#but FOUR playable clans is INSANE
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tbh vtmb2 would have been better if it WASNT a quote on quote successor to bloodlines. idk. it just doesn’t have the same level as cunt as bloodlines. it looks more action based which would be cool if it wasn’t a sequel to an amazing rpg. i think a bloodlines 2 set in seattle would be amazing if it wasn’t what’s being teased
#i LOVE action games okay but like come on now.#bloodlines??#bloodlines WHERE#THERES FOUR CLANS???#FOUR PLAYABLE CLANS#the og bloodlines was missing several clans but tbf it was camarilla clans which made sense for the story#but FOUR playable clans is INSANE#not even toreador? not even malkavian?#probably the two most played clans??#hell not even NOSFERATU#vtm#vampire the masquerade#paradox interactive#world of darkness#vtmb#vtmb2#vtm bloodlines#vtm bloodlines 2
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just curious, have you ever heard of Rain World? while the naming system there isnt the exact same nor is like particularly on display considering none of the playable characters following it, your names like "sky sat vigil" give off really similar vibes. rain world's naming system gives you stuff like "four needles under plentiful leaves", "looks to the moon", "six grains of gravel, mountains abound" etc etc. also its lore makes me want to run around and bite stuff it drives me insane its so fucking good
All I know about Rainworld is that there's a ton of overlap in BB!Fans and Rainworld fans! So something about my worldbuilding is feeding you guys and I appreciate that. Also there's Slugcats and a post-apocalyptic world based on constant floods and rains apparently? That's cool!
Any similarities to Rainworld's naming is unintended but welcome. BB's Clanmew name tweaks came completely from wanting to give more meaning to simple, two-part titles, especially to existing canon cats.
Months ago someone asked me directly if they could use my Clan Culture stuff for Rainworld worldbuilding and I stand by my resounding "Sure gohead." I tailor Clan Culture stuff for WC fans but I think it's fun to see so many xenofiction stories about cats borrowing from it, lmao. Everything I make's free to use.
#I think it's a survival platformer too#Which like holy moly I am not coordinated enough for that stuff#I can barely navigate the nether in minecraft lmao#Second Chance is a great Minecraft mod btw if you're a klutz like I am#bone babble
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New Xbox One Games for April 15 to 17
New Xbox One Games for April 15 to 17.
Journey to the Savage Planet: Hot Garbage – April 15
The planet of DL-C1 has it all. Tropical beaches, lovely views, toxic waste, and killer robots. There’s only one person who can handle a job this dangerous and that’s the person sitting on the closest planet… you! Lucky, lucky you.
Space Engineers – April 15
Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Blind Men – April 15
As the nephew of a retired super villain, there's nothing Keegan wants more than to become one himself — and what better way than to join the League of Evil? All he needs to do is commit a crime to complete his application. Unfortunately, Keegan soon finds himself in more trouble than he could have ever imagined when his plans are interrupted by a couple of spies from opposing agencies. Pick choices that drastically change the story. Will Keegan’s plans be thwarted or allow him to be successful? Features: 2 romanceable charactersMultiple different endings depending on your choicesKeep the game as a cliché-filled parody, or turn it into a straight spy adventureOriginal catchy soundtrack
Vampire: The Masquerade – Coteries of New York – April 15
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs. It's a unique, atmospheric, single-player narrative experience, set in the rich universe of Vampire: The Masquerade 5th Edition. Choose one of three pre-defined characters and play as a Ventrue, Toreador or BrujahEach playable character offers a selection of powers (Disciplines), different ethical approaches to certain issues, and unique dialogue linesCharacter-oriented quests allow you to meet four unique NPCs: a Tremere sorcerer, a Nosferatu detective, a Gangrel of conflicted loyalties and a Malkavian multifoliate online personality with their own agendas. Win their hearts and minds and up to two of them will assist you in the finaleDepending on your choice of the Clan you will be able to see the events from a distinct perspective. One playthrough is not enough to see all the game has to offer!
Machinarium – April 16
An award-winning independent adventure game developed by the makers of Samorost and Botanicula. Help Josef the robot to save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang in this classic puzzle platformer.
Save Your Nuts – April 16
Go nuts in this insane 1 to 8 players chaotic arena party game. Put your cooperation skills to the test over intense physics-based battles mixing casual offline modes and competitive Online matches. In Save Your Nuts, crafty squirrels organize a tournament to challenge other animals in a physics-based competition for the ages. Make daring plays alongside your teammates, grab food power-ups, and tackle your opponents to steal their nuts in this wild multiplayer-focused party game! Features: Couch Party from 1 to 8 PlayersOnline MultiplayerEasy to play but hard to masterReplayability with 3 game modes and 10 interactive environmentsCustomizable and complementary charactersAccessible, Cooperative and CompetitiveChallenging AI https://youtu.be/1sFHq3z4qsk
Cryogear – April 17
Cryogear is an passionately hand crafted Metroidvania inspired Pixel Art platformer with souls-like mechanics set in an open sci-fi world. Gameplay is driven by exploration and rewards curious, creative players with new items, abilities, and ever increasing possibilities. You take control of the newly repurposed clone G.3.4.R and explore your new surroundings, uncover its many secrets, and strive to unveil the mysteries of the ever present Emperor AI. Will you survive and thrive in this strange new world, or will falter and fail as the clones before? Only your skill and determination can decide G34R's fate! Cryogear combines a versatile platformer core with exploration, shoot 'em up and RPG elements to an entertaining new game experience. Explore a dangerous open world with over 50+ different regions to discover. The changing world is filled with obstacles, boss fights, different enemy types, riddles, hidden areas, minigames and loot for a unique rewarding exploration experience. Cryogear features a full-scale RPG inventory, combined with equipment, skill and crafting systems. Switch freely between active abilities and weapons during the action, which allows dynamic, skill-based strategies for every situation. While progressing through the game, you get introduced to different new abilities, weapons, and equipment to customize your clone to match your playstyle. Your clone G.3.4.R. is ready to boot up! A unique journey into the World of CRYOGEAR awaits you... Features: Run, jump, dive, fly, hack, freeze and slide your way through over 50 Sci-Fi themed areas with varying environments in your quest to uncover the mysteries of the Emperor AIUncover the truths and history of the world around you as you venture through destroyed cities, abandoned wastes and factories in a post-apocalyptic dystopian futureLava, Floods, Fire, Ice, Pitfalls, Epic Boss fights, a plethora of evolving enemy types stand between you and your goals.Use Psi powers to shield yourself from dangers and manipulate your surroundings or even your perception of time!Learn to master 4 vastly different weapons with their own unique strengths and weaknesses to overcome the various obstacles.Spend energy harvested from your fallen foes to gain new or improved abilities from 4 different upgrade trees.Search for hidden items, upgrades, and areas just waiting for those clever, lucky, or determined enough to locate them.Discover new armor, items, upgrades, and crafting materials as you explore.Use these items to craft a pair of helper drones, more powerful weapons, and spent consumables; or recycle them into energy to fuel faster development.- Multiple endings, branching level layouts, customizable character development, and the freedom to explore at your own pace and in your own way helps ensure that no two playthroughs are alike.- Speedrun and NewGame+/++ await to challenge even veteran players and extend replayability even further. A Casual mode is available to those who struggle or prefer a casual metroidvania experience. https://youtu.be/GUwV9VbJiiE
Sinkr – April 17
SiNKR is a minimalist puzzler. There is just you, hooks, pucks, and various contraptions you need to finish each level. Sink all the pucks to advance. Features: Handcrafted levelsVisual tutorial level for each mechanicNo scores, no timers, no distractionsResponsive ambient soundscapeNo in-game text, suitable for all languages
Sunless Sea: Zubmariner Edition – April 17
"LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship in a Victorian Gothic roleplaying game of discovery, loneliness and frequent death. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea. Build up your story across generations of zailors who braved the sea and lost Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs Stray too far from civilization and your crew will grow fearful and eventually lose their sanity Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns Hire unique officers, each with their own story Discover the treasures the zee has claimed Choose a ship’s mascot Trade or smuggle silk and souls Sunless Sea: Zubmariner Edition includes the base game and the extensive underwater expansion." Features: Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.Build up your story across generations of zailors who braved the sea and lostReal-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergsStray too far from civilization and your crew will grow fearful and eventually lose their sanityUpgrade your steamship with powerful engines, cannons and pneumatic torpedo gunsHire unique officers, each with their own storyDiscover the treasures the zee has claimedChoose a ship’s mascotTrade or smuggle silk and souls
Freakout: Calamity TV Show – April 17
A top-down, dual-stick shooter inspired by old school arcade games and die & retry shooters. In a disturbed dystopia filled with mutants and killing machines, you’re the star of a reality show which might get a bit too real. Fight your way through the deadly enemy waves, join the revolution, and try to take down the evil Fizzy Corp.
Woodle Tree 2: Deluxe+ – April 17
This time a new menace is taking over the wood lands with a black substance that is absorbing life and energy from all living creatures. Will you be skilled enough to help Woodle in his quest to repel this enormous new evil force? Explore the wonderful lands and restore balance in this open world platform adventure. Read the full article
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Vertilli
Setting
Mordeadus - homebrew
Country
Vertilli
Race
Human,vampires Note: Vampires are playable in this setting
Terrain
Heavy pine forests, vast fields, rolling hills
Vampire Clan
The Vertilli Note: There are other clans of vampires with abilities explained in other countries
They are a clan of artistic violent bards. They enjoy haunting music, creepy poetry, intimidating dancing, gruesome paintings and perverting every enjoyment into some that is twisted and painful.
The Vertilli come off as a a bit crazy, often talking to themselves and having sometimes violent outbursts, which is considered art by the clan.
Vampire Abilties
Counts as undead vs turning They do not eat or drink Immune to poison/disease No CON bonus to hit points D12 hit points per level Damage resistance 1/blunt per 4 class levels Vampires cannot be healed with healing spells and instead regenerate 1 point of damage a day per level Healing/holy deal double damage Sunlight deals D6 damage per round. Note: Because vampires are overpowered compared to someone playing a human, consider awarding less XP to vampires per encounter.
Blood Pools
Each vampire has a blood pool which they use to live and grant themselves abilities. If a vampire's blood pool reaches 0 they die and turn to dust. Every day a vampire loses 1 blood point automatically.
Every vampire has a number of blood points in their pool with a maximum number of 10 plus 2 per class level.
To gain 1 point in the blood pool, vampires must drink blood from a human, draining 1 CON point from their victim per blood point which the human can regenerate at a rate of 1 CON a day.
If the victim reaches 0 CON, they die.
The Vertilli Specific Vampire Ability
To create a Vertilli vampire, a human must be drained of blood, then given 1 Vertilli blood point and a bardic song and dance played in their honor. Note: Any bardic ability will do.
Anyone who becomes a Vertilli vampire loses all previous classes and replaces them with bard levels. Note: This represents a person's mind transforming, forgetting what they once knew as their innate vampiric abilities take over.
Gains +2 CHA and -2 CON
Once per day at the DMs choosing, all Vertilli must roll a will save or suffer the effects of insanity for INT in round. Note: This represents a Vertilli's perverse connection with art. Something getting so deep, they enter a stupor as their mind wanders off. The more intelligent the Vertilli, the longer it takes for them to come back.
Vertilli vampires can use blood points to fuel abilities causing the essence to become permanently lost till replaced.
Using 1 blood points heals 1 hit point per level Using 2 blood points can add 1 dice of a damage to a any bard spell Using 2 blood points can increase the range or radius of a bard spell by one Using 2 blood points can increase the duration of a bard spell by one Using 2 blood points can increase the save difficultly of a bard spell by one Using 2 blood points can increase CHA by 1 for 10 mins - this can stack up to four times Using 2 blood points can increase an art skill by 2 - dancing, singing, poetry, using musical instruments, painting, etc. - lasts for 10 mins, can stack up to for times
Clan Culture
The Vertilli group together in clans they refer to as the circus, a family of related vampires all forming one art show.
They love to preform in front of each other, other clans and their human populous, although to many outside the clan their art is considered nothing more than freakish.
Each circus, although independent, gets along, even though each group considers their circus the most entertaining and complete for an audience.
Settlements
Humans
The region is dotted with villages and towns with few cities. Several settlements are under one circus. Within the center of each town is the grand pavilion made of leather hide cut from the faces of animals and humans, this is where the Vertilli preform for the settlements and require all to attend when they show.
Vertilli Vampires
Spread out over the vast rolling plains are several bardic universities. There is only one university for every 3-10 settlements.
Architecture Style
Humans
The citizens of Vertilli build with wood and stone. Under the order of the Vertilli vampires, the people have to build circular houses and then paint stripes around the outside in bright colors similar to a carnivora tent.
The people although required to do this are not given paint nor are reimburced, instead all paint is paid for by the people. If someone fails to paint their home correctly or lets it fade and chip, the penalty is often bardic torture in front of the settlement. This is where the Vertilli will sing and dance while carving images into the person's flesh till they die of exposure or their wounds. This can sometimes last days.
Vertilli Vampires
Each circus is based within a series of domed stone buildings connected by halls of stained glass. The universities are large and broken down into several wings, each dedicated to one art – music, writing, painting, sculpting, dancing.
Art is everywhere in the university - galleries of paintings, elaborate drawings scrolled across ceilings, intricate scenes handcrafted into the stained glass and legions of statues lining the halls and courtyards. The art, well made and detailed at the hands of the Vertilli, is twisted and demented like the minds of the vampire, their works depicting mounds of disemboweled people, mutant conjoined twins, cannibalism, vivisection and torture.
The halls echo with haunting music with instruments unnerving, out of tune and halls pound with the sound of dance classes where the Vertilli twist and contort their body into odd angles under the beat of drums.
Clothing Style
Humans
The people are forced to wear brightly colored tunics, greens, yellows, reds with hoses of triangle and square patterns running down the legs. Many wear jester caps and have curly toed shoes that end with small brass bells.
The clothing is expensive due to the dye and patterns with many having to give up food and basic necessitates to pay for them. The people, although required to do this, are not given clothing nor are reimbursed, instead all clothing is paid for by the people.
If someone fails to wear the correct clothing or lets their clothing become torn or too dirty, the penalty is bardic torture in front of the settlement. This is where the Vertilli will sing and dance while carving images into the person's flesh till they die of exposure or their wounds - this can sometimes last days.
Vertilli Vampires
They dress as clowns with powdered white and rouge faces, they have fluffy collars, jester caps and brightly colored tunics, greens, yellows, reds with hoses of triangle and square patterns running down the legs.
The Vertilli love to be flamboyant and will take pride and care of their clothing.
Religion
There is no known religion.
Government
The Vertilli rule over the people as dictators. They rarely tax and often leave the day to day affairs to the people, instead focusing on the arts.
Besides the rules above, the Vertilli require all people within their country to learn and practice one art skill. They don't require anyone to be good, although those that are, are favored by the vampires. Anyone who fails to practice at least 8 hours a week in their chosen art skill is sentenced to bardic torture in front of the settlement. This is where the Vertilli will sing and dance while carving images into the persons flesh till they die of exposure or their wounds - this can sometimes last days.
They enforce few laws except for those above, and the courts for all other matters are in the hand of the settlement elders.
All army recruitment is done by the elders with each settlement having their own militia, each under the jurisdiction of the circus. They recruit potential art students to their universities with the most skilled turned into the vampires, the rest are fed off of as part of their tuition. Note: Most human bards passed through these doors, some leaving a little more tainted then others.
Economy
The main import is dye. The main export is art due to most people having a second art trade. Painting and cultures are the most common, with glass blowing and pottery being close behind.
Issues
The Circus Parade
Every few weeks to months each circus makes its rounds to each settlement in a grand parade.
Jugglers juggle skulls, fire eaters set their flesh ablaze and Vertilli stab each other and the people, drawing blood for their amusement. Bands of bards play haunting music, which invokes fear and nausea to the unfamiliar. Note: Once per day, anyone hearing the circus music must roll a will save or suffer the effects of fear or nausea for D4 hours.
Bannerguard carry poles of bone with dangling rotting animal carapaces and flag bearers wave flags of stretched human faces. The Vertilli celebrate with games, forcing the population to play such things as: pin the hot iron on the human, bobbing for eyeballs, raw organ intestinal pie eating contests, dunk tanks into rotting food, tossing spiked barbed rings onto people's outstretched hands. face carving instead of face painting and people giving unwanted tattoos of blood and gore on obvious parts of their body
The circus parade will have wagons of caged mutants, undead and the mad, which the Vertilli will have preform tricks.
They tell ghost stories and sing songs of torture and gore. Vertilli clowns will break into people's houses at night, wearing human skin masks and scream and laugh at kids dragging them outside to be painted with blood.
While cruel, perverse and upsetting, the Vertilli do not preform the parade for the sake of evil nor will they ever kill for amusement, but are there to get their human populous to engage in art on the level they do. They hope to broaden and deepen one's mind to a finer understanding, that art can be pleasant and uncomfortable, pleasurable and painful.
The parade can last days or weeks with the people exhausted by the time the Vertilli leave.
#Dungeons and Dragons#DnD#D'n'D#D&D#dungeon master#DM#roleplaying#roleplaying games#roleplaying ideas#RPG#pen and paper#pen and paper roleplaying#free#free country#free printable country#adventures#Adventure#advice#adventure ideas#homebrew#clowns#clown#circus#parade#carnival tent#vampire#vampires#homebrew country
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More Proof Hollywood Spits at Heroism And Adventure: Castlevania
As I was reading Jasyn’s outstanding review of The Last Jedi, I kept thinking how much it applied to another 2017 production I watched last week. Namely, the Netflix-produced miniseries of Castlevania. For those unfamiliar with the property, it’s a series of video games, beginning in 1987 and continuing to the present, which follow a simple premise. You play a hero who goes through Dracula’s castle fighting various monsters, from Medusa Heads to Frankenstein’s Monster to Death himself, before finally encountering and slaying the king of vampires himself. While the protagonists have evolved over the past three decades from members of the Belmont clan to Dracula’s son Alucard to a random tattooed witch, and the weapons have changed from the Vampire Killer whip to swords, hammers, and even grenade launchers, the core concept remains the same. Kill a bunch of monsters, then kill Dracula. (Yes, I’m aware there are a few games, like Lament of Innocence or Dawn of Sorrow, where you don’t ever technically fight Dracula)
Castlevania is my favorite video game series of all time, but I wasn’t excited about a planned series, and not only because I suspected Hollywood would fuck it up. In terms of story, Castlevania is as banal as it gets. You could not, for instance, write an interesting book based on the franchise. There are simply not enough ideas there. However, I believe it’s possible to make a good television series or movie from it, as that medium doesn’t require nearly as much depth as the written word. Two strengths of the games can carry over to film; the cool characters and awesome set pieces.
There is a problem, though. Modern Hollywood fails pitifully at manly, heroic characters, and they have gotten increasingly lazy with set pieces.
Which brings us to the series itself. It takes place in the late 1400s, following the events of Castlevania III interspersed with Alucard’s backstory revealed in Symphony of the Night.
It begins with Lisa, a peasant girl trying to learn about medicine, waltzing straight into Dracula’s castle. When Dracula threatens her, she shows zero fear, and dresses down Dracula for not showing proper courtesy to a guest. Dracula is taken aback and proceeds to do everything she tells him to, like a properly repentant boy.
Yep. Three minutes in, and the main, terrifying villain, lord of demons and monsters, has been emasculated and is being ordered around by an ordinary country girl. In exchange for this feminist bullshit, the mighty Dracula is robbed of all menace and mystery, vital characteristics of a villain.
However, contrary to expectations culled from three decades of the franchise, Dracula isn’t actually the main villain in the series. Oh no, THAT would be Christianity.
It’s a bloodthirsty, insane Catholic priest who decides to burn Lisa alive, precipitating Dracula’s vengeance against the region of Wallachia in Romania. It’s the Catholic Church that purposely keeps the villagers poor, ignorant, and miserable. It’s the Church that employs a bunch of cartoonishly evil, ugly thugs to murder peaceful old men in the streets. It’s the Church that the main hero, Trevor Belmont, is mainly fighting against, not the forces of Dracula.
It’s impossible to understate how vindictive, vile, and hysterical the decision by Warren Ellis to cast Christianity as the main evil in the series is. (And this, coming from a non-Christian) Moreover, it’s nothing more than a bunch of ahistorical lies.
As the excellent Brian Niemeier noted on an episode of Geek Gab, Wallachia wasn’t even under the authority of the Catholic Church then, but rather, the Eastern Orthodox Church! While I hadn’t realized that, I still thought how imbecilic it was for the Catholic Church to have military power in rural Romania at a period of time when their strength was waning and they were struggling to hold onto their Papal States in Italy.
And if you’re wondering if there is anything like this in the game series, the answer is no. In Symphony of the Night, it’s revealed that Lisa is burned as a witch, but no church is ever implicated. While rarely touching upon religion directly, the portrayal of Christianity is generally positive throughout the series. Crosses and Holy Water are classic weapons from the first game, and later on in the series, rotating Bibles. Priests have also aided the player several times, with Castlevania II: Simon’s Quest and Portrait of Ruin both coming to mind. Yoko and Sypha (more on her later), both playable characters in the series, are Christians fighting on behalf of the Catholic Church.
Thus, in addition to being repulsive by itself, being virulently anti-Christian is not something that Castlevania ever was.
In another pure invention of the Netflix production, the Catholic Church is responsible for taking the lands of the Belmont clan and driving them from home, further evidence of their evil. According to official Konami materials in 2006, it was the Pope who called on the Belmont clan to fight Dracula in 1476 after the Eastern Orthodox forces had failed to subdue him, the precise opposite of the series. Which brings us back to the characters and how miserably the series fails at them.
The Netflix series’ character design for Trevor is an American attempt to do the slim, beautiful Japanese male anime character design. I prefer this Conan-esque design for Trevor.
Trevor Belmont, the legendary warrior who was the first of his clan to fight and kill Dracula (or at least since Leon and Sonia were retconned) is depicted as a sullen, aimless drunk who has no desire to help anyone and gets coerced into doing so with great reluctance. Now, a reluctant hero can work in the right hands, but there is simply nothing heroic or admirable about Trevor at any point in the four episodes. He is petulant and morose, with the explanation for this being thoroughly unconvincing. Yes, the Church took his lands, but he still wears nice clothes, has an array of weapons, and plenty of money. Him being resigned to his fate is not the behavior of any hero, reluctant or otherwise, but of a loser.
This lack of heroism applies to his physical abilities, too. It’s stated many times throughout the series that the Belmont line is far more powerful than ordinary humans. Their physical strength, speed, and endurance is comparable to a comic superhero, and they can easily kill a regular human with a single blow. Which makes perfect sense. How the hell could a Belmont hope to defeat an army of supernatural monsters otherwise, when a few Lizardmen, Bone Dragons, or Axe Armors could ravage an entire village? And yet, Trevor is no larger or stronger than a random villager he fights at a local bar. His only advantage is that he is more skilled when sober.
At least it’s consistent, right? After making Dracula a subservient sissy, it only makes sense to make Trevor Belmont a churlish, weak, wino, right?
Amusingly, despite all the Social Justice with the feminism and hatred of Christianity, the series fails as putridly with the female hero of Castlevania III, Sypha Belnades. In the game, she is a magic caster (ergo, her power is not derived from physical strength, as it is for the male characters) and thanks and helps Trevor on his quest after he saves her by defeating the Cyclops boss. Their ending also implies a further romantic relationship between the two.
In the series, she is the granddaughter of the head of the Speakers, a multiracial collection of vagabond cultists. (Because why the hell wouldn’t there be random black guys in Romania in the 15th century, you goddamn racist?!) Naturally, the Speakers are genuinely good, holy, and non-violent, and persecuted by the evil Christians. This is already a huge misstep.
See, Sypha in the game was a brave adventurer fighting Dracula’s forces as part of a monastic order. By instead making her part of a pacifist group led by her grandfather, they rob Sypha of heroism and agency. She is just a child following around a grandparent who only fights due to circumstance, not a bold protagonist making a conscious decision to risk her life against Dracula’s hordes.
But of course, it gets worse. Far from being thankful when Trevor saves her in the series, Sypha is angry and bitter towards him. And then tries to order him around. (Hey, it worked for Lisa with Dracula!) This is more feminism (a woman can’t ever be vulnerable or thankful towards a man), and the cost this time is transforming a likable female protagonist into a shrill, odious, harpy cunt.
So we’ve established that the Netflix series has an ugly, off-putting hatred of Christianity, a love of feminism, idiotic race virtue signaling, destroys everything cool about the characters, and spits on all things masculine and heroic. It might seem besides the point, but what about those set pieces?
Lazy and uninspired, as expected. With all the fascinating weapons, armor, locations, and monsters in the Castlevania games, it’s pathetic how little they do with them. The climactic fight in the fourth and final episode between Alucard and Trevor is especially bad, as there are noticeably few frames of animation being used. As a result, it looks choppy and disjointed. The conclusion also sucks, but you likely already guessed that. Instead of Trevor defeating Alucard, as in the game, (Alucard was testing Trevor’s strength) they’re in a stalemate which is broken up by Sypha, after which Alucard shrugs and joins them. Lame.
On a technical and choreography level, the fights look worse than some anime I’ve seen from the late 90s, let alone the early 2000s. Seriously, go watch 1997’s Berserk and note how much more dynamic, fluid, and inventive the combat there is.
There is also a lot of useless, imbecilic talking in each episode, as opposed to an emphasis on action. (Social Justice trumps entertainment, after all!) As with The Last Jedi, the pacing is terrible.
Notably missing from the Netflix series is Grant Danasty, the fourth playable character in Castlevania III besides Trevor, Alucard, and Sypha. Grant is an awesome dagger-throwing pirate who can climb walls, an utterly unique ability throughout the games. His omission might be excusable if they couldn’t work him into the story, but consider all the superfluous bullshit they added instead. The Speakers. Demonization of Christianity. A village peasant talking about fucking goats. It’s obvious where the priorities of these troglodyte “creatives” are.
Whether intentionally or not, despite the vilification of the Church, there is a group worse than them. The villagers. At one point, a town mob is trying to kill Trevor, spurred on by accusations by those evil Christians. However, after Trevor says a few words accusing a Church leader of malfeasance, those same villagers turn right around and murder a man of the cloth with repeated, merciless stabs of their knives and pitchforks. That’s right; the people are such maniacal, murderous madmen that they go from allying with X and trying to kill Y to allying with Y and killing X in the span of a minute and a few generic words.
Perhaps this is how Hollywood feels about the common man shining through. Perhaps this is pure incompetence. Regardless, this makes it impossible to care about a single villager, and effectively eliminates the stakes of the series. If the villagers are this awful, who cares if Dracula’s hell-spawns rip their throats out and feast on the carcasses?
Netflix’s Castlevania is a shoddy, boring series infused with the worst, most idiotic nihlism and Social Justice that spits on heroism, Christianity, and anything else positive.
And yet, this also brings us to an interesting question. I despised this production with every ounce of my being. Brian Niemeier hated it, too, despite wisely only watching the first episode. However, the majority of people like the series, judging by ratings and reviews on IMDB and elsewhere. What gives? My guess is that these folks are simply used to the awful garbage of today. Netflix’s Castlevania, sadly, does not stand out as an anomaly in 2017. Ergo, most either ignore, accept, or actively enjoy what I’ve noted above.
More Proof Hollywood Spits at Heroism And Adventure: Castlevania published first on http://ift.tt/2zdiasi
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