#btd6 glue gunner
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#bloons#bloons td 6#btd6#bloons tower defense#artists on tumblr#btd6 fanart#digital art#btd6 monkey sub#btd6 wizard monkey#btd6 ninja monkey#btd6 glue gunner#btd6 dart monkey
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here in bloons civilisation, I would do the one block vertical jump for the glue gunner every day, instead of the one block jump for the free dart monkey
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r/btd6 is a normal place
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Glue Monkie
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my favorite tower in btd6
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im going to continue to learn to draw them actually
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Bloons td6 glue Gunner paragon :)
I've been playing a lot recently and i thought to myself. I want a rainbow glue gunner paragon. So i drew one. Most of my thoughts are included in the image itself, along with my signature (BootlegSeraphim is my username pretty much everywhere except Tumblr, I may change my username here sometime. I don't know.) If you want to repost the image on another website, link back to this post somewhere in your post, Please and Thankies. Sorry to Redditors but I'm scared of that website.
Top Path Glue Gunners are one of my favorite Towers for some ungodly reason, right up there with Middle Path Druids and Bottom Path Dartling Gunners. So that was my main inspiration here. It's maybe a little less Complex and Epic than the other Paragons we have actually in the game, but I don't know! I think having the rainbows in there kindof makes up for it, in a way.. I really do think that this Monkey should be Uber Colorful. If you look at all the other glue gunners, their suits are all so eyecatching, and their Glues are so bright too! I think a Gluey Paragon should amp that up!
secret message for Developers under the Readmore 🤫Just In Case they somehow see this!
I know the sneaky sausages over at NinjaKiwi do take inspirations from their communities, so hey. If you're a Kiwi and you're reading this, 1) 👍yaaay!! Hii :) 2) I don't really need to say such a thing, but I feel inclined, Do whatever you might need to To make this design more Intricate and Intense and whatnot. There's plenty of opportunity for big sploshes of Glue everywhere 3) I think the mixed Glue Splatters should be rainbow as well. I know logically if the different Glues are mixing then they should be. Well. Probably Brown? And Gross. But with the power of Video Games don't have to conform perfectly to real life, We can have the prettiest Glue ever :) Rainbows of Pure Popping Power sounds Delightful!
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on that note can we get some love for our free glue gunner too? they do their best :’)
NEW HERO: THE FREE DART MONKEY THAT HAS SAVED MULTIPLE RUNS
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they should make a glue gunner btd6 plushie so i can buy it. love that little guy
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Sometimes I get emails, that I cannot stop, from a game that I cannot log on to, because support has me so far deep in their ass they cannot even be bothered to help me out getting my account back. And viewing these emails sometimes really make me think; do game developers even play their own games?
This is another case of "if you have never tried broccoli you can't really say you don't like it, since you've never tasted it". Or the "I know nothing about quantum physics and neither do you about [word], so don't try to interfere".
I know that game balancing can be tricky thing. There will always, always, always be a character, weapon, strategy or perk that will be better than other. If everything is perfectly balanced, there is no reason for the variety because all of them would do the same thing and fulfil the same niche or fantasy. Some games suffer from this more than others.
I'm no BTD6 pro by any means but even playing leisurely you can notice "oh, bloon solver and the biggest one cover the exact same niche". And then you look further and you realise "well, they cover the same niche but bloon solver is more practical choice because it's cheaper, has access to more buffs and is simplier to use given it requires no microing". The same can apply to some other monkeys or towers too. Like, there is absolutely no reason to use Glue Storm othen than trying to take down the boss because other Glue Gunner paths do the work better. Need stalling? Ice monkey is cheaper and more efficient than trying to get new beast handler going. Fastest moab killer? You won't do it any faster at cheap price than moab mauler.
I personally think that Ninja Kiwi is doing good work keeping the game balanced for the most part. Strong things get nerfed, underperforming towers get buffed. Some games, like Leauge for instance, have troubles because keeping 160ish champions in perfectly balanced state is a challenge. But even then, when Riot introduces new concepts, they sometimes do it the very wonky way;
If you want to introduce an assassin character and also keep the game clean you have to make concessions: it's an assassin so you want it to be quick or stealthy and be able to quickly kill it's target. If your character is meant to burst down opponent, it can never be tanky and tenacious because then instead of going for pick ups 1v1, it will go rampant 1v4 and most likely win. Even burst damage needs to have a window of opportunity to react, otherwise game leaves no counteraction to be taken and uninteractive games are not being fun. Yeah, the assassin player will have fun 1shoting hoes left and right, but players tired of getting one shot will eventually leave the game out of frustration. It's like in real life fauna; too much predators leaves no pray and they both go extinct. Giving an assassin hard CC is okay because it can fit into its character or narrative background. But assassins being able to hard crowd control 5 enemies are just being objectively too powerful. That's why some characters can never find their niche and suffer from it, like Diana; she wants to be tanky magic bruiser but also assassinate her enemies. She can do either or, otherwise neither fantasies will be fulfilled and it's just impossible to balance properly.
But then you have shit like "hey, we have an event! 3x exp!" and I'm like... Okay? And? I cannot stress this enough but if getting one level requires you to get, and I'm not fucking with you here, 13 trilion experience (which by itself is just fucking nonsense, because I barely understand numbers in thousands, let alone anything that has 14 digits)(I love when bitches try to excuse the steepenes it gets on higher levels as if it's acceptable for the reward they're not getting and being like "uwu I got 600milion exp last dungeon, so kawaii" and the percentage rise was like 3%) getting 3 times multipliers on 1 milion (or 9milion, doesn't really matter. No amount of "greatest fastest resonance farming strategy" will change the number factor and anybody thinking otherwise is just deluding themselves) is legitmently fucking nothing. It will not make getting experience any fucking easier and it's there so the whales, who already don't do anything other than grinding, can feel slightly less horrible about their life choices.
This is something D3 is also suffering from and a lot of players are already doomsdaying the future of D4. In D3, at some point in paragon grinding, you're dealing damage in numbers a human mind cannot fucking comprehend. And getting to higher paragons is just as nonsensical because the amount of experience you need, amount you get and amount of time you need to pour into it is not consequential or sensible at all. I'm not the one to talk about grinding it, given that I can sit down and get like 10 levels in a reasonable time; getting from 1050 to 1060 take less time than getting from 5000 to 5001.
So it's like... Play your games first, I guess?
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same characters
#they have the same energy#btd6#crob#crob gumball cookie#glue gunner btd6#i love them both!!!!#glue gunner <3<3<3#vana speaks#this is one of those interests im kinda like... obsessed w
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Moab bloon
#MOAB BLOON UPGRADE#
MOABs contain four Ceramic Bloons, BFBs release four MOABs, and so on until BADs, which spawn in two ZOMGs and three DDTs. These exceptions include a variety of special upgrades, which often includes certain abilities: Ground Zero, Tsar Bomba, First Strike Capability, Tech Terror, The Anti-Bloon instakill via Monkey Pirates, Pirate Lord, XXXL Trap, or Bloon Master Alchemist (technically doesn't count as an instakill, but still applies to this rule) or if affected by Benjamin's Bloon Trojan or Ezili's MOAB Hex.ĭo note that MOAB-Class Bloons can spawn four or more bloons that are below its tier. Starting from BTD6, MOAB-class bloons cannot pass on damage or status effects to its offspring without certain exceptions.They gain more health and speed in freeplay as the game goes on.(BTD6 generation only, except Bloons Pop!) They can have the Fortified property, making them twice as strong.They do not contain any Regrow or Camo bloons, and cannot be camo or regrow themselves, with the exceptions being the DDT which spawns four Camo Regrow Ceramic Bloons upon its destruction, or if they appear during a Daily Challenge with the "All Camo" or "All Regrow" modifier in Bloons TD 6.They cannot have the special properties of other bloon types (camo/regrow), with the exception of the D.D.T, which has the properties of a Camo Bloon, a Lead Bloon and a Black Bloon, and the Dreadbloon: Armored Behemoth, which has Lead Bloon properties.Even though they can be glued, glue has no effect on MOAB Class Bloons unless upgraded to Corrosive Glue, or MOAB Glue in BTD6.
#MOAB BLOON UPGRADE#
This was changed in BTD6 where Glue Gunners, Tier 5 Ice Monkeys and the Superstorm upgrade for the Druid can affect MOAB-Class Bloons.Immunity to ordinary glue, freezing, tornadoes, etc.It moves as slow as or slower than a Red Bloon, with the exception of the DDT which moves slightly faster than a Ceramic Bloon in BTD6 (as fast as Pink in BMC, or Green in BATTD).Very high RBEs, usually high enough to end the game if one leaks, even if no lives were lost before.One can survive a regular MOAB with 700+ lives, but most MOABs cause an instant death.Īll MOAB-Class Bloons have the following in common: MOAB class bloons split into the previous level down when destroyed. In BTD6, Support Chinook, Spirit of the Forest, Legend of the Night, and prior to version 2.0, Soulbind can allow players to survive MOAB Class Bloons. In Bloons Tower Defense games, the only way to survive letting an MOAB-Class Bloon through a level is either through generating sufficient lives with the Banana Farm with the Healthy Bananas premium upgrade in Bloons TD 4 and Bloons TD 5, purchasing extra lives sufficient times, or generating enough with the Support Chinook upgrade, or being in Sandbox Mode. One of the hardest to pop is the DDT as it is fast and has the camo property, whereas the BAD is very slow and can be hit by most attacks. Before being popped, MOAB-Class Bloons will gain punctures the more they are damaged. They also spawn at least 4 Bloons when popped. The MOAB-Class Bloons, also referred as Blimps, are huge Bloons that tend to be slow, that have very high RBE and require hundreds to thousands of hits to pop the exterior layer. ~ Bloons TD 6 description of MOAB-Class Bloons ~ BTD5 Mobile Description of MOAB-Class Bloonsįear the MOAB Bloons! These floating fortresses of fear take loads of hits to pop, and when they do, release Ceramic Bloons. If any of these get through, it's game over. Luckily for you, they tend to move quite slowly. MOAB-class Bloons (MOABs, BFBs, and ZOMGs) require hundreds of hits to pop. For other uses of MOAB, see MOAB (disambiguation).
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glue gunner is my go-to! at higher levels they can wipe out entire waves on their own. not that great for moabs, but they still have the 2. or 3. pop count in all my runs (gatling gunner go brr. that mfs got like half of the pops every time)
i just love this lil fella. his upgrade art is also very cool
NEW HERO: THE FREE DART MONKEY THAT HAS SAVED MULTIPLE RUNS
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