#both of which are used narratively to telegraph that he's Evil from the very beginning of his life
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angorwhosebabyisthis · 2 years ago
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since the rusty lake tags are about to be a hellscape of nastiness toward albert fans who enjoy him in any other way than one-dimensional unattractive hate sink,* i just want to say y'all are valid and it's great that you're having fun and contributing to the fandom, and i hope the new content brings you the excitement and joy you've been looking forward to ✨️
*(boy i could go on about how Very Yikes the latter trend is for a number of reasons, but that's a whole post of its own and i will be making it lmao)
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lesbianrobin · 4 years ago
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have u done an analysis on endgame st ships? a penny for ur thoughts
i have not!! i would like two pennies please. my thoughts are not actually worth that much but i think i deserve them anyway. i’m gonna talk about some stuff that may seem unrelated or only loosely related to the question but i prommy it’s relevant <3 warning this ended up being like a thousand words somehow idk how that happened but i’m putting it under a cut bc i’m nice like that.
so! something that’s kinda unique/interesting to me about stranger things is how all of their ships are so clearly telegraphed and quickly developed. there’s a sense of... impatience, for lack of a better word. on the surface, it appears to be largely an effect of the cinematic style of the show; there’s very little room for questioning who someone’s gonna end up with or for slowly developing a relationship over time when you only get eight episodes every like. twoish years. AND you have about a dozen main characters AND evil government forces AND monsters from another dimension. it’s a lot to juggle!
stranger things has a lot to accomplish in a pretty short amount of time. the timeline of a single season usually spans no more than a week (excluding flashbacks/end-of-season timeskips), and well... nobody wants the important stuff to happen offscreen! i’ll use the stoncy love triangle as an example: jancy was originally intended to get together at the end of s1 after steve’s death, but since they decided to let steve redeem himself and survive, there was just no time to separate stancy and get jancy together without it seeming wayyy too abrupt. since jancy was always their plan, they didn’t want to leave nancy with steve, but they knew they couldn’t just have that boyfriend swap occur offscreen... which is why s2 Had to have a stancy breakup plot in order for the writers to accomplish their goal of getting jancy together.
the main characters in stranger things tend to maintain homeostasis between seasons, their circumstances and relationships rarely changing any more than the audience might have just assumed they would anyway (like lucas and max dancing together + sharing a kiss at the end of s2 and officially dating by the start of s3). steve and nancy are dating at the end of s1, so they must still be dating at the start of s2, and thus we must break them up DURING s2. joyce and hopper are friends with some deeply buried feelings in s2, so they’re friends with Less Buried feelings that must become apparent during s3. excluding the stancy situation (for reasons which i think are obvious but i will talk more about later), momentum is always forwards. mileven, lumax, and jancy argue, but they come back together, presumably more mature and stronger than before. 
all of this is to say that stranger things has thus far been rather dedicated to their starting ships. there isn’t much misdirection; mike’s crush on el is obvious from the start, nancy and jonathan share charged moments even while she is with steve in the beginning, lucas shows interest in max immediately and shares more significant interactions with her than the other boys from early on in s2, and the deep loyalty and care between joyce and hop is always apparent. steve and robin (initially intended to be together romantically) hold hands quite early in s3 and dustin asks steve about whether he likes her. 
the point? stranger things doesn’t dick around when it comes to love! they handle their ships with remarkable efficiency. in each season, it tends to be pretty obvious from the start who’s going to end up with who, and heading into the show’s fourth season, almost everybody is paired off: mike and el, max and lucas, joyce and hop, nancy and jonathan. which leaves us asking... are all of them going to last until the end?
we’ve only had one true breakup on the show so far, and as i’ve said before, the stancy breakup is an anomaly as it was essentially “righting a wrong,” allowing jonathan and nancy to get together as they were intended to do from the start. the only other romantic relationship to end on the show was between joyce and bob, and well... we all know why that ended, and it started/ended within the confines of a single season. 
stranger things tends to treat each season as an extended film, right? they draw inspiration from classic 80′s films, and each subsequent season after s1 is treated as a sequel (they are Literally referred to as stranger things 2 and stranger things 3). when they introduce tension in a season, they’re inclined to resolve that tension by the season’s end so that people leave satisfied, while also providing a plot hook for the next “sequel” for audiences to theorize about. this hook is always part of the grander plot, not a will-they-won’t-they tease or something else of the sort. remember, they could have broken up steve and nancy in s2 and waited to get jancy together in s3, but they didn’t! they wanted to go ahead and resolve the tension! 
while there are narrative and practical incentives that i’ve covered for this impatience/efficiency/[insert better word i can’t think of here], i also think it kinda reveals something about the writers of the show. to some degree, they genuinely care about and want their ships to be together! we’ve watched them introduce new characters just to kill them off a couple of times now, and i think it’s fair to say that the writers might be a bit too attached to the mains to consider killing any of them off (at least prior to the series finale). maybe... this reluctance to kill their darlings extends to ships.
romance isn’t the primary draw of the show, but an indulgence, something that there may not always be time for but that the writers continue to prioritize as much as they can because they enjoy it, or feel that it is important to the overall product. if we accept this idea, that the inclusion of and focus on so many romantic relationships in stranger things is (to some degree) indicative of the writers’ own desires, then it might inform our speculation regarding endgame ships.
i’m not here to like... really actually assert that i know what’ll be endgame, because i don’t really know jack shit. however, i do think that the writers are pretty invested in all of the current canon st ships (and yes, i am including jopper in that, as their romantic development was explicit in s3). i also think that the writers like catering to fans, leaning into popular jokes (steve “the hair” harrington) and devoting more and more time to the ships fans obsess over (particularly mileven). 
with this all in mind... i really think that most if not all of the current canon ships will be endgame. 
i think that barring any extreme circumstances (i.e. a character Actually dying instead of just fake dying) jopper will be endgame. they’re the only ones that the writers have had the restraint to actually do a slow burn with, and i really can’t see them devoting so much to developing their dynamic just to say it was all for nothing in the end. 
i’m less confident on the others. there are some signs in canon that the remaining couples have some serious problems and may not last, but these issues are often dismissed, played for comedy or brushed over within the text itself, and many of the details within the text contradicting this dismissal are often so small that it’s unclear whether they’re intentional or not. while breaking up mileven might make perfect sense for a fan who reads into subtext and pays attention to unusual acting choices and subtle parallels, it would be a pretty risky move on the surface level. allowing these ships to remain canon for awhile and garner large fanbases only to break them up later would require both a willingness to actively contradict the desires of their audience as well as a certain degree of restraint in their romantic storytelling, which runs counter to the impression i personally have of the st writers (this is, of course, my own personal opinion).
there’s a good chance that at least one of the current canon ships will break up by the end, if only because i think that it would be a little boring if every relationship stayed the same for almost the entirety of the show’s run, and the stranger writers like to keep things new and exciting. perhaps long distance will kill jancy or mileven, or lucas and max will go off again and never come back on, but either way i wouldn’t be surprised if we got a breakup in s4. even with that, though, i think it’s somewhat likely that a current couple may break up in s4 and get back together for the series finale, just for the sake of a little suspense. overall, though, i feel like our current canon ships are going to be more or less the same at the end of the show.
that’s about it. i suppose i didn’t really... answer the question you asked skdndsdkjc i feel like you probably just wanted to know like if i’m a byler endgame truther (which i am not but i could happily be proven wrong). thank you for asking, though! i hope this made at least a little bit of sense.
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moon-yean · 4 years ago
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could u elaborate what was so bad about the barbarians? i saw the show and thought it was ok but i don't have enough knowledge to know what are the ideological implications of it? sorry, just really curious and wanna learn more
*takes a deep breath* oh boy, where to even begin? Thanks for your question as I might finally get this off my chest! Okay, fair’s fair, anyone who likes the show should look away now because I’m not going to mince words. And I want to reiterate that there were things about the show that I liked, mostly on a superficial aesthetical level. Generally you could tell from the get-go though that the writers are hacks who know nothing about history or good storytelling for that matter. I could’ve dealt with a show that was historically inaccurate if only the character drama had been written well. I might also have enjoyed the show more if the character drama had been mediocre but if there had been a sense of historical authenticity (not accuracy, mind; but still something tangibly more substantial than the patina they tried to throw onto their frankly embarrassingly lowbrow attempt by having parts of the dialogue translated into Latin by an expert and by hiring a good crew for the costume and props design - of the Romans at least... putting lipstick on a pig and all that, although pigs are great and the writing here is not).
Since you asked about the ideological implications specifically, I’ll start with that and work my way towards other criticisms (this is going to be LONG):
19th century nationalism: The story of Arminius and his merry band of brothers who defy the big bad Roman empire is a narrative that became especially popular in Germany in the 18th and 19th century, both with liberal patriotic movements that were advocating for the unification of the “German cultural nation” in a modern nation state (spurred by the Wars of Liberation against Napoléon Bonaparte and French occupation) and later with the völkisch movements where that nationalism segued into the pseudo-scientific racial ‘theories’ of a ‘superior German race’ which in turn was part of the ideological foundation of the genocides and atrocities committed by Germany in the 20th century (not only in WWII, see also the colonial genocide of the Herero in 1904). We cannot disentangle this predominantly racist reception history that re-invented Arminius (”Hermann der Cherusker” - “Hermann the Cheruscan” - or, indeed “Hermann the German” ha!) as the founding myth of a German people from the way this story has been depicted in media, entertainment and culture and, as evidenced by Barbarians, continues to be to this day.
Barbarians pays lip service to the fact that actually there was no German people at the time by having the tribes meet at the Ting in the first episode and have someone outright state it. These kinds of tidbits literally voiced by characters give off a strong whiff of the authors googling something, reading something on Wikipedia, and then putting it in there. I’m sorry (actually not sorry) to come down harsh on this but given what we’re talking about here, that’s just not good enough. It’s an embarrassing level of “writing”. The authors clearly have NO idea what they’re talking about or what they’re dealing with because despite their lip services, they actively reproduce the harmful narratives that were spun around this actual historical event and these actual historical figures in the 19th century. No effort was made to depict anything complex or realistic here. Case in point: Even though there’s a pretense that the tribes aren’t part of the same people, they don’t look much different from each other, they all speak the same kind of modern high German that sounds like they’re at a costume party in the year of our lord 2020 (and in the case of Folkwin, drugged out of their mind; he sounds like a guy who’d throw beer cans at passersby). They come across as basically just being separated by the few acres between their villages. And then when the big bad evil Roman empire wants to squash their resistance (Asterix did it better change my mind challenge), freedom fighter Arminius rallies them together with a heroic speech and they charge at the Romans RAAHWWHR! ... no, just no.
There would have been SO MANY ways to reframe and retell this story in a fresh, new, and exciting way that would have made for amazing character drama. The premise is so good. If we were to look at the basics of what is known, there are so many personal AND political complexities in there that just beg to be coloured in with a little imagination. I just... I don’t even know where to begin to fix the choices that the show did go with since most of them don’t make any sense, don’t contribute anything to the narrative and are just. there. Have y’all noticed that there is ZERO dramatic tension in any of the scenes? Like, what? How?? Culture clash, divided loyalties, identity issues, the way that a militaristic upbringing might warp the mind, feelings of home and belonging and displacement, the return of the lost son, the betrayal of a high-ranking officer, just, there are so many themes that the show could have focused on but it botches all of them, nothing of it feels real, earned, or logical. Characters behave in idiotic ways for the sake of the plot (I wanted to like Thusnelda, I really did, I’m always here for female characters but she was so painfully obviously written by 3 dudes who thought that feminism = praying to the good sisters of the forest and slashing your face aöldksfaökdjf plus the actress could not sell any of it, she sounded ridic).
I’m exhausted just thinking about the many ways in which the writing on the show sucked. Impaired character used as a symbol~ for other characters instead of being a character on his own? Check. Weird mystical shit? Check. Earthbound tribal people who are one with nature? Check. Death on the cross to get that Christian imagery in there? Check. Lack of female characters except feisty!badass!Thusnelda, scheming!conniving!pulling-the-strings!wife, weird!mystical!seer? Check. Varus doing a Herod by demanding first-borns to up the Christian persecuted ante? Check. (All he was missing was the mustache to twirl. Was he even a character? He looked vaguely concerned and sceptical. That was his character.)
Look, the actor Arminius was great but even he couldn’t make sense of any of it. The character work was so shoddy, it was shocking. One minute he’s still all-in with the Romans, ordering lashes for “German” mercenaries without being very conflicted about it, reminiscing with fellow Roman soldiers about the good old times in some fireside bonding, asking his foster father to go home to Rome, and then when bad!dad is like “lol no” (surely they would have had that convo before??? surely Arminius would have known how far his career could go???), Arminius turns around and goes “let’s kill 3 Roman legions!! I’M MAD!!” ... lmao dude, just...
Another favourite of mine: The romance between Thusnelda and Folkwin is supposed to be illicit and against her social status. Does anyone even notice? Does anybody even care? Why did the writers come up with Folkwin in the first place? (His name Folkwin Wolfspeer is a hoot and an embarassment in itself. I wonder whether they used some kind of Germanic name generator. They certainly did use a generic speech generator for the battle speech Arminius gives in the last episode lol)
Back to the topic of a lack of tension. Of course there can’t be any tension if the characters suck. But it’s also because of the design of the scenes and plot points. The cliffhangers are so telegraphed and artificially constructed, it’s almost hilarious. My “favourite” has got to be the one of the first episode: The “hi dad” one. Not only does Arminius go to the village with other Romans in tow who then disappear because nothing in this show makes sense but this kind of revelation also goes against everything we know about good storytelling. There’s a famous quote by Hitchcock and I’ll quote it in full because I think it absolutely applies here (and it is valid for character tension as much as it is for suspense):
There is a distinct difference between "suspense" and "surprise," and yet many pictures continually confuse the two. I'll explain what I mean.
We are now having a very innocent little chat. Let's suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, "Boom!" There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the public knows it, probably because they have seen the anarchist place it there. The public is aware the bomb is going to explode at one o'clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions, the same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: "You shouldn't be talking about such trivial matters. There is a bomb beneath you and it is about to explode!"
In the first case we have given the public fifteen seconds of surprise at the moment of the explosion. In the second we have provided them with fifteen minutes of suspense. The conclusion is that whenever possible the public must be informed. Except when the surprise is a twist, that is, when the unexpected ending is, in itself, the highlight of the story.
I hope you can see what I mean here. Barbarians continuously springs surprises on its audience but it has absolutely no tension/suspense in any of its scenes. The only time where the show even comes close to having any kind of genuinely dramatic moment is the conversation between Arminius and Varus where Arminius tries to hide his hurt and disappointment, and all the emotion in that scene is completely due to the actor since the dialogue is fairly idiotic for what is supposed to be the turning moment. Let’s go back to the basics and imagine what the show could have done differently, even allowing for the way in which the writers wanted to tell it (which, as I mentioned, is not appropriately sensitized to the misappropriation of the material in the past - but even if we go with THAT kind of freedom fighter / lost child narrative, it ought to be done well). And here now follows my actual essay of grievances:
The premise of the story, in as much as we know from history, is amazing: An officer of the Roman army, delivered to the Romans by his tribe as a child, returns to the "country" of his birth as part of the invading Roman army which oppresses the natives of the lands. He switches sides, unites different tribes and leads them to a decisive victory against the Roman army in a battle in a forest that lasted for several days and was cleverly planned by the "Germans" who end up outsmarting the Romans who are victims of ambush and the terrain, being split up and stumbling through the forest exhausted and without finding a way back to the other troops (love that the show as we have it managed to squeeze in the cliché "two armies standing on opposing sides decide to just start running towards each other, epic clash, chaos" (which is militarily so fucking stupid and nobody ever did that)).
Anyway, that premise is amazing. You could do so much with it. And if you wanted to make a miniseries about it, the biggest question would surely be: Why did Arminius switch sides? That’s the key plot point. And themes of otherness, oppression, exploitation, identity, and so on, would be a good fit. The first problem with the miniseries is that it has nothing to say about any of that. Arminius doesn’t even feel like the main character (aside from his actor being a cut above the rest). We don’t get to see much of his POV. We don’t get many meaningful conversations between him and Varus (actually just one after which he has a total character transplant). Instead, we get to spend lots of time with characters that don’t add anything in particular to the central plot nor to any of the central themes. Literally, why? 6 episodes is already pretty fucking short to make Arminius’ turn believable, so you’d better spend most of them on him. This is not material for an ensemble show (nevermind that the other characters suck and are not well-acted and written to behave stupidly... that’s just ON TOP of the fundamental issue of this show lacking a POV).
Like, you can turn this into a big Hollywood action movie about the battle or you make it a character drama where the battle is also told from a character perspective (i.e. focusing on the mounting fear and desperation of the soldiers as the battle drags on for days etc but more importantly focusing on why the battle takes place and why it’s important to both the Romans and the “Germans”). As it is, in the show, we don’t get any idea why the Romans are even there in the first place and pestering the people by demanding some tributes. And we don’t get any idea why the Germanic tribes are so opposed to this or why others of them might not be. We don’t get any of the broader political implications, we just get some eagle-stealing pranks (defiance!! cool, just agitate them in a completely stupid and arbitrary way, why don’t you) and a few people executed because the “Germans” were being stupid. That’s not the scale that’s needed here. And I don’t mean that we needed to see mass executions. In fact, I would have preferred if there had been no such hackneyed and emotionally manipulative device.
Arminius is basically absent for all the early encounters of the Romans with the “Germans”. So while we suspect that the mistreatment of the “Germans” at the hands of the Romans would be a strong motivational factor for him, we don’t actually see him witness any of few hints in that direction that we get, so it doesn’t actually matter for his character arc. I have so many issues with how his arc is written. In the first episodes, we don’t get any sense that he’s not a happy Roman. When a “Barbarian” mercenary ridicules Rome, he has him whipped and we don’t get much of a sense that he’s very conflicted about it. Even just moments before he ends up destroying his effigies of Roman gods, we see him trying to get Varus to send him back to Rome. Earlier in the same episode, he prays to those Roman gods. I’m sorry but wtf? How the turntables... If you want to make it believable that he would turn on Rome, why not start with him already being frustrated with the way that things in Rome work? With the way the army is run? And why not give him a careerist streak and make him frustrated that he can’t advance much further because of his lowly birth and background? And instead of Varus being an asshole to him about it (he’s supposed to be his foster father, surely Arminius would already know how Varus thinks about his people and surely he’d already know how far he can climb up the ranks), have Varus be sympathetic but basically like “sorry, there’s nothing I can do.”
Arminius betraying Rome shouldn’t be about Varus saying something mean~, if anything a personal connection of his with Varus should just make the betrayal harder and be something that he does despite the fact that there are Romans he cares about. If you start out the show with him already having significant doubts about his place in the Roman army and identity issues, you just need to add something to it that will finally breaks the camel’s back. Have him become increasingly agitated by the way the "Germans” are treated by the Romans. Start the show with him making to leave Rome, someone asking him whether he’s excited to return to his place of birth and him joking about it but obviously being conflicted and then overwhelmed when he actually gets there because it totally destroys his sense of self which he has built for himself (and for which we would have needed to see the contrast, even if just for one scene, of how he is treated in Rome – perhaps snobbed by others, not treated equally in some sort of social setting, could be something subtle – to show us and him that as much as he wishes, he is not and will never be accepted as a Roman).
And then when he gets to the provinces, we need to see that from his perspective. What’s his reaction to arriving there? To seeing the familiar landscapes? (Or maybe he was taken as a younger child and doesn’t actually have that many memories of it but feels a sense of belonging anyway.) There are so many scenes in this show that seem to hint at these things but they are completely random and unfocused and interspersed with the stupid village people shenanigans. Varus talks about burning down villages in retribution. Well, why don’t we see any of that? (Nevermind that it’s comic book villain level of evil, but I’m working with a fix here and not a total rewrite as would be better.) Surely it can’t be too expensive to burn down a few huts in the night. And having Arminius ride along / witness it but not say anything even though we can see these things having an effect on him. As mentioned: The worst offense is the scene when he rides to the village (with other Romans in tow!) and announces “hi dad!” just to have that cliffhanger. Wtf?
Characters doling out information that the viewer doesn’t have is the absolute worst way of telling a story and maintaining tension. It should be the other way around. How about instead you have him be part of a Roman delegation that rides into the village and demands [random, whatever, the fucking eagle if you must keep that shit] and when the Reik (whom the audience already knows to be Arminius’ father) doesn’t want to give it (because he’s not actually a weak fucking clown as almost everyone in the actual show is aside from feisty Thusnelda who’s a fierce~ fucking clown rmfe), the Romans begin beating the dad or whipping him or whatever, completely humiliating him and his people, and we see Arminius on his horse watching the show with growing unrest until the realization really hits him that this is his father (cue flashback to a very young Arminius being dragged away) and the tension keeps ratcheting until he shouts in German “that’s enough” before correcting himself to give the same command in Latin (maybe he still thinks in German, would be an interesting idea) and the Romans look at him with suspicion, like wtf was that, and the "Germans” are like, why tf does this Roman officer speak German, and it’s super awkward and shit and maybe Varus is also there and he looks at Arminius like, oh shit I need to protect my boy he’s actually all up in his feels about these wildlings let’s go back to the camp and have a talk, and so the Romans end up leaving and the “Germans” are like “wait, was that... could it have been.. remember lil Ari who you gave up... but it couldn’t be...” and meanwhile the beaten dad doesn’t want to hear any of that because he actually has never dared hope he would see his son again and also he kind of doesn’t want to see him again because he would be too ashamed to meet his eyes.
And then later we see Arminius pacing up and down in his tent because this won’t let him go, even after he had a talk with Varus, and after some agonizing he steals away in the night to go confront his father (if you want to keep that German mercenary noticing shit, have him notice that). And then we see the father in his hut and everything is quiet and we are waiting for Arminius to show up because we know he’s on his way. But we don’t know whether he wants to talk to his father or just kill him in revenge for the trauma he’s caused him. You’d show the dad and if it were a good actor, you could see so much in his unrest, maybe despite not wanting to think that that guy could be his son, he kind of knows in his heart that it must be and he’s unsettled and whatnot and then we hear someone outside the door and the door opens and there stands Arminius in a cloak and there’s none of that ridiculous music that wants to scream “epic” but falls way short. Have it be quiet. Have Arminius enter and pull back the hood and they just look at each other. And the dad looks like he wants to hug him but he doesn’t move. And Arminius looks like he wants to murder him but he actually moves to sit down, all the while they keep an eye on each other because who knows, they might actually end up murdering each other. That’s the kind of confrontation you need with a reunion like this jfc. And then they talk and it’s an important scene and I’m not going to write it all out but I hope y’all know what I mean.
I feel like you’d have to rewrite this whole show to actually give the character drama the weight that it needs and deserves because what’s happening in the show is dramatic af but you wouldn’t know because it’s so unbelievably stupidly written. I CANNOT believe that when Arminius is back in the village, he’s standing around with Thusnelda and Folkwin in a field as if they’re catching up at a high school reunion. “So, how’s it been?” “My name is now Arminius lol” “You’re kidding lol” ... uhm hello ??? Is this show a meme or...???
Actually as a last thought, I would have kept Arminius’ mother alive and killed his dad. His dad is irredeemable. He gave him away. But if we assume that he never had a substitute mother, then meeting his mother again (who was against giving him away) would make for much more interesting scenes and would also have a much stronger impact on Arminius. I’ll stop now but I just wanted to note how much I hate the writing on this show and everything it chooses to be. Thanks.
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jeannereames · 5 years ago
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How does Alexander's personality change through the series? I've found that depictions of his later life range from showing as a splendid hero to a crazed despot. I'm excited to see your take, and to see how Hephaistion changes as well, and whether those changes bring him and Alexander together or push them apart.
HOW DO I INTEND TO DEPICT ALEXANDER IN DANCING WITH THE LION GOING FORWARD?
Ummm… this might have got long? My apologies. :-)  I threw in some pretty pictures to cut it up?
I tend to see Alexander as a man made by his culture. Macedonian kings were expected to win wars and provide loot. Furthermore, his society named men heroes for prowess in battle and personal bravery, not selfless public service. It was deeply agonistic, with zero-sum competition and a constant need to prove one’s personal excellence (aretē). Such demonstrations brought kleos–fame–and elevated one’s personal timē–honor or public standing. Humility was NOT a virtue, and there were no poor men, only rich men in the making. ;)
Put all that together, inject it with a hefty dose of testosterone, and you begin to understand Alexander (and larger Macedonian society).
Modern attempts to paint Alexander (ATG) as a hero or a villain often depend on modern views of virtue, not ancient ones. We want our heroes to be Captain America, or Frodo Baggins. Good-hearted, honest, humble, sometimes reluctant heroes. They’re driven by a sense of SERVICE, not a desire for KLEOS.
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THAT IS EMPHATICALLY AT ODDS WITH ALEXANDER’S PRECHRISTIAN WORLD.
Which makes him a hard sell.
I don’t plan to paint ATG as either hero or villain, in the usual sense. The very last line of Dancing with the Lion: Rise is highly ironic. I won’t repeat it here for those who may not yet have read the second book, but while Alexander absolutely means what he thinks in that moment, it’s a young man’s fancy.
It ain’t gonna be so easy.
Riptide has said they likely won’t publish further in the series, even before the first two came out, because the whole thing is a tragedy, not a romance. The first two books (or really one novel) have a “happily for now” ending, so they were okay with that. But we all know how the story ends.
It’s not a tragedy, however, because Alexander is a megalomaniacal villain. The protagonists of tragedies are called the “tragic hero,” after all.
I want to continue writing him much as I tried to in Becoming and Rise: a human being with flaws and virtues. And as with any tragic hero, the greatest flaws are often overdrawn virtues. Virtue turned inside out.
So again, if you’ve read book two, go back to the novel’s last line. There’s his tragic flaw in all it’s glory. His desire to uphold that, often in the face of serious reality checks, will finally break him in Baktria, where in the name of virtue, honor, and piety, he’ll commit a terrible atrocity that will drive Hephaistion from him for some time. Hephaistion is still loyal to him as king, mind, but he can’t stomach what happens on a personal level. It’s no silly love triangle, situational misunderstanding, or manufactured angst for “drama.” It’s a deep, fundamental ideological clash–the sort of thing that Real Couples face sometimes, and must then choose to accept and move beyond, or acknowledge is irreparable and separate.
Obviously, they’ll get over it. But it’s not immediate. Nor easily. And it will involve a lot emotional blood on the floor, from both of them.
Baktria is the pivot point in the series, where it moves from triumph to tragedy. Things that came together are now falling apart.
Less poetically, Alexander is discovering–post Gaugamela–that “compromise” is the ugly truth of successful politics. I love the line from Hamilton, George Washington to another brilliant, impetuous young man named Alexander: “Dying is easy, living is harder.” Alexandros may want to be Achilles, but Achilles DIED.
In Alexander’s case, “Conquest is easy, ruling is harder.”
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Alexander has no plans to die, but he’s going to realize how much of what he thought would be the case about rule…isn’t. And maybe his father DID know a thing or three, after all.
Historically, at the end of his life, Alexander is much less idealistic: shrewder, harder, less trusting, and more pragmatic. Just look at his appointments at the beginning and in his last two years. Early on, he’s inclined to put the former ruler back in charge, as long as that ruler surrendered to him, and add a garrison. After returning from India, he discovers how many of those men (and some garrison commanders too) betrayed his trust. So he kills the lot and reappoints…virtually all Macedonians (and a few Greeks).
This is the opposite of Tarn’s “Brotherhood of Mankind” (which was enshrined in Renault’s The Persian Boy, and picked up as well by Stone’s 2004 flick).
This is Macedonian Realpolitik.
It’s also Alexander Disillusioned.
But he’s still not the devil. That’s too simplistic, and too modern. While I greatly admire Brian Bosworth’s scholarship (he was THE Arrian specialist), I disagree with his assessment of Alexander’s career in his 1986 JHS article, “Alexander the Great and the Decline of Macedon,” wherein he ends with, “That was the unity of Alexander–the whole of mankind, Greeks and Macedonians, Medes and Persians, Bactrians and Indians, linked together in a never ending dance of death” (12).
What Bosworth ignores is that nobody at the time would have seen conquest in itself as evil, merely how one went about it. And how Alexander went about it is, actually, a mixed bag. Maybe that’s his problem. He’s not ruthless enough to be admired for his sheer bloody-mindedness (aka, Genghis Kahn), but he did some terrible things, which kinda undercuts the “squeaky good guy” image he wanted to project–and I think genuinely wanted to believe himself to be.
We live in a post-WWI and post-WWII world, where starting a war to take land is sorta frowned upon. Even if Putin, Xi, and Erdoğan Didn’t Get That Memo. But that colors how we read Alexander’s career. We can’t and shouldn’t ignore Alexander’s atrocities, but casting him as a Hitler-esque madman says more about us than him. Alexander was NOT Hitler.
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One of the toughest things about doing ancient history is this weird “double think” wherein the historian must UNDERSTAND why ancient people do what they do or think what they think…without necessarily approving of it. THIS IS HARD. It’s really hard. Too often, both professional historians and fans of history either react with modern attitudes and anachronistic critique because they find something so appalling, OR they go so far into the “understand” that they confuse it with “approve.”
Walking that line is what I hope to do, going forward with Dancing with the Lion. There are ways to faithfully show ancient attitudes even while telegraphing to the reader that’s not okay. (Hephaistion often gets used for that, incidentally, both in what’s been published and in what’s coming.)
Back to Alexander…I suspect he was often frustrated with Macedonian pushback, given his need for approval/affection. (That’s one of the key elements of ATG’s character that I think Mary Renault hit dead on the head in her novels.) I also believe he was deeply disappointed in his Macedonian soldiers at times. As noted above, Tarn’s whole “Brotherhood” notion cracks apart when we look at what Alexander actually DID, not what he said in his “Reconciliation Banquet” speech. (Remember, ancient speeches are NOT what anybody actually said, but [maybe] the gist couched as a rhetorical exercise by the authors of these texts … regardless of whether it’s Thucydides’s “Funeral Oration” of Perikles, Arrian’s speech by Alexander after the Opis Mutiny, or Calgacus’s address to his troops found in Tacitus.)
Remember what I said about expectations for Macedonian kings? Win wars and provide loot. Alexander did that with bells on. As I’ve said before, here and elsewhere, he was the Energizer Bunny of Macedonian kings, just kept going and going and going….
Yet somewhere along the way, he decided he wanted to rule what he’d won, not simply plunder it. Opinions about Alexander’s “Persianizing” have waxed and waned. First, it was so tied into the “Brotherhood” concept that after Badian, et al., torpedoed Tarn, ATG was recast as simply a glorified marauder. Yet more recently, the pendulum has begun to swing back, pointing out that, rather than some ideological notion, perhaps it was pragmatic?
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Alexander was a very smart man. He understood that to rule this new united kingdom he’d created, he had to get creative. I think he also, quite genuinely, LIKED some of Persian culture. IMO, there are two basic types of people. Those who see something different, regard it with fear and suspicion, and run away or denigrate it. Then there are those who see something different and regard it with curiosity and run towards it. Alexander was (I think clearly) the latter type.
Yet many of his soldiers were not. They belonged to the former type. Plus, they’d been conditioned to think of themselves as conquerors, masters, etc. They’d proven their superiority on the battlefield. It’s the most simple sort of ethnocentrism: the “schoolyard bully” type. We beat you, so we’re better than you. They didn’t hold with Alexander’s myth-infused notions of conquest. To be honest, I don’t think Alexander held with them after Baktria. But I do think he understood that if he wanted to become Shah-han-shah of Persia, he couldn’t squash the Persians (and everyone else) under his heel.
IMO, too many modern historians are inclined to elevate the objections of Alexander’s soldiers, as if they are somehow pure of motive while Alexander isn’t, and he’s betraying them. That’s buying into ancient narrative bias. Let’s recast the whole thing in the modern era.
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I see certain parallels between Alexander’s Macedonian soldiers and the red-hat wearing mobs at Trump rallies, terrified of the “browning of America” and convinced of their own cultural (and racial) superiority. The more diverse Alexander’s army became, the angrier his Macedonian troops got. One of the breaking points behind the Opis Mutiny was the emergence of the “Epigoni,” The mixed-race and Iranian boys trained in Macedonian arms. That INFURIATED the rank-and-file Macedonians. How dare Alexander share the sacred trust of Macedonian military might with Those People (who we just conquered and so, must be inferior to us)?
Reframed so, I think it easier to get beyond ancient pro-Hellenic source bias.
This is definitely something I’ll be playing with in the novel. It will NOT be “the poor, benighted troops are being mistreated by Ruthless Alexander.” But it also won’t be, “Alexander can do no wrong, and his men have no legitimate beefs.”
Life is NEVER that clear-cut.
NUANCE is all. And in the end, Alexander’s own virtues: his creativity, his ability to think outside the box, his insatiable desire to succeed, and his need to at least appear to be honorable…all these things will be his undoing.
(PSA: I reserve an author’s right to change my mind as I go forward and see how the series unfolds, but at least at present, this reflects my intentions, and some details aside, I think the gist will stay true.)
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cryptovalid · 5 years ago
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Watchmen: My favorite show of 2019
Now that I’ve watched HBO’s Watchmen in its entirety, I can safely say that it is by far my favorite show I’ve seen this year. The more I think about it though, the less it seems to offer a coherent statement about vigilantism, power and violence the way the original graphic novel did. I don’t think this makes it any less clever, bold or satisfying to watch, but Watchmen is more interested in playing with the weight and drama of themes than actually expressing a clear, useful thesis about them.
The show is a sequel to the graphic novel, taking place in 2019, when the fallout from the 1987 story finally comes home to roost. 
To give you some more context, I’ll be talking about Alan Moore’s 1986-1987 maxiseries of comics first, and then comparing it to the new television series narratively. In terms of acting and production values, I’d say that the show is great across the board, although your mileage may vary. This is doubly true of its narrative: I’m curious if the show is too confusing for people who’ve never read the comic, and the show doesn’t show a lot of reverence for the characters of the original. In my opinion, this is for the best and actually completely in the spirit of Alan Moore’s work. From here on out, There be Spoilers for the comic, movie and the tv series.
Watchmen (1987) by Alan Moore and Dave Gibbons is by far my absolute favorite superhero comic. It is the only graphic novel to be named as one of Time’s 100 best novels of the twentieth century. It’s certainly not true that it is the only graphic novel that deserves that kind of honor, but it is not on that list for bad reasons. This post would be too long if I listed all of Watchmen’s many achievements, so I will just say this: Watchmen investigates how the existence of masked vigilantes and superheroes would change the real world, and its answer is not positive. No matter how you slice it, in order to inflict violence on strangers or save the world based purely on your own moral compass, you have to be either hopelessly naive or narcissistic, sadistic, fascistic, fetishist, manic, or untethered from human experience in one way or the other. However you imagine them, superheroes escalate danger. They are not cooperative or peace-loving by their nature, the comic says. ‘Superheroes’ will do terrible things in the name of ‘saving the world’ or ‘doing the right thing’. In this sense, the book is thoroughly anti-utopian but also anti-superhero, and it commits to this by depicting all of its ‘protagonists’ as deeply flawed, ultimately dangerous or inept people. 
In terms of plot, the big twist that effects the show is that the smartest man in the world, the vigilante Ozymandias, predicts that nuclear armageddon is inevitable unless he convinces the global superpowers that there is a massive alien threat, making their feuds appear petty and risky by comparison. He literally kills millions of people with a genetically engineered giant monster that he teleports to New York, not including the dozens of murders to prepare the ground and cover up this fact. The fear that more monsters like this could appear prevents nuclear war at the last second, but another vigilante named Rorshach figured out Ozymandias’ plan and wanted to expose it, which would undo its intended peacemaking effect. He was killed, but his notes survived.  
In the end, the only vigilante with actual superpowers, Dr. Manhattan, is so far removed from human experience because of his godlike powers and his nonlinear perception of time, that he seems to retreat from Earth itself, expressing a desire to create life elsewhere.      
This is the backdrop against which Watchmen (2019) frames itself: what would that alternate history look like about 20 years later? But instead of focusing on the evils that vigilantism and superpowers would create, this sequel puts race and policing at the core of its narrative. The main protagonists: Angela Abar, Will Reeves, Laurie Blake and Wade Tillman are all cops and all of them are at one point in their lives masked vigilantes. They are also pitted against white supremacist terrorists, and the show depicts them as regularly violating the constitutional rights of suspects and killing lots of people in justifiable situations. The show depicts both cops and civilians in both real and historical race riots.  
But the more I think about it, the less I can identify a coherent thesis about the origins or nature of racism or the morality of extra-judicial violence. It seems to say ‘violating a person’s human rights is alright as long as they’re racist’, and I mean, I can’t be too mad about that, but it also implies that the cops are basically good, that it is possible to root out specific racist conspiracies and that’s all that’s needed to set things right. There’s a definite assumption that most of the time, we can just trust cops to have integrity. The show rarely frames unmitigated violence as a systemic issue; even when the government is implicated. The protagonists are also relatable and sympathetic, and their victory against the white supremacist conspiracy is without any real moral complications or ironic personal costs. This show, unlike its source material, is pro-vigilante. Or at most neutral on the subject.   
Its message about racism is more straightforward, but also a little hollow. Racist violence is shown viscerally, but also roundly condemed, ridiculed, and avenged by the protagonists. But that’s really as deep as it goes. All racists in this show are openly and stereotypically Southern whites. There is very little exploration or covert or insidious racism: there is a clear divide between literal neo-KKK types and antiracist avengers, with little ambiguity in between. We are not really shown what drives racists to be racist. The most motivation racists are given is a resentment over two attempts at improving the world: Reparations for the Tulsa Massacre, and the aforementioned plot to stop the Cold War by faking extradimensional invasion. Not that I’m begging for a humane portrayal of racist terrorists, but it does make it extremely easy for actual, less obvious white supremacists to ignore any criticism because ‘at least they’re not like the Seventh Kavalery’. It in short, doesn’t give viewers any special insight into racism and how to deal with it in the real world.
What Watchmen does do beautifully is representation. The first masked vigilante, Hooded Justice, who in the comic was a clear reference to a Klansman, is reimagined as the victim of a threatened lynching, who fights his attackers still wearing the noose and hood they put on him. He then pretends to be white to gain the support and cover he needs to be a vigilante. This man, Will Reeves, named himself after his childhood hero, the historical inspiration for the Lone Ranger, Bass Reeves. As a child, he was smuggled out from the Bombing of Tulsa in the trunk of a carriage, much like Moses or Superman. We later discover that HJ is bisexual and is essentially strung along for years by the media-savvy Captain Metropolis for publicity purposes and sex, and ends up desillusioned by his white allies. We also learn that Angela Abar, the de facto main character, is in fact his granddaughter, and she becomes involved in his decades-spanning plans to root out the racist conspiracy that the plot revolves around.
Perhaps even more interesting is the decision to integrate Doctor Manhattan into this sequel as a jewish and a black man. Rather than simply recasting the part, the show frames the revelation in a way that Dr. Manhattan might experience it: out of order, but also clearly telegraphed. The show uses this to characterize Dr. Manhattan as someone whose decisions do not adhere to standard causality. Why does he start to woo Angela Abar in the first place? Because from his perspective, he’s always been in love with her. Just like nothing ever ends, it doesn’t really begin from his perspective either. One day, he walks into A Bar and starts explaining to Angela Abar that they will be in a relationship for ten years, which wil then end in tragedy. While she is understandably skeptical, Regina King and Yahya Abdul-Mateen II really manage to sell both the frustrating absurdity and the transcendant romance of this idea. In the end, Osterman chooses to take the shape of a dead man based purely on the fact that Angela is most attracted to, and goes to great lengths to lose is powers and become human again, as a black man named Calvin Abar, who we first meet as Angela’s charming stay-at-home husband and father to their adopted children. The fact that he is Dr. Manhattan all along is revealed to us in my favorite sequence in the whole show. We, the audience, fall in love with both the husband as well as the God, Jon Osterman, as both are vulnerable and honest about who they are. Even though everyone knows it can’t last. These scenes are both heartbreaking and beautiful, and are foreshadowed masterfully from the beginning. This is what I mean when I say the show is clever. 
The dialogue is witty and the cinematography, editing and plotting do a subtle job of worldbuilding. There are very few exposition dumps and characters rarely do or say things just to help the plot along; they are always driven by their own motivations rather than those the viewer might prefer in their hurry to learn more.
As a result, characters feel smart and their personalities and relationships develop more naturally. From Jeremy Irons’ Ozymandias to Hong Chau’s Lady Trieu to Jean Smart’s Laurie Blake, they all come across as clearly defined assholes with a charismatic competence.   
The world and its history also unfold at their own pace. This can be confusing in the first couple of episodes. It isn’t explained why cops wear masks, what ‘Redfordations’ are, or why squids rain from the sky often enough that a siren goes off whenever it happens. Instead, viewers piece a lot of it together from context. The details make it feel very believable. It makes me feel like I’m discovering an alternate history the way a lost time traveler might.
In the end, it is not the themes that make this version of Watchmen so enjoyable. Its the intricate details of its world and the interactions between its characters that make Watchmen 2019 so fun to watch. And as far as on the nose messages go, ‘vaporize as many racists as possible‘ isn’t that bad.  
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eclectia · 5 years ago
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Dead Space: Horror Through Design
Dead Space is a game that needs little introduction. A claustrophobic sci-fi horror set in space that manages to rise above its action horror roots to become something truly chilling at times. One of the main ways in which it achieves this is through the visual and environmental design of its levels; or rather level, because the game takes place all in one contained space – the USG Ishimura. 
In this post we're going to be looking at how the game creates tension, how this permeates the entire game and how this game-feel effects the player. The main sources of horror in Dead Space is of course the Necromorphs, the flagship enemy of the franchise which can only be killed by what the designers termed “tactical dismemberment”; but these monsters quickly become a stale exercise in jump scares and enemy gauntlets. Well designed body horror will only get your horror design so far if you're only willing to engage with players through predictable gameplay beats and genre convention. 
 In my opinion the more tense sections of the game are the first few sections, where Necromorphs are few and far between and the suggestion of the monster is more than enough to send shivers down your spine. The game suggests monsters more than throws them at you and asks who are you and how are you, a mere engineer, to defeat these monstrosities? That question, that “what if?” is a prime source of tension through suggestion and demonstration. The game shows you how powerful these enemies are in an opening sequence that proffers you no option but run -and run fast- and then spends the next half an hour both teaching you how to defeat them in one-on-one encounters, and creating a distinct fear of “they could jump out at any time”. This is clever, allowing the player to face off against enemies in singulars, to practice the games dismemberment system before it really starts to throw hoards at you, but it also compounds upon the horror. 
It achieves this in two ways. The first is of course through the narrative story bit of “here's the monster killing a bunch of people who surely [according to existing game convention] are more than well equipped enough to deal with it”; that initial splash of subversive jump-scare is a shock so early – not even 3 minutes – into the game and during a completely innocuous section to boot. It is a very good example of “show, don't tell”. Instead of having someone tell you something is aboard the ship, the main enemy bursts into play and makes its presence and danger to you, the player, known. And then of course, a fast fumble into gameplay where you could be assailed at any moment and which sets up a clear predator-prey dynamic for the rest of the game – you are being chased, you are not the chaser. It does all of this without telling you, without audio logs or “I'm being followed”, which would perhaps be ham-fisted. This of course erodes as the story goes on and you equip bigger and better weapons, begin to predict the jump-scares and find exactly those sorts of logs, but that first slice of horror is delicious.   
The second way in which the game introduces tension to the player is by showing, repeatedly, Necromorphs climbing back into the walls and vents, ready to emerge again at any point, from anywhere, or so it seems – and to the player, feels- for one very important reason; the very vents, shafts and walls from which they jump out and retreat back into are littered all over the environment, all around you. In several scripted sections Necromorphs specifically watch you from them, making them feel omnipresent and constant but aside from these visual cues, you can hear their thunks and clicks as they climb about, unseen but very much felt. This reinforces the predator-prey dynamic and oppressive atmosphere. You are firmly within the spider's' web, a fly. They are all around you, sometimes making themselves known, sometimes not, but always there – audible, and palpable. 
This horror is only as effective as its opening sections. In my opinion as the game goes on and you get stronger and more desensitised to the jump scares of the game, the shock of seeing an enemy climb out of an open vent or back into one, accompanied by a scare chord, is lessened slightly. After all, when they climb out, you'll be able to deal with it in all likelihood. To a lesser degree another way in which the game uses environmental design is less to do with the actual design of the ship so much as placement of objects throughout the game; the presence of bodies. The first time you pass one, it might lay prostrate and in your mind dead. But when you return, inevitably after having picked up an essential item, they may spring back to life with shocking certainty. The first few times this happens it is undoubtedly scary but when every [monster] body in the game bar one does this, it quickly loses its shock value and in my mind, is a good example of why jump scares stale so fast – through predictability and player anticipation. The best jump scare is sporadically used, not the very crux of the horror itself. 
 That constant, oppressive feeling of “they're everywhere, all around me” is compounded by the very nature of the USG Ishimura. It is a ship, drifting in the dark annals of space, that final frontier. You cannot leave because you have no escape option. The corridors are winding, gaping maws filled with environmental storytelling in the form of scrawled messages, crazed passengers and an intense feeling of claustrophobia. It is easy to get lost and disoriented on the ship, especially when many corridors lead to dead ends and you are constantly backtracking and crisscrossing over your previous paths, opening new ones and returning to prior areas through previously inaccessible doors. It can be very disorienting after 2 hours of exploring one section, to suddenly find yourself back in an area from 4 hours ago, emerging from a door you probably forgot existed until this moment. Clever changing of previous environments as things happen in game – bits of ship getting blasted off or reconnected to energy grids allowing for more exploration, the meaty growths spreading across the ship and new enemies appearing and bodies disappearing all help older areas to feel fresh, rather than stale retreads. All of this, also, done without words, without telling the player. It all contributes to a feeling of confusion and being truly lost in what is actually, a rather small gameplay area and this in itself is a really clever use of space and navigation to make a game feel larger than it is. 
But this clever design is slightly watered down somewhat by one of the navigation mechanics in the game. You can press a button and a visual guide will pop up showing you the path to the next objective. Honestly, this feature feels entirely ancillary to me; there are signposts clearly telegraphing areas you need to go; there's a map on the tram that pops up at the beginning and end of every chapter-so why not incorporate that somehow-; and the rest of the game prides itself on having no user interface so why have something as clunky and immersion-breaking as this tool? It undermines the very horror of feeling lost, of encroaching deeper and deeper into the abyss, and it also undermines the clever design beats that include signposts and symbols that show you where to go. Your companion, Kendra, also gives you directions so your knowledge of the games' space and how it all connects together, is actually unnecessary and at no point is the player required to demonstrate their knowledge of the layout, or even allowed to get lost which could really have added to the fear and feeling of being trapped. That feeling is entirely undermined for the sake of convenience.
However, one way in which the claustrophobia of the level design is compounded is in the cameras, and tightness of the corridors. Taking cues from Resident Evil 4, Dead Space features an over-the-shoulder camera of almost cinematic proportions. We are following Isaac through the game, watching everything almost -almost- from his perspective, and we see exactly what he sees. Necromorph bodies and open vents, and text scrawled on walls, and all. This camera, twinned with the tight, narrow corridors, contributes also to a feeling of closeness, of the walls and very cameras closing in on you, everything so close together. You are being watched, by the camera and the Necromorphs both.     
Another design choice, namely the light being twinned with the weapon you are using, adds to this. All outside of your narrow target is often too dark to see in certain areas where the game ups the tension using darkness. You could be focused entirely upon an enemy, torchlight glaring furiously in its face, but that will be all you can see; which forces you to confront the horror in front of you, and leaves you with a question. What if there's another outside of the light, outside of your view? This is another way in which the design of the game uses suggestion and “what ifs” to scare the player. Not only this but that most primal of fears, nyctophobia, is incurred. That light in darkness is a pinprick, barely allowing for you to see ahead of yourself, and making you feel, again, like everything is closing in on you. Darkness all around, the ships walls all around, Necromorphs all around. 
Other areas of the game use the very colour of lighting – harsh oranges, reds and yellows – to signify danger, fear and that an area isn't yet safe. In enemy gauntlets, you will find an alarm blaring and an orange beam flickering, to show you that there are yet still enemies around that you must kill before you can progress. This is one thing that, I think, enemy gauntlets do well – you are trapped in a confined space [within an already confined space] and must get rid of all the enemies before you become their next victim and all aspects of design in this case are telling you “danger, get out” as well as allowing you breathing room once the danger is alleviated. 
 All of these design choices – the enemies established in the walls, limited lighting, winding corridors, the tight camera, the maze-like structure of levels and the disorienting feel of repeating back on yourself all contribute to a very precise feeling within the player. You are trapped, you are tracked, and this all creates tension, unease, and fear. Of course, this is just one of the ways in which Dead Space creates fear. 
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phroyd · 6 years ago
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A new conspiracy theory called “The Storm” has taken the grimiest parts of the internet by, well, storm. Like Pizzagate, the Storm conspiracy features secret cabals, a child sex-trafficking ring led (in part) by the satanic Democratic Party, and of course, countless logical leaps and paranoid assumptions that fail to hold up under the slightest fact-based scrutiny. However, unlike Pizzagate, the Storm isn’t focused on a single block of shops in D.C., or John Podesta’s emails. It’s much, much bigger than that.
As most terrible things do, this story begins with a post on /pol/, a sub-board of the more-or-less-anonymous, anything-goes website 4chan. Over the last few years, /pol/ — which technically stands for “politically incorrect” — has slowly but surely become a top contender for the ever-coveted title of the most upsetting community online. It’s the sort of place where neo-Nazis and people who believe women shouldn’t have basic human rights used to meet before we started verifying them on Twitter and electing them to public office. And as of late, it’s expanded its ranks to include fringe members of all shapes and sizes.
On October 28, someone calling themselves Q began posting a series of cryptic messages in a /pol/ thread titled “Calm Before the Storm” (assumedly in reference to that creepy Trump quote from early October). Q claimed to be a high-level government insider with Q clearance (hence the name) tasked with posting intel drops — which he, for some reason, called “crumbs” — straight to 4chan in order to covertly inform the public about POTUS’s master plan to stage a countercoup against members of the deep state. It was, in short, absolutely insane. However, thanks to some rather forced coincidences — like Q kind of, sort of guessing that Trump would tweet the word “small” on Small Business Saturday, and this one time the internet decided that Q was “totally on Air Force One” because he posted a blurry picture of some islands while Trump was on his trip to Asia — and a whole heck of a lot of wishful thinking, people believed he was the real deal.
So he kept talking.
According to Q, Trump was never really involved with Russia, and isn’t actually under investigation by Mueller & Co. On the contrary, Q insists thatit’s actually Clinton and Obama who were corrupted by Putin (and are nowactually under investigation by Mueller) because they’re obviously just evil, money-hungry globalists who’ll do anything for the highest bidder. (Oh, yeah, and they’re also apparently into raping and killing children, though the crowd is split over whether this is because they’re satanists or just part of some weird blackmail scheme involving the CIA.) Q also claims that Trump, the genius that he is, figured all of this out way back when he was just a measly presidential candidate, and has been pretending to love Putin and/or be involved with Russia ever since as a way to force a third party to investigate these horrors — without drawing the attention of those evil Dems-who-must-not-be-named, of course — because he’s just that selfless of a leader.
In this fantasy world, all of the far right’s wildest dreams come true: Q promises that Clinton, Obama, Podesta, Abedin, and even McCain are all either arrested and wearing secret police-issued ankle monitors, or justabout to be indicted; that the Steele dossier is a total fabrication personally paid for by Clinton and Obama; and that the Las Vegas massacre was most definitely an inside job connected to the Saudi-Clinton cabal.
They believe all of this will be coming to a head any day now. That “The Storm” — of arrests, political turmoil, and Republican vindication — is coming. Though there have been some, uh, miscalculations as for exactly when.
For example, take this “crumb” left by Q on November 1:
Q Clearance Patriot
My fellow Americans, over the course of the next several days you will undoubtedly realize that we are taking back our great country (the land of the free) from the evil tyrants that wish to do us harm and destroy the last remaining refuge of shining light. On POTUS’ order, we have initiated certain fail-safes that shall safeguard the public from the primary fallout which is slated to occur 11.3 upon the arrest announcement of Mr. Podesta (actionable 11.4). Confirmation (to the public) of what is occurring will then be revealed and will not be openly accepted. Public riots are being organized in serious numbers in an effort to prevent the arrest and capture of more senior public officials. On POTUS’ order, a state of temporary military control will be actioned and special ops carried out. False leaks have been made to retain several within the confines of the United States to prevent extradition and special operator necessity. Rest assured, the safety and well-being of every man, woman, and child of this country is being exhausted in full. However, the atmosphere within the country will unfortunately be divided as so many have fallen for the corrupt and evil narrative that has long been broadcast. We will be initiating the Emergency Broadcast System (EMS) during this time in an effort to provide a direct message (avoiding the fake news) to all citizens. Organizations and/or people that wish to do us harm during this time will be met with swift fury – certain laws have been pre-lifted to provide our great military the necessary authority to handle and conduct these operations (at home and abroad).
POTUS will be well insulated/protected on AF1 and abroad (specific locations classified) while these operations are conducted due to the nature of the entrenchment. It is time to take back our country and make America great again. Let us salute and pray for the brave men and women in uniform who will undertake this assignment to bring forth peace, unity, and return power to the people.
It is our hope that this message reaches enough people to make a meaningful impact. We cannot yet telegraph this message through normal methods for reasons I’m sure everyone here can understand. Follow the questions from the previous thread(s) and remain calm, the primary targets are within DC and remain at the top (on both sides). The spill over in the streets will be quickly shut down. Look for more false flags — stay alert, be vigilant, and above all, please pray.
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. Love is patient, love is kind.”
God bless my fellow Americans.
I’m not sure if you’re aware of this, but November has come and gone without the slightest hint of a Q-style military-backed Armageddon. Yet, this pretty glaring mistake doesn’t seem to have weakened anyone’s faith in Q. If anything, it’s brought more followers into the fold.
Over the last month and a half, the Storm has spread from the depths of 4chan and 8chan to Reddit, YouTube, and Twitter, where it’s found hundreds of thousands of devout followers. Some of the most popular explainer videos boast nearly 200,000 views, and the QAnon hashtag has gotten so popular, it’s honestly difficult to track. (I signed up for one of those freebie “Track Your Hashtag Now!” services and #QAnon hit the 2,000-post limit within four hours.) Some poor soul even took the time to write a 117-page book charting Q’s rise to power, which I’m guessing has been seen at least as many times as this very aggressive Imgur guide, which was at 137,000 views as of Sunday night.
It’s been a little over a year since Edgar Welch, military-style assault rifle in hand, walked into a D.C. pizza parlor, convinced it was part of a child sex-trafficking ring run by Hillary Clinton, and the internet hasn’t gotten better. If anything, it’s worse.
Sure, in the wake of Pizzagate’s brief encounter with reality, a lot of changes were made: Reddit shut down the conspiracy’s designated sub, Twitter suspended some of the movement’s most vocal supporters, and the whole thing was debunked time and time again by the press. But it’s more evident now than ever that this was merely a Band-Aid, not a cure. And now, here we are a year later with the same thing. Sure, it’s a bit bigger and a whole lot less focused, but at its core, it’s the same. What is there even left to try? We know that stopping the conversation doesn’t work. Neither do the facts. How can we even begin to argue with hundreds of thousands of people who choose to believe that a top government agent is speaking to them through 4chan, that Trump has been playing a game of 4-D mind chess this whole time, and that the Las Vegas massacre was an inside job? Is the next Edgar Welch already out there, scrolling through the Calm Before the Storm thread, and if so, is it even possible to stop him?
Phroyd
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a-to-zircon · 8 years ago
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Tying Up Loose Ends from 2016 - The Witcher III: Hearts of Stone & The Witcher III: Blood and Wine
Played on: Playstation 4
The Witcher III: The Wild Hunt was hands down one of the best video games I’ve ever played, and this year I was able to play through both of its expansions - the first being Hearts of Stone - together after the second (Blood and Wine) came out. These paid Downloadable Content (DLC) additions were referred to very intentionally as Expansions by developers CD Projekt Red and even on a geographical level that is exactly what both titles do - expand the game, its story, and its world. The main region of The Wild Hunt was that of Velen, and in the North Eastern part of this map, the boundaries of the accessible map were extended significantly for Hearts of Stone, adding several new villages, towns, forests, and even multiple ruined castles. These fit into an abundance of new Storylines, including not only a new main quest but a multitude of side quests, treasure hunts, and Witcher Contracts where the player-character Geralt must face off against high level difficult unique monsters that citizens hire him to clear out. The new parts of the map from Hearts of Stone fit smoothly with the base game despite having come much later in 2015 than the initial game. Additionally there were a number of new quests added into the existing main region, breathing new life into a place that my progression had made me far too powerful to find real challenge in.
The story of Hearts of Stone features around a dark trickster god who introduces himself as Gaunter O’Dimm and manipulates Geralt into owing him three favors. In trying to get out of this debt Geralt falls deeper and deeper into the machinations of a heavily scarred man named Olgierd von Everec who is owed by O’Dimm. In fact Geralt’s debt to the trickster is to be erased by fulfilling Gaunter’s existing arrangement with Olgierd under the same rules. Olgierd is introduced as a riotous and hedonistic bandit leader who is too stone-hearted to ever be merciful, but he wasn’t always this way Geralt learns as he delves deeper into the man’s life to carry out his wishes. Over the course of the expansion’s story it is suggested there may be redemption for Olgierd and when I was given the chance to betray him or face an incredible foe on his behalf to allow the chance of salvation I felt moved enough by the excellent writing to risk the latter. With all the praise the original Witcher III earned for its writing and characters I feel the best storyline and character within the full game and expansion is Olgierd von Everec.
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The second expansion for The Witcher III was Blood and Wine, which added a new region separate on the map from the existing areas of the game’s world. This region of Toussaint serves as an amalgamation of medieval France as well as evoking thoughts of Western fairy tales. The land is a duchy unmired by the sort of political vying for control present in the rest of The Witcher III so far. Every other major region is contested by the King of Redania and Emperor of Nilfgaard and deposed smaller rulers (the ones that haven’t been killed by the aforementioned monarchs). The world of the main game and first expansion is one that used to be a patchwork blanket of small kingdoms but a generation of warfare has solidified the mainland into the two powers listed with a handful of small No Man’s Lands. Toussaint is comfortably ruled by the Duchess Anna Henrietta and when Geralt arrives at the behest of a pair of her knights to track down a “Beast” killing prominent knights in what the protagonist quickly identifies as a pointed serial killing, the political situation is for once the one aspect of Geralt’s surroundings that isn’t complicated or up in the air.
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When I had played more than a hundred hours to reach that point it stood out just as starkly as the more jaunty bright colors and general peaceful if anxious tone of Toussaint. The opening hours of Blood and Wine were really a huge slap to the face because of the difference between the morally gray, always complex, two-sides-to-every-story world of The Witcher so strongly established and maintained not only in the base game but especially in Hearts of Stone where the robber leader Olgierd had seemed like he was finally a character who was clear from the first scene, but ended up being a sympathetic character victim to his own mistakes. Blood and Wine telegraphs very intently that here in Toussaint things are different than the rest of the world - things are better - and when there’s some sort of danger it is a mindless Beast of evil set on killing noble and chivalrous men of the Duchy. At least that’s what the Duchess and every other character Geralt speaks to early on insists on. As one might begin to suspect because of just how insistent the characters are, things are not that simple - though no one is intentionally concealing this, they are just unwilling to believe it.
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The truth ends up being, in traditional Witcher fashion, far less clear cut. The supposed “Beast” is anything but, and this is where Blood and Wine takes a deep dive on the Witcher series’ portrayal of one of my favorite kinds of monsters in fantasy - vampires. The Beast is quickly revealed to not only be a vampire, but a High Vampire not a mindless creature like the lower vampires Geralt has been hunting occasionally in the game so far. On top of this, an old friend of Geralt’s named Regis shows up and insists that Detlaff (the vampire thought to be the Beast of Toussaint) must be under blackmail because the High Vampires do not openly hunt innocent humans or subsist on their blood. Despite the opening hours of the expansion, Blood and Wine eventually reveals itself as just as much of a morally complex narrative, and by the end of the expansion Toussaint’s layers of fantastical wonder are painfully peeled away to reveal that things can never be simple or morally and politically unambiguous in life because the world is made up of people (even if a few of us might be vampires) and once people get involved things get too messy to fit in a fairy tale.
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Both expansions to The Witcher III serve up very full and well-rounded additions to Geralt’s adventures, and stand up to the high standard established by the base game. Despite The Wild Hunt setting such a high bar for characters and plots, the expansions managed to eclipse the original game in both respects, together I give them a
Score: A-
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