#bladelock
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god i wish there was a faster way to give rogues an extra attack. it takes soooo long if u wanna keep ur rogue subclass u have to be at least level 8 😭
#I mean i guess it’s fine ast doesn’t NEED 2 attacks usually. But it would be nice#ever.txt#Also i just learned that bladelock EA & fighter EA stacks below honour mode#So you could really just make a better Eldritch Knight with a battlemaster bladelock#Giving you 3 fucking attacks at level 10 instead of 11#Wild
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starting a new playthrough in honour of minthara hotfix today. this is vazhan, dark urge and all-round evil guy
#bg3 tav#bg3 oc#bg3#baldurs gate 3#drow#hes not really finished but i want to post it now in case i never finish it lol#sorry about the hair. i was inspired by all of the menzoberranyr men with silly hairstyles#pharaun on the cover of dissolution. hoorroodissomoth. young jarlaxle. bergin'yon. uthegentel. probably others i cant recall#anyway he is a great old one bladelock. fun!!
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i've almost cleared the underdark on honor mode :'-) have now done everything but the grymforge... and also auntie ethel LOL
#chelle.txt#feeling optimistic!!!#the team rn is monk tav + abj wiz gale + fiend bladelock wyll + vengence pally lae'zel#gloomstalker thief astarion is on the bench until i properly gear him haha#kinda scared of the creche ngl LOL
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Tav Posting time.
Enjoy my warlock who has been raising an eyebrow at all of this talk about devils and tieflings.
#baldur's gate#I was originally planning on making an elf and i hit a few options on tiefling and got most of the way there with this guy#so the elf is going to be my second round through when i drink all the illithid juice#he's probably getting reworked with the weird guy who sits in my camp because i like pure caster more than bladelock
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[ Image Description: Tweet by user hacimrants that reads
cooking together is NOT romantic, MOVE out my fucking way
End Image Description ]
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2 for 4 on bg3 playthroughs where I'm The Sister of A Character I Played At the Table. They are similar women too (fun-loving charisma casters) although their sisters are very different – aasimar paladin with a savior complex vs human wizard with a superiority complex
anyways talk to me about any of them (Cassie, Thalia, Nyssa, Ingrid) I love them all so much
#lynn blogs#DND#bg3#Thalia is a bladelock/fighter multi class#Ingrid is pure wild magic sorcerer#both definitely influenced or influenced by their sisters' classes#Thalia has a martial bent because Cassie fights the good fight with a sword#Nyssa studied wizardry because magic came naturally to Ingrid
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From Curu @deaddoveadventures ❛ you look awful. ❜
After practically limping in, they plop themselves down by the campfire. White hair was flecked with blood, large bruises visible on their arms and overall seeming exhausted. "Well... I take it your ventures went without a hitch. I got spotted by goblin scouts, stepped on grease and fell off a roof."
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I’m enjoying my current bg3 playthrough because it’s like… canon Echo and all the RP that comes with it, and that just means the messiest sort of chaos and ample amounts of her just fucking off from the party on a whim to do stuff like breaking tieflings out of jail.
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Someday i will get to play my mousy neutral evil bardlock………
#she’s a great old one warlock/college of eloquence bard :-)#she’s a playwright#and her patron is the King in Yellow :-)#she just wants to finish her Great Work which will in turn return everyone home to Carcosa#(naming her was a mistake bc i have to look up the spelling every time)#i went bladelock with her mock build with the concept that He promised her she would be His royal knight if she succeeds
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HEXBLADE PROPAGANDA! warlock is a charisma caster. as we all know, charisma is godtier because you can cast KYS. you get eldritch blast, the best cantrip, at a d10 damage and deals force (resisted by nothing), which also deals double damage to structures meaning you wont take three turns to smash through a wall. you can choose seperate targets for every blast, letting you snipe multiple low health targets, and can add CHA as early as level 2. invocations also let you snag extra skills profs without multiclassing
now hexblade SPECIFICALLY is fucking NUTS
hexblade lets you use charisma INSTEAD of a melee stat for calculating weapon damage. this means you can focus EXCLUSIVELY on charisma for a melee focused character and have both your weapon attacks ANNND eldritch blast deal stupid bullshit damage all for the cost of ONE stat. by taking ethels deal and bumping a 17 cha to 18, you can get a flat plus 4 to damage and attacks as soon as you can beat her ass in her own house.
with bg3 SPECIFICALLY this ALSO means you can snag phalar aluve and stack its scream damage on TOP of every fuckin thing else. this also makes multiclassing into other charisma classes a BREEZE, and a hexblade paladin combo hits like a fucking freight train
lore wise, hexblades make their deals with sentient weapons that typically crave death and destruction, which fits very nicely into a durge storyline, and while i dont know if larian will add extra dialogue options just for hexblade, the preexisting warlock ones are especially nice, and also makes using the necromancy of thay easier.
tldr. take hexblade warlock. make a durge whos bonded to their favorite knife. make the streets run red and if anyone gives you shit, multiclass into paladin (works nicely for both embrace AND resist durge) to hit them for a fat stack of short rest rechargable SMITE. its fun both roleplay AND mechanic wise and warlock is honestly my favorite class period. hexblade gets other cool shit in 5e too like summonable specter at level 6 which is also fun, cuz even if i kill you your STILL not done with me 💜 attack my foes for me now
I think if i did make a durge once the new classes are out id either do death cleric or shadow sorc.
Pay no attention to the two sorcs and 3 clerics ive already played
#everyone make a warlock. NOW.#skip THREE whole boss battles with a bullshit persuasion prof#AND IF IT FAILS ANYWAYS? CAST FUCK YOU AND TURN THEM INTO CINDERS#BLADELOCK HEXBLADE HITS LIKE A FREIGHT TRAIN AND THATS WITHOUT BG3S RIDICULOUS MAGIC ITEM COMBOS
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Astarion’s first bite: Vampirism in a nutshell
As a person who's spent the better part of their life consuming and analyzing various vampire media, I'd like to stop and appreciate the first time Astarion feeds from Tav. The scene, however brief, is simply delicious.
(I know it's probably already been written a thousand times all over the Internet, but I'm playing the game for the first time, let me have my fun.)
Vampire bite has been portrayed in a million different ways in popular culture. As an avid TTRPG player, I am probably the most used to the idea of Vampire the Masquerade’s ‘Kiss’: there, the act is generally intensely pleasurable for mortals, putting them in a state of daze that some even liken to orgasm, but victims retain hazy memories of it at best. It’s not unheard of for people to get addicted to the feeling and become so-called blood dolls, purposefully seeking out vampires just to experience the high again. Oh, and the bitemarks? No worries! All it takes is for the vampire to lick the wound after they're done feeding and the skin instantly heals.
I love VtM, but I'm glad this is not the case with Astarion.
The game makes a clear statement: being fed on by a vampire isn't a sexy or pleasurable thing. Even if Astarion tries to be civil about it, and Tav gives consent, this is still very much a predatory act, a physical intrusion. It's painful – like a shard of ice into your neck – and leaves the character weakened.
And Tav stays conscious for the entire time, gritting their teeth, trying to look at Astarion and figure out what exactly is happening to their neck. No haze to dull the memories, no painkillers or sedatives, no nothing. Sorry, Tav; you have to go through this acutely aware of every single sensation.
This contrasts profoundly with what the ‘pale elf’ is experiencing. While Tav feels pain and gets a very telling, brand new ugly wound, the vampire pulls away, clearly intoxicated and even incredulous. That was amazing. (...) I feel… happy!
This opposition is further emphasized by the game systems, namely the conditions the two characters receive. Tav becomes Bloodless, suffering a penalty to rolls etc. A classic victim of vampire bite: sluggish, strangely pale, with mysterious punctures on their neck… It's almost a pity we can't choose to decorate Tav’s tent with a garlic wreath.
Astarion, on the other hand, doesn't become, I don't know, Invigorated, or Sated, or Bloated As a Tick. No, the focus is again on him being… Happy. Not empowered (although he clearly is), but simply happy for the first time in gods know how long, as opposed to him being constantly on edge, on the run, and fighting for survival. He experiences a moment of bliss. This is a gift.
Thus the scene presents various facets of the vampire myth in a nutshell. Because what is a vampire? It's an animalistic monster who preys on humanity (cut to the painful wound on the neck and gritted teeth). It's a deceptively civil and charming individual, often tragic and very self aware (cut to Astarion asking for permission, saying how he's only ever fed on vermin or stating he won't forget the kindness). It's a blood junkie (cut to Astarion experiencing the rush of excitement and ‘happiness’). It's a parasite, because even if the feeding is consensual, we can clearly see which side reaps the benefits, and which is left weakened with nothing in exchange.
Oh, the complexity of the vampiric condition.
(The fact that vampiric bite is often a metaphor for sexual act isn't lost here, even if it's not the focus; it becomes more pronounced later, when Astarion reluctantly admits You were my first. Which, depending on the angle, may render the whole thing an even darker shade.)
And let me say again, all of this is packed neatly into a single, pretty brief scene. I love this game already.
PS The screenshots feature Yae, my half-elven goolock/bladelock. Say hello to him!
Thanks for reaching the end of the note! Please bear in mind I'm playing Baldur's Gate 3 for the first time and I haven't played any of the origin stories yet. Feel free to let me know if you think some things can be viewed differently in the context of the full game, but please avoid spoilers while doing so.
#baldur's gate 3#astarion#bg3 astarion#vampires#vampirism#opinion piece#vampire the masquerade#vtm#bg3
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Otherworldly Patron: The Bound Demon | Let's be honest, 'the fiend' patron is just 'the devil'
PDFs of this and more can be found over on at my Patreon here!
Anyone else dislike how the patron in the core rule book is called "The Fiend" when its totally 100% a devil? I did, but since we're all about sealing things this week, let's be a bit anime about this and bind demons inside of children and grant them unfathomable power. This would be different from a part demon which is more of a sorcerer situation.
This was slightly tricky considering canonically, each demon is different (even though mechanically there's only like 5 of them) and that of the few demons there actually are, they share very few properties. Originally I was going to make this subclass customisable, but considering this is customisation: the class, I chose against that. But considering that the high level demons are: demon lords, which are way too specific, and the balor, goristro, and marilith which are melee beat sticks, I needed to go for a more generic form of the sort of 'power' a demonic entity would give.
Demonic Endurance
A little something from our friend, the draconic sorcerer. A consistent throughline of demons is their resilience, considering they need to survive the abyss, so hit points!
Unnatural Presence
This is fun, I like the idea that animals are more innately aware of demons. I extended this to humanoids because while we may not understand it, we generally can feel something is off. But for extra flavour, there is some demon (literally, not in a my great great great great grandpappy was a demon way) in you therefore you should ping as a demon.
Envenomed Blood
Not an ability demons really have, but I felt like I needed to give more than just poison resistance since immunity to poison is the demons' thing, and devils too for some reason, but I'm just going to ignore them, so make the poison resistance from the fact that the blood is literal poison :)
Magic Resistance
I hesitated in giving a form of magic resistance, because not even the devil patron gives it while definitely having it, and I avoided telepathy for the same reason (and because it's the GOO's thing) but here we are. That said, most enemies still like to beat you to a pulp rather than to use spells even at high levels, so it's not that powerful
Abyssal Transformation
And this is me giving in and giving your the big smash, but trying my best not to invalidate any path but bladelock. But all high level demons are big and smashy, so I give you the big hurt.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
It's a Trap!
Judgement Domain
The Greatwyrm Patron
Breaking and Exiting
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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I just want to say that I really, really enjoy how Weapon Mastery in D&D 5.5e lets you have a real choice as to what weapon you use, as opposed to just "weapon with biggest damage die that you can effectively wield."
Previously it wouldn't really be justifiable, optimization-wise, to use anything but a greatsword as a Pact of the Blade warlock. But now? I can be a sea elf bladelock with a magic trident if I want, and it'll even knock people prone, allowing me to play more control as a half-martial! (On top of that, it can deal necrotic, radiant, or psychic damage, which is such a cool change to Pact of the Blade.)
Weapon Mastery is exactly what martial characters needed and I'm really excited to see how it plays out.
#this is for a proposed innistrad game#also side note the trident in specific got its damage die updated to be the same as a longsword which is cool#dnd#dnd 5.5e#dnd one#warlock#pact of the blade
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🔗 Link to Google Doc.
This is how I built Wyll in my Origin Wyll playthrough. This keeps Wyll in his canon Warlock class, while also ensuring he’s handy with his trusty rapier.
The vibe of this Warlock is a spellcaster (Eldritch Blast, AOE, and Enchantment spells) with good melee action. (Very gishy! 👽) The goal is to build up both Arcane Synergy and Arcane Acuity.
Leveling up is fairly flexible, so the focus for this guide is on gear interaction. Key pieces of gear include the Ring of Arcane Synergy (Act 1), Helmet of Arcane Acuity (Act 2), and Band of the Mystic Scoundrel (Act 3).
Overall, this is a fairly standard Fiend Bladelock build, and is not so much an “end all, be all” as it is a basic (but strategic!) approach.
(Fair warning: Possible spoilers ahead!)
Leveling
Please note that this guide is really just my personal preference! I recommend fully reading through the Wiki page on BG3’s Warlock so you get a good idea of what this class can do. In this guide, I’ve added a star (⭐) next to each of the class features or spells that I especially like.
To start with, this is my Wyll’s base stats:
Since Pact of the Blade Warlock’s “Bind Pact Weapon” feature scales weapon Attack Rolls and Damage Rolls off your spellcasting modifier, I recommend heavily prioritizing Charisma. The Warlock class becomes very SAD (Single Ability Dependent) with Charisma which is very convenient.
I prioritized Dexterity after Charisma because your Dexterity modifier affects your Initiative – and the higher your Initiative, the easier it is to get a leg up in combat. Additionally, your Dexterity modifier is added to your AC (when wearing Robes or Light Armor, which this build will be utilizing).
The next prioritized stat is Constitution, which is good for maintaining Concentration spells as well as boosting your total HP.
Level 1
One Level 1 Warlock Spell slot
Select:
Subclass: The Fiend
Two Cantrips: ELDRITCH BLAST 💥, Minor Illusion ⭐
Two Warlock spells (Level 1): Hellish Rebuke, Command
The Fiend subclass gives you:
Dark One’s Blessing (Temporary bonus HP when you kill a hostile creature)
Access to the Spells: Burning Hands, Command
Eldritch Blast genuinely solves any and all problems. (Force Damage is especially good in BG3, where 99% of your enemies do not have Force Resistance.) And Minor Illusion is a really good utility spell – especially if you’re into barrelmancy and need a safe and reliable method to cluster enemies.
The added HP from Dark One’s Blessing is really good, especially in earlier levels (Act 1) when your party is extremely squishy.
Level 2
Two Level 1 Warlock Spell slots
Select:
Eldritch Invocations: Agonizing Blast, Repelling Blast ⭐
One Warlock Spell (Level 1): Armour of Agathys
Replace a Spell: N/A
Level 3
Improved Warlock Spell Slots: Warlock Spells are now Level 2
Select:
Pact Boon: Pact of the Blade
One Warlock Spell (Level 2): Cloud of Daggers
Replace a Spell: Armour of Agathys → Hold Person
Level 4
Select:
Feat: Ability Improvement (ASI) = +1 CHA, +1 DEX ⭐
One Cantrip: Mage Hand
One Warlock Spell (Level 2): Shatter
Replace a Spell: N/A
Level 5
Deepened Pact: Pact of the Blade → Gain an Extra Attack with your weapon ⭐
Scaling Cantrips (ie., Eldritch Blast fires an additional beam) ⭐
Improved Warlock Spell Slots: Warlock Spells are now Level 3
Select:
One Eldritch Invocation: Devil’s Sight ⭐
One Warlock Spell (Level 3): Hunger of Hadar ⭐
Replace a Spell: Hellish Rebuke → Counterspell
The Fiend subclass gives you:
Access to the Spells: Fireball, Stinking Cloud
Level 6
Select:
One Warlock Spell (Level 3): Fireball
Replace a Spell: N/A
The Fiend subclass gives you:
Dark One’s Own Luck: Add +1d10 to an Ability Check once per Short Rest
Level 7
Improved Warlock Spell Slots: Warlock Spells are now Level 4
Select:
One Warlock Spell (Level 4): Banishment
Replace a Spell: Cloud of Daggers → Wall of Fire
Eldritch Invocation: Armour of Shadows ⭐
Armor of Shadows is excellent if you’re wearing robes. Because you’ll probably be wearing the Potent Robe at this point (early Act 2), this Invocation is particularly useful.
Level 8
Select:
Feat: ASI +2 to Charisma
One Warlock Spell (Level 4): Fear
Replace a Spell: N/A
Alternative Feats:
You may want to consider Alert to get the jump on enemies, especially when playing in Honor Mode.
War Caster is a good idea if you plan to lean heavily on Concentration Spells such as Hunger of Hadar or Wall of Fire.
Another good Feat for Concentration Spells is Resilient, which you’d take for Constitution. However, your initial Ability Score numbers would probably look different than how I have mine set up!
Spell Sniper is fun if you plan to lean heavily on Attack Roll spells – like Eldritch Blasts!
Level 9
Improved Warlock Spell Slots: Warlock Spells are now Level 5
Select:
One Warlock Spell (Level 5): Hold Monster ⭐
Replace a Spell: N/A
Eldritch Invocation: Life Drinker ⭐
Hold Monster is extremely useful in Act 3, where a lot of the major bosses you face (Orin in her Slayer form, Raphael, etc.) are Monsters.
Level 10
Scaling Cantrips (ie., Eldritch Blast fires an additional beam) ⭐
Select:
One Warlock Spell (Level 5): Flame Strike
Replace a Spell: N/A
The Fiend subclass gives you:
Fiendish Resilience: Once per Short Rest, choose a Damage Type to become Resistant to
Level 11
Gain an additional Warlock Spell slot (for a total of 3 Warlock Spell slots)
Select:
One Warlock Spell (Level 5): Cone of Cold
Mystic Arcanum: Eyebite
Any of the Mystic Arcanum spells are good, though! I just find that Arcane Gate, Circle of Death, and Flesh to Stone are only useful situationally. Create Undead is good for summons-focused teams.
Level 12
Select:
Feat: ASI +2 to Dexterity, or see Level 8.
One Warlock Spell (Level 5): Blight
Replace a Spell: N/A
Eldritch Invocation: One With Shadows
Final Composition
By Level 12, Wyll can have the following notable qualities:
Three Level 5 Warlock Spell slots
One Level 6 Warlock Spell that can be used once per Long Rest
Three Damage die on Damaging Warlock cantrips – AKA three bolts of Eldritch Blast for 3d10+5 Damage (the +5 applies to each Blast bolt)
An Extra Attack (Weapon) from Pact of the Blade
Spells List and Invocations
Note: Scaling Cantrips (Level 5, Level 10) is based on your overall caster level rather than your Warlock level. As such, if you multiclass Wyll with a class like Bard or Paladin, he’ll still get the fully scaled three bolts per Eldritch Blast at Level 10.
Gear
The goal of this gear selection is to maximize the effectiveness of Wyll’s spells – particularly Enchantment spells. With the Band of the Mystic Scoundrel, Enchantment spells can be cast as a Bonus Action. Without this Band, Wyll generally won't be doing much with his Bonus Action as a Warlock – so let's fix that!
To align with his backstory, Wyll should be a formidable swordsman as well as spellcaster. As such, the weaponry in this build enhances his spellcasting, and ensures that his spellcasting enhances his sword fighting as well. (Synergizing!!!)
Headwear: Helmet of Arcane Acuity
Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity (+1 to Spell Attack Rolls and Spell Save DC) for 2 turns.
+1 to Dexterity Saving Throws
Armor: Elegant Studded Leather
14 AC + Dexterity Modifier (18 AC)
+2 to Initiative Rolls
Can cast Shield once per Short Rest
Alternatively, you can use the Potent Robe and cast Armour of Shadows to bump your AC. However, you cannot wear the Helmet of Arcane Acuity if you do so (the helmet qualifies as Light Armor, meaning it cannot be used simultaneously with Armour of Shadows). If you’d like to use the Potent Robe instead, an alternative headwear is the Diadem of Arcane Synergy.
However, I wouldn't recommend the Potent Robe for a Fiend Warlock once you get the Elegant Studded Leather or an equivalent Light Armor. This is because the Potent Robe's added temporary HP (equal to your Warlock's Charisma Modifier) overrides the Dark One's Blessing, which will grant your Warlock temporary HP equal to your Warlock's Charisma Modifier plus your Warlock's Level.
Cloak: Cloak of the Weave
Arcane Enchantment: Gain a +1 bonus to Spell Save DC and Spell Attack Rolls.
Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Alternatively, if you expect Wyll to regularly be in melee range, I’d recommend the Cloak of Protection (defensive, +1 to AC) or Thunderskin Cloak (offensive, pairs well with the Spineshudder Amulet).
The Nymph Cloak pairs well with the Band of the Mystic Scoundrel.
Handwear: Daredevil Gloves
+1 to Spell Attack Rolls
Daredevil Proximity: Can make Ranged Spell Attack Rolls as Melee Spell Attack Rolls
For boosting the effectiveness of Eldritch Blasting! Alternatively, the Gloves of Battlemage’s Power would be perfect for this build, but apparently they’re currently bugged (as of Feb. 20, 2024, Hotfix #18).
The Spellmight Gloves, Quickspell Gloves, Gemini Gloves, and Helldusk Gloves are also interesting options.
Footwear: Helldusk Boots
Ignores Difficult Terrain
Cannot be forcibly moved by spells or actions
Use a reaction to succeed on a Saving Throw
Hellcrawler: Teleport to an area and deal 2d8 Fire Damage upon landing in a 3m/10ft zone
Utilizing infernal gear is very synergetic with Wyll’s story. However, these boots are good for characters who want to move into melee range. Alternative teleportation boots include the Disintegrating Night Walkers or the Spaceshunt Boots.
Additionally, the Boots of Stormy Clamour pair well with the Spineshudder Amulet.
Amulet: Spineshudder Amulet
Inflict Reverberation when you deal Damage with a Ranged Spell Attack
Eldritch Blasts are Ranged Spell Attacks. :)
Ring A: Ring of Arcane Synergy
Synergetic Cantrip: When you deal damage with a Cantrip, you gain Arcane Synergy for 2 turns
When you have Arcane Synergy, your Weapon Attacks deal additional damage equal to your Spell Casting Ability Modifier. This makes a lot of sense since Wyll’s highest stat should be Charisma (aka his Spell Casting Ability Modifier), and because Wyll will probably be Eldritch Blasting (Cantrip) a lot.
Ring B: Band of the Mystic Scoundrel
Illusion Quickening: After hitting a creature with a Weapon Attack, you can cast Illusion or Enchantment spells as a Bonus Action
This item is why this build prioritizes Enchantment spells! Otherwise, the only thing Wyll can really do with his Bonus Action in combat is chug a potion (or teleport), haha.
Melee Main Hand: Infernal Rapier
High Spellcasting: +1 to Spell Save DC
Planar Ally: Cambion (Summon a Cambion as an ally)
However, being able to Bind Pact Weapon via Pact of the Blade means Wyll can wield any weapon in the game! So this slot is very flexible depending on the encounter. I favor the Infernal Rapier for the +1 to Spell Save DC and the RP value.
Melee Off Hand: Viconia’s Walking Fortress
Rebuke of the Mighty: When a foe hits you with a melee attack, you can use a Reaction to deal 2-8 Force damage and possibly knock them Prone
Spellguard: You have Advantage on Saving Throws against spells; Spell Attack Rolls against you have Disadvantage
Swires’ Sledboard is also interesting for potential Force damage. Ketheric’s Shield is good for casters in general (+1 Spell Save DC and +1 to Spell Attack Rolls), although I usually have this shield on my party’s Wizard (Gale).
Ranged Main Hand: Darkfire Shortbow
Grants Resistance to both Fire and Cold Damage
Can cast Haste as a Level 3 spell once per Long Rest
This weapon slot is less important since Wyll will be Eldritch Blasting if he needs to make a single-target Ranged Attack. The only reason he might be using a Ranged Weapon is if he’s Silenced.
As such, it’s nice to just benefit from this bow’s passives. With Fiendish Resilience, Wyll can potentially have four Resistances at once in (very late) Act 2 – Fire and Cold from the Darkfire Shortbow, Necrotic from Selûne’s Blessing, and another from Fiendish Resilience.
Additionally, an emergency Haste is great to have on the backburner.
The Bow of Awareness is another such bow that grants a useful passive (+1 to Initiative).
Ranged Off Hand: N/A
Number Crunching
If you’ve followed the above gearing, you should have 20 AC on Wyll. Hooray!
The following table should give you an idea of how Wyll performs on the battlefield as a result of his gear synergy.
Because this Warlock build has a lot of flexibility in what it can do (#gishy 👽), it’s hard to say how much damage Wyll can regularly dole out. However, in an ideal world, Wyll can take the following actions to get the most out of his gear:
Combat Round #1
Cast Eldritch Blast on three separate enemies, inflicting Reverberation on each and gaining Arcane Synergy.
Combat Round #2
Land a Weapon Attack (which uses Arcane Synergy) on an enemy, gaining Arcane Acuity.
Use Bonus Action to cast Hold Person or Hold Monster.
Land a Weapon Attack (which uses Arcane Synergy) on the held enemy; this Attack is automatically a Critical Hit.
Conclusion
Of course, this is just one way to class Wyll (or a general Warlock)! I prioritized thematic gearing over pure Damage output, so there are definitely ways to get this build even more powerful. For example, Wyll would probably be ethically opposed to using the Bhaalist Armor even though it would greatly enhance his rapier attacks.
As an aside, there’s a funny bug with Warlock’s Pact of the Blade Extra Attack – in Explorer, Balanced, and Tactician, this Extra Attack adds to (instead of overlaps with) any Extra Attack you get from another class.
So instead of having an Attack and Extra Attack like most other martial classes, the Lockadin gets an Attack, an Extra Attack, and an extra Extra Attack, for three Attacks total, LOL. (This bug is unfortunately resolved in Honor Mode.) Subsequently, the Pact of the Blade is a great multiclass with martial classes, but especially a Paladin (5 Warlock / 7 Paladin). 😁
Additionally, a lot of this gear is also excellent on a College of Swords Bard (another Charisma-based gish type). To that end, it may not be a good idea to have both a Bard and Warlock on the same team, as they’ll be fighting for the gear listed here.
Thanks for reading, and hope this gave you some ideas for your Warlock builds! :)
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Working on a new DND 2024 character for an upcoming campaign. A warforged (doll) archfey bladelock named Eilis Viola Daily 648
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MULTICLASS WYLL INTO BARD
MY ARGUMENT 👇
actual build advice below
okay so bladelock, then college of valour bard, then take dual wielder and then defensive duelist
dual wield phalar aluve alongside the second sword of your choice and pop its shriek while hes in range and use your bard slots to help fuel hexes hellish rebukes and slap combat inspiration on people.
also obviously make him use the violin for his instrument. devil went down to baldurs gate and all that
and most importantly of all: wyll in cowboy hat. thank you goodnight
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