#bittersaf
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rainworldroompoll · 6 months ago
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Pick Your Favorite Rain World Room, Day 246 R2
This is not single elimination! Every room with at least 15.0% vote will move on to the next round.
There is a hidden slugcat in one of the rooms (they can be in any color). If u can see it comment or reblog with where they are and if u are first, u get a cookie!
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Credit for game screenshots goes to: Rain World Interactive Map, Rain World Wiki and me
Congratulations for day 245 winners!
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rodriserrano-blog1 · 6 years ago
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#BittersAF #BittersLover #rfcocktailco #MoverNShaker #TheBitterTruth #JerryThomas #Bokers #BogartS #OwnDecanter #TheReturnOfALegend #ClassicCocktail #SoyBartender #BartendersGuide (at Athens, Ohio) https://www.instagram.com/p/BqX6v04F4C7/?utm_source=ig_tumblr_share&igshid=rns4rngdyvnh
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rainworldroompoll · 1 year ago
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Pick Your Favorite Rain World Room, Day 68
This is not single elimination! Every room with at least 10.0% vote will move on to the next round.
There is a hidden slugcat in one of the rooms (they can be in any color). If u can see it comment or reblog with where they are and if u are first, u get a cookie!
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Credit for game screenshots goes to: Rain World Interactive Map and me
Congratulations for day 67 winners!
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fadebolt · 6 months ago
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Personal room ranking:
1 - Shoreline: I01 (9/10) 2 - Chimney Canopy: B04 (8/10) 3 - Metropolis: ruin01 (8/10) 4 - Outer Expanse: JUNGLE04 (7/10) 5 - PAST Garbage Wastes: B02 (7/10) 6 - Submerged Superstructure: ARTERY12 (6/10) 7 - Submerged Superstructure: splitsewers (6/10) 8 - Shoreline: H03 (5/10) 9 - Submerged Superstructure: bittersafe (5/10) 10 - Subterranean: TESTC (4/10) 11 - Industrial Complex: A24 (3/10)
Extra comment: Having 11 rooms is definitely a bit unusual, but I'm guessing that was on purpose this time. On the surface, it doesn't seem like that hurt any particular room too badly. I suppose it depends on which specific room that extra addition is.
In this case, the addition was TESTC. (Unless the polls aren't made the way I'm assuming, but just attaching the room to a random poll sounds like the most convenient solution. No hard feelings about missing it btw, I understand the difficulties of having to sort thousands of rooms xd) And well, it's really nothing crazy, and it didn't seem like its presence changed much. I'm not trying to imply that the room is horrid or anything, and by round 1 standards, it absolutely would be a decent one. But here, it's bogged down by its problem of failing to have a unique identity outside of being "one of those rooms you take to avoid The Centipede Pit of Doom". And when you look at all the rooms that are bundled up in that category, you have TESTB, the food room, C02, the neat watery room with loads of shrooms, and TESTC, the…. one that's… a little sunnier than the others? I don't think that Caramel Lizard really fits here either, but I guess the Infant Centipedes can distract it, so it's not the end of the world.
Despite the higher number of options, there was only one other room from my request list, which is H03. Now, you could look at the rankings and conclude that I think this place sucks, but it's a little weirder than that. Because the thing is that H03 succeeds perfectly at what it's trying to do, I just don't like its approach. And my main reasoning is that the room has 2 potential ways it plays out - either you're lucky, and you don't get enemies, so you do nothing but swim an annoyingly long distance towards the right, or you're unlucky, and you now have to deal with a fast, aggressive, gigantic and deadly Leviathan or Vulture (potentially Vultures), in what is essentially the longest fully open area in the entire game.
I get what the devs were going for, trying to make the final room tense, so that reaching the safety of LttM would feel like a huge relief. And the thing is that this works. It's just unfun, and I wish they would have approached this idea a little differently. (For instance, U04 in Spearmaster's LttM is great example of doing the 'last dangerous room before a safe area' thing, where it actually works well, because the layout offers the player a ton of options, even if the spawns themselves are a lot more excessive) One positive I could at least say is that the entrance to the subregion is quite solid (pun not intended), and the left side area is mostly fine too. It's really just the big swimming section that bugs me.
Pick Your Favorite Rain World Room, Day 246 R2
This is not single elimination! Every room with at least 15.0% vote will move on to the next round.
There is a hidden slugcat in one of the rooms (they can be in any color). If u can see it comment or reblog with where they are and if u are first, u get a cookie!
Tumblr media Tumblr media
Credit for game screenshots goes to: Rain World Interactive Map, Rain World Wiki and me
Congratulations for day 245 winners!
Tumblr media Tumblr media
12 notes · View notes