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#veilguard critical#bioware critical#datv critical#veilguard negative#datv negative#tempted to tag this datv positive given that other poll but whatever#dav critical#dav negative#bioware negative#dragon age critical#dragon age negative#da4 critical#da4 negative#datv spoilers#veilguard spoilers#da4 spoilers
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I must share this so my moots can find it and laugh with me Also this, a very nice comparison with actual good writing and acting in baldur's gate 3
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#datv critical#I know the game is bad but this is the gift that keeps on giving#man#I bet 85% of tumblr can write better#bioware critical#bioware negative#datv negative#millenial writing#poor writing#schadenfreude#Youtube
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Fytk the hair physics come from EA FIFA's dev team.
Merry Christmas 🎄
has anyone told bioware that individual strand hair physics was not worth the bad writing
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"People hated DA2 and Inquisition when they launched but love them now. The same thing will happen to DA:TV"
Like hell it will. Veilguard gives empty answers to empty questions with empty characters. There is nothing deeper to sustain it.
#datv critical#bioware critical#veilguard critical#dragon age critical#datv negative#dragon age negative
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Ok. I am all for giving Veilgaurd the space to be it's own game and appreciate it for what it is, but every time I see a person who openly talks about only getting in to dragon age this year or some other nonsense go off about how long term fans hate the game cause they cant handle change I see red.
I mean, to be a Dragon Age fan, you have to be able to accept change. Change is at the core of the experience. Whether that's a good thing or bad thing is a different question. But if you're a long-term fan of the series, you've succeeded in the task of accepting change.
The criticisms of Veilgaurd are, in my opinion, a little unique to the franchise. For all Inquisition tweaked certain lore and it irritated a lot of people- it did so with self-awareness and intention. I am thinking about how it did the Dalish dirty in many respects. For all I do not agree with that writing direction, the game itself atleast acknowledges it is 1. New information. 2. Dependent on the clan. 3. Gives you the room to roleplay your character according to previously established lore. This is just one example, of course.
Veilgaurd is unique in the fact it ignores much of the series pre-established lore and in no way owns up to it.
I have seen a lot of hateful comments about how Origins hasn't been the framework of the series since 2009. And yeah, sure to a degree that is true. The gameplay certainly got tossed out. But in many ways, Dragon Age 2 is a direct continuation of that world and setting. DA2 and Origins and the lore they established are solid and share a vision. Play as a Mahariel and engage with Merril's clan. It's the same world. The same npc's. Inquisition does not deviate that far from that vision when you look past the companions all playing devil's advocate.
I really don't think everyone disappointed with this game or finding it lacking are "blinded by nostalgia." Most Dragon Age fans will be the first ones to tell you the franchise is a mess. But acting like the games that established it as beloved to it's fans are no longer relevant is so nasty to me. You as a newer fan would not be able to play Veilgaurd if the older fans had not made the previous titles financial successes. If they had not kept the love for the series alive, this new game would never have made it out of development.
The game is good. It's enjoyable to play. It's not without its charms. It should be given room to shine for what it is. It's a miracle we have it given the development journey it went on.
But it's also a massive smack in the face to many people who loved all three previous titles. And that's a bad thing. And I hope future titles remember the lore and tone of the series better.
These two things can both be true.
#dragon age#datv#datv critical#dragon age critical#bioware critical#dragon age the veilgaurd#brekkie thoughts#i know some people are taking the negativity too far and ruining it for folks#but flipside is i have seen a lot of new fans with like a vengeful glee?? about making fun of old fans love of the old games#which ngl i have a bigger problem with that#and so many of these comments come hand in hand with#“i tried to play origins this summer and it's unplayable”#or “i couldnt even finish inquisition because of the fetch quests”#like great im glad you found a dragon age game that speaks to you#but you really dont have the credibility to tell long term supporters of this franchise that their disappointments are childish#like some of us waited over ten years to see these reveals and it's being significantly dampened by the bizareness of dock town being#less aware of it's position in the empire#than kirkwall was of its PREVIOUS position in the empire
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The cursed Mythal bathwater choice doesn't exist because it contradicts THE DEVS story.
At the end of this crap, if your inquisitor romanced Solas she cries for him to stop, he doesn't listen, Morrigan swoops in to fart Mythal's ghosts, Solas listens to her and he fucks off into the horizon to live happily ever after with the inquisitor hand in hand.
That's it, that is the solavellan ending they were able to imagine, that's why we can't import any choices: it would contradict the lame ass 5th grader fanfiction these people wanted to tell.
Screaming into the void about Veilguard. Spoilers!
I have this written somewhere else, but I might as well put it here.
It feels so shallow. None of the places we visit feel like they're even on the same planet as how they're described in the original 3 games, and there's no current politics or set world-state as you can't transfer over choices/saves from past games.
I was surprised when we didn't see an intense scene about slavery or the horrors that regularly occur in Tevinter when Dorian paints such a detailed picture of his home in DAI.
Elves have been turned into humans basically, Dalish no longer exist or feel like they have culture. No longer are they suspicious of outsiders. Hey, join the veil-jumpers and get your grubby shem fingers all over ancient artifacts! Essentially Jesus Christ has come back to earth and none of them seem that bothered about it. It should be chaos among the Dalish as they're so hardcore in their beliefs, established by lavellan and Solas' encounters with them in DAI.
The factions just feel like filler that all have the same feel and milquetoast goody-two shoes goal.
Everyone's accents are all over the place. I heard maybe 1 guy sound Tevene in Tevinter, everyone else was American/Dwarven-esque or Fereldan. It's like Andromeda all over again. They just don't care about the details.
No true arguments or bashing of heads, no characters have a strong opinion one way of politics/beliefs that could be seen as morally wrong. No one feels real.
Not even to mention (SPOILERS!)
Solas for some reason 'abhors' blood magic, when in DAI he was willing to teach you if he knew it.
They butchered Solas' character. They're acting as though he's always been cold and evil, out for revenge, and even in his memories during his rebellious days he sacrificed tons of spirits to get what he wanted, which couldn't be further from his character. They also forgot about the implied elven uprising that was growing at the end of Trespasser. Not once does the game mention an agent, or does he have any followers.
There's an ending that says every big choice in past games (Loghain's betrayal, corypheus going into the golden city) was orchestrated by a secret no-name organization that is basically the illuminati, destroying all agency of past characters.
I haven't finished the game, but I hear the titans are never truly touched on other than Lace's powers.
The crows who torture and kill innocents are seen as this group that helps keep the streets safe...?
Why was solas so against the grey wardens killing archdemons if nothing bad happens when you kill them and they're just creatures assigned to each of the elven pantheon? In DAI he acted as though killing Archdemons was a dangerous thing and would worsen the world.
What ever happened to the soul of the old god that Mythal took from Morrigan's child, then Solas took from Mythal? Is that ever touched on?
What about the well of sorrows!?
I should've steeled myself against this game being bad. I knew it was coming. But man, I love the other three dragon age games so it's still horrible to see it happen. I think solas' character assassination was one of the worst things this game did as he's one of the most interestingly written villains IMO (In inquisition).
#fucking hell#cursed mythal bathwater you were a better macguffin than this#veilguard negative#veilguard spoilers#bioware negative#datv spoilers#datv critical#bioware critical
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I can't be the only one who thinks it's so lame that spite ultimately had 0 effect on lucanis whereas the writers made anders suffer for just wanting to live.
#demon possession is easy now guys#lol.#dont get me wrong i think spite is interesting and definitely had potential but it was not executed well at all.#its definitely a nicer outcome for a demon possession to go... right? but it should have taken longer. they should have fought more.#why are we acting like being first talon makes up for his suffering. why are we acting like demon possession suddenly has no negatives#this game doesn't take anything seriously or treat certain topics with care. why is lucanis' trauma glossed over.#genuinely where the fuck am i#datv spoilers#bioware critical#six speaks#my longest sigh ever as i add lucanis to the mistreated characters list
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"We wanted to make the game accessible to new players."
It's not though. Not entirely. The plot is a direct follow-up to Trespasser. And romantic or not, the relationship between Solas and the Inquisitor will apparently play a pivotal role. By definition, you're already including content that could make new players feel like they're missing parts of the story (which they are).
Also, you could easily have a default worldstate with next to no references to the older games while still giving returning players the opportunity to input a few additional choices that could crop up if relevant in codex entries or background dialogue. I forgot which game it was, but I remember playing a game once that asked you at the start whether or not you wanted to see past events be referenced during the story. It really could have been that simple.
But by choosing to remove past choices from the game entirely, not only are you not really making the game more accessible to new players, but you might end up alienating half your existing player base.
#cameos and easter eggs were like 75% of what made dai palatable for me#so datv better be one hell of a banger if you want this sacrifice to be worth it#dragon age#dragon age: the veilguard#datv spoilers#datv critical#bioware critical#negativity
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Sorry for a little petty and not a very positive post but it gets on my nerves a little when I see people being like "My RPG choice/romance is in the Bioware CANON WORLDSTATE we won!" like I dunno what to tell you man, congrats your singleplayer game choices were approved by the corporate or whatever but it's a little weird you want to use it to make your, again, singleplayer RPG game choices feel more valid then other ones.
And while in plot choices it's bad because it feels unecessary discourse about which choices are the 'correct ones', it really rubs me the wrong way when it is about romance options. Because first- there obviously shouldn't be a right and wrong romance choice. There shouldn't be secret winning romance. And second- if it is a thing that there is a romance option that gets loads of attention from creators because they chose it as more canon then others... yall realise why this is actually a bad thing right? Especially when usually it's a straight locked romance? And how it's especially bad when there is no alternative with comparable plot relevance? Like I dunno if that's winning guys when all but one choice in the game with multiplechoices don't get any followup in the narrative.
#fandom critical#Like I hope and pray that it's not true that dav has followup only for solasmancers#But if that's true then that's really shitty of them ngl#It's a small thing that by no means ruins the game#But It's still a bit disheartening to see bioware play favourite's so clearly#Sorry for being negative#bioware critical#dragon age critical#dragon age
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Massive Veilguard spoilers ahead, but this post I made in June now just... baffles me.
It's a reference to the start of the game where Varric points out correctly that people are dying, and Solas says, "That's what they do."
And I assumed, along with, oh, around 5k people on tumblr i guess, that this was Solas's doublespeak. He is tearing down the Veil because people are dying--he lost them their immortality thousands of years ago and he is trying to restore it. People dying right now is an ongoing crisis that he is trying to solve, but ultimately unimportant to the end result of people being immortal again, when they will stop dying.
Except... we get to the end of the game, and that isn't his motivation anymore. Doesn't even mention it. Doesn't mention any of the benefits of getting rid of the Veil. Just says the world is wrong and it's not how it was when Mythal was alive.
So this brilliant doublespeak at the beginning of the game laying out his motivation that we know from Trespasser is... not that. It's nothing. Were the writers misleading us about what this game was going to be? Did they forget they retconned the shit out of Solas and forgot to make this line make sense? Is Solas just supposed to be a callous murderous asshole now?
????????
Varric: People are dying!!
Solas, who invented people being able to die and is currently trying to uninvent that: Yeah, man. Glad we can agree on this.
#veilguard critical#veilguard negative#bioware critical#bioware negative#datv critical#datv negative#datv#datv spoiler#datv spoilers#veilguard spoilers
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Me, months ago: oooo I hope we see isabela as one of the lords of fortune contacts in veilguard!
The sinister monkey's paw: [curls another finger so that it is flipping me off]
#so whats up with that outfit huh#dav#da#dav spoilers#veilguard spoilers#please bioware... you could have given her a pirate blouse and some pants#and grey hairs.... 🥺#dont you love me? dont you want me to be happy?#i know you dont otherwise youd have turned the orientalism knob down to zero and the grey hair one up to max#anyways#dav critical#for people who dont want to see this bc it is negative and not because its spoilers ajfkfl#im still playing it obviously but. i dont like what they did to my girl 😔
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read that charter was originally suppose to originally have the roles morrigan and dorian had in act 1 and uh, can you like. bring that back lmfao.
it makes far more sense (and less worldstate breaking) for charter to have that apparent blackmail on the first warden over dorian, her involvement in the eu material, personally following up on the chase for solas as a representative for the inquisition by meeting with rook, having that dread wolf memory, introducing the inq and rook because she's their new spymaster...why change this???
#could of still kept dorian purely for shadow dragon stuff#and kept morrigan for mythal stuff#this is the architect in inq but worse#veilguard spoilers#da4 spoilers#veilguard critical#datv critical#bioware critical#dragon age critical#veilguard negative#dragon age negative
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I openly accept any corrections, especially from actual Lucanis fans or demisexuals. If you disagree with anything I say this point onwards, please tell me!
The way Lucanis went from "bisexual disaster " to "panromantic demisexual" after the game came out feels weird (Both are direct quotes about Lucanis from Mary Kirby). Before I get into this I'd like to clarify, neither is a problem, Lucanis being demisexual in a vacuum is not what I take issue with.
But it feels like another excuse. Being demisexual means something it's not just another word for inexperienced or hesitant. If Lucanis is demisexual why does he fall for Neve or Rook nearly just as fast as any other companion does and why does he never acknowledge that?
There are many hints that he's never dated before (not sure if it's ever outrught stated), and again, he is shown to be hesitant... but nothing uniquely in the direction of demisexuality.
This game clearly isn't afraid of using real terms (it has an entire codex going over different non-binary labels), so why is this where they draw the line? Why does Lucanis never acknowledge the fact that he requires a deep connection before he feels certain things?
I've seen people call Krem from DA:I bad trans representation because he's never called transgender, which I respectfully disagree with. Still, Krem is explicitly trans and then Lucanis's demisexual coding is just... pulling away before you can kiss? It doesn't help that the scene happens after something that would definitely explain why Lucanis would need to clear his head.
That's also paired with the fact we do get told constantly that he's traumatised and he mentions having little faith in people prior to his romance (at least with Neve). This isn't to say he can't be demisexual, not at all, but there's always an explanation for his behaviour that people would think of before demisexuality and there's no effort put in to otherwise lead us to it.
For a game that is on the nose about everything, I find it hard to give them the benefit of the doubt that this was the one thing they handled with subtlety.
Best case scenario, Mark Kirby was just trying to... I don't know, set up expectations to defy them? Worst case scenario, this is just another case of someone from Bioware lying to us about this damn game.
#lucanis dellamorte#bioware critical#veilguard critical#rant post#this probably won't be my last negative post about veilguard#i spent nearly 100 dollars on this game#i want my money back
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i think what’s frustrating is that you’re kinda required to have a strong opinion about solas to potentially get the most out of your choices for dav. having one of only three worldstate options be how you want to handle him is so strange for something that, to me, just felt like a pretty random inconsequential dialogue choice during trespasser. it felt like an immediate reaction to the situation, not an action plan
because honestly my inquisitor wouldn’t really care. he’s done saving the world and has just had a pretty major traumatic post-saving-the-world adventure while dealing with what is basically a very painful terminal illness… he wants nothing to do with any of it anymore! solas can be someone else’s problem! he would NOT spend the next decade trying to figure out what solas is up to, he would get as far away from all that bullshit as possible and try to live a peaceful life now that he’s suddenly no longer dying.
like idk i’ll probably choose that he wants to stop solas. but it doesn’t feel like so significant a choice to make it one of the only lasting impacts of the previous games. he already hasn’t seen solas in a few years by trespasser and wasn’t that close with him before and would like to take a nap
#personal#got to rant about my frustrations with a bunch of the story choices to some non-da irl pals today#and honestly. very cathartic to get a reaction to explaining the direction they’ve taken with the elven gods and especially the vallaslin#(the vallaslin are the tattoos in case said pals read this. hi!! thanks for letting me rant. thanks for being suitably horrified lmao)#i want to enjoy this game and maybe the story itself with be good with what they’ve had to work with#but the premise is so fundamentally terrible that even a good story can’t actually bring it back#i try not to think too much about it but. just thinking about what they’ve done to the elves. to the entirety of dalish culture…….#like what’s the point#dragon age critical#bioware critical#solas critical#i don’t really want to be in those tags but i know some of you don’t want the negativity#da#dav#dav spoilers
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Also, can we talk about magic? i suppose they wanted to make the game more luring to new players, but magic used to be rare, closed under the lock and feared. Mages were feared and cosidered dangerous. Tevinter was an execption, not a general rule. How come people forgot only ten years ealier there was a regular war between mages and chantry, the very reason Inquisition was formed? Why is there magic, anciet elven magic behin every corner? It feels like reboot.
"It feels like reboot"
Because it is a reboot 💀 Or at least, it's the first step towards one.
Explaining how magic is seen in Thedas, all the different opinions and fears and hopes people have about it, would have been impossible in a single game clearly aimed at luring new players in. They put all the major pieces of explanation in the codex (one part of it is filled and complete since from the start of the game, because it's basically a catalogue detailing everything about Thedas), and let you play as a mage to your heart's content, with no strings, no responsibilities attached.
They tried to preserve some logic in Minrathous - there's mention of how Tevinter's families try to breed the perfect mages to rise in power and influence, so that's good. But you also see a "Noble" mingling with a "Civilian" among the fishermen, and telling her she shouldn't waste time and money on making things better for the poor people. What the hell is she doing there, then? Why isn't she in Minrathous proper, drinking wine and looking down on the poor districts?
Just around every corner, a few feet away from the closest tavern, Venatori are constantly putting up blood magic barriers. The same in the Necropolis, with the Venatori making camp just one door behind the main hub where the Mourn Watch is stationed. Everyone performs rituals, the Circles are barely mentioned, a Forbidden One is hiding behind a door in the Necropolis' main hall and no one ever noticed it before, not even Emmrich.
Statues of Fen'Harel and the Evanuris, elven relics and elven contraptions are hidden everywhere - everywhere. To show how vast and influential the elven empire was? That was probably the devs' intent. Does it always make sense? No. Is it for gameplay purposes, to fill the map with puzzles and stuff to find like in the 2000s? Obviously.
In Inquisition, there was an entire area of the Hinterlands ravaged by the Templars and rebel mages. The refugees were scared of walking the roads to find food because there was wild magic flying around. Rabid templars crazy on lyrium roamed the woods, and the Chantry was powerless.
Elven ruins were scattered around with sense, with a purpose, barely visible among the vegetation, forgotten and avoided, or almost forced to fuse with Chantry's buildings (just look at the Emerald Graves). There was a logic behind the NPCs' and props' locations in the world.
Here, there is simply no logic or consequence to anything ever. The Black Divine is never addressed, as far as I remember. Dalish clans have lost any distinction - the only elven faction you meet is that of the Veil Jumpers, which is a weird cocktail of elves who all know how bad the Evanuris are and random humans and Qunari. Yes, there are humans being allowed to guard ancient elven artifacts in a Dragon Age game. No, they are not called shem. Yes, they all get along swimmingly.
The Crows are not slavers and dangerous figures anymore - they're actually the heroes of Treviso! They treat their fledgling Crows with care and respect, no torture involved. Where did you hear such a preposterous idea? Zevran? Who's Zevran?
Taash says the Qun isn't a prison. How is that possible? They sent assassins after Bull when he defected. They hunt Vashoth and Tal-Vashoth if they dare leave, and if a sten loses his sword, he cannot return home, because his brethren would kill him, as "to a Qunari warrior, the sword is the soul."
So yeah, this was definitely supposed to be a reboot for Dragon Age, just like Andromeda was supposed to be one for Mass Effect. That's why everything falls flat.

#da:tv spoilers#dragon age spoilers#da:tv critical#sorry for being negative but heh#i had hopes for this game#despite the original developers leaving the team during the years#and the terrible marketing campaign#i really trusted bioware into giving us one last love letter#instead they were (probably) forced to go where the most money is#also to justify all the resources and time wasted#it's absolutely fine if you love the game!! good for you!!#enjoy it and have fun it's what games are for!#but please don't be blind to its faults#because it's clearly not a love letter to the fans as they claimed#and we have a saying here#“if you keep eating shit the waiter will keep bringing it to you”#so please don't treat bioware as the perfect company just because they added a photo mode or the hair looks fantastic#the game has glaring issues and not addressing them will only make bioware/ea keep making this kind of content#where everything is super safe and bleached to appeal to the biggest playerbase possible
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veilguard is 50% off 5 months after release 🙃🙃🙃 bioware stop spitting on my face challenge
#i have NEVER ever ever ever ever been angrier about a purchase before. i feel like such a clown#i rushed and FOR WHAT?? disappointment???#i could have just waited and nothing of value would have been lost 😭😭 the hype wasnt worth it the game wasnt worth it.#venting is not enough i need bioware to lose 60 euros somehow. i dont even want them back i just dont want THEM to have them#bioware critical#negativity#literally never again buying on release unless its larian no one else deserves my faith
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