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alright I wanted to get a lot of hours in to make sure I have an opinion that's not just my initial dislike.
main conclusion: this is a YA game. whether that's a blessing or a crime is up to you.
good things, spoiler free:
it's a casual game so it's very easy to start playing whenever, stop, then return to the game. the difficulty settings let you customize and make it even more casual, and the story will be served to you in neat easily digestible bits that do not necessitate you know anything about the franchise to enjoy it. it's fun.
the combat is really fun, smooth, and offers a lot of possibilities of matching and mixing, even if at the end of the day a lot of the skills are basically the same thing, just recoloured. it's very satisfying to play around with, and you can refund skill points at any point and try something entirely different. killing bosses feels nice.
there's plenty of voice acting that's very well done and expressive
the level design is very intuitive while still making exploration interesting and actually fun, and the decision not to make it open world was GOLDEN!
the puzzles, while somewhat rudimentary, are really fun to get into and feel satisfying to solve. you won't spend too long solving them and you will not become frustrated unnecessarily. where previous da games would be a really annoying game of connections, veilguard is a nice wordle session where you already got one or two letters settled.
the level art is beautiful and makes you want to actually look around and take the sights in. lighting design is awesome, bloom notwithstanding.
there are a lot of codex entries that are interesting to a long-time fan of the franchise, and actually satisfy some of the hunger for lore and good writing
there are multiple characters, both companion and side ones, that are interesting and have a lot of potential.
the narrative exposition of your rook's background is nicely woven in, and offers a lot of replayability potential to explore different backgrounds.
the fact that you get to explore many iconic places from the franchise is nicely done, both in terms of game mechanics and the underlying narrative reason. it's fun to finally see more of them and learn more about them.
bad things - under a cut both due to some spoilers and simply due to negativity that's about to ensue:
this is a really casual game that's even more basic in matters of storytelling and relying on YA fantasy tropes than inquisition was. it is basically like playing a dreamworks animation in form of a game. the only important thing is the power of friendship.
none of the decisions matter in any significant way - they do affect the game but it's still all about being friends and brave, and not much more matters.
the stakes are THE BIGGEST EVER! that means they don't matter at all. very marvel style where they had no other ideas but to one up the previous games in a sort of playground level of increasing stakes. oh, you are the strongest? well I am the strongest to INFINITY! oh then I am actually infinity + 1!!!
the choices presented are offensively shallow and both the narrative and the characters suffer greatly because of that. it's much, much worse than inquisition was in that regard: gone are the times of difficult decisions, risk, or thinking about politics. the only important thing is the power of friendship.
the main argument regarding the bad, YA writing is that "rook has to be a good guy and be buddies with everyone to defeat the big bad guys!!!" and I really hate it. you cannot be a cunt, you cannot be mean, you cannot be aggressive, you cannot make any choices at all that would affect the story in a significant way. you can only be a bit sarcastic - and it's done in a much more millennial "merp merp, adulting is hard XD" way. much worse than purple hawke. even inquisition let you do interesting things in terms of morality, politics, other characters...
adding to the above, you are everyone's best friend and everyone loves you and trusts you implicitly. characters who are total strangers will after one mission chime in with their mushy awe and remind you, every step of the way, that you are the bestest and bravest and most specialest. feels undeserved and shallow, and again the game treats you like a child.
the dialogue in the main quests is very basic and aimed at the most casual player. it's all skippable at no risk. outside of cutscenes, using the characters, the game treats you like a child that needs to be reminded of how its most basic mechanics work all the time, dora the explorer style. uh oh, can you see that door? it looks like it's blocked! oh no! we have to find something to unlock it with! do you remember what we did earlier today? let's try it again! can you repeat after me?
only side quests offer anything interesting in terms of writing and dialogue - and even that is scarce.
the music is so uninteresting and generic it only brings to mind a bad marvel movie where you try to superficially introduce some pomp to an otherwise underwhelming stand-off. it's criminal, honestly, and has zero character. I got literally excited when I heard one of the NPCs in the market play a tune based on one of the inquisition tavern songs because that was the only memorable piece of music in hours.
the romance is very rudimentary and the lack of any jealousy mechanics feels very YA again. flirting is underwhelming and even though there are plenty of "personal" missions with your companions, the writing and pacing doesn't let you become too attached to them.
the RP part of RPG has to be mostly done in your head. the characters have a lot of potential and most of it is wasted. if you like a given character, just go find a fanfic about them - don't count on the game giving you that.
cameos from characters from previous games are so cheap and shallow. the inquisitor is straight up from a disney movie. morrigan is sweet and nice and likes you so much. dorian is forced into a cutscene randomly as a very cheap attempt to pull in fans of the franchise. isabela looks like a knock-off doll you can buy at the cheap market and is also, ya know, fucking white suddenly.
the qunari are shit, both aesthetically and narratively.
any social and political issues from the previous games are entirely gone, whether it's the matters of the qun, slavery, elves, chantry, or mages vs templars conflicts. none of it matters because the stakes are INFINITY + 1 !!!!!!1
please i am dying to hear your opinion on veilguard
oh I have plenty. let me finish tonight's session of playing and I will return to this to ramble very, very gladly
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