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#bg3 valvaris
virtualfotodivision · 7 months
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Minthara x Valvaris | 02.11.2024 | Baldur's Gate III
Astarion Corset Clothes by KinntheGreen. Cambion and Gith Armor by Cerberry. Extra Dyes for the Fashionable Folk of Faerun by AstralSprout. Dyes for the dark and wary by ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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ilikedetectives · 10 months
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Valvaris
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daandova · 4 months
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BG3 VERSE - COMPANION INFORMATION
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𝐨𝐯𝐞𝐫𝐯𝐢𝐞𝐰: bg3 happens after the timeline of skyrim and val has taken a couple of years off to rest before building a new museum in baldurs gate, a new plane. she's traveled to faerun occasionally before when with her father haldir. she's a glasya tiefling, trained in hand crossbows, still titled dovahkiin (though this won't immediately be known to the party) and perhaps in talks with one particular lord of knowledge and memory. she can be found in the grove upon entering, with a crossbow pointed at aradin's head before tav or origin character's step in, looking for information on the artifact and the nightsong (and eventually the crown).
more information below
𝐛𝐮𝐢𝐥𝐝: valvari is a gloomstalker ranger/assassin rogue multi-class, with feats in sharpshooter and crossbows, and in most situations she will initiate fights first though will do so under direction of origin characters and tavs. she wears light - medium armor and will use shortwords/daggers when someone gets in close. she doesn't know a lot of magic, but knows a couple small spells (like thunderwave or burning hands) for defensive moments.
𝐛𝐚𝐭𝐭𝐥𝐞 𝐬𝐭𝐲𝐥𝐞: val is extremely mobile during fights, especially when fighting larger beasts/monsters. she will run, jump, climb, and use every advantage the battlefield may have. while she prefers ranged attacks, if she runs out of bolts or needs to get in close, val will close distance and use blades or her fists and while not very skilled in it she can create distance if she's cornered by using magic.
𝐛𝐨𝐬𝐬 𝐛𝐚𝐭𝐭𝐥𝐞 𝐬𝐭𝐲𝐥𝐞: i'll go more in depth further down, but val will only use dragonborn powers at the end of act ii, when fighting myrkul. this will be when she admits to being the chosen hero of tamriel's god akatosh and will use dragon shouts to aid in battle. these shouts can range from normal fire breathing, to teleporting around the space, to providing her dragon like armor. she can also call upon hermaeus mora for aid, this appearing as a mix between hunger of hadar and evard's black tentacles, where herma mora can appear and help hold down myrkul. she can only call him once per long rest, similar to 'channeling divinity'.
i'll also make a small note here that i haven't yet fought ansur or the red dragon at the end, but having val will allow for her to use bend will, which can keep them 'prone' for a few turns. she will also attempt to speak to them in dovahzul but that can be something plotted out.
𝐫𝐞𝐜𝐫𝐮𝐢𝐭𝐦𝐞𝐧𝐭: as mentioned above, the party will come across valvari upon walking into the grove, with her having aimed a crossbow at aradin's head, ready to shoot. tav/origin characters can de-escalate the situation in whatever manner they choose, val will not kill aradin. she can be found again hanging around dammon, who will be adjusting her crossbows and talking shop with her about tinkering the weapons. for all intents and purposes, val is just a normal tiefling, though heavily scarred and with blackened veins in her right arm. she comes off a bit aloof, but will explain she adventures around looking for artifacts and relics for a new museum she's opening up in baldur's gate. she'll offer to join the party under the pretense that relics she finds along the way are sent to baldur's gate for replication.
if not recruited in the grove, she can be found again in the underdark, at the last light inn (having helped the tieflings) and then in rivington with them in act iii. if not recruited at any of those times she will not share who she once was, but will be seen fighting alongside the githyanki and riding one of the dragons. she will approach the group about the artifact and the crown at the end, again reinstating they should be replicated before destroyed to preserve history.
𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐨𝐧 𝐪𝐮𝐞𝐬𝐭: in the beginning of having valvari in your party, she tends to keep to herself either tinkering with her crossbows or writing notes in a small journal. conversations with her will lead to her admitting she writes down important locations the group comes across as they travel so that she can send guild members back to investigate for any relics she may have passed. otherwise she'll divulge vague information about her fathers always having run museums, them being elves, her being adopted, and how she has grown up helping them as the years passed.
when asked about her adventures, she'll happily regale stories about fighting monsters such as spectators, minotaurs, werewolves, harpies and such. she may slip up on the word 'harpies' and mention 'hargarvens' instead. a successful passive insight check will allow someone to push on that and she'll wave it off as another word for the beasts. initiatally if asked about her scars, she'll become cheeky and motion to ones that clearly were from battle, not the ones actually asked about that are runic in nature. she can't be pressed to talk more about those, her attitude towards someone will lower if so and she'll mention something along the lines of no one being able to have personal information. while walking around, her banter typically consists of dropping nuggets of information either about structures/curios or creatures they happen upon, she'll usually bond pretty tightly with wyll, lae'zel and karlach.
a successful passive insight check will have someone notice a change in valvari's demeanor upon first meeting the githyanki and the red dragon. it's subtle, but she'll keep near constant eye contact with the dragon, but otherwise the interaction proceeds as normal. she will not talk about it and instead wave it off as anxiety about the creature with some fascination in seeing one in person.
during act ii, val becomes a bit caught up in the kids and what's happening with them. having been orphaned and adopted, there's a bond on her side and during the battle at the last light inn, she's immediately moving over to them in an attempt to protect them. throughout she's a bit dour, although this shifts once the group delves down into the sharran temple to fascination. she'll pick up any scroll or book she can get her hands on, and encourages clearing the curse so that she can send her guild in here. she'll mention knowing a similar deity who worked in shadows by the name of nocturnal, someone who thieves often pray to and are gifted luck if the deity is feeling generous.
she'll be in constant talks with lae'zel and shadowheart about her taking the relic once this adventure is at a close, and tav/origin characters can decide whether or not she's allowed. her attitude towards the player will lower if denied. when the group learns of who the nightsong is, val drops any inclination of taking on the "relic". she has no preference on what choice shadowheart makes. it isn't until the fight with myrkul that val unleashes two important nuggets of who she is. as the team learns the way the avatar fights, val will call upon hermaeus mora, a deity from a different plane, to help. her arm that has black veins will send out shadows and ink from which the prince will appear and help keep the avatar of the god of death still so the party can better fight him. she will also start using dragon shouts. both instances cause her a lot of pain and anguish, she will likely knock out at the end of the fight and need to be transported back to camp.
when recovered, she'll admit to the party she grew up in tamriel, a different plane with different gods. while not in a traditional 'warlock pact', she's still aiding herma mora in gaining knowledge about faerun due to her tie to him as dragonborn. she'll explain the events of skyrim, admitting that she's a once hero who saved the plane from being overrun by dragons, by consuming their souls and learning their language (the shouts she used in battle). it isn't a power she wants to use often, as it takes a heavy toll on her.
act iii has val taking a heavy back seat in many situations, though she'll offer her two cents when asked. there can be an argument between her and gale about the crown that can be diffused similarly to shadowheart's and lae'zel's, again with her wanting to have the crown sent to the museum for replication. should she be denied after being denied many times, val will leave the party, and with her, her powers/status for the final battle.
if allowed, she'll finally admit to how her scars came to be, explaining that the reason she's so adamant about people learning the atrocities these kinds of things can bring about, is because she touched something similar that caused her father, haldir, to die. in grief, she carved ruins and protective spells across her body in hopes no one she's close to would ever suffer for her mistakes again.
val will be an asset when it comes to battling ansur or the red dragon later on, as she'll use her dragonborn powers again to keep them prone. she will also speak to them with dovahzul, though that can take plotting if we want it to work or not.
i will fill more information in here if it becomes relevant as i play through act iii.
post-game will see valvari running the museum in baldur's gate rather successfully. her father, auryen, will finally travel from tamriel and make a minor comment that his daughter seems to constantly be swept up in rather world-ending business. should someone have a successful perception check, they'll notice some small tieflings in the shadows of the halls running about. valvari will admit she offered mol and the kids a place to have as a base camp, that she doesn't care about what they do, only that they have somewhere safe to return to.
and that maybe they would like a job once they get older in retrieving artifacts.
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rahgrondov · 3 months
Text
BG3 VERSE - COMPANION INFORMATION
Tumblr media
𝐨𝐯𝐞𝐫𝐯𝐢𝐞𝐰: bg3 happens after the timeline of skyrim and val has taken a couple of years off to rest before building a new museum in baldurs gate, a new plane. she's traveled to faerun occasionally before when with her father haldir. she's a glasya tiefling, trained in hand crossbows, still titled dovahkiin (though this won't immediately be known to the party) and perhaps in talks with one particular lord of knowledge and memory. she can be found in the grove upon entering, with a crossbow pointed at aradin's head before tav or origin character's step in, looking for information on the artifact and the nightsong (and eventually the crown).
more information below
𝐛𝐮𝐢𝐥𝐝: valvari is a gloomstalker ranger/assassin rogue multi-class, with feats in sharpshooter and crossbows, and in most situations she will initiate fights first though will do so under direction of origin characters and tavs. she wears light - medium armor and will use shortwords/daggers when someone gets in close. she doesn't know a lot of magic, but knows a couple small spells (like thunderwave or burning hands) for defensive moments.
𝐛𝐚𝐭𝐭𝐥𝐞 𝐬𝐭𝐲𝐥𝐞: val is extremely mobile during fights, especially when fighting larger beasts/monsters. she will run, jump, climb, and use every advantage the battlefield may have. while she prefers ranged attacks, if she runs out of bolts or needs to get in close, val will close distance and use blades or her fists and while not very skilled in it she can create distance if she's cornered by using magic.
𝐛𝐨𝐬𝐬 𝐛𝐚𝐭𝐭𝐥𝐞 𝐬𝐭𝐲𝐥𝐞: i'll go more in depth further down, but val will only use dragonborn powers at the end of act ii, when fighting myrkul. this will be when she admits to being the chosen hero of tamriel's god akatosh and will use dragon shouts to aid in battle. these shouts can range from normal fire breathing, to teleporting around the space, to providing her dragon like armor. she can also call upon hermaeus mora for aid, this appearing as a mix between hunger of hadar and evard's black tentacles, where herma mora can appear and help hold down myrkul. she can only call him once per long rest, similar to 'channeling divinity'.
i'll also make a small note here that i haven't yet fought ansur or the red dragon at the end, but having val will allow for her to use bend will, which can keep them 'prone' for a few turns. she will also attempt to speak to them in dovahzul but that can be something plotted out.
𝐫𝐞𝐜𝐫𝐮𝐢𝐭𝐦𝐞𝐧𝐭: as mentioned above, the party will come across valvari upon walking into the grove, with her having aimed a crossbow at aradin's head, ready to shoot. tav/origin characters can de-escalate the situation in whatever manner they choose, val will not kill aradin. she can be found again hanging around dammon, who will be adjusting her crossbows and talking shop with her about tinkering the weapons. for all intents and purposes, val is just a normal tiefling, though heavily scarred and with blackened veins in her right arm. she comes off a bit aloof, but will explain she adventures around looking for artifacts and relics for a new museum she's opening up in baldur's gate. she'll offer to join the party under the pretense that relics she finds along the way are sent to baldur's gate for replication.
if not recruited in the grove, she can be found again in the underdark, at the last light inn (having helped the tieflings) and then in rivington with them in act iii. if not recruited at any of those times she will not share who she once was, but will be seen fighting alongside the githyanki and riding one of the dragons. she will approach the group about the artifact and the crown at the end, again reinstating they should be replicated before destroyed to preserve history.
𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐨𝐧 𝐪𝐮𝐞𝐬𝐭: in the beginning of having valvari in your party, she tends to keep to herself either tinkering with her crossbows or writing notes in a small journal. conversations with her will lead to her admitting she writes down important locations the group comes across as they travel so that she can send guild members back to investigate for any relics she may have passed. otherwise she'll divulge vague information about her fathers always having run museums, them being elves, her being adopted, and how she has grown up helping them as the years passed.
when asked about her adventures, she'll happily regale stories about fighting monsters such as spectators, minotaurs, werewolves, harpies and such. she may slip up on the word 'harpies' and mention 'hargarvens' instead. a successful passive insight check will allow someone to push on that and she'll wave it off as another word for the beasts. initiatally if asked about her scars, she'll become cheeky and motion to ones that clearly were from battle, not the ones actually asked about that are runic in nature. she can't be pressed to talk more about those, her attitude towards someone will lower if so and she'll mention something along the lines of no one being able to have personal information. while walking around, her banter typically consists of dropping nuggets of information either about structures/curios or creatures they happen upon, she'll usually bond pretty tightly with wyll, lae'zel and karlach.
a successful passive insight check will have someone notice a change in valvari's demeanor upon first meeting the githyanki and the red dragon. it's subtle, but she'll keep near constant eye contact with the dragon, but otherwise the interaction proceeds as normal. she will not talk about it and instead wave it off as anxiety about the creature with some fascination in seeing one in person.
during act ii, val becomes a bit caught up in the kids and what's happening with them. having been orphaned and adopted, there's a bond on her side and during the battle at the last light inn, she's immediately moving over to them in an attempt to protect them. throughout she's a bit dour, although this shifts once the group delves down into the sharran temple to fascination. she'll pick up any scroll or book she can get her hands on, and encourages clearing the curse so that she can send her guild in here. she'll mention knowing a similar deity who worked in shadows by the name of nocturnal, someone who thieves often pray to and are gifted luck if the deity is feeling generous.
she'll be in constant talks with lae'zel and shadowheart about her taking the relic once this adventure is at a close, and tav/origin characters can decide whether or not she's allowed. her attitude towards the player will lower if denied. when the group learns of who the nightsong is, val drops any inclination of taking on the "relic". she has no preference on what choice shadowheart makes. it isn't until the fight with myrkul that val unleashes two important nuggets of who she is. as the team learns the way the avatar fights, val will call upon hermaeus mora, a deity from a different plane, to help. her arm that has black veins will send out shadows and ink from which the prince will appear and help keep the avatar of the god of death still so the party can better fight him. she will also start using dragon shouts. both instances cause her a lot of pain and anguish, she will likely knock out at the end of the fight and need to be transported back to camp.
when recovered, she'll admit to the party she grew up in tamriel, a different plane with different gods. while not in a traditional 'warlock pact', she's still aiding herma mora in gaining knowledge about faerun due to her tie to him as dragonborn. she'll explain the events of skyrim, admitting that she's a once hero who saved the plane from being overrun by dragons, by consuming their souls and learning their language (the shouts she used in battle). it isn't a power she wants to use often, as it takes a heavy toll on her.
act iii has val taking a heavy back seat in many situations, though she'll offer her two cents when asked. there can be an argument between her and gale about the crown that can be diffused similarly to shadowheart's and lae'zel's, again with her wanting to have the crown sent to the museum for replication. should she be denied after being denied many times, val will leave the party, and with her, her powers/status for the final battle.
if allowed, she'll finally admit to how her scars came to be, explaining that the reason she's so adamant about people learning the atrocities these kinds of things can bring about, is because she touched something similar that caused her father, haldir, to die. in grief, she carved ruins and protective spells across her body in hopes no one she's close to would ever suffer for her mistakes again.
val will be an asset when it comes to battling ansur or the red dragon later on, as she'll use her dragonborn powers again to keep them prone. she will also speak to them with dovahzul, though that can take plotting if we want it to work or not.
i will fill more information in here if it becomes relevant as i play through act iii.
post-game will see valvari running the museum in baldur's gate rather successfully. her father, auryen, will finally travel from tamriel and make a minor comment that his daughter seems to constantly be swept up in rather world-ending business. should someone have a successful perception check, they'll notice some small tieflings in the shadows of the halls running about. valvari will admit she offered mol and the kids a place to have as a base camp, that she doesn't care about what they do, only that they have somewhere safe to return to.
and that maybe they would like a job once they get older in retrieving artifacts.
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virtualfotodivision · 4 months
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Farrah Calamus’ Dream Visitor (Valvaris) | 05.10.2024 | Baldur's Gate III
Valvaris belongs to @ilikedetectives. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 3 months
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Farrah Calamus’ Dream Visitor | 05.14.2024 | Baldur's Gate III
Valvaris belongs to @ilikedetectives. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 10 months
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The ladies | 11.28.2023 | Baldur's Gate III
Dye mod by ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 9 months
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Valvaris (Tav) | 12.11.2023 | Baldur's Gate III
Outfit mod by AnteMaxx. Dye mod by ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 10 months
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Valvaris (Tav) | 11.28.2023 | Baldur's Gate III
Outfit mod by AnteMaxx. Dye and ab mods by @ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 11 months
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Valvaris (Tav) | 11.05.2023 | Baldur's Gate III
Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 6 months
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Minthara x Valvaris (Tav) | 02.16.2024 | Baldur's Gate III
Tav belongs to @ilikedetectives Astarion Corset Clothes by KinntheGreen. Basket Full of Equipment. SFW version by AnteMaxx. Extra Dyes for the Fashionable Folk of Faerun by AstralSprout. Dyes for the dark and wary by ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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virtualfotodivision · 7 months
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Minthara, Ferrah (Tav), Valvaris (Tav), Shadowheart (on the ground) | 02.11.2024 | Baldur's Gate III
Astarion Corset Clothes by KinntheGreen. Citizen Outfits as Camp Clothes & Cambion and Gith Armor by Cerberry. Professor’s Suit by wrenanigans. Extra Dyes for the Fashionable Folk of Faerun by AstralSprout. Dyes for the dark and wary by ilikedetectives and I. Camera by Frans Bouma. Captured using ReShade.
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