#beyblade burst evolution spoilers
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beyblade burst evolution started in 2017 and starts with valt aoi traveling to spain after being scouted by like the most famous beyclub probably in the world, bc sol. first though he cant find his fuckin way there so he gets lost and meets this weird ginger kid named kit lopez who leads him on more of a wild goose chase and then eventually they meet silas karlisle, the local child bullier. valt tries to battle him and fails miserable, getting the disk of his bey cracked and basically shattered against a wall which isnt good for batttling yknow. so then either kit brings him to this guy or this guy find them anyways "this guy" is named raul and hes a weird old guy and also really good with beyblades and he lives in a van. which so happens to have beymaking tech so valt both repairs and evolves his bey
and then they get to bc sol where its discovered that kit lives there, is a blader, and was sent out to retrieve valt and kinda failed but not really anyways its actually the next day as creating the evolved bey took overnight so instead of valt just being let into the club he has to join the. thing. where oither bladers who want to join have to battle to get in cause yknow they only want the strongest bladers. anyways who do we see but honcho! who also wants to try out and join. anyways they both get to the finals where they dont? battle each other but the ace of the team and the strongest blader in the world, free de la hoya, who is a big asshole ngl. and of course he wins but the two of them get in anyways cause they show potential or something. so they live there in spain now and then theres a new rival team who wants to have a battle with bc sol and free is part of the 3 blader team, but the shock is that valt and rantaro were not only chosen but requested by the leader of the other team to be in it. well the day arrives and the leader of the team is rich boy asshole from the previous season, wakiya murasaki (who i did not mention as i only gave a vague explanation of the first season and as such left out many characters. anyways he was on valts beyclub and then. now isnt. duh) and also on the team is local child bullier himself who only came there to battle free and nobody else. and soem beytrainer named ataru who i dont think ever shows up again or battle. anyways they almost lose but they win some battles. free wins one just so they dont lose immediately. and then they end up winning and silas says "fuck this im out" and quits wakiyas team.
then theres like the european cup where theyre doing well for a bit. but uh oh look out. theres a bad adult whos scouting free for his team in america. guess who also went to america. shu kurenai. yeah its the guy in charge of the team shu went to and he sucks. eventually he succeeds in getting free to leave and that sets off a very big domino effect. also other semi-minor bladers from bc sol leave cause valt and rantaro came and screwed things up apparently. anyways free leaving fucks shit up for bc sol and then they. dont do as well in the european cup? i forget if they end up winning or not ANYWAYS more kids come. silas joins. this kid called cuza from the germany team also joins he has a bird named carl btw and hes an acrobat.
anyways i forgot what happens at the end of the european cup because other things happen! shu's disappeared. wakiya lets rantaro and valt know and those three plus. i wanna say daigo (another character from valts beyclub back in japan) and cuza came with. cuza was. not supposed to be there WAIT CUZA. maybe he doesnt join during hte european cup i forgot. anyways they fly in rich boys airplane down to mexico cause theres supposedly a super secret evil beyclub down there and maybe thats where shu went. anyways thats where cuza is for entertainer reasons and he decides to tag along. anyways said secret beyclub is in the middle of the forest/jungle/im not sure what it was but there were a lot of trees and it was warm. and eventually they find it but. theres this weird kid with a mask who calls himself red eye and he has shus bey so theyre like "wtf give that back?? thats our friend's???" and he goes "fuck you your friend is gone (or dead if you watched the sub) and he wasnt worthy so this shit is mine now" so valt battles him, loses, red eye leaves n goes back into the giant aztec thing that also houses the secret beyclub, the guy in charge leaves the door open or something and they go inside. cue "long elevator" from undertale
and when they get out of the elevator. itsnot a good place like there are rows and rows of workout machines and kids on all of them and theyre visiblky overworked. one of the kids like falls and valt goes to help him and like. thats taboo and shit. remember that kid for the future he shows up again. his name is boa. anyways the guy in charge he says "welcome you want to battle red eye again you gotta earn it. battle these 5-ish other masked guys good luck." and theres all weird gimmicks kinda? like the first one, yellow eye? in likke a miniture fuckin. jungle. rantaro battles him and loses OH also they all have "shadow" versions of their beys. figured that was important. so yeah rantaro loses and almost falls in a pit. which is what happens when bladers lose there is they just gt booted. but they caught him and he. got to stay and keep going. didnt battle again tho. then there was. the room with the spikes which is the guy cuza battles, cuza wins. weird shadow room with the "clairvoyant" guy with a crystal ball. daigo battles him and wins. then the. ice room which is the one that valt battles and wins. then theres like. im assuming its like th thing from starwars where its a long platform over a large pit with a bey arena thing in the middle. which sucks cause wakiya has to battle that guy. forgot to mention wakiya has acrophobia lmao its a recurring plot point.
anyways so red eye is there too and so red eye, the other masked guy, and wakiya all battle. the masked guy and wakiya both lose. and get dumped out. and then all the other guys that won their battles also get to face red eye (aka not rantaro) and they all lose so everyone gets dumped out. wakiyas there and yeah theyre in the middle of the forest jungle thing. they all collectively assume "yeah shu definitely came here but he probably lost too so he's probably off somewhere getting stronger." we will find out later. they all leave and then more things happen. which i will talk about in another post as ive very clearly infodumped a lot more than i did in the last post. so you'll all get the second half of evolution later. bladers and beyfans please feel free to give clarity on anything i mightve missed, like when cuza joins or whatever happens during the european thing. you might have to like reblog i dont know if i'd see anything otherwise cause. huge post from tumblr user dailyquests anyways.later
Subject your Followers to your favorite Stupid Bullshit.
#beyblade burst#infodumping#beyblade burst spoilers#beyblade burst evolution#beyblade burst god#beyblade burst evolution spoilers#beyblade burst god spoilers
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fandom list & series completion—will add to as memory serves
Arcane (1.5 eps)
HTTYD franchise 2010-2018
Black Doves
House MD (1 season)
Voltron: Legendary Defender
Tales of Arcadia franchise
Star Wars franchise movies
Star Wars Rebels
Star Wars: The Clone Wars (5 seasons)
The Dragon Prince (5.5 seasons)
Avatar the Last Airbender
The Legend of Korra
Yuri on Ice!!!
Boku no Hero Academia (5 eps)1
Young Justice (3 seasons)
Carmen Sandiego (2019)
Kipo: and The Age of Wonderbeasts
She-ra and The Princesses of Power
The Last Kids on Earth (2 seasons)
Blue Lock (1 season)
Avengers franchise
Pantheon (1 season)
Colin from Accounts
Jury Duty
Ninjago (10 seasons)
Wild Kratts (3.5 seasons)
Free! (1.5 seasons)
Bluey (1 season)
A Good Girls Guide to Murder
His Dark Materials2
Beyblade Burst
Beyblade Burst Evolution
Green—please interact (bold is media or their respective fandom that is (very) important to me) & content with only watching some of it
Yellow—in progress with watching (no spoilers PLEASE)
Red: did not finish
Footnotes
1. in the fandom but don’t watch
2. we separate our personal experience with our daemon and Pullman’s exploration and definition of daemonism. what we experience is best line up with the information presented about daemonism linked in our pinned post
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so. no one was gonna tell me abt episode 36 of evolution huh.
#WHY DOES IT GO SO FUCKING HARD???!!!!!!#beyblade burst evolution#no spoilers for the rest please!!!!!
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Burst’s lack of central theme
Disclaimer: It is possible that everything I say is wrong and I simply misunderstood something important, because I find it hard to believe a series has no central theme, especially in this franchise. Also, obvious spoilers
So I have realized that I cannot point out a single, specific central theme for Burst like I can for the other Beyblade series. The original series? Friendship formed through friendly competition. Metal saga? Man’s desire for self improvement. Burst? A mix of a bunch of themes with none of them standing out above the rest, and as a consequence they all end up being too vague to make Burst stand out thematically as a series
With any piece of fiction, the easiest way to find a central theme is through the protagonist and antagonist. Discounting stories with a villain protagonist and those with no real defined antagonist, there is usually a character trait that makes the hero heroic and the villain villainous, with these traits often mirroring each other. The original series does this perfectly. Our heroes battle for the love of the sport, and respect their opponents as equals. The villains battle for ulterior motives (world domination or making Zeo a human), while seeing their opponents as problems to be taken care of. MFB’s central theme is how every person strives to become better, often taking the form of becoming more powerful. It then shows how some ways to gain power are good (training, power of friendship), and how others are bad (arrangement, dark power). Admittedly Nemesis doesn’t strive for self improvement (at least not after it became Diablo Nemesis), but he mainly serves as an obstacle that shows the flaws in Ryuga’s method of self improvement (Gingka succeeds where Ryuga fails because Gingka’s methods were right)
Even Beywheelz has a central theme: losing. When our heroes lose, their friends help them get back up. When one of the villains loses, they get punished for it. Beyraiderz, for all its flaws, introduces a theme towards the end (freedom vs order), even if the theme isn’t well developed. Beywarriors Cyborg’s theme is nationalism and how it sucks (granted, Bran isn’t nationalistic, but exploits August’s extreme nationalism to manipulate him)
Burst’s main theme varies by season, with no real central idea that consistently connects said themes. Season 1′s conflict around Valt, Lui, and Shu is about friendship. Specifically, treating rivals not as enemies, but friends (best seen with Valt’s reaction after beating Ken vs Lui’s after beating Shu in the flashback). Evolution is about not endangering yourself in an attempt to improve. This theme was present with Shu in season 1, but Evolution truly explores it. However, these two themes are that, two themes. They aren’t variations of the same theme, but rather two separate themes with nothing to connect them. Turbo’s theme actually connects season 1′s and Evolution’s somewhat. Aiger, using dark resonance, ends up embodying the worst parts of both season 1 Lui and season 2 Shu. He seeks power above all else, and considers those he defeats to be beneath him. Then we get Rise
Rise’s theme is the power of friendship (and rainbows, quite literally, at the end). Why is Gwyn the main antagonist? Because he doesn’t believe friendship can make bladers stronger. Why is Dante the protagonist? Because he believes that friendship is the best way to make a blader stronger. It works as a different angle from which to explore the themes of season 1, but it doesn’t thematically connect to Evolution, and only partially connects to Turbo (the part that relates to season 1)
Then Surge comes in. The main theme is presented through 3 things: Flare, Limit Break, and the Legends. Flare is really just a reskinned resonance, and the Legends are there to be fought by Lain and the Hizashi brothers. Lain battles the Legends because he is compelled to, thus giving him an evil flare. The brothers battle the Legends out of admiration (the desire to stand alongside their idols), giving them a good flare. This is similar to Rise, and explores the same theme from a different angle. Limit Break is where things get weird. It’s the idea of pushing yourself beyond what you thought you could achieve. We see this in mfb, where it’s presented as a positive (Klaus being the best example, and Ryuga’s flaw was that he relied exclusively on this instead of combining it with the power of friendship). But in Burst, this has been presented as a negative before (Shu in the first 2 seasons). Pushing yourself too hard can endanger your health, and you shouldn’t do it (Free was extremely lucky to not end up more injured in Evolution). I’m fine with mfb and Burst having contradictory takes on this idea, but Burst should not have contradictory takes within itself
QuadDrive’s main theme is about actions vs presentation. Bel presents himself as a villain, but his actions, especially after accidentally breaking his opponent’s bey (Ranzo’s), show him to be a batter person than Rashad, who presents himself as a hero. Just compare Bel helping Ranzo build a new bey to Rashad not caring after he breaks Bel’s and Valt’s beys. This is an entirely new theme completely unrelated to any of the themes from previous seasons. I know QD ignored everything after Evolution but still. Maybe there’s just something I’m not seeing?
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The World Ends with You
Jupiter - DS - 2008
[screenshots from Nintendo Life, jack-reviews.com, and LPArchive; please excuse the low res, I couldn’t find better ones]
TWEWY is an RPG with modern (circa 2008) style and character designs by Tetsuya Nomura, the director of Kingdom Hearts. I meant to write about it the day its sequel NEO: TWEWY came out but missed that by a few days. anyway, I think it's reasonable to call this game the epitome of the Nintendo DS. it has every feature to be expected of any game on the wildly unique handheld: a touch-based minigame with wireless multiplayer and little bearing on the main game, a sleep mode puzzle, touch controls, forced use of both screens, and gameplay and plot designed to be enjoyed in short bursts. it's loaded with cool ideas, some of which are more than questionable, even barring the crazy DS features, hence the remakes. (savvy readers will notice I left out the iOS and Switch platforms and, while there are remakes of the game for both platforms that have extra content and a more elegant combat system, they don't hit quite like the DS original.)
I don't fancy myself an RPG fan for the most part. the usual high fantasy themes and turn based combat are boring to me. usually, if an RPG has either one I'm not interested, and this has neither of those. I decided to try TWEWY while collecting DS games, and the plot and combat had grabbed me within two hours. I haven't mentioned the awesome music and visuals, both wonderfully stylish and unique in the same way Persona's UI is stylish and unique, only this game uses the style on its game world and characters instead of menus.
the premise is the antisocial protagonist, Neku, wakes up in a killing game wherein each day has a mission that he and his partner either complete or face erasure. after a week of these missions he'll be free. I can’t tell you the massive general plot spoiler that makes the whole thing so compelling as it goes on, so this section of the post is sadly pretty short. there is an anime that goes over the main events, but it's only four hours long compared to the game's 20, character development is sometimes lacking in detail or totally inaccurate, and it generally doesn't include the hardships you would go through as a player e.g. having to try a boss five times.
almost everything about TWEWY's gameplay is intriguing, so I'll try to be concise. combat is a strange beast that comes from developer Jupiter's need to use both screens to the fullest. by the way, don't let this wall of text scare you away from the game; it introduces these mechanics much slower and it's easier to understand and use. the bottom screen is gesture-based ARPG combat where, for example, short swipes over an enemy makes Neku use a sword attack or touching somewhere on the screen makes him fire a bullet. the exact gestures and attacks are determined by what pins he's wearing. the top screen asks you to use the d-pad to attack with Neku’s partner and navigate along a tree of cards where getting the right card grants a star; enough of those allows you to use a powerful and health-restoring fusion attack. there's this green light puck that passes between characters when the one holding it does a finisher and multiplies the finisher's damage with each successful pass up to five times, but disappears if held by one character for too long. fortunately the game has an auto mode for the top screen that's roughly equivalent to mashing left or right on the d-pad so you don't have to try to split your brain between both, but you get a little more experience if that's turned off. I love the bottom screen and the idea of the top screen but could never really get my head around doing both at once. maybe the intent was to focus on the character that has the puck and leave the other standing still or spamming defense? (in NEO: TWEWY, the light puck mechanic was changed to beat drop combos, where using a different character to attack shortly after a finisher gives you some charge for a super. no attention splitting, just fun ARPG combat with an interesting combo system that can inform what pins you use.)
turning up the game's difficulty makes enemies stronger and mostly drops different pins. there aren't random encounters: you have to scan for enemies and mostly get to choose which encounters to take. you can choose to fight multiple in a row without getting health back between them and multiply your drop rate multiplier, with enemies getting stronger the more encounters you take. you get your health back when you return to the overworld, which cuts out a lot of the obligatory spending for healing items and the trouble of running out for the player. there are still some pins that can heal you during a battle, though.
leveling up, instead of arbitrarily increasing every stat, only increases your HP, but you can turn your level down to lower your HP and multiply the drop rate of pins by one for each level. other stats can be increased with clothes or food, with different foods permanently increasing different stats and have different calories. each character can only eat so much in a single real time day, which is wack but still interesting. the food system in NEO is similar except without the per-day limit, and I think it's a great idea that gives the player agency in terms of what stats they want to increase and whether they want larger or smaller boosts.
pins can evolve when leveled up enough, but may only evolve if you give them the right kind of pin points, which is like experience for pins. there's PP from battles, from the game's proto-StreetPass mingle mode (that you could only get randomly roughly every hour, from other folks in TWEWY's mingle mode, or from other DSes running any wireless software; thankfully this is removed from the remakes but it's a neat idea), and from turning off the game for up to seven real time days. if a pin reaches max level with the wrong kind of PP, you have to go get another one to evolve it, but I don't think there are any super rare pins that evolve. the game doesn't show what kind of PP you need to evolve a pin, so while it's a cool idea, there's a fair chance that you'll miss lots of evolutions and not even notice.
there are lots of rare pins that can be worn as a set to do something ridiculously powerful, but you have to go out of your way to get them, like the Darklit Planets. it's a set of seven pins that are useful alone, but if worn all together they become three times more powerful. they all drop rarely from bosses on the highest difficulty. I love wacky, mystical, obscenely powerful postgame stuff like this but can't be bothered to actually go and get it. some games give you their best weapons last, which is always a shame because there's nothing to use it on, but in TWEWY, there's a boss rush that saves your best time and lots of bosses to re-fight for their rare pins, so you'll have a reason to fight bosses until you've got every one of those rare pins.
speaking of postgame, TWEWY's is rather extensive, with a bonus day focused on the Tin Pin Slammer minigame and goofy non-canon alternate personalities plus four sort of tedious missions for every ingame day that unlock secret reports for much more lore about the Reapers' Game. (one of the missions for every day is "find and destroy the pig Noise," which mostly have puzzle-ish fights; one is killed by closing the DS and opening it again, which is the sleep mode puzzle I mentioned.) if you get them all, it unlocks a special scene in the ending, but again, I can't be bothered to do that kind of postgame. not all of it, anyway, the bonus day's missions are too tedious for me.
in Tin Pin Slammer, the minigame with almost no bearing on the main game, you use your pins to play kinda-sorta Beyblade. every pin has different stats, many of which are hidden, and different amounts of the different weapons to stun your opponents' pins with. it's a rather extensive side mode and a totally unnecessary inclusion, but really fun anyway, and can be played wirelessly with others. there are some other mechanics that are also interesting but not quite worth adding any more words to this ridiculously long post, including a brand trends system and an interesting way to limit running from fights.
even with all of these words and some pictures, I seriously can't offer a glimpse of the vibes, the combat, the music, the story, the characters, the entire energy of The World Ends with You in a blog post, and in my opinion, it's not the same without the crispy DS sprites or peculiar dual screen combat. if you like the DS, 2000s energy, or action RPGs, this is an essential addition to your library if you don't want to track down a DS copy or you prefer more elegant combat, try one of the remakes instead. you're this far into the blog post, so I'm sure you won't be disappointed. (NEO: TWEWY is very good too and has a free demo on PS4 and Switch; while not the same, it's still worth trying. it carries a modernized audiovisual energy of its predecessor, more elegant combat improvements to other TWEWY systems.)
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Beyblade Burst Evolution: episode 34 - another good ep, pretty much a "twin fight" with Free and Silas if you know what I mean, based on a flashback I guess they did battle like what was mentioned in episode 10 (Free To Launch), found Joshua and Free fighting pretty interesting, and did I mention there were quite a few good Silas moments? (I think you were right about him being a big mush XD)
[Gonna answer these two asks separately]
Ohh man, ep. 34. The Episode Of Pain. This [and the next ep] was when Josh pissed Free off so fucking much. The Big Josh Fuckup. Mild spoiler alert, but Free stayed mad at Josh for the rest of the fucking season after this hjklgfdf. Joshua and Free are…certainly interesting. And highly entertaining. I love them and I wish the writing team had actually ended up doing more with Josh later; he just gets kind of…ignored, after awhile :/
Sisco made up for the heartbreak entirely though! He’s so great. Sisco actually continues to be Super Fucking Frustrated with Free, even after this ep, and Free continues to tease him – the next time they fight in ep. 44 is so fucking funny, Sisco is sO MAD and Free just thinks it’s cute. I love it when they interact. Sisco is indeed a big mush and Free knows it. [I won’t spoil too much if you’re only watching the dub, but ep. 44 was just. So Good. So Incredibly Good.]
#Joshua's character arc is one of the many things in God that had a...less-than-satisfying ''conclusion'' :/#By that I mean it lacked a proper conclusion entirely. Josh deserved More. He was a really great character.#He had a major issue that needed to be resolved#CK replies#TakTheInventor#Next ep.; 35; is one of the best eps in the whole damn season imo. I love Sisco so much I'm so proud of my boy
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/spoilers for beyburst god/evolution)
beyblade burst be liek: ok let’s send an 11 year old to mexico and make him become evil to then tell everyone he died by taking another identity and make him destroy beys all over the world, to then let his bey take over him <3
As an avid MFB fan and a Inazuma 11 fan I'm just gonna drop this right here for both fandoms.
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volume warning
#beyblade burst evolution spoilers#beyblade burst evolution#beyblade burst#lui shirosagi#sorry for the reupload. it was the wrong version of the video#mod shu
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