#between dex feeding directly into AC and con feeding directly into HP. so.
Explore tagged Tumblr posts
orcelito · 2 years ago
Text
Hilarious thing. I'm so far gone on my fictional crush on Dohalim that I'm even talking about it with everyone at work. Them grateful I'm talking about smth other than Akechi, but turns out I am JUST as insufferable about it lmfao
#speculation nation#i started thinking about what dohalim would be like as a dnd character today#i think a divine soul sorcerer would fit his vibes best. gotta give him a staff for it too.#he's a healer but it's an inherent quality to him. not magic that he learned.#and ultimately he is VERY high charisma. and also int and maybe wisdom#but also not so much wisdom bc that deals more in practical knowledge and that is Not him#high charisma bc even tho he's kinda a dunce when it comes to ppl's feelings. he is soooo good at talking to people#ppl becoming putty to his words. this was even addressed in the game. he is just so good at making people like him#beloved among both dahnans and renans in menancia and lenegis alike.#good int bc hes a history nerd lol. Ya Kno.#strength dex and con are a bit more eh. if this is actual dnd he would Not be able to be good at everything.#leaning more towards strength what with the staff and all. but smth could be said for dex and con too#if i was actually playing him id go dex and con. con especially. bc those keep u alive more than strength#between dex feeding directly into AC and con feeding directly into HP. so.#really he is just good at Everything. there's a reason he was picked as a lord & thats bc hes so fucking Capable#his flaws lie more in his emotional instability and his inability to do Normal People Shit#so in terms of dnd he would be a bit too OP lol. but this is an over the top anime battle video game so it's ok#balance? whats balance? we r fighting giant monsters day and night. we need all the OP builds we can get.#legit tho i love his character so much that ive thought about synthesizing it into dnd just bc like#i want to play with this so bad!!!!! i am not immune to beautiful man that is so fucking weird too!!!!!!#hmmm.... dohalim...❤
0 notes
paperanddice · 1 year ago
Text
Tumblr media Tumblr media
After a few double updates, I need a bit of a break. This Pathfinder 1e monster hasn't appeared in 2e or 13th Age, so it will be the only conversion this week, getting to appear in both games.
The dread charybdis is an immensely dangerous sea monster, massive and heavily armored. Tales have spread of it breaking ships in half to feed on the helpless crew within, or causing great whirlpools that drag smaller boats down to their doom. Its claws punch through armor with ease, its gigantic maw swallows people whole, and it shrugs off ballista fire with ease. Some even call it a vengeful avatar of a god. All that can be assured is that it is massive and voracious, devouring entire crews when it attacks a ship, and disappearing into the depths between meals.
Inspired by the Pathfinder 1e Bestiary 2. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
Charybdis Creature 13 Rare CN Gargantuan Aberration Aquatic Perception +23; darkvision, wavesense (imprecise) 60 feet Skills Athletics +27, Survival +23 Str +8, Dex -1, Con +7, Int -3, Wis +4, Cha -2 AC 34; Fort +26, Ref +18, Will +23 HP 235; Immunities acid; Resistances cold 15 Speed 20 feet, swim 50 feet Melee jaws +25, Damage 3d10+16 piercing plus Grab Melee claw +25 (agile), Damage 3d6+14 slashing plus Rending Claws Fast Swallow [reaction] Trigger The charybdis Grabs a creature. Effect The charybdis uses Swallow Whole Rending Claws The charybdis' claw Strikes ignore up to 10 points of Hardness. Swallow Whole [one action] Huge, 3d6+9 bludgeoning and 3d6 acid, Rupture 23 Trample [three actions] Huge or smaller, claw, DC 32. Vortex [two actions] (water); Requirement The chayrbdis is immersed in water. Effect The charybdis creates a great vortex in the water surrounding it. Each creature within 60 feet of the charybdis takes 6d10 bludgeoning damage and must attempt a DC 32 Fortitude save. The charybdis can't use Vortex again for 1d4 rounds. Critical Success The target is unaffected. Success The target takes half damage and is pulled 5 feet directly toward the charybdis. Failure The target takes full damage and is pulled up to 20 feet directly toward to the charybdis. Critical Failure The target takes double damage and is pulled up to 40 feet directly toward the charybdis. If the creature ends this movement within 5 feet of the charybdis, the charybdis can make a Strike against the creature as a free action using its jaws.
13th Age
Charybdis  Huge 8th level blocker [aberration]  Initiative: +10 Big Gaping Mouth +13 vs. AC - 80 damage. Natural Even Hit: The target is swallowed whole if it’s smaller than the charybdis (see below). Miss: 40 damage. Rending Claws +13 vs. AC (2 attacks) - 40 damage. Natural Even Hit: The target takes a cumulative -1 penalty to AC until the end of the battle (max -3). Miss: 20 damage. C: Vortex +13 vs. PD (1d4+1 nearby enemies in the water with the charybdis) - 35 damage and the target pops free from all enemies except the charybdis. Natural 14+: The target also moves next to the charybdis, which engages it. Natural 18+: The target is swallowed whole if it’s smaller than the charybdis (see below). Limited Use: 1/battle, when the escalation die is 2+, and the charybdis is in a body of water. Swallow Whole: While a creature is swallowed whole, it takes 4d10 acid damage at the start of its turn and is stuck, hampered, and unable to attack or effect anything outside of the charybdis’ stomach (and vice-versa). It can attack the charybdis, but only with small weapons (max damage die d6). Any time a creature swallowed by the charybdis deals 40 or more damage to it in a single turn, the charybdis must make an easy save (6+); on a failure, it regurgitates all swallowed creatures. The save becomes normal if the charybdis takes 60 or more damage in a single turn, or hard if it takes 80 or more damage. Swimmer. Resist Acid 14+. AC 25 PD 22 MD 16 HP 474
9 notes · View notes