#best new designer
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catmask · 4 months ago
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okay i think i am learning.... something
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chloesimaginationthings · 6 months ago
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FNAF Gregory is NEVER getting unbanned at this rate
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vita-divata · 5 months ago
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I desperately need a comic or a novel about Noatak after he ran away from home :’( wanna know more about his early life
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myrathefarmer · 9 months ago
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Do you guys like my season 10 Cleo design? 😊
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fullcolorfright · 1 year ago
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MAD TUNESMITH BITES BULLET
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aloneinthedark-eagle · 2 months ago
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Pain Changes People. If You Don't Want To Change A Person, Don't Hurt Him...🎶🎵🎶🌺🤗😊
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starflungwaddledee · 11 months ago
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alas, it seems the christmas mystery shall remain unsolved 🎁 happy holidays!
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poorly-drawn-mdzs · 6 months ago
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Shout out to all artists who had to work without any strong direction or instruction.
I wish you a merry “the client likes it anyways”
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crabsnpersimmons · 9 months ago
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"Hair dyes or perms or just a quick snip, you can always count on your ol' pal Clip!"
it's about time i officially shared my design for Clip from my hairdresser au! here's the silly boi himself!
a.k.a. the most complicated character i've ever designed...
close ups and additional comments under the cut!
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that's my boi, despite his crazy design, i love him. his silly top knot hat, the horn-like points around his faceplate, his speckled colours, his four arms, and his funky pants. he's just soooooo fun.
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Clip likes to play games and knit! he even made the patchwork pants he wears (he made Sun and Moon a pair too, but they're too precious for them to wear... also a little gaudy to wear in public—doesn't stop Clip tho!). He actually makes everything the boys wear, since there's not a lot of things in their size/shape.
instead of resting at night, he can be found in their living room, playing Kirby 64 for the nth time and/or knitting something. he's just too restless to stay still, he's always gotta be doing something and if it isn't gaming, knitting, or hairdressing, then he's up to No GoodTM.
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Clip... likes popping balloons. he says "Goodnight!" with each popped balloon and once he's done, he tosses up the scraps like confetti all while giggling joyfully.
needless to say, he is not fun at parties. Sun and Moon don't let him near balloons for this reason.
and yes, he has sewing needles on hand at all times. for fashion emergencies... and for unsuspecting balloons.
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Clip's not allowed to have a phone (just imagine all the in-app purchases Sun and Moon would have to deal with), but he likes to keep up with his customers and their games, even if he doesn't get their fixation over bluenets he'll never openly admit it but he prefers curly-haired blond hunks that look sweet in soft pastels but could also squash him like the spider he is
also, he's great at microbraiding! though i imagine if Sun and Moon are free, they'd come help to shorten the wait but also to compete and see who braids the most (Clip always wins of course—make anything into a game, and he's winning)
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aaaaand there's this! i wanted to make sure Clip would be able to freely rotate his waist so his arms could have their full range of motion, and this was the solution i came up with: a crop top on top and a wrap around his waist. and Clip here is being a sneaky little scamp about it.
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microwavingfranky · 7 months ago
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Big bro 😭 finally got through all of Marineford… these guys make me soft
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0m3n-0f-d3ath · 3 months ago
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Terry and Korvo
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maiaczy · 11 months ago
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I've been kinda slow with the requests lately coz uni work is kicking my ass rn, but since it's jojolands day I felt morally obligated to do this one
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@cailaope
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blueskittlesart · 3 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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palecryptid · 3 months ago
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been watching borderlands video essays again and i kinda miss him
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chalkrub · 6 months ago
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my part of a design trade! a beaft of some sort. a thing.
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astragatwo · 8 months ago
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I liked her a lot, actually
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