#bell's hells meta
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theablokhus · 28 days ago
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Am I ridiculously far behind on CR? Yes. That will not stop me from drawing them.
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blorbologist · 6 months ago
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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the-kaedageist · 7 months ago
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It’s so funny that Essek was taken aback by Fearne summoning Teven, but if you’d asked me before this episode (or at least before Fearne met him), “which party would be more likely to randomly summon the champion of a betrayer god out of thin air without warning?” I would have immediately answered “The Mighty Nein”. 
I love the implications of this. I love the idea that the Nein’s antics might STILL throw Essek years later, but isn’t that also why he loves them so much? Didn’t they win him over by relentless friendship mixed with absolute batshit amounts of chaos? 
On the other hand, I can also imagine a world where yes, Essek totally would have expected this from the Nein - but he never expected any other adventuring party to be as ridiculous as his friends. 
This poor drow will never escape the confines of being trapped within the indignity of a game of dnd, and I love that for him.
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deramin2 · 8 months ago
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Orym's argument against Ludinus Da'leth and the Ruby Vanguard is essentially "The purpose of a system is what it does."
This is a systems theory coined by Stafford Beer around 2001. He posited there is "no point in claiming that the purpose of a system is to do what it constantly fails to do." It does not matter what someone tells you a system does if it does not reliably do that. The things it does consistently do are the actual purpose of the system.
Ludinus (and Liliana) claim the purpose of the Ruby Vanguard's violence is to free Exandria of oppression from the gods. Orym's point is that they have not consistently protected anyone from oppression. They consistently murder innocent people, indoctrinate vulnerable people into doing terrible violence (including children), support a ruling class that dominates the population through mind control and eugenics, and seek to release a predator so terrifying that the warring alien gods and native primordials worked together to seal it away as a threat to both of them.
So the logical conclusion is that the purpose of Ludinus' system is not to free anyone from tyranny, it's to install himself as the tyrant. And it does not matter what Ludinus says it's for or even what he believes it's for. The purpose of a system is what it does. And Orym has been personally and repeatedly victimized by what it does. Why wouldn't he keep reminding them of that?
Add onto that, the Ruby Vanguard is a death cult. They lure people in with believable lies. They use propaganda to control how people view them and to convince people to support them. Liliana has been groomed into a true believer who genuinely thinks what she has been told is true and that Ludinus' system does what he says it will. She has been convincing other people of this for years. Not because she's an inherently bad person but because everyone generally tries to convince others that what we believe is true. It is actually dangerous to let a cultist try to talk you into the cult's perspective. That's why Orym shuts it down.
Orym was already on edge but it's fully in a breakdown after FCG's sacrifice. One more iteration of Ludinus' system consistently murdering the people he loves. But he still told Imogen he wants her to have a good relationship with her mom again. He wants Liliana to make it through the other side of this. But that has to involve consistently stating the reality of what's happening against what she believes.
Ludinus believes in the rapture of the revolution. Burn everything to the ground on a fundamental level and a new perfect society will grow, with him to guide it. The reality is that kind of power vacuum consistently leads to horrific violence and conditions often get much, much worse. Especially for vulnerable people, who often do not survive. A lot about the gods' relationships to mortals probably needs to change, but this an incredibly dangerous gamble to fix it.
The purpose of a system is what it does. Any suggestion otherwise is cold comfort to Orym's family in the ground.
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thisisnotthenerd · 9 days ago
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putting the tl;dr at the top as a poll and the commentary under the cut because it’s quite rambly and it’s also late and i’m tired.
*whether dorian is one of these is up for debate
there’s some discussion of bell’s hells not having the “it” factor for a lot of people. even though it’s my first campaign and the only one i’ve mostly watched live, i kind of have to agree.
there’s a distinctive lack of investment in backstory for the group in terms of what they’ve spent time on in campaign. i think fearne is the only one who’s been done justice, even though we’ve seen other exploration, because they’ve been to her home multiple times, and while her backstory isn’t central to the main plot, it is close. it’s enough distance for her to be able to develop as a character but also for us to see where she came from.
imogen’s is tied directly to the main moon plot, so she’s had screen time aplenty, but less time to develop quietly, as laura does really well. i might argue for orym, but that’s because his is kept simple but with depth. his backstory comes through in the acting because he’s put up against his family members occasionally, but he’s a little guy at root.
for everyone else it’s been short detours. sometimes not even that. the spotlight oscillates between moon plot and god arguments with indecisive wandering in between.
while not everyone in vox machina inherently had a deep personal connection to the big bads of their campaigns, they didn’t need to. they did it for their friends, because they loved and trusted one another deeply. they made decisions about what they were facing and stuck to it, even when it meant sacrifice. they made multiple levels of friendship around and across the table.
at this point bell’s hells has been told a bunch of different things to do. and honestly i don’t know if they ever decided on one.
that’s not the point of this though.
there’s some archetypes or dnd players out there: roleplayers and power gamers. people who are all in it for the story and people who are all in it for the game. and it reflects in the characters they build.
somehow bell’s hells (collectively) is neither.
they don’t have strong investment in the plot collectively. the character concepts range from simple to deeply complex, and i have to say that i think the simpler has worked better for a plot-heavy campaign, because the characters that started simpler had a chance to develop over the campaign rather than competing for time between the plot and their own stories hanging over their heads.
take dorian. he was a humble bard, a former noble, who’s trying to make his way in the world. he refused great power from an evil source and paid the price in the loss of his brother. he fell in love as the world ended, and is still trying to sing the songs of the people he loves because he wants to bring people joy and bring them together. he’s invested in stopping predathos because of his friends, but also to avenge loss, and to protect the people of his homeland and take up his responsibility as heir to the silken squall.
it took a paragraph. but at the table, even when he was with the crown keepers for a few months, he fits right in. he’s had growth while keeping true to his core.
i’m not going to get into the rest now but there’s a definite element of throwing shit at a wall and seeing what sticks.
anyways, beyond the difficulties of backstory, they’re not super optimized. i’m of the belief that optimization works in tandem with roleplay—the characters are growing and changing over the course of the story, and having the mechanics trace that and make choices impactful is a big part of the appeal of the game.
watching vox machina and the mighty nein fight is a treat because not only are they level 20 and therefore godlike in power, their mechanics support interesting combat where failure hits hard because they’re built to succeed. when someone fails a save or misses it means something. they have options in their wheelhouse but they’ve found their niches and know how to play to their strengths.
bell’s hells is playing high level combat right now, but they have middling stats: lots of dump stats, 10-14s in the middle and some attacks/spell saves that aren’t as high as you’d expect of level 15 characters. they have several characters with perhaps too many options, and have made some weird strategic decisions. they’re indecisive. in combination with fluctuating luck from the dice, there’s times where they can wreck house, but also times of them failing saves, missing on full turns, losing resources, and overall failing more than they succeed.
also bell’s hells don’t make big decisions in combat unless they’re absolutely forced to. in the last arc pre-final battle, the big battles were otohan on ruidus, dominox and ludinus in aeor (+delilah), zathuda and the unseelie in the feywild. with otohan, they were dying all around until fcg’s sacrifice. literally end of the line. then in aeor, they fought to end dominox, got whammied with downfall, and then had the delilah fight, but then her sealing came later. they fought in the arch heart’s temple, but the big revelations came on the heels of that, between the arch heart themself and then zathuda being strung up on the loom.
but of a tangent: i don’t think naddpod and critical role can be fairly compared, because they’re different in tone and telling very different stories. i relistened to naddpod c1 recently along with the last few episodes of c3 as we approach the finale, and while they have gotten more creative on the character building side, the story is still well done and combat is fun to listen to. they have had moments of deep tragedy on naddpod. they’ve had cameos of old characters, and even had one of them as a pc for a full arc mid-campaign 3. they’ve explored the future of the world of bahumia after the events of c1.
and while the story is satisfying and fun, the combat is also satisfying and fun. not just because murph is really good at building combats that are interesting in theater of the mind, but because the characters are built to be good at what they do. and when they go down, when they miss, when they fail, it hits harder. but they bounce back and keep going even when the circumstances suck. and they make narratively important decisions during combat.
with bell’s hells, i have often noted a split between their combat and roleplay. i like matt’s combats. i think they’re fun and make good use of a variety of enemies, terrain, and complicating factors. with vm and mn, it makes for really engaging episodes of combat, where they make use of the environment tactically and get to discover elements of how the field is set up as they go. i’m using the recent examples, which are not entirely inclusive but generally reflective of their combat trends.
vox machina fought their way off an airship, onto a chaotic battlefield, and then stealthed up to the malleus key, where they proceeded to defeat ozo cruth, break the bloody bridge, and get vax out of imprisonment. the mighty nein stealthed around kreviris, met with the volition, zip lined to and blew up the arx creonum, and then snuck through to meet the weave mind in combat. i can recall fun details and clutch moves, big risks including characters dying, and overall, battles that had character interaction.
as i’ve talked about before, bell’s hells gets whomped. they swing for the fences on some things, but when it doesn’t pay off it’s not just a missed opportunity, it’s often an active barrier or a loss of valuable resources that drive them closer to crisis.
imogen’s whirlwind, laudna’s disintegrate, and dorian’s forcecage were all great moves this episode. it also means they’re down some of their highest level spells before they actually face ludinus and/or predathos. granted they have the orb. but whether they can use it will be variable.
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sun-critrole · 5 months ago
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I think Ludinus wants BH to reckon with the faults of the gods. What he doesn't want to comprehend is that it doesn't matter if the gods are bad gods, or good gods, or what the fuck ever.
It matters that BH has already lost casualties that Ludinus dismisses with platitudes.
It matters that BH saw complexity in the gods, and a simple kind of awful from Ludinus.
It matters that, even now, he is manipulating them into falling in line through triggering Delilah's takeover.
Bells Hells will never join Ludinus, because he has proven himself to be the worst option on the table.
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somewhatsentientspellbook · 6 months ago
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crusty elf incorrectly thinks he made a valid point: more at eleven
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shellem15 · 5 months ago
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The thing about Ludinus is that he clearly doesn't have a plan for after. And I don't think it's a case of him not thinking that far ahead, I think this is him, in his arrogance, believing that mortals will just figure it out. The gods are dead, and mortals' great potential is unleashed! They'll survive and thrive, of course they will! Any casualties are necessary sacrifices for the great new order.
And what will Ludinus be doing? Nothing. He'll be dead. I think Ludinus desperately wants to be a martyr, eternally memorialized as Exandria's great savior. He'll die for the cause, but he won't live to see its consequences.
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stickandthorn · 1 year ago
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While Ashton’s mentality comes from a number of places, I feel like there’s a chronic illness/pain angle to it that’s really interesting. When you live with chronic pain, you end up having to put your body in harmful or painful situations to live your life. I and most of the people I know with chronic conditions are always doing a little calculation about what we spend our bodies on. For instance, I have hand and arm issues that make it difficult to write. I know I will be in pain when I take notes in class or write a paper, and I might not be able to use my hands for a little while after, but the level of pain that will cause me is worth it for my degree.
The self destructive/sacrificial mentality Ashton has feels like a very magnified version of that mentality. When you view your health and comfort as a calculation, “is this level of pain or injury worth it for this goal?”, it’s very easy to see how that could spiral into “is my life worth it for this goal?” when you’re in the situation and the mental state that Ashton is. I don’t think it’s the cause of their self destruction, but it feels like it could really play into it. If you already have to view your body as something you have to harm to use, the steps to get to where Ashton is now could definitely become smaller.
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beawake · 1 month ago
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I saw someone say they finally realised why the liked c2 the least, and that made me realise why it stays my favourite.
Other than the fact that I just like all the PC's, I feel like the interpersonal relationships are more different and unique.
The party feels more like a found family, and in part Molly is to thank for that, his dead shocked everyone into closer relationships, but also it feels like all the characters and their backstories mattered more.
VM, other than Percy's story, always went for the overarching bigger events and they were motivated by backstories but they mattered less. Even without the connection of Thordak killing the twins their mom, they'd have gone after them.
And BH has also been guided by bigger things, Eshteross guided them first, and they kept getting pushed into directions then (I'm fuzzy on the details) and while the big story is also important to some of their backstories it still feels like it matters less.
But the M9 were always motivated by their backstories and it feels more like their own motivations made them stumble upon the big things, ending the war that didn't matter all that much to them, and the Somnovum was important, but they got there because of Molly, they ended the cult because of Yasha.
In a way it cements M9 also as really some assholes cause the big good things they did were done because of selfish reasons, but it just feels like the every time they were motivated by backstory beats. Going to the sea, going to Xorhas, going to Eiselcross, etc.
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mayapapaya33 · 3 months ago
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I just watched episode 107 and it is so fucking funny to me that half of these characters are so up their own asses that they somehow missed that the Archeart is trying to prevent Calamity 2: Electric Boogaloo with his plan, not save the Gods from Ludinus. The Gods apparently already have a Plan for dealing with Ludinus. That plan is to break the Divine Gate (I assume) and smite his ass. But the second they do that, it's game over and mortals are FUUUUUUUUUUCKED.
He basically said "Hey, you saw what we did to Aeor, we are about to do that to Ludinus as well, and there's going to be a LOT of collateral damage. Hurry the fuck up and chase us out of here or come up with a different plan already. Do something before Ludinus does, because we will make the decision for you at that point, and you will NOT like it."
The Archeart is actually much humbler than Bells Hells, this is wild. If I'm reading this situation right, he basically scanned them all up and down and figured them all out instantly; all of their resentment and anger and went, ok I know exactly how to act around these people. Then did what needed to be done to save his children from themselves and their own egos and resentment, because he knew they wouldn't listen otherwise. Amazing. I watched a switch flip in his eyes as he talked to Ashton, and it continued with Dorian.
Dorian in particular is so deep in his grief fueled anger and pain that there's no real way to reach him with logic right now, and I think the Archeart can feel it. So he just goes with it, 'whatever gets you moving in the right direction beautiful, I don't have time to deconstruct your vaguely racist (deist? no, deicist? lol) clumping of all the Gods together under the sins of one of us'.
I watched Calamity, I know what the Gods can do, if they feel like it (Vivid flashbacks of Zerxus getting his face ripped off). Dorian is throwing a temper tantrum because his brother is dead and he's sad and angry. He's feeling reckless and powerful because the Gods need his help, this is his opportunity to be cruel and spiteful and regain some control of his life and make the Gods feel small like he feels small! The Archeart knows that, and simply smiles and calls him beautiful.
With Ashton, the hilarious "Does it make you hard?" turns into a seemingly sincere confession of needing their help. It is true that he needs their help. But the help he needs is on their behalf, to save mortals from a second Calamity and free them from the Gods presence in their lives. The presence that, no matter how far removed or diminished in the world, some people will never stop seeing as a tyranny, truthfully or falsely. He's sacrificing his own pride and dignity to ask mortals to help him help themselves and being insulted for his troubles. And people still wonder whether the Prime Deities care about their children!
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the1pandemonium · 1 year ago
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" I realize I'm not as good at lying as I thought. Which is weird because I do it all the time! " x
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the-kaedageist · 7 months ago
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I can't stop thinking about the developing dynamic between Essek and Fearne, especially since Fearne seems to have discovered a particular joy in needling him, possibly because a lot of his sarcasm has been aimed at her.
But then there was that little moment where Fearne said, "I thought you said don't touch anything" and Essek gave her that little smile and replied, "I'm not touching it, am I?", and I thought - oh. He's starting to like these little shits, especially the faun who won't stop giving him trouble. From Fearne's reaction to this - the mocking that turned into a grin, calling him cheeky - you can see her starting to understand Essek's particular brand of humor in return.
It would be so hilarious if Essek comes out of this adventure having been adopted by an entirely new adventuring party who have forced friendship on him. I can think of nothing I'd wish for him more than that.
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deramin2 · 10 months ago
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Laudna going through a spiral about whether Ashton is a bad person because he wanted the power of both shards and did something stupidly dangerous to do it vs. Laudna deliberately feeding Delilah by using Hunger of the Shadow on Bor'Dor and Willmaster Edmuda.
Absolutely love it. Girl please keep projecting your worst fears about yourself and destructive habits on your friends and get scared of them without ever stepping back and assessing your own actions, it is delicious.
Bonus points that Imogen and Laudna are the biggest enablers of each other and not at all inclined to check each other's negative behaviors. Imogen still has a healthy fear about her powers, though, especially right now.
Meanwhile Laudna is still convinced that Orym is fine and the stable one while no one questions how Orym got Hex or that he's willingly using Ludinus' Quintessence Array to drain Edmuda of her life force. A totally normal stable good guy thing to do. Definitely no nosedive here. Although Laudna is irritated at him for pressuring everyone to keep going and not back down, and that he got the Quintessence Array use and not her. (Because again, she is trying to feed her own need for power.)
Somehow Fearne is the only one who's beginning to think they all might be going too far and getting scared, but they're not really listening to her. She saw her potential to become Dark Fearne and actually reevaluated her life. (Even if she's still a chaos being.)
Bell's Hells are great because they're like NPCs who ended up as the B-Team who keeps happening to be in the right place at the right time to be in the middle of all these events leading to this cataclysmic events that are so much bigger than they are. It's FUN that it's happening faster than they can recon with it and they're getting more and more desperate to not go under in a way that is actually making them go under faster.
They're seeing it in each other but not in themselves. That's the tragedy. They're so desperate to win it doesn't matter at what cost anymore. They're all just competing to see who can sacrifice themselves for the cause first while dragging their enemies down with them. They're going to end up being the monsters someone else has to fight, even though they kept trying to do good and fight the darkness.
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theablokhus · 30 days ago
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Reposting my old Critical Role sketch pages part 7! (Final part)
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druidposting · 1 year ago
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"Have you not realized that im a hypocrite?" This. For everyone unironically mad, please realize that this has been the core of ashton's character for eons. The moment he said "i need to be the hero" i knew hed be fucking toast. This is ashton, yall
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