#because that’s my only possible reason since no one ever given many plot critics that I would understand being a turn off
Explore tagged Tumblr posts
Text
I don’t think I’ll ever have the strength to ask why peeps didn’t jive with New but I think maybe the real reason is it’s just one of those cases-that multiple other mecha also experience-where to its core it’s a show that while better written in some aspects then its predecessors it doesn’t have anything noteworthy for people to latch onto-
Which is what I would say if that WASN'T UNTRUE.
New starts out has a simple adaptation of the beginning of the manga with noteworthy changes until you get mid way through and they throw fucking time travel at you, then we get a adaptation of the creepiest part of shin manga and they somehow made it CREEPIER and then the tone of the show changes to be more darker and throws questions at the audience of how good the getter really is, ending with a final battle where ryoma temporarily gets POSSESSED by the getter rays and then ends with him deciding fate for himself…
How the fuck in this sloppy put together tldr of new plot I just made doesn’t have anything noteworthy that jumps out to people??
#meg text#new getter robo#mecha ramble#I promise I try not to be salty about new being underrated but I was comparing this to other cases and… I don’t get it#I don’t like putting down arma or anything else cause they’re all good! Just why is new the one so overlooked when there’s a lot here#I would say maybe the time travel arc throws people off and yes it is the biggest flaw of the show for a few factors#but like- the show has more of a proper flow then arma…#I stg if it’s really cause “aesthetic” cause arma a 90s anime vs new being early 2000s im going to scream#because that’s my only possible reason since no one ever given many plot critics that I would understand being a turn off#but no one also talks in depth about getter plot as is… (unless it’s the manga of course)
2 notes
·
View notes
Text
Fated Rantings: El motherf**kin Melloi
I'm back! I don't even know how many this makes but by hell welcome back to my trip through Fate! I've been looking forward to this one for a while now. Ever since I finished Fate Zero (click here <-) in fact. (-> here's part two)
The "why done it" in this case being due to Waver Velvet and Iskandar. When I sat through Fate Zero I absolutely loved their arc and dynamic as the story progressed. Iskandar is one of the best bros I've seen written within Fate which is a praise I also give to Astolfo from Apocrypha.
Of course, with Astolfo I was also shocked by the sheer dissonance between the meme and the actual character. In Iskandar's case, I was shocked by the sheer misinterpretation of the Banquet of Kings scene.
I'll fight any of you on that scene and his character. It left me questioning the critical thinking skills of many given what I had heard vs what I actually saw.
But that's for another post, I linked the part two of the fate zero post if you're curious about my feelings of that scene.
What's most important for this post is just how much Waver changed after Fate Zero or more specifically the 4th Holy Grail War.
Multiple Histories, One World
Now, as with nearly every post these days, I do feel the need to preface the multiverse nature of Fate and it's Type-Moon cousins. This multiverse has fed a lot of the complicated reputation for these stories and many movies are adapting a specific route or ending from a novel.
Fate Stay Night, Fate Hollow Ataraxia, Tsukihime, so many have multiple routes and endings. FSN in particular has had two anime and three movies depicting each main route.
This is relevant because the El Melloi Case files are based on actual light novels rather than visual novels. The anime is only 13 episodes long and it by no means has the time to truly adapt every novel in that series.
This should also be kept in mind because events and terms are shared among the various stories but that does not mean each story is connected.
For example, in most stories where Waver Velvet exists usually depict him as a participant in the 4th Holy Grail War but this does not mean that every Waver you see lived through Fate Zero.
Fate Zero is a specific retelling of the 4th Grail War but not the universal depiction. A good example of what I mean is with Saber (Artoria) from Fate Stay Night.
In the original visual novel as well as the UBW anime (and others) Saber references the 4th Grail War and Kiritsugu. Even though servants aren't supposed to remember previous summons she does but the war she remembers in those stories is not the same story from Fate Zero.
Fate Zero is just one alternative version of the 4th Grail War. The war itself happens in several alternate worlds but none of them are exactly the same series of events.
In other words, you'll see Waver cameo in many stories but never assume they all had the same history. They probably had similar histories.
With that out of the way let us focus on the version of Waver we did see, the boy from Fate Zero that's grown into a lord of the Clocktower.
What a true life changing experience just meeting someone can be
l've said it before but it's entirely possible to see the anime from the 2010s as their own pocket continuity. I won't claim that as 100% accurate since even 'ol Nasu said Fate Zero is it's own timeline but I do fully believe it can apply here.
El Melloi calls back to Fate Zero often and while the anime leaves out a lot that the novel covers it's still worth seeing. It focuses well on what became of Waver after Fate Zero and how Iskandar changed him.
It's even a plot point that he's obsessed with Iskandar and that war. Waver wishes to see Iskandar again and aims for the 5th Grail War. This obsession is often seen as a dangerous thing as well by those around Waver and for good reason.
Iskandar is a heroic spirit, he is dead and within Type-Moon it is the livings job to move forward not the dead.
What I mean is that Waver is seemingly chasing the dead, running towards an end to prove himself to his king. Waver is not suicidal or the like but he's missed a bit of Iskandar's message.
In Fate Zero Iskandar does his damnedest to get the, then impatient and temperamental, Waver to enjoy the journey. Iskandar loves life and new things and pushes Waver to experience new things.
But as El Melloi Waver has come to a stand still. I saw this as sad but not unbelievable for it is very human to find yourself stuck as an adult.
l see this as Waver "missing the forest for the trees" in a sense because;
A) He knows that servants typically do not recall previous summons. His desire to see if Iskandar remembers or approves of him is moot from the get go. He is effectively chasing shadows. B) Waver's entire personality as the tired teacher El Melloi was shaped by Iskandar. Waver has already changed in a positive way but does not reflect on that. He remembers their time together fondly but doesn't think of his present much.
Waver only regrets or remembers a past, he's not living life to the fullest like Iskandar would push him to do. It is a very believable fault to have and a very real rut that many of you will experience once as you age.
The beauty of Waver's time as El Melloi is seeing him learn to let go and live life with an attitude more akin to what Iskandar spouted.
The man vs the Boy
Even then, even with that focus on Waver's obsession with the past, the story also shows just how much Waver changed after the 4th Grail War. They're not things Waver speaks up about himself but they are things both the viewer and cast take note of.
The first big change is seen in the flashback of how Waver became the lord El Melloi II. It is a few years before the first episode but a year or two after Fate Zero. After borrowing money (beginning his perpetual debt) Waver bought the nearly defunct classroom of his mentor Kayneth, the previous lord el Melloi.
The very man that Waver stole his relic from, the same man that was dealt a death so shameful by Kiritsugu that I found him more disgusting than Saber in that moment.
This not only took mage society by surprise but he shocked everyone still by making the class successful. Waver moans his lack of talent but he's proving Iskandar right by putting his head to use.
Within Fate Zero Iskandar pointed out Waver's problem solving skills and how solving something simpler than others is a talent to be proud of.
It's obvious that others recognize this talent as well since he's often called to solve cases. He uses the money to pay off debts but the very fact that a society as prideful and traitorous as the Clocktower would even call him for help is a feat that I do not think Waver even considers.
The fact that he'd even buy Kayneth's class to keep it alive also shows a sharp change. As a boy he was irresponsible and was partly the cause of Kayneth's death but as a man he accepts that responsibility.
He's not making excuses as he did when you saw him in Fate Zero. I do not feel that my words are doing this trait justice because so many people grow up and never learn to accept the responsibility of their actions.
Let alone go out of their way to amend the issues they cause.
By hell his acceptance of responsibility even takes the characters in story by surprise. The whole reason Waver is 'lord el melloi' is because the family was put on the cusp of ruin by Waver's actions and Kayneth's death.
They chose Reines as the next head out of political logic and necessity. When she kidnaps him (as a small child mind you) she fully expected Waver to throw a fit and go into denial because that's the personality he had prior to the war.
She was joking in earnest (probably plotting something bad too) but no. Waver accept all her demands and only asked they add the "II" to his title.
Both because Waver does not think he's worthy of the el melloi title and because his station is temporary.
It may seem like minor rambling to you but I found this shift rather interesting and praise worthy.
Waver's mage family is new, he essentially had no father, so when I see this change I see a boy that learned a sense of responsibility from Iskandar. Perhaps not a father-figure in the truest sense but he was an example Waver needed.
Iskandar was a king and accepted all that it brought and from his words you see that he did consider his men and their view of him.
Even if by a fraction Waver emulated that and I consider that beautiful in hindsight of Fate Zero to here.
As a teacher
To the shock of the Clocktower (and me tbh) Waver is a damn good teacher. He may lack power and potential as a mage himself but his problem solving mindset and his experiences have made him damn near prodigal as an instructor.
By the end of the anime he had at least 3 students of "pride" rank. I won't go into the whole detail but the best way to sum that up for you is by saying mages have ranks.
To have students who achieved a "pride" rank at such young ages is basically like a teacher in our world having three kids skip their way to college.
All of Waver's students have more talent than him but his class tends to draw the unwanted or odd so few of them have the actual mentality to put that power to use.
The Clocktower essentially throws problem children at him and he turns them into respectable mages much to the higher ups annoyance.
Sadly the anime only showed a few of his class but I loved it when I got to see him being a teacher. The cases he solves are fun as well but the class draws out the easily annoyed aspect of Waver.
The parts of him that is still the young Waver which becomes a funny contrast in a way. I'd even argue that Waver draws annoying people to him unconsciously.
His "best friend" Melvin, the overly fond Flat, or actually talented/respectable mages like Luvia who wants him to be her tutor.
Hell, he's even on a list of people that female students wish to sleep with. No, I am not joking. One of them is even in his class. Her name is Yvette and I am certain that she's unhinged.
His social circle is endearing and it draws out a bit of young Waver and I love it.
Sorry, I lost my own plot there. I don't really have a structure to my rambles since my brain just does not work that way but I hope that I got across how much I love what this story has done with Waver.
He was one of the best parts of Fate Zero and I loved seeing how Iskandar changed him. I see it almost like a man adopting an unruly kid and making them into a better person.
Only for that same person to do the same for his students. Of course, I also just genuinely love to see the Fate world in motion outside a Grail War.
You hear a lot about Clocktowers, mage society, and so on but this is a story in which you see it. You're getting the backdrop of the Type-Moon universe and I'm sad this anime didn't get more seasons to explore it.
However, before I finish up what has become a part one I have to mention a foil to Waver. Not another mage or case but his foil as a subject to Iskandar.
I found you, FAKER
Hephaestion was an interesting character to me. I was interested in her prior due to lore but actually seeing her in action made me more interested in her dichotomy to Waver.
Both are heavily shaped by Iskandar himself but while Waver is a subject of the king Hephaestion was a body double. It's a bit more complex than that of course but she's essentially a body double he had in life.
Due to the magecraft used that let her play such a role she had no name of her own and her mark on history is odd compared to actual heroic spirits.
Thanks to this and the way in which she was summoned she manifested as a new class "pretender". Or as this anime called it "Faker".

However, all things in Fate have a grain of truth. No matter how fantastical the spirit or spell there was something real it was based on.
This "faker" was a real woman and her hatred for Waver is a foil since he sees himself as a subject to Iskandar. She respects her king as much, if not more, than Waver but she hated his army.
For Waver to call himself a subject, for him to mention the Ionioi Hetairoi and her absence in it, these things anger her.
She saw that army as a detriment that lead to Iskandar's death. She even counts among the Ionioi Hetairoi by technicality but refuses to appear when Iskandar uses it due to her hatred of the army.
There's likely more there as well but I sadly lack knowledge on her as of typing this. I do know the basic gist of Dr. Heartless' plan and her role in it but her personal history I know little.

But her foil to Waver I do find interesting because both were shown Iskandar's kindness yet she views herself apart as special confidant while Waver wishes to be a subject.
It is like they gained two opposite lessons from the same man. She even rejected Iskandar's numerous attempts to name her due to her respect for him. She was fine being his double while Iskandar saw it as horribly inhumane.
She hates the army, Waver would happily join it. She is a warrior and strong, Waver is weak. Yet Waver is the only one that can say things to get under her skin. On some level she knows he's right, on some level he understands her thanks to their shared experiences with Iskandar.
To be honest the anime doesn't explore them as much as I wish it did. I'm rambling, hoping to stretch it, but in truth the anime ended before I got to see this truly explored. It's a neat parallel to see but an incomplete one.
Thanks to lore videos I watch I do have a grander scope than most whole watch the anime. A very similar situation to when I watched the 2006 Fate anime, I have context.


I won't spoil it but do know that Hephaestion and Dr Heartless' plot does lead to a proper build up and resolution to Waver's lingering feelings of Iskandar and the war.
I do think the anime did a good job, I truly wish it had more, but knowing what I do about these novels I wish they had gave it another season.
The dynamic of Iskandar to his two subjects also plays a greater role and one day I hope we get to see it.
For now I think I'll stop this here and make that part two. I know I rambled a lot with no direction and it fell thin toward the end there so I appreciate you reading regardless.
Hopefully you'll enjoy part two more where I can talk about other things aside my obsession with Waver and his character.
I'll leave my other better written Fate posts linked below as well. Bye~
========================
El Motherf**Kin Melloi pt2: https://www.tumblr.com/derekscorner/757996566277701632/fated-rantings-clocktowers-business-hours
For my other experiences with Fate click here: https://derekscorner.tumblr.com/tagged/fated-rantings
#el melloi#lord el melloi ii case files#fate series#fated rantings#waver velvet#fate gray#magecraft#fate zero
29 notes
·
View notes
Text
SPN Conspiracies - Applying Logic to Chaos
Its been over 2 months now since the Supernatural finale aired. I am still so angry, hurt, and confused by it and I don’t think I will ever get closure unless someone like Andrew Dabb, or Jensen Ackles, actually opens up and gives us an explanation that makes sense.
What annoys me most right now is people trying to gaslight fans into believing that we should accept the narrative we have been given at face value: That the finale was always planned to be that way, that Destiel was never on the cards, that there was no Network interference, that the only changes made were due to covid and were minor at best.
This harmful gaslighting is FALSE.
NO ONE KNOWS THE TRUTH OF WHAT HAPPENED.
Look, I don’t agree with some of the crazier conspiracy theories. I don’t believe that there was some huge campaign among the CW Network execs to remove anything remotely gay out of homophobia. I don’t believe that the finale was changed because of some desire to make it into a Walker promo. I don’t believe that the finale was really bad on purpose in protest by Dabb for not getting to do an ending he truly wanted. I don’t believe that Dabb left us smart fans a bunch of secret messages in the finale to hint that he was on our side all along and that everything was fake.
I do, however, believe that all of these conspiracy theories have some elements in them that are plausible. At least, more plausible than the bullshit narrative mentioned above that some people are pushing in some desperate attempt to defend the Network (which imo is really strange behaviour anyway - why would anyone care about a TV network with a history of terrible behaviour?!?)
We have facts, based on information provided before the covid lockdown, which for some reason, people like Misha have since backpeddled on. So let me try to outline some of the information that makes no sense.
Below the cut I go on a deep dive into the conspiracies and statements I have heard about the SPN finale and try to make some sense of this whole fucked up situation. It gets long.
1. “Cas was never gonna be in the finale”.
False: We have many fan accounts of Misha confirming that he was filming the finale. We have video evidence of Misha confirming he was going back to film the finale after the lockdown. We have confirmation from fans in Misha M&Gs from March that he had about 5 days of filming left.
We also had fan accounts of discussions with Alex Calvert (I think) where he confirmed the final shot of the final episode was all four of them though I would LOVE if someone can find a source for this.
2. Okay, Misha was gonna be in the finale, but only as Jimmy Novak
False: I heavily side eyed Misha when he said this. But I think I can come up with a plausible explanation for it. Per above, Misha was supposed to film for 5 days. This does not align with the half a day he described of filming as Jimmy Novak. My own belief is that after Cas was cut from the finale (for whatever reason we don’t know) someone (probably Jensen Ackles) put up a fight and complained that Misha should be there for the final episode. The writers probably tried to come up with a way to bring Misha back without having to deal with Cas, and pitched the idea of Jimmy Novak being in Heaven. Misha, obviously annoyed about this, turned this stupid pitch down.
3. Destiel was never a thing, never planned, never part of Dabb’s ending. Bobo and Misha pushing the confession was the part of the season that was Wrong.
False: We have a SPN writer on record saying that Castiel’s confession was the first thing written for Season 15 when the writers returned to the writers room. If it wasn’t planned, why was it the first thing written, why does it align so well with the rest of season 15? Look I know some people either a. hate destiel and refuse to see it even if it slaps them in the face, or b. have major heteronormative goggles on, or c. are just homophobes in denial, but 15x18 fits in perfectly with the narrative of season 15. Everything Cas says, everything that happened in that scene was so in character it just works. It fit. If you just rewatch the season whilst applying some critical thinking skills and pay attention to the narrative and character arcs, trust me, the confession fits in with pretty much every other plot point, and character story in the season.
Also: We have known for a while that the network did market research into Destiel, wanting to know if it would go down well or not. They were well aware of its popularity and considering it. Where would this have come from if not pitched by the showrunner? Dabb must have at least been considering it. If you take all of Dabb era into consideration, starting with mid season 11, all the way through the season 12 build up, season 13 grief arc, and then Bobo’s Destiel break up arc in late season 14, early season 15, it is clear that there was some toing and froing on the issue of Destiel, but ultimately, I still believe that Dabb was on board. He wrote 13x01 for christs sake. No way he wasn’t taking it seriously.
4. It’s always been about the brothers. The finale just stays true to what Supernatural is all about.
*rubs temples* Fundamentally FALSE: The show has time and again reasserted the message of “Family don’t end with blood”, as well as the messages of AKF and YANA. Sam and Dean may be at the heart of the show, but a heart can’t exist without a body to support it. Without bones, and lungs, and blood, and muscles, and a BRAIN. The finale abandons the shows core messages. It forces the characters back into their season 1 characterisations and the whole thing becomes hollow and souless. But I’m not here to complain, I’m here to lay down the facts. Dean’s heaven was supposed to be surrounded by loved ones right? We know OG Charlie Bradbury was gonna be in his Heaven, we also know CAS was gonna be in there. So this idea that the finale as it currently stands was how it was meant to be is wrong. Dean was supposed to die and reunite with his found family and loved ones. This alone would have been a far better ending than the one given. Do I think this was solely a covid issue? Fuck no.
The randoms that WERE in the finale are proof alone that they could have got people in and quarantined. We also have several actors on record saying that they WOULD have quarantined for the finale had they been asked to return but they WEREN’T.
Lies have been told. Samantha Ferris and Chad Limberg have confirmed that we have been lied to about the original plans for the finale.
This alone is proof enough that there is more plausibility in some of the conspiracy theories than any bullshit narrative some people are pushing in defence of the barbaric mess of a finale we were given.
So lets address some of the conspiracy theories now:
Conspiracy No.1: The CW Network reviewed Supernatural during the covid break, and due to homophobia, refused any Destiel arc that wasn’t already filmed, shut down any potential reciprocation from Dean, and forced Dabb to change his finale.
I don’t think this is entirely what happened. But I do think it is very strange how there is a such a huge disconnect particularly in Dean’s characterisations between what had come before the lockdown, and what came after. The one fact we have here, and please someone provide a source if you can find it because I know there is one, the finale script was still going through changes up to only 2 weeks before it was filmed. We know that there was some weird editing in 15x18 (which was still in post and uncompleted before lockdown) and we know from Jensen’s own mouth that there was more to the confession scene on Dean’s side that was cut. We also know that this isn’t the first time that Destiel heavy moments have been changed in post - the prayer scene is another big scene that went through a lot of changes and Bobo fought to have his script play out the way he wanted it.
There are certain things that in my own opinions, are basically true of SPN which I have put together from years of keeping one eye on the writers room, the network, and all the various comments made. My opinion is this:
The writers room has always been split on Destiel. Some writers heavily supported making it canon, others did not care, or were against it.
The Network considered it over the course of several years, did market research, green lit it, then changed their minds, possibly several times over the course of Dabb’s era. Destiel was pitched to the Network early in Dabb era.
The crew on set were also split. Some people heavily supported it, and worked to assist the reading, whereas others did not care/did not support it. The same can be said for the editing room.
Bob Singer supported the subtextual homoeroticism, but never supported bringing it into text (this is an opinion, but I think it aligns with everything we know about him.) IMO Bob Singer also supported subtextual homoeroticism between Sam and Dean - the guy is gross is what I’m saying. He isn’t exactly a progressive person.
Fun fact - a while back our old enemy Sera Gamble went on a Twitter rant about writers rooms and the ways a script goes through changes. I don’t think this was in relation to the SPN finale wank but she basically inadvertantly confirmed that the Network can step in and make sweeping changes to a script if they want to and if they decide they don’t like the direction of a story. Sera Gamble confirmed this as a fact.
Now. I’m not saying that this is what the CW did with Destiel. I just think its very strange how pre lockdown, the last thing filmed is a heartfelt homosexual declaration of love between Dean and Cas, and we have a finale script that Misha had not seen, but knew that he was meant to film as Castiel for 5 days (5 days on set is over half of an episode as far as I know). Then all of a sudden, Covid happens, and Cas is cut from the finale completely, a desperate attempt to bring Misha back only as Jimmy Novak takes place, which Misha rightly refuses, leading to a finale which makes zero sense narratively and appears in every way completely and utterly butchered.
The only explanation provided by anyone involved is that Covid meant changes had to happen - but that covid didn’t change the actual story at all.
But this makes no sense because we know that Cas was cut from the finale. This is FACT. Do not let anyone gaslight you into thinking otherwise. Misha was preparing to quaranting to return to set as Cas post Covid, so whatever happened to cut Cas from the finale, it wasn’t Covid.
I’m gonna have to Occum’s Razor this and say that the most logical explanation here is the one that is most likely true. Someone got cold feet with the Destiel story, and to prevent any possible interpretation that included Dean reciprocating, any hints of Destiel were removed from the finale script, including Castiel’s whole appearance.
Now, this isn’t me saying I think that Dabb’s original finale was full of Destiel love confessions and a homosexual kiss or whatever, but I am asking you all to really think about it and ask yourselves WHY Cas would have been totally cut from an episode he was supposed to be in at LEAST half of?
We will probably never know the real reason Cas was cut, but he WAS cut. I’m not saying it was all homophobia, but some fuckery went down.
Conspiracy No. 2: The CW Network changed the finale to make it into a Walker promo because they only cared about raising up Jared and not Jensen and Misha as they were losing them anyway.
I don’t agree with this in terms of the finale being butchered solely to make it into a Walker promo. There are however moments in the finale that are clearly supposed to be Walker Easter Eggs and added to excite fans of Jared/Sam in particular such as Sam’s gratuitous and unnecessary topless scene, as well as the call on the “case in Austin”.
I will take this moment to say something pretty damn controversial though.
*Deep breath*
The fact is, Dean Winchester has been the “lead” character of Supernatural’s narrative for years now, with Sam often being sidelined and not given great storylines himself. Even in Season 15, right up until the finale, I myself felt bad for Sam sometimes because so much of this show has become all about Dean. Jensen Ackles is clearly the better actor when it comes to emotional story arcs, so the emotional heart of the story has most often leant on him.
So you can understand my confusion, when this is turned on its head in the final episode, to make Sam carry all the emotional weight, and have the most lines/screentime, and story resolution (even if his story resolution was just as crappy as Dean’s).
If we pretend that Destiel is not a thing, and ignore Cas’s confession, the story change in the finale from Dean focus to Sam focus is still rather suspicious. Again, I’m not saying I completely approve of or agree to the conspiracy theory that Walker influenced the butchering of the script, but I can believe that perhaps a note went down from the CW to someone like Bob Singer, to emphasise Sam/Jared more than they perhaps would normally, because the CW wanted to shine the spotlight on Jared to raise excitement for Walker.
I can also believe this note might have said something like “we wanna cater to fans of Sam/Jared the most - don’t do anything to piss them off.” but now I am getting into my own conspiracy theories so by all means dismiss this as me being bitter.
Conspiracy No.3: Dabb purposely made it bad, as a secret message to Destiel fans that he had been silenced, by layering meta clues into the episode that he knew fans would notice.
I doubt this one is true. Though some of the theories are quite compelling. The old vampire silent movie theory for instance starts off quite well, but loses me the moment it brings up Urban Dictionary slang.
Sometimes I have just had to accept that Supernatural is a bad show that is sometimes accidentally a masterpiece. However, some writers really did go That Deep with their stories - anything by Ben Edlund or Steve Yockey for instance, their episodes are meta masterpieces with a hundred different layers of beautiful subtextual storytelling and are a joy to analyse. Bobo Berens has certainly done some A+++ work especially now we KNOW that he was working hard all this time to bring Destiel to canon text (so any analysis of Destiel in the subtext in his episodes is very accurate). There have been many other key elements analysed over the years which have been confirmed true. Cas’s death in Season 12, Dean’s time as a demon in season 10, Season 11 ending in unity of dark and light, these were all plot points predicted by meta writers just by analysing the narrative. Sometimes the writers really have been very smart and they do add things to the show to aid us in our meta.
Richard Speight Jr for instance, confirmed that SPN has a visual library that the production team use to give clues and hints in the narrative. Pizza, for example, always means a lie has been told. Whenever Pizza is being eaten or even just mentioned on screen, there is dishonesty in that particular moment.
The beers also have a very specific message and the one thing I can’t let go about the finale, was that Dean was drinking El Sol beer. The beer his dad gave him, that was terrible.
El Sol has been used in the show to indicate something being wrong, a fake reality, or another lie, for the longest time. It is the beer of deception.
The fact that in the final episode of this entire show, Dean is in Heaven, supposedly at peace, and then he gets handed an El Sol beer to drink? Thats a HUGE red flag for any meta writer watching who can read SPNs visual library.
If they had given him the Margiekugel beer of family then it would make sense. Dean is in Heaven, with Bobby, his family, at peace. Margiekugel should have been the beer of choice. But nope. El Sol. Something is wrong.
I don’t know if it was Dabb, or Singer, or some disgruntled ADs and crew members who added these elements into the finale, but their very presence confirms some message of Wrongness.
I could go into a huge rant about Vampire Mimes not making sense and the very glaringly obvious symbolism of cutting out peoples tongues too, but that is high school level film analysis. It’s obvious. It means to silence someone. There is validity in interpreting this as Dabb saying he was silenced. I don’t know how true it is, but i can’t 100% dismiss it, because as I said, this is high school analysis levels of obvious subtextual storytelling.
So in summary, whilst I don’t think that Dabb intentionally went out of his way to sabotage his own script, and leave a breadtrail of secret messages for savvy fans to put together to confirm that he was silenced by an evil network into not getting what he wanted... I do think that there is validity in questioning these odd choices for the finale. Cutting out tongues? Vampire Mimes? El Sol beer?
The evidence is somewhat compelling is all I’m saying. I don’t believe the full conspiracy theories, but as I have said many times before, some fuckery went down.
So What Do I Believe?
That some fuckery went down and whatever company line they are pushing is bullshit.
I believe that the original script included Cas (since thats fact). I believe that the original script probably always had Dean dying on a vampire hunt (due to Jensen’s issues with it and in particular, his sarcastic comments about vampires in the past year or so which in hindsight are hilarious and prove he never really came to terms with Dean’s idiotic death). I believe Dabb’s original script was some less crappy version of what we got, which potentially included showing Jack rescuing Cas from the Empty and resolving the outstanding Empty plot points (potentially this was actually a 15x19 plot since Mark P commented that his final scenes were supposed to be with Jack and Cas), had Cas reunite with Dean in Heaven and had them have a discussion about Cas’s confession. I believe that there was probably a lot of back and forth over how to handle that with some people wanting Dean to obviously reciprocate and others believing they should keep it ambiguous. I believe that Dean and Cas would have reunited with Charlie Bradbury, and Bobby Singer, and possibly others (though if this was the case it must have been very early on since no one ever looped in Sam Ferris, Chad Linberg or any other Roadhouse people).
I believe that Sam’s ending probably didn’t change much, but I do feel that initially they were planning on him ending up with Eileen, because it is the only thing that narratively makes sense. Cutting Eileen and giving him a blurry wife is something I won’t ever understand and Jared’s bullshit explanations are quite clearly pulled out of his ass to appease bronly types. I believe the reunion on the bridge would have included Cas and Jack, with a final shot of all four of them together, at peace (as this aligns with Alex’s comments from around a year or so ago that the final shot was all four of them). (I also am not sure it was always supposed to be on a bridge since the foreshadowing in an earlier episode showed Dean, Cas and Sam all in the Roadhouse together).
I believe that script went through countless changes and redrafts, and not even production people or the types that some fandom people claim as their “sources” would even have seen those early scripts, since even Misha never saw it. I believe that these rumours of Dabb never having Cas in his finale and ignoring all Destiel elements likely come from people who only saw later versions, weren’t party to network discussions and felt bitter about the final scripts they did see (being the crappy butchered one that was ultimately filmed). Those “sources” are now spreading rumours to discredit Dabb.
I obviously believe Dabb is a weak ass pushover who either didn’t care enough to fight back, or gave up since he’s been stuck with fucking Bob Singer on his back for years, but I will NEVER believe he didn’t care about the DeanCas love story, because he has been one of the few writers who has championed for it for years. You can’t look back at Dabb’s episodes in earlier seasons and claim he didn’t care. Dabb was a writer whose creative ideas were beaten out of him by an unforgiving Network only concerned about where their future money was coming from. Do I think he gave up too easily? Yes. But I also have one other huge reason for not believing the bullshit about Dabb being this anti-Destiel villain.
Bobo. Because if Bobo truly believed Dabb was gonna fuck that up at the end, I don’t think he would have given us Cas’s love confession to begin with. If he had known it was gonna end like that, I think he would have reconsidered, because had Cas not confessed his love, I don’t think he would have been cut from the finale. Bobo - a gay man, would not have wanted such a horrible message for queer fans being put across in the show he worked so hard on. He started writing that confession scene the day they returned to the writers room. Dabb would have been there, would have seen what he was writing, probably discussed it with him, after all, other episodes were written with the confession in mind. No way was Dabb planning to fuck up the ending knowing what Bobo was giving us. Nope.
Something went very wrong over lockdown. Someone, somewhere up the chain of power caught wind of the confession scene in 15x18, realised that it demanded a resolution which would make Dean Winchester, their protagonist, queer, and pulled the plug. I believe this did not come from a place of homophobia, but of bad business sense.
The CW is constantly trying to win the approval and attention of the one demo group that they seem to fail at getting the most: young straight men. Supernatural was one of their only remaining shows that appeals to young straight men, and Dean Winchester is more often than not the fave character of those young straight men who project onto him. Making Dean Winchester, established Han Solo of Supernatural, queer and in love with his best friend in the finale would have come across as a betrayal to those young straight men. The CW probably feared they would lose that demo group for good, and with a show like Walker starting soon with Jared at the helm, they couldn’t take the risk.
Hence there was probably a whole bunch of back and forth script redrafts with the Network, with Dabb and Singer fighting to make a finale that would appeal to everyone. There was most likely no way that they could bring Cas back without addressing what had already been filmed, because any resolution of that plot would either a. make Dean queer, or b. address it awkwardly by having Dean reject Cas (this storyline would probably have been slammed by critics worse than the finale because it meant addressing it. It might have got the attention of LGBTQ activist groups and caused a bigger shitstorm than what we got). The best option was therefore C. Bury it and Cas, pretend it never happened. Never address it again and distract Dean with other things. Hope that Destiel fans will accept no answer from Dean as ambiguous enough to imagine a future reunion rather than shutting it down with a rejection, and still keep hold of the blissfully ignorant heteronormative straight boys so they can carry over to Walker when it starts.
I also believe (controversially probably) that there was concern that any resolution of Dean and Cas would have overshadowed network darling Jared Padalecki. If Dean and Cas had come together in the finale, with a very clearly textual homosexual reunion, then that would have been all anyone talked about. The reviewers, the critics, the audience, everyone. It would have been nothing but Dean and Cas (and look, if they did think this, they were right, Destiel trending over the US ELECTION.)
So what is the network to do, when they are losing the two stars who would get the most attention from this storyline? The one star they were holding on to and getting his own show, relegated to third place in the finale of the show where he was first on the call sheet? Nope. That’s pretty unacceptable. Even without Walker I can imagine people at all levels side eyeing the Destiel thing over the years. This IS a show about two brothers, and their relationship should be the core relationship, we can’t have one brother pushed aside in the finale to make way for a queer relationship that will get all the attention instead. It was never gonna get approved for this reason ALONE.
At the end of the day, if I look at it from a business perspective, it makes far more sense that the CW shut down Destiel, rather than “oh Dabb never cared and ruined it because he’s an idiot.” The writers cared, and had built on that story over years. But their mistake was leaving any Destiel resolution to the finale. If they had instead gone and got Dean and Cas together in early season 15, then they could have ended it in a way that satisfied everyone. Destiel wouldn’t have threatened pulling focus away from Sam and Dean, and the show could have gone out on a high.
When I lay out all the conspiracy theories, and line them up next to the cold hard facts, the conspiracy theories in some way or another, make more sense. To believe the company line, the narrative we have been fed, is to ignore your own eyes, ears, and memories pre March 2020.
All I’m asking people to do is take a look at the show, the narrative presented in the show, and the information presented above. I’m not telling you to believe what I’ve written here, half of which is just my own opinion. I’m asking you to ask yourselves if it makes sense to you. Because it sure as hell doesn’t make sense to me. I don’t think I’ll ever be satisfied.
#destiel#deancas#supernatural#spn finale conspiracies#fandom conspiracies#anti spn finale#castiel#dean winchester#destiel is canon#and also not canon i guess#forever stuck in a state of almost#schrodingers destiel#the rancid nutwork#anti CW#my opinions#plus a whole bunch of logic#and a refusal to believe blatant lies#meta essay#I wrote this all out in one afternoon#because it got too much for my brain#and i was fed up of all the info going around#and the mockery#reducing destiel shippers once again to deluded teenagers#which we are not#nor have we ever been#anyway i now feel a sense of calm#and peace#and i am going to make some tea
2K notes
·
View notes
Text
see, i think this all summarizes as the toxicity of the fandom pushing the creativity of the authors.
it's no secret that the TLOK backlash was loud & insane and it's still is. you'll still find people trashtalking the show and talking about how better ATLA was compared to it. i feel like this has marked the creative decisions taken by bryke lately, especially when it comes to the azula redemption arc situation.
the movies also have a part in it. i mean, to have a movie especially dedicated to zuko, ATLA's fandom favorite character, says a lot, but not only that. the special focus given to kyoshi in comparison to the other avatars because of the impact she had in the fandom can be easily noticed.
my point? the creators are doing what they can to keep the fanbase pleased and i fear this is going to lead the show to a hellhole
let's begin with:
we all know how much the fandom has wanted an azula redemption arc ever since the original series' finale. we've seen it everywhere: on tumblr, on twitter, on instagram, on fanfics, you name it. it's been so much so that some have argued that the only reason the creators didn't redeem azula was because they didn't like her. aaron ehasz even said that he intended to have her have a redemption "longer and far complicated than zuko's". yet the creators never fully confirmed it, only saying it was possible she could heal in the future.
the comics give us but little hints at azula trying to become better, and in fact, it seems her mental state only worsened in the course of them. many fans have criticized the comics for their writing and characterization of the characters (when it comes to my opinion, azula's was on point).
yet when you think of it, with barely hints of it, you wouldn't see that a redemption arc for azula was ever the original intention. it wasn't ever implied in the first comics nor in TLOK, and in fact it seems it was only recently that it was incorporated. ehasz revelation of wanting to give azula a redemption arc was coincidentally brought up when the series' popularity re-spiked after years of being on the low, as it was made availaible on netflix during the pandemic.
a discussion was brought up about the representation of physicological damage and mental issues through azula's character, and realizing how much her upbringing had molded her way of being, fans began claiming she deserved a redemption arc like zuko did using her age and vulnerability as an argument. this has sparked much debate, but we ought to recognize that prior to these years, this analysis of azula wasn't visibilized the way it has now.
one has to wonder, if the series' fame hadn't resurged, would've the creators felt compelled to make a redemption arc for azula?
i've mixed feelings about this comic. it came out during the time the kyoshi's novels began becoming popular, and it feels like it was made as a move to give the fans what they'd been wanting: seeing more of kyoshi in official media. putting aside how wild it is that avatar kyoshi somehow appeared in front of suki (she could've been imagining for all we know), it does seem strange that we didn't get any more about her before in the prior comics when the chance had been given. instead, we saw a bit of roku and yangchen in the promise and the rift trilogies (and nothing of kuruk, smh).
that and that kyoshi's too going to get her own movie feels a little odd to me. she's really become the breakout character, and though i'm glad she's receiving the attention she deserves, i feel it takes away the importance other characters have in the plot and that i wish were explored also. true, we've got the dawn of yangchen now, yet i know it's not going to get nearly as much recognition as the kyoshi novels.
then, there's the new earth kingdom avatar series.

given the show's newfound popularity is no wonder avatar studios has decided to launch new media, yet, why develop another show when there's already so much to explore about the two series? it feels it's because they think no one will want to see more about korra because of all the backlash it received. it has only been recently that TLOK has found more acceptance among the fans (and more comics have been coming out because of it). yes, there's an upcoming movie about her, but the fact that it's been placed after the adult gaang movie and zuko's, one thinks it'll be the most delayed.
i'm all for avatar getting new media out and exploring the universe we didn't have a chance to see all of in the original series, but im afraid that launching all this stuff to please the fans will end up being detrimental. the games, the comics, the movies... theyre getting out all this new content as fast as they can as if theyre trying to take advantage of the popularity they've regained before it goes out, and to avoid it doing so, theyre trying to do what the fans want them to. that of course implies many things in the plot will be made so that its liked by the fans and no independent thought goes into them. that limits the creative capacity of the writers and all of those who will work at avatar studios.
honestly i REALLY hope this doesnt end badly thats all.
#azula in the spirit temple#azula redemption arc#avatar the last airbender#avatar the legend of korra#avatar the rise of kyoshi#avatar the shadow of kyoshi#aang#korra#avatar studios
16 notes
·
View notes
Text
I Hate the Alternate Ending of Blind Betrayal, and Here's Why!
DISCLAIMER THE FIRST: Massive spoilers for Fallout 4 abound. This post discusses Blind Betrayal, a quest with suicide as a heavy theme. Content warning applies.
DISCLAIMER THE SECOND: This post discusses cut OFFICIAL content from Fallout 4 that has since been repurposed into multiple mods. I am not criticizing any modders or their implementations of this content. Mods are fun and people can enjoy whatever the hell kind of game experience they want with whatever mods they want.
I am ONLY interested in discussing the original cut content as Bethesda had written it, and how it would have impacted the story and lore of Fallout 4.
So, yeah, it seems there was originally going to be another way to conclude Blind Betrayal (BB).
As described in this Kotaku article (citing this post by Tumblr user tentacle-explosion,) there are unused audio files of Danse’s dialogue that show an alternate ending to his pivotal quest. These lines are the only evidence we have of this ending (suggesting that it was cut fairly early on, as no other actors/characters seem to have recorded for it.)
From what we can tell, in this alternate ending of BB, Danse comes up with a possible way out of the sticky situation re: his identity as a synth. According to the Brotherhood Litany, he is able to challenge Maxson’s authority as Elder via combat. If you agree to this idea, you go with Danse to challenge Maxson. The Paladin and the Elder duel one another, Danse wins, and Maxson dies. Then Danse names the Sole Survivor the new Elder-- or with a hard charisma check, you’re able to convince Danse to take the job himself. It is unknown how the main plot would have progressed beyond this point, as there is no other evidence of what being (or influencing) the Elder would have been like or what choices it would have given you.
There is understandable disappointment in learning that this ending was cut. Choices in games are great, and it could have been fun to have multiple different options for how to resolve the quest. In many gaming circles, people complain that this theoretical ending is superior to the one we got and shouldn’t have been axed. The Kotaku article calls it a “way better” ending, and you’ll see many players lamenting that it wasn’t implemented, saying Bethesda was bad at writing for cutting it, etc.
So why did Bethesda get rid of the Elder ending of BB?
In December 2020, after the Fallout 4 Cast Reunion, Danse’s voice actor Peter Jessop answered questions in a private signing session on his Instagram. Peter Jessop is an extremely kind and gracious man, an avid gamer, and a huge fan of Fallout. During the stream, he reflected on the alternate ending and remembered recording the lines, but stated the content was ultimately cut because Bethesda decided it was lore-breaking.
Peter Jessop is right. Bethesda was right. The Elder ending of BB is a bunch of dumb nonsense. It sucks, I hate it, and I’m glad they got rid of it. And now I’m going to tell you why!
SIDENOTE: King Shit of Fuck Mountain
There is no wrong way to play a single-player video game. If you are having fun, then you are accomplishing the task for which the game was made. Good for you! Play it on easy. Play it on hard. Mod it. Speedrun it. Make up an intricate roleplaying scenario. Perform “challenge” runs. Kill everybody you see. Ignore the story and run around collecting wheels of cheese. Games are meant to be fun and there is nothing wrong with enjoying a game however you damn well please. This is especially true for RPGs like Fallout, which are designed with player freedom in mind.
There is an RPG playstyle I like to call King Shit of Fuck Mountain: a naked power fantasy in which your protagonist is the most powerful person ever, even beyond normal RPG plot significance. Through brute strength, incredible charisma, or having completed tons of quests for world-breaking artifacts and weapons, your character wields godlike influence, able to control people, factions, and the fabric of the world itself. A game enables KSoFM gameplay when it allows the player limitless freedom to gain as much power as they like with zero consequences to plot or storytelling.
A great example of this is the Dragonborn in The Elder Scrolls V: Skyrim. If the player chooses to pursue every questline in the game, one single person can become Harbinger of the Companions, Archmage of the College of Winterhold, Listener of the Dark Brotherhood, Nightingale and Guildmaster of the Thieves’ Guild, hero of the Imperial/Stormcloak army, the chosen one of like, 11 different Daedric princes, a bard, a Blade, and otherwise just, absurdly goddamn powerful in completely unrealistic ways. And that’s not counting DLCs. A fully-kitted-out Dragonborn is King Shit of Fuck Mountain.
There is absolutely nothing wrong with playing KSoFM if you like to. But I’m not a big fan of this style, personally. Sure, my first Skyrim character became KSoFM while I was figuring out the game, but after my first playthrough I preferred my characters become coherent figures in the story of the world. I pick one or two character traits and things that my Dragonborn is good at, focus on them, and make them part of some overall story. My honorable Imperial paladin werewolf is in the Companions, and hunts vampires on principle. My Argonian sneaky archer is a gleeful thief, but would never jive with the College or the Dark Brotherhood. I like creating protagonists who fit into these settings immersively. I don’t care about power fantasies or being in charge. I don’t WANT my character to be all-powerful, because that ruins my immersion and my little story.
Additionally, in a plot-driven story-focused game like Fallout, KSoFM tears the narrative apart. Skyrim is fairly light on story, so the Dragonborn can be the leader of the Companions and the Dark Brotherhood and whatever other factions without any of them noticing or caring. But FO4’s themes, faction drama, and the main thrust of the plot don’t work at all if the Sole Survivor is able to become too powerful or too influential. The Sole Survivor cannot become the leader of every faction, solve every problem, or eliminate every inconvenient bend of the conflict because it makes the lore of the entire setting implode. Thus, the game forces you to choose between factions. You cannot be with the Minutemen and the Nuka-World Raiders. You cannot be with the Railroad and the Institute. And you cannot become Elder of the Brotherhood of Steel.
So if you’re the kind of person who loves playing KSoFM, if you like plots that your character can “solve” with relative ease, or if you just think it would be super cool for your Sole to become Elder regardless of surrounding storytelling, then you might think the Elder ending sounds super cool. You are absolutely allowed to disagree with me here. Install all the mods and write all the fic and have all the headcanons you like. I respect that. There is no wrong way to enjoy a single-player video game. Have fun!
But if you’re a big nitpicky pedantic lore nerd like me, a fan of cohesive storytelling, or if you just want to hear how the Elder ending of BB absolutely fucking ruins Maxson, Danse, the Brotherhood of Steel, and the entire plot of FO4 from a narrative perspective, read on!
1. The Synth Thing
The Elder ending requires the stupid plot contrivance of the BoS forgetting about Danse’s synthhood.
One of the biggest problems with the BoS as an institution is their strict and dogmatic beliefs, which include a widespread dislike of non-human species. Perhaps more than any other non-humans, the BoS hates synths. Synths are, in their eyes, machines given free will, a violation of the sanctity of human life and the ultimate example of technology run amok. To them, synths are not sympathetic, they are not slaves, and they are not victims of circumstance. They are weapons that left unchecked will destroy all of humanity for a second time. Synths are anathema to everything the BoS stands for, and finding out that one of their most beloved and trusted Paladins is one is an earth-shattering blow to their integrity and sense of security.
It is completely absurd that the BoS would allow a synth within their ranks, particularly as they are waging war against the Institute, who created synths in the first place. It is even MORE absurd that they’d allow one to influence their Elder, or even worse, to become Elder. It completely undermines their mission in the Commonwealth, and the core tenets of their extremely rigid beliefs. No matter the Elder, no matter the Litany or obscure BoS law, no matter how valuable the Sole Survivor is as a soldier or how much influence they wield. Danse is a synth. He’s the enemy. He is physically the embodiment of everything they hate.
Not only wouldn’t they trust a synth in general, but the BoS specifically believes that Danse is an infiltrator for the Institute. Even Danse believes that he is a danger, that the Institute may be able to take control of him and use him as a weapon. Sure, we know none of this is actually true, or possible, but the BoS don’t know that. And given how quick they are to order Danse dead without even the possibility of surrender, I don’t think there’s any charisma in the world that’s going to convince them otherwise.
According to Peter Jessop, this, ultimately, is the reason why the Elder ending was cut. He talks about it around the 11:30 timestamp in his Instagram stream, linked above:
“We recorded an ending where you keep Danse alive and you take over the Brotherhood. But there was a question of content… there’s no way the Brotherhood, once they knew he was a synth, would let him be even the right hand of the person in charge.”
Bethesda correctly recognized the incredible narrative contrivance for the BoS to shrug off the reason they’re trying to execute Danse in the first place. Whatever other beefs I have with this ending conceptually, they all come in second to just what a big dumb leap it is to get beyond this first and most important problem.
2. The Complete Death of Conflict
The Elder ending of BB destroys the conflict of the quest, and potentially the conflict of the entire game.
Greed is a poison. There is no such thing as a perfect ideal or a perfect organization. Power corrupts. Humanity has the choice to build back better. War never changes. The Fallout games are full of themes, depicted by the characters and quests and factions we play out.
Blind Betrayal is rightfully praised as one of the most powerful quests in FO4. Not only is it well-acted, but it puts the player in a very difficult position. The BoS has given you clout and glory and free power armor and lots of firepower, but now you see the price: unquestioning obedience. You are ordered to execute your friend and mentor Danse for the mere fact he is a synth. Are you going to follow that unjust order? Are you willing to give up your principles on command? Or is this where you can no longer stay quiet and stay in line?
To be honest, I’ve always thought the fact you can talk Maxson out of killing Danse but still remain with the BoS in good standing was a cop-out. BB goes 90% of the way to forcing you to choose between a companion and a faction, and then chickens out at the last second to let you have both, if your charisma is high enough.
(I believe this has the fingerprints of Skyrim’s development on it-- Bethesda’s writers got nervous about doing another Paarthurnax choice involving the fan favorite Brotherhood of Steel. That’s right. Danse is the Paarthurnax of Fallout. Frankly, I understand why they chose not to go there, but damn, wouldn’t it have been wild? You want to run with the BoS? Then kill your friend and feel the burn. THIS is what it means to follow orders without question.
As for me, I’d pick Danse every time and sleep soundly without the company of shitty bootlicking dieselpunk LARPers- but I digress.)
Anyway, you know what would have REALLY been a copout? If the game asked you to make a difficult thematic storyline choice, and you solved the problem by just not choosing at all.
You are supposed to feel uncomfortable when Maxson orders you to kill Danse, because the game is telling a story about how it is maybe a bad thing to thoughtlessly follow orders without question. It is asking you to think about what the BoS is, what they are doing, and how they are going to run things, if you choose to let them “win” the Commonwealth. It is pointing out that there is no room for gray in the BoS’ black and white. That a good, loyal man may die because of the way he was made, through no action of his own. That soon, you’ll be killing other people on command. The Railroad. Fleeing Institute synths and scientists. Others, down the line. It all depends on who’s giving the orders. Are you going to follow those orders?
Eesh, that sounds thought-provoking and unpleasant and difficult! Let’s just skip it by killing Maxson and making ourselves the boss. Now we get to tell everybody else what to do!
It’s unknown what powers the Elder ending would have granted the player, or how it would have interacted with the other factions. There is speculation that you’d have been able to ease back on the BoS’ dogmatism, or change some of the later events of the game. For instance, perhaps you could talk the BoS down from attacking the Railroad, sparing popular characters like Glory and Deacon who must die in the normal BoS storyline. Perhaps you could have made the BoS a kinder, gentler faction and directed them to run the way you want them to.
If this was indeed the case, then the Elder ending would not only suck the gravitas out of BB, but torpedo the entire main plot.
If you can get rid of any and all downsides to siding with the BoS, why in the hell would players side with anybody else? With the player given total power, the BoS becomes a perfect faction with no drawbacks, no weaknesses, no tough decisions to be made. Screw slumming it with the Railroad or the Minutemen, let’s take over the BoS. Free power armor and a giant robot! Forget the whole intolerance thing, I hereby proclaim the BoS No Longer Problematic! Now to force all the factions to get along, completely removing all conflict and nuance from the plot!
That’s some real anticlimactic “tell Legate Lanius to go home and then he does it” bullshit right there. King Shit of Fuck Mountain!
Look, it might be nice if there was a perfect path like that to take through the game. It would be cool if our characters could be that powerful and the game was that tailored to our individual choices. On the other hand, “I change all the factions to suit my exact liking” might be a fun idea for a fanfic, but it’s an incredibly boring plot for a video game. “I get to make everything in the world exactly how I want it” is Minecraft, not a story-driven RPG with a complex and intricate plot.
It would be great if complex conflicts could really be solved that easily and effortlessly, but hey, you know what? War never changes.
3. The Assassination of Arthur Maxson (Literal)
Arthur Maxson’s death is too significant and fundamentally disastrous for the Elder ending to make any sense at all.
Hero, villain, leader, monster, tortured soul, brutal dictator, immature twerp, bearded sex hunk. However you personally interpret Arthur Maxson, there is no denying that he is a venerated, popular, beloved figure in the BoS. He is the blood heir of the organization’s founder, a powerful warrior, a brilliant tactician, and a charismatic negotiator. He is responsible for reuniting the East Coast BoS with the Outcasts, leading the new, stronger BoS with a sense of shared purpose. There is a damn good reason his name is Arthur and he named his ship The Prydwen, echoes of King Arthur and the legends of his glorious kingdom of Camelot. Arthur Maxson is so beloved that many view him as a demigod, a messiah sent to lead the BoS into a mighty and prosperous future.
So I’m sure nobody’s going to be upset when some wasteland jackass recruited a month ago stumbles in with a synth, kills him, and takes over his job. Right?
It doesn’t matter that it’s “honorable.” It doesn’t matter that it’s done “by the book” via obscure BoS rules. There is no codex or litany or rule so binding that it’s going to overcome the cult of personality around Maxson. There is no way that the BoS is going to accept the death of Arthur Maxson, a man whose reverence borders on worship, especially not when he is immediately replaced by a wastelander, or a synth.
The death of Arthur Maxson removes the unifying glue that’s been holding the BoS together since mending the rift with the Outcasts. Maxson’s death eliminates the one person that both sides of that conflict agreed could steer the organization in the right direction. Some level heads may try to keep the focus on the mission and the Brotherhood tenets, but Maxson loyalists will never forgive the new Elder for his death, and that amount of passionate righteous anger will not be quelled by appeals to the rules. The new Elder’s war on the Institute is basically over before it begins, when the forces splinter and start infighting over the change in leadership.
And this is if the new Elder lives long enough to actually give any orders. I give them around 24 hours after the duel before some angry Maxson loyalist “accidentally” pulls the trigger and “tragically” empties a clip into their back.
24 seconds, if it’s Elder Danse, the dirty synth abomination.
4. The Assassination of Arthur Maxson (Figurative)
The Elder ending of BB falsely pretends that Arthur Maxson is the biggest and only problem with the BoS.
In the Elder ending, as written, the conflict of BB is considered completely and totally solved by the death of Arthur Maxson. The core problem, that Danse is a synth and considered an enemy by the BoS, has not gone away. But by getting rid of Maxson, this apparently no longer matters. Nobody else is going to take offense to Danse’s nature or protest his presence. Nobody else is going to attack him or try to follow through with Maxson’s prior orders. Nope, that meanybutt guy who gave the order is gone, and everybody else is going to welcome Danse back into the fold like nothing ever happened.
I touched on this a little bit on an ask about Maxson a few weeks back, but a lot of people seem to believe that the FO4 Brotherhood of Steel is the way they are purely because of him. That he is the one making them treat non-humans as second class citizens at best, and enemies to be slaughtered at worst. That it’s his fault the BoS is so vehemently against synths and the Institute. That he is the one influencing their imperialistic tendencies, and treating the Commonwealth like territory to be conquered and people to be ruled over by their betters.
He’s not. That’s the Brotherhood of Steel, guys.
The charitable, altruistic, virtuous BoS that many of us met for the first time in FO3 were outliers. Lyons’ group was literally disowned by the rest of the faction because their kindness to wastelanders had gone so far astray from the “core” tenets. The BoS as a whole has always been exclusive, isolated, and seen themselves as “superior” to the average wastelander. They have long disliked or outright hated non-humans (and even Lyons’ BoS in FO3 use ghouls, feral or not, for “target practice” if they get too close!) The rigid dogmatism of the BoS is not something that Arthur Maxson started, but has always been part of their fabric.
Now, it’s true that Maxson is absolutely going hard on the BoS tenets, and extremely dedicated to upholding them. His BoS are the way they are and act the way they act because he believes that this is the way it should be. Is it possible that a different leader may be a little more flexible? Absolutely. Could a skilled Elder eventually show them the benefits of a softer approach and a more generous worldview? Totally. Is getting rid of Maxson and replacing him going to make that happen overnight, or going to make the rest of the BoS who supported him shrug and follow suit?
Nope.
Blaming Arthur Maxson for everything unsavory about the Brotherhood is unfair to him and also foolishly ignoring the deep, massive problems that are far older than he is-- problems that plenty of its members wholeheartedly believe are not problems at all. Getting rid of Maxson does not make the BoS kinder or gentler. Even pretending Maxson isn’t as personally beloved as he is, any new Elder who steps in and starts trying to fundamentally alter the way the BoS operates and what they believe in is going to face some major, immediate pushback.
Like, a full clip of bullets in the back type of pushback.
In the face if it’s Elder Danse, the godless freak of nature.
5. The Un-Redemption of Paladin Danse
Last, and my personal least favorite!
At first glance, Paladin Danse is a steely jackboot, a die-hard Brotherhood loyalist who fully and firmly believes in their cause. Many immediately dismiss him as a humorless brute, or completely ignore him because they think that’s all there is. But if you spend any time with Danse at all, you’ll notice a sort of weariness in him. He is tired, overworked, and his years of service are starting to weigh on him. He has watched friends, comrades, and mentors die in horrible and gruesome ways, and he suffers from PTSD. Though he has always been told that his own sacrifices, the sacrifices of his brothers and sisters have been” worth it,” he’s starting to question if that’s true.
After telling of the incident where he personally executed his best friend Cutler, who’d been turned into a super mutant, the Sole Survivor is able to console him:
Player Default: You did the right thing. Danse: {Somber} It's what I was taught. I don't know if it was right.
This line is an excellent summary of Danse’s entire character arc. He learns to question whether to believe what the Brotherhood has taught him, or to believe in himself. His gut feelings. His sense of justice and his own ideas of what’s right and wrong.
(In the interest of not turning this into an essay about Danse’s character, I won’t even get into how this also applies to his beliefs about his worth as a person. But keep in mind, that dimension is there, Danse just covers it up by making everything about the Brotherhood.)
During Blind Betrayal, after getting the orders to execute him and hearing Haylen’s plea for mercy, we may expect Danse to be ready to fight back or flee. But when you confront him in the bunker at Listening Post Bravo, he’s compliant and suicidal. Danse is so deeply poisoned by the BoS’ rhetoric that his own feelings or will to live don’t factor into the conversation. He demands that you follow your orders and execute him, because he believes, as the BoS does, that all synths are dangerous and must be destroyed.
Danse: {Stern} Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction.
{Confident} I need to be the example, not the exception.
Through various dialogue options, if your charisma is high enough, you are able to talk Danse off the ledge. He is able to consider, at least, that the BoS’ merciless judgment of him is wrong and that what he was taught isn’t right. He is a thinking, feeling, self-aware synth, and that makes him as much a person as any human. Danse is no danger to humanity-- and maybe, most synths aren’t either.
Danse is an example, not an exception.
Later on, if you manage to get him out of BB alive, Danse shows further acceptance of his nature. His approvals about synths begin to soften slightly (or many of them do, at least… it’s not perfect.) He is still struggling with his identity and reconciling it with his former hatred, but his dialogue suggests that he’s on the road to being more open-minded and understanding. Along with this, Danse learns that he has value as a person beyond the Brotherhood. He no longer needs to define himself with BoS beliefs or judge himself by how useful he is to them. He learns that he is worth caring about, worth being friends with or being loved because of who he is-- not what he is, in any regard.
[SIDENOTE: Many players, myself included, are frustrated that Danse’s arc leaves off sort of midstream there. Due to the open-ended nature of the game, we don’t get a real conclusion to his arc-- even though much of his idle dialogue doesn’t change and he still espouses pro-BoS sentiments ( an unfortunate by-product of writing for a video game) there is every indication that he’s started down the right path, but understandably has a ways to go.
Also, Peter Jessop agrees with us.]
Meanwhile, in the Elder ending, Danse doesn’t get a redemption. His entire character arc, actually, hits the skids and does a total 180.
He never leaves the BoS. So scratch the need for Danse to ever think about himself as separate from them. He never needs to question what they’ve taught him or whether they’re right or wrong. He never needs to find any worth in himself beyond his use to the BoS. Why would he? He might be the Elder. The BoS is all he needs to care about anymore. The BoS is all he ever needs to be, ever again.
And I think, most horrifying of all, this Danse never needs to change his mind about synths. On the contrary, one of the surviving dialogue files includes Danse’s speech to reassure the rest of the BoS of his stance:
Danse: I want to make one thing clear to everyone. This body might be synth, but my heart and mind belong to the Brotherhood. The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed. And even if that means I have to pull the trigger on my own kind, I’m willing to make that sacrifice.
Elder ending Danse doesn’t grow more understanding on the nature of synths. He doesn’t accept that synths are people, or anything more than technology run amok. He won’t even accept that for himself. Elder Maxson wasn’t wrong about synths-- they’re the enemy and they need to be destroyed.
But, see, he was wrong about Danse. It’s okay for Danse to exist in spite of his nature. It’s okay for him to never fully accept his own personhood, and to outright deny it to his kind. Because his body is a machine, but he’s different from the rest because his heart and mind belong to the Brotherhood.
He’s the exception, not the example.
CONCLUSION:
The Elder ending of Blind Betrayal is dumb, contrived, stakeless, character-derailing powergaming crap at its finest and I’ll happily dance on its grave.
People give Bethesda a lot a shit for their writing-- whether it be stuff they left out, stuff they left in, or stuff that they never, ever could have made work due to the limitations of writing for a video game. Plenty of it is well-deserved, or at least worth a discussion. But from the minute I found out about its existence, I have always wanted to extend a congratulations to Bethesda for cutting the alternate Elder ending of Blind Betrayal. It was a good choice. A very good choice to cut a very dumb plot that would have fundamentally altered the story they were telling, and characters that I’ve grown to love. I think the writers deserve some credit and a hearty handshake for the wisdom of this decision.
Now as for why Nick Valentine isn’t romanceable--
#fallout 4#fallout meta#paladin danse#arthur maxson#blind betrayal#this one was a long time coming#any thematic resemblance to any fics of mine is a coincidence#the blind betrayal manifesto#king shit of fuck mountain#the initial intrigue of the idea wears off if you think about it more than not at all
299 notes
·
View notes
Note
So what do you think of Kaede and Kokichi's relationship? And if Kaede remained the protagonist how do you think it would change?
Considering it’s Kaede’s birthday today I think this is a really fun question to come back to!
Kaede is an absolutely amazing character, and I love how different her relationships with the rest of the cast feel from Saihara’s. She and Ouma have an especially interesting friendship in their FTEs together (one of Kaede’s FTEs with Ouma might be one of my favorite FTEs ever, really), so I don’t mind going a little more in-depth on my thoughts about their dynamic, as well as about how that dynamic and the story itself might’ve changed if Kaede had remained the protagonist!
Warning for spoilers as always, though I’m pretty sure most people know about the chapter 1 twist by now.
I think one of my absolute favorite things about Kaede is just how easy it is to get attached to her in such a short amount of time. She’s only around for the prologue and a single chapter, but despite that (or rather, because of the sheer length of the chapters in ndrv3, which tend to be much longer than dr1 or sdr2’s chapters), we still get to see so many different sides of her and just how complex of a character she really is. And I think that’s largely the reason for her continued popularity to this day: Kaede might not stay around for long, but we still really feel like we know her by the end of it.
And really, I think that’s pretty similar to how the actual characters feel about Kaede themselves. Despite how short her time is with all of them, she leaves such a powerful, lasting impression, even after her death. This is a pretty big change from previous DR games, where the chapter 1 culprits especially tend to suffer a pretty big lack of relevance or relationship to other characters in later chapters. Often times the victims are at least somewhat memorable (Maizono and the Impostor both at least come up a few times in their respective games), but characters like Leon or Teruteru just don’t feel like they have much of an impact on the other characters or the plot itself after their trials are finished.
This is totally different from Kaede, whose positive outlook and outgoing attitude already makes her fairly likable to most of the others, but who also openly invites the others to rely on her once she establishes herself as a leader figure fairly quickly in chapter 1. Most of the other characters latch onto her almost immediately, either because she seems so reliable and helpful (Saihara and Tenko in particular seem to like this about her), or because they can’t help but respect her and what she’s trying to do for the group (characters like Momota, who really values group cooperation, come to mind).
Personally, I think Ouma fell into the latter category. He and Kaede have something of a complicated relationship almost right from the get-go in chapter 1, but it’s still pretty clear that Ouma did respect Kaede a lot and recognized that she had the group’s best interests at heart, even if he didn’t always agree with her methods.
Likewise, I think Kaede was somewhat curious about Ouma and really wanted to get along with him, despite how difficult he could be. We see in Ouma’s introduction, both in the demo and the actual game, that Kaede clearly recognizes on some level that part of his annoying attitude is really just his way of teasing others, and that he doesn’t seem particularly malicious. More specifically, she describes him as “having a childish streak that makes him hard to hate,” which is a pretty spot-on description of Ouma in a nutshell. In short, she knew he was annoying and childish (on purpose, most of the time) but she definitely didn’t think of him as evil or cruel. This may in part also be because she didn’t live long enough to see him embrace the fake villain routine by the end of chapter 4, of course.
Ouma has a few teasing remarks throughout most of the game, but it’s not really until the death road of despair is discovered that he and Kaede butt heads for the very first time. This is because of a big, fundamental difference between their ideologies: while both of them very much have the group’s best interests at heart, they completely disagree when it comes to whether it’s worth it to cooperate as a team or not.
By the end of the game, Ouma is extremely paranoid, refusing to cooperate with absolutely anyone unless it’s out of some mixture of chance and necessity (such as working with Momota in chapter 5). He keeps all his cards close to the chest, and refuses to confide in or trust any of his remaining classmates, believing it’s fully possible any of them could be the ringleader.
But before the events of chapter 4, we see that he’s actually not opposed to the idea of selective cooperation. He strikes up a tentative collaboration with Miu early on, commissioning her to create some extremely useful inventions with the intent of using them to try and end the killing game. He also extends an invitation of cooperation to both Kaede (in one of her FTEs) and Saihara (in chapter 4, in the parlor of the VR world), though he goes about this in such a sly, underhanded, and off-putting way that both of them shoot his offer down flat. Even he’s not beyond the idea of teaming up with people he perceives as “useful” or “smart,” as long as it’s a much smaller, one-on-one effort rather than trusting or working with the entire group.
By contrast, Kaede is someone who believes that group unity is almost a necessity if they want to escape the killing game. This is very much in line with the role she establishes for herself as a leader. Unlike characters like Momota, who has always sort of longed to embrace a “hero” role, or Saihara, who is considerably more awkward and unwilling to be a leader because of how guilty he feels, Kaede’s role is much more about boosting and maintaining the group’s morale.
This is lampshaded several times by the classical music pieces that she references, often in an attempt to either clam the others down or fire them up at the idea of working together and escaping. It’s also a fantastic little clue that her own positive outlook is something a bit more crafted than it seems on the surface; she always tries to be optimistic about things and face her problems head-on, but that’s in large part because she tries to energize herself and present that reliable, dependable persona to the rest of the group. In short, she believes that if she reveals her own uncertainty or lack of faith in her plans, the rest of the group’s trust and morale will fall too.
Like I mentioned, this difference in their outlook is really what begins to cause problems for them once they discover the death road of despair in chapter 1. Kaede sees the tunnel as their one opportunity to escape without having to rely on the killing game itself; even if it’s extremely difficult and damn near impossible to get through it, the chance of injury is a risk she’s willing to take, no matter how many times they have to start over. But Ouma disagrees with this mindset and criticizes her in front of the entire group, pointing out how everyone else is already exhausted and even injured, and saying that she has no right to make that decision for the rest of them.
He even goes a step further and accuses her of strong-arming the rest of them by “denying them the right to give up in an impossible situation.” He claims that by positing herself as an inspirational figure, she has the “moral high-ground” no matter what the rest of them do or say, and clearly doesn’t think it’s possible for them to continue down the death road without someone getting seriously injured, or worse.
These harsh words really take Kaede aback, especially since most of the rest of the group seems to more or less agree with Ouma. She’s extremely hurt—not just by the fact that no one seems to really want to keep going with her plan, but also, I think, because she felt as if Ouma was right on some level. In my opinion, this is why she cries once she’s alone in her room later: because she did feel as though she’d forced everyone else to go along with an unreasonable plan. It’s the first time that we really see the cracks in her leader persona beginning to show, as well as the self-doubt that she carries.
I honestly think many people who dislike Ouma on their first playthrough of the game may have started here, right at this moment. Because so much of this seems to be fairly black-or-white initially—Kaede is presented as the unequivocally good heroine, trying to get everyone to work together and escape, and Ouma by contrast seems mean and unreasonable for arguing with her in front of everyone. We’re not supposed to linger on the fact that he makes several good points about everyone else’s safety and exhaustion because how he goes about it is off-putting and unlikable.
Not only that, but we as first-time players aren’t supposed to know about all the similarities that Ouma and Kaede actually have in common, despite their differences on the matter of group cooperation. We’re not supposed to know just yet that they both want to save the group, no matter what it takes, or that both of them are willing to go to extreme, sometimes morally grey measures in order to try and stop the killing game. We’re not supposed to know right away that Ouma can be every bit as self-sacrificing as Kaede, despite the selfish things that he says in front of the others, or that when push comes to shove, Kaede is willing to lie almost as much as he is.
We don’t know any of that, initially—which is why that scene hits so hard and sets Ouma up to be so unpleasant. But I think going back on a replay and evaluating it again is pretty interesting specifically because of all these similarities that I’ve listed. The fact that they clash here is especially interesting, given the sort of roles they embody to the rest of the group, with Kaede deliberately choosing to be someone that the entire group relies on and finds trustworthy, while Ouma later sets himself up to become a villain who’s hated by everyone. And despite this, their goals are largely one and the same: expose the ringleader and end the killing game.
I think it’s specifically because Kaede realized she couldn’t continue pushing everyone to do the things she wanted them to, no matter how badly she wanted everyone to cooperate and escape together, and that’s ultimately why she turns to Plan B when she hears from Saihara about the bookshelf hiding the ringleader’s lair in the library. And for all that she does want to trust and cooperate with everyone else, she actually goes about this plan in the most Ouma-like way possible: by doing everything herself and without telling anyone her real intentions, not even Saihara.
Something I especially like about Kaede as a character is just how nuanced she is. Because she is simultaneously the brave, trustworthy, outgoing protagonist that we see her as, but she’s also so, so much more than that. She’s fiercely determined and cares about everyone else, yes, but it’s also because she cares so much that she’s willing to do things like lie and attempt murder behind everyone else’s back.
If we look at the audition videos as any sort of clue as to what the characters might’ve been like before the start of the game, I do think there was a somewhat more skeptical, cynical side of Kaede deep down that didn’t quite trust other people—and that’s all the more reason she wanted to trust them and work together with all of them, because she knew exactly how hard it was to do so. It’s such an interesting contrast from Ouma, who could easily have used all his lies and charm to cooperate with people if he wanted to, but who instead continually pushes people away because of his skepticism, all the while pretending to act completely arrogant and self-assured in his plans. Deep down, I think both of them were much more vulnerable than they were ever willing to show in front of other people.
And I think by the end of chapter 1, Ouma became more or less aware of that side of Kaede, once she confesses everything she tried to do to end the killing game. Prior to this, I personally think Ouma still very much liked and respected her guts and her attempts at leading the group, but that he ultimately thought she was doomed by her reliance on trust and cooperation when they didn’t even know who the ringleader was within their group. But I think that after hearing just how far she was willing to go to stop the killing game, including but not limited to lying to everyone else and going behind their backs with her own plan, he couldn’t help but respect her even more. Despite his accusations that she was too soft or naïve for trusting everyone else, her actual attempted solution was far closer to his own outlook than he initially gave her credit for.
This is why, just before Kaede is about to be executed, Ouma drops all of his usual acts and facades with her and gives her a sincere goodbye, telling her that she “wasn’t boring.” And this is really the highest compliment someone like Ouma can give: she did take him by surprise and surpass all his expectations from her, and I do believe he was genuinely sad to see her go when she attempted such a huge sacrifice for everyone else’s sakes.
Truly, the only part of her plan that I think he disagreed with was the act of (attempted) murder in and of itself. He felt that despite her good intentions, she had “crossed a line” that shouldn’t be crossed, and that she fell into the ringleader’s trap the moment the idea of murder crossed her mind. Considering how much DICE’s “no murder” taboo guided Ouma throughout the game, it’s not surprising at all that this is where he disagreed with Kaede. Though ironically, he himself crosses the same line in chapter 4 when he decides the only possible solution to Miu’s attempt on his life is to kill her himself, and therefore winds up getting his hands dirty without ever directly committing murder, much like Kaede herself.
Questioning how they might’ve gotten along if Kaede had actually lived past chapter 1 and continued being the game’s protagonist is interesting, mainly because so many factors would change as a result. Kaede and Saihara are so fundamentally different as protagonists, and Kaede herself is much more in line with what we would expect from a Hope’s Peak protagonist instead. Kodaka himself has described her in an interview as being extremely similar to Asahina, and I personally think she’s something of a combination between Asahina’s outgoing attitude and Maizono’s carefully crafted façade (not to mention moral ambiguity). So it stands to reason that the game and its themes wouldn’t quite be the same if Kaede were still the protagonist.
On the one hand, I do think there would be interesting potential for a possible alliance between her and Ouma, especially given how similar they could both be. Ouma himself proposes such an alliance to her in one of his FTEs, though she does get angry and shoots him down, as I mentioned earlier. But it’s interesting to consider if Kaede might’ve been more willing to cooperate in smaller, one-on-one alliances if she had attempted her plan in chapter 1 and failed without getting executed for it.
There’s also the fact that Ouma claims to remember her and everyone else adamantly in his FTEs with her, even going so far as to claim that she and everyone else forgot about him, even though he never forgot about them. It’s unclear whether he’s referring to his memories from before the game still being intact (which is likely, since he’s pretty skeptical of the flashback lights right away), or if there’s some other explanation for it, but personally, I don’t think it can be dismissed as a complete lie. Even if Kaede herself accuses him of lying and making it all up, he goes uncharacteristically blank and claims that “even he’s not that good at lying.”
This adds huge potential to Kaede sticking around, as there could easily be an underlying mystery element. In addition to the trials themselves and the mystery of the outside world, it’d be very possible to explore their dynamic further, as well as why Ouma said the things he did and if he was actually telling the truth about knowing her and everyone else from before. Kaede is absolutely persistent enough that I feel like she would’ve pressed him for details about this, especially once it became clear in the main plot that their memories were unreliable.
On the other hand, it’s really unclear if Ouma would’ve still been willing to offer that alliance to Kaede once she had attempted to commit murder. Assuming the events of chapter 1 stay more or less the same and the only difference is that Kaede survives instead of getting executed, this raises some potential problems with Ouma actually working together with her or trusting her. She did, as he puts it, “cross the line”—even if her murder attempt wasn’t successful, Ouma claims that she was already too far gone the moment she even considered murder as a possible solution. This could definitely cause another clash of opinions between them, especially as Ouma is much too paranoid to work directly with anyone who he thinks might kill him.
Another potential source of conflict in my opinion is the Hope’s Peak flashback light in chapter 5. Unlike Saihara, who deals primarily with questions of “truth or lies” and is ultimately able to see through Tsumugi’s false ultimatum in chapter 6 with the choice of either the “hope ending” or “despair ending,” Kaede is, as I mentioned, much more in line with what you’d expect from a Hope’s Peak protagonist. She’s extremely smart of course, but she has a bit of a reckless, headstrong streak where she tends to act based on emotion rather than reason, and this could get her into quite a lot of trouble once Tsumugi started rewriting everyone’s memories in chapter 5.
Saihara was able to see that both of the choices Tsumugi presented in the final trial were bullshit and would ultimately keep the cycle of Danganronpa ongoing, but I’m not entirely sure if Kaede would realize the same thing, or even if she did eventually realize it, I’m not sure it would’ve been in time to stop it. Because of her self-sacrificing nature, I personally think she would’ve chosen to be one of the sacrifices for the sake of “hope,” much like Amami presumably did in season 52. This ultimately means that Kaede sticking around might have ultimately led to a “bad end” of sorts, where even if the rest of the group went free aside from her and one other sacrifice, Danganronpa itself never gets dismantled and lives to see another season.
The only possible way I see for Kaede to avoid falling into this trap and making this choice is if enough of her classmates rubbed off on her or helped her see things in less black-or-white terms like “hope” or “despair,” and in more nuanced shades of grey instead. But considering how completely fooled almost everyone was in the actual events of the game, it’s difficult to say if this would happen. She would definitely need to talk and debate with someone who viewed the flashback lights a lot more skeptically, whether it was Saihara or Ouma (or maybe even Angie), before she could reach the truth about what Tsumugi and Team Danganronpa were really after.
This analysis has gotten pretty long by this point, so I’ll just wrap things up by saying that I really do love Kaede and Ouma’s friendship, and I think they had more potential of getting along than either of them might’ve realized in canon. Despite their fundamental differences, both of them were two characters who went farther than almost anyone else in trying to stop the killing game, and both of them weren’t afraid of getting their hands dirty if necessary. I think the fact that Ouma claims to remember Kaede and everyone else from before the killing game is super interesting, and I would’ve absolutely loved to see it touched on more if Ouma had lived longer.
All in all, Kaede is such an amazing, morally grey character who really helps to establish what we can expect from the rest of the game, and I think that’s part of what makes her so memorable. Maybe one day we’ll get some sort of DR:IF equivalent where we get a semi-canon look into a scenario where everyone lives, and hopefully there we could see not only more of Kaede being a protagonist figure, but also more of her interactions with Ouma and everyone else.
#danganronpa#new danganronpa v3#ndrv3#kaede akamatsu#kokichi ouma#ndrv3 spoilers //#my meta#okay to reblog#lamekit
188 notes
·
View notes
Note
Do you have anything you wished was different from Ace Attorney canon?
Hello I'm finally slowly starting to get around to answering some of these! Sorry for the wait.
Uh this ask got super long so a basic summary of it: narumitsu being canon in a well-written way would be nice even though I don't think it would ever happen, I stand by not bringing back Phoenix as a main protagonist in DD, and I'd also want to rewrite all of SOJ so that Apollo goes to Khura'in in place of Phoenix, to have more interesting character stuff going on.
So the longer answer is this:
Aside from some of the actually problematic stuff that I don't feel qualified to talk about, story-wise, I answered a sort of similar question about a year ago here. I have changed my opinions a little bit since then, particularly with regards to the canonicity of narumitsu... because while I do love narumitsu I feel like I don't trust Ace Attorney to actually do it properly. After all if this past November has taught us anything "making a ship canon" could actually be quite undesirable and I have no desire to see Phoenix and/or Edgeworth sent to superhell. (I literally know nothing else about supernatural sorry about that.)
If capcom were somehow able to make narumitsu canon but in an unobtrusive way and as a natural progression of the storyline, like oh hey, the court record profile for Miles Edgeworth's Obligatory Last-Case Appearance has Phoenix mention they're dating, and maybe there's a few lines suggesting they live with each other, but it's not like... taking the entire story to force them together and otherwise does not change the way they interact with each other and butcher one or both of their characterizations in the process? I'd definitely be happy about that. Not gonna lie even if they made narumitsu canon in the most terrible way possible I'd have a "holy shit I can't believe they did that it's the best day of my life" kind of moment before I could think about it critically. But I honestly see no chance of them ever actually making narumitsu canon, so that's quite unrealistic to hope for anyways.
Aside from that in that other ask I talked about basically the premise of an Apollo trilogy and not bringing back Phoenix as the main protagonist in DD, and I still stand by that, buuut in my other ask I did touch on making SOJ a different game where Apollo goes to Khura'in instead of Phoenix - and you know what I'm going to take some time to actually talk about my dream version of SOJ because there were a lot of little things about the one we got that I didn't like. And it's going to be very long. So it's under a cut.
SO yeah I talked about it a bit in the other ask. I think that Phoenix going to Khura'in is a rather weak idea both externally and in-universe. In one of the interviews, too lazy to find which one, Phoenix basically goes to Khura'in because the writers couldn't figure out how to challenge him anymore. ... And then they don't actually challenge him at all. Because oh well now we're going to this new country where they KILL DEFENSE ATTORNEYS WHO LOSE and then it's supposed to be *shocking* that Phoenix would risk his life for a kid or his best friend. you know the guy who ran across a burning bridge to save his best friend. you know the guy who got punched in the face, nearly killed by the mafia, and tazed trying to save his clients. This doesn't tell me anything new about Phoenix's character. His whole travel in Khura'in doesn't tell me anything new about Phoenix's character. Basically the only reason he's there is to see Maya - Maya who theoretically would be returning home in about two weeks. Maya who was still in her training for two more weeks when Phoenix visited so he wouldn't be able to see her anyways. ... And in the meantime Trucy had the biggest show of her life that was going to be on TV and Phoenix wasn't there for it. And of course Phoenix didn't return home after Trucy was accused of murder (yes he couldn't be there for the trial, but he definitely could have for the emotional support afterwards) and instead just sits for two weeks in Khura'in doing literally nothing after Ahlbi's trial.
(And yes I know about the anime prologue that has Phoenix think Maya's in danger... but that's not strictly canon since it's never mentioned in game, isn't technically a part of the game, and even still, why wouldn't he go home after knowing that Maya's safe and that Trucy had been ACCUSED OF MURDER. Honestly that's what makes me angriest about this whole thing is that it makes Phoenix out to be a terrible dad. We really don't need any more takes like that, especially not from canon.)
And what about Apollo, you may ask? Well, given case 5 of SOJ, Apollo actually has a personal link to Khura'in and ends up staying there afterwards... after being there for like a day or two. I should note here that it has been a while since I went through SOJ in its entirety so I am fuzzy on many of the details. But both through what I remember and some conversations with people who actually played the game recently, the motivation for Apollo to actually stay in Khura'in isn't that great. It mainly seemed like guilt about his dead dad who he hadn't been in contact with for years and had completely written off until a few days ago but oh he died and then went to go visit him so... better take up the law office!
If Apollo had gone to Khura'in in place of Phoenix and spent more time there, reconnecting with his childhood home and actually getting passionate seeing how corrupt the legal system is there (even though we have a corrupt legal system at home) and being driven to fix it, that would make for a stronger story, I think. The Khura'in plot is more personally focused around Apollo than it is Phoenix. Phoenix's connection to Khura'in is through Maya, but Maya doesn't really have much of a connection to it aside from "it's where spirit channeling is from and she trains there". But Apollo, I guess, grew up there. So it's so strange to me that they force all of Apollo's connection to Khura'in in the last case while Phoenix is running around doing who-knows-what for the rest of the game. Phoenix spends more time getting to know the state of Khura'in and the Defiant Dragons and case 3's whole thing but he isn't the one who in the end decides to sit down and fix it; that's all on Apollo. It almost feels like they forced one of the two plots in to everything. And it was probably conceived as a Phoenix story that they needed to fit Apollo into last minute because oops he's supposed to be a protagonist too.
Some other strengths to Apollo going to Khura'in include that it would shake up the character dynamics a bit. Instead of Phoenix defending Maya, it's Apollo defending Maya, and that's a particularly interesting thing to look at in the context of Khura'in's "we kill defense attorneys" system. Of course, Phoenix would risk his life to save Maya, 100%, every time. But what about Apollo, who hasn't met Maya, who only knows her as "Mr. Wright's former assistant" - would he risk his life for her? And I feel like Maya would argue more against him defending her because of that. "We're strangers, you don't know me, you don't have to risk your life defending me." (Sidenote that I was always upset that Maya didn't protest much when Phoenix offered to defend her, knowing his life was at risk - sure she knows him better and knows he's always been able to get her out of these situations, but at the same time, the fact that there was no "what about your daughter?" conversation sucks. I really wish SOJ wouldn't have like. completely forgotten about the phoenix-trucy father-daughterisms.)
Let's say Apollo goes to Khura'in. Phoenix stays at home. Phoenix gets a call from Apollo that's basically "uhh hi Mr. Wright you know your friend Maya, she's been arrested for murder, if I defend her and I lose we're both dead," then you can tie in to that moment in 6-2 where Phoenix (who can't make it in time for the trial!) believes in Apollo and his skills as an attorney, not just to save Maya's life, but also his own. It ties in a bit more to the overall challenge of defending someone at the risk of your own life. Again, Phoenix would have very few hesitations, if any, risking his life to defend Maya. Apollo may have more defending a stranger at the risk of his own life.
Then if you can actually have Apollo and Maya talk together that would be neat - Maya can tell him embarrassing stories about Phoenix's rookie days, for instance. Their dynamic would be quite a bit different from Phoenix and Maya's, and that would be an interesting thing to see, unlike what we have in SOJ where all of Maya's substantial interactions are with characters she already knows or brand new characters.
(It would also be pretty neat to know more spirit channeling politics and dive in more to Maya's perspective on Khura'in and also her role as upcoming Master of the Kurain Channeling Technique and where she plans to lead the village in the future and also reconcile with her family's bloody legacy, but I'm not quite sure how to fit that in right now.)
And how about Phoenix, back home in Japanifornia? Evidently he'd end up being in charge of defending Trucy. Now, I did love the siblingsisms in canon 6-2, but I feel like there is still potential for Phoenix defending Trucy. All of Apollo Justice has a bunch of good moments between Apollo and Trucy, and she's co-counsel on all his trials, but we've never had any substantial Phoenix and Trucy investigation or co-counsel moments. I feel like AU 6-2 would be a great opportunity to dive more into Phoenix and Trucy's relationship and how it may have changed after Phoenix got his badge back. Plus, Phoenix being "the only one who knows how she really feels on the inside", he'd have unique insider knowledge into some of the Gramarye stuff that comes up in the case and Trucy's personal connection to the Gramaryes, which Apollo knows a bit of, but Phoenix knows more of. ... Or at least, should know more of, given that he raised Trucy for nine years at this point and they're very close, and Phoenix knows her better than anyone else does, even if capcom has forgotten this.
... Of course having Athena defend the case would also be great because more Athena spotlight is never a bad thing, but it's hard to come up with a reason why Phoenix wouldn't be there to defend her. And doing more switcheroos in terms of role in the plot is a bit beyond the scope of what I have in mind right now. Sorry Athena.
Aside from that, Athena still gets Storyteller, Apollo still heads Turnabout Revolution, and Phoenix still gets the DLC case. Apollo stays in Khura'in in the end with a bit more to his motivations. Rather than it just being about carrying on Dhurke's legacy, it's also something Apollo is passionate about after all he witnessed here. While we're at it I'd still rework a lot of Turnabout Revolution to make it so that Phoenix genuinely believes in Atishon because that makes for sooo much more interesting of a plot and actual character development on Phoenix's part than "Maya was kidnapped again and Phoenix is only wrong when he has no other choice", but that'd require some more detail and this post is long enough already.
And in terms of other details that need to be sorted out, there's the question of why Apollo would need to go to Khura'in in the first place. I'd probably say something to do with Dhurke. Maybe he comes back a bit earlier - actually alive, maybe, though crossing borders would be a bit of a challenge, or he reaches out to Apollo remotely somehow and Apollo goes to yell in his face about abandoning him (or at least that's what he thinks he wants.) Then we could have some more Dhurke and Apollo bonding time, potentially? Idk, if you switch up Phoenix and Apollo you're pretty much writing a whole new game and obviously I have not worked out all the details, but I think if Capcom had tried to go with this route from the outset they'd have a stronger game. At least stronger character motivations.
So... yeah. Those are my opinions. If you read through this whole thing I'm very impressed because it got very long!
54 notes
·
View notes
Text
G5 MOVIE THOUGHTS FOLLOWUP - THE ANCIENT EQUESTRIAN ELEPHANT IN THE ROOM
SPOILER WARNING: THIS WILL GET INTO SPOILERS FOR THE G5 MOVIE EVEN BEFORE THE BREAK. IT HAS BEEN JUST OVER A WEEK SINCE THE MOVIE PREMIERED. BUT IF YOU STILL HAVEN'T SEEN IT, PLEASE SCROLL PAST THIS.
This is something of a follow-up to my thoughts on the movie. My thoughts on the movie were generally positive. Though much like the movie itself, the positive thoughts were on what it’s doing on it’s own merit as the start of a new generation of pony media. As someone who had followed Generation 4 from all the way in the middle of Season 1 to the ending of Season 9, the connection the G5 movie makes with the previous generation in the opening scenes are enough that it’s necessary to give a perspective from a G4 fan’s point of view. Again, I do want to say that G5 will be within it’s right to not have to answer so many plot things at once and try to stand on it’s own by exploring the characters and this new Equestria first.
That said, it shouldn’t be a surprise that the longer none of the questions G4 fans will have are answered. There is a huge elephant in the room with the unanswered questions from G4. And It is Hasbro’s fault in the first place for telling us it’s the same Equestria, There will be fans that are annoying about it from multiple angles, and there will probably be times where people who just want to enjoy G5 on it’s own just outright snap at anyone who wants their answers about what happened in between G4 and G5. Even if the person who asks the question is just genuinely curious and not being demanding there be answers. This is just the kind of thing that all fandoms that have timeskip sequels, especially ones where it overrides a happy ending where discussing with other friends can get dicey.
HAPPY ENDING OVERRIDES AND ALICORNS
Until we get an official answer from the show itself, we can only theorize with each other. Though theorizing about a happy ending override, regardless of how long it’s been and/or how sensible the theory is can start some heated discussions, Cause many were content with the happy ending of the original. While no realistic story ever has a happily ever after, a story within a fantasy land such as MLP’s can be an exception.
Let me give something of a comparison by bringing up another show. Avatar: The Last Airbender is perhaps my favorite show of all-time. And while it’s true I didn’t like the sequel series Korra as much as A:TLA. It wasn’t because of some happy ending override with at least half of the main cast from the previous series deceased. The Avatars themselves are just as human as the other characters in the world. Avatar’s still a fantasy world when all is said and done, but the way the world building is done still made it feel like it it was possible for the world to be in danger again by the time the next Avatar is grown up, most known Avatars had challenges they had to face. The Avatar series blends some form of realism but still manages to provide a fun fantasy world. It’s a case where it’s believable that the main legacy of Aang’s time as the Avatar aside from defeating the Fire Lord where he created Republic City would have it’s own fair share of problems that would be left to his successor to solve. Aang in turn was finishing the war that Roku failed to stop. So while I have my criticisms about Korra, none of those are related to the way the world is after the timeskip. It reasonably makes sense in the context of the Avatar universe.
In contrast, there isn’t much we know about the past of G4 and it’s a much more idealistic setting then in Avatar. Yes, ponies die with what I assume are human-esque lifespans for the exception of the Alicorns. But Friendship is Magic is a setting where the power of friendship is literal magic power that can save the day even when things look bleak. As a result it can get very sappy, but FiM is the kind of show you watch to put a smile on your face rather then go to for a multi-faceted plot. Most episodes of FiM are the kind of thing you see in a lot of other shows. But what brings most of it’s fans back even for the most overdone plots is the characters and their interactions. FiM’s lore is a lot less straight forward, and sometimes may feel not as consistent given there were so many different writers over the long span of time. That said, there is something about the series that sort of ties in heading into G5 and that’s G4’s history, and especially Alicorn lore. We don’t get a lot of either even back in G4, as the most we get is the founding of Equestria was through the Hearth’s Warming Eve story, and the knowledge that Alicorns like Celestia and Luna are at least older then 1000. Which is a huge gap compared to the Avatars that no matter how powerful, have similar mortality to our own. Throughout G4’s time, the debate about Alicorns have raged throughout the whole time even before things got really heated upon Twilight becoming an Alicorn in Magical Mystery Cure. Some went with Celestia and Luna being the only immortal Alicorns while Cadence and Twilight were somehow lesser Alicorns that aren’t immortal but maybe at least still a longer lifespan then their normal pony friends and family. Though as of Season 9, that may be turned on it’s head when in The Last Problem. Twilight eventually grows to Celestia-size as Celestia and Luna even retire to let Twilight succeed them. If Twilight is somehow a lesser Alicorn, why did she grow to Celestia’s size? Why did Celestia and Luna retire in the first place if they knew Twilight will not be as long lived as they are? Perhaps part of the reason G5 has as many questions as it does is because G4 itself created questions it never promised to answer.
That said, the implied length of Celestia and Luna’s rule still presents G5 with a problem that will be asked everywhere. Even if we go with the possibility that most of the Mane 6 have passed from old age, you still have to answer something about Twilight. If Twilight is also dead, how long did she live? Did she at least have an over-1000 year reign as Celestia did? Was perhaps Luster Dawn chosen to be her younger co-ruler if Luster herself ascended at some point? The kind of things that might actually force G5 into a corner when it comes to Alicorns despite the fact G4 never had to, especially now that Sunny may have just become one herself. This is once again, another of the traps Hasbro put the writing team through by having them put it in the same world. G5 thus not only adds questions about what happened in between the Generations, but also now has to inherit what remained unanswered in G4. That is a VERY tall task on a team that will likely just want to do their own little fun pony show. It’ll raise expectations too high, and there will be annoyed fans regardless how they spin it. Which could have all been avoided if they set it up that this was an entirely new world, or made G4 a fictional story (With all the references to it being mainly merchandise for a really meta look at things) in the G5 universe. You’d still have people complaining about it not being as good as G4 probably, but the approach they went with added more gasoline to the fire whenever G4 Vs. G5 debates happen in the MLP fandom. And inter-fandom generation fights are never fun, just ask the Pokemon and the Sonic fandoms how that turns out (Even though there’s no Generation number count for the Sonic franchise. You could say Gen 1 of Sonic was the classic era. Gen 2 was the Sonic Adventure Era. Gen 3 was the “Dark Age” Sonic 2006-Sonic Unleashed era. Gen 4 the Sonic Colors and Generations era. and Gen 5 the current Sonic Forces and Team Sonic Racing era. And then of course there’s also the different TV shows and comic books that also have their own fans that can be at each other’s throats).
There isn’t going to be an easy solution to something that will no doubt have fans on the edge on their seat even if they will be left to hang on that edge for a longtime before G5 starts to give some answers. I think I’ll at least bring up 3 things that will probably be part of the discussions of just what happened between G4 and G5
(More after the break)
1. AND THEN EVERYTHING CHANGED WHEN THE FIRE NATION AN UNKNOWN THREAT ATTACKED
With G4 being considered Ancient Equestria. It’s probably safe to assume this is at least 1,000 years after G4. And 1,000 or more is a really, really, long time. Where anything could of happened, including *GASP* a villain actually winning at some point (Or at least, did some lasting damage even if they were ultimately defeated). Though I think even with that possibility, there has to be a sense that the villain didn’t defeat the Mane 6 while the other members aside from Twilight were still alive. If Twilight was at some point defeated. Perhaps the villain struck when Twilight was most vulnerable. You could also have it that Twilight somehow sacrificed herself to defeat a large threat. She saved Equestria one last time, but at the cost of even her long-lasting alicorn life. With the populace left on their own to continue life without Twilight, but the loss of their longtime leader too much for Equestria. Thus a slow decline happened.
As for who the threat was it’ll probably be a while if we ever know. Perhaps the real Grogar showed up at some point and was truly a harrowing threat to deal with. Or something entirely new. Maybe it wasn’t even a villain, but a catastrophic natural disaster. Whatever it is, if this is the case. We’d have to deal with the sad thought of something being too much for even Twilight to handle
2. TWILIGHT BECAME DEPRESSED/JADED AFTER HER FRIENDS PASSED. POSSIBLY EVIL TOO?
This would basically be the cliche sadfic ending. Where after everyone of the Mane 6 has passed. Twilight just never felt the same afterward. Though I do feel like there is the slight counterpoint that maybe Twilight would still have Celestia and/or Luna (maybe, again we’ve never ever gotten full confirmation of how long Alicorns live. Just assured that it’s more then 1000 years) and she’d most certainly still have a full grown Spike and any of her friends descendants. Death is always a sad reality, but you have to wonder if Twilight would have prepared herself by the time that comes. Twilight would have not gone as far as she did without the rest of the Mane 6. But while I’m sure it would be a tearjerking moment, it’s not like Twilight wouldn’t have other friends she made throughout the generations. Celestia and Luna also must of gone through the same thing living for more then 1000 years, yet they seem pretty fine. So while the subject of “immortality blues” is prime for sadfic material in the fandom. It feels like there’d have to be more nuance then that, if this were the reason the time between G4 and G5 led into each other.
Supposedly, this theory is picking up some form of steam. To the point that a head canon is rolling around is that it was actually Twilight who sealed the magic away in the first place for one reason or another. Essentially making Twilight, in a huge plot twist, a villain in G5 or at the very least someone who took the magic with them into some form of Limbo very similar to Starswirl and the other founders during the Season 7 finale. I… personally don’t know how I’d feel about that. They’d have to be very careful with the execution of such a twist. And I’d want more nuance then simply Twilight getting sad about the deaths of her friends. At the very least, it’d likely eventually get to a point where this villainous incarnation of Twilight is reformed and probably becomes a recurring character from then on. But the writers will have to tread very carefully if this is the direction they take.
3. G5 IS AN ENTIRELY DIFFERENT UNIVERSE/TIMELINE. JUST FOR THE MOST PART THE MAJOR EVENTS OF "ANCIENT EQUESTRIA" STILL HAPPENED
Perhaps this last one really gets into a more desperate side to deflect any possibility that the ending of G4 could of deteriorated into what the world becomes at the start of G5. I know there will be plenty that will be too frustrated with the lack of satisfactory answers that they annoy people in the comment sections, getting into situations where sometimes the only answer to those people will be others that just want to watch G5 as a fun show with a “cope”, “read a history book”, or “deal with it”. But honestly, there can be a case here. As I mentioned in my thoughts in the movie. There are visual details on characters and/or lore that while they may seem minor, to the point that even if they do ever answer important questions such as what caused magic to disappear and/or what happened to Alicorns like Twilight. That the staff may ignore completely because they think it’s too small of a detail to bother including. But the most nitpicky fan can and will latch on small excuses into why it can’t be the same.
Let’s begin with the one-sided Cutie Mark. Again, while it’s true that previous generations made this a tradition. And it was only on one side on the G4 toys as well, as the actual reason it was on both sides in the G4 show was because it was easier for the flash animators. That said, it’s still a big pony design inconsistency. Because regardless of it was only to make things easier, it became a staple because of how long G4 lasted. So it was still so weird to see early screenshot and artwork of G5 characters with grown ponies with no mark. When that wasn’t possible in G4, as it turned out it was because the one-sided cutie mark returned. But one side as opposed to both sides is still a significant difference. Similarly, the horns and wingtips being a different color then the coat may also be a significant difference. Of course I know it can be just waved off as art style difference, as the art direction is no longer based on what Faust wanted the ponies to look like. It’s still plausible enough for someone to discredit it as truly in continuity with G4. Cause even for those that are on the side of “More then 1000 years is a long time, anything could of happened” it’s a lot harder to argue against inconsistencies such as cutie marks only being on one side unless they switch gears to the meta explanation of “G4’s double sided cutie mark was not intentional, at least at first”. But from what most people saw in the G4 show, G4 ponies had marks on both sides. And the G5 ponies don’t. It’s again, quite nitpicky. But it’s enough to start a case that at the very least, the ancient past of G4 is not 100% the same G4 we saw in the show.
Speaking of not the same G4 we saw in the show, another possibility is that G5 actually came out of an alternate timeline. Where perhaps the last two seasons did not happen. If perhaps it’s a timeline where major events in the show either ended anywhere between the end of Season 4 or the end of Season 7, then it starts to feel a little more possible. (Supposedly, the tree of harmony in it’s Season 9 form that might counteract it. But then again it had none of the treehouse architecture and was all wood. Which ironically may lead into it leaning more that the G4 show isn’t the same continuity). If the events of the Friendship School nor everything else that leads to the ending we saw in The Last Problem. It’d be a lot more palatable because the pretty much implied world peace ending with non-ponies in the mix included is discounted. There’d still be questions even in this scenario, like did Celestia and Luna still retire in this timeline then. And regardless if they did or not, the show would still be burdened with the question of what happened to the Alicorns. But it’d at least solve the most pressing question with the peace of The Last Problem being squandered. Because perhaps in this timeline, the Mane 6 never went that far. Perhaps it would imply some sort of indirect failure in that case. But this is perhaps a scenario they had a similar foreign policy as Celestia did. Not really hostile to anyone, but not intervening even in ways that could be helpful. Heck, if we go far enough in saying that G5\s G4 (As confusing as that may sound) was different from what we saw in Friendship is Magic, what if there were differences even early on for one reason or another? With how vague the connection is, we only know that the Mane 6 were friends and Twilight still became a princess at some point. From there. potentially a lot of other things may have gone differently other then that.
Again, saying G5 is a completely different universe/timeline is probably always going to sound like a desperate way for people who cannot possibly believe the ending of G4 eventually led to the start of G5. And I’d understand why that’ll annoy people who just want to watch the G5 series on it’s own merits. But it really wouldn’t be entirely the fans to blame for that attitude. G4 lasted a whole decade, many got attached to the characters/world we saw that had about the happiest ending it could possibly be. It should naturally make people unhappy that in a few ways it’s stomping over a happy ending for this fantasy world that many watched to escape from the realities of the real world.
Even with the long time allotted of 1000+ years or more, that’s made complicated by the implied long lives of the Alicorns from G4. Only opening up that can of worms further by seemingly making Sunny an alicorn. There’s a debate on whether this form is permanent, but if it’s NOT permanent. That arguably adds yet another addition to the list of reasons it may fall out of continuity. The only time we had a temporary Alicorn transformation (outside of Animation errors, or dream sequences like Big Mac’s) was when Cozy was an Alicorn after receiving some of the magic from Grogar’s bell. But even in that case, Cozy’s wings were not more like a glowy hologram like Sunny’s wings seem to be. And even if it is permanently on Sunny now, the design for Alicorns is too different. Adding onto the one-sided cutie marks, and different colored wings and horns. So the G5 writers may actually be stuck in a lose/lose situation when it comes to Alicorns after the ending of the movie. I think whether Sunny is permanently an Alicorn or not, they may not elaborate enough about it. And it’ll be among the headaches in the comment section (Though may at least be a reprieve from the political discussions G5 are going to have on occasion I imagine.)
Hasbro chose to try to say this is the same Equestria, and a new show needs conflicts to solve. But from the perspective of some G4 fans… it forces a world they loved, to get torn down into arguably a more divided world then even the Hearth’s Warming tale. Which said tale seems to have been implied to be from before Princess Celestia and Luna were around (Based on the lore of the unicorns being the one to raise the sun and moon) and thus yes. Somehow, if everything that happened in G4 is canon to G5. Then the world peace in The Last Problem in just a thousand years or so become worse then even Celestia’s sole rule.
RESPONDING TO “READ A HISTORY BOOK”
I’ve mentioned before, you can try to point to World History to point why this is a realistic take. But again, we don’t have an ancient civilization from 1000 years ago that we look up to as the pinnacle of peace in the world (Like I said, the Golden age of Ancient Greece and/or Rome still had slavery and brutal wars). That has literally never happened. What was shown in the Last Problem very much looked like it was that for Equestria. I feel it’s a terrible interpretation of time, especially in regards to the context that the leaders of Equestria tend to live for at least more then 1000 years to imply things would just go backward like that.
CONCLUSION
The movie on it’s own merits is a good start for the generation, though at the same time. It’s going to have some hard questions that’ll often be no-win situations for the writers. They can choose to ignore the G4 questions, understandably trying to tiptoe around as many cans of worms as possible which would allow them to do whatever the heck they want with G5. Maybe even getting a few stragglers frustrated with no answers to just shrug and continue watching anyway if the show entertains them enough. Or they can certainly try to at least give some answers on the biggest questions (What happened to the magic, and/or what was the fate of G4’s alicorns) but risk having an answer that just adds even more questions.
The movie is a decent start for a new generation if you only view it as a pilot for a new series, but if you view it as a sequel to Friendship is Magic. There are certainly problematic issues with that currently. Maybe the special in Spring, or the eventual Series will cover some of this but it does leave fans waiting a while for answers that they’re not promised to get, or at least not as quickly as they’d like. Remember when I mentioned that I may view some of this similarly to how I was about Starlight Glimmer after her sudden redemption at the end of Season 5? With many questions I wanted to know about Starlight before I could really accept her as a recurring character? (And not really fully coming into terms with her until I expanded on her myself in a story for I Dream of Twilight Sparkle) This may be how I have to view the connection of G4 and G5.
They can go one of two routes: At least try to give as much of a clear explanation as possible. Even if it’s one that doesn’t exactly answer everything, at least giving a good try may help with those who have questions remaining in relation to G4. If instead however, they go the Season 6 Starlight route of just about ignoring all the questions fans have, it’ll make things frustrating for many. At least with Starlight, she wasn’t the major focus in every episode. That said, Season 6’s job was to endear us more to her reformed character. Now with G5’s setup, it may be running well into a corner where they must try to answer what happened in between G4 and G5 or else you end up making a lot of fans lukewarm or worse to your series. Starlight’s reformation and then lack of ability of Season 6 to explain more about Starlight to us was a divisive moment. And G5 involving G4 brings over the same kind of feeling but on a larger scale because now it’s in the very premise of the generation’s plot, it’s less avoidable compared to one character. Because even when it comes to episodes that will not further the plot and it’s just a fun friendly moment between the members of the mane 5, this movie is how they met and thus the not fully explained premise would always be looming over like a large shadow. It probably doesn’t help that they’re basically starting with a reformed Starlight-esque moment when it comes to introducing it’s premise AND on top of that something similar although certainly with at least a lot less backlash then with Alicorn Twilight since it came so soon. Though I do have to think there will be people who think this was way too soon to be ascending Sunny, since at least we got to see Twilight’s journey to Alicornhood (Even if you weren’t a fan of the episode she ascended in). Sunny arguably does earn her Alicornhood through implied years of working to unite the ponies. But it can still feel too soon when you had 2 1/2 seasons worth of episodes before Twilight did, while Sunny did so within one movie.
Someone’s ultimate thoughts on G5 might end up being what they are looking for in this new generation. If they’re looking for just about everything new. The movie provides plenty of that with new characters, new locations, and a more modernized world compared to G4 Equestria (Even if G4 Equestria had it’s own fair share of electronics it looked like, such as video game machines). If you’re in this for the G4 references. Aside from the very beginning of the movie, you’re kind of stuck doing a where’s waldo for most of the movie. And no guarantees you’ll get much more then that later. As I said in the trailer thoughts, the G4 stuff could very much be just Hasbro trying to bake it’s cake and eat it too. With a world that feels like it should be it’s own thing, but they didn’t want to commit entirely to that. So they shoehorn G4 in as the ancient past without giving a proper explanation to how point A (the end of G4) got to point B (the start of G5). It’s only been about a week since the movie premiered, but there is just so much to digest. And for those looking for answers to the G4 elephant in the room, may feel like they get nothing but metaphorical tummy aches for a long time.
I’ll end this off by having a message to both people who already feel like they’ll be fans of G5, as well as people like me who were fans of G4 and have concerns about where G5 may be doing to it’s legacy.
For the G5 fans, as I mentioned in the trailer thoughts. I still hope that it turns out ultimately good. I don’t know where things will go from here but the G5 movie taking in context that it’s basically a really long series premiere, had some genuinely enjoyable moments. At the same time, I hope anyone in the G5 fanbase can try to understand why G4 fans have the concerns that they do. I’ll repeat, G4 lasted a decade and was the absolute peak of MLP’s popularity. There will be a lot of people attached to that world, and understandably upset about the implication that it got torn down into how the world is at the start of G5. If they’re really annoying about it, I can understand why you couldn’t hold the urge to snap at them to “Get over it” just try not to snap at the ones who are just asking curiously. I’m personally not going to spam comment threads with “THIS DOESN’T FIT WITH G4!” or “HASBRO ANSWER THESE QUESTIONS PLEASE”, but I would be lying if I were to say I’m not just as curious about what those type of fans want to know too.
And as for G4 fans like me, if G5 ever upsets you in some fashion. It’s ok to stop watching and just stay quiet whenever you find yourself in a conversation about G5 and only participate in G4 matters in the fandom. This is a natural evolution of a fandom’s lifecycle where eventually a direction a franchise is taken to a place some others don’t like. So you’re only left to mainly talk with those who prefer an older generation and/or incarnation. Just because G5 has started and even though Hasbro says it’s the same world as G4. You can still do G4 content by itself and ignore G5. If you still have the inclination to do stuff with G4, do it. Generation 5 is not stopping people from still drawing the G4 characters, or writing more stories about them, or even if you don’t feel you’re that creative. Support artists who are still drawing G4 ponies, and/or rewatch some of your favorite episodes of Friendship is Magic that give you a smile. MLP has lasted since the 80s, and while for the most part to Hasbro it’s to sell toys. Toys, and the shows surrounding them’s purpose is to make the people watching or playing with them smile. From the little girls in the 80s to the much more diverse both gender-wise and age-wise fandom that came out of G4. The cute ponies are supposed to make us happy, and it’s ok to get back into a comfort zone if perhaps a different part of Ponies don’t give you the same feeling or even upset you in some way. Also as a vice versa to my message to G5 fans, try as best you can not to provoke those enjoying G5. If the G5 movie and/or episodes makes them as happy as your favorite G4 episodes/movies you should let them be. Many of us had to deal with that crap just for daring liking a pony show at all early on in the fandom. Try not to add to the toxicity as best you can. G4 is not going to be forgotten, the fact Hasbro decided to try to make it in the same universe actually has the side effect of making sure of that. Cause maybe you have fans that enter the MLP franchise through G5 curious about what happened in the past. And thus, they can be led to watch the previous generation. New G5 fans could potentially also become new G4 fans and friends. In other words, friendship… is still magic!
#mlp#my little pony#g5#mlp g5#netflix#my little pony the next generation#my little pony movie#generation 5#g4#mlp g4#generation 4
22 notes
·
View notes
Text
Alrighty, I’ve finished Leopardstar’s Honor!
Here we go.
I think it was fine, leaning more towards bland. The saving grace for the story is Leopardstar herself - I think her characterization as a self-assured, somewhat selfish, overconfident cat is very spot on to her other depictions throughout the series. There are so many moments you want to pick her up and say “honey no”... maybe too many, honestly.
As far as criticisms go...
The Story As A Whole
One thing is obvious - the pacing is pretty bad. Not every super edition needs to start off from moment one of a character’s life and with the plot of this story as it stands, I don’t think this one had to. We could’ve easily skipped ahead to Leopard as a young ‘paw and had her relevant incident with Skyheart and the loss of her mother still deeply affect her.
As it is, we don’t spend enough time in any part of Leopardstar’s life to really get something meaningful out of it - relationships develop in leaps and bounds from chapter to chapter before being cut off unceremoniously or lost altogether. The book feels like a game of red light green light.
I think the exception to this is Leopardstar’s life as a warrior - we do spend a good deal of time there... but again, it suffers from the red light green light problem: conflicts stop and start on a whim and nothing’s really given room to breathe or last.
I think the story might’ve been better served to focus more on Leopard decision to form TigerClan. There’s more than enough content to justify the reason why and cutting a death or two might’ve given the TigerClan portions more chances to breathe and be more than just a horrible fearmongering mess. It feels like Leopardstar loses control too suddenly - nothing in this story feels like it’s allowed to be gradual.
One thing I did like, and I wish they had done more with, was Mudfur’s dream - almost every single super edition has a prophecy, and almost all of them suffer for it, but Mudfur’s dream was just that, a dream he had when he was a warrior, a hope that his daughter will rise up and become strong. Despite the uncertainty of that, the narrative still functionally treats the dream as if it were one of those prophecies. I think there was an opportunity there to perhaps lean into Leopardstar’s belief in this dream - especially if Mudfur tore it down later on in the book and used it to bolster Leopardstar’s confidence.
I also don’t think this book really did a lot to sell RiverClan - there’s no mention of the cats decorating their dens, like we’ve seen mentioned in other parts of the series. The distinction between river prey and land prey is something we’ve known since Crookedstar’s Promise. The story does do a bit to point out that RiverClan’s over-reliance on the river is a bad thing, but in the same sentences it destroys any sort of realism with how the river prey is described! Erins, do you have any idea how big salmon and carp are?! Do you understand how large a cat is?
RiverClan’s camp is also really poorly described, honestly. Nothing about it stood out to me, it didn’t feel like a place. Nowhere in RiverClan territory felt at all real because the names the cats gave them were given so little importance and we have no idea where anything is. There’s hardly any time spent describing RiverClan... ever. This is a massive, massive shame, since this is the first RiverClan content we’ve gotten in a very long time - and the first book of the next series is possibly also RiverClan-focused. It doesn’t inspire confidence.
The story is moving by the Redtail’s Debt retcon. No mention is made of Oakheart dying from a rockfall, and his death is treated as ThunderClan’s fault for the entire story - which would be fine if it were Leopard’s own delusion due to her hatred of ThunderClan, but that’s just not the case.
Obviously there are timeline inconsistencies as well, the largest one being ShadowClan warriors in the camp a chapter before it’s even mentioned that Leopardstar let them in. It was very strange to read. Events just seemed off from when they were meant to happen, but then again there’s not a whole lot of setting to anchor a reader in even what phase of the moon you’re in.
The Relationships
It’s safe to say the relationships in this book also suffer from the red light green light pacing. As soon as the reader - and Leopardstar - grow attached to a character... they’re killed. It reminded me of Bluestar’s Prophecy, like they were trying to evoke that same feeling of grief... but these characters have so little time to actually endear themselves to us, and there are so many of them, that it becomes fairly obvious that Leopardstar just isn’t meant to have friends!
Not only that but I honestly think the story missed a huge opportunity in the friendships that it chose to focus on.
I’ve spoken about her "romance” with Frogleap, but I’ll reiterate here: it’s weak, but not worthless. I wish there was more to it, more scenes of Leopard choosing the Clan over him, but it is what it is. I could’ve done without her constantly thinking of whether or not she should’ve been with him, though.
Whiteclaw was fine, and by extension I think Sunfish was fine, too, if only to serve the Whiteclaw sideplot, which I thought was well-done but needed perhaps more room to breathe; but Leopardstar has absolutely no relationship with cats like Stonefur or Mistyfoot, characters that she was reportedly extremely close to. When Stonefur is named deputy, there’s no weight behind it - he and Leopard had absolutely no connection. They barely say three lines to one another that aren’t relating to Clan business. Mistyfoot gets nothing until Leopardstar begs her to be deputy. It’s baffling!!
I also wanted more from Mudfur and Leopardstar’s relationship. He feels like he’s barely there, when he could’ve been a real presence in Leopard’s life, good or bad. I liked the angle of Leopard equating his doubts to her father considering her a failure - but it just doesn’t feel like it works. I thought something big would come from Crookedstar revealing that Mudfur didn’t want Leopard to be picked as deputy but... there’s no change in their relationship, at least not one that the pacing would allow us to see.
Tigerstar and Leopardstar is a contentious relationship to say the least but... I gotta say, I wanted more of it. I think this is the one story where Tiger feels like Tiger - manipulative and evil, but with very little of his moustache-twirling obviousness. It feels like he just disappears from the story entirely after he’s exiled from ThunderClan, only to pop back up again.
It’s probably awful to say, but... I kind of wanted a sour romantic relationship between Leopard and Tiger here. I do not trust the Erins to handle that with any ounce of grace, and I don’t seriously wish it upon the canon at all, but I thought that the possibility could’ve been interesting. The two did genuinely seem to have a connection, and even if they were romantic, I don’t think Leopard would’ve formed TigerClan just because she liked Tigerstar - the book had already established other reasons why she would think TigerClan a good solution.
I trust the Erins with relationships like I trust my dog with chocolate: I just don’t :P
--
I think that’s all my grievances so far. Kudos to anyone who read all this! I honestly feels like I’ve more negatives than positives to say about these books lately... Don’t get me wrong, I still enjoy them; but the writing quality has become exhaustingly inconsistent.
I really wish they would slow down book production and give these stories more thought - the readers deserve it, as do the authors themselves.
21 notes
·
View notes
Note
Keeping my fingers crossed for that Black Widow meta
Aha, okay. As usual, I am ludicrously easy to enable, so let's take a crack at this. The ask obviously contains SPOILERS for the Black Widow film (and is also tagged "black widow spoilers" if you're planning to filter), and discussion/reference to other films/properties in the MCU, though I don't feel like any of those are still a secret.
Anyway, as I said in my earlier post, I can't believe I am actually still trying to critically analyse a Marvel production in the year of our Lord 2021, but then, I feel like we all have a complicated relationship with it. Likewise, the feeling of "oh wow NOW you're giving Natasha a solo movie after you killed her off in a cheap and fairly sexist way in Endgame?" If this film had come out ten or even five years ago, it would have been major, but holding it off until now seems to have left most of us justifiably unimpressed. Plus, as I am absolutely not the first person to point out, it renders Natasha's sacrifice in Endgame "because I don't have a family" even more narratively incoherent. I realize that this film was written after that one by totally different people, there's no point in expecting the MCU to make consistent canonical sense throughout its eighty billion different films/series, we were all stuck with a mess after the Whedonified Age of Ultron Nat, and so forth, but still. Natasha explicitly SAYS that she has two families (her wacky Russian found family of spies and the Avengers) and her decision to leap off the cliff in Endgame to save Clint and his retconned perfect white heterosexual nuclear family.... Hmmmm. To which I say to you, I do not bite my thumb at you, sir, but I do bite my thumb at Male Writers, sir.
Likewise, while I am wildly attracted to Florence Pugh as Yelena and deeply desire to be wrapped between her thighs, the movie felt more like her story than Nat's. Yelena drove most of the plot and the action, while Nat was just kind of along for the ride. As a solo piece, we really didn't learn that much about Natasha aside from the opening scene (which felt like it was straight out of The Americans and probably worked the best of the whole film for the reason) with her childhood in America. But even the infamous "what happened in Budapest" backstory with her and Clint was quickly info-dumped rather than shown, and they could have taken more narrative risks or included more flashbacks or otherwise given us more NATASHA, y'know??? Instead of cramming the film into the small space between Civil War and Infinity War and making it even weirder that Nat seemingly has no memory or reference to these events when she returns to the team at that time. Why not show her looking for Yelena or her actual defection to the Avengers or anything else we might want from a film that purportedly exists entirely to provide backstory for a now-dead character? It felt like even in the film universe, the main quest was being repeated -- she tried to kill Baddie McSoviet once before and it didn't work out, so she has to do it again, something something. Okay.
As for that, good ol' Marvel and its American Superiority TM. The only actual Eastern European actress in this film about Eastern Europeans was Antonia/Taskmaster, played by the Ukrainian Olga Kurylenko (and I was very interested in her?? If she's supposed to be a narrative foil and a ghost of Nat's past and mark of her former sins, etc., why not develop her as an actual character?) Everyone else were Brits and Americans hamming it up with even more chew-the-scenery fake Russian accents than Elizabeth Olsen's "Sokovian" accent as Scarlet Witch. If it's established that they all have perfect American accents at the start of the movie, why is Nat the only American-accented character in the modern day if she had presumably the exact same childhood as Yelena? I know it's another way to set her apart, but that and Baddie McSoviet (the Russians are finding a way to steal free will from people's brains! Zomgz!!! Is this 2021 or 1981?) were straight out of the Cold War in terms of its not-so-veiled American Supremacy Message. Likewise, making modern!Natasha a former KGB agent never really made sense, since she says in Winter Soldier that she was born in 1984, and we see her in this film as an 11-year-old in 1995. But the USSR collapsed in 1991, when she was seven, and the Red Room appears to be an entirely unrelated flying....lab....thingy run by a generic evil Russian (Ray Winstone, likewise Hamming Up Accent). So like. What is she, guys?? Make up your minds!!!
Likewise, Baddie McSoviet/Dreykov as a villain obviously plays into the hoary old Hollywood "All Bad People Are Recognizable As Being Terrible Sexists and Also Probably Russians" trope, but aside from that, he doesn't make sense. He has this entire army of basically unstoppable Widows and he has just been.... waiting around and causing random explosions? Or was just waiting for Nat and company to return so he could Put His Evil Plan Into Motion? Are we really supposed to believe that this guy has just been sitting up in his flying saucer and essentially never doing anything this whole time? He had about a million chances to launch this take-over-the-world plan long before Natasha ever got there. Plus, I.... am.... not sure what to think (aside from /deep sigh/ MARVEL) about the fact that all the Widows we see dying/getting killed on screen are women of color. (Then the Black surgeon who was about to remove Yelena's brain in the Red Room and the only other Black guy being Natasha's errand boy, which just... in context... YIKES.) I think the fact that there are random Black background Widows are supposed to mean that they're inclusive and badass or something? Scarlett Johansson also has her own issues with White Feminism and all the other things we've critiqued her for before, so after TFATWS and the Flag Smashers, Marvel clearly has found its subtly racist sweet spot. As usual?
The end of the film also just basically turns into the standard Marvel empty-spectacle/cool-looking fights/people flying through the air thing, and I wanted a lot more focus on the wacky found-family Russian-spy hijinks (I did love them, for reasons) and character dynamics, rather than all of them separately fighting baddies in different places. I did obviously have feelings about Natasha putting the parachute on Yelena to save her life. But why were we then denied Nat/Gamora parallels/relationships/any character development or interaction at all in Infinity War/Endgame? Both of them are trained assassins adopted into a non-biological family that they have a complicated relationship with, but end up forging a strong bond with their sister (Yelena/Nebula) nonetheless. Of course, that would have required Endgame to put more effort into its female characters than what it did, which was one (1) Epic CGI Charge Scene at the very end, and literally nothing else. Not that I am still salty about this or anything.
Anyway. The movie was genuinely fun in places. The wacky Russian found family of spies was definitely the best part, even if it made Endgame even more nonsensical as a result. But I wanted this movie to be a lot better than it was overall, though I probably would have liked it more if it had actually come out in a timely fashion and wasn't only released after they killed her off. It just feels like there were so many possible threads of potential that could have been done with Natasha if they were actually interested in experimenting and exploring the character and not just coming up with new baddies and ways to go boom, and it unfortunately missed the mark with that.
31 notes
·
View notes
Note
I feel the need to hear your opinion on this since this is something I've been thinking about recently, and it's how crwby handles complex relationships/abuse in their show... It's infuriating.
I can't tell if they genuinely think they are writing this in a good way or if they know they're half asss-ing it and don't care since the fandom will eat it up anyways. Two big examples that come to mind for me in the last volume are emerald & cinder and whitley & jacques. In both instances the the victim never gets a moment of closure or a moment of breaking away from their abuser, nor are either victims allowed to show any sort of 'hesitance' (for a lack of a better term) related to their abuse.
Emerald (despite being all over cinder before Midnight), just conveniently forgets about her for the finale. Same for whitley. He just completely forgets about jacques (the man who manipulated him from birth) the moment weiss hugs him. On a shallow level, watching a victim pay no mind to their abuser is satisfying, but it being so immediate is just unrealistic and takes away from the pain that we are supposed to think these characters have suffered.
One of the worst things about suffering from abuse is how is affects the victims even when they have left the abusive relationship, but crwby seems to want to erase that completely from characters who should experience that for plot convenience.
It seems like the lesson learned from this is "if you were abused, just get over it and be convenient to our heroes or else!" And it's pretty gross imo.
Thoughts?

I thought that I would put these two asks together and take this opportunity to talk about the abuse victims in RWBY and how they're handled. I've tried to think long and hard about what to say about this, because this is an important topic to me and something that's personal for me. I'm an abuse survivor, but I have a complicated relationship with that part of myself and I'm never really comfortable talking about it much. But despite the fact that I've experienced abuse, I recognize that I'm not a professional sensitivity editor, not a therapist, and not someone who's studied the effects of abuse.
I'm simply writing this based on my own feelings and what I've picked up witnessing other abuse victims discuss their own feelings about abused character. There will be RWBY criticism below the keep reading. Please keep in mind that I'm not speaking for all abuse survivors and am only trying to articulate my own feelings in regards to this issue.
The first thing to note is that there isn't one, correct, right way to write an abuse victim in my opinion. Lots of people have different reactions and responses to abuse, the way they were abused is often also different, causing different reactions.
In the first anon, it's noted that Emerald and Whitley both seem to move on from their abuse quickly and with very little effect on them or their stories. Many abuse victims put their experiences on the back burner or 'in a box' to deal with later, or mask and pretend that they're alright or that their abuse just didn't happen. Some of them let their feelings or their anger simmer over time. There are also abuse victims who do just... Move on with relative ease. I'd imagine that's very rare though. (again, I'm not not an expert or any sort of psychologist.)
In the same way, an abuse victim becoming an abuser in their own interactions is something that one hundred percent happens. Cinder, Salem, Adam, and even Blake and Winter have all acted in abusive ways towards the people around them (though obviously Blake and Winter acted much less abusive than any of the villains mentioned.) It might be very hard for abuse victims to not fall back into those patterns of abuse that they've suffered, especially if they go through it at an early age. I'm not very comfortable talking about my own experiences, but myself and my siblings have all had to fight down toxic, hurtful traits that we picked up either through emulating or through survival. And it's hard to do that. Portraying characters who have been abused that lost that fight and might have abusive tendencies or slip themselves is - to me at least - sometimes even helpful in working through my own feelings.
And there are definitely one hundred percent abuse victims who feel like the way they were treated is deserved, that they 'earned' it, that they must 'make up for it.' Oz is in this category. There's nothing wrong with the concept of a character who feels responsible for their abuser or the hurt their abuser has caused to others, there’s nothing wrong with a character who tends to act as though everything is their fault and who thinks very poorly of themselves.
In theory. But the problem is that in application, there are a lot of pitfalls and struggles that come with writing for abuse victims. Understanding, thoughtfulness, and care are not the RWBY writers’ strength, and any time you portray real life issues that strongly impact the real life people involved in them, you have to be aware and careful with the messages you’re sending. This is obviously very important when someone writes for any minority or oppressed group or the issues that they face, but it’s also important to remember when you write for abuse victims, because they do have stigmas around them and deal with stereotypes and harmful portrayals as well. Let’s look at what I consider some harmful or hurtful pitfalls when it comes to abused characters.
Are the abused characters treated as the victims they are? If the abuse a character faces is treated as comical, treated as unimportant, or treated as deserved, that’s an obvious major flaw. Sad to say, but RWBY does not pass this. On two separate occasions, a character is hit by someone close to them in a way that clearly causes them some pain, with Blake hitting Sun across the face for following her, and Winter hitting Weiss for answering a question incorrectly and again for failing in her training (I tend to be more sympathetic towards Blake’s situation, as it is more gray with her clearly thinking Sun had stalked her which is a clear trigger from her own abuse, but this is an explanation, not an excuse and the fact that it was framed as funny rather than something Blake shouldn’t have done and should apologize for is the problem.) They also do not treat Ozpin like the victim when Qrow punches him in the face, having no one call Qrow out for it and having him never express guilt or try to apologize for it. Yes, I know Ozpin had retreated, but they never showed Qrow even make an effort to get Ozpin to come back so he could apologize. . They also ‘redeem’ Hazel and give him a ‘partially right’ storyline despite his openly beating Ozpin, unfairly blaming him for the death of his sister, and insisting that Ozpin deserved to be tortured. On top of this, despite having been horribly abused by the SDC, Adam isn’t treated with even an ounce of sympathy or understanding and Jacques Schnee and the SDC is treated like a more comical-ish nuisance in season seven and eight. This is greatly flawed. Hitting someone because they lied to you or kept secrets from you is not okay, hitting someone because they said something you don’t like is not okay. This should not be treated as funny and it shouldn’t be treated as the fault of the person who was hit for not being a good enough friend.
Are the abused characters mostly villains, when the heroes have never faced it? The reason for this is obvious, although it’s valid to have a villain be an abuse victim, it’s never alright to villainize abuse victims. Making the majority of your bad guys abuse victims and your good guys have positive relationships is in my opinion, harmful. Point for RWBY, this is not the case for their show. Mercury, Salem, and Cinder on the bad side are all abuse victims with Raven being a possible, but unconfirmed abuse victim as well. While Weiss, Blake, Ozpin, and Whitley are also abuse victims, with Qrow and May both being possible, but unconfirmed abuse victims, and Winter and Emerald are both abuse victims who were on the side of a villain and then turned good.
Is the abuse more severe in the ‘bad’ characters and lighter in the ‘good’ characters? If the abuse that the good guys faced is mostly lighter things and the abuse that the villains suffered is worse and more severe, that might send some bad messages that people who suffer more are automatically worse people, or ‘unsalvageable’ or ‘too broken,’ as opposed to the people that ‘there’s still hope for.’ Unfortunately, I think RWBY is almost a tie? We’ve never seen Weiss or Emerald suffer more than a hit, we don’t know for sure that Whitley or Winter were ever victims of physical abuse. Ozpin and Blake’s abuse is worse, however, as they are hunted down by their abusers who attempt to murder them, make them suffer, and hurt their loved ones. They also were heavily emotionally manipulated and victim blamed by their abusers. And on the villain side, Mercury was beat by his father who hated him and stole his semblance (an extension of your soul, I believe, in canon,) and the abuse led to the loss of his limbs. Cinder was forced to work hard labor by her abusive employer and the ‘stepsisters’ treated her badly, and she was physically electrocuted. We see her abuse extend to Salem using her Grimm arm to hurt her, copying the effects of the necklace. Adam was also a child laborer who worked in terrible conditions who got his face branded by his employer, in the SDC, which had to have been anti-faunus charged due to his bull horns. We don’t see Salem ever physically abused, but know that she was mistreated, isolated, and neglected by her ‘cruel’ father. So it’s not quite a tie, there are more severely abused characters amongst the villains than the heroes, but this is close enough that I don’t consider this much of a strike against them.
In the villains, is the abuse they faced given as ‘reason’ for their villainy? As I said before, villainizing abuse victims isn’t the way to go. A good way to avoid this - I think - is not have abuse be the sole reason for someone’s fall into a life of crime or cruelty. This is something that RWBY... Fails at imo. When showing us Mercury’s backstory, we’re introduced to him through seeing that he had just killed his abuser who cost him his legs, and then gets recruited by Cinder who at the very least likely emotionally and physically abused him the same way she did with Emerald, leading to the conclusion that the only reason he’s there at all is due to abuse. However, he’s just a teen and it’s possible that (like Emerald) he’ll be redeemed. A much more condemning story to talk about is Cinder’s. After people had been clambering for a Cinder backstory since volume three, RWBY finally showed us one. But it doesn’t include Cinder meeting Salem, why she joined her, her proving herself, none of that. Instead, Cinder’s backstory was entirely focused on her abusive situation as a child, entirely focused on her suffering. Cinder killing her abusers and then killing the teacher who decided to arrest her for getting herself out of her abusive situation was portrayed as the only needed backstory, the explanation to why she’s a power hungry, abusive, cruel, selfish, and just plain evil person. ‘She was abused’ is the explanation for why Cinder is where she is and why she is who she is in RWBY. That’s highly problematic to me.
In the heroes, are they “the Perfect, Sanitized Abuse Victims?” As I said before, there is no one type of abuse victim, but if someone has several abuse victims and they’re all either submissive, sad, and self-doubting, but gentle and caring and soft or dropped their abuser like a hotcake and never looked back, never seem affected, never really talk about it after they left... That’s bothersome to me personally. Measuring how RWBY is in this particular subject is... A little harder than I thought it would be. Let’s start by looking at the most prevalent abuse victim, Blake. She’s one of the reasons why this is hard to gauge, because for the first five seasons, Blake was deeply flawed and clearly affected by her abuse in ways that made her ‘unappealing.’ Blake was cynical, stubborn, cold, hard to get to know, she didn’t trust easily, she lashed out at her friends regularly, ran from her problems, made choices for her friends, and had a very negative self image. This didn’t stop her from being a good character and friend with a lot of good sides, too, and she had real, important friendships. This was - to me - a really great portrayal of someone clearly affected by their trauma, with lots to work on, who was still a good person. Some of her faults and problems started to get resolved in a natural way through her journey with Sun in volumes four and five, but when season six came around, many of Blake’s other traits suddenly vanished. No longer stubborn, independent, or cynical, and no longer standing up for herself, or really displaying her temper or hardheadedness or her struggles with getting to know people... Blake became more submissive, sad, self-doubting, but gentle, caring, and soft. Sigh. As the first ask mentioned, Whitley and Emerald both seemed to drop their abusers quickly the second they were removed from their lives again. it’s also worth noting that Whitley was treated with nothing but coldness and contempt by Weiss until he ‘proved himself’ by doing something selfless. Weiss did more or less drop Jacques the moment she left her house in V4, only mentioning him or her experiences when she’s using it to talk about Blake, and when she confronted him again in V7, she did so as someone who is proving she no longer cares. Ozpin seems to be the only one still unable to move on from his abuse and the ‘unappealing’ abuse victim. The first anon is right, there’s something satisfying with seeing an abuse victim move on like their abuser didn’t matter. But when almost all your abuse victims do, and one of the only other ones is turned into a submissive and soft support based / romance based character, and the only really ‘unappealing’ abuse victim is someone we’re supposed to see as ‘gray’... There’s something off there, in my opinion.
Were the abuse victims treated respectfully and thoughtfully by their friends, and if not, were they portrayed as wrong? This probably isn’t something that really even needs an explanation. Abuse victims should be able to set their own boundaries and tell their stories only when they want, when they feel comfortable, Their friends should be understanding of this and not force anything from them. In the case of Blake and Weiss, this is handled really well! Their friends let them talk about their experiences in their own time, and they’re understanding and validate their feelings when it comes up (much more common with Blake than with Weiss, who like I said, seemed to move on from her dad quickly after she left.) However, when it comes to Oz... This is all wrecked. Although unintentional (no one knew how deeply tied up with Salem Ozpin was or how intimate the memories they were going to watch were,) our main characters still forced Ozpin’s deepest and most personal secrets out of him in a fit of upset while he was tearfully begging them not to. He was forced to relive his most traumatic experiences in hi-def with other people watching with him, all his secrets and all his abuse wrenched away from him in what was clearly a very painful way. And then no one showed Ozpin even the slightest bit of sympathy or understanding for what he’d gone through, and no one ever apologized for what they had forced him to relive. In fact, Team RWBY were clearly displayed as in the right, and Oz was displayed as completely wrong for not trusting them implicitly. He had to apologize to them, which they acted begrudgingly accepting of as if they hadn’t shouted at an abuse victim after forcing him to relive all his worst experiences.
Are some abuse victims portrayed as bad for things that other abuse victims aren’t portrayed as bad for? Like the second ask says, in RWBY, Cinder and Mercury are treated as villains for having killed their abusers and Cinder is almost arrested for it, it’s considered a step in the direction of their villainy. But Blake is (rightfully) treated as the victim who was forced, who had no choice, who just wanted the abuse to stop. This is hypocritical and fundamentally flawed. I think this is a reflection of the fact that Cinder and Mercury are meant to be ‘bad’ abuse victim, who had violent tendencies and anger issues, and were already featured as bad guys before their backstory’s dropped, whereas Blake was meant to be a better abuse victim who (by season six) was starting to get written as a soft girl who just wanted to help her friends.
All in all, although there’s some things that I think that RWBY did well enough, I definitely think that I would consider their portrayal of abuse victims to be lacking. This is just my opinion and the way I feel about the writing, but there are a lot of ways to look at it. I think overall, I just really wish that the RWBY writers had been a little more sensitive and spent a little longer focusing on the character arcs involved in abuse recovery. (There’s still a chance for Whitley, Weiss, and Emerald to get more focus in volume ten, though, so long as the writers don’t timeskip!)
29 notes
·
View notes
Photo
The Men with Two Faces
When Frozen was released almost seven years ago, I fell in love with it and the love hasn’t stopped since, especially with the following of Frozen Fever, Olaf’s Frozen Adventure, and last year’s Frozen II. I am very proud to be in this fandom and have enjoyed expressing my love for it by writing analyses about them, and my friends and followers can rest assured I will never stop doing it, especially as long as there is more material for me to discuss! 😁😁😁
One of the reasons I fell in love with Frozen was because of Hans and the fact that he was a surprise villain. Disney introduced him by making us think he was another typical heroic prince: benevolent, noble, brave, caring, selfless, and kind. Hans tells Anna that he is the youngest of 13 sons from the kingdom of the Southern Isles, and in being the youngest, he has apparently faced ignorance, neglect, and abuse from most of his brothers, if not his entire family. But then in the third act, we discover that Disney had purposely misled all other characters, and even the audience, about who Hans really is. He reveals himself as a truly ruthless, sadistic, dishonest, power-hungry, selfish, two-faced sociopath whose only goal is to become king and gain the status, power, admiration, and respect he apparently never received from his family, and would never gain as the 13th heir of the Southern Isles. So he plotted to take control of Arendelle by marrying into the throne. He initially wanted to marry Elsa just because she was the oldest and rightful heir, which would give him a legitimate chance to become king. However, he decided to pursue and marry Anna when he realized that Elsa was an antisocial recluse, and planned to kill Elsa to get her out of the way and rise to power with him as king and Anna as his queen.
When I first saw Frozen, I was very shocked that Hans was the true villain, though at the same time, there were a few moments that made me suspicious of him. After seeing the film a few more times, I realized there were subtle clues of his villainy in many of his preceding scenes, so his villainous revelation did not come totally out of the blue. But Disney using the twist and idea of having a hidden main antagonist, one that was a prince, who is stereotypically a heroic character in fairy tales, no less, was something I very much enjoyed about Frozen because it was something so new, different, unexpected, and very unique, particularly for a Disney fairy tale.
When I saw Frozen II, I wasn’t expecting it to have a villain, hidden or not, since the trope of surprise villains by Disney, which started with Wreck-It Ralph, had been waning and it was getting easier for me to figure out who they were. Needless to say, when Runeard was revealed to be the film’s main antagonist, I was very shocked. I wasn’t shocked in the same way I was when Hans revealed himself to be an evil prince, but for different reasons. For one thing, Runeard only appears on screen as a living character during Agnarr’s story about the Enchanted Forest in the prologue, then as a snowy ice figure Elsa discovers in Ahtohallan years after his death. He has the shortest time on screen than any other villain in the Disney animated canon, yet Runeard also has a major effect on the film’s plot. He is one of the few Disney animated villains who affects the flow of the story from the very beginning, and is rather unique in doing so because he is a POSTHUMOUS main antagonist, the first one from Disney animation. In fact, Runeard is the Greater-Scope Villain of the Frozen franchise as his heinous actions against the Northuldrans not only led to the main events of Frozen II, but also to what became of his bloodline and what led to the events of Frozen. The fact that Runeard has such a short time on screen while simultaneously impacting so much to the story makes his actions even worse than those of Hans.
While the revelation of Runeard being the main villain has received mixed reception from fans and critics like that of Hans did, I can still focus more on the positive about the former’s villainy than the negative. Heck, when you look at both films and both of their main villains, Runeard and Hans actually have quite a lot in common, even though Runeard is far less developed as a character and has a much shorter amount of time on screen than Hans.
Both are monarchs who present themselves as kind, generous, noble, charismatic, benevolent people to the public, while in private, they reveal that are really nothing but cold, obsessive, ruthless, sadistic, two-faced men who are successful in concealing their true dark natures in order to gain the trust of others for their own selfish interests and benefits. In fact, when they make their first appearances in their respective movies, Hans and Runeard wear their benevolent masks when they meet with people, and both are wearing gloves as they do so.
Both prove themselves to be very competent rulers of Arendelle (though Runeard was a true king of Arendelle while Hans briefly acted as its reigning monarch in both Elsa and Anna���s absence), and are kind and generous towards the people of whom they are in charge. In truth, however, both they are very power-hungry individuals who do not care for anything except the power they have/crave, and are willing to do whatever it takes, including treachery and murder, to get what they want and expand their power.
Both have brief scenes in which they reveal their true colors to a single person and sadistically smile as they explain how the plans they have set in motion will be carried out and satisfy their ruthless, selfish desires. The difference between them is that Hans reveals his secret to Anna as he indirectly attempts to murder her, while Runeard reveals his secret to his second-in-command and doesn’t try to murder him (though he apparently instilled fear into the officer and swore him to secrecy over the true purpose of the dam’s construction).
Both plan to kill people who they see as being in their way and a threat to their goals. They sneak up on their victims when they (the victims) are seated on the ground (Hans on Elsa, Runeard on the Northuldra leader) and raise their swords over the victims’ heads, ready to murder them. As I said in “Striking Resemblances”, the difference between both moments is that while Hans failed to kill Elsa due to Anna’s intervention, Runeard succeeded in killing the Northuldra leader because no one else was around to witness and intervene.
And while it’s not part of their characters and actions within the movies, both mens’ true natures were kept a complete secret from viewers prior to the release dates of their respective films, especially during promotional material. Hans was labeled as “The Nice Guy” in the first theatrical trailer for Frozen, while Runeard was completely omitted from pre-release storybook merchandise, and Jeremy Sisto was revealed as the voice of the character for the first time at the world premiere of Frozen II.
The fact that Runeard killed the leader of the Northuldra while Hans didn’t kill Elsa suggests that Runeard is potentially a darker example of what Hans could have easily become if he had succeeded in his goal to kill both sisters and become king of Arendelle. But in the months since Frozen II came out, another possibility on how Runeard is suggested to be a darker reflection of Hans, with the former having succeeded in the past where Hans failed in the present, has been suggested by fans. As I’ve said before, Runeard was the founder and first king of Arendelle. Prior to this accomplishment, perhaps like Hans, he was once a prince who was overlooked and neglected by his family, and he craved power, respect, and admiration after having never received them from his family and/or the majority of his kingdom. Or perhaps Runeard was just a commoner, a poor nobody who still craved power and respect after never having received it, or even anything fine and desirable, in his life...and he ended up getting what he wanted when he created his very own kingdom and was proclaimed its king. AND when he became king, Runeard was set on expanding as well as protecting his power, with his only concern being his own status as a monarch.
Runeard and Hans both have underdeveloped backstories as villains and what makes them as such, even though it feels easier to figure out that of Hans based on what he does reveal to Anna. But considering how much they do have in common, perhaps Runeard WAS once in the same position Hans used to be, and he managed to succeed where Hans did not. With all we do know about them, though, Runeard appears to be far more evil and despicable than Hans, given his bigoted, judgmental, paranoid, hateful behavior towards the Northuldra and the magical spirits and his actions against them.
Hans briefly gets his chance of being a leader when he takes over as temporary ruler of Arendelle in both Elsa and Anna’s absence. He successfully wins the hearts of the Arendellians by acting as a kind, caring, benevolent ruler during the harsh conditions brought on by Elsa’s magical winter. The fact that he earned the trust and respect of the Arendellians and acts very competent as a ruler suggests that Hans really could have been a very good king. However, as I said in “Tyrant Terror”, while Runeard was revealed to be a ruthless, power-hungry, obsessive king in secret, he used the same kind of benevolent mask that Hans used when he appeared in public. Runeard apparently was also very competent as a ruler since he knew how to run the kingdom while pretending to be a noble leader to the public. He led the citizens, the guards, and the castle staff on to believe that his kind facade was his true nature.
Because getting power and respect for himself was all that both men ever really cared about, I have absolutely no doubt that, had he succeeded in stealing Arendelle’s throne, Hans also would have become the same kind of secretly ruthless, power-hungry, selfish tyrant that Runeard was before him.
Now the biggest difference between Hans and Runeard’s villainy is what motivates them to carry out their evil plans. Runeard seeks to destroy the Northuldra because they have ties to magic, something he detests, fears, and towards which he holds bigotry, since he believes it to be a threat to his royal rank and authority. The fact that the Northuldra are peasants who follow magic rather than a government ruled by a king is also how Runeard saw them as a threat. He presumably believed that the Northuldra might try to use their magic to one day plot to usurp him and take over his kingdom. Consumed by his hateful, bigoted, and paranoid feelings towards the tribe and their magic, Runeard decided to destroy them to prevent any chances of them trying to destroy him first.
In Hans’s case, he obviously viewed Elsa as a threat to his plans since she was the legitimate heir of Arendelle, and he plotted to kill her to get her out of his way. When Elsa accidentally revealed her powers and caused the eternal winter, Hans was just as shocked as everyone else. However, while his motive to kill Elsa expanded so that he also wanted restore summer to Arendelle (and appear to be a hero in the eyes of the Arendellians for doing so), Hans was always presumably indifferent to Elsa’s powers. Throughout the whole movie, he never once shows any true feelings of prejudice towards magic or fear that her magic makes Elsa so powerful that she is a greater threat to his goal of taking over her kingdom than he initially believed. The best example of this is when he reveals his true nature and plans to Anna, who says “You’re no match for Elsa!” and Hans callously retorts “No, you’re no match for Elsa!” Hans knows that Anna means that Elsa is more powerful than him with her magic and she could use them to bring him down, but Hans is completely unconcerned and unconvinced about this concept. If anything, by this time, he has realized that Elsa was scared of her own power and of losing Anna...and he knew how to use both of her fears against her.
So unlike Runeard’s fear of magic being his overall motivation to destroy the Northuldra, I don’t believe Hans ever feared or was prejudiced towards Elsa for being magical. He only wanted to kill her just because she was in his way of gaining access to Arendelle’s throne.
As with any Disney villain, though, in the end, Hans and Runeard’s confidence and arrogance ends up being their downfall, and they end up being forever ruined due to their actions. Hans extinguishes all heat sources in the library, then locks Anna in so she will die from her frozen heart. But because Olaf helps her escape the castle, Anna intervenes in the nick of time when Hans attempts to kill Elsa. After the winter is lifted, Hans is humiliated and defeated when Anna reveals that she survived, and many witness the punch she gives him to his face. Hans is then apprehended, imprisoned on a French ship headed back to the Southern Isles, and banished from Arendelle forever. He is later shown working in the royal stables in his kingdom, cleaning up after the horses.
Though he makes no further appearances in the franchise, Hans’s betrayal has undoubtedly ruined him forever and he will probably never be allowed to leave his kingdom in order to try his plot all over again. Furthermore, the allusions to and mentions of him in the sequel shows that he will never be forgiven by Elsa, Anna, and their family.
Despite having succeeded in murdering the tribe leader, the war that Runeard instigates leads to him falling off a cliff to his death and causing the angered spirits to cast a mist over the Enchanted Forest, trapping the people, including his surviving soldiers, in it for decades. Though he is long dead by the time the main events of the story take place, what remains of Runeard’s evil reign is finally brought to an end when Anna and Elsa destroy the dam. This act lifts the mist and frees the Forest, and a true union of peace is at last established between Arendelle and the Northuldra.
In life, Runeard had been desperate to protect his power, status, and legacy from being ruined by the Northuldra and their magic. But in great irony, his misdeeds caused his own fear to become reality (though not like he had envisioned), and his legacy is now forever ruined by his betrayal.
#Frozen analyses#Frozen 2 analyses#Disney#Disney Frozen#Disney Frozen 2#Frozen#Frozen 2#Hans#King Runeard#Disney Villains#Disney Villain#villains#villain#evil prince#evil king#two-faced characters#similarities#differences#my stuff#mine
161 notes
·
View notes
Text
Writing Genre Fiction
Not all fiction is the same. It’s why we often divide stories according to which genre or sub-genre they belong to. In the case of fantasy, it’s not unusual to see stories classified as epic fantasy, or humorous fantasy, or dark fantasy, amongst many others. Each of these genres or sub-genres has its own quirks and conventions, and a reader can generally tell whether or not a story fits fairly quickly. As a writer, then, what are some of the things you should consider when writing for a particular genre or sub-genre?
In my opinion, it comes down to the five crucial aspects of a story:
Characters
Plot
Setting
Themes/ideas
Writing technique
Each of these five areas is vital to the success of a story and each genre or sub-genre has its own conventions that apply to each of these areas. Adhering to these conventions, or at least acknowledging them, is the easiest way to ensure your story fits into a particular genre or sub-genre. To illustrate this, let’s pretend we’re trying to write a humorous fantasy or a dark fantasy story.
Characters
Characters are the heart of a story. There are very, very, very few stories that can survive having boring and formulaic characters. In contrast, readers are often willing to overlook a lot of flaws in a story if the characters are interesting and engaging enough. If you want to write a humorous fantasy, then you need to make sure that humour is a part of your characters.
Let’s start off with one of the stereotypes of fantasy fiction: the adventurer. Now, adventurers are commonplace in fantasy fiction. If we want readers to know that they’re reading a humorous fantasy, then we need to make our adventurer a humorous fellow. Now, this doesn’t mean that the adventurer has to be funny. On the contrary, it is entirely acceptable for their misfortune to be the cause of other people’s mirth. Consider the following introduction:
Jeremy could still remember the day he’d first joined the Adventurer’s Guild. They’d given him a wooden plate with his name on it and told him to go kill some goblins. That first mission hadn’t gone exactly to plan. If it hadn’t been for a serendipitous landslide annihilating the goblins’ camp, he might well have met his end then and there. However, there was nothing wrong with a bit of luck to start a man’s adventuring career off. Surely, it wouldn’t be long before his wooden plate gave way to a copper one and then a silver one and then perhaps even a gold one. Ideally, he’d get to platinum one day, but he didn’t want to be too arrogant.
Of course, his first mission hadn’t been the only one that hadn’t gone to plan. The second hadn’t gone to plan either, nor had the third, or the fourth, or the fifth… In fact, it had been ten years and twenty-seven missions, and he still had a wooden plate dangling around his neck. On the upside, he’d finally upgraded from a pointy wooden stick to a proper spear. It was progress. Kind of.
Now, the moment a reader gets through those two paragraphs, they’re going to know what kind of story this is. It’s going to be a humorous fantasy. The very nature of the character (Jeremy) makes it clear that humour is going to play a part in the story. What if we wanted to write a dark fantasy? Well, we’d have to approach it differently:
Ten years and twenty-seven missions. That’s how long he’d been eking out a living. Mission to mission. Day to day. Never knowing when he’d finally bite off more than he could chew. He’d done everything he could to rise up through the ranks, but nothing had worked. He’d lost a few fingers for his troubles – and more than a few friends. The best nights were the ones he didn’t dream. But when he did dream…
Gods. He could still hear the screams. He’d seen fellow adventurers ripped to bits by goblins, crushed under landslides, or set ablaze by fire drakes. It wasn’t skill that had allowed him to survive. It was luck. And maybe a bit of cowardice. But adventuring wasn’t a job for heroes. No. Heroes got killed quickly. It took a cunning man to survive, and a cunning man had to be willing to cut his losses, even if it meant losing a few friends in the process. It might make it hard to sleep at night, but it was still better than ending up in a dragon’s belly or on some ogre’s skewer.
Again, you can see how the character himself is quite a dour, pragmatic fellow. This already makes it obvious that the story will have different feel to it than the earlier one. Moreover, his explanation of his history makes it very clear that this is a world where bad things can and do happen quite frequently to people in his profession. Moreover, his admission that running and abandoning people is acceptable demonstrates a certain… darkness to the world he inhabits.
Characters often reflect the genres or sub-genres they are a part of. If you want to write a humorous fantasy or a dark fantasy, then that needs to be reflected in your characters.
Plot
The plot is another critical part of a story. It is, simply speaking, the sequence of events that occurs throughout the story. Once again, the plot itself can be used to signpost what sort of story a reader is dealing with, and readers who want to read a particular genre or sub-genre will almost always expect certain things from the plot.
For a humorous fantasy, this often means a subversion of expectations to create humour. Since fantasy, as a genre, has so many expectations, this is actually not as difficult as it might seem at first glance. Imagine you’re reading a story and you get this for a plot:
Prince Zachary was the second-most dashing prince in all the land. To become the most dashing prince, all he needed was to rescue a princess. It’s a pity, then, that there aren’t any princesses that need saving. What to do? Well… why not use his royal wealth to train a commoner to pretend to be a princess before hiring a dragon to pretend kidnap her? He could then ‘rescue’ the princess and claim the number one ranking. What could possibly go wrong? How about everything.
As you can see, the plot subverts a whole host of expectations in a way that immediately makes it clear that this is going to be a humorous story. Indeed, the plot is perfectly set up to create humorous situations from beginning to end. Now, what if we wanted to write a dark fantasy? Dark fantasy has its own expectations, and in this case, we’ll want to conform to them. That means taking the normal fantasy tropes and ideas and adding some grim darkness to them.
Prince Zachary was once the heir to the second-most prosperous kingdom in the land, but betrayal saw the downfall of his family. Robbed of his birthright and forced to wander the land disguised as a commoner, Zachary struggles to survive. Ambushed on a lonely road by bandits, he finds himself on the verge of death. Wounded, penniless, and alone, Zachary has no choice but to abandon his honour to survive. If he wants to reclaim his throne, he’ll have to become the same sort of monster as the traitors who struck down his family.
Dark fantasy features dark themes (as the name suggests), and this generally needs to be reflected in the plot. Betrayal, tragedy, and general horribleness are all parts of dark fantasy, and you’re going to need to have them in your plot if you want to write a dark fantasy. It’s not a coincidence that so many dark fantasy stories have what seems to be a whole dictionary’s worth of awful things happening to people.
The plot your story has can often be one of the biggest tells as to which genre or sub-genre it belongs to. A humorous fantasy will often have a humorous plot. A dark fantasy will often have a darker plot.
Setting
The setting of a story is the world in which the story exists as well as the rules that govern that world. What sort of setting you have will greatly influence how your story is perceived by the reader. As you can imagine, a setting full of tragedy and woe will lend itself more easily to a dark fantasy story… unless you make the tragedy and woe so utterly ridiculous that it becomes funny, in which case you’ll end up with a humorous fantasy. Don’t believe? Let’s try it out.
Evermere is a world riven with conflict. Its petty kings have fought for centuries, and their wars have done nothing but wreak havoc and suffering upon common folk and nobles alike. Driven to ever greater depths of desperation, the squabbling kings have turned to demonic pacts to further their power. Now, demons walk the land, harvesting the souls of all those unfortunate to cross their path and inflicting even greater tortures on all those who dare to oppose them.
Yeah. The world described above is pretty awful. It’s got all the ingredients you need for a dark fantasy because it allows you to deploy all of the most common tropes, traditions, and conventions (e.g., people getting tortured, civilians getting wiped out, people being betrayed, bloody conflict for petty reasons, etc.).
But what if we turned the tragedy and woe up to eleven? Well, then you’d get a setting that actually lends itself to humour:
Evermere is a world where kings are a dime a dozen. Wait. That was last week. Right now it’s about a penny a dozen – royal inflation and all that because of all the unnecessary kin-slaying and treachery. And let’s not forget the demons. Constant civil war wasn’t bad enough. Someone actually thought getting demons involved was a good idea. Now the local tax collectors are joined by demonic soul collectors in a never-ending bid to suck commoners and nobles alike dry of all their wealth and their souls.
As you can see, the setting here makes it clear that this is going to be a humorous sort of story despite it being quite dark. Indeed, the increased darkness is such that it actually goes from being dark to being amusingly over the top.
Setting matters. The world your story is set in is what gives it context. Dark fantasy stories often have dark settings. Likewise humorous fantasy stories tend to have humorous settings. In a dark fantasy, demons might expect payment in souls. In a humorous fantasy story, demons might demand payment in limited edition action figures.
Themes/Ideas
Every story has themes and ideas. In some stories, these might play a very central role. In others, they are more in the background. By now, you can tell where I’m going with this. Each genre or sub-genre has themes that occur quite frequently. Including these themes will often make it easier to write for those genres or sub-genres.
If you want to write a dark fantasy, it’s likely you’ll end up including themes or ideas like:
Betrayal
Crime paying off
The good guys not always winning
Pragmatism over honour
Moral relativism
What makes humorous fantasy (and humour in general) a bit of a special case is it’s not so much about what themes or ideas you employ but more about how you use them. For example, you can write a perfectly serviceable humorous fantasy using the themes given above with a few tweaks. Have the betrayal at the heart of the story be something petty, such as two wizards going to war because one dared to wear the same robes as the other to a prestigious convention. As for moral relativism, instead of making it a complex discussion about moral shades of grey, make it a story about a guy who has realised that sometimes it makes sense to pay a dragon to eat the bandits who’re troubling your village.
Certain themes and ideas lend themselves best to particular genres and sub-genres. Making use of those themes and ideas will help you to write a story that satisfies the reader and fits into those genres and sub-genres.
Writing Technique
Writing technique refers to the technical aspects of writing, such as word choice, sentence composition, and so on. Different genres and sub-genres are written in different ways, so conforming (or not conforming) to those standards can make your life as a writer easier.
Take something like epic fantasy. In most epic fantasies, you tend to see more advanced vocabulary and longer, more complex sentences. The prose will often come across as a bit florid or even purple to those who aren’t fond of epic fantasy stories. In contrast, dark fantasy stories tend to lean more toward more succinct prose and grittier descriptions and exposition. Battle isn’t some glorious, heroic endeavour out of story and song. It is brutal and ugly and bloody and all too real. Likewise, humorous fantasy has its own writing techniques, such as hyperbole, contrast, and so on.
Just contrast these descriptions of a battle.
Blood. The coppery smell of it filled the air. Gerard’s spear caught in his opponent’s gut, and the dying man lunged forward with his sword. Gerard let go of the spear and dodged the desperate slash before he drew his dagger and jammed it into the man’s throat. Blood spewed from the wound, and he shoved the other man into the muck of the battlefield. At his feet, a wounded man clutched at his leg. He kicked him in the face and yanked his spear free. There was still plenty of killing to do.
That, as you can imagine, would fit well into a dark fantasy. It’s gritty, realistic, and definitely dark. Now, how about something different:
The two men circled each other, their blades at the ready, each as keen for battle as a berserk wolverine. With all the grace of two walruses fighting on the shore, the pair lunged forward. To call what followed combat would have been an insult to the word combat. It was closer to the deranged flailing of two half-witted drunks.
The writing style should immediately give away that this isn’t a serious story. Instead, it’s a humorous one.
Writing technique can greatly impact how a story is perceived. Things like word choice, sentence construction, metaphor, exaggeration, and more can all help define what genre or sub-genre a story belongs to.
Summary
If you want to write a genre story, then you need to understand how that genre works. Each genre has its own rules, expectations, and conventions. You don’t need to slavishly follow all of them, but incorporating at least some of them into the characters, plot, setting, themes/ideas, and writing techniques you employ will make your task far easier – and far more enjoyable for the readers. This applies to areas as diverse as dark fantasy and humorous fantasy.
If you’re interested in my thoughts on writing and other topics, you can find those here.
I also write original fiction, which you can find on Amazon here or on Audible here.
#writing#writing technique#writing advice#writing tips#improving your writing#writing humor#writing dark fantasy#genre writing
26 notes
·
View notes
Text
Tagged by @the--highlanders ! Thanks!
How many works do you have on AO3?
13
What’s your total AO3 word count?
76,200
(oh what a nice even number - I should try to mess that up as soon as possible, shouldn’t I?)
How many fandoms have you written for and what are they?
Aw man is this intentionally worded to be really hard to answer? I get that it says ‘written’ and not ‘posted’ but then what constitutes a ‘fandom?’ I definitely wrote fics for stuff I was interested in long before I even knew the word ‘fic’ - I did it throughout my childhood, and then in high school, and while I didn’t do it as much in college, it still happened from time to time. So a lot of the books/movies/tv shows/plays/musicals I wrote things for aren’t really fandoms, and frankly, I had to check my old folder just now to even remember some of them existed. I’ll just list the ones that I know for sure had fandoms, since that’s more fun (and embarrassing), right?
Obviously Doctor Who, classic and modern, Torchwood, Sherlock Holmes (ironically more of these seem to be about the books, but yes, I will admit, some for that tv show too), Les Mis, a couple different Marvel comics & movies, Good Omens, hell, I even found a Night Vale fic in there just now.
And I know there are other older things not even in that folder, some of which never made it to a computer at all, so if I had to ballpark a number I’d probably say around 25ish but really, who knows?
What are your top 5 fics by kudos?
Across the Gap
On the Spot
Expectations
Shards of Memories & Fragments of Glass
Itemized
(this was fun, I’d never noticed Ao3 even had a stats page until now lol)
Do you respond to comments, why or why not?
I try to! Sometimes I take a long time to do so but for the most part, I usually get around to it. The rare exception would be if I first saw the comment when I was super busy/distracted and then felt like way too much time passed before I noticed it again, that it might be awkward if I said something at that point.
I do genuinely enjoy hearing what people think, but I’m also weirdly terrified of making anyone feel like they have to reply to my comments. I know that’s probably a little strange, but it’s actually a large part of why I made this Ao3 account in the first place - my original one, from high school, is followed by some long-time friends of mine who aren’t interested in this fandom, some of whom are involved in art & writing professionally. The thought of anyone like that reading something I wrote out of friendliness or even just curiosity and potentially having to pretend they liked it for the same reasons stressed me tf out, so I like having this virtually anonymous one because I can relax knowing that anyone who reads or interacts with something I wrote has probably done so only because they wanted to, rather than feeling obligated, and there’s no pressure on them to be nice to me about it if anything I write or post annoys them - so I really hope nobody who does just know me as an anonymous blog has ever worried about offending me by not replying to something, trust me, I’m perfectly happy with it!
What’s the fic you’ve written with the angstiest ending?
I don’t think I’ve really written any angsty endings? I guess the answer would have to be Reckless just because it involves the characters arguing about sad/weighty things and there isn’t really any solution to those issues - but even then I think I ended it with a kind of acceptance that stops it from really qualifying as angst? I also set it in the the same universe as other fics, so maybe that doesn’t even count as an ending? Am I that bad at ending things on angst? Lol
Do you write crossovers? If so what’s the craziest one you’ve written?
Obviously none of the fics I’ve posted are crossovers but I’m trying to think now if any of my WIP’s are - I’ve definitely poached setting/premise ideas from other media, but in terms of actual crossovers . . . I’ve got a few cross-era or cross-Doctor, a few involving Torchwood, but that’s already the same universe, so the only thing that’d qualify as a true crossover would be some vague pieces of a fic where Jamie, Zoe, and Two end up on the Enterprise, since I think the 60s series of Star Trek and Dr Who feel kind of compatible, don’t they? In fact, aren’t there like officially licensed crossover comics or something? Or did I make that up? Idk, and the ideas are very loose, so it’s not much of a WIP either
Have you ever received hate on a fic?
Nope, never
Do you write smut? If so what kind?
I’ve never written smut, but I’m wondering if it’s possible that could change soon. There’s a longish multi-chapter fic I’ve been working on for a frankly embarrassing amount of time, and the plot does call for a sex scene at one point towards the end, but I can’t seem to make up my mind on how - uh, I guess the word is explicit? - it should get. I know I could easily do a fade to black/implication thing, but it’s kind of a source of contention and anxiety for the characters, so to skip over writing the actual scene and just revisit them afterwards rings of “and they slept together and now everything’s fine!” which feels kinda cheap to me - in this context, anyway - and not the right payoff for a long fic that’s otherwise more of an interpersonal drama/slightly a period piece, if I had to place it in a genre. I feel like my aversion to actually writing the scene might just be prudishness I should get over, or maybe just self-doubt, because I know I’d rather have a well-written, funny, character-development-supporting sex scene than nothing at all, but since I’ve never had any interest in writing a scene like that before, I don’t know if I can do it well, and I also don’t want to ruin a fic I’m otherwise proud of by doing it badly... ugh I have to figure this out
Have you ever had a fic stolen?
I seriously doubt it
Have you ever had a fic translated?
Nope
What’s your all time favorite ship?
I mean, it’s gotta be Two & Jamie. I’ve shipped things before with varying levels of investment, but I’ve never been able to use the term ‘otp’ in a literal sense until I came across them, and now it’s already basically gone out of fashion, go figure!
What’s a WIP that you want to finish but don’t think you ever will?
I’m not sure if I have one? My WIP doc is huge, but I don’t actually intend to get around to finishing everything in it, so I’d like to think that anything I’ve currently singled out to complete can actually get done.
That said, I do have a few AU’s that I don’t really plan to finish, but it might be cool if I could. Two of them are for all the main + some supporting characters of the Second Doctor’s era - one’s a modern day school teachers AU, and the other is a typical fantasy/fairy tale AU. Another is just Two/Jamie, based on Doctor Faustus (specifically the Marlowe play version) but right now there are two different versions of the ending coexisting in my head. I’ve written parts of scenes & some gen. backstory for all of those ideas, but I don’t know if I’ll ever try to finish them, or what form a finished product would even take - a series of one-shots set in the same universe? one long multi-chapter fic with some kind of overarching plot? And the amount of context/worldbuilding a big AU like these would require might not make them very appealing fics for people to read, so maybe it is better if I just keep them to myself, since in my head I already know what’s going on in those worlds lol.
What are your writing strengths?
I honestly don’t know. I haven’t had a creative writing class since middle school, and since then I’ve only ever shown creative writing to others in a fandom context, so it’s been a while since I’ve discussed it or gotten critical feedback. I suppose when I work in other arts or even academic writing contexts, people usually say I’m kind of insightful or at least detail oriented, which might just be another way of saying I overthink things, but I like to imagine I’m decent at finding little points of interest to expand upon.
What are your writing weaknesses?
If you’ve read this far I feel like you must know what I’m about to say: I do not know how to be concise.
Usually when I’m writing a fic, I put down the dialogue first on its own, leaving out the action of the scene and whatever plot/context led there, even if I’ve already figured all of that out. But then when I go to add those things in, they’re always longer than I wanted them to be. I don’t mind writing something long, but I don’t want my fics to be a slog to get through either, and there can be a point at which the stuff I’ve added for context overwhelms the stuff that I wanted the fic to be about in the first place, so it becomes a structural/proportion issue too. I haven’t completely given up on any fics because of this yet, but there’s one I’ve been struggling with for a couple months now - probably because I’m even second-guessing myself on which scenes need to be written out and which can just be referenced like a recap. Hopefully I figure that one out soon.
What are your thoughts on writing dialogue in other languages in a fic?
((this is karma isn’t it? i posted a fic last week with two words of gaelic in it and was worried about that and now this is karma))
In general, I don’t want to do it. I feel like you’ve gotta have a really good grasp of a language to write dialogue & speech patterns for someone who’s a native speaker, and since I’m far from fluent in any language the characters I write for are, I wouldn’t feel confident writing any significant amount of dialogue in, say, Gaelic.
As a sidenote, though, I kinda love it when other people do it, particularly for Jamie. Irish (Gaeilge) and Scottish (Gàidhlig) are both languages I’ve wanted to learn for a long time, because my family’s fresh out of living speakers of either & I think that’s a shame, but I started with Irish and at the moment I’m still very much learning it. As different as they are, it still helps me understand parts of lyrics or texts that I come across in Gàidhlig fairly frequently, so when it comes up in a fic I get to feel like I’m being responsible and practicing, and it’s great when I can actually understand what’s being said.
What was the first fandom you wrote for?
I’m gonna go with Harry Potter even though that’s probably not a perfectly accurate answer - it’s almost certainly the first thing that has a fandom that I ever wrote for, but it was in a notebook when I was a kid and never something that I even typed on a computer, much less posted online or shared with other members of a fandom. But even then, I’m sure it wasn’t the first pre-existing fictional universe I ever set an original story in, because I did that a lot when I was a kid, it’s just hard to remember those clearly or on any kind of timeline.
What’s your favorite fic that you’ve written?
I’m very partial to Across the Gap, so I was pleasantly surprised to see that ranked first on the kudos thing above - but I’ve also got a soft spot for So Merrily We’ll Sing. It’s so self-indulgent it feels silly saying ‘it was so easy to write!’ but I guess having a fic that’s already just 100% headcaonons and fluff tied together by a song you really love does prevent it from being much of a labor (I also managed to refrain from making that one unnecessarily long, so that’s another win there)
tagging @terryfphanatics and anyone else who wants to do it - sorry I’m bad at remembering whose tumblr goes with whose Ao3 account, but I really would be interested to read this if anyone else feels like answering them!
#oh boy that was long#sorry#also sorry if the 13 is really big for some reason#i dont know how it got that way so i dont know how to change it#it doesnt look like that when i edit the post only when i save it#not fic but fic talk
8 notes
·
View notes
Text
Okay so wrap up thoughts for ep. 4:
Where is Zemo? Do not let this man loose. Also bless marvel for releasing the longer cut of Zemo dancing earlier 🙏🏽
We love the Dora. However I wonder if the arm thing was a gag or if it’s going to come back. I could definitely see Buck having some questions and beginning to wonder whether they actually freed them or just put him under Wakanda’s control with a longer leash. He obviously has reason to be skeptical about people’s intention with him (see; how Zemo used him) I can definitely imagine them explaining that it was impossible to wipe out the WS controls but rather they just changed them and just never intended to use them, making him a sort of unintentional sleeper agent White Wolf for Wakanda. He is clearly very thankful and grateful to them, and is very close to the Dora, especially Ayo, so I could see that distrust being a good future character arc. But I stand by that with T’Challa in charge they would never seek to take advantage of Buck in that way. Also I was never a HUGE fan of Stan’s acting, I felt he got too hyped up for just brooding, like he was good but not Oscar worthy as some on here tried to say (you can just say you think he’s hot, you don’t have to lie about his acting to justify your adoration of him and watching his whole filmography, it’s okay I promise), but that scene at the beginning was actually amazing. I love the change between fear to relief and realization. Chef’s kiss.
As I mentioned several times, I love that this show is carefully exploring warring ideals, and actually saying them pretty plainly. It’s giving me what Civil War could’ve been. In Civil War there was just too many blatant misunderstandings and things that could’ve been cleared up if the Avenger’s didn’t share one (1) brain cell and it somehow ended up with Peter Parker who had homework to do. In this show, the ideals come from very understandable different perspectives, different lives lived. I know I want a conversation, but that alone won’t truly solve this like it would’ve in Civil War. It comes from very real criticism of our very real govt and society which I thinks helps cement this so much more in reality in a way that isn’t boring to watch like some other comic things that try to be gritty and realistic. The only part that has taken me out so far was the so very subtle cop scene in the second episode, which leads me into my next point
ISAIAH BRADLEY! Loop his story back in, let’s get some backstory and information and all that good stuff. Obviously Isaiah has made it pretty dang clear he wants nothing to do with any of this but obviously that’s not gonna happen, and it’ll be a tremendous waste of an absolute amazing and groundbreaking story to just bring Eli in at the end in some shoehorned way or something. Isaiah needs to be a part of whatever solution this story/season comes to. I’ve seen a theory floating around about either Isaiah being Wakandan (either like killmonger with one or both of his parents being from Wakanda, or more distantly) or perhaps Erskine’s secret ingredient for his serum was derived from the heart shaped herb (which would’ve made Cap White Panther 😬) which I think would be an interesting way to completely tie in Wakanda but perhaps a little unnecessary, specifically the first theory, we don’t need every future black person in the MCU to be secretly Wakandan. I just need his story to be more prominent then it has so far. It’s very important and not something that should just be a basically D grade side plot at this point.
I feel like we have shifted away from much focus on Sam. But I feel like the focus has pulled more on Zemo, Karli, Walker and Buck. Like Sam is doing what he needs but we aren’t getting as much insight into him as we did in the first episode. Which is why I think I liked his talk so much with Karli. We went back to his history of counseling and got to see how it uses it, how he calms down a situation, and his own insight into Karli’s ideals, he agrees but wants to go about it in a different way. We have constantly seen him offering help to others, but hasn’t really received much in return. I feel like now every time the shield comes up it’s just Bucky being all pissy that Sam gave it away which really turns me off his character. Sam already explained that maybe he made a mistake, but also Buck is so set in his way and his ideation of Steve that he can’t for a second consider Sam’s side. Like at this point it’s getting kind of annoying how Buck is being with Sam about it. I want more insight into Sam’s feelings about Steve, and Cap, and all that. Hopefully these last couple episodes with shift the focus back. At this point I feel I know more about Karli and John as people than I do Sam and that’s not great considering the title of the show. This was one of my earliest concerns for the series when it was announced, that it was going to focus too much on Bucky who has had his story almost front and center for almost all of the Cap films, they almost all in some part revolve around Bucky. Perhaps I need to rewatch and there has been some bits of Sam’s I haven’t appreciated enough, but it feels unbalanced, not in favor of him.
Sharon is being sketchy I fear. I do kind of like the idea that she is the power broker, but it’s hard to wrap my head around her threatening Karli like she has been. I mean she obviously has changed a lot, but if she is the power broker her motives have to be something different than what she is trying to lead people to believe. I think what’s more possible is her working for the power broker or perhaps working for/as the power broker as a cover for Fury or some other person/organization. She’s worked undercover for Fury before, she is obviously loyal to him, which might’ve changed since she talks to much about being abandoned by everyone, but I don’t know. It’s obvious something else is going on with her character, and while I love if she had just pivoted to this crime lord role, I just think of her speech at Peggy’s funeral and her loyalty to Cap and Fury in TWS. It’s possible she flipped on a dime like that because everything done to her and what she’s been through, and it may be too predictable for her to have the exact same storyline as TWS but who knows... that or she’s a skrull, always a possibility, can’t be too careful.
John Walker is clearly becoming the actual Anti-Cap. They are getting storybeats to line up. A ‘good’ soldier, turned propaganda tool, turned govt lap dog, serumed up, best friend dies, then what? Switched on by society? I love the moment with him and the flag smasher. It brought me back to when I was in the theater watching Civil War and I swore Steve was going to chop Tony’s head off with the shield. Steve just smashes the arc reactor of course, but John straight up murders this guy. And people are watching, the world is, people were recording. Definitely some purposeful similarities to our very real recording of police brutality irl. Which makes me think what will the govt response be? Will they spin it and try to get him out of this (which will feel really...weird? With the trial going on rn) or maybe will they abandon him completely and leave him high and dry? Hopefully we will see whoever the current MCU president is (prolly maybe Thaddeus Ross??) speak on it as well as the flag smashers and GRC. Walker is obviously not a good person at heart. I theorized before that he had already been given the serum, which clearly isn’t true so he has just taken it but there is something about his background that needs to be revealed. It has to be more than just “‘we did bad stuff while we were deployed” like... yeah it has a profound and damaging effect on people, but I feel like when he was talking to Hoskins it felt like they were remembering what went down slightly differently. I don’t know why, I’ll have to rewatch the scene. Either way, I think there is some stuff we still don’t know about Walker, something so terrible about him that made the serum change him like that. He was already clearly on edge, feeling insecure about people not giving him the respect he thought he deserved just from putting on the suit and carrying the shield, feeling that same imposter syndrome Sam did/does, and his pride was clearly DECIMATED by the Dora. He has this seeming obsession with super soldiers... he’s just giving weirdo vibes.
One thing I noted is that I think this series is taking apart Steve/Cap and spreading him out over several different people, and having them all pick at and dissect what makes/made Captain America the symbol he was, and what happens when you dig a little deeper. Karli seems to be the embodiment of the kindness/concern for others. She is fighting for the people, to protect them, as Cap was. But she is not holding back and is willing to put everything on the line, but where Cap was putting himself in the line of fire to protect people, Karli is putting others. Buck may be the classic idealism and Steve himself, I’m not 100 sure, but he seems to embody the kind of idea that people need something to put hope in, something to lean on, the idea of true good. He always brings up what the shield means and represents, doesn’t ever actually get specific though which is interesting. This may be because Bucky has a hard time separating Steve from Cap, since he saw the two grow up, when he talks about the shield and Cap he IS talking about Steve, there is no symbol or hidden meaning, just the Steve he knew. He conflates it all together. So I guess he represents whether or not the classic ideals can survive, the idea of hope, and Young Steve. Sam I think could be change. Where change is unwavering, like Cap’s fight for freedom never changed, but also where it is inevitable, in Steve and Cap’s place in a time that isn’t their own. How the idea of Captain America needs to be updated for modern times, or whether it should be thrown out altogether. I don’t know this is all ramblings. I though I had something but it’s almost 5am 😩
I believe we have 2 more episodes left so it’ll being interesting to see what they do with it. Fingers crossed 🤞
#tfatws spoilers#tfatws#tfatws liveblog#marvel#mcu#captain America#Bucky Barnes#Sam Wilson#Zemo#dora milaje#Karli morgenthau#Sharon carter#agent 13#powerbroker#spoilers#episode 4
23 notes
·
View notes
Text
Completed - Baba is You
I can't believe this is the first game I've perfected on Steam.
Like, I don't like achievement systems in video games, okay? I prefer to set my own goals. Sure, there are some achievements that are interesting, like learning to use a certain mechanic in a cool or efficient manner, visiting hidden rooms, or even running around with nothing but my character's default busted sword just to prove a point. Mostly, I just want to finish them. I don't go jumping through flaming hoops because I want people to think I'm cool. I'm from Iowa. I'm critically uncool by design.
If a game is good, I will put in the extra work. Like, getting 100% souls in "Castlevania: Aria of Souls" and 200.6% map completion in "Castlevania: Symphony of the Night" is now just routine for me. With "Baba is You"? Well, circumstances are just a teeny bit different.
"Baba is You" is a puzzle game from independent developer Arvi Teikari. Your primary goal in the game is to create statements out of nouns, verbs, and conditions and use those generated rules to complete levels. It's basically catnip to programmers. These puzzles are packaged in cute, scribbly animations and gentle music. Ultimately, its soft presentation is the figurative sheep's clothing under which the wolf of this game lives, dragging its players through increasingly more complex situations, sitting there, laughing, its whole world wiggling in its adolescent mockery of you and your sluggish brain.
You're not always even Baba. I know. The absolute betrayal.
I originally saw this game being streamed back in 2019. A frustrating feeling overtook me as I watched the player work through the puzzles. I could feel myself solving them before she could, and it was making me itch. I didn't want to have any more spoiled without giving it a shot myself, so I purchased the game, put in a few hours, and then dropped it for two years. Hell, the major reason I came back to it was that I was babysitting my mom's very needy poodle, and I was more or less trapped on the couch with her during her entire stay. Had to do something. So, I decided this was it.
"Baba is You" really is the ultimate "Yeah, I'll get back to this" game. You know what I mean? There's always a handful of games that you make a little headway into, and then you think, "Yeah, I'll get back to this" and then drop it. I try not to be this way. Video games are expensive, and I want to get as much value as I can out of them. But man, does this game get overwhelming.
I mean, the TAS for a 100% run is currently around an hour and forty-five minutes. That's for 226 puzzles. That is a lot.
Granted, you don't have to finish every puzzle if you don't want to. The game can let you slide free with your first ending after completing only three subworlds on the main map. You know how many people get to that first ending? Like, we're talking maybe getting through 3 hours of gameplay or so. As of this posting, it's around 7.8% of all players on Steam. In comparison, here are first time ending numbers from other games I own on Steam:
"Bloodstained: Curse of the Moon" – 38% (Cleave the Moon)
"Trine" – 29.6% (Completed!)
"Dust: An Elysian Tale" – 23.9% (…And the Dust Settles)
"Fez" – 14.7% (Kill Screen)
"Psychonauts" – 13.2% (I Thought That Was Unbeatable!)
"Typing of the Dead" – 12.9% (Experimental Fiction)
"Final Fantasy VII" – 9.4% (End of Game)
That's right. From a percentage point of view, more players will put 80 hours into a 20+ year old RPG than 3 hours in this game. So, what's up with that?
At first, I wasn't struggling terribly with the game. I was making a pretty steady clip through it, stopping occasionally to check out the game's wiki. (BTW—view that on a laptop browser, not a mobile one. The background makes it hard to read some of the verbs and conditions.) My first tap-out in 2019 happened around the "Forest of Fall" block, when the game started introducing teleporting puzzles. My second brain-snap happened about 18 hours in the game when I accidentally created the phrase "Level is Key" in the puzzle "Fragile Existence," and then I realized that I could both create this level as Baba and had to create another level as a flag to win the overworld map.
And then there was a submap.
And another.
And another.
Holy crap, my brain was not ready for the mess that was Depths and Meta.
At one point, I stopped myself and reviewed why I was overcome with despair at my own stupidity. A part of it is yes, the game looks very cute, and the language used in the puzzles is very simple. So, when you don't get it, it's like saying you don't get "Sesame Street." And hey, maybe you wouldn't if it was in Mandarin and you only speak English. But, I did want to beat myself up for my sluggish responses and my growing feeling of helplessness. Why couldn't I beat the simple sheep game for babies? Was I really that stupid?
I think it helped to know what troubles I had my playthrough harder. This included:
Using text to push objects past barriers. (Yes, text exists in the world, and unless it's floating, you can use that text to move objects around. It's like hitting a car with a stop sign.)
Assuming attributes on an object that weren't actually assigned (i.e., assuming a door was locked or a wall would prevent me from moving through it, even if that wasn't the case.)
Manipulating text to double-layer nouns or break up commands by wedging an inactive/non-solid object in them. (See: Prison.)
Realizing that "you" doesn't always have to go to a certain destination. Sometimes, "you" just need to have something move over there or push something into where you want to go.
Remembering to use the "Wait" button to let moving objects finish their paths.
"Defeat" is a condition that applies only to "you", not objects in your possession. (They may instead be destroyed by "Sink").
Some rules need to be created and destroyed in the same turn.
Things that move on their own can be used to carry commands through obstacles.
Sometimes, you've just got to count your steps when you're taking an action and see if you can reduce them.
And granted, despite my stupidity, there were some puzzles that really clicked! I particularly enjoyed using the "Word" condition, as it allowed for me to treat both words and objects as a noun to make assignments. There were also times where I had to spell out the commands I wanted from letters left on the map. Fun! Natural! And hell, who doesn't enjoy a good block pushing puzzle, now and again? Super easy. Makes sense. Key is push, door is open. Of course!
Ass is Hot! Of course! (Wait, that wasn’t the solution...)
I tended to lock up more when the "Defeat" piece was on screen. I mean, you can always undo your mistakes, and there's no life limit or anything like that. But, hearing your player character go splat when you mess up is flinch-worthy. Additionally, I hated having to build complex paths for objects to follow. Like, screw the entirety of Adventurers. Also, learning what the "Lonely" condition meant felt very unnatural. It was hard to even tell why I was splatting until I read up on what it meant.
Interestingly, changing the language of the game only affects the menu's language, not the game itself. (I was wondering if adding a layer of comprehension to objects would stop me from auto-assigning properties to them or not. Makes sense that it's all in English, considering the "form objects from letters" puzzles.)
I felt bad when I finally gave up on putting effort into solving the puzzles on my own. I did. But, I was also 18 hours deep into my file in a single week, and I wanted to get back to my other hobbies. I felt that if I gave up on "Baba is You" again, I wouldn't finish it ever. And then, those 18 hours truly would be wasted. Also, I felt sick that only 7.8% of people had gotten to the first ending screen. The game isn't bad! It's hard, but not bad! I wanted to at least give it enough dignity to finish it off, even if I was more or less reading what I needed to build with one eyeball and building it with the other.
And hell. Given all of the version differences of this game and the amount of time that has passed since its release, it is a teeny bit YouTube proof. Not completely invulnerable, but I did catch a difference or two here and there. And it's not like the wiki's the clearest with what you need to do, even when they're telling you exactly what to do. You've got to mind your space with your words. At the very least, don't push anything aside or wreck it until you absolutely must.
I can't emphasize how much I felt bad about giving up. I mean, it's one thing to look at guides for other game types. You can get knowledge on how to beat a boss or level, but you've physically got to develop the skills needed to vault through that goal. With puzzle games, knowledge is 99% of what you need to accomplish your task. The rest is just putting in the solution as elegantly as possible.
92.2% of players didn't bother to do even that.
I won't pretend to say I know enough about puzzles to make an excellent puzzle game. However, I do think brevity would have helped this game. Like, think of puzzle games people like. "Tetris," right? Even a long game of "Tetris 64" lasts me a couple of hours at most. "Portal"? That's a handful of hours supported by plot and fun dialogue. So is the sequel. "Panel de Pon" / "Tetris Attack" / "Puyo Puyo"? Those are like "Street Fighter" arcade campaigns. Like, 15-20 minutes. To have a puzzle game go on for hours and hours without any character motivation or plot in sight? Yeah. That's going to burn a lot of people out.
Like, this game could have just the over world, a single hidden world, and then the Center portion, and that would have been more than enough. And then you know what could have been done with the rest of the puzzles? Put them in a new game! "Baba is More!" Bam! A second game, now with extra "Inception"-styled mind screws! Twice the money earned! (Yeah, okay. This plan might stink of capitalism.)
Making 226 puzzles is impressive. However, brevity is the soul of wit. Sometimes, design can be contradictory like that.
But, its achievements? Perfectly laid out. Truly finishing the game is likely to net you everything. I only had to put in a couple of hours after the true ending, and really, only fifteen minutes of that was solving the puzzles. The rest was just finding what I had missed. (I've heard rumors that "Baba is Baba" is bugged, but I think you just need to look up how to get the Level is Win solution in Meta figured out. The rest is elbow grease.)
I don't know if I can recommend this game. Again, having a case of the bad feels over that statement, especially since it seems like the developer has his heart in the right place. I'm hesitant to recommend this because when I was playing it, I had a migraine that lasted three days straight. Granted, there were possibly some external factors to why I had that. A fat polar vortex. Stress from work. Some hormonal influences. Not enough caffeine or water. Just generally living in the United States in the early 2020s. Plenty of things to crush my skull. I don't think it's in good taste to recommend something that will cause others physical pain. I mean, I'm used to games cracking my hands, but that's not exactly healthy behavior. I certainly wouldn't want to give someone an epileptic attack. Why would I want to drive a nail through their skulls, either?
I do think the game is solidly designed. It's a smart little cookie. But, it is unintentionally discouraging to get through, especially if you feel like you can't ask for help. Like getting a clue or an explanation is cheating.
Look. Try. Try hard. Be as honest and earnest as you can be. Just don't expect to do everything in your life alone, okay? I mean, there are times you've got to get an external perspective. I frequently had to crash after school with mathematics teachers and badger professors to explain topics outside of class. You think I was going to come up with how there are different kinds of infinities on my own? Hell no. I'm not creative in terms of mathematical proofs. But, I sure as hell can explain how different infinities work now! Even post-schooling, I still research topics, particularly when building or fixing things. I wouldn't have learned half of the things I've learned about maintaining game cartridges or building dollhouses without suggestions from professionals and enthusiasts. It's just part of life. You ask for help so you don't burn resources—especially something as valuable as time!
17 notes
·
View notes