#because otherwise it doesnt stick out that much to me as unique from other games
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finished playing KEY and had a good time. its a definite improvement over MID, but the new controls definitely take some getting used to. one i always had trouble with was rotating objects to observe them, because once it got slightly out of my control i couldn't reorient it easily.
otherwise, i enjoyed the puzzles (and how many more there were compared to MID. one of my favorites was the play script puzzle), even if some were definitely not the most intuitive/i needed more information for them. some of the new functions, like texting, are fun additions
my major complaints honestly were that despite adding in a bunch of things, the game felt emptier than, like, SEA, especially when it came to the phone calls. why do you keep sending me to voice mail boys. and i think the ending had a lot that was thrown at once, but it didnt ruin it for me/i think other games have been equally as rushed/busy
point is i'm interested to see where they go next with these games
#i didnt want to be too negative because like#at this point comparing them to the old games is something i will do but#doesnt seem actually that useful of a metric anymore considering how things seem to be going#another thing is that its visually busier but you cant interact with half the things#and there's no real way to distinguish between things you can interact with and things you cant#and when it comes to the 3D models for puzzles its like#okay where do i click on you because im having trouble figuring it out#on the other hand if im trying to be positive its more like 'wasn't as bad as MID!'#because otherwise it doesnt stick out that much to me as unique from other games#im slowly becoming a nancy drew game blogger#nancy drew#KEY#blue talks#anyways curious what other people thought of it so far
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I think about Zelink in each game and I seriously give Nintendo props for creating a compelling dynamic between the two no matter if it’s purely platonic or has romantic undertones or is just blantantly spelled out as soulmates.
OoT Zelink has romantic undertones. Don’t even try to argue with me if ya feel differently. It isn’t spelled out plainly enough that we could say it’s practically canon, but it does have that bond between them that’s undeniable.
In the game, you can literally go back into the castle as Young Link and show Zelda the different masks Link acquires through the side quests. And the entire idea of Link sneaking pst all those guards to show Zelda some mask is hilarious and adorable.
After the time jump, Sheik then accompanies Link and it’s 10000% obvious that he’s fascinated with them. Link wants to spend as much time with Sheik as he possibly can. Water Temple aftermath scene anyone? That made it obvious (for me) that OoT Zelink are soulmates, because it’s their souls pulling them together and creating this attraction. Gender has no say. (It’s also makes Link 10000% bi in this game since Sheik is considered a “guy” to everyone else and I live for this headcanon). No matter who they’re disguised as, the chemistry and attraction is THERE. Plus, in Kakariko when they’re attacked by the Shadow. Staying by the others side. Trying to protect each other. Please let me live.
And the final battle. Oh this poor bby. He sticks his arm out to protect her. He’s so loyal to this girl. He found out she was this person guiding him the entire time and she’s separated from him as soon as she reveals her identity. Foolishly banging on a crystal to free her? Desperate boy wanting to save the girl he cares so much about. Link’s entire life ends up revolving around Zelda in this game. She is the one person he truly truly cares about on a deep level.
I love Malon and all, but I never saw the connection. I’ve always headcanoned the idea that Link comes back from MM’s events and goes straight to Zelda and legitimately just grows up in Castle Town under Zelda’s orders and is trained for the Guard and eventually becomes the head of the entire Hyrulian Army. I also headcanon that OoT Zelink both die young, but not before they have a child who is then given to their trusted friend Malon to raise. (I know it’s a dark headcanon but hey I think it makes sense)
Twilight Princess, on the other hand, gives off much more platonic vibes. Partly because Zelda is barely in this game. I do love Midlink in this game too, but as an endgame, nope. The thing about Twilight Princess Zelink is that it could POSSIBLY happen after the game’s events. But during the actual gameplay? This Zelda and Link play their respective roles to ultimately defeat Ganon. It’s more professional.
People can debate about this one, with Link’s attention whenever Zelda is in the room being solely on her and all, but I see that more as a ranch hand meeting royalty for the first time and being awed by the regal and natural beauty she exudes. I have said that I can see them happening through a friends with benefits type of situation, but only after.
In game, the story pretty much implied that Ilia is the love interest and not Midna or Zelda. Tbh, I didn’t love her character but I knew for a fact that Link did so I went with it. But I’m replaying the game now and BOYYY it seriously points to Ilia and Link being an item. And it makes perfect sense too. But after everything, I’d see Link sticking around Zelda more because she at least understands. But again, in game and from the canon events, Zelink is more platonic than anything.
Skyward Sword is completely platonic. Idk how y’all got “soulmates” from this Zelda and Link, I mean-
Yeah no do I even have to talk about how this game is blatantly romantic? Its not even UNDERTONES like it’s full out “I’m doing this to save the girl that I love”. They’re literal soulmates and started the kingdom of Hyrule and I couldn’t be MORE PROUD! The first Zelda and Link happen to be in love and they managed to get cursed so in every incarnation they’re bound to meet each other and I think that’s beautiful (despite the angry third wheel that reincarnates with them). But otherwise, this game is legit a love story between Link and Zelda with a bit of action and adventure sprinkled in. Good quality and excellent eyeliner.
Breath of the Fucking Wild people. I know I already did romantic undertones but would I be me if I DIDNT go on a little rant about the beauty of this Zelink??? Didn’t think so. It’s also not even undertones. It’s also not blatantly romantic. It’s heavily implied.
So, you get the hate to love trope, the princess and her knight trope, AND the amnesia trope. All three in this very special pair. The memories play these two very well. The actual story to the game may have been a bit underwhelming, but Zelink’s story is MASSIVE. The memories show us a very complex Zelda, a mute Link who is loyal to a fault, and an epic love story between the two. This isn’t even a theory. It’s actually canon. (Thank you Kass, ily bby)
Now Link’s perspective isn’t fully fleshed out, but that’s the thing. It’s not supposed to be. But what we do get is a few pieces of information that makes you go “oh so he does have feelings for Zelda”. First being the Journal Entries. He wants to save Zelda ASAP so he can see her smile. He wonders if she will be pleased with how far he’s come. He is determined to save her after gaining all his memories of their relationship back. This Link only truly remembers Zelda. The Champion’s have some place in his mind, but he doesn’t remember like like he remembers Zelda.
Second being the little moments in the memories, like him staying by Zelda’s side in the castle to just hang out with her, listening to her ramble on about science things, being Extra Asf when the ground shakes and he immediately goes to make sure Zelda doesn’t stumble, turning around when Zelda begins to doubt herself, sheathing his sword despite being chased by murder bots. It’s just all those little things that makes you THINK.
Third being the flowers. The symbolism. It’s all too real and I won’t even get STARTED on how Nintendo gave us a canon ship name for BotW Zelink and we had the audacity to IGNORE IT!!!
Fourth being the fact that they practically debunk Miphlink after giving it the potential to become official. Stay with me. They painted Mipha as the typical childhood friend that falls in love with the protagonist. Except, I can say with certainty that it’s 1000% one sided. In the game, Link goes to Zora’s Domain as a kid and Mipha heals kid Link’s wounds because she a kind and gentle soul. There’s nothing romantic about that given the fact Mipha writes about it before she writes about the feelings she develops.
When Link goes back, she writes about how he looks past her, doesn’t open up to her, but still remains the kind soul she knows him to be. This in and of itself tells us that Link has no feelings for her whatsoever. He’s a knight and he does his best to protect whoever is in need. But he doesn’t truly reconnect with Mipha as a teenager because he remains closed off and in her diary, Mipha confirms the fact that he doesnt give her the same attention that she gives him. She makes the Zora Armor, yeah, but she didn’t present it to Link AND she prayed to Ruto. Ruto being the Zora that fell for Link but that relationship never happened because Link didn’t have feelings for her whatsoever. That in and of itself gives the impression that this relationship is also one sided. The thing that always stood out to me was how Mipha never presented the Zora Armor and how she realized Link and Zelda would grow closer because all the time they had was spent with each other. My theory is that Mipha saw Link and how he seemed a bit less weighed down. And it hit her that the Zelda is also more carefree at this point. And she puts two and two together and realizes that Link and Zelda have opened up to each other and gotten much closer as a result. Hence, why she didn’t give him the Zora Armor since she saw where Link’s heart truly lies. That’s just my own personal idea and theory on her not giving him the armor, so don’t judge lol.
But BoTW Zelink is so COMPLEX and is heavily implied to be canon after the events that I cannot wait to see how the sequel treats their relationship. It’s definitely going to be fun to watch and play.
OKAY SO MY POINT WAS
Nintendo provided all thes unique takes on two characters yet never gave them a toxic relationship, but always one where they can rely on the other when they needed to. And I think that’s beautiful.
*please take note that these are more of my personal opinions and how I view the relationships which may differ from others but that’s okay since LoZ is supposed to be a franchise where you are Link and so whatever you love, he loves. I’m just a slut for Zelink 🤷🏻♀️
#zelink#botw link#botw#botw zelda#loz botw#botw zelink#legend of zelda breath of the wild#oot zelink#ss zelink#tp zelink#midlink
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Fire Emblem Three Houses Direct: Persona Trotter and the Mystery of the Treehouses
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so we finally have some more info about this damn game and...
overall its looking fairly solid to me. i have some personal quibbles but most of them fall into the annoyance category and not even the passionately angry annoyances but the annoyances that ill still enjoy if their done well like some kind of fucking moron.
anyways, time to get into my more specific thoughts on treehouses, throw in cute joke about how its proof if proof be needed that hogwarts can in fact work without a slytherin the gits, and lets get this show on the road!!!
1. art style and direction: the most immediate thing that sticks out to me, and a strong contender for best artstyle within the fire emblem series, treehouses nicely combines the stronger elements of modern fire emblem artstyles and classic fire emblem artstyles into one and it really benefits from this approach, well still bringing its own unique aspects to the table. to put it more simply, it doesnt look as archaic as some classic fire emblem styles can be, and it also doesnt look as plasticy and cheap as some modern fire emblem styles can be, it strikes the right balance is me point. hell even the splattering of anime highschool outfit tropes dont bother me that much because of the art style and design, thats how strong i feel it is within this trailer alone. with two notable exceptions of course, namely the not tiki lady and the female avatar (in my opinion anyways)
starting with the more forgivable one in my opinion, not tiki helps distinguish herself from tiki by going for extra long kinda pigtails and weird multicoloured braids, well sporting a fashionable rope bondage shirt. well this particularly irked me when i first saw it im digging it a bit more now that its sat for a bit but it still feels stupid, and i hope that in the final game it works better. as for the female avatar...
it seems shes decided to strut her stuff in a sexy school teacher outfit version of the male avatars outfit, though on further inspection she is at least wearing shorts as opposed to a skirt and thoroughly fucked leggings. this one really bugs me, and i really hope theres other costumes for them to wear or at least different body types that might help make the outfit look less stupid. just, blegh. still the above two dont change my overall praise for the artstyle in this game as we’ve seen so far.
I mean look at that, that is clearly a schools vice principle or an English prof and yet im really digging it. hell id love form him to be recruitable or somethin... cause i would romance the shit out of him. so long as i liked his personality anyways.
2. flexibility and innovation: The other biggest thing that stuck out to me was that IS really do seem like they want to take a spin at actually innovating the wheel here and if it proves to be successful then im all up for it being the direction to take things if only for a while anyways. to try and not ramble one here, treehouses seems set to offer the most unrelenting amount of variety and flexibility in how we are allowed to build units in the series, because now you can chose atleast some of the weapons and even mov types a unit gets to wield.
not only is this infinitely more flexible then reclassing, though presumably there will be limitations on what you can pair with what but if not booyeah, but it offers a lot more replayabilty through unit builds. also it seems fighting is the new actual weapon type which presumably allows a unit to wield claws as seen later in the trailer or other small weapons. but more importantly, it means we can now punch enemies to death
im going to guess that if daggers appear they’re going to be considered a ‘fighting’ weapon but im quite interested in seeing how that interacts with the gameplay. but yeah this promises a lot of versatility which will hopefully work well with the multiple different promotion options that the game also offers (atleast for the royal villagers of the game)
still dont know much about formations unfortunately, but it does seem like you can use artes or atleast special moves with them. also, highly suspect that turnwheel mechanics are indeed coming back. dont know why though, so it could be just a hunch
3. a persona dating sim: i actually kinda mean this as a compliment, though otherwise im gonna keep this short and it does come with cavets. ill be honest here, the support system was always the least interesting part of fire emblem to me, and especially its heavy emphasis in fates and awakening in particular. controversial opinion incoming.
fates and awakening have often been accused of being dating sims in trench coats by people who don’t like them and i feel thats a little unfair to dating sims. the truth of the matter is that awakening and fates are really fucking bad as dating sims. if they were to be sold as dating sims, they would be a disgrace to dating sims and that is a really fuckin low bar to clear.
treehouses on the other hand seems to be cribbing from persona and actual dating sims in this regard, atleast from what i can tell and am being led on to believe, and i feel that overall thats for the best. although, that does come with the cavet... well the avatar is technically a teacher and even if they are closer in age to the sutdents under their care its still pretty creepy and weird to have a teacher date their students (there is a certain power disparity there). it might just be me, but still just... nnnghggh > <
4. da plot: to early for me to say anything definitive, but in general im intrigued as to where they plan to go with the story. seems like the perfect setup for a degree of moral complexity and ambiguity especially with the line noting that the students often go and ‘put down rebellions’. also we do indeed gotta pick a house though thankfully it so far seems to all be contained in one game.
5. overall mood: despite my personal skepticism i am quite intrigued and even a little excited for this one. if theres one line that definitely speaks of my thoughts on the game so far though it would be that “fire emblem treehouses seems to be making a genuine effort to innovate the series” so overall good showing so far guys!
also the official name does indeed seem to be three houses so it is no going to be called treehouses by me for the rest of time
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Alrighty here’s the masterpost for Hell’s Studio, I guess
So what the heckity heck is this au about?:
This AU spawned from a joke I made with @arsonsara about bendy looking all weird in-game because joey sucks at 3D modeling.
Basically, Joey Drew got the idea in his head that he could potentially bring his original characters to life, and then goes to do that. However, it’s not all that easy, and he ends up bringing Bendy into the real world completely off model as this hulking mess of sentient ink vaguely in the shape of a demon. Obviously Bendy is very frustrated by this. But on top of being off model, he finds even more frustration in the fact that Joey wasted precious time trying to perform a demonic summoning ritual when he could’ve spent it making the actual goddamn cartoon. Seeing how impulsive and distracted the guy can often get, Bendy decides to appoint himself the new head animator and co-producer of the show if they want anything to get done. And it all kicks off from there.
So this AU doesn’t have a big overarching plot or anything, it’s mainly just episodic and things just happen. Think of it like The Office of Parks and Rec. Most of it is goofy comedic shenanigans, but i guess there is some drama-ish stuff in there from time to time, idk it’s a mess. It’s been built off of people sending me cool ideas on Tumbler Dot Com.
I don’t intend on making an organized timeline for things that happen throughout the au because literally anything can happen at almost any time and it’s constantly being added to, so I’m just gonna list a bunch of important points about the characters and how things work.
this is kinda just so y’all have just one big post to reference.
So here we go there’s a whole heckin’ lot:
Bendy was the first character to have been brought to life. Since it was Joey's first time summoning a demon, he did it wrong and messed up the model.
Bendy had to spend the first week or so as this tall, spooky, mass of ink trudging around the studio and yelling at people about animation.
Boris came in next, this time successfully and on model. Boris, the character, had already existed in the show even before HS Bendy was brought into the real world, so the two are already familiar with each other and personally know each other.
He works with the music department with Norman and the rest of the band and also script writing.
Then comes Alice, a much newer character, written into the show about a year after Bendy and Boris are brought to life, and is supposedly Bendy’s female counterpart in the show. Because she was put into the show after Bendy and Boris were summoned, the real-world versions of the boys never had a close relationship with her before she was brought into the real world, whereas she was close to a Bendy and a Boris that don't exist in the real world.
They decided after Alice that Joey should not summon any more characters into reality.
The toons retain their memories from the episodes they were previously in before being summoned, as if they were actual personal experiences. So when Alice comes in, Bendy and Boris don't really have that relationship with her that she may have had with the in-show versions of them. And Bendy and Boris know each other already because they were written as friends in the show, together. Even before both were brought to life.
Alice and Bendy don't get along at all at first but gradually become good friends as the years go by.
Bendy in earlier years often got jealous when something threatened to take his spotlight.
Alice works closely in the music department, writing music with Sammy and directing voice stuff and working with Susie and the other actors.
Bendy is pretty strict when it comes to the art direction of the show, but he knows his workers’ limits. If he knows they REALLY aren't capable of doing something he won't make them do it, but otherwise he’ll try to push them to do the best they possibly can,no exceptions. He just wants things to look good.
Bendy, despite maintaining a sense of professionalism as an animation director, is still a mischievous prankster when off the clock. He won't deliberately do anything to halt progress, but people still should watch their backs.
Bendy LOVES picking on Sammy because his reactions are always the best. Sammy resents this.
The toons are made of ink, water and acetone hurts them but it won't kill them. I guess it sorta makes them lose form.
Holy objects are the opposite of good for these three.
Joey, in this au, is a pretty hardworking guy and a lot of people respect him for his accomplishments. However, he is incredibly impulsive and often inconsiderate of the consequences of his impulsive actions and often gets dristracted by other things halfway into a project, so he needs someone to keep him in check. He always means well but he doesn't really have a filter for the things he says or does, and often puts himself at risk of being punched by Sammy for saying the wrong thing at the wrong time.
Joey is not super devoted to demon worship or rituals. it's kinda more like a side hobby. He did it cuz he realized he could use that kinda magic to do a thing he wanted to do, so went ahead and did it.
Sammy, despite also having a passion for what he's good at, is exact opposite of Joey: Pessimistic and constantly acting like he hates his job. He does what he does REALLY well, and people respect him for that. But most think he's a kind of jerk,so they leave him alone. He’s good acquaintences with Susie, Alice, and Henry though.
The top three people who piss Sammy off: Joey, Bendy, Wally Franks.
Henry's kind of the voice-of-reason. Very easy going and usually able to keep calm in ridiculous situations and is also good at following directions when given. Y’know that one post about being 85% of Joey’s impulse control.
Colored ink apparently gets the toons drunk. They act differently depending on color.
The toons drink regular ink like humans drink water
Joey has absolutely no interest in raising a family, he's already got one at the studio. He’s metaphorically married to his work.
Despite the crazy shit Joey does, he still means well and is usually one to try to make up for his mistakes. If only he just prevented them from happening in the first place.
Sammy, at some point, kicks the ink machine and becomes an ink-creature for a while. I kind of consider @nollplus’s fic to be AU canon, but honestly anyone can play around with any of these ideas as much as they want to.
I don't know who of the original crew passes away first, but I know for sure that Joey goes last.
Joey teaches bendy how to play piano as a way to relieve stress, it's kind of a thing they do together.
Henry is very close with bendy, and is often one of the people the toon goes to when he needs someone who will listen to his rants and frustrations without complaining about it.
Henry and Bendy often go out together on breaks to draw or walk around the town. It’s their thing.
Boris has the kind of face that is really hard to say no to. Whether he realizes this or not is questionable.
While Boris tends to be more on the naive side, he’s not ignorant. He knows when things are bad, and sometimes knows how to read a room better than Joey can, honestly. He just thinks that having a positive attitude will spread to other people.
@Ka-star’s fic about bendy getting chased into a church by a dog is AU canon and for the longest time it made him kinda scared of leaving the studio. But he’d never admit that.
Alice is very careful when she leaves the studio and is much more sneaky about it. She loves being outside the studio. It gets a bit too stuffy in there for her.
Same goes for Boris, he doesnt have a particular place he likes to go he just likes to run around outside and get out pent-up energy.
The toons get redesigns every now and then, some more permanent than others. Bendy was the first subject of that.
Sammy's office (and much of the rest of the music department) is right by the ink pipes, which often tend to burst and leak. This poor man is in a perpetual state of frustration.
The studio in this au actually becomes very successful over the years (in more of a Disney-ish fashion rather than Fleischer studios)
The toons are kept secret from the rest of society, when they go out into public, they go wearing cheesy disguises.
Bendy is not one to be very open about his emotions. He doesn't like being seen or treated like a kid, either. When he's upset, he often tries to hide it as best he can, which is kind of hard when you visually reveal how upset you are by involuntarily melting whenever you're stressed.
Since people in the studio have known them for so long, the toons are a regular and normal sight in the workers there. So when they get new members who are absolutely blown away by how toons exist in the real world it can be a bit jarring because sometimes even they are forget how unique their situation is.
The ink machine is kind of equivalent to a glorified coffee machine for the toons. It still serves importance though, as being a quick way to heal them if they get hurt.
They very much enjoy video games as they’d probably be around long enough to see technology develop from the 1920′s to what it is today and idk but thats kinda cool.
The toons can shapeshift to an extent, doing it for too long makes them REEEALLY tired. They usually use this ability to become other characters when kids are given tours of the studio. (Or to play pranks. Bendy specifically.)
Wally never really gets outta there, the studio’s become a sort of hectic second home to most of the workers.
Joey gave bendy that sweater after impulsively taking up knitting as a hobby, just because. Bendy wears it as PJ’s.
As much of a stick in the mud as Sammy is, he refuses to be a jerk to kids. Same with Bendy, though the latter is better with kids than the former.
While Joey was out doing his thing, bringing the toons to life, everyone unanimously decided Henry should be in charge when Joey’s off distracted by something else. He was stressed out for the longest time while Joey was working on that project of his. Everyone was. Thanks Joey.
Toon logic applies to the toons in some of the weirdest ways, and has a 50/50 chance of being convenient or inconvenient.
“Thanks, Joey” has become a sort of inside joke throughout the studio.
The summoning ritual is kind of anticlimactic. When done right, it’s kinda like POOF there’s a cartoon here, now. Yay. For the toons themselves, it’s an incredibly weird feeling. One moment they’re in whatever world they came from and now they’re here for some reason.
They do a Haunted House every Halloween that is basically just the canon game, but as a spooky haunted house.
Bendy sleeps in a drawer in his office.
Muppet Bendy. Just. Muppet Bendy. Whether it’s Spud’s idea whre bendy just straight up becomes a puppet at some point for some reason or if it’s just a puppet that bendy happens to have, it’s there.
Thaaaaat’s all I can think of right now. There is so much stuff that goes on this au and so much still being added to it that it's hard to keep track of it so i’ll probably be constantly adding to this post.
But uh these are most of the ones that stick out to me more.
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Fire Emblem Echoes: Another Hero King (Shadows of Valentia) Impressions
***No Story or Character Spoilers***
I dont speak or read a word of Japanese so I couldnt give my thoughts on the characters or story even if I wanted to. In addition to missing out on the story and character development I also only scratched the surface of the skill(tech) system as well as the sidequest system. All of that is enough to make me not want to call this a review; I need to play it in English and do the postgame content to have a complete opinion on the game, but as it stands I still have a lot of thoughts about the game after one complete playthrough. So...here are those thoughts:
Presentation: I dont think I can praise the presentation highly enough. Its always been the case with Fire Emblems on the same console that they look slightly better than the one before it, and thats no exception here. The music, color palate, animations, menus, character and weapon designs are all among the best in the entire franchise. Even though I couldnt understand the words, it was incredible to play a Fire Emblem game with full voice acting. It really elevates the experience and I’m very pleased we have finally gotten to that point. No idea if the localization will have good voice acting to make it work, but what we have heard so far has been great and generally speaking I think the 3DS games have done a good job in the area of localizations so I am not too concerned. If I have one gripe about the presentation its in the fully animated CG cutscenes. They still look very nice but the animation is a step down from what we saw in Awakening and Fates.
Gameplay other than combat: Fire Emblem Echoes, like Gaiden, is as different from any other Fire Emblem game as it could possibly be while still having that Fire Emblem feel. There are a lot of things that work together to make the game feel so unique. In addition to the world map that was in the original Gaiden and brought back in Sacred Stones and Awakening we also have towns and dungeons. Now, towns and dungeons were a thing in Gaiden but they were the definition of minimal. Towns consisted of one or two buildings where you talked to everyone and they either joined the party or warned you of a tough enemy coming up, and once in a while there was a chest as well. Now towns are 4 or 5 screens with many more npcs to talk to and more items to find, as well as a blacksmith (who in Echoes is a cool buff lady instead of the normal gruff guy in most FE games!) in most of the towns. It must be said that in the original game you could walk freely around the towns and now they are split up into screens and function more like a visual novel. Some people are upset by this change, but I personally dont really care either way. Being able to walk around would be slightly more immersive and the visual novel style is slightly more efficient and makes it easier to not miss any items, and I think both those things are valuable.
Dungeons, on the other hand, are just a straight upgrade. In Gaiden you walked down a hall and did a fight, sometimes thats repeated x2 or 3 times. It got a little more complicated near the end in Celicas route and then again at the end of the game, but not much more complicated. Now they are actually dungeons with secret passages and breakable objects and treasure and enemies that you can ambush or can ambush you. All the dungeons have a really great atmosphere and feel unique from one another. I admittedly dont play a lot of dungeon crawler type games, so I dont have a huge frame of reference here, but to me it felt like it was on the simpler side of dungeon crawlers, but not too simple that it wasnt enjoyable. Aside from the lost woods which is a maze with a lot of signs that I couldnt read, I liked all of the dungeons in the game, and I expect that I wont have any problems with the lost woods once I can understand them better. The fights themselves are simple and much easier than what you face in the main battles, so its overall just a fun atmospheric break from the main game where you win some easy fights, collect items, and maybe grab a promotion if anyone is ready.
Oh, I almost forgot, fatigue is a mechanic in dungeons. But just barely. At no point was fatigue ever more than the most extremely minor inconvenience. I really cant understand why they put it in the game. It usually only even sets in if you stick around in a dungeon longer than normal to grind, so I assume its meant to penalize grinding, but that doesnt make a ton of sense because 1) dungeons are there for you to grind and 2) its not even a big punishment because its so easy to get around via just leaving the dungeon or using one of the ample foodstuffs to cure it. So basically, its a bad mechanic that was poorly thought out and executed, but it barely matters so its easy to ignore and forget about.
I dont know what it is about finding weapons in a dungeon or picking it up from a castle you gained access to after a hard battle on the map, but it really makes them feel incredibly precious to me. That feeling is made even stronger by multiple design elements: first, like Gaiden and Fates before it, weapons are unbreakable, so you can keep using them as long as you want and get more attached. Second, as your characters use the weapons they unlock techniques that they can use if they have those weapons equipped. Last, forging has been added to the game and it uses a tiered system where you keep upgrading until you reach max level and then can upgrade it to an even better weapon entirely, letting you stay with your weapons throughout the game. And unlike Fates which added a bunch of drawbacks to the S rank weapons to offset their power and infinite durability, the legendary weapons in Echoes are just great. I think its an amazing system. I didnt fully understand the rings or shields, though I did use them as well, I got more out of having weapons equipped in general, but rings all have big descriptions as to their effects so I will have more to say when the game releases in English.
I also didnt get a ton out of the skill system. Since most skills dont double, I dont think youll be using them much on your mercenaries, pegs, or fast cavaliers, meaning typically worse off units like knights and archers might benefit from it. I mainly used two skills in my playthrough: A very strong double attack from Alm’s personal weapon and a super accurate attack with Atlas using an iron bow which in conjunction with his massive attack stat meant big chip damage. Ill have more to say about this later, but I am tentatively pretty excited about this system.
Battles in Echoes: The actual combat in Echoes is significantly different than any other FE game. Three major things really work together to make that true: Theres no Weapon Triangle, Growths are pretty low across the board, and when you promote you are brought up to the class baseline in stats. These things in conjunction with each other make it so that classes have a far stronger identity than ever before. Every class is well suited to fighting certain other classes, and you really dont want to send one of your units up against an enemy type that is good against them. This means that juggernauting is mostly out of the game as you really need to fight with your whole army to be able to deal with all enemy types. And thats right, I said the whole army. There are no deployment limits other than in dungeon battles. This is a pretty big deal and really makes the gameplay different than other Fire Emblems. The only other main game with no deployment limits is Genealogy of the Holy War, however in that game I almost always found myself either not fielding a few of the units or fielding them and then they never made it to the fighting because of low movement. In Echoes, I always wanted to use everyone and they almost all were useful in some small way. This hugely changes the feel of the game for me. I know a lot of people were concerned about there being no pair-up and how that would diminish the feeling of bonds between units, but this game gave me a stronger feeling of togetherness between my army than any other FE game prior has done and it wasnt even in a language I understood! It was just the game mechanics working to tell that story. I always had to keep my army in a tight bunch, both to try and keep them all within their three tile support range and to be close by to attack the enemies who attacked their friends. It feels really great to fight with my whole team, even my armor knights, for the first time.
Compared to Gaiden: I am already a big fan of Gaiden so inevitably I couldnt help but to compare it with the original while I played. Some of these things might not even be noticeable for anyone who didnt play Gaiden but they mattered to me and I want to point them out in any case. First the biggest thing to Gaiden fans: all the buffing and nerfing. Generally, I didnt really notice a lot of the buffs. Clair and Mae were both a lot better units than previously but otherwise I couldnt tell you off the top of my head who else was improved and how. Nerfs were a lot more noticeable: Falcoknights and Dread Fighters, while still amazing, are much less impressive than they used to be. I suppose it makes sense but I cant help but feel disappointed. Gaiden/Echoes pushes rpg elements and is generally a game that seems to encourage grinding, letting the player have overpowered things at endgame seems like it compliments those design decisions. Similarly, they nerfed mummies in a major way. Before they appeared in big groups near the end of both routes for the player to easily grind up the entire party in a very short amount of time if they wanted to do so. Now they appear randomly, run away from you, and when/if you do get to kill them they barely give any exp unless you are extremely underleveled. Its a game where grinding could actually be fun but they dont include any way to level up past level 12 or so without it taking a miserably long time. On the opposite end of things, I really approve of the nerf to warp. Before you could warp any unit to anywhere on the map and it really lent itself to letting Alm’s half become an Alm solo. With it now having a much shorter range, its more encouraging to use your entire army and not just Alm, and I think thats a good thing.
My One Big Fear: This goes hand in hand with my big complaint from last section, but I think this game might just have the scummiest dlc practice of any Nintendo game. The original Gaiden gave players easy access to endgame grinding to level up all their units to max very quickly and easily if they so desired. Echoes changed it so that those enemies now give an insignificant amount of exp and they are selling a new way to grind easily as DLC. That really sucks. Theres nothing else to say than cutting something out of a remake and selling it separately is a really really shitty thing to do. I hope enough people become aware of what they did and protest. DLC practices have gotten progressively worse since Awakening but this is the worst of the bunch, and I really hope this trend doesnt keep going into the Switch FE era. I also am very worried about the money in this game. I did not have nearly enough money to do all the forging that I wanted to do and I am aware that a gold farming dlc is planned. This would be just as shitty of a practice as with exp if the money situation is as bad as it immediately seems because giving everyone forged weapons would make the game more fun, and that fun is blocked by a paywall. That being said, I will give them the benefit of the doubt for now because I didnt do many sidequests, and its possible that theres a lot of money to be earned there or elsewhere and I didnt know it. If in-game gold is actually as rare as it seems and buying a dlc to getit more easily is heavily encouraged then I will be very disappointed.
In conclusion: Theres some seriously troubling aspects of monetization that actually hamper enjoyment of the game, and fatigue and food seem to largely be a waste of time, but that aside Echoes is a fantastic game and a real treat to Gaiden fans and Fire Emblem fans and video game fans in general. Its all around an enormously fun experience that I know will get even better once I get to play it in English.
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Character Design Questions that i really just wanted to do because they looked fun
Tagged By: No one. I do what I want.
Most of my characters started in D&D but ill list em all for context:
Aliphos Gardwin, effectively ex-military Ranger from a what is now a frozen wasteland. Hes like a puppy in my eyes.
Anastasia Shepard, actual military. From my ME binge days. Probably the only one who’ll ever have an actual solid visual depiction
Alistair Shepard, twin brother to Ana. Technically not my character, but he punches things and hes such a dick i love it.
Unit 2038, mass produced celestial war machine with severely stunted emotional development. Had a REALLY long nap a while ago.
Firo Schwartzstein Avanezo, sleazy brat who likes to pickpocket and flirt. Closer inspection might catch a glimpse of some of that old money in his blood though.
Morgenstern, funny how dying from several impalement wounds makes a demonic deal for vengeance seem like a good idea. Might know Aliphos eventually im still pondering that...
Sacha Julian N’Doul, THE RICH PRETTYBOY IS JUST HERE TO HAVE A GOOD TIME
THIS IS REALLY LONG SO UNDER THE CUT IT GOES!
Who’s the oldest character of yours that you still use?
oh man i dont really use them as much as id want to...im not a great writer so i dont really do anything with any of them until something comes up like a d&d game for instance. Id still use all of them given the chance.
Aliphos is the one i can always fall back to though, ive had him the longest
Who’s the oldest character of yours, defunct or not?
Im gonna go ahead and assume this means physically. Pretty sure its Unit...either Unit or Firo. Ones a robot, and the other doesnt age, but i dont exactly remember whos older...
Pretty sure its Unit
Has creating a character ever made you realize something about yourself?
There hasnt been a “realization” per se...
Each character ive made has been some kind of manifestation of what i was feeling creatively at the time, with the exception of Aliphos. Hes straight up my first character who i made not realizing how self-inserty he was all the way back in grade 9 of highschool.
Any minor characters that have either taken over or branched off into their own stories?
See now this ones a bit more interesting because i didnt really have a side character until very recently. Sacha is a backup character for the wandering mess that is the party Morgenstern belongs to, and he acts as chief sponsor after they saved him from bandits. He isnt SUPPOSED to come into the spotlight of the adventure, but he will if Morgen becomes otherwise unavailable
Do you prefer to make human, animal, monster, or _____ characters? Why?
Well i mean “human” is very loosely defined here but yeah. These are characters i know and relate to best and im not a furry, so “human” it is!
ignoring the fact that only four of them are actual humans, and one of those four isnt even mine
When creating a character, do you come up with the visual concept or the written concept first?
written concepts, easily. when im sitting down trying to make a new brain-child theres a list of questions that goes through my head to get a better idea of what im going for.
where did they come from? what is the most important thing that has happened to them this far? how do they react to waking up on just a regular day? what is the most common thing they feel both physically and mentally? how do they handle being in a group of other similarly skilled people?
i find that answering just these gives me a better idea of what im working with than trying to get a picture going before having at it
Do you have characters that you know you’ll never use, but can’t bear to get rid of/recycle?
Im honestly having a hard time envisioning using Ana anywhere. shes a bit of an alcoholic downer, and she doesnt play well with others. Morgen doesnt either, but hes currently in use and even then i have to creatively stretch his personality quite a bit just to keep things rolling
i dont like the idea of just getting rid of characters though. a few of them have died. multiple times in some cases. continuities are a thing that doesnt really exist for me, but it is hard to find a scenario where those two in particular would click in well
Is there a character that embodies your good traits, or traits you wish you had?
Aliphos is generally up-beat most of the time, and Firo and Sacha love a good time more than anything else. in general, theyre my more happy characters and i like holding onto that.
Is there a character that embodies your bad traits? Several characters? Which ones and what traits?
Ana and Morgen are definitely some pretty negative characters at their cores. Morgen less so simply because i felt like i was in a bit of a creative rut and i wanted to try something new, but Anastasia came around back at the end of highschool during the Depression Years™ and it shows...
Morgens definitive characteristics are nonchalant detachment and disdain and anger, where Ana is a depressed alcoholic with a death complex. Theres nothing happy here.
Is there a character that explores your interests or fetishes (orrrr is that just all of you characters)?
The most interesting things i can do with my characters is something that i think is unexpected of myself. I had Ali for YEARS before i tried making another character, and while it was fun making a new one, she boiled down to a drunk depressed version of what came before. The more varied and exploratory i can get with my characters the better.
One of my best experiences with a character was developing Unit. I played out the inner conflict of realizing you are able to take a hold of personal freedom now that you know you can have it while simultaneously not wanting to because youre still holding onto the faith that the higher powers know whats best and you should still be awaiting further instruction. those instructions would never come, and Unit is just another forgotten soldier stuck fighting the war, but it was SO MUCH FUN to play out the moral dilemma and ponder the philosophy! that was such a new experience for me, and i loved it! so i made a point to try and spice it up with whatever i try and make next
If you have characters that embody certain traits of yours—good or bad—has writing them changed how you view those traits? Has it affected you in any way?
In truth? not particularly. i just sorta vomit ideas out onto my characters and whatever sticks sticks. i pay no real mind as to what those ideas mean. its just fun to me.
Do you fantasize about being any of your characters, or are you more detached?
Oh there is no way i can play a character and stay detached...
When im in it? Im in it.
Do you create playlists for your characters?
HELL YEAH I DO. SPOTIFY iS A BEAUTIFUL THiNG.
When writing for specific characters, is there anything you have to do to get into the right mindset?
I will ask myself all the same questions from above as when i come up with the character design, i listen to their playlist if i made one yet, and i picture whatever it was that they just got through experiencing.
a quick crash course refresher on how this character ticks.
Which character is your guilty pleasure?
Oh Sacha easily....hes the first character i think ive made where his entire backstory is hes from a rich family and he likes to try new things. Theres no intricacy here, hes just a simple start to a character and hes fon loving. Hes super refreshing to play around with.
Is there a character of yours who’s a real struggle to write/draw? Why do you think that is?
Award for hardest to work with is probably going to Firo. I just wasnt as invested into making him as i have been for other characters. When i think of characters id like to play around with, hed be on the bottom of the list purely because he has the least amount of my interest
Which character is the easiest to draw/write?
The self insert. Next question.
Is there anything you really wish you could do, character-design-wise, that you feel is outside your current skillset? A concept that you wish you could pull off but are uncertain about?
BRO LITERALLY EVERYTHING. I love coming up with the concepts and flushing them out as i go along, but i am not the greatest at writing and they all just sorta stay in my head. also i cant draw. its a bad time for everyone involved.
What’s more important to you: visual design, unique personality, a trendy character aesthetic, etc? If you’re not sure, then what’s the first thing you usually nail down in a character?
well the first thing i always nail down when i think id like to entertain the thought of a character is their origin. so in a way i guess the aesthetic? though as i said above i like to keep things anything but trendy
Do you ever plan to do anything (comic, animation, etc) with your characters? Or are you just happy to have them?
dude i would love to make something big out of my characters! the problem becomes then that i would need someone who is as in sync with how i perceive my characters to be artistically inclined with, because god knows i cant do shit out here. until that day arises? in my head they stay.
#long post#characters#character building#character design#ill rebagel it and tag a bunch of people later
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