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#because adam
notherpuppet · 5 months
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Chaggie moments in rule 63 AU
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kermahillway · 7 months
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I've been none stop drawing this fucking dumbass since yesterday... I need somebody to come help me!
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rakuschan · 4 months
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Just Adam learning how to chew bubblegum properly
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iphigeniacomplex · 10 months
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it’s very easy to tell the good satires and pastiches from the bad ones because the bad ones are too afraid to live within the form. like if you are doing work with fairy tales and you are refusing to look closer at the underlying logic and unspoken rules of what can seem at first to be a senseless form, you are not going to create meaningful work. to borrow a turn of phrase originally used by maria tatar, if you refuse to enter “the house of fairy tale” as anything more than a gawking tourist, you will miss the particular order to the way the table is set, the rooms that are locked vs the rooms that are simply difficult to enter, the set of the floorboards and the position of the furniture. whatever you build will then be a gilded imitation of how you believe the house of fairy tale ought to look, the table set according to your educated specifications and every door open. there can be no interrogation of themes from a writer who views the form as beneath them!
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loganswdc · 4 months
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every day i learn something new about logan sargeant and his racing career, not just about his performance in f1 but in f2 and previous series, too. and every day i end up so sad because he genuinely has so so much potential and can do so much but he keeps being give a poor hand of cards. this guy out qualified his teammate in f2 TEN TO FOUR. and who was his teammate?? liam lawson. liam joined redbull’s driver academy in february of 2019 while logan only got to join an f1 team’s driver academy in october of 2021. that team was williams. which, as we know, hasn't exactly been the best performing team in recent years. oscar piastri got to join an f1 team’s driver academy in january of 2020 (the renault sport academy, later rebranded as the alpine academy). liam and oscar both got the opportunity to do f1 tests for YEARS prior to their f1 debuts in 2023. liam had 4 and a half years of experience in f1 cars before 2023. oscar had 3 years of experience in f1 cars before 2023. even if it was just testing and practice sessions, it's still something.
what did logan get? one measly fp2 session, post-season testing, and then jumped right in to pre-season testing in 2023. he already had a seat in williams then, so with the experience from before the pre-season testing in 2023 he got to do maybe 800km of testing in an f1 car. the others — in this case i mean oscar, liam, and heck even nyck de vris — had opportunities to drive f1 cars and gain experience for YEARS before logan. if you look at nyck de vris: he got signed to the mclaren young driver programme in 2010. he joined the audi sport racing academy in 2016.  granted, he left the mclaren programme in before the 2019 season and left audi after the 2019 season, too. but he then went to mercedes as a reserve driver and tester for 2020 and afterwards. this means he got just about a DECADE AND A HALF of teams putting their time and energy into training him to join f1.
logan got a year. one. single. fucking year. that is entirely incomparable to the other rookies from 2023, who had so much more experience before hand. and yet logan was jumped into f1 and the expectations were so high for a guy who hasn't had the chance to train and learn and gain experience.
and yet when we look at the 2022 f2 season, logan sargeant, a rookie, was 1 point off from his teammate —the one and only liam lawson — scoring p4 in the championship. he outqualified his teammate 10 to 4. he was the first american to win an f2 race (that is, of course, following the rebrand from gp2 to f2, but regardless, that’s still an important thing to note and an achievement of his that should be celebrated).
logan sargeant has so much potential and if only williams would show him a little more faith unlike what they’ve been doing, if only they’d give him the same upgrades as alex, if only they wouldn’t force him to drive a car 15kg overweight from that of his teammate’s car, if only they wouldn’t force him to use outdated rear and front wings from the season prior. then perhaps he would have a chance to show what he can do. perhaps if he wasn’t stuck in a team with a crap car who have shown zero faith (which has been vehemently obvious since the circus in australia) in him and made him absolutely miserable, a shell of himself — which you can clearly see in recent interviews and photos of him — then maybe he’d be able to show how good he really is. and maybe if williams hadn’t been so adamant about taking him out of f2 so quickly and let him develop for one more year, we’d be seeing headlines that say “logan sargeant, first american f1 driver on the podium since michael andretti in 1993.” and perhaps we could even see him winning races.
no matter what someone says about his current f1 performances — though most base that solely off of where he ends up on the grid rather than looking at his actual driving and seeing how good he is as a driver considering the crap circumstances he’s in — logan sargeant is a better driver than what everyone says. he is trying so insanely hard to get a car that is miles off from the rest of the field to place as high as humanly possible. no one can say that if you put another driver in that car that logan is driving they'd be doing better than he is now. the fact is, they wouldn't be. he's been given an absolute tractor and is expected to score points when that car isn't built for getting in the points. and yet logan managed to get p10 in the miami sprint race — which should be recognized and commended. because he was in an awful car and he absolutely shined that day. that was just the start of showing what he could do. but he hasn't been given the same resources as alex, those being the upgrades, so what more can he do compared to what he's doing now?
and i am actually sitting here crying as i type this because this is a driver who is giving it his all even when the entire world is against him, even when his entire TEAM is against him, and he is persevering to the best of his abilities. and i know exactly what it’s like to sit here, wanting to reach for your dreams and show everyone how good you are, but to have only your closest friends and family on your side, rooting for you. what it’s like to look everywhere around you and see everyone calling you crap and saying you should quit and that you aren’t and never will be good enough. to look around and see your closest friends and family cheering for you, yet feeling like crap because you aren't doing as well as you would want, feeling inferior to everyone around you.
news flash: logan sargeant is and will always be good enough. he just needs the opportunity to show it, and williams is ruining that for him.
and yes, i will defend him with my life. people who try to say otherwise can try to do the same hours — the WEEKS — worth of research that i’ve done about logan and his career because he IS a good driver and HE DESERVES BETTER.
any hate comments towards logan will be deleted, because i have neither the time nor the energy to deal with that and argue with logan haters. i've said all of what i know and can remember about him and his career above, and will add what i can as time goes on and i remember something else or learn something new. if you have the time to hate on logan, you have the time to do your research and examine the fact that he has the potential to do well, but is not in a position for that because of the abhorrent circumstances he is currently in.
thank you for coming to my ted talk. edit: i'd also really recommend reading this twitter thread!! it goes into some more depth on logan and his f2 / f1 career, and even a little bit about his f3 career. it's very informative and articulates much of logan's career and why he is a better driver than many believe very well. https://x.com/herrocult/status/1795747913588761027
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calam4r1 · 3 months
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motherly love
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a-dope-fiend · 29 days
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It irritates me alot when people say that making medic more compassionate is ''missing the point of his character'' when he is literally shown to be in the comics.... did you miss the part where he showed concern for both sniper and miss pauling's well being in comic 5 and 6.
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His actions are a combination of genuine attachment + clinical interest and these things do not cancel out one another. He is always pushing boundaries and going against the grain and i think this is what led to him losing his license in the first place. He felt stifled by the rules imposed on him.
He is shown to be extremely passionate so it makes sense that he would use his endless fascination with medicine as a way to show his affection. He loves his friends so he will find a way to make them borderline indestructible. Malpractice is his love language.
#it makes me really angry how adamant some people are against exploring his sweeter side beyond just ''heehoo evil doctor''#idk how to tell you that giving a character a wider range of complexities and oftentimes contradicting traits#does not equal 'woobification'. him being friendly social and cheerful and fascinated with the world around him (which he canonically is)#is not the same thing as writing him as a helpless softboy. those two things do not correlate#i saw this take a while ago that made me really mad#basically they claimed medic didn't even bother to check on sniper because of his 'ego' and 'callousness'#except he literally did! he was visibly worried when sniper wanted to get back in the fight!#it's so abundantly clear that medic just misses social cues and doesn't always react accordingly#i mean they also had some other takes on him that made me incredibly uncomfortable and just didn't make sense to me#plus his quote unquote evilness is a joke it's not. something that is meant to be taken seriously#he's more comparable to a saturday morning cartoon villain except he is a protagonist#the way he approaches medicine to me is very similiar to#a child playing potions if that makes sense. he is throwing shit together to see what sticks#and having fun with it#i might rewrite this later to be more coherent because i have alot of thoughts on him that are jumbled together#and there is so much to say abt him#also i find it so funny how inconsistent he is. he tells them they all hallucinated before brain death#yet he personally went to hell multiple times. why did he do that#tf2#medic#tf2 medic#medic tf2#team fortress 2
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labannori · 17 days
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Adam sketch :P
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And Blue and Gansey :3
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pocchi-poket · 7 months
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You know, I feel like we're not talking enough about the fact that Alastor has in his room a full reproduction (?) of a swamp-forest that's highly likely very similar to the one where he was killed. Talk about being morbid.
Edit: someone pointed out in the comments that the swamp-forest is called bayou. It's a kind of ecosystem in Louisiana.
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etrevil · 5 months
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Verlaine. Verlaine. I get it that your husband just died in the 15!manga, beautifully, and that your basement is so comfy but. Verlaine. There's a triple singularity. Verlaine. Verlaine. Fyodor's rocking everybody's shit. Your lil bro's stressed too. VERLAINE SKK IS STUCK IN FRANCE. VERLAINE WHAT MORE OF A STORM DO YOU WANT???
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tomwambsgays · 9 months
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he kept his promise
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featherwhiskered · 2 months
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rest in peace adam stanheight you wouldve loved mcr
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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brunchcorpse · 3 months
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I think its absolutely hilarious that Dean and Castiel go through inhuman amounts of trauma over the course of a decade plus, and somehow they still arent the human x angel ship on the show that has gone through the most detrimental mind bending shit. Michael and Adam were literally trapped in hell together alone for over 1000 years and they walked out the other side healthier than Dean and Cas could ever possibly be. Iconic really
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linipik · 4 months
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the character page for my mer!keith comic Once Upon the Seashore (and the Adashi fic set in the same universe :3c) 
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demigods-posts · 4 months
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it hurts so bad to know that everyone ostracized percy as soon as poseidon claimed him. knowing he couldn't control who his dad was. it hurts even more upon realizing that a lot of the older campers knew of and/or heard of thalia, a big three kid who gave her life to protect her friends and big three kid who zeus ordered to stand protecting the camp in the final moments of her death. and by shunning percy. welcoming whatever fate the gods bestowed upon him without a care. and the worst of all is we learn that at least some, if not all, of the head counselors in tlo were campers who knew of the great prophecy long before and during percy's time at camp.
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