#because Eon is a sick ass name and I thought it would be fun to add the extra N like in my username
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One day I shall make a reference of my sweet ass fursona... That day is not today, here he is :3
#simon says#my art#art#Eonn#they're name is Eonn by the way#because Eon is a sick ass name and I thought it would be fun to add the extra N like in my username#furry art#fursona#furry#sfw furry#furry oc#furry fandom#I will admit im not super savvy with the fandom terms so part of me WANTS to call this feral since I mainly draw him in a less anthro form#but I from what i've heard i have no idea if feral is a sfw term or not#idk it's on four paws and floats in the air and like talks and shit#also yeah it's my fursona so he uses he/they/it pronouns babey#tiger#furry character#furry anthro#furryart#furries#tiger furry#tiger fursona#furry tiger#artists on tumblr#we're so back baby
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Open Flames: Chapter 20
Also known as...the epilogue
Ao3Â
If I asked Fuse what her favorite part of our honeymonth was, Iâd guess it was when I told my mom to âgo awayâ a little less than charitably because she thought she could interrupt our second day of wedded bliss to ask some question about some random thing that Acting Chief Hiccup could obviously handle. If Fuse asked me the same question, Iâd probably say what happened immediately after I told my mom to âgo awayâ, because that was a memorable way to accidentally knock the weapons rack off of the wall and then realize no one could yell at us because it is our wall.Â
If this hypothetical conversation happened in the first few days after the wedding, in that wave of the novelty of true, uninterruptible privacy that momentarily made Fuse do her best and mostly succeed to forget that she was pretty miserably pregnant, my answer would have garnered an enthusiastic response. Any other time in the last month she probably would have rolled her eyes and asked me to rub her feet.Â
Which I would have done. Happily. Without question.Â
As always, Iâd do anything to make Fuse safer or better.Â
But this morning, when she assured me that burning Snoggletog breakfast didnât make her sick while her hands curled into white-knuckled balls of pain at her side, there was nothing I could do. She told me to get the midwife with the same even voice she uses to guide shaky hands into building bombs, and I did it, moving mechanically like she always wants me to around explosives.Â
All day, for the first time, I havenât been able to stop whatâs hurting her. My axe hanging useless on the crooked weapons rack, fists clenched against the urge to try and take control of the uncontrollable.Â
âDoes he need to wait outside?â The midwife asks, yanking me out of my panic, and Fuse â Fuse, who I put into this situation â has the gall to look worried about me for a mortifying second. âIf he forgot how to move, I can get Arvid to drag him out by his toes.âÂ
Not a good look for a Chief. Or a man.
Or a dad.Â
âFuck,â I swear at the situation. At the house. At myself. At the obligation to compose my face, to be a Chief, to be there for Fuse even when I want to apologize over and over every time I see the contents of one of those medical buckets. âIâm good. Iâm good.âÂ
And then Fuse is breaking my hand and the midwife is encouraging her and then silence. The worst thing Iâve ever heard.Â
It stretches. Seconds. Years. Eons.Â
My useless axe couldnât cut the tension.
My knees shake.Â
Then thereâs a cry.Â
A babyâs cry.Â
A shrill, instantly recognizable cry that makes me want to get that axe and face outwards from the doorway, but I canât, because the baby is wrapped in a blanket and shoved hastily in my arms while the midwife works.Â
âItâs a girl,â she says, offhand, like itâs not the most important thing sheâll ever say.Â
And the silence in my head is the loudest, longest, beat of my life, looking down at that red little face.Â
The babyâs furious. Beyond pissed.Â
I get it.
Hel, I just spent a month with nothing but Fuse and after being forced into the world I feel like sobbing. And I have distractions.Â
Thereâs something Fuse-like in the twist of the little girlâs anger. Something righteous and unhinged and the weight of my two Fuseâs slams into my chest like a battering ram.Â
I donât remember sagging down against the wall, bundle in my arms. I donât remember crying. I just know I have to wipe tears from my eyes when I hear the second cry, this one higher pitched as a wriggling, arching little thing is wrapped in another blanket.
âAnother girl,â the midwife says, holding the screaming bundle in my direction.Â
âYou mean,â I jump upright as carefully as I can, still supporting myself on the wall, scared to take even a hand off of the bundle in my arms, âboth? Iââ
âYouâre going to have to get used to having your hands full,â she adjusts my arms with brusque, bloody hands and sets the second baby in them.Â
In theory, she pats my shoulder in a matronly way. I theoretically feel it and nod like her words made some kind of sense. In practice, I float, lost in two tiny, indignant faces I almost recognize.Â
Here they are.Â
After all that, here they are.Â
âHand me the older one,â the midwife prompts and I reflexively shake my head, holding both bundles closer to my chest. Her eyes are irritated but kind as she raises an eyebrow, âshe needs to eat. Unless you were intending to feed her.âÂ
âIâll feed her,â I insist mindlessly. âHowâI mean, how do I feed her?âÂ
âBy handing her to your wife, Chief.â The midwife says the title like a mild admonishment, and I flush.Â
âRight. I knew that. I know that.â I reluctantly allow her to take the older twin, clutching the younger one to my chest as I appear by the bed, my feet insubstantial against the floor as I allow myself to take in the scene.Â
Fuse. Obviously exhausted, pink hair stuck to her face, head back against a pile of pillows. A baby in her arms, expression placid and overwhelmed as she listens to the midwife and tries to position the squirming bundle against her chest.Â
I clear my throat. She glances at me and thereâs all that understanding, all that coping, all that resilience thatâs always left behind after the blast. Itâs all familiar, all such a relief that I can barely breathe as I sit on the edge of the bed before my quaking knees dump me on my ass.Â
The older twin goes to sleep after she eats, a squishy little bundle with red-brown hair tucked under Fuseâs arm as I reluctantly hand over the younger girl, her hair just starting to show blonde where itâs brushed clean on the blanket. I was hoping for pink, but she has Fuseâs nose and I donât remember the last time I was this lost for words.
Probably when I was our babiesâ age and didnât know any words.Â
Gods, they donât know any words. I have to teach them everything and keep them safe and I cradle my head in my hands, trying not to dwell on how easy itâs going to be to mess up.Â
âIâm going to let you two get settled while I go tell your families,â the midwife starts picking up her supplies and I sit upright.Â
âYouâre leaving?â I fumble for the words, âdoes thatâwhat ifâitâs over?â I look at Fuse, all three of my Fuses, impossibly safe and tired and terrifying, because of how much they need me. Because all thatâs left in me is how much I need them.Â
âUnless you think thereâs a third.â The midwife raises that eyebrow at me, and I get the feeling sheâs thinking about moving to some other island with a chief who makes sense. âIâll be back.âÂ
âYouâre alright.â I let myself say it once the heavy front door is shut and weâre alone, let the relief bleed around it, let my hand shake now that I canât drop anything.Â
âThatâs one word for it,â Fuse mutters under her breath, but my expression makes her pause and she sighs, shifting a bit uncomfortably, âI will be. JustâŚa long day.âÂ
âWhy?â I snort even though I donât think itâs explicitly a joke, scooting a little closer and barely biting back a sigh of relief when she lifts her head for me to slip my arm behind it, like she doesnât hate me even after what I just put her through. âBeen busy?â
âA little bit.â She glares at me, eyes blue fire, and thatâs the same too, like I really managed not to lose any of her in the multiplication.Â
âIâll trade you for the next one,â I glance between the two babies, still more than a little in awe of how persistently theyâre existing here, âI can do the hard part while you freak out and the midwife makes fun of you.âÂ
âNext one?â She huffs, intact eyebrow raised.Â
âI was operating under the impression that the grumpiness was supposed to end when you werenât pregnant anymore,â I joke, kissing her forehead, happy pang in my stomach when that little blonde head nestles against my chest.Â
âTo be fair, I said Iâd be grumpy as long as I couldnât see my toes,â she leans back against my arm a little harder, circles under her eyes prominent as the other baby fusses, less furious than before, little hand fisting in the blanket.Â
I glance at Fuseâs foot peeking out from the blankets and laugh, âand you havenât looked yet?âÂ
âI donât intend to.â She almost laughs, breathy and exhausted as she leans a little harder into my side. The older twin fusses again, bordering on a cry. âCan you take her?â She asks, a little unsure of herself, holding the little blonde bundle like some rare and exciting mineral she hasnât worked with before, but believes will combust especially impressively.Â
âSure. Yeah.â I nod, apologizing at least a dozen times under my breath throughout the clumsy shuffle as Fuse adjusts the blankets and picks up the older baby, steady hand gentle against the back of her neck.Â
My hands feel too big, too rough, ill-equipped and shaky as my thumb brushes a blonde curl away from a tiny furrowed eyebrow. Fuseâs eyebrow as if it had never been burned, focused on something no one else can see.Â
âGods, she looks like you,â Fuse mumbles, looking down at the older twin in her arms, temple on my chest.Â
âAre you kidding me?â I kiss the top of her head, âdid you hear her screaming? All you.âÂ
âThis is your morning face,â she insists, âexactly.âÂ
I look down at the babies, the older oneâs grumpy face and the younger oneâs blonde curls, seeing Fuse in every twitch of tiny fingers.Â
âWe have to name them,â I say a bit slowly, awkwardly, trying not to show how nervous Iâve been for this part. Itâs obvious that Fuse picks up on it anyway because she kisses my shirt and sighs, settling in for a conversation sheâs obviously too tired to want to have. âI canât keep referring to them as âolderâ and âyoungerâ in my head.âÂ
âOne and two?â She offers and I shake my head.Â
âOf course, when I have my first opportunity to mess a kid up for life, I double down.â I canât imagine shoving some of my own generational baggage down onto either of the nameless girlsâ beautiful, wrinkled faces. Iâm not going to lie, I feel like Iâve gotten off the hook a little bit because Eret IV, Hiccup IV, and Stoick III are all out of the running just due to gender.Â
âSounds like you,â Fuse wakes up enough to mull the problem over properly, âthey donât look like Nuts to me.âÂ
âDo twins names have to go together? Like a set?â I love how our house feels like an extension of my mind, like anything I think, I can say out loud and itâll find purchase, not judgement. âThunder and Drum.  Or rhyme? Inga and Helga.â Nothing sounds right, and Fuse agrees from the way she shifts, silence heavy, shoulder digging into my ribs. âPurchase,â I gesture to the baby in her arms, âand Free Gift The Merchant Threw In For A Loyal Customer.âÂ
âThatâs a little wordy.âÂ
âMaybe we should work off your name?â I donât bring up mine and she doesnât either and I love her so much I donât know where to put it all. Iâm glad for the girls to collect the love that feels like itâs spilling over. âFuse, Grenade, and Aftershock. Casing and Powder. Blast and Shrapnel.âÂ
She snorts half a tired laugh before sitting up a little straighter, âwait, Shrapnel.âÂ
âI was kidding.âÂ
âIâm not,â she tickles a chubby foot that has escaped the blanket bundle on my lap, âshe is the second wave of destruction after the explosion.âÂ
âFuse and Shrapnel.â I mull it over and nod, âI like it. Halfway done.âÂ
âThe easy half,â she bounces the little girl in her arms.Â
âJust because Shrapnel is a side effect of an explosion doesnât mean sheâs not destructive,â I chide gently, that heavy bond in my chest deepening when I look at the baby on my lap and tie a name to her.Â
âNo, Iâwhatever we choose has to sound good with Chief in front of it.âÂ
âOh.â I swallow, âI hadnât thought of that.âÂ
âThe future Chief of Berk,â Fuse says quietly, messing with chubby fingers until the baby girlâs face furrows.Â
I want to deflect. To say something stupid about how Shrapnel could stage a coup at any time. I want to tell Fuse that she doesnât have to worry about that now, just how I want to tell her that she doesnât have to worry about the mantle of Chiefâs wife.Â
But sheâs right. And as much as I hate needing it, especially now, her support makes the hazy future feel possible.Â
How much can I really mess up this dad thing if Fuse is helping me?Â
âSo, itâs got to be easy to pronounce,â I swallow hard, âyou know how Christians have problems with Viking names.âÂ
âAnd it has to be strong. If she looks like you this much already, of course sheâs going to be strong.âÂ
I donât see any of my scrawny, freckled mess in the babyâs perfect little face, but itâs not the time to argue.Â
âI hope sheâs smarter than me,â I rest my cheek on Fuseâs head, âa little quicker on the uptake, maybe. Some of your common sense couldnât hurt.âÂ
âSo, something with some strength, some wisdom.â A smile leaks into her voice, the kind of sly smile that usually only follows billowing smoke and destruction, âsomething that looks good in an Edda claiming victory over an enemy.âÂ
âThere are a few Sigrids in my family tree,â I offer, âvictorious, wise, easy for Christians to pronounce as they run away screaming.â Â
âSigrid Haddock, Heir to the throne of Berk,â Fuse whispers like sheâs scared to say it louder, like Iâm not the only one who feels like Iâm going to wake up to some other, worse reality. âHow do we make it official?âÂ
âI think I just tell Rolf to write it down,â I kiss her ear, the top of her head, trying to communicate how amazing she is and knowing Iâll never quite get there, âone of the perks of being Chief.âÂ
Fuse hums in agreement, half asleep, and Iâm settling in for a shift as her dedicated pillow when the front door swings open and the midwife steps inside, asking how Fuse is doing and leading a small group of people along with her.
Tuffnut is first, holding a stuffed Zippleback toy half his size with a white knuckled grip and a worried expression that I recognize as similar to my own before I realized that Fuse was ok. My mom is white faced but excited, eyes widening when she sees the baby on my lap. My dad is with her, also searching for the babies, counting really, like he also doesnât trust the good news until he catalogs everyone.Â
Hiccup trails behind a little bit, as unsure if heâs invited as his name is in my head, and I kiss the top of Fuseâs head as I wiggle my arm out from behind her, standing slowly, carefully, Shrapnelâs tiny body more precious and fragile than anything Iâve ever held.Â
âCan you shut the door?â I ask when the Snoggletog wind whips through the room, trying not to panic when the gust of cold makes Shrapnelâs face screw up as she lets out a single, indignant cry. âItâs ok,â I bounce her like Iâve seen Rolf do, but it doesnât seem to cheer her up any, âyour grandpa is shutting the door.âÂ
âOn it,â he says too quickly, and if I werenât so busy trying to prevent my baby from crying, Iâd comment on how Hiccup sounds like heâs about to join in.Â
âTwo healthy baby girls,â the midwife assures as the door clicks shut and my dad tosses a log on the fire without me having to ask, âone healthy mom.âÂ
Mom.Â
Fuse is a mom.Â
Itâs the first time Iâve heard it and I look up at her, again searching for some sort of change, something thatâs getting away from me. But sheâs still Fuse, thanking her dad for the Zippleback and rolling her eyes when he ruffles her hair.Â
âOne overwhelmed new dad,â Hiccup jokes and I nod, willingly admitting to that much.Â
Dad.Â
Iâm a dad. Itâs different when people say it out loud.Â
âDo you want to hold her?â I ask, glancing at Fuse to double check that itâs ok, but sheâs already handed off Sigrid to her dad, whoâs cooing enthusiastically over her and saying something about the chaos sheâll cause.Â
âYâAbsolutely,â Hiccup nods and I carefully rest my daughterâI have a daughter. I have two daughtersâin his arms.Â
âHold her head.âÂ
âOf course,â he says, humoring me, even as Mom steps up beside him and gives me a fond, exasperated smile.Â
âHe has held a baby before.âÂ
âYou havenât been a dad before,â he tells her gently, voice low as he rocks Shrapnel, âheâs got to be protective, he canât help it.âÂ
âSheâs beautiful.â When Mom looks between her husband and me, thereâs a ghost of that old âwhat ifâ I used to hate on his face, but now it just makes me think about what it would have felt like not to be able to hold my baby the second they came into the world. âOlder or younger?â
âYounger,â I nod, âby all of a few minutes, so I donât know how much it matters butâŚâÂ
âItâll matter to them,â my dad points out, very carefully taking Sigrid from Tuffnut and smiling at her.Â
âRuffnut never forgave me for beating her on the way out,â Tuffnut shakes his head, âyouâve got a long life of guilt trips ahead of you, little miss.â He frowns, âassuming this one is the girl twin.âÂ
âTheyâre both girls,â I correct him, risking the few steps of distance from my parents to stand next to Fuse, hand on her shoulder.Â
âYeah, but which oneâs the boy?â He asks and Fuse sighs, exhausted.Â
âDad, thereâs no boy.âÂ
âBut theyâre twins.â Tuffnut looks around the room confused and for the first time today, the midwife is looking at someone other than me like theyâre the dumbest person on Midgard.Â
âTwins who are both girls,â Hiccup cradles the head, like I asked, as he hands Shrapnel carefully to my mom.Â
âYeah, but which oneâs the boy?âÂ
âNeither,â I say, the room feeling a little smaller than it did a few minutes ago. A little more cramped. âBecause theyâre both girls.âÂ
âNo, really,â he laughs, âwhich oneâs the boy?âÂ
I look down at Fuse, her pale face barely sustaining her irritated expression, and sometimes, the Chief mantle isnât as heavy as I feared it would be.Â
âOk, everybody out,â I clap my hands together before reaching out towards my dad, âbaby please.âÂ
âIâm just askingââ
âTuffnut,â I nudge my chin towards the door as I accept Sigrid, âget out of my house.âÂ
âMom needs her rest,â the midwife is finally my ally, helping me herd the extra family towards the door.Â
âAre you sure you donât need any help?â My mom asks, hesitant to hand Shrapnel over.Â
âIâm good,â I insist, feeling overwhelmed but symmetrical when she sets the baby in my free arm. Â
âCome on,â Hiccup takes her hand and tugs, and I donât know what to do with how easy it is for him to be on my side right now, but Iâm glad for it, âletâs get back to the feast, I have a lot to brag about.âÂ
âIf youâre sureââ
âHeâs sure,â Dad helps move her towards the door and then weâre alone again. The four of us.Â
My family within the family.Â
Fuse yawns, scooting down in bed a bit with a wince that makes my chest hurt.Â
âGet some rest,â I look down at the babies in my arms, both of their eyes closed, their barely there weight soothing. âIâve got this for a while.âÂ
âYou could put them down and come rest with me,â she offers, already comfortable in the center of the bed and I smile.Â
âMaybe later,â I shrug, barely, my always moving hands finally forced still like Fuse is always trying to do. âIâve got a lot to tell these girls, might as well get started.âÂ
âThey need to sleep too,â she says like she feels like she has to, but sheâs looking at me with a soft, hazy expression I canât possibly deserve before she yawns again.Â
âIâm not stopping them.â I adjust my grip and Sigridâs little hand escapes the blanket, fingers curling reflexively against my shirt. âThey like my voice, remember?âÂ
âI love you,â she says, quiet and sleepy, tugging the blankets further around her shoulders.Â
âLove you too.â Iâm not sure if she hears me, because her light snores start almost immediately, chest rising and falling evenly under the covers.Â
I walk to the small front window, mostly to check on the snow, but the torchlight in the village catches my eye. My village.Â
I look down at my daughters. Our village.Â
âThis is Berk,â I whisper, swallowing hard and watching the fluffy snow drift towards the ground, casting shadows across my babiesâ faces when it passes in front of the moon. âOur home for eightâwell, nine generations. It snows so much that the only way you can really tell that itâs winter is when you havenât seen the sun for the better part of a month. The food isâŚmostly mutton, Iâm not going to lie to you. Lots of mutton now that we have fewer dragons than ever, but thatâs alright, the ones sticking around are family.âÂ
Iâm unsure what to do with the feeling that this day, this conversation, this moment is the first of many, not part of a countdown, but Iâm glad for the change.Â
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The Martian Chapter 9
*disclaimer* This is a project done for fun, and none of these characters/works belong to me. I do not claim to own any of the material on this page.
This is a Lesbian edit of The Martian by Andy Weir.
Chapters will be posted every day at 2pm EST.
Google doc version can be found here. The chapter can also be found under the cut. Enjoy!
CHAPTER IX
LOG ENTRY: SOL 79 Itâs the evening of my 8th day on the road. âSirius 4â has been a success so far. Iâve fallen into a routine. Every morning I wake up at dawn. First thing I do is check oxygen and CO2 levels. Then I eat a breakfast pack and drink a cup of water. After that, I brush my teeth, using as little water as possible, and shave with an electric razor. The rover has no toilet. We were expected to use our suitsâ reclamation systems for that. But they arenât designed to hold twenty days worth of output. My morning piss goes in a resealable plastic box. When I open it, the rover reeks like a truck-stop menâs room. I could take it outside and let it boil off. But I worked hard to make that water, and the last thing Iâm going to do is waste it. Iâll feed it to the Water Reclaimer when I get back. Even more precious is my manure. Itâs critical to the potato farm and Iâm the only source on Mars. Fortunately, when you spend a lot of time in space, you learn how to shit in a bag. And if you think things are bad after opening the piss box, imagine the smell after I drop anchor. Then I go outside and collect the solar cells. Why didnât I do it the previous night? Because trying to dismantle and stack solar cells in total fucking darkness isnât fun. I learned that the hard way. After securing the cells, I come back in, turn on some shitty â70âs music, and start driving. I putter along at 25kph, the roverâs top speed. Itâs comfortable inside. I wear hastily made cut-offs and a thin shirt while the RTG bakes the interior. When it gets too hot I detach the insulation duct-taped to the hull. When it gets too cold, I tape it back up. I can go almost 2 hours before the battery runs out. I do a quick EVA to swap cables, then Iâm back at the wheel for the second half of the dayâs drive. The terrain is very flat. The undercarriage of the rover is taller than any of the rocks around here, and the hills are gently-sloping affairs, smoothed by eons of sandstorms. When the other battery runs out, itâs time for another EVA. I pull the solar cells off the roof and lay them on the ground. For the first few sols, I lined them up in a row. Now I plop them wherever, trying to keep them close to the rover out of sheer laziness. Then comes the incredibly dull part of my day. I sit around for 12 hours with nothing to do. And Iâm getting sick of this rover. The insideâs the size of a van. That may seem like plenty of room, but try being trapped in a van for 8 days. I look forward to tending my potato farm in the wide open space of the Hab. Iâm nostalgic for the Hab. How fucked up is that? I have shitty â70âs TV to watch, and a bunch of Poirot novels. But mostly I spend my time thinking about getting to Ares 4. Iâll have to do it someday. How the hell am I going to survive a 3,200km trip in this thing? Itâll probably take 50 days. Iâll need the Water Reclaimer and the Oxygenator, maybe some of the Habâs main batteries, then a bunch more solar cells to charge everything⌠where will I put it all? These thoughts pester me throughout the long boring days. Eventually, it gets dark and I get tired. I lay among the food packs, water tanks, extra O2 tank, piles of CO2 filters, box of pee, bags of shit, and personal items. I have a bunch of crew jumpsuits to serve as bedding, along with my blanket and pillow. Basically, I sleep in a pile of junk every night. Speaking of sleep⌠Gânight.LOG ENTRY: SOL 80 By my reckoning, Iâm about 100km from Pathfinder. Technically itâs âCarl Sagan Memorial Station.â But with all due respect to Carl, I can call it whatever the hell I want. Iâm the Queen of Mars. As I mentioned, itâs been a long, boring drive. And Iâm still on the outward leg. But hey, Iâm an astronaut. Long-ass trips are my business. Navigation is tricky. The Habâs nav beacon only reaches 40km, then itâs too faint. I knew thatâd be an issue when I was planning this little road trip, so I came up with a brilliant plan that didnât work. The computer has detailed maps, so I figured I could navigate by landmarks. I was wrong. Turns out you canât navigate by landmarks if you canât find any god damned landmarks. Our landing site is at the delta of a long-gone river. If there are any microscopic fossils to be had, itâs a good place to look. Also, the water would have dragged rock and soil samples from thousands of kilometers away. With some digging, we could get a broad geological history. Thatâs great for science, but it means the Habâs in a featureless wasteland. I considered making a compass. The rover has plenty of electricity and the med kit has a needle. Only one problem: Mars doesnât have a magnetic field. So I navigate by Phobos. It whips around Mars so fast it actually rises and sets twice a day, running west to east. Itâs isnât the most accurate system, but it works. Things got easier on Sol 75. I reached a valley with a rise to the west. It had flat ground for easy driving, and I just needed to follow the edge of the hills. I named it âLewis Valleyâ after our fearless leader. Sheâd love it there, geology nerd that she is. Three sols later, Lewis Valley opened into a wide plain. So, again, I was left without references and relied on Phobos to guide me. Thereâs probably symbolism there. Phobos is the god of fear, and Iâm letting it be my guide. Not a good sign. But today, my luck finally changed. After two sols wandering the desert, I found something to navigate by. It was a 5km crater, so small it didnât even have a listed name. But to me, it was the Lighthouse of Alexandria. Once I had it in sight, I knew exactly where I was. Iâm camped near it now, as a matter of fact. Iâm finally through the blank areas of the map. Tomorrow, Iâll have the Lighthouse to navigate by, and Hamelin crater later on. Iâm in good shape. Now, on to my next task: Sitting around with nothing to do for 12 hours. I better get started!LOG ENTRY: SOL 81 Almost made it to Pathfinder today, but I ran out of juice. Just another 22km to go! An unremarkable drive. Navigation wasnât a problem. As Lighthouse receded into the distance, the rim of Hamelin Crater came into view. I left Acidalia Planitia behind a long time ago. Iâm well into Ares Vallis now. The desert plains are giving way to bumpier terrain, strewn with ejecta that never got buried by sand. It makes driving a chore; I have to pay more attention. Up till now, Iâve been driving right over the rock-strewn landscape. But as I travel further south, the rocks are getting bigger and more plentiful. I have to go around some of them or risk damage to my suspension. The good news is I donât have to do it for long. Once I get to Pathfinder, I can turn around and go the other way. The weatherâs been very good. No discernible wind, no storms. I think I got lucky there. Thereâs a good chance my rover tracks from the past few sols are intact. I should be able to get back to Lewis Valley just by following them. After setting up the solar panels, I went for a little walk. I never left sight of the rover; the last thing I want to do is get lost on foot. But I couldnât stomach crawling back into that cramped, smelly ratâs nest. Not right away. Itâs a strange feeling. Everywhere I go, Iâm the first. Step outside the rover? First person ever to be there! Climb a hill? First person to climb that hill! Kick a rock? That rock hadnât moved in a million years! Iâm the first person to drive long-distance on Mars. The first person to spend more than 31 sols on Mars. The first person to grow crops on Mars. First, first, first! I wasnât expecting to be first at anything. I was the 5th crewman out of the MDV when we landed, making me the 17th person to set foot on Mars. The egress order had been determined years earlier. A month before launch, we all got tattoos of our âMars Numbers.â Johanssen almost refused to get her â15â because she was afraid it would hurt. Hereâs a woman who had survived the centrifuge, the vomit comet, hard landing drills and 10k runs. A woman who fixed a simulated MDV computer failure while being spun around upside-down. But she was afraid of a tattoo needle. Man, I miss those guys. Iâm the first person to be alone on an entire planet. Ok, enough moping. Tomorrow, Iâll be the first person to recover a Mars probe.LOG ENTRY: SOL 82 Victory! I found it! I knew I was in the right area when I spotted Twin Peaks in the distance. The two small hills are under a kilometer from the landing site. Even better, they were on the far side of the site. All I had to do was aim for them until I found the Lander. And there it was! Right where it was supposed to be! Pathfinderâs final stage of descent was a balloon-covered tetrahedron. The balloons absorbed the impact of landing. Once it came to rest, they deflated and the tetrahedron unfolded to reveal the probe. Itâs actually two separate components. The Lander itself, and the Sojourner rover. The Lander was immobile, while Sojourner wandered around and got a good look at the local rocks. Iâm taking both back with me, but the important part is the Lander. Thatâs the part that can communicate with Earth. I excitedly stumbled out and rushed to the site. I canât explain how happy I was. It was a lot of work to get here, and Iâd succeeded. The Lander was half buried. With some quick and careful digging, I exposed the bulk of it, though the large tetrahedron and the deflated balloons still lurked below the surface. After a quick search, I found Sojourner. The little fella was only two meters from the Lander. I vaguely remember it was further away when they last saw it. It probably entered a contingency mode and started circling the Lander, trying to communicate. I quickly deposited Sojourner in my rover. Itâs small, light, and easily fit in the airlock. The Lander was a different story. I had no hope of getting the whole thing back to the Hab. It was just too big. It was time for me to put on my mechanical engineer hat. The probe was attached to the central panel of the unfolded tetrahedron. The other three sides were each attached with a metal hinge. As anyone at JPL will tell you, probes are delicate things. Weight is a serious concern, so theyâre not made to stand up to much punishment. When I took a crowbar to the hinges, they popped right off! Then things got difficult. When I tried to lift the central panel assembly, it didnât budge. Just like the other three panels, the central panel had deflated balloons underneath it. Over the decades, the balloons had ripped and filled with sand. I could cut off the balloons, but Iâd have to dig to get to them. It wouldnât be hard, itâs just sand. But the other three panels were in the damn way. I quickly realized I didnât give a crap about the condition of the other panels. I went back to my rover, cut some strips of Hab material, then braided them into a primitive but strong rope. I canât take credit for it being strong. Thank NASA for that. I just made it rope-shaped. I tied one end to a panel, and the other to the rover. The rover was made for traversing extremely rugged terrain, often at steep angles. It may not be fast, but it has great torque. I towed the panel away like a redneck removing a tree stump. Now I had a place to dig. As I exposed each balloon, I cut it off. The whole task took an hour. Then I hoisted the central panel assembly up and carried it confidently to the rover! At least, thatâs what I wanted to do. The damn thing is still heavy as hell. Iâm guessing itâs 200kg. Even in Mars gravity that's a bit much. I could carry it around the Hab easily enough, but lifting it while wearing an awkward EVA suit? Out of the question. So I dragged it to the rover. Now for my next feat: Getting it on the roof. The roof was empty at the moment. Even with mostly-full batteries, I had set up the solar cells when I stopped. Why not? Free energy. Iâd worked it out in advance. On the way here, two stacks of solar panels occupied the whole roof. On the way back, they would be a single stack. Itâs a little more dangerous; they might fall over. The main thing it theyâll be a pain in the ass to stack that high. I canât just throw a rope over the rover and hoist Pathfinder up the side. I donât want to break it. I mean, itâs already broken, they lost contact in 1997. But I donât want to break it more. I came up with a solution, but Iâd done enough physical labor for one day, and I was almost out of daylight. Now Iâm in the rover, looking at Sojourner. It seems all right. No physical damage on the outside. Doesnât look like anything got too baked by the sunlight. The dense layer of Mars crap all over it protected it from long-term solar damage. You may think Sojourner isnât much use to me. It canât communicate with Earth. Why do I care about it? Because it has a lot of moving parts. If I establish a link with NASA, I can talk to them by holding a page of text up to the Landerâs camera. But how would they talk to me? The only moving parts on the Lander are the high gain antenna (which would have to stay pointed at Earth) and the camera boom. Weâd have to come up with a system where NASA could talk by rotating the camera head. It would be painfully slow. But Sojourner has six independent wheels that rotate reasonably fast. Itâll be much easier to communicate with those. If nothing else, I could draw letters on the wheels, and hold a mirror up to its camera. NASAâd figure it out and start spelling things at me. That all assumes I can get the Landerâs radio working at all. Time to turn in. Iâve got a lot of backbreaking physical labor to do tomorrow. Iâll need my rest.LOG ENTRY: SOL 83 Oh god Iâm sore. But itâs the only way I could think of to get the Lander safely onto the roof. I built a ramp out of rocks and sand. Just like the ancient Egyptians did. And if thereâs one thing Ares Vallis has, itâs rocks! First, I experimented to find out how steep the grade could be. Piling up some rocks near the Lander, I dragged it up the pile, then down again. Then I made it steeper, etc. I figured out I could pull it up a 30 degree grade. Anything more was too risky. I might lose my grip and send the Lander tumbling down the ramp. The roof of the rover is over 2 meters from the ground. So Iâd need a ramp almost 4 meters long. I got to work. The first few rocks were easy. Then they started feeling heavier and heavier. Hard physical labor in a spacesuit is murder. Everythingâs more effort because youâre lugging 20kg of suit around with you, and your movement is limited. I was panting within 20 minutes. So I cheated. I upped my O2 mixture. It really helped a lot. Probably shouldnât make that a habit. Also, I didnât get hot. The suit leaks heat faster than my body could ever generate it. The heating system is what keeps the temperature bearable. My physical labor just meant the suit didnât have to heat itself as much. After hours of grueling labor, I finally got the ramp made. Nothing more than a pile of rocks against the rover, but it reached the roof. I stomped up and down the ramp first, to make sure it was stable, then I dragged the Lander up. It worked like a charm! I was all smiles as I lashed the Lander in place. I made sure it was firmly secured, and even stacked the solar cells in a big single stack (why waste the ramp?). But then it hit me. The ramp would collapse as I drove away, and the rocks might damage the wheels or undercarriage. Iâd have to take the ramp apart to keep that from happening. Ugh. Tearing the ramp down was easier than putting it up. I didnât need to carefully put each rock in a stable place. I just dropped them wherever. It only took me an hour. And now Iâm done! Iâll start heading home tomorrow, with my new 100kg broken radio.
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Life is funny in that the things you expect the least inspire you the most, and sometimes having no real plans is just the way to go.
That was GDC 2017 to me. It was my third one and while I had some definitive plans on the first two-- meeting an investor in 2015, learning about mobile development last year-- that wasn't the case at all this year. Having spent virtually the entire winter being incredibly sick and practically housebound, all I knew was that I wanted to be around human beings again who weren't medical professionals or Grubhub deliverymen. Talking about games for days on end would just be a bonus.
A few months prior, I decided to resign from Himalaya Studios. It's a friendly parting and so I can focus on what was originally my second business but is now my primary one, Sonic Toad Media & Consulting. Clam Chowder Hub Run will be released under the Sonic Toad banner and I think it's for the better since it's not an adventure game.
Admittedly, between the legal complexities surrounding my resignation, lucrative-but-not-that-thrilling projects Sonic Toad picked up, and dealing with health issues I hadn't worked on Clam Chowder Hub Run in forever. It was compounding that feeling of being trapped beneath the wheel. Unable to create. All my story ideas sucked and went nowhere, lacking the epicness that makes people hang on every word and laugh their asses off whenever I tell the game's origin story. It was the exact quandary I had been in when I was still a miserable tax advisor who wanted to make games, but nothing could come out because stress and things beyond my control were short-circuiting my brain.
I figured that heading out west for this game development mecca was exactly the shot in the arm that I needed to get back in the spirit of the game. So there were no real plans. Just...show up. (It helps to have an Indie Summit pass for this if you couldn't scrap your way to an All Access pass. Which is something I would've written about in a pre-registration piece had I not spent most of the past few months trying to keep my lungs contained to my chest.)Â
The adventure started with the annual kickoff dinner at Canton, which is always a fun and fruitful event where new and familiar faces abound. I finally met my longtime Gamasutra buddy, Nick Laborde of Raconteur Games, in person and some promising younger game devs who made me lament that game design programs in school just weren't a thing when I was college age. Even after I finished both college and grad school and was looking to take some writing courses, none of them were geared for video games. That's changed now as even small writer groups are starting to offer game writing workshops. (Moral of this paragraph: don't take all this amazing games-related education for granted whether it's at a traditional university or adult education organization. Take classes. Go to talks. Learn from both your instructor and the other attendees.)
The first talk I attended was Don Daglow's Crash Course in Business and Leadership for Indie Game CEOs and GMs. Don's talks are always really helpful and energizing. The talk he gave last year hit home so hard for me, when he talked about how his father gave up his dream to become an accountant. While some of what he covered this time was old hat for me after years in the financial industry, everyone definitely needs to learn the difference between the different types of cash that he discussed. But the following quote stuck with me to the point that I had to make it the thumbnail for this article:
I've heard all kinds of variations on living the dream, why they're still called dreams. Hell, I'm referring to it through this entire piece and it seems to be a theme to me personally at every GDC now: traversing the country to remember why I had this dream. What put that dream in me. We all dream of different things, but for most indie developers that core dream remains the same: to make games for a living without needing outside work. Some manifest that dream differently such as wanting a supportive partner or starting a family to go with that. Others want to travel the world as they make games. There's no right or wrong way to manifest that dream.
But while we shouldn't ignore the financial and emotional realities of indie developer and hustler life, we need to stay motivated and focused so that Don's words sound truer to you than the people who say things like "They're called dreams because they're not always meant to be fulfilled." That is exactly what I heard from the naysayers who told me I was stupid and unrealistic for leaving the financial industry. Lost touch with most of them. Last I heard, they're pretty much in the same place they were in before. There's a lot to be said about having the audacity to dream and dropping the whole notion of letting go of what people expect you to do-- even if it's something you willingly took on, such as working in a specific genre.
Now, it would be impossible to give a thorough blow-by-blow account of every other talk I attended since this time around my pass covered far more talks than I was able to access in previous years. But I'd have to say that one of the best ones that helped me out of my current pickle the most was Mata Haggis' storytelling talk. If you're a narrative designer or interested most in the storytelling aspects of game development, you definitely don't want to miss his presentations. He discussed the tension and flow aspects of narrative design that are always overlooked in those fiction writing classes because they're structured for far more passive mediums like film and novels. THAT'S what my story was missing. Where does the tension pick up? How do you stop the player from getting bored?
Tim Keenan's talk about how his game Duskers was made was also very helpful and inspiring, discussing how design pillars were created throughout development and based on emotions, and that this is how it's simpler to stay true to design pillars with each design decision. This talk was especially helpful if you're feeling like you're ripping off other games when it comes to a mechanic or design principle and that your work isn't original enough. This is definitely something I struggled with with Clam Chowder Hub Run since it plays on mechanics from at least 8 different games from various eras that I can think of. But you know what? Providing that you're not doing a complete reskin of someone else's game, I think you'll be fine. Everyone gets inspired by different games and wants to use that element in something new. Perhaps your game will be the next one where someone decides to make a whole new game that borrows one of your elements.
Lastly, the narrative design panel featuring many folks from back east like Cosmo D and Francisco Gonzalez of Grundislav Games/Wadjet Eye also helped put things in perspective for me as both a game dev and also as a human. Francisco discussed "failure as option" with A Golden Wake and the new adventure game he's currently working on, Lamplight City. That traditionally, most games just do not want to make failure an option. The player is punished for failing to do something, where in classic adventure games this would mean that if you died you had to have a savegame or else you were totally screwed. Some adventure game die-hards say that this added to the design by making it more intense, others say it's a design flaw that got fixed as game design evolved. Those dead-ends though like eating the pie in King's Quest V because you needed to throw it a yeti later were definitely more irksome. It wasn't so much that they didn't make failure an option, but you don't even know how or why you failed.
Maybe some people see being punished for failure in-game as intensity that levels up the challenge. Others see it as pointless masochism. But how many times have business magazines and even many pieces right here on Gamasutra go on about how failure is not an option? Yes, I frequently say that it's only a failure if you fail to learn from your mistakes as will virtually any other business coach. You might not like that statement if you have a game that you invested a lot of time and money into and it didn't sell that well. Failure doesn't have to be financial though. There are many games and developers that are endlessly lauded but don't make that much money. Our economic contributions don't start and stop at what determines who's a success.
Many of us feel like failures for not doing enough.
We live in an over-scheduled world full of information overload. We may feel like we're shitty and inadequate spouses, parents, community members, you name it because we're too busy and can just never get it all done. That we're failures not doing enough to chase our dreams no matter how big or small.
I definitely felt like a failure for having gotten this epic game idea almost two whole years ago and that I didn't work hard or fast enough on it since I was hoping to have something expo-ready by now. There was so much I wanted to do by GDC this year but it was physically impossible. But you know what? SO WHAT. I fucking failed before. Failed to get an investor for my previous studio numerous times, which led to success with crowdfunding and getting paid to speak about it and teach business classes using everything from an industry I couldn't stand for good causes now. I spent a lot of time on learning about mobile development and business models just to not go into it, not much unlike that $700 and two weeks I wasted getting a Quickbooks certificate for the Quickbooks job that never came eons ago. (If there was anything I got for said $700, it was being able to tell snarky jokes about why you should outsource your accounting for that kind of money and learning about the type of adult education opportunities that would allow me the flexibility needed to work on games.)
People often misinterpret failure the way they misinterpret other things, such as networking. Networking isn't necessarily going to some event where everyone awkwardly hands out business cards, dons suits, and only start conversations for the sake of getting a job or gig. It happens naturally when you're talking about your passions and there's none of the pretenses of trying to get something out of the other person you're talking to. Similarly, failure isn't necessarily the end of the world.
The world doesn't stop turning just because there's a massive gap in development or you couldn't get the funding you needed, or scrapped time spent on seminars to not pursue that path at all. People asked about my game and were excited to see the prototype. The reactions I got from game devs from around the world were motivating. If I had to slow down to take care of my health and business decisions, so be it. Screw the latter; if you don't have your health, what do you have?
Failure is an option. It can be a new beginning. And most of all, only temporary.
* * *
The rest of the conference was a blur. So many parties and randomly running into people all over downtown San Francisco that made up for hardly being able to go out for months.
Interestingly, this year wasn't full of the "Why are you here" questions. Maybe it was just because I was able to show I know the ropes (which I promise to share in an article leading up to GDC 2018!) or that I felt much more confident than I had in the past. Or perhaps it was just the sheer excitement of being able to talk to people and eat real food again after a month and a half of illness.
Most of all, it was despite there being no real defined purpose for this year's sojourn that I suddenly got all this clarity and inspiration for both my game and other projects. When you go to GDC, the conference is whatever you make of it: meeting new people, going to talks dedicated to just one or two areas or a little bit of everything, trying to get a publisher or investor, get feedback on your game, you name it. Regardless of what your main goal is (or if you have none at all like I did!), you should try to make some post-GDC resolutions to keep up with that momentum.
For instance, I'm resolving to not only create new income streams and digital goodies in addition to Clam Chowder Hub Run, but I also want to get back into writing here and even resurrect my blog to a lesser extent. Playing more games is also an important goal of mine because it's easy to fall into a rut when you don't make time to play.
While making use of digital/online resources is fantastic, and often the most cost-effective option if you don't live in an area with a bubbling indie dev community, there's nothing that can replace the feeling of Game Dev Summer Camp in March. That frenetic energy around you is impossible to replicate. The ability to just go up to someone and ask how the conference is going and whip out your laptop to get an opinion on what you're working on, that's what you're there for! And if you have nothing to show yet, it's okay. You're there to learn, to meet people, and get used to more GDCs to come.
It's your conference. It's your dream. Now it's up to you to stick to your resolve to manifest that dream. And while there was someone who once said "Desserts aren't always right!", I hope that this fortune cookie I opened at Canton will be true for all of us.
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