#because Count Nogrog is an essential part of the game
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Glitch techs theory:
In the released parts of the Show Bible, you can find this image.
It shows glitches and how they can appear from any piece of Hinobi Gaming Tech, but there’s something else important here:
All the different colours of Glitch shown here are different glitch types that we see in the show!
All the different glitch colours we see correspond to the actual colours of different glitches root forms:
Green is for Entity Glitches, which have green root forms:
(Interestingly enough, there are two green glitches shown in the bible image, which can either mean that there’s a second type of glitch with a green root form (possibly the one seen in Im Mitch Williams with its ability to possess electrical equipment, although this is the more unlikely option) or it’s just done for symmetry in the image (the more likely option)).
Purple is for Possessor Glitches, which have purple root forms. I don’t think anything else really needs to be said there.
The Yellow Glitch represents Mapper Glitches, which are shown to be yellow:
Also worth noting is that although the Mapper Glitch shown setting up a game is yellow, Count Nogrog himself has a purple root form, meaning that he may actually be a Possessor Glitch.
The real mapper glitch may actually be the game that Five and Miko are exploring and it’s environment, being outright destroyed instead of captured when the game is beaten. After all, Phil says himself that “The glitch you’ll face in that house is the game itself”.
But that leaves one colour unaccounted for. Red.
We never see a glitch with a red root form in the show, but based on everything else there must be some unseen glitch type that corresponds to it.
So what if the unknown red glitch type is what Bolypius is?
It’s implied that Bolypius is some type of glitch that can have human intelligence and learn things. So what if this red root form is why? It’s a new, completely different and unknown type of glitch.
#glitch techs#headcanons#theory#bolybius#actually Nogrog being a possessor glitch has some logic behind it#because Count Nogrog is an essential part of the game#he’s the final boss and also appears several times in cutscenes#so naturally the game needs him to continue to act out his programming for the game to happen#him being a possessor glitch would stop anyone from killing him or screwing him up before a part where he’s required#because if they destroy him#he’ll just revert to his root form and possess someone to make a new Count Nogrog#at least until the game is beaten#where his root form remains completely docile because the game is beaten#glitches follow their programming and according to Nogrog’s code the game is beaten so he can’t do anything#so his root form just sits there until it’s captured
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