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Dungeon Meshi - About Beauty
#Dungeon Meshi#beauty standards#worldbuilding#elves#dwarves#I think I didn't pick the best font but if you cant read I added an image ID to both pics!#I only attempted to translate the last one the first I found already translated
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When you are considering fashion or beauty standards in the world that you're writing, remember that beauty and fashion standards are totally context-dependent, change quickly, and are often fairly arbitrary.
I think about eyebrows. We went in the U.S. from wanting pencil thin eyebrows to wanting thick eyebrows in my lifetime--which means that I went from my eyebrows being "manly" to them not being without actually doing anything.
If thin is beautiful in the world you're writing--why? If lighter skin is beautiful in the world you're writing--why? If straight hair is beautiful in the world you're writing--why? If showing more or less skin is beautiful in the world you're writing--why?
So consider the rest of the world that you're writing in. If certain fabrics are rare, those might be seen as more fashionable simply becuase there is a scarcity of them. If it's a world where being a farmer or outdoor laborer is seen as patriotic or virtuous, maybe being tanned, callused, or muscular is seen as beautiful for everyone.
But also a lot of our beauty standards have racist origins. Colorism in a lot of countries is a direct result of European imperialism. In some Western countries there is a preference for small noses and a dislike of larger noses that are often associated with, among other groups, the Jewish community. Enemy groups are often viewed as less desirable, and so people with associated features are often viewed as less beautiful.
At the same time, you have views on things like eyebrows and blush placement and bangs and peplums and high-waisted pants and jewelry and piercings and tattoos that are frequently changing based on a whole host of cultural reasons.
There are a lot of ways that you can go with fashion and beauty in your worldbuilding, but sticking with the beauty standards of the world you're writing in often ends up feeling out of place in the story.
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
#I have a solid baseline because I like learning about history so don't do this like. Full research process every time. It's just the gist#of what the core process is.#I think I've gotten a similar question about clothing in the past that I never answered (sorry) so yeah this applies to that as well#Though that involves a heavier preliminary research end (given there are substantially more practical concerns that shape the#making of clothing- material sources they have access to (plant textile? wool? hide? etc). The clothing's protective purpose (does#it need to protect from the sun? wind? mild cold? extreme cold?). Etc#Also involves establishing like. Beauty conventions. Gendered norms of dress. Modesty conventions. Etc#I think learning about the real world and different cultures across history is like. The absolute most important thing for good#worldbuilding. And this means LEARNING learning. Having the curiosity to learn the absolute myriad of Things People Do#and Why We Do Them and how we relate to shared aspects of our world. The commonalities and differences. I think this is like...#Foundational to having the ability to synthesize your own rather than just like. copy-pasting concepts at random
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It's Worldbuilding Week! All this week I am sharing worldbuilding notes and sketches for my sci-fi comic "The Maker of Grave-Goods" available October '24 through @shortboxcomicsfair
First, let's learn about Mazu's species' anatomy.
#my beautiful proto-mammal vaguely platypus anthro dragons#my artwork#the maker of grave-goods#shortbox#shortbox comics fair#sbc2024#character design#worldbuilding#speculative biology#concept art#xenobiology#specevo#science fiction#sci-fi#webcomics
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Humans are weird: Beauty standards in the galactic community
In a multispecies setting, human beauty standards go a little under the radar.
You’re worried about your hair going grey? Aliens do not view grey hair the way humans do. For some, it might just be another human hair color, like blonde, red, brown, or black. Some even prefer grey hair because they like the color grey, or they like the way it contrasts with your eyes or your skin! It is possible some aliens have no clue it‘s considered a less attractive trait among humans, or that it has anything to do with aging. You might be stressing about getting your first grey hairs and your alien friend is like “oh wow you have such beautiful silver streaks/highlights in your hair! Did you go to the salon?”
Stretch marks? They might be perceived as skin patterns. “I didn’t know humans also could have stripes, they’re pretty! - Your alien friend of a species with natural stripes
You have a big forehead? All the big ass forehead aliens are relieved to finally see someone whose forehead isn’t so tiny! You’ve got to be the most attractive human out there.
You have monolids? Well, who cares, there is an alien species out there who all have monolids! Alternatively, there might be species with a third eyelid!
You got eyebags? Oh, those dark blue purpleish shadows under your eyes are so pretty. Is that make up? You naturally got smokey eyes? How lovely that you’ve got natural blue markings under your eyes. My species has to use make up to get those lovely shadows underneath the eyes.
#humans are weird#galactic beauty standards#humans are space australians#headcanon#worldbuilding#aliens and humans
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I am so interested in hearing more about the world building of your stillborn still-born au!
So what exactly is the burning mountain island and its ecosystem? And have you built out anything for the far frozen in return? Do the far frozen and molten lava island have relations or do they avoid each other? Are they friendly or enemies? Since the yetis of the far frozen are healer-warriors are the locals of the volcano also healer-warriors or are they something else? Does the volcano have an equivalent to Frostbite(maybe called heatstroke or something similar?) to help Danny with his powers and become his ally?
WHY I AM SO GLAD YOU ASKED!
( @ishkagrante because they asked me the same thing)
The Molten Springs is a mega-island similar to the Far Frozen, but rather than being made up of extreme cold, it's made of extreme heat! The name "Molten Springs" is me playing with the words 'hot springs' and it stems from this fanart I saw a few years back of Vlad relaxing in a pool of lava and Danny being very judgy about it lmao. It's a large, mountainous-volcanic region made up of hundreds of mountains and volcanos. All the rivers, lakes, ponds, etc are made up of lava rather than water. It's extremely hot, as you would expect, and the further inland you go the hotter it gets as you come across more volcanic activity.
All greater rivers and lakes lead back to the center of the island, where Mt. Abzi (created from the word obsidian) stands, a massive active volcano that is thousands of feet tall and is constantly bubbling out lava and feeding it into the rivers. Two to sometimes three times a mortal year it fully erupts, shooting out a massive geyser beam of lava into the sky like a beacon, that lasts thirty minutes before cooling down for a few minutes or hours, before shooting up again. These cause what the locals call a "magma storm", which is basically the human equivalent of flood season because the lava that goes up must come down, and it rains down over the island. This can trigger other volcanoes into full eruption.
I've currently got two names for the greater rivers.
There's Ruzhu (created from the word Eruption), the river that leads over into the Ruzhi Canyon, a great canyon made of obsidian and igneous rock. It's a pretty popular tourist destination, if you get there when the firelight is low you can watch the light glitter and bounce off the walls.
Then there's Spicoria, a river that leads over into the mountain ranges, surrounded by sandbox trees made of petrified wood and smoking leaves. The rapids here grow the sindrillies! Rare purple flowers that resemble the lilies of the nile, they only grow in extremely hot areas. So you can only really find them underground or by the rocky areas of the river rapids. Most flowers come in the same color range as heat. So in oranges, reds, whites, yellows, and blues. The warmer the colors, the more common they are.
Locals live most commonly in caves, in the mountainy ranges where there's less volcano activity (its more convenient), in cold pockets (where the air there is significantly cooler *in comparison to the surrounding area), in the lava. Under-lava cities are very common here, there are entire cities built at the bottom of the lakes and leading into the underground tunnels. Buildings are made of the surrounding igneous rock and obsidian. Gemstones like opal, olivine, agate, amethyst, etc are found growing here since lava has a hand in their creation. They're a little different compared to mortal gemstones, since instead of water they're made of crystalizing ectoplasm. Although what those differences are, I haven't yet figured out.
Jewelry, tablets, sculpting, and oral storytelling are a popular form of artistry since paper really isn't,,, cohesive with extreme heat. Windows, if there are any, are made of volcanic glass and tend to be stained, with various designs on them that depend on the owner's preferences. Due to the lava rivers outside, it's not uncommon for ghosts to wear loose black garments when traveling around in order to avoid getting their inside clothes dirty. Think desert-wear!
I haven't though much about them being healer-warriors (and I'll admit it completely slipped my mind) but it's pretty common for ghosts to go to the lava hot springs, which are situated on the outskirts of the the island, in order to unwind. At least the ones who can withstand the heat when it's at its weakest. Some ghosts can go in deeper, but its really only the fire-core ghosts (like Danny and Vlad) that can actually handle the full heat of the molten springs without melting.
Rip to blob ghosts, Danny watched one melt like an ice cube in his hand once.
The residents of the Molten Springs are fire-core ghosts and other various heat-related mythological beasts. Cyclops, dragons, phoenixes, salamanders, etc etc. If they've got a heat or fire motif, they're there. The Yeti equivalents would have to be the Dragons, because that's who Sunburn is!
Sunburn is the Frostbite equivalent, and he's a massive dragon the size of a mountain, with black obsidian scales. Although he can shrink himself down to size. Danny's only two feet shorter than his eye, which is a lovely amethyst color, and it matches the color of his feathery mane! His mane itself is made of peacock feathers, with purple being the main color and the eyes being a startling electric blue. His fire opal horns are six-pointers, and from a distance blends in with the streams of lava running down the mountains. Despite his vibrant plumage and the jewelry he decorates himself with, he blends in with the surrounding igneous rock worryingly well.
He lives in a massive cave at a collapsed caldera volcano, Danny stumbled across him once on his first journey into the Molten Springs (<- has never watched the far frozen ep so i don't know what happened in it) and woke hm up on accident. Scared the shit out of Danny because he turned around and there was this giant purple eye staring at him.
but it's okay! Sunburn's like. a hippie. so he's really chill. Super chill actually. He's had thousands of years to just chill out. Which is a really good contrast for Danny who is the exact opposite of chill and is constantly on the verge of eruption himself. He helps Danny learn some emotional regulation and how to thermal regulate better.
Sunburn has, on numerous occasions, rumbled out a lazy "nap time" when he thinks Danny's getting too worked up, and then turned and pinned Danny beneath his muzzle. It doesn't hurt him, but it's like a big weighted blanket and it's also like a cat sleeping on you, so even if Dany could move, he wouldn't. He eventually falls asleep 9/10.
Sunburn will also just toss him into the lake outside the cave just. Whenever. What's gonna happen? Danny gets burned? Don't make him laugh. It usually gets Danny out of whatever mental spiral he's in and is just one of the few methods that makes him relax.
As for the Far Frozen! They're on the opposite ends of the ghost zone from each other and are on pretty neutral terms. Residents don't meet often due to their drastically opposite climates, but they can meet somewhere outside of the Molten Springs or Far Frozen, or, with the right equipment, meet in their respective islands. Sunburn and Frostbite are good friends, because I think it's funny if Sunburn has nicknamed Frostbite "Freezerburn".
Also Sunburn doesn't dislike just anyone, but he fucking hates Vlad.
#dpxdc au#danny fenton is not the ghost king#dpxdc#dpxdc crossover#danyal al ghul au#stillborn? no still born#stillborn? no still born au#danyal al ghul#danny phantom worldbuilding#dp the molten springs#starry's DP Lore#dp x dc crossover#stillborn danny au#vlad's vibes are rancid and sunburn hates him for it#i think i've gotten everything i've thought of currently for the molten springs#all in all my idea for it was for a place full of volcanica activity to be rather beautiful in its own destructive way rather than be#a desolate wasteland. so it's rather beautiful just. full of lava. the island brings heat to the rest of the zone#while the far frozen brings cold to the rest of the zone. thats my interpretation at least
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Been having some ISaT tech level and timeline (as in 'when backstory things happened') thoughts and want to ramble a bit:
Tech
ISaT's setting is based on your classic sword and sorcery fantasy JRPG so its easy to assume that tech wise everything is 'fantasy medieval' and call it a day but consider:
Body Craft is at bare minimum is magic sex changing surgery (earliest known equivent in our world dating to 1930) that any old person can learn to do safely on themselves in only a few months, and more likely has many many broader applications like regular old surgery, the 'combat healing' Mira and Sif use, etc.
Cameras and photos are rare enough that Odile comments on it (namely she's happy the group get a photo in the House due to them being 'so rare') yet are also common enough that everyone in the party knows about them and doesn't question the existence of a camera beyond being surprised that the mirror was one. (In our world cameras date back to the 19th century, with the earliest manufacturing of them being in 1839).
Printing presses and ways to make plenty of paper to feed those presses given absolutely everyone in this game can read, expects everyone else to know how to, and both mass produced book series and newspapers are a thing. (Note: Printing presses have existed since waaaay back but it's the mass paper manufacturing that makes newspapers and The Cursing of Chateu Castle possible that really has my eyebrows raised here, especially since neither Siffrin or Odile find either odd in any way, indicating such things are common everywhere, and while newspapers have been around since 1604 in our world, mass produced fantasy books didn't really take off until the start of the 20th century).
Food production and storage: despite being in the middle of a national disaster that almost certainly cut off trade networks and access to most suppliers for literal months now, Bonnie, a small child, is able to easily get their hands on fresh Pineapple, curry ingredients (for samosa), potatoes, plantains etc with no issues or anyone commenting on this being unusual or lucky. Oh and the only character who even brings up the concept of potential starvation is the Fishing One, and only in a sort of 'we're not at risk now but sooner or later...' kinda way due to noticing that the fish they fish up for fun are disappearing and likely being frozen. So yeah, that heavily implies Vaugarde has very good food storage tech/Craft (possibly better than ours), and likely also good food production and harvesting tech/skills also.
The Island's incredible knowledge of the stars: while the oldest known orrery in our world is dated from around 205 to 87 BC (ancient Greek, earth centric model), the fact Sif -who would've learnt this as a child/teen- is so very certain that stars are big balls of fire made up of gas is interesting as that's something our world couldn't prove the theory of until around the 1900s (note: it'd been theorized a LONG time but Sif talks like its complete facts to them . Additionally the earliest existing record of a telescope in our world dates to a 1608 patent and we see one of those in game.
Post posting EDIT: A wonderful user qds-place pointed out that Mirabelle has anti-anxiety medication in her room. This is in both ISaT and SAaP and though we're not sure what form the medication takes (pills? Valium? Megitech esc Craft boosters???) the fact they specifically have 'anti anxiety' medication at all (as opposed to idk dragging Mira off and drugging her through the gills) is kind of impressive and if it IS modern anti anxiety pills those could be as recent in creation as the 1950s! So um. Some high levels of tech implied in chemistry there <3
So... yeah. All this, plus the fact that the highest tech implied area, The Island, literally specialised in the study/Craft of turning wishes into reality (for a long enough time period that Wish Craft is culturally so ingrained in the King and Sif that they do it without thinking and it seems intertwined with their nation's religion) has been completely erased from memory to the point anything heavily associated with them has been forgotten, and also we only ever see Dormont aka a little village well away from the cities, it's not hard to conclude that you can basically justify giving the ISaT world any level of tech you want, so long as you lock any of the truly 'setting breaking' stuff like planes and rockets behind The Island's forgetting curse (I would've said trains too but thinking about it trains were invented in 1802 so it's honestly easy to imagine that they totally exist in the ISaT setting/Vaugarde but aren't ever on screen because rail is way too dangerous to consider using while the Curse is active and potentially time freezing things on the tracks).
Side note: We know absolutely nothing about Vaugarde's transport system but as a fan of fantasy RPGs it is honestly a travesty I have yet to see a fic that has flying dragons/wyverns or other fantasy mounts in setting. Like, ok yes, the party would probably have wanted to use those but maybe they don't like the Curse and fled? Maybe the King's Curse targeted them first? Maybe all their handlers dropped the heroes off in Dormont and said 'Well Saviors it's been fun, but well me and Scales here are off to Poteria until things wrap up so best of luck to you' before buggering off?
This isn't really a serious complaint just. Me reminding myself/potentially other fanwork writers out there that there's a lot about the setting we just don't know about and limiting all travel to walking, horse drawn carriage and boat is not actually required. (Also please mix up travelling to the Island. Boats are a wonderful classic and have great thematic vibes for Sif's original leaving of the Island but like. Imagine the sheer in-universe wtf of the memories of The Island suddenly coming back and people on the north coast suddenly realising there's a massive bridge, subway or underwater tunnel leading there that everyone just forgot about - potentially filled with all kinds of Sadnesses that need taking down. Or Warp Panels in a House of Change, idk XD).
Timeline
Canon notes first:
Bonnie is a preteen (8 to 12), Mira and Isa are in their early to mid 20s (with Isa slightly older), Sif is late 20s to 30, and Odile is 40+ Nille is stated to be around 18 to 20.
Siffrin ran away from home when they were a teenager (13 to 17? 18?) and this is heavily implied to be when the Island was Forgotten.
Bonnie (in ISaT specifically*) says that Nille told them that when it happened all the adults were talking about it, hence why they think The Island is close to their village. *In Start Again a Prologue, Bonnie says that they themself remember the adults talking about the Island disappearing, which er. Is a bit impossible given they likely weren't even born yet when that happened but that can be explained away by AU differences, InsertDisc5 still finalising details between SAaP and ISaT, and/or OG Siffrin having been in the loops so long they weren't actually listening when Bonnie was talking and just 'scripted' in their head something 'close enough' to what Bonnie was saying to get the idea (note: mentioned that idea before in my post here on the differences between the House and King in Start Again vs In Stars and Time for anyone curious so er please feel free to give that a read if you haven't already).
Odile mentions remembering 'when it happened' as well and has been 'travelling for years'.
The King 'appeared out of nowhere' sometime in his adulthood, and lived in the city of Corbeaux for a few years before he became the King.
The King became the King as was freezing people in time long enough before his attack on the House of Dormont that everyone inside knew he was coming, there were a wall's worth of newspaper articles about him, and everyone was expecting Euphrasie to defeat him.
Mirabelle's quest began 'almost a year ago' and Sif lost their eye 'recently'.
Thoughts on the above:
Calculating when The Island was forgotten:
Sif being mid 20s to 30 and having run away from home as a teen means that The Island has to have been forgotten somewhere between 9 to 17 years ago with nine only possible if he ran away at age 17 and is only age 26 now, and seventeen being the far opposite if he ran at age 13 and is currently 30.
To narrow down the timeline: Given Sif ran away from home because he 'didn't want to eat his veggies' and 'just wanted to scare [his] parents a little bit' it's probably safe to assume Siffrin was likely on the younger end of the teen spectrum (teens run off all the time sure but with loving parents and over veggies? That screams 'kid who has not yet learned that freaking out the parents will get their ass grounded and/or yelled at a LOT and is therefore best saved for doing fun forbidden stuff that ideally the parents will never find out about' XD) Additionally given Siffrin can't remember his age/birthday etc but Isabeau outright says near the beginning of the game "But you're older than most of the people here?" meaning Sif must be visibly older than Isa or Mira, so he's probably closer to 30 than not.
Those alone would imply the Island likely disappeared closer to the '17 years ago' side of things BUT Nille (tops 20 years old) told Bonnie that "[the Island's disappearance] was all the adults would talk about for ages" and kids usually can't remember anything prior to 4 years of age so with that in mind...
I'd say The Island most likely disappeared between 13 to 16 years ago.
Nille stuff:
This is more a general mention but. Nille is tops 20 years old. Bonnie is between 8 and 12 and doesn't remember their parents at all.
This means Nille ran away with Bonnie and gained emancipation and custody of Bonnie (if Vaugarde has formalised that kind of legal stuff) while she was at most 12 years old herself and could have in theory been as young as 6..!
Regardless, it's very likely the original home situation was that bad, Nille deserves a ton of credit for raising Bonnie as well as she has and I'd say it's very VERY likely she had a lot of help from villagers in Bambosche and/or the local House of Change in doing so. ...But also Bonnie is very adamantly 'my sister and village' and not 'my sister and [specific names who live with us]' so there's clearly by the time Bonnie was 4 or so they were living in their own place so... Yeah. Lotta drive for independence there too it seems (so the party might have more trouble adopting Nille into their group post ISaT than Bonnie might expect).
King stuff:
Already an adult 13 to 16 years ago so at bare minimum 33. Given his vibe probably much older though.
Newspapers get printed pretty quick though for there to be so much speculation and research done into his background so quick, either Vaugarde has some form of fast messaging system (something like a Chappe telegraph on top of the Houses of Change? Odile I think does mention that they'll have a message sent to let Nille know they'll be returning Bonnie...) or the King was freezing stuff for IDK around a month or two before reaching Dormont? Alas can't find out how long it takes to walk across all of France out very easily (I'm sure the numbers are out there but my brain is pudding rn) but if we had those numbers we could probably make some guesstimates based off the rough sketched map of Vaugarde InsertDisk5 did... Which I would link but apparently the tumblr post I had it linked on has been deleted???? 'wails at this very unhappy development'
Mira's journey and Sif's eye:
We really don't know a lot but almost a year ago gives us somewhere around 9 to 11 months to spread the journey out along and after eye removal surgery the patient can out and about as soon as 2 to 6 weeks after, maybe sooner with magic healing (though full recovery/growing used to the changed spacial awareness -which Sif clearly does not have- probably can't be sped up and takes around 3 to 6 months) so um. I'd guestimate Sif's eye injury is really recent; like two months ago tops recent. ...Which sorta explains a lot of why Bonnie is not dealing with it right now and also why the others might be trying to avoid bringing it up (since Sif clearly loves avoiding the issue but they haven't yet realised that maybe they really should bring it up even if it annoys them anyway?)
Odile with some Ka Bue speculation:
When it comes to The Island, how did Odile, presumably living in Ka Bue at the time, remember 'when it happened'? Was the Island well known enough even on the other side of the world that it's disappearance made waves? Or was Odile herself or someone she's close to paying attention to the region? (Like maybe her dad or a friend is/was into politics or trade, keeping up with overseas news and got concerned it could happen to Ka Bue? I'd say 'I remember when it happened' line implies it was more immediate knowledge than being informed by a messenger much later though...)
As for Odile's 'years of travel' I have to wonder, what's left behind for her in Ka Bue? She brings up going back there quite a bit, might just miss home and possibly her father if he's still alive, but given it took her years to get here for something so personal rather than idk 'materially rewarding' I think Odile might have some kinda family estate or something back in Ka Bue... Something she wasn't worried about potentially losing while far away, but solid enough to want to return to, beyond her father who she'd definitely want to see again if he's still around. (...But given how open she is to chilling about Vaugarde a few more months with the others, I really don't think he is alive, since well, given their respective ages and travel between Vaugarde and Ka Bue apparently taking years, there'd definitely an uncomfortably high chance of him passing away while she's gone and that seems like the thing that'd stress Odile out so... Yeah. Probably got an estate in Ka Bue she'd like to take the Family to visit/possibly sell off if she decides she'd like to live with them in Vaugarde so... Just my off the cuff headcanoning here and hoping that gives others ideas or something).
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Anyway that's all the ramble I've got in me so... yeah! Hope this was interesting and useful for those needing a bit of a 'possible tech'/timeline calcs breakdown for the Island + a few more vague things and um. Probably will post a long winding ramble about my attempt at a ISaT Selkie AU fic I've been working on next <3 (Not to be confused with looped-140-and-counting's already existing and quite wonderful Selkie Siffrin AU which already has a completed oneshot fic, a snippet of sequel, two snippets of prequel/Sif flashbacking and I believe a comic too, all of which I highly recommend <3)
#isat#isat spoilers#useful notes#in stars and time#speculation ramble#isat timeline notes#hope some of my isat fans out there find this useful for their fanworks <3#I know its pretty basic stuff but I find having things laid out clearly handy for working out backstory and what to change in AUs so yeah =#i link interesting things. read selkie sif fic rec plz#isat nille#isat siffrin#isat bonnie#start again a prologue mention! (sorry there's not more than that XD)#thinking too hard about what I can and can't get away with in the big beautiful void that is 'left open to speculation' worldbuilding <3#the forgotten island allows so many shenanigans people are not taking enough advantage of and I will call this out XD#also isat features a surprising amount of 'more modern-ish' tech or magitech that can basically do the same or better so like#Also had way too much fun wiki walking and going 'ohhh that's more recent than I thought. Cool!' and would highly recommend it#please ramble back to me your own random thoughts and notes as I love them even if I'm never sure as whether or not (or how) I should reply
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Ain't nothing come easy / No, nothing comes quick / But I want for you this, that you are well / I want for us this, that we are well...
Another illustration of Temeraire-crossover fic — this time, James Norrington and Tempest, from @boltlightning's delightful Pirates of the Caribbean crossover 'windfall / landfall'.
#em draws stuff#em is posting about temeraire#temeraire#pirates of the caribbean#james norrington#temeraire worldbuilding collection#<- since it is a similar sort of Temeraireverse Sidequest to the rest of the drawings in the project#once again drawing off tumblr user travellingdragon's incredible fanart-cataloguing work (as well as anglewing butterflies)#to figure out the look of anglewings for tempest here!#this particular pose was referenced off of jon dxppercxdxver's beautiful babycat for the Most possible kittybaby energy#he would like to show you One Single Paw.#I'm most pleased with the wings tho' -- I often really struggle with wing shapes and I'm So very proud of that partial fold there#also I have Plans for future further art for these fics but for Now they deserve a nice nap on the beach :)#caption lyrics are from 'theseus' by the oh hellos (which has probably been my primary norrington song for Years now...)
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Everything Is Relative to You by @thehoneybeet (43k, E)
Tags: Time Travel, Reincarnation, Non-Linear Narrative, Soul Magic
The Manor is crumbling around him, shadows lancing around corners in the dim torchlight along the halls. Draco scrambles across the marble floors of the Manor, littering the tiles with erratic footsteps, the sharp tack of them echoing, rising, towards the cavernous, gilded ceilings. He barges into the office and yanks open the drawer. The Time-Turner sits innocently on the drawer’s velvet lining. Draco takes the chain between his shaking fingers, and finds the small crown on the side. How long will it take to convince Potter? To catch him before it’s too late? On the twelfth turn, one for each hour, his fingers slip away. For a brief, heart-shattering moment, it doesn’t work. And then, nearly imperceptible at first, the light begins to seep back into the day.
(rec by @cailynwrites)
#drarry#drarry fanfic#drarry fic#drarry fic recs#hpdm fanfic#draco x harry#hpdm#harry x draco#honeybeet#2022#h/d erised#rec by cailynwrites#as a history nerd#this fic is like catnip#beautiful prose#complex weaving narrative#worldbuilding#magical theory#it's one of those fics where I just sat back at the end and stared at a wall for a while
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"oh no, dungeon meshi thursdays are over! whatever will i do now???"
read the manga
read the adventure bible
read the daydream hours
#dungeon meshi#delicious in dungeon#delicious dungeon#PLEASE. the anime cut out a lot of stuff and didn't include the extras 😭#the artwork is beautiful and ryoko kui put a lot thought and hardworl into her worldbuilding#'but i don't want to get spoiled!' stop reading after chapter 52. then you're all caught up with s1 of the anime
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The Shukwoto Caste System (Part 1)
When the Shukwoto States conquered the Shukweso Continent, they imposed their Caste System upon all the ethnic groups they subjugated (Chukwezi, Ðeodisć, and Fusō).
Everyone is born into a Caste, but some can move up and many downwards
The Ngozidji (The Servants of Ngozimenhaza)
The Ngozidji are the aristocrats. Ethnic Shukwoto Men and Women who descend from the 60 Legendary Heroes who brought the Shukwoto together and began their 500-year conquest of Shukweso.
They have powers given to them by their god Ngozimenhaza and passed down the generations.
Privileges: Only Full or Half Shukwoto People can be in this caste, Can serve as Judges, Full Voting Rights, Can serve in Legislature, Can Contract Djombazi, Priority in employment, Lower Castes must defer to them. Self-Governing and Self-Policing. Freedom of Movement across the entire country.
Restrictions: Cannot marry below Kazibadji.
Ngozidji are known for their arrogance, extreme wealth, and privilege. They control most corporations and run the federal and constituent governments. They're politically extremely conservative and emphasize and celebrate social hierarchy.
They are generally skeptical of egalitarianism.
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if i see one more post about letting dunmeshi characters be “problematic” when its LITERALLY just cultural differences colliding im gonna SNAP
#‘oh let marcille be problematic bc she adheres to traditional gender roles’#shut the fuck up forever shes an ELF its a CONSERVATIVE RACE#kui literally makes izutsumi REITERATE that there are no half foots in the east before she pesters him?#even though senshi had the same issues with treating chil like a kid bc he had also never seen a half foot#its not a fucking character flaw its an intentional side effect of worldbuilding#you people seriously need to touch grass im BEGGING#like there is a whole chapter about the diffences between beauty standards across races#and even if marcille is a halfelf she was mostly raised by her mother. an elf btw#the fact that people are arguing over whos in the wrong between liaos and shuro. what is wrong with you.#cultural differences and autism created a perfect storm#classic reading comprehension from the reading comprehension webbed site#bumblysdumbly#tags#dunmeshi#dungeon meshi
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Into The Spider-Verse: concept art
#into the spider verse#spiderman into the verse#spiderman into the spiderverse#art appreciation#movie concept art#concept art#into the spiderverse#spiderverse#miles morales#peter b parker#concepts#gorgeous art#illustration#world building#worldbuilding#beautiful world#animation#animators#2d#pencil art#character art#character design#cool art#2d illustration#illustrations#traditional illustration
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have I somehow ruined myself for perfectly average movies? I watched both Robots (2023) and The Deer King (2021) and both of them were fine---Deer King was better, but suffered from trying to jam too much into a single film; Robots should have been more black-humored, delighting in its lazy sociopaths and their vaguely squalid world. But that's it, that's all they were---fine. Just fine.
Does this mean I have to watch exclusively Films now? I can't get into a movie unless it's black and white, or two hours of characters speaking sideways and having neuroses at each other?
#I thought the deer king's hints of a broader bigger world were very effective though; some were devastatingly beautiful#(there's a scene where one of the narrators is talking about the tension between the imperial zolians#and the native aquafaese people; and on screen you're watching a mob of native aquafaese agitate their zolian guards#you cut to a young aquafa woman running hand in hand with one of the guards; they run to a river gorge and there's no escape#......and then you cut back to the main adventuring group; who are walking their horses past the river#you see the couple's blood-stained clothes caught on a branch in the river. nothing more is said.)#in that respect the movie was lovely; I loved its worldbuilding I loved the hints of more.#but it wasn't well-structured and I got the sense it was trying to be miyazaki without knowing quite how to pull it off#I also loved that science saved the day! natural resistance and cultivating antibodies for vaccination. love that nonsense.#a proscenium for our dreams
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a brief comparison of compleately different medias that rewired my brain. yes i'm aware the target audience of this post is me only.
It was supposed to be a joke but I can’t do anything casually so a more vaguely detailed analysis under the cut.
spoilers for all three obviously but vague spoilers about themes and not plot points. i could have gone more in the specifics but it's late and i don't want to fall in this rabbit hole right now i need sleep.
If you strip these stories of all the cool visuals and funny jokes, if you take away their narratives with the world about to end, you're left with pure, naked, vulnerable love that is such a core essence of any of these characters. Love is what can destroy or save the world. Love is what drives the heroes forward. Love is what keeps them from dying.
I think all three stories are about being loved and accepted for who you are. Even if you've changed and you don't like yourself, even if you've stayed the same and you don't like yourself.
They're about tearing yourself apart, throw up, slashing yourself open in front of the one you love. Let them see everything, the bad and the gross and asking "do you still love me?".
They're about enduring, sacrificing yourself, everything, sacrificing the world, God, the entire universe for the one you love.
They're about trusting to choose each other over and over again, everytime, in every universe, even if the next time you see me I may not be what you remembered. Even if you don't recognize me.
They're about eating, gnawing, cannibalizing each other over and over and over in a mutual exchange of obsession.
They're about carving your own peace when you don't even know what peace it's supposed to be like
They're about grief and loss and learning to be whole again.
They're about submitting oneself to the horrifying oredeal of being known in order to allowing the reward of being loved.
It's about "it's rotten work" and answering everytime without esitation "not to me, not if it's you"
#also all fanficion are technically canon in each of these lmao#foggy thoughts#the locked tomb#good omens#slay the princess#griddlehark#ineffable husbands#love#it's always about love in the end#go and tlt are more similiar in the sense of superficial similiarities being both bible gays and all#go and stp are similiar in the more worldbuilding and backstory way both eternal beings with a love so eternal we cant even comprehend it#but tlt and stp?#the similiarities are so visceral i feel like they narrate the same exact concept of love#a love so evershifting and multifaced#also obviously where tlt has cannibalism as a love methaphor stp has killing#theres something so beautiful having such vile acts rapresent something so pure as love#insert that south park clip “hope everyone enjoyed that” “no randy only you did” “that was pretty much my target audience anyway”#if i spoke fluent english i'd make a cool 2 hours video essay on youtube about this
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portrait practice with SILO characters rahhhh (for each i tried to work from reference as much as i could and then switched to tracing so that they Looked Right.)
#juliette nichols did unthinkable things to my mind and body (reference to bigtop burger: kid)#you know the post about scifi being sweaty women in tank tops covered in dirt. yeah#the silo writers: ok so theres an antagonist who wears all black. and is the only one in universe to do so. and he has big beautiful eyes#they visited the 'My Favorite Character factory' and stole the secret recipe. i feel so catered to#the main character is a grimy autistic engineer with tattoos (for the first 2 episodes. then she gets a new job 😔) and i love her a lot!!!#its a mystery scifi. it's not what i usually watch but the worldbuilding was really good#you could tell the set and costume design had a lot of love put into them#and the plot was intriguing to follow#do i recommend silo?#yes. its a good show :)#these are portrait practices from august. faces are still currently my least favorite thing to draw but they are slightly easier now#silo#silo apple tv#art#my art#silo fanart
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