#bdubs must ask himself what is the difference between him and cleo. that etho would protect her and have them fail
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I just think it's so interesting the way Bdubs gets serious and turns on Gem the second she makes a threat to Etho
#he wants Etho to give Cleo up but more than that he wants to protect Etho. wants him to win#“you remember what I said I would do for you and this is what you do in my face?”#bdubs must ask himself what is the difference between him and cleo. that etho would protect her and have them fail#but even when bdubs hands him all his loyalty its not returned with the same fierceness#secret life spoilers#ethoslab#bdouble0#zombiecleo#geminitay#trafficblr
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so recently the folks over at @petrichormeraki have been working on a silent tommy au because of a few asks talking about mute!tommy. and one of the things that’s canon in that au is the fact that xisuma is the only mortal hermit. i took this as free reign to work out why each of the other hermits is immortal. some of them are gods, some of them are demigods, some of them are supernatural beings, but none of them (except xisuma) can be killed through feasible means.
because of the sheer amount of immortal hermits there just to live out immortality in peace, i like to think hermitcraft is sometimes referred to jokingly as ‘the retirement zone’ by other immortal beings. most mortals outside of hermitcraft wouldn’t know the hermits are all like... gods and shit.
hermits + their immortality under the cut because oh god this was supposed to be a fast post but i accidentally wrote... a lot. whoops!
Grian is a watcher. He was a watcher before he joined hermitcraft. That’s... just. Canon Grian Lore TM. Not much to explain with him.
Cleo and Joe are both immortal by virtue of no longer being capable of being mortal. As both of hem are undead beings (cleo a zombie and joe a ghost), killing them again isn’t... possible. In addition to this, at some point during their afterlife, they managed to gather enough power between the two of them to be labelled as the “Twin Gods of Life and Death”. Which one is life and which one is death? That depends on the day.
Cub and Scar are definitely not gods. But the deals the two made with the Vex are almost more of an insurance on their immortality. The Vex protect their ConVex as a dragon protects its hoard. Not only can the two of them hold their own in a fight, but their respawn is insured by the fact that even if they were to permadie, the Vex would bring them back anyways.
False is the Queen of Hearts, Heads, and Body Parts. She’s also a vampire. In a similar vein, Ren is a werewolf. Both of them can only be killed through very specific means, and neither can die of old age. Throughout their many years in the worlds, they’ve gathered tons of skills and allies. Although now they’ve both stepped down, content to enjoy their peaceful lives and chill out in Hermitcraft, each of them was once a ruler of their respective factions. The ‘queen’ part of False’s title was never just a title.
Etho was granted immortality by a council of gods, after they took a liking to his interesting antics and kept an eye on his longstanding worlds.
Doc, BDubs, Beef, and Etho (again) were all brought to Hermitcraft as the last ‘mortal’ members to join. The general idea was that maybe they could give Xisuma some company and relief from the antics of his immortal and godly friends. This did not happen. Instead, the universe decided it was going to give all of them godly powers in their own right. Etho himself may have been immortal, but he and the rest of the NHO all grew infinitely more powerful after leaving the jungle of season 5.
Stress is a dryad. She can control and warp the nature around her in strange and beautiful ways. In addition to this, were her body to ever get fully destroyed in a way that would prevent her from respawning, a new body would instead form for her out of the nature wherever she died. This is how ice queen stress came about in season 6.
Impulse actually bullshitted his own way into immortality. Where most of the other hermits were either brought into it by someone else or born into it, Impulse actually discovered the secret of immortality while he was trying to figure out how totems of undying were made. He now knows how to create totems and how to become immortal, though he won’t tell anyone else if they ask. Part of the process of creating totems involved...
...Tango, who is a demon. As a demon, his powerset includes but is not limited to both pyrokinesis and an affinity for very very large and very very deadly animals. He doesn’t use those abilities on Hermitcraft often, but they’re in his skillset for sure.
As a byproduct of the immortality, Zedaph showed up in the current timeline. His immortality is... strange, because it’s not technically immortality. Zedaph, as a person, is mortal and can die. Zedaph, as a being, though, is one of billions of Zedaphs in the universe; each of whom is nearly identical to the others; and whenever one Zedaph dies, he is replaced instantly with a new Zedaph; a functionally identical Zedaph to the one who died. Nobody’s quite sure how this process works, but Zed claims it’s through “time travel”.
Jevin, as a slime, can actually inhabit any portion of his slime that he wants; no matter how small the amount. Even if he were limited to one singular molecule of slime, he could still exist around that molecule and regenerate slime until he was fully present again, though it might take a little while for him to complete that process. The only way to kill Jevin is by fundamentally altering the chemical makeup of every single molecule of slime he’s ever had anywhere. It simply won’t happen. He does use his abilities to get out of conversations, if he’s feeling particularly annoyed at the time.
TFC is potentially one of the most interesting hermits, in his prior responsibilities. It’s easy to forget that he’s not mortal, considering how frighteningly average he acts in his day to day life. One peek into any of his bunkers, though, and you’re hit right in the face with a bold reminder. TFC used to be one of the gods responsible for shaping the very worlds players would walk on; more specifically, he was in charge of cave systems and mineshafts for a long time. He’s retired from that life and is having a lovely time in Hermitcraft, just vibing.
Wels gained his immortality through a deal with the patron god of the kingdom he grew up serving. He made this deal as a young knight and watched for decades as the kingdom grew and prospered, Wels himself known far and wide as quite probably the best warrior of them all. After being dismissed honorably by the kingdom, as he’d been protecting them for many decades now and the rulers honestly felt he deserved a break, the god he’d made a deal with finalized this immortality. He joined Hermitcraft not long after, and has taken up a spot doing his part to protect the hermits.
Iskall was somewhat of an enforcer, for the gods. Were a god to be acting particularly out of line, Iskall would be called in to bring them to the council for trial. Sometimes his targets came peacefully, sometimes he’d have to use force to bring them in. No matter what he had to do, there wasn’t a single target he missed. He both can and will kill a god if he must. Technically, Iskall’s still on call, but generally councils don’t call on him unless absolutely necessary anymore.
Hypno made a deal with a god many years ago, trading his mortality for the ability to see hundreds of thousands of alternate paths for the future. He wanted to chronicle them, and he still spends one or two days a week writing out winding paths of the future. When he’s not working, he wears his bandana to cover up the third eye that allows him this insight. This helps him focus on the now, rather than the futures that may or may not be.
Xb is an eldritch being with reality warping abilities. He has them under fairly good control, most of the time. They really only become an issue when he gets too much pent-up magical energy at once; examples of this being things like season changes. His season 7 base is built around what happens when he needs to release. It’s a post apocalypse world, and the apocalypse was him.
Mumbo is definitely both magical and immortal, but the specifics of his powers are incredibly unclear. The hermits know it has something to do with redstone, maybe, and that the unpredictability of Hermit Challenges are a reflection of his strange and confusing powerset, but nobody’s really sure where his immortality stems from. Every time you ask him he gives you a different answer. The mumbonis are all different joking theories as to where his powers came from.
#wow that was a lot#full disclosure mumbo and xb's were the hardest to come up with#more specifically mumbo's was the hardest#at least once i figured something out for xb i stuck with it#mumbo is... what?#a redstone god? a chance god? a chaos god? a gremlin god? not a god at all but a demigod? a vampire?#i do not know#he simply....is.#ngl these are mostly in order of easiest to hardest huh#just because in my notes they're listed in the order i came up with them in#admittedly team zit is moved around in my notes but yknow#hermitcraft#grian#zombiecleo#joehills#cubfan135#goodtimeswithscar#falsesymmetry#renthedog#ethoslab#docm77#bdoubleo100#vintagebeef#stressmonster101#impulsesv#tangotek#zedaph#ijevin#tinfoilchef#welsknight
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