#bc its only purpose is screenshots and mod testing
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throughtrialbyfire · 3 days ago
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tes v: skyrim
riverwood outskirts/guardian stones/riverwood
little ramble beneath the readmore ♥
woooooooooooo!!!!!!!!!!!!! finally got my new pc up and running with most of my programs and games!! i'm hopefully gonna be uploading more screenarchery in the future, so enjoy these four little previews of what to expect :3 i do edit them a little with gradient mapping and some little enhancements, but i try to keep the image mostly the same as when i took it.
also, i had a civil war patrol mod installed, so thats why you see legionnaires in riverwood... which i had to uninstall, bc the sheer amount of actors it was loading made the game crash. never froze, just blinked out of existence. so that's the situation there. anyways, hope you're all doing well, expect more of this in the future!! ♥
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awingedllama · 2 years ago
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Hi I guess this is my 2 cents on your save file wip:
Usually when I do my own renovation I would limit the packs to just the ones that's related to the world I'm building on (base game + get together if it's on Windenburg) plus essential packs that most people will likely have (Seasons & Pets & free stuff), but definitely won't use the whole catalog of every packs I own in each world.
So, say if a person doesn't have the vampires pack, then they'd be safe when playing with other worlds that they do have access to because all the vampires content are confined to Forgotten Hollow. It will be rather limiting but from my experience it did give me some room to experiment with stuff I won't usually use :)
This is a very good approach! I considered doing this, but since I'm only renovating 1 base game world in the file, I don't want to limit myself to certain objects and not be able to capture the vision I'm going for.
So for anyone who's interested, I've decided to use free CC (where necessary, mainly build CC) to build my lots, instead of doing a bunch of CC-free TOOL magic with a million packs/kits (how I'm used to building). That way I can limit packs to ones with major functionality, instead of having 83,082 kits required because I wanted to use a few plants
Currently I know I'll be using Seasons, City Living, GTW (retail), Dine Out (restaurant), Eco Lifestyle (community space) and Get Together (cafe). *maybe* High School Years if I find the energy to build a school
I'm also using Zerbu's Venue Changes Mod and Spawn Refresh, which allow multi-purpose lots (it is revolutionary), so if people don't have the packs that belong to those lot types, they can still use the lots as libraries/museum, parks, lounges/bars or something else functional!
All the CC/mods needed will be linked in the post when the file's done. And any debug world decorations from other packs I'll make BGC (after all it's just set dressing). My reasoning is that since it's a save file, only PC players can use it anyway: so everyone who uses the save can download CC. But someone who only has the base game can still have 99% of the lots completely furnished and playable, they just have to switch the lot type!
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also a sidenote: we're in willow creek now 😎 bc it has more lots than newcrest
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and i learned how to edit strings/world maps, so 'Crest Harbor' (working title, don't really like it; suggestions welcome) will have its own special map & loading screen (this screenshot is unedited, i desaturated the BG map as a test).
'Crest Harbor' is also it's own world (though on the loading screen it's icon is identical to Willow Creek, unless i can figure out how to change it, since it's a clone made with Zerbu's Copy Worlds mod)
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sorry this is post is so long lol, once i started typing my thought processes i couldn't stop. and posting updates keeps me motivated to keep working on it, so brace for more annoyingly long posts soon
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sweetdevil-sims · 3 years ago
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Simgebu Stave Church (Graveyard)
Dating back to the 11th century, the Simgebu stave church was designed by a mysterious architect who is rumored to have been buried underneath the church itself, in accordance with local superstition. Although it has needed repairs throughout the years, the church is still used for its intended purpose, as a tourist attraction, and for local kids to test their courage.
Hello again! This time I bring you something I built in my current save, and which you've seen in screenshots before: a stave church! It's not the same church, as that one is built on a randomly placed lot in the mountains of Aurora Skies and not as accessible, but a recreation that's now a functional graveyard! The graves are only decorative, though, at least for the time being ;)
Play-tested with help from @llamaheart (thank you!), everything is accessible! And if you want to place the lot on its short side to the road, it’s easily editable to allow that.
Warning: if you rotate the lot, the spawners might be duplicated (it’s an EA issue). If you have concerns, turn on buydebug and check for it.
Details:
Lot size: 40x30 (long side set as front of lot)
Zoned as: Graveyard (zone the lot before placing this down)
Value: $99,198 furnished
EPs required (see below): Pets, Supernatural, World Adventures
Features:
chapel (mausoleum rabbithole - separate from church)
small pond with Grim statue
4 spawners: Death Fish, Special seeds, Moths, Butterflies
upstairs nook with bookcases and a desk
upstairs half-bathroom area with sink and toilet
large outdoor area with graves
small pavilion with bench
Gameplay tips: in place of the altar table, you can place a wedding arch (if you have Generations) or a podium (if you have University Life)!
Download: SFS | Mega (18 MB bc of included CC)
Sources of inspiration: 01, 02, 03, 04.
Content installation guide:
IMPORTANT! I have included all non-Basegame content you need in this archive. If you have the mentioned EPs/sets, you do not need that content in .package form. Use only the .packages from the EPs/sets you DON'T already have.
.package files: put them under My Documents \ Mods \ Packages
.sims3pack files: either convert them to .package and follow the above, or double-click and install via Launcher.
the lot: put it under My Documents \ Library.
Content required (included in archive):
Store: The Way the Moss Grows Stone Steps (Brunch at the Old Mill), Cellar Arch (no set), Castle Pew Bench (Tutor of Tudors)
Pets: The Disciplinary Lamp (outdoor light in pavilion)
Supernatural: deco piles of books
World Adventures: Seal in Freshness Cellar Doors
Content required (not included in archive):
Matrix Window - Counter Single 2x1, by Mutske
Hunt Dining Room - Wall Panel Window High, by Mutske
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