#bc if there is a problem in lore they can literally just communicate and retcon it
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all the people whining and crying about bad âmessing up the canonâ need to close their eyes and take a little breather ⌠come on now follow me .. breathe in âŚâŚâŚâŚâŚâŚ.. breathe out
#literally#the admins could have just banned them from the server until purgatory is over#but they didnât#and no one cares#bc if there is a problem in lore they can literally just communicate and retcon it#like đđđ#bad telling pomme and richas that their parents are alive isnât going to mess anything up#theyâre still stuck on the island#pomme and richas still donât know how they truly were bc bad was shielding them from that truth#itâs just so funny like why are you this upset over a non problem#discourse#fandom neg#fandom crit
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What was it like going from World of Warcraft to FFXIV? As someone who has never played an online RPG before FFXIV I am often :0 ?! when I hear that some people found getting into FFXIV hard because of the mandatory main quest when they just want to go to endgame content as soon as possible. Is going endgame ASAP a regular thing in most online RPGs?
Have a header image of a FFXIV version of my original WoW Main, Discipline Priest Lirriel Fâsharri.
Me, a concise answer? Hahaha! Sorry. This got long, so behind a cut it goes and hopefully I answer to Nonnyâs satisfaction, taking the questions and breaking them down:
Is going endgame ASAP a regular thing in most online RPGs?
In a lot of games it can be, yes. WoW doesnât really have a linear overall storyline; each zone has its own story, and each expansion has its own story arc. Nowadays, with how long itâs been running and how big itâs gotten, WoW has revamped their questing so that you decide if you want to go through 1-50 in a specific expac (Burning Crusade, Cataclysm, Wrath of the Lich King, etc), and then catch up to the newest expac for the newest levels, since they also recently did a âlevel squishâ as well as a stats squish, as they had gotten well over 100+ levels in the last couple expansions. Numbers are a problem for long running games (which is why experienced MMO players nodded and some even sighed in relief when the stat squish for Endwalker was announced).
I donât think FFXIV will be able to do anything similar since their overarching story is so linear; itâs more like playing a single player traditional JRPG with some MMO features attached. I can see them perhaps scaling experience point gain with quests the way they have with the side quests in Shadowbringers, or with Beast Tribe dailies; that would work going forward I think. Unless we get the option to start with the new storyarc starting in 6.1; that could be interesting!
The only other time I had a linear story to go through similarly to FFXIV was early days of Star Wars: Knights of the Old Republic, which I played briefly at launch. Even then, each planet had its own storyline, the overall storyline was the individual class questlines. There was, I think, an overarching plot, but it didnât really come into play until level cap? I donât even remember and never got to cap because the grind in that game at launch was awful.
And thatâs a thing about many MMOs; the leveling experience is learning about the world, introducing characters and setting, but itâs mostly filler until you get to the endgame where the raiding is--and in WoW, the story is only completed via seeing it in raids (thank goodness for Looking for Raid) and was the main focus mechanically as well. WoW didnât really have an overarching story in Classic, it was a lot of disparate elements setting up and holdovers from the original RTS games and led to random raid content. Burning Crusade gave us an overarching plot with going to Outland to face Illidan--which honestly wasnât all that well done storywise. BC is remembered fondly for the quality of life changes and allowing smaller groups to raid, rather than requiring wrangling 40 people. And the raids were challenging and fun--or frustrating, but mileage varies there. But the impetus for âthe Dark Portal opened and Illidanâs in Outland being badâ was...pretty much it? Later expacs like Wrath had much better story setup and throughlines as they went, and my one friend described Shadowlands as having something like an MSQ. There are, however, a lot of retcons and putting necessary plot information in supplemental material, which was always frustrating. Iâve likened it before to âimagine going from defeating Tsukuyomi at the end of 4.3 and all the separations and set up there...and then the next patch picking up with getting warped to the First because everything that happened in 4.4 and 4.5 occurs in a novel.â Thatâs too often been WoWâs method of connecting expansion stories while players languish for a year or more in the last raid content.
I wish I was kidding. FFXIV having a set, quick release schedule, that they keep to so consistently with such good quality--and cosmetic and RP stuff added too!--is astounding to me. I worry for the devsâ health at times--then I hear things like Yoshida turning down requests for crunchy overtime to keep said devs from burning out, hence why the next Ultimate is pushed to 6.1. I appreciate that greatly. Getting anything not pertaining to endgame raid and PvP content in WoW was often impossible, coming with complaints from the raiding community that frivolous additions for sheer fun cost them whole tiers, and seriously 18 months between patches was not unheard of.
What was it like going from World of Warcraft to FFXIV?
I started FFXIV at the beginning of Heavensward...but I was still playing WoW. FFXIV was my side game, as I was still invested in roleplay and raiding with my WoW friends. So I mostly enjoyed playing through the story at a leisurely pace, but I didnât finish ARR for like 2 years. When Stormblood came out I was hitting burnout in WoW despite mostly enjoying Legion, and the quality of life changes for StB really invigorated my interest and ability to play. The longer GCD for FFXIV was actually one of the biggest challenges for me, especially since I had primarily tanked and healed in WoW. I am not an aggressive or competitive player, nor very manually coordinated, so DPS has always been a challenge for me. I find DPS easier in FFXIV thanks to the longer GCD--Iâm still not great, but I donât feel overwhelmed by trying to hit my rotation buttons instantly. Itâs taken me a while to get used to tanking, and I still donât do it in 8man content, except once or twice with my friends. Mostly cuz Iâm just enjoying my DPS jobs, really, so havenât invested in learning.
...And some of my old fear of random roulettes as a lone tank/healer; WoWâs LFG was a toxic pit for various reasons FFXIV has mostly avoided and even my worst day in FFXIVâs roulette is better than a good day in WoWâs, which gave me anxiety and I stopped doing without friends. FFXIV has no Public Test Realm that people expect you to get on pre-patch to not only spoil story moments, but also learn all the fight mechanics ahead of time and if you donât know them Hour 1 Day 1 of a new patch release youâre deserving of abuse.
I wonât say never, but I just havenât found myself interested in going back to WoW or feeling invested in that story, though I do sometimes miss my RP characters (and may write more stories for them sometime). I do keep track of certain beloved NPCs and events--a friend streamed a beautiful moment in Ardenweald for me because I did play through what happened to that character in Legion, sobbing the whole time. Iâm tracking whatâs happening to Anduin Wrynn closely; weâve literally watched that character grow up in real time over the years from boy prince to king of Stormwind and Iâm still a bit heartbroken about his father. But I play for story and characters, and Blizzardâs way of telling those stories and handling those characters lost me, and with how the Acti-Blizz execs and higher level devs act lately (Hazzikostas keeps striking me as out of touch), they donât give me much incentive to go back. I may not even pick up Diablo 4 at this rate.
So FFXIVâs story hits the right narrative and character focus for me, especially when I buckled in and replayed...and then replayed again...and now have NG+...Anyway, I like how they build the lore and characters and while itâs far from perfect and they have their own flaws, coming from WoW, itâs a lovely change of pace. Not to mention just how Yoshida and his team interact and communicate with the player base, and see the playersâ trust as paramount post-1.x.
...I hear that some people found getting into FFXIV hard because of the mandatory main quest when they just want to go to endgame content as soon as possible.
Some people play only to raid; they like mechanics, and challenges, and feeling powerful at max level with the best gear. They donât care about the overall story--in some cases because they donât realize itâs so in depth and linear and sensible after/compared to the constant retcons and revamps in games like WoW!--and are just here to play with friends. Cool for them, if thatâs what makes them happy! If thatâs how they relax and have fun, power to âem so long as they arenât being nasty to others less advanced/able/willing to put in the time and effort for gameplay. But for me, story and characters are far more important, and I raided quite a lot in WoW at various levels of difficulty and raid size. I am old and tired and want to relax and have fun with friends and write stories that get away with me when my characters get a mind of their own. So I rarely do more than Normals, avoiding Savage and Extreme cuz that grind doesnât interest me. Iâll do stuff I can do on my own to get my progress fix for my brain (like leveling jobs).
The trouble weâre running into now is FFXIVâs linear story is well over 100 hours long. Even with the ARR revamp cutting a lot of chafe, thereâs a LOT to get through to reach HW, and then a lot to get to StB, and then to ShB. And there will be a bunch to get through to EW. Thatâs JUST MSQ, not counting all the side content a new player may also want to catch up on, like the Alliance and Normal raids, PvP, Relics, Hildibrand, side quest stories like Mail Moogle, Beast Tribes, Crafting...the list goes on and on!
Content in a successful MMO must be varied for multiple styles and preferences for the long term health of the game. Roleplayers and story-focused folks tend to be the ones who stick between patches, farming content at a slower pace to get rewards they want for RP or to see story info, as opposed to raid-focused folks who push new content at release for the challenge and glory. Some of those folks also RP or like story though, so go back to farm between blowing up new content. Thereâs room for all kinds, and there has to be, and while I am sometimes annoyed by people who skip story (or outright dislike it!) while demanding to know how X works or why a character did A thing, they play their way and pay their sub to keep things running same as me and my obsessive need to know the lore and see it for myself. I can certainly understand those players who story skip that much content to get to where their friends are, if thatâs the primary reason they play is to raid with pals, and with New Game+ itâs easier than ever for someone to go back and catch up the story later anyway.
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