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#battlebrothers
tuftee · 2 years
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COME MY MINIONS.
I SUMMON YOU TO REVEL AS WE SEND A BAND OF DOOMED MERCENARIES OUT ON THEIR QUEST. What misfortunes might they find? What glory might they bring? Find out in todays stream: BATTLE BROTHERS http://www.twitch.tv/tuftee_
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historitor-bookshelf · 3 months
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Primaris vs. Firstborn
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ahamkara-apologist · 9 months
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FUCK I WAS GONNA HAVE AERIS'S SHIP BE NAMED THE ACCIPITER AND THEN I REMEMBERED THAT CROW'S SHIP IS THE RADIANT ACCIPITER WTF AM I SUPPOSED TO DO NOW
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sharenadraculea · 8 months
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Rambelings about female Astartes
So, I think a lot of us have heard or seen or have memes/headcanons like „Female space marines basically look like male ones“ or „all astartes are he/him for administrative reasons!“ Which obviously are very fun. I do like them. A lot. But also… the consequences this would have for female astartes? Especially their mental health? Oh the drama! Cue the manic laugther
Imagine you are a woman, be it cis or trans, or just generally a more femme person. And you are in a hypermasculine society/group, that is super masculine and does masculine things like ripping demons apart with giang chaonsaws and swearing endless love to your battlebrothers. Which probally get‘s kind of annoying for everone, but is might still be mostly fine.
Now imagine that your body is also super masculine. Very broad shoulders, no boobs, deep voice, if you don‘t shave you‘ll grow a beard. You can‘t change this. Your society absoultly can do hormone treatments and boob jobs but you won‘t get them. A lot of people would get dysphoria from that sooner or later. And as someone who suffers/suffered from ligther forms of dysphoria, it is absolutly horrible. It can make you harm yourself. It can make you kill yourself.
Now add in that everyone expects you to be male and treats you like this. They use he/him pronouns for you and call you Sir, maybe even after beeing told that you don‘t want that. You still get misgendered all the damn time. The clothes you are issued are seen as masc by your society. People often don‘t even acknowledge that there are women in your organisation.
And now do this for decades, if not centuries. Would be really fun, right? No, of course not, but it would make for a very interesting character. (So of course that‘s what I‘m doing with my astartes-oc Johanna. I‘ll absolutly be rambeling about her soonish)
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definitely-not-an-alb · 2 months
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Larry/Rita, badly written as it(/she) is, does point out something to me, which is that the whole 'how can you ship [completely unrelated characters] it's incest!!!' is often extra ridiculous to me because actually I want it to be incestuous-y. A Larry who's fully aware he's using Rita as an Ersatz-Mum but also having a romantic relationship with her and that that is weird as hell is objectively the more interesting character. Personal preference, of course, but it is very much the same for me with Widobrave. I'd be way more interested, I think, to a lot of 'battlebrothers'-pairings if the authors or shippers would actually commit to the bit and make them fuck brotherly and sisterly, too.
While the fandom-trend of casting characters into strict roles within a normative family structure under the guise of 'found family' is insanely annoying, fact is that this pseudo-family typecasting is a real relationship dynamic that happens all the time everywhere, and people are extremely weird about it, and I think it's just more fun to lean in and get even weirder with it than to pretend no one would realistically ever banged an older woman he thought of as his mum kinda maybe listen it's complicated and we're emotionally so unwell this is the least of our problems.
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crystal-grotto · 1 year
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5 video game or movie OSTs you associate with your muse? (Any Muse)
Alex
1. The Four Horsemen - BF1 OST
2. Blood and Moonlight - Bramble OST
3. Beasts and Exploration - Battlebrothers OST
4. A Malice Unleashed - Runescape 3 OST
5. Your Heart Shall Burn In Battle - DAI OST
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pamaxtactical · 5 years
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"Memorial Day" 15% Off HADES The only chess piece you will ever use. USA AR15 HYBRID COMPENSATOR #memorial #memorialday #rememberthefallen #sale #hadesarmy #hades #john #johnwick #usamade #army #navy #marines #airforce #bloodofmybrother #america #heroes #battlebrothers #ar15 #compensator (at West Wyoming, Pennsylvania) https://www.instagram.com/p/Bx77BgjBc2R/?igshid=x1oi45hjmmcx
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tonysonartanim · 6 years
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New Subscriber notification for: twitch.tv/filthyrobot #twitch #twitchstreamer #slaythespire #battlebrothers #magicthegathering https://www.instagram.com/p/BuZTqljlcO-/?utm_source=ig_tumblr_share&igshid=13yk3p9ox82sm
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lairofwonders · 4 years
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I had a fantastic time at Jamie and Lennie’s wedding reception last night. I loved that they invited me to be a apart of their family’s joy and celebration. It was great to catch up with my battle brothers, Jamie and Bryan. #Weddings #BattleBrothers #SpecialMoments #GoodTimes #Laughter #Joy #Memories #Celebration (at Colorado Springs, Colorado) https://www.instagram.com/p/CD8MXXmhbmz/?igshid=x1198a0wyrlv
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shakastrong · 5 years
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Raising money to support veterans...thanks for sharing your venue and mc skills @bootsybellows @davidarquette 🙏🏾we have so much to do when it comes to healthcare and how we treat our veterans. If you’re looking for a start text VCC to 52886 to find out more @veteranscannacoalition ✨ @battlebrothersfoundation @inhomeharvest . . . . . . . . . . . . . . . . . . . . . . . . . . . #vcc #veteranscannacoalition #battlebrothers #battlebrothersfoundation #shaka #shakastrong #shakasmith #inhomeharvest #bootsybellows #realbudtrader #budtrader #davidarquette (at Bootsy Bellows) https://www.instagram.com/p/B6Wl90JA4_7/?igshid=1u14727m6hv3d
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pepperpaintball · 7 years
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#YSOCRS flow #paintball style! #battlebrothers #jugalos #teamhellfire #teamomega
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Given how my "little fanfiction project I started for shits and giggles four days ago" has now reached a volume of 22 pages and is ready to get uploaded on Ao3 the moment my account gets activated, I feel like I should give a small teaser regarding the characters who have made an apperance so far:
Main Location: The "Tepidus Tempestus" - battleship and home to the Marine chapter of the same name. Originally having been fleet based, the fleet now has the size of 1. Additional ships tend to suffer horrible fates, so eventually they gave up on increasing the fleet and just put all resources into upgrading their main ship - which is tricky given the 12 or so previous owners also made extensive modifications for their needs.
Chaptermaster Auris: originally part of the ultramarines as most of them are, rised to the position of leadership not through power or strategic genius, but since he was the only one willing - and capable - to put up with the paperwork of the position, as well as dealing with the absolute mess that is imperial bureaucracy. His eye-rings have eye-rings at this point.
Techpriest Daimos-5: Out of several techpriests the only one who looked at the engine room and did not run away crying (or spontanously self combusted his neurological circuits in one unfortunate case). Hates Servitors for ideological reasons. The line between Mechanicum hardliner and heretik is a thin one sometimes.
The only one we have artwork for so far, done by the wonderful @rowscara, the others on this list will follow eventually.
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Chief-Apothecarius Timidus: Overworked. Refuses to take any breaks ever. Grumpiest person on the ship, pretends to not care but cares way too much. Skip on your regular examinations at your own risk.
Narcosis: Ogryn. Timidus' personal assistant. Devoted to his boss, spent a whole week practicing pronouncing the "big name boss gave me". When your patients frequently are astartes, it makes sense to have a nurse who can easily pick up and carry such massive bodies.
Battlebrother Swolarius: Captain of the 2nd Company. Strongest Astartes on the ship (self-proclaimed). Over the centuries has found a special interest in body training and anatomy. Very gentle with regular humans, but Astartes under his training regimen are put through absolute hell.
Battlebrother Rerren Wolfsblood: Captain of the 4th Company. originally Space-Wolf, highest ranking non-ultramarines Astartes in the chapter. Best fighter on the ship (self-proclaimed).
The Honorable Maximus: Dreadnaught. Likes spending time with the human crew - given that some of them are distant descendants of his family it's probably not that unusual. Database of all gossip that has been going around the ship for the last century, but mostly says nothing. Does not like "going to sleep", even when it is necessary for maintenance.
The Intruder: ??? Probably in the vents right now - possibly harmless given there has been no active sabotage (yet)? Highly elusive due to unusual innate abilities.
"He who commands the Sphere of Annihilation": not his actual name, he will be really mad some chapters in. Holds grudges like crazy. Pettiest asshole you'll ever meet.
Youngling Vellanus: Human born on the ship ~12 terran years ago. Does not talk much. Currently assisting the Chaptermaster by fetching documents and delivering messages. Utterly terrified of Daimos-5 for reasons unknown - even to the tech priest himself.
And there probably will be many more to follow, but that's our main cast for now.
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mattgambler · 5 years
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Phoenix Point and why I want it to live
No TLDR this time. I said in the past that I could write pages over pages about this. I guess its time to see how many pages we are actually talking about here. Phoenix Point is currently rather mediocre. From the soundtrack to the many bugs and rather rough implementations, the missing features that were envisioned in the kickstarter campaign, the 5 scheduled DLCS, the epic store exclusivity, the inferior graphical polish in comparison to Firaxis’ XCOM reboot, the inferior complexity in comparison to Longwar, probably even the inferior Idontknow in comparison to the very first XCOM games from way back when, I didnt play those. If you are looking for something to hate in this game, you dont have to look too hard, there is something here for everyone. The reason Ive been a determined defender of Phoenix Point is not simply because I have a different taste in games than the mainstream however, but because I feel there is a way deeper underlying problem at work here. I’ll come back to that later. Btw starting now, when I say XCOM, I mean Firaxis’ XCOM. Personally I want more games like XCOM. More games like Battlebrothers, Mordheim: City of the Damned, Invisible Inc, hell, even Bloodbowl, even though I dont dig the sports angle. Games with permadeath, nameable characters, dynamic overworld systems and missions and situations that are created ideally by circumstance, not by simply playing mission 1, then mission 2, until you reach what the devs decided to be the last one they would make for the game. I thoroughly enjoy that concept of progression and many turnbased strategy titles just dont do it for me because they are too linear, even when they are otherwise nicely crafted experiences. Druidstone: The Secret of the Menhir Forest is a nice example of this, the game looks nice, sounds nice and is very well made, but it lacks the one thing I enjoy most in all the games I mentioned earlier. Along comes Phoenix Point and the moment I look at this game I know that it is all about scratching that specific itch. Not only that, it also brings with it a variety of creative features to even improve the established turnbased squad tactics formula. I didnt lie when I said I think that it is in many ways better than XCOM. Just that... WHAT?!?! ...the overall game doesnt compare well if we look at the sum of their parts at the moment. YOU CANT BE SERIOUS!!!!! About Phoenix Point being better in many ways? Sure, let me make a list. 1) Aiming In XCOM you aim, you have an x% chance to hit, you either hit or you dont. While widely accepted because of the quality of the overall games, its a pretty simple system that becomes especially frustrating when your guns model on screen is touching the enemies forehead and you still manage to miss. Or when a flashbanged and suppressed sectoid crits you in full cover after rolling a natural 20. In Phoenix Point bullets get simulated and trace a path from the barrel of your gun to a target that they then either hit or miss. Smaller enemies in Phoenix Point are hard to hit not because the game designers arbitrarily decided so, but because smaller enemies are simply smaller. In comparison, in XCOM you roll dice. 2) Modular enemies Similar to Battlebrothers, Phoenix Point has you encounter the same brigand thug (crabmen) over and over again. The enemy itself doesnt matter as much, its more about the number of different variations you can encounter. Brigant thugs can come equipped with simple helmets and/or armor as well as different weapons that have different abilities. They also have different faces on top of that. They are by far not the only enemy in the game, but even if they were, by the time you encounter the exact same thug a second time you wont be able to tell anymore because you have seen so many others inbetween. The same goes for most enemies in Battlebrothers (with a few exceptions), it becomes way more about your opponents equipment than about his actual type or class. Phoenix Point goes for the very same approach, but falls short because of  a variety of reasons. To name just one, the first time you encounter New Jericho as a faction, you fight four New Jericho soldiers and all four of them have the same armor, the same weapon and even the same face. To hammer it home the mission also always takes place on a variation of the exact same map. It is an absolute travesty. The ambition is there and in random encounters on the map you can see where it is supposed to go, with every enemy type in the game being designed in a way that allows for as many variations as the devs can think of, from paralysis tentacles and bloodsucking arms to mist generators and everything inbetween. The possibilities are endless and from the standard crab to the giant bosses every enemy is designed with this modularity in mind. In XCOM in comparison, you have a variety of different enemies, but for the entirety of the first month (what is that, 3-7 missions?) you only fight the sectoid. Or maybe the drone too, I havent played vanilla in forever. Longwar tries to spice that up by using preexisting models and assigning new abilities to them, making some models bigger and giving others new abilities, but at the end of the day the sectoid looks the way the sectoid looks. I love what it looks like btw. But modular enemies are decidedly cooler. 3) Scale In XCOM you control 4, later up to 6 soldiers at the same time. In Longwar it goes up to 8, or 12 in that one mission. In Phoenix Point you start out the same way, but to my knowledge you can bring as many soldiers to any mission as you can get there via aircraft. Meaning that as soon as you get a second manticore you can theoretically have up to 12 soldiers in a mission, or 18 with a third. Naturally you would probably want to split your forces instead and be in 3 places at the same time (and you can), but this sort of thing being possible, both the 18 soldiers in one mission as well as the 3 different squads doing missions in 3 different places of the planet, is something XCOM simply does not offer.  4) Other features Be it vehicles, giant enemies, diplomacy or the amount of control you get on the overworld map, Phoenix Point does (or attempts to do) a huge number of things that in XCOM are simply nonexistant. In XCOM you dont get to decide were to fly, missions are simply spawned in popup fashion, the skyranger is on autopilot, “diplomacy” is managed by talking to top secret bald guy representing the council and by sometimes fulfilling a councilrequest. The only opposing faction apart from the aliens is EXALT which can be regarded as more of a separate mission type with human enemies and not really as a faction that contributes in any diplomatic way. Dont get me wrong, I dont think XCOM needs diplomacy in order to be good. XCOM is already good, fantastic in fact. But if we compare based on features alone and not the quality of their implementation, then Phoenix Point is doing A LOT of things that XCOM never even touched. This is in no way me trying to trash XCOM. I love XCOM, especially Longwar. However for the sake of an at least somewhat fair comparison the only games we should compare Phoenix Point to at this Point are XCOM Enemy Unknown and XCOM 2, both at launch. Bringing Longwar into the mix is something I do for the sake of providing a third angle, not because I am blind to the fact of how ludacris it would be to compare a newly launched game with an extensive overhaul mod that was in the making for years after the vanilla game and even its expansion were already released. As I was saying, along comes Phoenix Point doing all those very ambitious things. And it gets DESTROYED. To quote Beaglerush, the probably best known XCOM streamer out there: “But honestly, for anyone with experience in the XCOM genre, anyone who likes XCOM games, and anyone particularly who likes XCOM games at a harder difficulty or likes to obviously, like, play well, I do not think it is possible to enjoy this game unless you are getting a big paycheck and you are a good actor.” To be clear, I didnt watch the entire footage that made him come to that conclusion and I dont want to comment too much on what “playing well” means, but i have played Longwar on the highest difficulty in ironmanmode for 2000 hours (without beating it, but also always with Training Roulette active) and I have beaten XCOM 2 on highest difficulty in ironman mode. I do consider Longwar as one of my favourite games of all time and I do consider myself as someone who has experience with the genre, likes games and likes to play them “well”, or at least on highest difficulty. I dont agree with Beagle (duh), but I can of course see where he might be coming from. In its current state Phoenix Point is not finished. Playable, but even for an early access game its still pretty rough, with many mechanics not or only sometimes working (leanout, aim and aimsnapping, end turn, details, you get the point), features missing, performance issues, lackluster soldier customization, lackluster diplomacy options, a rather simple skilltree, questionable balance, etc. Don’t look at me like that, if I wanted to I could jump that hatetrain any time! But if I was to do that, where would that leave us? The XCOM genre, as Beagle calls it, is a niche genre at the best of times. Not only regarding the playerbase but also regarding game developers willing to invest time and money into creating something new. Xenonauts 2 is a year or more behind its originally panned release date with not much news to speak of, Terra Invicta is a distant memory of a game that will maybe one day still be released and Im still waiting for the XCOM 3 announcement and who knows if it will even come. Especially after we, the players, completely demolish Phoenix Point to the point where I would just cancel the 5 planned DLCS right now if I was in charge of the devteam. The main reason I defended Phoenix Point was not because of what the game currently is but because of what the game could be after 5 more DLCs. Ive played every backerbuild of the game and statements like “the game is still what it was 2 years ago” are simply and factually false. Especially between backerbuild 4 and 5 there was a huge jump in quality and between 5 and the release version that same jump has ocurred again - with an entire game that is now playable and completable. Yes, it could have more voiced lines instead of text, yes, it doesnt have the sexy “alerted sectoid” animation sequence when you run into a new enemy pod (pods dont exist in PP but you get me) and sure, the epic exclusive sucks I guess and I dont care much for the soundtrack. But after Backerbuild 5, who knows where the game will be after the next DLC? And the next? If you compare XCOM Enemy Unknown with XCOM Enemy Within, the difference was breathtaking. And here we have a game that has so much work already done, so many assets created, so much code already in place, and we, the players, punch them in the face and shout “NOT GOOD ENOUGH!”. You wanna go back to the drawing board, have somebody else start fresh on something that could be better in a year or two if we are lucky? Ive been looking for a game like XCOM for literally years. Battle Brothers was the closest I found. Tens, if not hundreds of others inbetween failed hard, from “Warhammer 40k: Mechanicus” to “Legends: Viking” to “Wildermyth” and basically everything inbetween. And here we have a game that seems to have the right idea, the right amount of ambition and a good amount of the work already done and we are bitchslapping them left and right just so we can go back to getting hyped about the next mediocre linear story experience. Sure, them releasing already is a shame. But if I was the one to decide, I would give them the same amount of money again and triple it and tell them to finish the job instead of spitting in their face when they come to us and lowkey tell us that they ran out of money. And I would send them flowers and tell them that Im sorry. Anybody can polish a game with extra cash, but getting the core idea right is something that even Firaxis almost failed to do with XCOM 2, as far as Im concerned. I said earlier, that there was a deeper underlying problem here and that I would come back to it and here it is, ladies and gentlemen. Modernday gamers are an ungrateful, hateful bunch of whiny spoiled brats, who think they are entitled to only the best of the best while in fact they “deserve” nothing. The entire concept of a kickstarter campaign is that you provide funds and trust so a bunch of people can try to realize their vision. If you dont like the outcome, then that doesnt mean they betrayed you, it means you have poor judgement. Notice how I say judgement and not taste. You dont have poor judgement because you dont like the outcome, but because you gave them money in the first place. I should maybe add at this point that my anger is mostly directed towards the public reaction and the phoenix point subreddit and not towards my own viewership. (hello) Phoenix Point is not the first game that has had me feel like the entire gaming landscape is slowly spiraling out of control. 5 years ago I thought quality means sales. At this point Im worried that a high marketing budget means sales. And I dread the possibility that 5 years from now I might be convinced that a high marketing budget means quality. Some of the best games this year were literally destroyed by players. Artifact wasn’t only boykotted, but actively brutalized, with people at some point purposefully streaming porn and torture under the Artifact tag on Twitch. Pathologic 2 had the devteam almost go bankrupt after poor sales and unfavourable reviews by people that barely grasped the basics of the game. All the while people feed money to the ginormous immortal that is Magic The Gathering and praise Hideo Kojima for his “unique vision” for Death Stranding. I didnt play Death Stranding and Magic can be pretty fun, but does nobody see the smothering double standards in play here? Im not saying that Phoenix Point has no problems right now in terms of quality. Some of the issues player encounter are in fact inexcusable, at least longterm. But XCOM 2 also had a bumpy launch with long loading times and tons of bugs and then they were fixed and today there are people that think XCOM 2 is better than Longwar. Incomprehensible to me how anyone could think that, but time and some postlaunch fixes did clearly change peoples minds. I think the main reason Phoenix Point got so much hate on launch in comparison to XCOM 2 (which also released 3 DLCs ,or was it more) is because its drastically different and more ambitious in many ways, not because it is half as bad as people make it out to be. XCOM is just like Phoenix Point, just dumbed down I guess. Kappa. (I hate it when people use the term “dumbed down”. This is a joke. Ffs why do I have to explain this)
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tactedup-blog · 7 years
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Repost from @callsign_bardz #tactedup #dieepic ・ ・ ・ Hero shot #airsoft #airsofter #airsoftuk #airsoftdad #airsoftphoto #ukairsoftcommunity #ukairsofter #battlebrothers #coyotebrown #airsoftgear #tan #ddpm #gpairsoft #softair #magpul #peq15 #awesome #mechanix #vsbr #vckers #brothersinarms #pmag #pp_airsoft #red1 #infedel #onetigris #helikon #coyotebrown #dynatex #ukac #m4 #magpul #gpairsoft
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tonysonartanim · 6 years
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Follower notification for: twitch.tv/filthyrobot #twitch #twitchstreamer #slaythespire #battlebrothers #magicthegathering https://www.instagram.com/p/BuW5G8XFHVO/?utm_source=ig_tumblr_share&igshid=1o0wf7d3kgty5
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downloadir · 7 years
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Battle Brothers بازی کامپیوتر CODEX نسخه  تاریخ انتشار : 24 مارس 2017 امتیاز بازی در متاکریتیک : 84 🎮 بازی Battle Brothers یک بازی سبک های نقش آفرینی، استراتژیک و Turn-Based است که در آن شما به رهبری گروهی از مزدوران مختلف در مناطق مختلف جهان می پردازید و در در یک دنیای فانتزی، سرنوشت جهان را در قرون وسطا به دست می گیرید. در بازی Battle Brothers شما تصمیم می گیرید که با چه کسی بجنگید، چه کسی را اجیر کنید و چه کسی را به نبرد بفرستید. دراین بازی باید مشخص کنید که با چه کسی هم پیمان هستید و این تصمیم ها بدون شک روی روابط دیپلماتیک شما تاثیر دو چندانی خواهد داشت. #download #downloadgame #downloadir #downloadfarsi #pc_game #BattleBrothers #game #دانلود #دانلود_بازی #دانلود_فارسی #دانلود_رایگان #دانلود_BattleBrothers #دانلود_رایگان_بازیBattleBrothers2017 #بازی_BattleBrothers2017 🎮 براي دانلود بازي به وب سايت دانلود فارسي مراجعه کنيد. https://download.ir https://download.ir https://download.ir https://download.ir براي سفارش بازي با ما تماس بگيريد 02188544768📞 فروشگاه دانلود فارسي
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