#battle garegga
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arcadebroke · 3 months ago
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strato-viper-raven-blog · 3 months ago
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Which DLC contents you want in Battle Garegga 2?
Guest star characters from other shoot-em-ups including Raizing's other games.
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aaronkraten · 1 year ago
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Arcade Stuff
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archoneddzs15 · 20 days ago
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Sega Saturn - Battle Garegga
Title: Battle Garegga / バトルガレッガ
Developer: Eighting / Raizing
Publisher: Electronic Arts
Release date: 26 February 1998
Catalogue No.: T-10627G
Genre: Vertical Shooter
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One of 8ing / Raizing's finest shooters and it's on the Saturn. Battle Garegga is a vertical shooter that can only be described as stunning or at least it would have been when it was first released. Choose from one of 4 or 8 crafts (if you have the extra player mode switched on) and take to the skies for an orgy of bullet dodging.
Unlike many other shooters out there, Battle Garegga makes you work for your bombs. Basically, you have a power bar at the bottom of the screen which represents your bombs. This gradually fills up as you collect the icons that appear after blasting other craft from the sky. Once you collect a certain amount, you're able to let loose a bomb attack. These attacks really do take a lot of damage from the enemy so make sure you use them wisely.
One really nice feature of Battle Garegga is the options. Not only are there loads of them but also a very nice mode called “Easy Option” mode. Once this is selected the beautiful high-resolution screen is changed to a very simplistic screen all in English! It may not look as fancy as the Japanese option screen but it sure makes changing options a lot easier. In the options, you can customize almost anything in the game including the screen display. All the typical modes are in there such as arcade mode, Saturn mode, and half-screen mode which displays the whole screen by scrolling it up and down as you play. Quite similar to how Gunbird works. But the mode that I enjoy most is the Tinny mode. What this does is display the whole arcade screen mode on your normal TV. The image is quite small but if you have a good TV the image quality is fantastic. No ugly scaled-up sprites like in the Saturn mode. Just a perfect ratio like it should be in the arcade mode but displayed on a normal TV.
Battle Garegga is one of the higher-quality shooters out there for the Saturn which is good going considering how many shooters there are on the system.
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johntayjinf · 2 years ago
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a ym2612 + sn76489 original! inspired by battle garegga
why does waffle house look different though
psssssst.
bandcamp page here!!
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zizirobinson · 1 year ago
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me when I’m marginally conscious
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armormodekeeg · 2 years ago
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pov: you just beat a yagawa shmup
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denisya2006 · 3 months ago
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Battle Garegga Planes
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jgn13 · 6 months ago
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I could've not mentioned my adoration of shmups on this blog
just in case I find a following here and decide to release an indie shmup to a group of unknowing fellas, I think the jumpscare would be funny
but I'm going to be fr with ya
battle garegga is the greatest game ever made
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also here's my twt
https://x.com/jgn_ext
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arcadeboxes · 1 year ago
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M2 Shot Triggers Battle Garegga boxes
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doamarierose-honoka · 1 year ago
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Towards the end of last year, Sega announced that it would be delving into its enviable archives to revive some of its older arcade,16 and 32-bit titles. Fans could scarcely believe it; Shinobi, Streets of Rage, Golden Axe, Crazy Taxi and Jet Set Radio will all see new releases over the next few years or so.
During the rather short montage, a brief glimpse of each game was shown, with some of the titles looking familiar in appearance to previous entries (Crazy Taxi), while others looked to be embarking on a complete departure from what fans are used to stylistically, with Streets of Rage and Golden Axe seemingly going the 3D route.
While there are more questions than answers at this early stage, it was still refreshing to see the genuine excitement and intrigue from Sega fans who, in recent years, have largely been fed scraps when it comes to new iterations of their favourite legacy IPs.
As a childhood Sega fan myself, and while I did find the reveals pleasing, after the initial teaser that dropped earlier that week, I was hoping for some news on two of Sega's older and much-loved classics from the mid-'80s - Out Run and the main subject of this piece, Fantasy Zone.
So, what exactly is the situation with Sega's unique and somewhat niche shmup? Well, after a lengthy hiatus, Opa-Opa's last mainline outing was in what is regarded by fans as the series' best title, Fantasy Zone II DX (also known as Fantasy Zone II: The Tears of Opa-Opa), which was included in the Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection.
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The game's storied development process has been well documented. The original Fantasy Zone II never came to arcades, but was instead exclusive to the Master System home console – and was, therefore, something of a step backwards in purely technical terms (it also made it to arcades, but running on Sega's System E board, which is based on the Master System).
In 2008, Sega worked with M2 to remaster the game, creating an updated version for the System 16 arcade standard, which the original Fantasy Zone ran on. M2's founder and CEO, Naoki Horii, helped fund the project from his own personal budget, claiming that the money he invested was "about the cost of a new car".
Boosted by a RAM upgrade, the System 16B board was given extra horsepower that allowed the development team to introduce complex backdrops, more frames of animation for the game's protagonist and a variety of bosses, each ever so creatively designed, with multiple independent moving parts. M2 dubbed the new board System 16C, due to the aforementioned memory increase to 256 KB. Sega even produced working arcade boards in limited numbers.
In 2014, the game was ported to the 3DS as part of Sega's 3D Classics series under the title 3D Fantasy Zone II W, where it was refined further, offering a 16:9 screen, autostereoscopic 3D, customisable gameplay tweaks to make the game more accessible, unlockable features and the wonderfully addictive score chaser mode, Link Loop Land. The first Fantasy Zone would get the 3D treatment in 2015.
In 2020, the 1987 original was ported to the Switch as part of M2's Sega Ages range, along with a 'Upa-Upa Mode' which removes the game's weapons and upgrade shop. In 2022, M2 was at it again, creating a Sega Mega Drive / Genesis port of the original game for the Sega Mega Drive Mini 2, which includes a Super Easy mode.
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So, what can fans hope for in the future? Well, as you've perhaps gleaned from the above history lesson, it seems that our faith lies with our supremely talented friends over at M2. Not only is the team clearly a big supporter of the series, it has, during the past few years, overseen arcade-perfect home ports of shmup classics such as Battle Garegga, Fire Shark, Ketsui and the recently released Dodonpachi Dai-Oou-Jou.
As well as porting duties, the team have also been working on new games in the Aleste series, which began with the sublime GG Aleste 3 release, the arcade-only (so far) SenXin Aleste and the in-progress, but much anticipated Aleste Branch. M2 certainly has a penchant for reviving forgotten shmup franchises.
Having Fantasy Zone super player Kazuki Kubota as part of the M2 staff is another positive sign; "K-two" was involved with the Fantasy Zone II remake and also co-directed the aforementioned Mega Drive Mini port of the original Fantasy Zone.
Although these are all indications that something Fantasy Zone-related might be in M2's collective subconscious, we do need to keep in mind that the team is relatively small, and there are other 'in flight' projects; as mentioned earlier, Aleste Branch is still in development, and there are plans to port SenXin Aleste to home consoles, too.
While I'm very excited about both of the Aleste titles and pretty much anything the studio does, there is a selfish part of me that secretly hopes for a file on M2's OneDrive titled "Fantasy Zone III" full of ideas and plans for the next game in one of my favourite video game franchises.
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muttsly · 2 years ago
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Manabu Namiki - Fly to the Leaden Sky (Stage 1) - Battle Garegga (1996)
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strato-viper-raven-blog · 1 month ago
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Can you do follow up for Garegga guest characters in Giga Wing? Like Story and the Good Endings as well? (I guess the Stranger kidnapped one of Wayne Family member and transported to the world of Giga Wing and the power of Reflect Force give by mysterious entity to stop the Medallionf from causing chaos?…)
I think the story would go that the antagonists stole the blueprints for the Garegga series and the Waynes travel to the world of Giga Wing in order to get it back.
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aaronkraten · 10 months ago
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Battle Garegga model
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archoneddzs15 · 20 days ago
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Sega Saturn - Soukyugurentai Otokuyo (Terra Diver)
Title: Soukyugurentai Otokuyo / 蒼穹紅蓮隊 御徳用
Developer: Eighting / Raizing
Publisher: Electronic Arts Victor / Eighting / Raizing
Release date: 18 December 1997
Catalogue No.: T-10626G
Genre: Shooting
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This version of Soukyugurentai was a re-release because the original version didn't work with some Saturn Bios versions. Instead of just fixing that problem though, Raizing added a few little extras which include support for the Saturn's analogue controller and a 1-level playable demo of one of their other shooters, Battle Garegga. I also believe that the original version wouldn't run on non-Japanese Saturn's without the text glitching if you used an Action Replay. This re-release fixes that problem also.
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zizirobinson · 2 years ago
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this goes out to all 12 battle garegga fans in existence
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