#batim is a really good example of breathing life into the genre
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Thinking about how if i ever had the opportunity to make. a mascot horror game or story that i'd have it take place right before the eventual Big Fall of the establishment
[Big ramble under the cut lmao]
Something something reuse how I thought for Security Breach we'd play as Vanessa and the five nights formula was doing the shift but slowly discovering through each shift that Some Shit is happening and she has to stop it (directly before we found out Vanessa was Vanny/Vanessa was the security guard's name)
LIKE!!! I fucking adore how a couple of standout mascot horror games have been [primarily Indigo Park, I'm willing to give it a shot and it's deadass because of Rambley and his role as an AI assistant], but a lot of what I've seen personally (stares at. Fucking. Garten of Banban), it's a lot of post fall. Always investigating or going through the abandoned place where shit's gone wrong (thank you BATIM for starting the chapter-based formula -bangs head-)
But like. I've always thought about what it would be like for a mascot horror game to take place before the fall, or even during it depending on the execution.
Before the fall, you're either a kid who's a regular at the establishment (daycare, amusement park, whatever) or even an employee working there-
(or even MORE interestingly, if we go with a chapter-based thing or even similar to FNAF in terms of there's a set thing for whatever, the POV keeps changing between different people- wait I'm cooking. i'll get back to that later actually)
-And slowly as it all develops, you watch as everything begins to just. Fall apart. Employees leaving, the place coming down into disrepair, something's up with the main mascots of the place but you don't know what (at least in universe, we all know this formula as players)
Actually, coming back to the changing POVs, you can even draw in inspiration from DBH (I only watched gameplay back then oops) where the perspective changes between different people. A child enjoying their day, a first time employee, a long time employee, a parent of a child. Hell, depending on things, you could even have a moment where (depending on the location) you play as a fucking burglar looking to steal shit (before getting. Fucking bass boosted)
And eventually there'd come the inevitable end where it all closes down, leaving whatever living mascots inside to rot (insert Abandoned by Disney line here /j)
LIKE!!! I want to see people expand on the formula!! I want to see people fuck around and find out!!!
Honest to god, I might take this and run with it myself cause now I'M getting ideas.
#nebula rambles#i do genuinely love mascot horror#lately tho (with the exception of indigo park hi can you tell i enjoyed playing it /lh)#i feel like it's been. run through the ground#either the SAME thing with the SAME outcome#or content farming garbage#no in between as far as i've seen tho i may be wrong#nostalgia sells as they say and playing into that while breathing fresh air into the genre does pay off#as much as im not too into it like i used to be#batim is a really good example of breathing life into the genre#and now MULTIPLE games are playing into the chapter-based system#poppy playtime garten of banban and even indigo park#(ngl i completely. fucking forgot about ppt as i was typing this sorry gamers /lh)#anyways hiiii i wanna. fuck around with my thoughts#could be a fun project
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