#based on that one sprite from that xmas demo
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ashleander ¡ 1 year ago
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Fakey’s Christmas Special
I can finally post this now! This was a thing I did for Pizza Tower’s Christmas collab made by Blackido! It was a pleasure drawing Fakey in his Christmas spirit! You can view the entire picture and the rest of the artists here: https://x.com/badblackido/status/1738961184529752325?s=46&t=xBGS9noaPUBCtiS6vEyvmQ
Or for those who don’t use Twitter, the picture for the collab is located down here! If you would like to see everyone else’s parts! I just hid it as a surprise!
It was nice to see everyone’s parts here! They all did an amazing job! Hope you guys have a happy holidays! ❤️🤍
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everygame ¡ 1 year ago
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Merry Christmas From Melbourne House (Commodore 64) Developed/Published by: Melbourne House Released: 1984 Completed: 11/12/2023 Completion: Beat it with a score of 100 out of 100.
It’s 1984 and the Christmas cash-in market is finally mature, with five whole games released for home computers (at the very least.) Alphabetically first in my list (because Icon Software chose to go with “Xmas” on their merry release) Merry Christmas From Melbourne House is a slight cheat because it’s really just a tiny tech demo/bit of marketing, but it was sold, costing 95p (the price of tape duplication and postage?) for readers of Commodore User (it was actually in the December issue and the deadline was December 17th to get your money to them, which makes me wonder how many people played this long after things stopped being festive.)
It is though, honestly, what I was kind of expecting from A Christmas Adventure. It’s a short, very easy little adventure game that… passes about half an hour and actually manages to feel Christmassy. 
Like A Christmas Adventure, you’re tasked with making sure Santa can get away from the north pole to deliver presents, but in a shocking twist… YOU are Santa. The game’s blurb claims he’s “attempting to stop an industrial dispute” that “is threatening the delivery of toys to children of the world” and it sounds like jolly old saint nick is a fat cat like the rest of ‘em, and out of solidarity with the elves and workers everywhere I spent quite a bit of time typing things like “GIVE ELVES RAISE” and “PROVIDE TIME OFF” but the parser never understood it, so I almost didn’t finish this.
The plot is a bit oversold anyway, considering the solution is pretty much “Get off your fat arse and pack your sack of toys yourself, Santa.”
As you’re not doing all that much, the parser is adequate, and the graphics are… genuinely quite evocative. They are important too–the toys you have to pack are all on one screen. I don’t generally like this design in graphic text adventures–where you don’t get told everything in text (I’m a VERBOSE man in Infocom games)–and having to work out directions here was not my favourite, But it worked well enough, and I was even charmed by the full screen advert for Melbourne House games.
Anyway, lemme see how much 95p is in today’s money. £3.77. I can’t really say people got their money’s worth here, but they could do a lot worse.
Will I ever play it again? I’m good.
Final Thought: Joe Pranevich over at The Adventurer’s Guild played through this as well if you’d like to read something more in-depth about it, with the bonus that one of the developers, Dave Johnston, shows up in the comments, revealing that it was developed “in a matter on weeks using an in-house text engine and a tweaked sprite engine based on Way of the Exploding Fist code” and that he didn’t even have a copy. They paid people at Melbourne House so poorly that they couldn’t raise 95p???
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