#based on that one sprite from that xmas demo
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Fakeyâs Christmas Special
I can finally post this now! This was a thing I did for Pizza Towerâs Christmas collab made by Blackido! It was a pleasure drawing Fakey in his Christmas spirit! You can view the entire picture and the rest of the artists here: https://x.com/badblackido/status/1738961184529752325?s=46&t=xBGS9noaPUBCtiS6vEyvmQ
Or for those who donât use Twitter, the picture for the collab is located down here! If you would like to see everyone elseâs parts! I just hid it as a surprise!
It was nice to see everyoneâs parts here! They all did an amazing job! Hope you guys have a happy holidays! â¤ď¸đ¤
#pizza tower#fake peppino#christmas#art collab#babyâs second collab#based on that one sprite from that xmas demo#ashleander speaks#holiday special#digital art#i drew this#2023
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Merry Christmas From Melbourne House (Commodore 64) Developed/Published by:Â Melbourne House Released:Â 1984 Completed: 11/12/2023 Completion: Beat it with a score of 100 out of 100.
Itâs 1984 and the Christmas cash-in market is finally mature, with five whole games released for home computers (at the very least.) Alphabetically first in my list (because Icon Software chose to go with âXmasâ on their merry release) Merry Christmas From Melbourne House is a slight cheat because itâs really just a tiny tech demo/bit of marketing, but it was sold, costing 95p (the price of tape duplication and postage?) for readers of Commodore User (it was actually in the December issue and the deadline was December 17th to get your money to them, which makes me wonder how many people played this long after things stopped being festive.)
It is though, honestly, what I was kind of expecting from A Christmas Adventure. Itâs a short, very easy little adventure game that⌠passes about half an hour and actually manages to feel Christmassy.Â
Like A Christmas Adventure, youâre tasked with making sure Santa can get away from the north pole to deliver presents, but in a shocking twist⌠YOU are Santa. The gameâs blurb claims heâs âattempting to stop an industrial disputeâ that âis threatening the delivery of toys to children of the worldâ and it sounds like jolly old saint nick is a fat cat like the rest of âem, and out of solidarity with the elves and workers everywhere I spent quite a bit of time typing things like âGIVE ELVES RAISEâ and âPROVIDE TIME OFFâ but the parser never understood it, so I almost didnât finish this.
The plot is a bit oversold anyway, considering the solution is pretty much âGet off your fat arse and pack your sack of toys yourself, Santa.â
As youâre not doing all that much, the parser is adequate, and the graphics are⌠genuinely quite evocative. They are important tooâthe toys you have to pack are all on one screen. I donât generally like this design in graphic text adventuresâwhere you donât get told everything in text (Iâm a VERBOSE man in Infocom games)âand having to work out directions here was not my favourite, But it worked well enough, and I was even charmed by the full screen advert for Melbourne House games.
Anyway, lemme see how much 95p is in todayâs money. ÂŁ3.77. I canât really say people got their moneyâs worth here, but they could do a lot worse.
Will I ever play it again? Iâm good.
Final Thought: Joe Pranevich over at The Adventurerâs Guild played through this as well if youâd like to read something more in-depth about it, with the bonus that one of the developers, Dave Johnston, shows up in the comments, revealing that it was developed âin a matter on weeks using an in-house text engine and a tweaked sprite engine based on Way of the Exploding Fist codeâ and that he didnât even have a copy. They paid people at Melbourne House so poorly that they couldnât raise 95p???
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#gaming#video games#games#txt#text#review#commodore 64#c64#merry christmas from melbourne house#melbourne house#christmas#1984
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