#balatro the pillar
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dat-is-i · 1 month ago
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what if the pillar from balatro was just a silly guy
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2eds · 9 days ago
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pillar design. any ideas for the rest of the boss blinds..? i want to give them all fun proportions but the pillar is all ive got.
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wpmz · 11 days ago
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lost a run with really good jokers to the pillar and made this out of pure rage
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draculancer-flow · 9 months ago
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Using SISYPHUS to get the perfect Balatro run, shoving a straight flush up the Psychic's asshole. As some someone who regularly has carnal relations with eidolons, the boss fights in this game are basically foreplay. Skipping the whole ante just to rush into the Pillar's Pillarussy. Getting to Ante 29 cause this shit ain't nothing to me, man.
(Inspired by this S-tier Balatro review I saw)
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quenthel · 24 days ago
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There is so much discussion rn Abt romances in Avowed n how in pillars the romances were bad and RPGs need romances yadda yadda and honestly it's kind of crazy...
Like saying that they are going to lose out on players is probably not true bc if you are a type of player who plays RPGs for the romances then I don't think you are or ever were the target audience for this kind of rpg or pillars of eternity to begin with. Like ik sorry if this sucks to hear but pillars was always a story more focused on an old-school type adventure where you find out the secrets of the world while also being a game that builds upon this rpg legacy and tries to improve on the general ideas while at it.
Tbh to me it's a bit strange ppl are either like UGH I won't play this trash bc no romances!!! Vs. UGH you can just make up headcanons Abt romancing npcs like ok I suppose you can do this but why not just let a story speak for itself once it releases and why not interact with the narrative and setting.... Like pillars has a crunchy and rich fantasy setting you can get lost in imo and the writing of previous games was very good and ambitious. These games do interesting stuff with the basic fantasy premises and tell relatively focused stories about a couple of intertwined themes.
I think it's telling of the current social climate around RPGs (on Tumblr) that romances are dominating the discussion this heavily. And before you I get accused if anything no it's not "bad" to like romances. Romantasy especially is an incredibly popular genre of fiction. And it's popular for a reason.
But like what's weird to me is how so many ppl just very loudly dismissing a game that looks good so far just bc of no romances. It's like do you critique other games like this too? Do you want like idk Balatro to have romances in it too?
Personally I'm glad there are no romances. And it's not bc i don't like rpg romances (I do love them) or bc i think the romance of deadfire were lackluster (they were fine and fit the vibe of the game). Im glad bc that means the ppl who made this thing probably focused on the things they actually wanted to make and hopefully were passionate about. Playing games where you can feel that passion and which are not just churned out to be popular for popularity's (and money's!!) sake to me always feel more impactful and charming like that's the "good stuff".
Ofc Avowed is super fucking expensive even shockingly so. I can only hope some of that money goes to obsidian and not all of it gets drained into the pockets of EA. I also hope that the same kind of passion n ambitious writing we can see in pillars 1 & deadfire will be still here, but I won't speculate (yet) since I haven't seen the game (since it's not out). I think tempering your expectations about a game is a smart thing to do IG lol.
To be fair the marketing of this game is a mess already. And the pillars games were never rly super popular to begin with so ik a lot of ppl are confused and might be getting the wrong idea. Also we are off of the back of bg3, which was a game strategically focused on romances and characters even when it made the overall narrative suffer. It was also very popular (and a good game!) so it gave a lot of ppl (esp ppl who did not particularly played a lot of RPGs or video games in general) the idea that THIS is the "blueprint" for an rpg. But the thing is it is not.
Honestly I just don't rly get the scorn for this game lol. Idk. Temper your expectations and if a game is not for you then you can just say that n move on. Ofc it's good to be critical (I'm a hater too I get it) but idk msging random ppl who are excited Abt avowed about how you think this game will suck ass is perhaps a bit too much.
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kay-kay-is-kray-kray · 2 months ago
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Been playing Balatro a lot but if the boys were the Boss Blinds:
Heartslabyul:
Ace: The Head. All Heart cards are debuffed.
Deuce: The Goad. All Spade cards are debuffed.
Cater: The Window. All Diamond cards are debuffed.
Trey: The Club. All Club cards are debuffed.
Riddle: Crimson Heart. One of your jokers is disabled on every hand.
Savanaclaw
Jack: The Pillar: Cards played previously this ante are debuffed.
Ruggie: The Psychic: Hands must have five cards.
Leona: Amber Acorn: Flips and shuffles all Joker cards.
Octavinelle:
Jade: The Ox Playing your most played hand will set money to $0.
Floyd: The Fish: The cards drawn after you play a hand are drawn face-down.
Azul: Verdant Leaf: All cards debuffed until 1 Joker sold. (Azul would also get The Tooth NGL which is lose $1 for each card played)
Scarabia
Jamil: The Serpent: After playing a hand or discarding cards, you always draw 3 more cards.
Kalim: The plant: All face cards are debuffed.
Pomefiore
Epel: The Water: Start the round with no discards.
Rook: The Manacle -1 hand size for this round.
Vil: Cerulean Bell. Forces 1 card to always be selected.
Ignihyde:
Ortho: The Flint: The base chips and Mult for playing a poker hand are halved this round.
Idia: The Arm: Decrease the level of Hand you play by 1.
Diasomia
Sebek: The Needle: Play only one, single hand
Silver: The Wheel: 1 in 7 cards are drawn face-down throughout the round.
Lilia: The Wall. Extra large blind
Malleus: Violet Vessel. Very large blind.
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pudgy-planets · 15 days ago
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Thought what I wanted to do for my own Balatro AU:
Usagi = Violet Vassal.
Ami = The Water or The Serpent.
Rei = The Psychic.
Minako = The Head or Crimson Heart.
Makoto = The Plant or Verdant Leaf.
Haruka = Amber Acorn
Michiru = Cerulean Bell or The Fish.
Setsuna = The Pillar or the Eye.
And/or’s are me debating which one I’d prefer. Or even having a Boss Blind or who can take on multiple roles depending on their power and strength at a given time.
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shrapnelstars · 3 months ago
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I beat the Medusa Balatro challenge on my first try.
I had 2 copies of Abstract Joker (one was polychromed), the Driver's License Joker, and the Constellation Joker, and thankfully there were at least one Planet card or pack in every single shop for that run.
Would that all my runs could be this cooperative.
Marble Joker is swiftly becoming one of my all time favorites. I slept on Stone cards for the longest time until I started focusing on the Plasma deck, where chips are EXTREMELY powerful.
I had started falling in love with Blue Joker there, then fell in love with the Heirophant Tarot in addition, fell in love with Foil editions, watched a video that made me fall in love with the Bull Joker, then I realized that Stone cards are like having unrestricted Foil editions, but you get to put an extra edition and stamp on top of them, and they can only be debuffed by The Pillar boss.
My biggest problem, however, is that the Stone Joker absolutely REFUSES to spawn in the shops for me, ever. I know you need to have some Stone cards already for it to even begin showing up. My problem is that it never shows up anymore. I've picked it once, back when I originally unlocked it, but I've basically never seen it again.
Uncommons in general hate to show up in my runs unless I force them with a tag. I get Commons and Rares without issue. It's so frigging weird. The Uncommon class has most of the really useful Jokers in it.
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