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spacephrasing · 8 months
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I successfully lied to someone on insta that I worked on archer lmao
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opelman · 10 months
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1965 FFR Challenge Cobra by David G. Schultz Via Flickr: Anthony Nadalin
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tellytuber · 2 years
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12 Shows of 2022
The new (and sometimes old) series and seasons that made my year.
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Law & Order (S1-12) + Law & Order: Criminal Intent + Law & Order: Los Angeles I started off the year catching the early (and Best) seasons of the mothership via cable reruns; got Peacock for CI; and then returned midyear when I was half-gone from covid and blearily endured the commercials of what was then IMDBtv for the very LA edition. While I am not technically a "geriatric millennial," I am a millennial and with geriatric interests. For me, peak television has become something that I can either focus on fully or play in the background while I do other things and be equally thoroughly entertained. That is why this franchise has become my number one comfort show.
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Shrink + Michael: Tuesdays Thursdays Grouping these into one because I just so happened to watch one immediately after the other, and because they're both about moderately adept therapists who are codependent with their patients. They are also both incredibly funny! These got the biggest laughs out of me than anything else all year. (A shame I didn't get to them till December.) While they are both hilarious, each manage to sweep into very heavy topics and deep emotion without toppling over. #ReviveShrink
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Big Love While I’m pretty sure I’ve watched more L&O than anything else this year, I’m deeming 2022 the year of sister wives. In my post marathon blues, I went surfing on HBO and turned on Big Love (after once trying the pilot a while ago and being turned off by its HBO-ness.) But this time it hit me right in the late-00's cable nostalgia. The melodrama, the humor, the cast - Mary Kay Place! It's a (new) classic for me.
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Grand Crew (S1) With its simple if derivative set-up, this delightful sitcom got better and better every episode! The ensemble is funny and charming, and the stories silly and fun. Thank god it snagged a renewal and will return because I will need my weekly fix of Carl Tart in between his Comedy Bang! Bang! appearances.
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American Auto (S1) At base level, it's just another workplace comedy with a pseudo diverse cast. And the setting of the executive floor of a car company is quite baffling. (It's not even a riff on Telsa. Neither is it too concerned with Detroit.) But it all came together during the commercial episode: During which the team spiral in heated disagreements over how to shoot a commercial that is appropriately inclusive but not too inclusive. Funny! From then on, I started to watch it from a new angle. The ensemble itself is a focus group - and every week is a new satirical debate on the weird standards of contemporary ethics. The show is at its best when it’s everyone in the conference room talking over each other in the voices of their respective demo. I still don't necessarily like it - But it does get me thinking. (About all that I wish it was!) But honestly, I'm only really including this on the list because of the perfect Cyrus played by Michael Benjamin Washington who is never not incredibly funny. He was my favorite character/performance of the year.
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Severance (S1) Part Office Space, part Fringe, with the style of Legion. This trippy, beautiful, and exciting drama was a dream to watch! Especially since I watched most of it in the very very early morning with a cup of coffee - the very best way to watch something creepy.
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Claws (S4/final) While, the finale was one of the worst I've ever seen (Niecy Nash's scenes were almost exclusively Facetimed!) - This show will go down as being one of the most iconic. The outfits, the colors, the insane swings. It was never not outrageous and gonzo. Did it always work? I don't know. But they had a Vision and Went For It! It was always a wild ride, and I had fun.
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Better Things (S5/final) Every year Better Things airs, it automatically gets a spot on my list. And this is the last time. A beautiful show so full of humor and love and art and great music and lots of food.
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Search Party (S5/final) Every season comes with a genre turn. And when this one turned, I didn't want to believe it. It wasn't until it turned to black without the Actually It Was All A Dream rewind I was expecting did it set in. I have yet to rewatch it, but when I do I'm sure I'll love it (as my experience with S3). But I do understand it. For Dory, who began the show adrift and yearning for a meaning to her life - to enact some sort of change, to literally change the world is a fitting end. (For me, S4 is the real ending and this is a bonus season.) Either way, it still earns a spot in the TV Hall of Fame. A crazy comedy with twisty mysteries. Extremely sharp and biting, confident in its hipsterness, unafraid of being unlikable - An ideal close to my heart.
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Sister Wives (S17) As Elizabeth Laime so astutely put it in the Sister Wives spin-off of Bitch Sesh: There is no other show in which less time was spent making it than time spent watching it. Save for the very beginning (of the end) when Robin joined the family, nothing has happened. (Save for The Catfish, and even then nothing actually happened.) But all that nothing was for the cameras. Big Happy Family propoganda. And this was the season it all fell apart. Now, too much is happening! Cody-19! Christine leaving! Robin wants to talk! Janelle needs a truck for her trailer! (To Cody's dismay) Meri is also there! The knife to the kidneys! As I said before: This was the year of the sister wives. Incredible television.
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Evil (S3) The beginning of this season had a lot of splitting up of the trio, which bummed me out. But it made the eventual reunion of the team that much more satisfying, and each of their individual crises of belief more affecting in their isolation. Every season is more weird, more tense, more absurd. I love it so very much! 
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My Liberation Notes Every year I have one thing that completely consumes me. This year it was My Liberation Notes. It captured me from the very first episode: A story about a introversion and anti-socialism, when to hold on to it and when to let it go. A story about adult siblings, reared together yet all very different people seemingly in different worlds. So many existential ruminations. Plus an exceedingly slow teasing romance, barely one in the conventional sense, but deeply so as a connection of souls. All about life and its disappointments and mundanity, what beats you down and how you change, how people change you and how you change others.
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vikartaa · 8 months
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Asia markets open mixed, EV maker shares resume selloff amid Tesla's slowdown warning
Commercial and residential buildings at dusk in the Minato district of Tokyo, Japan. Bloomberg | Bloomberg | Getty Images Asia-Pacific markets were mixed Friday as investors digested inflation data from Tokyo. Shares of electric vehicle makers in the region dropped for a second day, unable to shrug off worries sparked by bellwether Tesla’s slowdown warning. Hong Kong-listed shares of Xpeng and…
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mahameruputra14 · 1 year
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Rubber Bumper Loading Dock - Jasa Pemasangan Karet Bumper Jakarta
Apa itu Karet Bumper Loading Dock Gudang? Karet Bumper Loading Dock Gudang atau Rubber Bumper Gudang adalah komponen yang terpasang di sekitar area loading dock gudang untuk melindungi struktur bangunan dan kendaraan selama proses pengiriman dan pemuatan barang. Bumper ini biasanya terbuat dari karet atau bahan elastis lainnya yang dapat menyerap tumbukan dan tekanan yang terjadi saat truk…
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seofxzippy · 2 years
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Maximize Your Earnings with Forex Auto Trading Software: A Second Source of Income
FX Zippy
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jovial-thunder · 5 months
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Pre-alpha Lancer Tactics changelog
(cross-posting the full gif changelog here because folks seemed to like it last time I did)
We're aiming for getting the first public alpha for backers by the end of this month! Carpenter and I scoped out mechanics that can wait until after the alpha (e.g. grappling, hiding) in favor of tying up the hundred loose threads that are needed for something that approaches a playable game. So this is mostly a big ol changelog of an update from doing that.
But I also gave a talent talk at a local Portland Indie Game Squad event about engine architecture! It'll sound familiar if you've been reading these updates; I laid out the basic idea for this talk almost a year ago, back in the June 2023 update.
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We've also signed contracts & had a kickoff meeting with our writers to start on the campaigns. While I've enjoyed like a year of engine-work, it'll be so so nice to start getting to tell stories. Data structures don't mean anything beyond how they affect humans & other life.
New Content
Implemented flying as a status; unit counts as +3 spaces above the current ground level and ignores terrain and elevation extra movement costs. Added hover + takeoff/land animations.
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Gave deployables the ability to have 3D meshes instead of 2D sprites; we'll probably use this mostly when the deployable in question is climbable.
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Related, I fixed a bug where after terrain destruction, all units recheck the ground height under them so they'll move down if the ground is shot out from under them. When the Jerichos do that, they say "oh heck, the ground is taller! I better move up to stand on it!" — not realizing that the taller ground they're seeing came from themselves.
Fixed by locking some units' rendering to the ground level; this means no stacking climbable things, which is a call I'm comfortable making. We ain't making minecraft here (I whisper to myself, gazing at the bottom of my tea mug). 
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Block sizes are currently 1x1x0.5 — half as tall as they are wide. Since that was a size I pulled out of nowhere for convenience, we did some art tests for different block heights and camera angles. TLDR that size works great and we're leaving it.
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Added Cone AOE pattern, courtesy of an algorithm NMcCoy sent me that guarantees the correct number of tiles are picked at the correct distance from the origin.
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pick your aim angle
for each distance step N of your cone, make a list ("ring") of all the cells at that distance from your origin
sort those cells by angular distance from your aim angle, and include the N closest cells in that ring in the cone's area
Here's a gif they made of it in Bitsy:
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Units face where you're planning on moving/targeting them.
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Got Walking Armory's Shock option working. Added subtle (too subtle, now that I look at it) electricity effect.
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Other things we've added but I don't have gifs for or failed to upload. You'll have to trust me. :)
disengage action
overcharge action
Improved Armament core bonus
basic mine explosion fx
explosion fx on character dying
Increase map elevation cap to 10. It's nice but definitely is risky with increasing the voxel space, gonna have to keep an eye on performance.
Added Structured + Stress event and the associated popups. Also added meltdown status (and hidden countdown), but there's not animation for this yet so your guy just abruptly disappears and leaves huge crater.
UI Improvements
Rearranged the portrait maker. Auto-expand the color picker so you don't have to keep clicking into a submenu.
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Added topdown camera mode by pressing R for handling getting mechs out of tight spaces.
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The action tooltips have been bothering me for a while; they extend up and cover prime play-area real estate in the center of the screen. So I redesigned them to be shorter and have a max height by putting long descriptions in a scrollable box. This sounds simple, but the redesign, pulling in all the correct data for the tags, and wiring up the tooltips took like seven hours. Game dev is hard, yo.
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Put the unit inspect popups in lockable tooltips + added a bunch of tooltips to them.
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Implemented the rest of Carpenter's cool hex-y action and end turn readout. I'm a big fan of whenever we can make the game look more like a game and less like a website (though he balances out my impulse for that for the sake of legibility).
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Added a JANKY talent/frame picker. I swear we have designs for a better one, but sometimes you gotta just get it working. Also seen briefly here are basic level up/down and HASE buttons.
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Other no-picture things:
Negated the map-scaling effect that happens when the window resizes to prevent bad pixel scaling of mechs at different resolutions; making the window bigger now just lets you see more play area instead of making things bigger.
WIP Objectives Bullets panel to give the current sitrep info
Wired up a buncha tooltips throughout the character sheet.
Under the Hood
Serialization: can save/load games! This is the payoff for sticking with that engine architecture I've been going on about. I had to add a serialization function to everything in the center layer which took a while, but it was fairly straightforward work with few curveballs.
Finished replacement of the kit/unit/reinforcement group/sitrep pickers with a new standardized system that can pull from stock data and user-saved data.
Updated to Godot 4.2.2; the game (and editor) has been crashing on exit for a LONG time and for the life of me I couldn't track down why, but this minor update in Godot completely fixed the bug. I still have no idea what was happening, but it's so cool to be working in an engine that's this active bugfixing-wise! 
Other Bugfixes
Pulled straight from the internal changelog, no edits for public parseability:
calculate cover for fliers correctly
no overwatch when outside of vertical threat
fixed skirmisher triggering for each attack in an AOE
fixed jumpjets boost-available detection
fixed mines not triggering when you step right on top of them // at a different elevation but still adjacent
weapon mods not a valid target for destruction
made camera pan less jumpy and adjust to the terrain height
better Buff name/desc localization
Fixed compcon planner letting you both boost and attack with one quick action.
Fix displayed movement points not updating
Prevent wrecks from going prone
fix berserkers not moving if they were exactly one tile away
hex mine uses deployer's save target instead of 0
restrict weapon mod selection if you don't have the SP to pay
fix deployable previews not going away
fix impaired not showing up in the unit inspector (its status code is 0 so there was a check that was like "looks like there's no status here")
fix skirmisher letting you move to a tile that should cost two movement if it's only one space away
fix hit percent calculation
fix rangefinder grid shader corner issues (this was like a full day to rewrite the shader to be better)
Teleporting costs the max(spaces traveled, elevation change) instead of always 1
So um, yeah, that's my talk, any questions? (I had a professor once tell us to never end a talk like this, so now of course it's the phrase that first comes to mind whenever I end a talk)
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scifiseries · 11 months
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The Ford FX-Atmos, concept car built by Ford for the 1954 Chicago Auto Show. It was considered for using a Nuclear power plant to power it.
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kafkasapartment · 1 year
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Jetsons: The Movie George Jetson in the Flying Car Production Cel Signed by Bill Hanna and Joe Barbera (Hanna-Barbera, 1990). "an original production cel from the 1990 feature film Jetsons: The Movie. Inspired by Ford's 1953 FX-Atmos car which debuted at the Chicago Auto Show in 1954 (and never really took-off), the Jetsons flying car cemented the idea of a flying automobile into the American imagination and pop culture"
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Buy Swing Trade D1 Chart #xauusd running in MT4 since last weeks ( Daily Chart signal). ( More info inside Official Website: wWw.ForexCashpowerIndicator.com ). . ⭐ Cashpower Indicator *Lifetime License with right to Future updates versions FREE. NO LAG & NON REPAINT buy and sell Signals. ULTIMATE Version with Smart algorithms that emit signals in big trades volume zones.
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novagad · 26 days
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angelicseven · 1 year
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jordan ✧・゚☄️・゚✧
23. black. he/they/ask.
full about below the cut !
⌦ basic! ## name: jordan
## age: 23
## birthday: october 30
## pronouns: he/they/ask
## gender: gnc transmasc
## sexuality: bisexual
## ethnicity: black
## nationality: american
⌦ mental!
i am autistic, and i have bpd, and did. i'm brainweird in other ways, but these are the three things i consider the most important to share, since they impact my life in the biggest way, and i post about them quite often.
⌦ system!
## sys name: chiron
## type: pf-did
## active: ~25
## total: 100+ recorded
⌦ boundaries!
## dms: yes
## flirting /p: moots only
## flirting /r: moots only
## teasing: ask
## venting: no
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interests ✧・゚☄️・゚✧
(bolded = active interest, italicized = special interest)
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atlanta (fx), bad girls club, big brother, community, euphoria, girlfriends, grey's anatomy, it's always sunny in philadelphia, LOST, malcolm in the middle, on my block, one on one, scrubs, shameless, spop, station 19, stranger things, the game
⌦ music
autumn!, bktherula, blackpink, britney spears, childish gambino, iayze, ice spice, izaya tiji, jhene aiko, jvcki wai, lil uzi vert, lil tecca, lil wayne, loona, megan thee stallion, mitski, my chemical romance, nsync, one direction, pinkpantheress, playboi carti, rico nasty, rihanna, slayyyter, slump6s, sofaygo, sza, the weeknd, tinashe, trippie redd, v.v lightbody, vonte*, yeat, zayn
( i do not condone the actions of every single person on this list! music is music it's not that deep to me lmao)
⌦ games
animal crossing, cities, skylines, fall guys, grand theft auto v, minecraft, roblox, stardew valley, the sims (3&4),
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comforts ✧・゚☄️・゚✧
⌦ characters
alex karev, andrew deluca, arnaz ballard, ben warren, breanna barnes, callie torres, carla espinosa, cassie howard, charlie kelly, charlie pace, christopher turk, claire littleton, cristina yang, delilah alves, darius epps, earn marks, elliot reid, fiona gallagher, ian gallagher, jackson avery, jo wilson, joe goldberg, john dorian, kate austen, kevin ball, lexie grey, love quinn, lucas sinclair, lynn searcy, maddy perez, malcolm wilkerson, mark sloan, maya bishop, michael dawson, miranda bailey, nancy wheeler, sawyer ford, sayid jarrah, sun-hwa kwon, veronica fisher, vic hughes
⌦ ships
admelia, areanna, benley, brittannie, calzona, charmac, gallavich, goldquinn, japril, jolex, jdox, jdturkcarla, kateclaire, katesaw, marder, mckassie, meradd, merder, mertina, mikejin, rules, sawyid, trobed, troynnie, slexie + a bunch more. everyone is polyamorous and gay in all of my interests :pray:
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BYF ✧・゚☄️・゚✧
i reclaim the f slur, n word and r slur and don't tag them
i block often
anon will always be turned off because it triggers my paranoia LMAOOOOOO
⌦ dni
(bodily) under 16, endogenic "systems" and their supporters, proship and anything adjacent to that, terfs/swerfs/etc, frequent lgbt discourser (no one cares it's 2023), idk i'll just block if you rub me the wrong way/are annoying tbh.
⌦ links
discord: halogen#2050
pinterest
twitter
spotify
sys blog
sys carrd
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burningexeter · 7 months
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The Wildwood Chronicles
I've talked about this for what seems like to me, to death about this so I want to close the book on this and finally sum it all up because I finally have everything to say it about it in just one place.
It's now a full-on passion project that I really want to do, create and make a reality and that's The Wildwood Chronicles, an epic and ambitious adult-animated series that is a grand crossover between over hundreds — and I mean HUNDREDS — of media (movies, TV shows, anime, comics, video games) that retroactively establishes them all in the same shared universe all along.
Here is all the information, all of the notes/trivia/details, everything that I can tell anyone on this without spoiling anything about it because I'm keeping this shit under lock and key pretty much:
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• The ambition with this project is anything but small. How I'd best describe it is a mix of Avengers: Infinity War (the last great MCU movie with only two exceptions afterwards) and Inglourious Basterds (Quentin Tarantino's greatest achievement since 1994) with the influences being not just those two but also Godzilla Minus One, Grand Theft Auto V, Red Dead Redemption 2, Gore Verbinski's Pirates Of The Caribbean Trilogy and the original Die Hard for many aspects of the series whether it'd the size, scope, scale, balance of characters, action, emotional moments etc.
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• As for who's the lead and who'll voice him, the answer is Reese Miller both voiced by and modeled directly after Walton Goggins. When he's introduced, he's a down-on-his-luck, alcoholic, cynical, sarcastic and narcissistic schmuck with a criminal past who after an incident that caused his downfall had no choice but to crawl back to his family that he abandoned years ago and now has to deal with his ex-wife wanting him to do just one good thing in his life now and that's be there for his children. Only thing is it's on a certain day where his daughter is his that the main event that kickstarts everything happens and he's left in and later wakes from a months-long coma while his daughter, for a while, has an unknown fate. It's from then on that he becomes a man who is consumed with guilt and regret and is haunted by his past actions and the dirtbag he was with him wanting to and even becoming a better person in this world that's now falling apart. Unfortunately, all of the events that he's put through ultimately turn him into a tragic anti-hero who wants to see this world burn to the fucking ground and without giving any spoilers away, deals the final blow that seals this fictional universe's fate. Or does it? I seriously can't imagine anyone else in this role but Walton and Walton only.
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• As for how it will be a crossover, not only will it be a sequel years later, months later, weeks later depending on which media but also it's a strong balance of differentiations. Some like the three here will be major players and have major roles....
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.... while others will be surprise supporting roles or even cameo appearances from supporting characters like these three here....
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.... or are objects and items that serve as easter eggs that imply or show they're in the same world as well like these beautiful bastards here.
• As for the actual show itself, it will be a 65 episode limited series event with a clear and more than definitive beginning, middle and end. I want the whole show to feel like one long 65 episode feature film while at the same time giving each episode their own stand-out distinctions enough to make them stand on their own. Top of all that, there will be no commercial breaks and every episode will be a full two-hours long with them being treated as events you can't miss. What makes this more special is that there's only one network I have in mind for this series and that's FX.
youtube
• As an added bonus, the show will be incredibly and viscerally violent and even brutal with its gore. Hundreds and hundreds of people, creatures, superheroes, supervillains, zombies etc. will be killed in thousands of different and horrific ways with Rambo (2008), Blade II, aforementioned Inglourious Basterds, The Night Comes For Us and Hard Boiled serving as the main influences for the violence but it's not shock for the sake of shock, it's to show that the world is now somehow more dangerous and visceral than it's ever been before and to show that absolutely no one no matter who they are are safe.
youtube
• As for who are the directors, I want there to be several distinct and interesting filmmakers to helm episodes but the main one who'll direct the most episodes for he's the main director of the series will easily be Gore Verbinski.
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mahameruputra14 · 1 year
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Karet Bumper Gudang - Rubber Bumper Loading Dock Jakarta
 Karet Bumper Gudang Rubber bumper loading dock, atau bumper karet untuk loading dock, adalah komponen yang penting dalam industri logistik dan distribusi. Artikel ini akan menjelaskan apa itu rubber bumper loading dock, mengapa mereka sangat penting dalam operasi loading dock, dan bagaimana mereka berkontribusi pada keselamatan dan efisiensi di pusat distribusi. Apa Itu Rubber Bumper Loading…
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rurpleplayssims · 8 months
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Hi, I don't use Skyrim mods but your pictures are so pretty I'm tempted tbh lol.
If possible, what environmental graphics mods do you use and also the ones for skin and eyes?
If it'd be too long of a list, don't worry. Just pointing me in the right direction is fine. xD
I like the vanilla look a lot, but it could use a slight tune up.
Hi @condensedpigeonmilk 🙋‍♀️
I do have a lot of mods (over 2000!) and my list requires constant updating, as I'm not sure it's 100% stable as modding Skyrim is almost a full time occupation! 🤣 However, I will list as many that might be helpful to start you with.
Lighting/Environmental Mods:
Enhanced Lights and FX (although a lot of people use Lux these days)
Obsidian Weathers
Rudy ENB for Obsidian Weathers
Northern Roads (which requires a lot of patches with other mods, just a heads up!)
Blubbos Tree mods
Mods by JK (including many interiors, JK's Skyrim/Dawn of Skyrim combination)
Mods by Ryn, overhaul of Standing Stones, Dragon Burial Mounds and some unique locations.
Northern Scenery series by HeilingerKresy
Skin Mods:
For Females: Bijin Skin
For Males: Loverboy
Eyes: Pocky's Quirk Eyes, The Eyes of Beauty and BnP Eye Pack
Texture Mods:
Main Textures (base, a lot get overwritten by the following mods in list): Noble Skyrim & Static Mesh Improvement Mod
Whiterun: Illustrious Whiterun
Solitude: HQ Solitude
Riften: Gravunlom 
Windhelm by CleverCharff
High Poly Project
Other Misc Textures by: ElSopa, DrJacopo, Pfuscher, iimlenny, dovahnique and many, many more!
Because of possible mod conflicts and load orders, it might be useful to do a bit of homework on it, as some of the tools can be a little intimidating. It was to me when I first started! Here are a couple of videos that have been uploaded recently, that might help you.
youtube
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OR -> If you're a little daunted by manually installing loads of mods and getting them to fit together properly, then you can always download and install a premade mod list, as some of them are very good.
For example, a lot of people use ones such as Nolvus or Eldergleam, which includes an auto installer. Some can be for high power gaming rigs or not, or if you want a vanilla-faithful list.
youtube
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Hope this helps! 😇😇😇
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fierrochase-falafel · 2 years
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So I had a really bizarre idea-
The Xianle trio is like an autorickshaw (also known as auto, ricksha, etc.), right? If you don't know the vehicle I'm talking about, here's a visual:
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It's like-- in book 2, Xie Lian is the front wheel and Feng Xin and Mu Qing are the two behind, as XL's always the one visible in the front getting all the attention. Then when MQ leaves in book 4, there's a visible gap left behind and while XL and FX can function, they're much less productive and just generally struggling a lot. Then when FX leaves, XL has no support and essentially is stuck, so he commits fully to the cry-smiling mask and what it represents. XL realises how much support he was actually getting from FX and MQ in book 4 after MQ leaves, and I just like to think of it in this way. He can't function when both of them have left, but then he learns to (I like to think of it as him learning to unicycle for the next 800 years).
This analogy brings absolutely nothing to the text lol, this is just my favourite vehicle and of course I had to link it to TGCF. It always seems to be XL and then FX and MQ together, huh.
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