#atelier dusk trilogy
Explore tagged Tumblr posts
Text
#purple talks#atelier games#atelier series#ayesha altugle#nio altugle#atelier ayesha the alchemist of the dusk#atelier dusk trilogy#gust#koei tecmo#jrpg#rpg#let's take ibuprofen together#atelier ayesha
109 notes
·
View notes
Text
Gonna play my favorite Atelier trilogy ever again, the Dusk trilogy, since it's been rereleased on steam. Excited since I haven't played these since I was in college. I'm sure Shallie is still kinda garbage but that's part of the charm.
But first off --
My daughter....
#Atelier series#dusk trilogy#Atelier Ayesha#at some point I need to replay Sophie and Totori. Or maybe just the entire Arland series but guh I've got other shit to play#Like Kamala Harris Persona coming out in like 4 days
3 notes
·
View notes
Text
youtube
Atelier Ayesha DX GAMEPLAY [No Commentary] - #25
Hello stranger!🐈⬛ Let's go on a journey with Ayesha to find her sister.
Wanted to start an atelier game and decided on the Dusk Trilogy. I know absolutely nothing about this game, but I heard combat is really easy so went with Hard Mode.
Buy Atelier Ayesha The Alchemist of Dusk DX here
Atelier Ayesha The Alchemist of Dusk DX PLAYLIST
#atelier series#atelier games#atelier ayesha#the dusk trilogy#no commentary#my gameplay#cozy games#pc games#gaming#alchemy#Youtube#atelier#ayesha altugle#jrpg#rpg#simulation#turn based combat#female protagonist
2 notes
·
View notes
Text
List of Video Games Turning 10 Years Old in 2024
Alien: Isolation
Assassin's Creed: Rogue (the one where you play as an Assassin turned Templar.)
Assassin's Creed: Unity (the one set during the French Revolution.)
Atelier Escha & Logy: Alchemists of the Dusk Sky
Azure Striker Gunvolt
The Banner Saga
Bayonetta 2
The Binding of Isaac: Rebirth
BioShock Infinite: Burial at Sea (the DLC where you go back to Rapture)
A Bird Story (a sort of spin-off of "To the Moon")
BlazBlue: Chrono Phantasma
Borderlands: The Pre-Sequel! (is this a sequel to 1 or a prequel to 1? I forgor)
Bravely Default (in North America)
Broken Sword 5: The Serpent's Curse
Call of Duty: Advanced Warfare (the one with K*vin Sp*cey)
Captain Toad: Treasure Tracker
Castlevania: Lords of Shadow 2 (to date, the last new Castlevania game to release)
Child of Light
The Crew (going offline at the end of March)
D4: Dark Dreams Don't Die (a wonderfully strange game from the guy that made Deadly Premonition)
Danganronpa: Trigger Happy Havoc (in North America)
Danganronpa 2: Goodbye Despair (in North America)
Dark Souls II
Deception IV: Blood Ties
Demon Gaze
Diablo III: Reaper of Souls
Disney Infinity 2.0
Divinity: Original Sin (from the team that would go on to make Baldur's Gate 3)
Donkey Kong Country: Tropical Freeze
Dragon Age: Inquisition (the winner of GOTY at the very first TGAs)
Drakengard 3
Earth Defense Force 2025 (EDF! EDF! EDF!)
The Evil Within (from the creative director of Resident Evil)
Fable Anniversary
Fairy Fencer F
Far Cry 4
Freedom Planet
Guilty Gear Xrd Sign
Hyrule Warriors
Inazuma Eleven (in North America. And digital only.)
Infamous: Second Son (as well as its expansion, First Light)
Kirby: Triple Deluxe
The Last of Us Remastered (just one year after the original version came out...)
The Legend of Korra (the game from PlatinumGames that you can't buy anymore)
Lego Batman 3: Beyond Gotham
Lego The Hobbit
The Lego Movie Videogame
Lethal League (from the team that would go on to make Bomb Rush Cyberfunk)
Lightning Returns: Final Fantasy XIII (the third and final chapter of the Final Fantasy XIII trilogy)
Lisa: The Painful (yes, really)
LittleBigPlanet 3
Lords of the Fallen (not to be confused with Lords of the Fallen, which came out in 2023)
Mario Golf: World Tour
Mario Kart 8 (the original version)
Metal Gear Solid: Ground Zeroes (the prologue to Metal Gear Solid V: The Phantom Pain, which came out 18 months later)
Middle-Earth: Shadow of Mordor
Might & Magic X: Legacy
Murdered: Soul Suspect (it's like Ghost Trick: Phantom Detective, but not as good)
Natural Doctrine
Oddworld: New 'n' Tasty! (a from the ground up remake of the first Oddworld game from 1997)
Pac-Man and the Ghostly Adventures 2 (yes, it got a sequel. I don't know how or why.)
Persona 4 Arena Ultimax
Persona Q: Shadow of the Labyrinth
Pokemon Omega Ruby & Pokemon Alpha Sapphire
Professor Layton and the Azran Legacy (the last time that Professor Layton himself was the protagonist. At least, until the New World of Steam comes out)
Professor Layton vs. Phoenix Wright: Ace Attorney
Pushmo World
Risen 3: Titan Lords
Sacred 3
Samurai Warriors 4
Shadowrun: Dragonfall
Shantae and the Pirate's Curse (the 3rd one)
Sherlock Holmes: Crimes and Punishments
Shovel Knight (yes, really)
Skylanders: Trap Team (the 4th one)
Sniper Elite III
Sonic Boom: Rise of Lyric
Sonic Boom: Shattered Crystal
South Park: The Stick of Truth
Steins;Gate (in North America)
Strider (the one from Double Helix)
Sunset Overdrive
Super Smash Bros. for Wii U and Nintendo 3DS (or Smash 4 for short)
Tales of Xillia 2
Tales of Hearts R
The Talos Principle
Theatrhythm Final Fantasy: Curtain Call
Thief (the reboot)
This War of Mine
Toukiden: The Age of Demons
Transformers: Rise of the Dark Spark (this game merged the storyline of the War for/Fall of Cybertron games with the storyline of the Michael Bay movies. I’m not joking)
Transistor
Valiant Hearts: The Great War
The Vanishing of Ethan Carter
The Walking Dead: Season Two
Wasteland 2
Watch Dogs
The Witch and the Hundred Knight
The Wolf Among Us (sequel this year!)
Wolfenstein: The New Order
Yaiba: Ninja Gaiden Z
Yoshi's New Island
#alien#assassins creed#atelier series#bayonetta#the binding of isaac#bioshock#blazblue#borderlands#bravely default#call of duty#castlevania#danganronpa#dark souls#diablo#divinity#donkey kong#dragon age#drakengard#the evil within#fable#far cry 4#freedom planet#guilty gear#inazuma eleven#kirby series#the last of us#legend of korra#final fantasy 13#lisa the painful#mario kart
91 notes
·
View notes
Text
Anyone remember this? So I'm finally hitting the end of the series it's inspired by/based off the Alelier Dusk trilogy of games, which is why Im nicknaming it Duskverse
So the basic storyline is that over time, magic has been slowly dying out as AUs are swallowed up by the Void (in place of the Dusk Sea) and vanishing. The exact cause is not widely known, some even think the infamous Destroyer is behind the slow end of everything.
The story starts when everything has faded enough that Ink's paints are no longer helping and he goes into a permanently blank, comatose state, prompting Dream to start truly investigating the situation
Dream (outfit and this AU version inspired by Shallistera Argo) (btw all the characters in Dusk are female unless otherwise stated.)
Needing assistance, Dream reaches out to her sister. Long before the story started, Dream used alchemy to split Nightmare into two halves (taking inspiration from the Atelier Mysterious series, will explain more if asked.)
(Designs are from Flameu (Atelier Escha and Logy) and Lydie Malen (Atelier Lydie and Suelle))
Beyond that is the rest of the plot and story lol
#duskverse#dreamtale dream#nightmare sans#dream sans#dreamtale nightmare#passive nightmare sans#passive nightmare#undertale au
11 notes
·
View notes
Text
ROUND 1-C
Propaganda from submitters below the cut; feel free to add more via asks or reblogs!
Nemu Kurotsuchi (Bleach) -artificial soul created by Mayuri Kurtsuchi to be his "masterpiece"
Homura (Atelier Shallie) -He's just a little cutie! -Homunculi in the Atelier Dusk trilogy are strange little creatures; they were created by alchemists many years ago but have since been allowed to live by themselves and create their own society. They cannot properly die, being revived after a short period which makes Homura an amazing party member as he comes back the turn after he gets knocked out. Also he (like all homunculi) absolutely love sweets and will do anything if paid in sweets.
#Nemu Kurotsuchi#bleach#homura atelier#homura#atelier series#atelier shallie#ultimate artificial showdown#character tournament#bracket tournament#tournament poll#character bracket#tumblr bracket#tumblr tournament#fandom bracket#poll
12 notes
·
View notes
Note
Hey hey hey! Yup, that pic is from Hidari, Shadows of Valentia's artist. Hidari made the artwork for the entire Atelier Dusk (Ayesha, Escha & Logy, Shallie) trilogy and it is a beauty
omg yay tysm for clearing that up, i thought i recognized it. that last pic is sosososo cute I love when they do group pics especially
2 notes
·
View notes
Text
hisses at the atelier mobile game.... give me good news, gust. a new trilogy? elie remake next? .... (starts laughing) dusk 4?
#new dusk game isn't happening. central city arc is but a pipe dream. we need to let it go.#and tbh i wasn't invested in dusk trilogy plot points for me to even want it but it's requested a lot from fan spaces alike#lulua wasn't an outlier given arland's popularity.#idk if it did that well sales wise so they probably won't risk it for dusk.
2 notes
·
View notes
Text
I have begun FF8, and am about 2 hours in. All I have done is beaten Ifrit, and immediately began what I do best: optimizing.
I have a problem.
So okay. All I remember about this game is that it has level scaling, where enemies (maybe just bosses) scale to your level (or Squall's specifically? Unclear). You overcome this not through leveling, but by Junctioning your magic spells to stats in order to ascend to higher levels of power. As part of that, converting enemies to cards via the Card command is essential, as it negates EXP gain but keeps the AP for upgrading your summons.
So I looked at my summons, and went okay, I need to upgrade several things on Quetzalcoatl right now. Like the ability to turn things into Cards, and the ability to upgrade basic spells to mid-level spells, as well as all three summons' abilities to convert items into Fire, Ice, and Lightning/Wind spells. The end result is that now I'm grinding out basic skills and refining to T2 spells like Fira, which takes forever because you need like 500 basic spells but can only hold 100 at a time, so you draw from enemies until you hit cap then refine them, then do it again, until you have 100 of all of them.
I'm going to be honest, the remaster's 3x speed is a godsend on this. I am perhaps being overly focused on immediate optimization. There's no requirement for me to do this, after all, and those spells will undoubtedly become available later on. I also don't intend to avoid all levels by converting literally everything to cards. I'll probably do it for bosses, but mostly because those are the really good cards. We'll see if I keep it up, though. I'd like to avoid Triple Triad forever if possible.
The main issue this situation raises is one of creating a blockade to player progress. Yes, I do like having the option to overpower myself in a game. However, when the main blockade to that is one of time, it becomes frustrating, because I know I can do this and frankly, I'd want to anyway. But having only time block you if obnoxious, because now the exchange is one of real life hours.
To give an adjacent example: Atelier. I've been shilling this a lot lately, but the Atelier games, in many situations, allow you to overpower yourself in mid-game, with equipment that can carry you through the end just fine if you know how to rotate your materials and combine traits. In the Arland games, this track to becoming overpowered does take time, but mostly it takes tracking your materials and traits, and cycling them into creations that eventually land on forging materials for conversion. It's an active, cerebral process. The Dusk trilogy is a bit different, mostly requiring you to have arcane knowledge of where the good items and traits can be dug up, which is a bit frustrating but can be circumvented with persistent exploration over time. You're not meant to immediately know how to do this stuff, after all.
But then there's the Mysterious trilogy, which removed the time limit mechanics and allows free exploration, where the early overpowering set in Atelier Sophie requires...running around a zone collecting a shitzillion materials, until you reach search level 5, when you can start to find the good stuff. It's effectively the same outcome: around this point in the game you can overpower yourself if you know how. But one of these focuses on the main ingredient being innovation, one focuses on foreknowledge, and one focuses on your time. Guess which one I like the least.
There's a quote that I've heard a lot, but couldn't attribute it to whoever said it first, that goes something like "Given the option, players will optimize the fun out of the game." The general takeaway being, you have to avoid letting players optimize by constantly resetting or aiming for a perfect outcome right away. You have to incentivize playing through your failures. Because absent a real reason to...no one is going to. And I think this kind of optimizing falls in a similar category. Unless there's an internal incentive not to...I'm probably gonna do it. Especially because you don't know when it might be necessary.
That Sophie example? Yeah, shortly after that point, depending on how you progress, you run into really strong enemies that will beat your shit in without better equipment. Doing this process is tedious, but it does turn the tables from really hard, to completely manageable, in little time. FF8 is similar. The long, visceral memory I have is that this is the only Final Fantasy game I couldn't beat the first time. I didn't know enemies scaled to your level and hit 99, and I didn't consider the card game relevant, not knowing about card conversion to items conversion to spells. When you don't know it won't punish you later, the sensation is "I can put in the time now to overpower myself and have a smooth ride, or I can be forced to put in the time later while tearing my hair out." If you know that's a transition that's coming? You're probably not going to replay that game very much.
Fortunately for 8, I don't know it's going to happen, I could've just sucked at video games as a kid (I did, still do). But it feels like it will, and the speed setting at least makes this a tolerable amount of time. I can't say much about the game, but I'm having a lot of thoughts about this so now it's everyone's problem.
2 notes
·
View notes
Text
coloured sketch comms from when i wanted to get tha atelier dusk trilogy on switch <3
5 notes
·
View notes
Text
Yeah yeah, it's been a while between reading these books and me writing about them. Things were happening (namely too much work and a lot of Lies of P to counter it). Anyway, back then I was smart and made notes as I was reading, so here you go! In anticipation of my own new self-published novel I only picked up indie books for the month. I didn't even get through half of the list I made, so maybe there's gonna be more of them later. :)
Wildfire (Shania Renaud): Other than most books this month, I had this on my list for a while before. Finally a good excuse to buy it! And it's good! I have some issues with the writing. It's narrated in 3rd person, which I prefer but it's not always working well. Most of the time it's limited to Lucian, the protagonist, but sometimes switches suddenly to someone else, wchich would be fine, but's it is sudden and for just a few paragraphs and that felt weird. Luckily it didn't happen too often to put me off. Other than that, I would have loved to get a little more worldbuilding. None of the cities have names, for instance, and I'm not sure, the distances the people travel work out. Their travels just take as much time as is convenient to write about. I like things to be consistant and logical. :I And speaking of convenient and logical: Why didn't they just travel all the way to the place the wall ends? And how can Lucian sit there tied up and only be freed with two guards around after 5 days when … how did he pee and shit? And other inconvenient things? Anyway, I did like the way he was written. He actually felt young and inexperienced but not stupid. And there are some nice questions being raised about the way humans und human society think and live. (There's also a heavy dosage of slave trade and the resulting abuse, so content warning for that.) I liked it!
Hymn of Memory (S. Jean): This one was nice. Sweet and sad at the same time. I admit, I teared up a little several times. The loneliness and warm moments were just very palpable. The amount of modernisation vs the magic of the Divine was unexpected. I'm so used to my fantasy books being old-timey and contempories having no magic at all, that the mixture actually surprised me. :'D What did not surprise me were the revelations towards the end. But having your suspicions confirmed is good, too, and I was still eager to know how it would turn out. Overall, I really liked the book. I think it has good exploration of its characters and themes and I dare say I felt the love.
Of Knights and Books and Falling in Love (Rita A. Rubin): After bruising my tender heart I needed something easy. This was definitely it. Sweet and cozy and low-key, but still with some adventurous interludes. The characters are nice, they have some cute interactions and there's a cat. Do you know the Atelier Games? I only played the Arland and Dusk trilogies, but this reminded me of those: A laid-back protagonist who builds affinity with their friends by doing little adventures with them while collecting and crafting items. There's no item crafting in the book, but a bookstore, so … I really can't say much more than that. I just had a really enjoyable time reading. :'D
Wolf Willow Witch (The Gideon Testaments 2) (Freydís Moon): I admit, I was kinda lost during the first ~20 pages. Beforehand I thought, I remembered Heart Haunt Havoc quite enough, turned out I didn't. :'D I also had trouble liking the protagonists which is so weird of me, because I always crave badass heroines and then … I end up not liking them ... Which in this case is just because in real life the contemporary witch woman with her pet rat would just not be the person I'd approach. I also don't have any connection to religion so everything about this book felt far away from me at first. It got better as the story progressed and they found a goal to reach. In the end I was honestly curious how they would solve their situation. And also next volume promises to be interesting!
Whisper of Shadows and Snakes (vol 1) (J.S. Burn): (Haha, ok my notes for this one were sparse. Do I remember anything … :'D) This is the opening to a big adventure story with a whole party of friends ending up in a different world. Didn't expect that! Everyone gets their unique powers and training arcs and all that. There were some questionable plot things like, is there no public transportation in your city? Why do you have to walk all the way home? And also there just was an earthquake, so maybe don't go through a crater area in the dark which grounds you don't know? Phew. Also, with the money they'll need to pay for new shoes they could probably have shared a taxi. :'D Overall, I enjoyed reading it. It's aiming pretty high, but if I remember right, it felt like there was a lot of work put into it and it was done pretty well. :)
A Searing Faith (The Heart Pyre 1) (Audrey Martin): This is difficult. I did not really enjoy this but most of that was because of me rather than the book itself. It's a serious story which was not quite the best choice for me when I'm tired from work and spending all my free time gaming instead of immersing myself in reading. I think the story premise is interesting. I liked the worldbuilding and the writing style. It's not often authors describe the little gestures of characters while they're talking. It comes naturally to me because after drawing manga for many years my head is always in storyboard mode even when writing, so I'm always thinking about how the characters look and what they are doing. Not that I dislike usual dialogue scenes, mind you, but here was like "Oh! Nice!" What I didn't like was the heroine … (I probably always have expectations how I want my heroines to be and then am disappointed when they act differently.) Objectively, she is probably written well. Bad things happened to her and she has very little time to process. Also, she's only 16 and had a bunch of younger siblings, so many of her decisions are probably a result of that and yet … In August I talked about how much I like Will's brash attitude in The Will Darling Adventures. Rena is basically the opposite, so … :'D Overall I liked the story and I am considering to read the next volume when it comes, even though the ending didn't really catch me. I wish there was some sort of tiny tiny hint as to why it is Maya and not anyone else. Unfortunately being utterly clueless doesn't really create anticipation for me. Oh well. I do love the cover!
A Charm of Magpies Trilogy (KJ Charles): Okay, these ones are definitely not niche anymore, but they're still indie, right? I just needed a little break and read most of the three books on a Saturday curled up in my bed, like under the covers. I probably got up to get food, but otherwise … What to say about the books … They're fun and adventurous with nice characters and easy to read? KJ Charles just has this way of writing that gets me immersed and amused easily. This trilogy is not my favourite of her books from what I read so far, but I had a very good Saturday reading these. uAub
If you need more recommendations for indie books, some others I read this year and loved are: The Devil's Luck (L.S. Baird), Of Feathers and Thorns (Kit Vincent), The High King's Golden Tongue (Megan Derr), Oracle of Senders (Mere Joyce), Rowan Blood (Kellen Graves) and The Tarot Sequence (KD Edwards)!
#yaku reads#september wrap up#books#bookblr#queer books#queer lit#lgbtq books#indie books#wildfire#hymn of memory#the gideon testaments#wolf willow witch#a searing faith#of knights and books and falling in love#whisper of shadow and snakes#a charm of magpies
4 notes
·
View notes
Text
Well, that was rude.
0 notes
Photo
Fanart of Ayesha, from the game Atelier Ayesha: The alchemist of Dusk.
Not only does it have a bomb soundtrack, it’s also my first and fave game in the entirety of the Atelier series as a whole, and I definitely feel like the Dusk trilogy deserves a sequel. With the other trilogies getting one, I can dream, can’t I?
10 notes
·
View notes
Text
youtube
Atelier Ayesha DX GAMEPLAY [No Commentary] - #4
Hello stranger!🐈⬛ Let's go on a journey with Ayesha to find her sister.
Wanted to start an atelier game and decided on the Dusk Trilogy. I know absolutely nothing about this game, but I heard combat is really easy so went with Hard Mode.
Buy Atelier Ayesha The Alchemist of Dusk DX here
Atelier Ayesha The Alchemist of Dusk DX PLAYLIST
#atelier series#atelier games#atelier ayesha#the dusk trilogy#no commentary#my gameplay#cozy games#pc games#gaming#alchemy#Youtube#atelier#ayesha altugle#jrpg#rpg#simulation#turn based combat#female protagonist
2 notes
·
View notes
Text
If you don't follow me on Twitter you're missing the slow descent into madness as I play through the Atelier Dusk trilogy
2 notes
·
View notes
Text
Without really noticing I think I've completed at least five of the nine atelier games I bought last year...
I really can't wait till I have another job I wanna buy the dusk trilogy so bad cuz I wanna be a boy alchemist 😭 like I am all for girl MCs cuz it's sorely needed but! I wanna be a cute magic boy! Well hot magic boy but!!!
Technically I need to redo the arland series cuz I got two neutral endings and one bad. I wish they let you carry money and supplies over to ng+...
0 notes