#at some point you can start hearing heartbeats and detect where the taffy monsters are around you
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thegameartist03 · 3 months ago
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watched a playthrough of Still Wakes the Deep (PHENOMENAL game) and i am disappointed that Caz did not have that taffy in him. everything seemed like it was perfectly set up for him to have that taffy in him (being presumed dead after rescue, knowing where the taffy stuff was around him, surviving as long as he did, not getting horribly injured, hearing things from the Big Taffy) but i completely understand why that wasn't the twist the game developers went for.
however, in order to cope i am now imagining a version of the game where Caz got Ethan Winters'd by the taffy after he fell in the water. this would affect the gameplay at multiple points and add new mechanics as well as incorporate the original ones, and certainly provide some conflict for a man who just wants to get home to his wife and daughters and keep his friends safe.
bonus! being taffy'd would give the player the option to save people who originally died by sacrificing Caz's humanity bit by bit and embracing the taffy more to overcome obstacles. you could even communicate with the already fully taffy'd guys and get them to calm down or move or target specifically you instead of other people.
just a concept, i probably won't do much with it. but i do have a very distinct image of Caz having a shiny oilslick sheen to his eyes like the Big Taffy after he's pulled out of the water.
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