#at some point I do actually need to write all these stories
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Kind of adding on to my previous analysis bit about Davrin's arc, but I'm gonna say I'm concerned about media literacy within the DA fandom if Davrin's arc was hard to comprehend for people.
A little rant-like so I'm putting this under the cut:
VG has a strong and consistent narration that is mirrored or reflected within each companion's quest line: it's all about the bigger picture of personal choices and regrets and change and the inevitability of alteration and the need to live with the consequences — it is also somewhat about mortality and carpe diem. Pretty much every companion's line has something to do with death, coping, trauma, fear, and a big and important personal choice that would alter them as a person — it's always a "neither is better" choice and it calls upon your personal judgement to be made. There's room for criticizing the necessity of the black-and-white nature of some choices (i.e. Taash's culture question, for example) but overall they all have a consistent and equally important narrative line.
Claims that Davrin's arc is about Assan are actually hilarious. I assume people saying that have never in their life encountered a story where the main character had an animal companion, or just less sentient companion, that reflected their personality or some of their inner conflict. You know, the staple Disney/fantasy trope. This is an incredibly common narrative tool, it's bizarre to me that people saw that Assan has a lot of screen time and immediately assumed it's no longer about Davrin just because of that. I guess I could say it's not particularly shocking to me that DA fandom of all places had an issue of keeping their focus on a Black man's story. Moving on.
As for the claims that Davrin's arc is about Isseya, I'm a little shocked that was even a talking point. Because just as "animal companion reflecting the character's struggle" is a narrative tool that's up there among the ten most frequently used in media, "antagonist that reflects the main character's pathway in an inverted, perverted manner" is just as frequently applied. In fact, it's concerning that people missed Davrin vs. Isseya mirroring in the game based around the concept of recognition through the other and mirrors of self (Solas vs. Rook). I think it's safe to say that if someone did not catch anything about Davrin's arc and how it's entirely about him, I don't trust their general opinion on DATV overall. Because they're fucking stupid/didn't pay attention.
I don't think it's any surprise that at certain points VG gets a little too exposition-heavy, because apparently just giving people a good storyline with consistent and repetitive narrative that breaches the same narrative points but reflects it differently depending on the character it's about is not enough? Some people will be given the most direct mirror narration there could be without spoon-feeding it and they will still miss the whole fucking point? I'm not shocked that a large bit of "criticism" on VG writing/narrative/what was kept and what was omitted from being mentioned has been genuinely shit. And has consistently offered "fixtures" that would just make the stable narrative of VG a mess without a main theme.
Anyways, Davrin's storyline is very directly about him in every aspect mentioned; every person within his story reflects back on him and fleshes him out.
#🌞#🎮#Narrative analysis is my professional field you can't convince me VG has bad narrative. But damn if people missed Davrin's narrative route?#That's genuinely a lost cause bc it's so in you face.#dragon age#datv#datv spoilers#dragon age veilguard#fandom critical#I'm not putting it in Dav's tags you guys deserve to have a good time
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A post-mortem of "Good Morning, Rose"
A few weeks ago, I posted my addition to the comic anthology GLIMM*R, a short comic called "Good Morning, Rose".
The reaction to it has been so uplifting and exciting. It really seemed to struck a cord with people, which, really, the best thing for me to hear as a creator. I absolutely love writing and making short comics, you can do much with so little, explore such interesting stories. The feedback I've gotten has been very heartwarming! It makes me want to explore short stories even more!
But, first, I want to talk about some of my feelings and about the process of making "Good Morning, Rose". This got a bit long, so you'll have to indulge me a bit. You should also read the comic first before reading this. Don't worry, it's only 8 pages.
Now the preamble is out of the way, lets go back to the beginning.
The idea of "Good Morning, Rose" was a nugget in my brain for a long time! Originally it was actually from the Dreamwalker's point of view, where she was a faceless entity who had a long term relationship with Rose and was trying to figure out how to explain that their relationships only were in Rose's dreams. It was a story about seeing, accepting, and loving each other truly and fully, and the trials and tribulations of getting there. Also a cute girl with an ancient eldrich being is always fun to explore.
A lot of it was too convoluted, emotionally and storywise. It also required to get into what the Dreamwalker actually was, which I ended up really not liking. So, ultimately, the idea didn't work, and I put it down. I ended up going to do my short comic Twigs instead.
When I was invited into the wlw anthology GLIMM*R and was told that the theme was "dreams", I decided to take another stab at the concept. This time, I inverted the pov, it's now Rose's story. And instead of a long term relationship, it was about the powerful first feeling of a perfect (maybe even too perfect?) first date.
One of the hardest thing to write in romance is getting readers to care about the relationship in the first place. To have the readers believe in the character's feeling, to be invested in their romance. This is even harder to do when you only have 8 pages to do it. Focusing it around a first date helped a lot in that case. There I'm not trying to sell that these two character will love each other forever and forever, just the fluttering first butterflies of realizing you're developing feeling for someone. It's why I leave it so open-ended about whether the two of them meet again at the end of the comic, or even if it was real in the first place. It's just not the point of the story.
That's something important about writing short stories, I find. You really have to hone in on an idea, on a thought. Take a simple idea and try to find all of the interesting layers. It's too easy to try to stuff a short story with too many ideas that ultimately go unfulfilled. In fact, the first draft of the comic, at the time called "Dream Date", there was a big problem with this and the pacing.
Here, take a look at the first stab at the roughs:
(BTW, there is something so fun about roughs for me lol. The art is so kinetic and loose, all about just getting the story across)/
As you can see, a lot of the ideas and imagery made to the final version of the comic. But both the initial readers and I agreed that the beginning and end were good, but the middle was messy and slowed things down. You can also see that I got stuck in the same problem I did when I first conceived of the story, it's bogged down trying to understand the Dreamwalker in a way that actually hurts the story. You simply dont have any room for bad pacing a short comic like this. I need to focus more on the character's and their emotions and exploring their actual relationship rather than blandly trying to explain the situation. A friend also suggested that I should hone in on the fluid dream-like aspects of the first couple of pages, especially since it's so fun to explore in the medium of comics. So I got to work gutting it out and trying again with the new, much stronger imo, direction.
Also there were some issues with the page format that needed changes for printing, thus the final spread had to be split up. Which is a shame, but oh well, it still works. I also honed in a lot more on Rose and her insecurities. I ended up putting a lot of myself into Rose. I'm glad readers seems to able to relate to her.
After figuring out the the story and the pacing, I went and, well, made the comic. Once you've done as many comic pages I have at this point, once you figure out a process, the actual drawing is fairly straightforward. Eventually, after thinking, and drawing, and toiling, and revising, and thinking hard about my life choices, I come out of the other end of the tunnel with a comic. One that I ended up really liking. One that other people ended up liking, which is always crazy to me.
I got a lot of interesting reactions to the comic. One demographic thinking it was sweet, wanting more of it (always a flattering thought), and enjoying the romance. Other remarking on the bittersweetness of it all, finding your soulmate in a dream, maybe never to see them again if they were even real in the first place. There were a lot of people remarking how they had a similar dream, one where they met someone they seemed totally and completely convinced that they were real and told the dreamer so, until the dreamer woke up. There was one person who asked if I had met the dreamwalker myself. Alas, my dreams are not this romantic and straightforward.
But all of us can hold hands, nod at each other, united by one universally true statement: big eldritch lady hot.
There's a lot of little bits I can talk about, like how Rose's dress is actively modeled after selkie dresses because I think they're cute, or some other trials and tribulations. But I think I've finished all I have had to say. I hope you enjoyed this and will stick around for my future projects! I definitely want to explore more short stories in the next year, especially as I am illustrating big graphic novels for my day job and don't have the time or energy for huge projects.
Till then, thank you so much! Happy holidays and have a good new year!
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On occasion, I swear I get undertones from the side of the fandom that liked the season 5 finale that “if you didn’t enjoy it, you must not be smart enough to understand it”…
But… that’s kind of a really stupid argument?
Is this not a TV show intended for 5-12 year olds? If the writing is too complicated for a grown adult to understand, then they have failed at writing a good kids show. Point blank period.
You can write a good kids show that has elements that go right over the kids heads, but those elements should be subtle bonuses that mildly improve the story. They should not be a key part of the overall message. A great little example is this scene from Bluey where the titular character finds an obnoxious "lost" toy hidden under the sink in the laundry room:
youtube
Adults and older kids watch this scene and immediately get why the toy was under the sink, but little kids probably miss it. That's not a problem because the sink thing is just a bonus joke that is not vital to the message of this episode. If the sink joke was vital to understanding the message, then the writers would have failed at their job because they wrote something too subtle for the intended audience.
That's why I'm so critical of everything Miraculous is doing. Even if there's ultimately going to be an amazing story here, they've failed to tell it in a way that the intended audience can engage with and that makes the story objectively bad no matter how good it is for older viewers. The lessons should be obvious. The jokes should be obvious, too. There should be no question about what the message is.*
The season five ending is a perfect example of why Miraculous is objectively bad for its intended audience. Lets say that season six is going to address all of the issues with Gabriel and tell us that he was an abusive monster. How powerful is that lesson going to be to the five-year-old who grows out of the show in the year between season five ending and season six airing? What about the kid who obsessively rewatches seasons one to five in the hiatus between seasons and internalizes the happy ending? Or the kid who only watches the show casually and doesn't remember most of the early seasons by the time their issue are addressed?
Obviously those kids won't walk away with a great lesson, which is why shows aimed at kids usually make their morals clear by the end of every episode. Complex morals told over seasons are a bad fit here. Kids in the show's intended age group are only just starting to really learn about the complexities of the world. They generally don't have the life experience to question the show's morals.
That's not to say that shows for kids can't have cliffhangers. The cliffhangers just need to be about the story, not the morals. Season four was a good example of this. While I don't think it was a great final, it did have a clear message. It ends with Ladybug stating what she'd supposedly done wrong - even if season four didn't actually have her do what she said she did - and the question was only what would she do now. There was no moral ambiguity about what happened. Every episode of Miraculous should feel that way, but the show often fails at this. There's way to much ambiguity for a kids show. The fact that many adults can't tell if Gabriel was evil or not is a terrible sign!
*I will note that even perfectly clear messages can be twisted into baffling shapes by viewers of all ages and people will read into things in ways that leave even talented writers scratching their heads. The pigeon thing comes to mind as a good, Miraculous-based example of poor media literacy. So I wouldn't go so far as to say that a kids show is always bad if adults misinterpret things. It depends on how widespread the misinterpretation is and how logical the misreading is. The season five ending is a good example of a true issue because it's played like a happy ending. It's not weird that some people took that at face value while others are waiting for the other shoe to drop. Only time will tell which side is right, which should not be the case when we're dealing with content like the widespread manipulation of an abuse victim in a show aimed at children. That should be presented as unequivocally wrong. Instead, the lies lead to a kiss and happy smiles.
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I have a perhaps personal ask, and at the same time struggling with how to phrase it. I've been looking into making an interactive story myself, however, I... cannot code. For the life of me. I can tell one hell of a story, but coding it beyond my grasp, and the system I currently use, while it ought to be simple enough even someone like me could do so, isn't exactly working for how I want it to. Do you perhaps know anything anywhere that I might start looking for someone who would be willing to work with me? I am so sorry if this is a bothersome ask.
Hi anon!
I'm probably not the best person for advice on this, because I've never been in that situation before. I've put some thoughts under the cut, with the caveat that only a small portion of them actually address the question you've asked, with the majority being related but perhaps not helpful for you, depending.
So, I think where you'd go to find a coding person depends on what language you're using. If it's ChoiceScript, probably the forums. If it's Twine... I honestly don't know. Maybe the subreddit, though you'll want to double-check that such requests are not against the rules there.
I sincerely doubt you'll have an easy time finding someone, though. Most folks who code in the systems used for IF are IF authors who taught themselves the coding techniques in order to tell their own stories, not someone else's.
That said, and this is the part you can ignore, because you know yourself better than I do, but... I'm pretty sure you can learn to code. It's not easy, necessarily, and it doesn't come intuitively to everyone, but there are resources out there to help you. Again, this will depend on what system you're using, but the CS forums are very useful for figuring out CS (as is the wiki, once you know enough to parse it). For Twine, there are loads of archived posts on their forums and on the subreddit for specific questions, but for general ones, the documentation for your preferred program (e.g. SugarCube), the Twine Cookbook, and similar resources will break things down into smaller, more digestible chunks. I personally recommend the Twine Grimoire (volumes 1 and 2), for basic interface aesthetics, once you get to that point.
Here on tumblr, @/nyhelism, @/cerberus-writes, @/manonamora-if, @/idrellegames, and others have all answered questions about Twine coding or even in some cases made templates that take a lot of the work out of it. Most have a masterpost regarding things they've answered about Twine or made for others' use, but be sure to check that they're currently accepting coding questions before sending them any, of course.
Learning to code may be slow and incremental, and lots of people manage better if they start with a small project just to learn how to do the basic things in their language of choice. I'd really recommend figuring out what you need your game to be able to do, and learning those functions one by one—it's less overwhelming than trying to tackle everything at once while also writing a huge project.
If all else fails, my most esoteric suggestion is to familiarize yourself with the basic principles of symbolic logic. I took a class in it as part of my degree, and have since also taught that class, and I think understanding things like the logic of conditionals (if statements) as they're used in coding (rather than natural language) really gave me a leg up in learning to code. Not that I'm an expert, but I know enough to make a basic game, at least.
Most (all?) of these things should be findable with a google search; I know there are at least some Twine tutorials on youtube as well, though I'm unsure of CS or any of the languages I'm less familiar with, like Ink, etc.
I do apologize that the section where I encourage you to do the thing you don't think you can do is longer than the one where I answered your actual question, but that's the part I might actually have something useful to say about. If you're absolutely certain you can't do it, I'm sorry for banging on about it, but if you're not sure or on the fence, maybe give it another go before trying to find another person. I've seen a lot of writers looking for coders in the past, but maybe only once was a coder offering their services to writers (and that was a long time ago).
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Claimed By The Winner
Pairing: Lando Norris x Reader
Summary: Lando claims you at the afterparty, leaving a kiss and a hint of mystery as he takes you away.
Warnings: Jealousy and kissing
⋆★ ───────────────────── ⋆★⋆
The air was thick with the post-race excitement, and the afterparty was buzzing with energy. The McLaren team was on a high after Lando's podium finish that day. Selfies, handshakes, and congratulations seemed to be all over him, but you took off the spotlight and let him enjoy the spotlight.
You were talking to Pierre Gasly at the bar as he began to tell you about a wild karting race he had participated in as a child. The conversation went easily, and his giggling was contagious. Pierre cracked a joke by leaning in and briefly touching your hand to highlight a point.
Lando saw you from the other side of the room. He trusted you, and Pierre was his friend, so he wasn't bothered at first. But as the conversation went on, Lando became more focused. A small crease appeared on his forehead as his effortless smile disappeared.
At last, Lando nodded firmly, excusing himself from his group, and headed straight to the bar. His fingers wrapped around a tiny duplicate of the podium trophy he had been given earlier; he reached into his pocket while he was walking.
"Excuse me," spoke Lando with ease, putting his arm around your waist and giving you a little shock. “I think you’ve got something of mine.”
Pierre arched a bewildered but pleased eyebrow. “Something of yours?”
"Yes," replied Lando with confidence as he pulled out the tiny prize and held it high for a dramatic effect. His smile grew as he turned to face you. "This. You truly are my jewel. Actually, it's the best thing I've got tonight.
Heat rushed to your cheeks, causing your eyes to widen. Did you really bring the thing here for this trick, Lando?
"Of course," Lando shrugged, completely without guilt. "Some people need a quick reminder."
Pierre lifted his hands in a mock surrender as he burst into laughter. "Alright, buddy, I understand. She's yours. You don't have to flex.
You turned to Lando as Pierre left, still laughing, and you tried not to laugh too. "I'm shocked that you did that. Really, a trophy?
He slipped the copy back into his pocket and asked, "What can I say?" "It was successful, did it not?"
You shook your head and mumbled, "You're crazy."
He said, "And you're mine," bringing you in with a forceful yet gentle tone. His previous jealousy turned into love as his lips found yours in a slow, gentle kiss.
His face softened as he pulled back, but his eyes still had that glint of cheek. "Let's leave this place. The best that this space has to offer is already mine.
As you allowed him to join his hand with yours, you rolled your eyes yet felt your heart pounding. "lead the way my winner"
⋆★ ─────────────────────⋆★⋆
A/N: Soo my first f1 post i actually really enjoy f1 and i really do like writing stories about it.. this was really quick thooo so maybe ill post like another one with something wag related!!
#fluff#lando norris#f1 x reader#lando norris x reader#jealousy#f1#f1 fanfic#lando norris smut#formula 1#f1 x you#angst#kissing#first post#f1 wags#trophy#cute#light smut#f1 imagine#f1 angst#f1 smut
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I saw Sonic movie 3.
And it was a really solid movie, in fact, surprisingly strong in terms of theme and character writing in particular even if I already expected an improvement.
But I think the blunt nature of the movie was my favourite aspect of it.
It had the brisk pacing and concise writing of the best Dragon Ball movies.
I saw some reviews say the second act was slower than they would've liked, but I never felt any kind of slowdown myself.
There was some stilted exposition here and there, but because the movie was so propulsive, none of it ever overtook the story to the point where it started affecting its overall quality, same for the pop culture references or human characters (helps that the roles the humans got were relevant to the story at hand).
Some of the references were actually funny because of the more snappy execution – among other elements the comedic timing for jokes improved considerably here (though I personally still could do without most of the referencing).
They did exactly what I think they needed to do, which is to tighten the pacing and focus on the strongest aspect of their writing: the forementioned themes and characterisation.
Team Sonic was great, the Robotniks were great and Shadow was great.
Though by the end, there was a mild nagging wish for just a little bit more of everything on my part.
All of the above elements were great, but because there were so many characters to focus on in a relatively short span of time, the exact opposite issue for pacing in comparison to the previous movies popped up in that I think the movie needed just a little bit more runtime to let some scenes sit a little more.
Because it was so larger-than-life, I also had no issues with the back and forth between comedic and serious scenes like I saw some reviewers say they had, as well, not just because it is a movie about an anthropomorphic blue hedgehog, but also because the movie did a great job of setting the tone to make the more ridiculous elements work.
The best I had to say about Sonic 2 is that it was a live action cartoon and Sonic 3 fully embraces this element of itself.
So, the movie is as fantastic of a Sonic Adventure 2 adaption you could get given the time limitation of a movie, but just short of truly amazing because of it, as well.
What truly surprises me is that I think I can recommend this as a generally good movie, not just a good movie for Sonic fans.
I brought this up with the other two, but these movies feel like classic 90s kids' movies and this movie is that ten fold.
Definitely, absolutely go see it if you're a Sonic fan, though.
SPOILERS FROM HERE.
They totally killed both of the Robotniks because they don't know if they can get Jim Carrey back, and if they are able to get him back, they'll absolutely bring him back.
He was at his peak performance here in my eyes, but more than that I love how he ended up also having a character arc that tied to the themes of the story along with Sonic and Shadow.
Putting everything else aside, I think the part of the movie which earned that 88% Rotten Tomatoes rating with the critics is the strong thematic throughline augmented by the extremely economically told character stories.
Gerald Robotnik's existence allowed to explore Ivo Robotnik and his lack of any familial connection similarly to Shadow's and Sonic's familial losses.
Robotnik's farewell and acknowledgement of Stone at the end of movie not only paid off his arc in the movie (the realisation that he did not share his grandfather's hatred for humanity), but also all of the screentime Stone and Eggman had in the other two movies.
While Sonic's similarity to Shadow was highlighted when Shadow attacked and seriously injured Tom (even without willingly wanting to do so) and Sonic temporarily went down a similarly vengeful, solitary path.
Unlike Shadow, however, he ultimately chose the different, better path, by sparing him.
And both of them understood each other by the end because of their shared experience of loss.
I think how Shadow and Knuckles were handled actually was the best example of this movie's extremely tight script.
Shadow actually didn't talk that much, with a very large chunk of his story actually being "shown" via flashbacks characterising Maria, but when he did, it always felt like it had gravitas.
And to me the absolute best of this was the scene at the tail end of the movie where you actually see Maria die; the cinematography transitioning to present Shadow powering the Eclipse Cannon said everything it needed to say just via the visuals and nothing else. It was a fantastic example of "show, don't tell".
Because it is all so firmly consistent, when it all comes together in the final 20 to 30 minutes, everything feels natural and earned.
Everything connects and makes sense on a character level, even if the plot itself uses a bunch of coincidence/contrivance to streamline the order of events and, in turn, all of the side characters tie into this three-way web.
I mentioned Stone, Tom (earlier in the movie, Tom also has a thematically good, if more stilted heart to heart with Sonic) and Maria (who I also like because she's just a fairly normal kid in this interpretation of the story), but I actually really want to highlight Tails and Knuckles, as well.
Moreso Knuckles because I like how the argument throughout the movie about the team name evolves from Team Sonic or Team Knuckles to just "team" by the end and I really like how Knuckles responds to (and opposes) Sonic recklessly asking to use the Master Emerald, which ties into the themes of the second movie. It's a surprising bit of refreshing nuance.
I think Tails is the most standard out of all three, serving as a mediator and the brains of the operation, mostly staying the same from the previous movie, with perhaps simply less prominent admiration for Sonic.
Everything, from sometimes to the smallest of lines or visuals to the most impactful ones is tied to the theme of family and familial loss.
Eventhough they have such comparatively small roles in the movie, even Tom and Maddie wanting to join the insanity is a great payoff when thinking about where their characters started.
This story has a theme that is extremely old, but you can't argue with rock solid thematic/character substance (and so can't the critics it seems).
Do I myself think as highly of the movie as the current Rotten Tomatoes score?
Not really, I think I see it more in the ballpark of a firm 7-8/10, but it certainly is fantastic for what it is trying to be.
Thinking a little bit about the future, though, I'm really curious about what they'll do with Metal Sonic and Amy because I think CD and Heroes are to this day my personal "flawed favourites" of the series.
CD was my favourite Sonic game when I was younger because I loved the aesthetics of it, from the intro to the zones to music and Metal Sonic might be my favourite rival character for Sonic because of how the game presents its set pieces.
Unfortunately, I think it just doesn't hold up in terms of level design, in the same way how I think Heroes has awesome level design, but does not hold up because of the control issues and glitches.
So if there's one Sonic movie made "for me", it'll be this 4th one.
I certainly have much higher expectations for it with the context of this one, at least.
#Sonic movie 3#Sonic 3#Sonic The Hedgehog 3#StH#Shadow#Sonic The Hedgehog (series)#Shadow The Hedgehog#Sonic Adventure 2#SA2#Sonic#Sonic The Hedgehog
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As an abuse survivor, you are just fetishizing child abuse. Plain and simple. Call it a coping mechanism or a power take-back all you want, but it's just an excuse to write porn about child abuse. I pity people like you, truly, I do. I can only pray that you eventually see a therapist about your internalized pedo behavior.
Cw: RANCID ask ⬆️
I'm so glad you brought this up because I don't like to speak for people like you--I'd rather combat these opinions directly.
Since you're praying, I'll feel free to make biblical allusions. (Tw)
First, the word "fetish". My opinion: I don't find fetishes or porn too helpful for processing trauma--it's more like exposure therapy. At some point you do need to actually grieve and process what happened. I don't judge those who do that (you're not hurting anybody♥️), but that's not what Survivor Fiction is for.
When you're judging whether something is bad or good, you can use the "tree by its fruits" concept. Basically, if a tree produces good fruit, it's a good tree. If it produces bad fruit, it's a diseased/bad tree.
So let's look at what Survivor Fiction does for survivors specifically.
It brings healing. I (a new author!) have already received five testimonies that have said how much my writing helped them move through some of their trauma and see things in a different, calmer way.
Survivor Fiction brings peace. A surprising amount of the community--90.5% in a poll involving 1,543 voters--use whump stories to go to sleep at night. (Many trauma survivors have difficulty sleeping from flashbacks. Fiction along the same lines can offer an appropriate sense of distance from the fear.)
It helps disabled people. It appears that a strong majority of our community is autistic. Part of the diagnosis is emotional dysregulation. We need to be walked through how to do things in great detail. Survivor Fiction often walks the reader through the process of trauma, reaction, ptsd, and recovery.
It spreads awareness. Survivor fiction is often more accurate to real-life abusive situations instead of glossing it over--in other words, LYING--about what goes on. This can bring a 3rd party perspective to a current victim too, giving them the understanding that they are being abused and need to escape if possible.
For a more thorough explanation of why fiction about survivors is good and necessary, see this post.
Okay, so would "bad fruit" look like? Do you see any of the following from our community? ↙️
Doing these things in real life
Being generally hurtful of others
Hurting children in real life
Harming emotions by pushing unwanted content to people who would be triggered by it? (Quite the opposite, we tend to post exhaustive content warnings before the content.)
Something else that's actually wrong and not just a thought crime?
And here's the fruit of your words, which I'm sure we all heard the jist of many times before:
You encourage covering up evil. Trying to hide fiction that more accurately describes pain, abuse, and PTSD means hiding the truth. Stifling the exposure of just how evil it is to abuse someone like this. The righteous walk in the light, but the wicked hide their deeds in the darkness.
Your words are shaming. Shame causes pain to fester and act out in harmful ways, such as repeating abuse cycles, self-harm, and dangerous overreactions. Christian ideology here--shame is what caused Adam and Eve to hide from God.
You are lying. You implied that we harm people in real life without any reason to think so. And also implied that we want to be in the aggressor's position. Generally speaking we identify most with the victim.
Referencing Christianity here, if you're christian--Your words condemn the Bible. The bible is full of stories much darker than most of what is written here. You'll read about rape, and the cannibalism of one's own children in Lamentations, among other things.
You're hurting yourself. You will be judged with the measure you judge others with. This is because if you judge others harshly for their thoughts, you'll instinctively judge yourself just as harshly. You end up hurting yourself and others over something that wasn't even doing any harm in the first place.
Causing confusion. What you said was illogical. If it's fiction where the damage occurs, we should be blaming the fictional aggressor--not the writer reporting it. If it's reality where the damage occurs, we should be blaming real criminals--not the journalist. The truth is that writing about survivors isn't generally harmful.
In short, you're creating a lot of problems and not helping. Did this ask come from a loving place?
This answer I'm giving, does.
#bible#tw religious themes#rancid ask#religious ocd#bullying#harassment#survivor fiction#whump meta#abuse awareness#ptsd awareness#autism awareness#whump community#praying#disability awareness#complex ptsd#shaming
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How to begin writing TODAY!
Writing is like a plant. It needs time, care, and love. Your stories won't write themselves—you need to put in the time to learn to write, and then actually write them down, y’know.
All of it takes time. A lot, I’m afraid. And it takes even more time to start seeing any form of results. People spend years honing their crafts before they even self-publish a single novella on Amazon.
That's why people don't get anywhere if they don't enjoy just the writing part—you can never earn from writing until you’ve spent a lot of time and resources into the craft. It’s kinda like YouTube—you need that watchtime on your channel before you can monetize. But the thing is: writing doesn't have a watchtime feature. You can't quantify how far you’ve come and how far you’ve still got to go.
You need to discipline yourself if you wanna get somewhere. But… how do you do that, lol? Here’s my two pennies on how to start writing, and keep up at it.
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#01 - When to Start
You can’t pick up your laptop one random day and just start writing a story. Nope, that's not how it works, even though some might say otherwise.
A good writer should understand when is the right time to start typing the words out, y’know. If you have an idea for a story, you need to have some form of outline. Yeah, you can be a pantser—it’s a term used for those fiction writers who write without an outline—but at least you need some form of story. Know the beginning, at least. And know your characters.
Know something about your story, and the direction you want to take it, before you start putting pen to paper.
The reason I’m suggesting you this is because just inspiration is not enough. It can get you somewhere, but after a point, you might feel lost. Stories often end up in places where you might not want them to be, and then you just feel disheartened. Or, ideas might just stop hitting you after some point.
An idea of where to begin is enough, but you also need an idea of where to end. I’ve personally tried several times where I just had a single-line idea of a plot, and I wanted to create a story out of it. Didn't work. I personally need some loose outlines to start first.
What I’m trying to get at is you should know what’s the best time for you to start writing your story. Some don't write a single word before they know exact what happens when, and how. Some, like me, need some loose outlines. Some don't need outlines at all—just the first scene is enough to get them started.
Know what you are—a pantser, planner, or plantser—and start only when you feel like you have enough ideas that could keep you going for a couple weeks. Or if you feel like you could churn enough ideas that could keep you going.
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#02 - Time
Writing takes time. And if you wanna get somewhere, you need to have a schedule.
Y’know, different writers might commit different amounts of time to writing. Some write once or twice a week, some (liek me lol) write everyday. And, you need to know which one works for you.
And—and I hate to be the bearer of bad news—it doesn't depend on you. The amount of time you can spend on writing depends more on your life. Are you a student? Or do you work?
And how many friends do you have? How busy is your work?
You need to take care of all these aspects of life that you can't mess up with, and then softly rearrange them all to fit something like writing in it. That’s why I hated the times when I shifted schools, houses, or when I was promoted to college. Because those shifts meant that I had to rearrange my day’s schedule again, and somehow fit writing in it.
And, before you start rearranging everything, I need to tell you something else—you need to be realistic about it. You can't just come back from college and sit back to write, y’know. If you generally take some rest during that time, take your rest. Please. Don't cut down on the time you rest or eat or sleep.
Why, you might ask? Is it because I care about you fellow writer? NO!
The thing is: it just won't work. You need sleep and food and rest to keep functioning, and if you think you can cut on that time and allot it to writing, you won't be able to keep on doing it long-term. You’d relapse. There would be days you’d be hungry, or sleepy, or tired, and you’d think you should just rather go take care of yourself instead of writing. And then you’d do that. And soon, you’d stop writing altogether.
I wrote at six to eight in the morning everyday for a couple of months. But I’m just not a morning person. I can't sleep before twelve in the night, and so I was sleeping for, like, four-five hours a night. You can't keep on going with that sort of schedule.
Firstly, I was sleepy all the time. When writing too, yeah—even though I’d just woke up and taken a bath—but also during my lectures. I slept through all of my political science classes and nearly failed that course. Zero-on-ten experience, not recommended.
Secondly, like I said, you’d relapse. Be true to yourself. You can't keep going on like this, man. Going to bed at one, waking up at five won't work for long. A recipe for disaster.
That's why I urge you to be realistic with the schedule that you make for yourself. Yeah, make a schedule. And appoint time for writing only where you know it’d work. Take enough rest, sleep, and use enough Instagram too.
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#03 - Know When to Skip
Yeah. There are, no doubts, going to be days when you just don't feel like it. Writing feels like a pain, ideas don't hit you anymore, you’ve just come from a stressful day at work and are tired. We’ve all been there.
At that point, you need to ask yourself: are you really tired, or are you just tired for writing?
I mean, if it’s the first, you should probably work on your schedule. If it’s a one-day thing, that’s fine. Skip it.
But, if it’s the second reason, you need to dig deeper. Why does writing tire you now? Why are you not interested in your story anymore? Where’s the spark gone?
There's a high chance that you’re just not motivated to write this story, y’know. Writing can be a pain for a lot of reasons.
One thing you need to keep writing is to keep yourself motivated. To keep yourself interested. Because that’s how you’d be willing to spend more and more time as days go by, y’know.
And, if it’s the second reason: don't skip. Sit down. Write. And think about what’s not working. And why is it not working. You need to diagnose this problem yourself, and then fix it.
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#04 - Know When to Go on a Break
I can’t even stress on how many times I’ve tried skipping on trips with my family just because I wanted to write. And I should stress even more on how many times I’ve kept myself going on when I was burnt down to my core and needed a break.
When you’re too pumped up, you do all that stuff. But, as they say, even a lot of something is bad for you. Same with writing.
It’s kinda hard to believe, but that’s true. Firstly, don't skip on stuff. Live your life. If there are days your friends are calling you for a party, and that means you have to skip writing—do it. Skip writing.
Go travel with your family. Go live life, man. You don't just need the skills to write, after all—you need these experiences too. So go get ‘em.
Secondly, know when you’re burnt out. Regular hiatuses are important for any author. Don't start working on the next book of your trilogy if you’ve just completed the first. Go take a break first.
Don't push yourself too hard. I did that. Very recently. I was burnt out to my core, and it was hard pushing myself through. But I loved writing, so I made sure I took out two hours of my day for that.
But my story suffered. I lost all interest in it. Writers’ block hit me hard—even though I was working on a second draft, so I mostly knew where I was gonna take the story forward. I averaged around three-four hundred words a day—and that’s when I could actually write something—even though I used to average around fifteen-hundred a day. A big fall. And, there were days I just wrote a hundred words in two hours.
Those were some hard times, to be honest. I literally thought that I was probably growing out of it, and I was afraid if I did. Luckily, it was just a burnout, and a two-week’s break was enough to get me back.
And I’d scrapped the old project, lol. It was seriously bad.
Anyway, what I mean is that you need to know when to take breaks too. Writing is not just about writing. It’s also about learning about life.
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Conclusion
I have an important announcement to make today. I’ve finally launched my very own newsletter! Yeah, that’s right. Now you’d find a really annoying click-me-master link at the very end of every single one of my blogs.
So, if you want more blogs like this one straight onto your inbox, click here!
I hope you have a nice day. Meet’cha next time!
#writers and poets#writers on tumblr#writerscommunity#writeblr#writing advice#creative writing#writers life#on writing#writing
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To elaborate:
that version of Bayonetta turns to face our version and is hit from behind by an attack that is strong enough to instantly kill her, despite the series establishing that Umbra Witches fucking dodge everything and don't need to look behind them.
So we're breaking one of the core rules of the series. Not by accident or just barely. Very visibly, very significantly, with no ambiguity whatsoever.
So that's the point.
There is a threat here against which being an Umbra Witch cannot save you. It couldn't save alternate-universe you.
And then again, in case you thought something was wrong with the first alternate-universe you.
The third time it's someone else, to give you a Hope Spot. The fourth time, it crushes the hope by forcing you to actively participate.
At this point, it's supposed to make you feel hopeless and helpless. (You, Brazen, may be undersensitive to this because you're depressed as shit and feel like that all the time anyway.) It's supposed to feel inevitable.
beats the Singularity form but actually loses because Singularity is too powerful, calls in all of the other Bayonettas to beat the next Singularity form but actually lose because Singularity is too powerful
Again, helplessness and inevitability, . Somewhere in here you're probably supposed to guess that Bayonetta's not getting out of this alive.
then gets assisted by the versions of herself from the two previous games
And here we see the second thing this game is trying to do: this is the last Bayonetta game and it's trying to draw on everything about the series people loved to give it a sendoff. Like Raising Steam and The Shepherd's Crown for Discworld.
At this point you know she's either dying or retiring by the end of the game, and I've never played a single minute of Bayonetta games but I can tell that she's not fucking gonna retire even if you give her the choice.
After Bayonetta dies, we go to a New York that's… restored? never attacked to begin with? was everything undone? there is no detail.
Now, this part may be overinterpretation, but I think this is probably symbolic of Bayonetta the series being over. This is a world that no longer has Bayonetta past or future.
Now, TBF there are some things that are probably just pure mistakes. The 'absolutely dogshit minigame' I'd have to hear more but probably the writing and gameplay for that got fucked up. The Luka and Viola story is probably one of the directors being self-indulgent and putting their mediocre fanfic into canon. But most of it was just poor execution of an idea you really really hate.
it's become clear that you people don't truly grasp how Godawful Bayonetta 3's story was
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the number of times that I've been actively researching a scientific topic in preparation for writing a sci-fi story that incorporates that topic
and then brand new info on that topic is released into the scientific community. while I'm in the midst of reading up on it
is too damn high, and honestly starting to get a little spooky
#this week's example isn't nearly so ridiculous as the time I had to reload the wikipedia article I was in the middle of reading#because Stephen Fucking Hawking had released a new paper *since I opened the wiki article two days earlier*#that changed the whole fucking understanding of the field#that's still the high water mark in my ongoing saga of 'why is science doing this to me I'm just trying to write science fiction'#by comparison this week's is pretty minor#'oh you wanna get back into research for a story that involves a massive solarstorm? HOW WOULD YOU LIKE A MASSIVE SOLARSTORM RIGHT TF NOW?'#this happens to me. so often. I don't even know what to think any more.#at least there are lots of new articles to read and videos to watch I guess???#dear universe: thank you for the science research help. please stop being spooky#or at least restrain your spookiness to spooky action at a distance#or. wait. maybe that's what this is#maybe it's all spooky action at a distance lmao#maybe I should put down the solarstorm research and get back into the quantum physics research#at some point I do actually need to write all these stories#tagtalking#2024 mood#2015 mood#process thoughts
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“put me on a pedestal and i’ll only disappoint you
tell me i’m exceptional, and i promise to exploit you
gimme all your money, and i’ll make some origami honey!
i think you’re a joke!!! …but i don’t find you very
fuuuuuuu~nyyy”
More tagr art!!! Assorted stuff this time! Featuring some cute chibi stuff. Some solo gaz’s, a lil uhhh. Comic of an altercation.. and a very belated Halloween pic I started drawing last Halloween and didnt finish lol. Also featuring lyrics from pedestrian at best cuz that song rllly rlly fits my ver of tak lol.
#invader zim#gaz membrane#invader tak#tagr#iz tak#iz gaz#tak#doodles#there toxic yuri!!! they’re all over the place!!! tak is tsundere insane alien who fueled by revenge it’s gonna be rough!#I think. there relationship would slowly grow and develop as gaz is helping tak w all her injuries#but I think they’d end up having a true true falling out sometime after take fully healed and gets her ship back.#and they’d be split up for a few years maybe? idk how long I’d want it to be. but! yeah.#absence makes the heart grow fonder and makes u realize how fucking stupid u are#and eventually they’d reunite and shit would be better lol#I don’t want them to be at each others throats forever that’d suck lol#theyre just definitely are moments where there at each others throats in the beginning#but they r also moments.. where they both feel true belonging and acceptance. like they never have before… and it blows there lil minds…#I also dO want gaz to go into space at some point w tak cuz that’d be fucking awesome#after they reunite again they can go explore the universe a bit#these r all very half baked ideas btw and also my brains mush cuz ive been drawing all day#so please excuse if said ideas suck. also please excuse all the typos lol#I might change my mind on the them separating idk… or maybe make it a shorter amount of time… idk!! I havent thought thru all this shit lol#it’s not like I’m gonna write a story or actually make a comic I’m just drawing random fanart#I don’t need to have all these thoughts all solidified lol
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Now don’t get me wrong, I absolutely think that from a moral standpoint Glenn made the better choice at the end of the trial- in fact I think one of the most tragic things about that scene (where we hear Glenn’s reasoning and all that) is that if you needed irrefutable proof that Glenn is both a good person and a good dad, there it was! But of course by that point it was already too late.
But… Sometimes I find myself thinking about… How to put this… If Nick had learned of his dad’s decision, do you think he might have… Taken it the wrong way? Do you think if Nick Close had learned that Glenn chose to give up being his dad, he would have understood this as the ultimate act of abandonment? Or that his dad didn’t see him as someone worth fighting for? Not that I think Nick would have wanted his dad to fight the dragon either per se, but… Well, maybe deep down some part of him would have, actually.
#I frankly don’t know if this one is coherent! But I really do think about this a lot actually. As much as it may seem unimportant.#Also Nick Close posting is gonna become my new favourite thing I think#dndads#dungeons and daddies#Nick close#glenn close#glenn close dndads#nicky freeman#🤔 will this resonate with anyone other than myself? Who can say!#I really did think that somehow Glenn’s decision at the end of the trial would have somehow been used as proof that his verdict was wrong#But alas the Burch man would not have it be so easy…#I really do need to get back to writing lawless (a fic of mine!) at some point 😤#Even if that story is about all the kids- and though you wouldn’t necessarily be able to tell by what’s currently out-#It is actually at the base of it all a story about Nick Close
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oh im obsessed with this actually… who ever wrote this one i am kissing u on the forehead and hugging you real tight… inigo is such a loverboy im kkkhhhhhhijnsdnfng
#ann plays awakening#EDITING TO SAY I STARTED TAG VENTING HIT READMORE AT YOUR OWN RISK#anyways#LAST LINE IS A KILLERRRR WOW#‘ann werent you just pairing olivia with thar—‘ OLIVIA IS A BUSY WOMAN OKAY#but also i just had this old save file from when i wanted to see pink inigo and decided to get some more supports#im obsessed actually like#ok tag venting time maybe this should be its own post but u guys know who i am#not only does this support in my very educated opinion do a good job at emulating inigo’s way of speaking#but i think theres also a very underrated characteristic he has that not a lot of people talk about and its that hes honestly quite morbid#him spending hours talking to and dancing with his mother’s grave is very beautiful and moving but it is also not a normal way to grieve#which makes sense because duh nothing about his life is normal but its j like. you know#if robin is his father (and maybe j the normal convo i dont remember) in the hot springs scramble he’ll insist upon bringing—#severed risen limbs home as a way to remember the peacefulness (lol) of the springs#and he thinks absolutely nothing of it!!#i think he gets attached to things just a little too intensely and because his life is surrounded by death how he expresses that can be#very interesting. and he talks about death all time more than the other kids#bc while a lot of their coping mechanisms are based in fear and the need to instill confidence in themselves (think cyn or gerome or owain#or sev or yarne or noire)#and how their SCARED of death and of loss and adapt different behaviors to act like theyre not (to varying degrees of success)#i think inigo is much more accepting of the fact that death follows him and has made it a normal presence in his life#which is not a good thing it means that he hasnt let himself grieve. he lets death hang over him and follow him instead of pushing back#also guess which one of the awakening trio in fates has the canonical story death. just by the way lmao#anyways bc im writing this in the tags on my phone i cant actually see what the hell ive been saying im j stream of consciousnessing this#but my point is that inigo has a weird fixation on death and dying that stems from his inability to make peace with death and grieve#and i think him idolizing death in this support (this BRILLIANT fan support that made me ill) is so in character and so lovely#i miss him so bad (hes literally in the photos im posting) grghhhrgah#i wuv him :(
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One of the problems I had with the online radicalization of Jalil in reunion is how it actually occurs. Jalil is supposedly radicalized by a message board, but it’s provided by alliance and the AI mascot he uses is Lila. So it’s left muddled on what exactly is happening here.
Is there really an internet based opposition to LB and CN? You wouldn’t think it since Paris enlarge is shown to still support them. But the presence of message boards would imply at least some support for monarch even if it’s mostly trolls. Or is alliance fabricating it for Gabriel to upset people in a targeted way? Or is it just Lila with a bunch of alt accounts? It’s really hard for me to tell just how wide spread this is as a problem for Paris considering it’s dropped after this one episode.
I'm also not sure how seriously we're supposed to take the criticism shown in that episode. It feels very much like the sort of BS we get with Su-Han where he points out a legitimate concern but in the most obnoxious, inflammatory way possible so that the audience feels forced to disagree with him. It's terrible writing that isn't very fun to watch. Reminds me of all the awful live-action Disney reboots that try to engage with every critical take anyone has ever had, leading to a lesser story. They would be much better off to just ignore the criticism they don't want to properly address and have fun with the story even if there's an arguable flaw. That's what suspension of disbelief is all about!
You want Paris to support Ladybug and Chat Noir no matter what they do? Cool! That works! Just don't take an episode and introduce the idea that there is actually criticism out there because that makes us start to question things like anon is doing here.
Another great example is the "issue" that Gabriel never uses the butterfly miraculous to heal his wife when it feels like that should be within its power. The show was totally correct to never address that on screen because the butterfly probably should be able to heal her! The reason it can't is because then the show would end. If the writers tried to explain an in-universe reason, then it would be as nonsensical as their explanation of how the rooster works:
Gabriel: There! (to Orikko) You! You can grant me any power I want! (closes the Grimoire and walks toward Orikko) You will give me the power to travel through time! Orikko: No, you're mistaken! Time travel is Fluff's power and I can't grant the power that already belongs to another Kwami! Gabriel: Are you trying to deceive me?? Orikko: (nods) By all means! Read the Grimoire again! (Gabriel reopens the Grimoire.) Sass: Each Kwami represents a concept, and a concept can only exist once in the universe. Xuppu: Too complicated, Sass! Let's use an example to make things simpler. Take Tikki, she is the Kwami of Creation, and creation is creation, and if there's another creation than creation, then it's not "creation", it's "replication"! Gabriel: Then grant me the power to locate Ladybug and Cat Noir's Miraculous! Orikko: Trouble is, that's not a power; that's a wish! Xuppu: For instance, if I asked Santa for a pair of socks, that's a wish. But if I want Santa to grant me the power to knit socks, then it means Santa needs to know how to knit socks in the first place so he can teach me! Gabriel: (groans angrily) Grant me the power to unmask Ladybug and Cat Noir's secret identities! Xuppu: No can do! Orikko: (shoves Xuppu away) I cannot give a power that would disrupt another Kwami's magic. And being able to conceal the person behind the costume, well, that's part of the magic of their Kwami. Gabriel: (enraged) So you're utterly useless!
If all of this is true, then how do the goat and the peacock make things? Isn't that Creation? And how was the butterfly able to make a time travel villain? That's Fluff's power! And how was Gabriel able to offer to make Marinette into a villain who could unmask people via the butterfly? That's going against the miraculous' powers!
The answer is simply that the lore was not thought out in a way that stands up to even the most basic questions. When that's the case, the only way to handle the problem is to just ignore it. Keep your on screen explanations as shallow as your lore. Don't try to add depth that isn't there. Trying to address it just highlights how shitty your world building is.
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Part of why I hate this fandom's take on Autobots vs Decepticons is ppl (mainly 'con fans honestly) who can't have any nuance of the situation whatsoever and love to write plots like "oh the humans are racist and abusive towards Cybertronians so this is how Megatron is right" no actually I don't think colonialism/imperialism and racism are justified so long as you can point the finger and say "they were the aggressors first" or "their hands are no cleaner than ours bc their society sucks too" sorry. Please come up with better sociopolitical narratives in your war story.
#squiggposting#i'm too tired to like actually care about this any more#and ppl's fandom takes don't necessarily represent their IRL views#but i'm just like. oh so i see that you want to write mature stories with politics and dealing with bigotry. that's cool!#now do it in a way that actually refutes bigotry and makes some sort of attempt at resolution#bc 'oh humans are just as bad and evil so it's fine if we colonize them' isn't the pro-con take ppl think it is lkdsfjlsdkfs#honestly this is what john barber got right in his story even tho the politics in his became overbearing#at least he's like the one dude who rightfullly pointed out 'uhhh organics have history with cybertronians that makes them very justified#'in not trusting them'#but my mistake is expecting the average 'con fan to disengage from the 'revolution' part to talk about the racism and imperialism lmao#if ppl weren't cowards they would be able to write characters as problematic and bigots and imperialists#but still show their humanity and point out how the cycle of retribution needs to end at some point#and how killing everyone who ever did anything bad (esp for a race as long lived as theirs) isnt a sustainable model of society#that's my PROBLEM man like stop being COWARDS acknowledge that your heroes can be shitty ppl#instead of framing things as good guys vs bad guys and then framing absolution as being only for the good guys#what if good and bad didn't exist and we were all shitty in some way and none of us inherently deserve forgiveness. what then#what if you wrote a story where you had to deal with the reality of rehabilitating ppl who have genuinely done horrible things#what if you wanted to rehabilitate society but realized the majority of ppl in it are monsters. what then?#do you only extend forgiveness and peace to the ppl who got thru with no moral compromises?#do you want to kick the majority/almost all of your race to the curb and give them no mercy/second chances?#what if ppl wrote stories where sociopolitical issues had no good/bad guys and no easy solutions#what if ppl had the courage and ethical fortitude to say 'everyone here sucks actually'#anyways sorry for the rant
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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