#astroids
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paranormalpost · 1 month ago
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Neptune aspecting ASC
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Keywords : Otherworldly, mysterious, Disconnected, Lost, Magical, Psychic, non human, floating, escaping, unreal beauty, fantasy, dreamy, ethereal, paranormal, strange, clairvoyance, clairaudience, telekinesis, telepathy, hypnose.
Something about your aura, something about you is so otherworldly, being near you is being in another dimension, people see this in you, people see you as someone that’s not human, something is just so different about you, the vibe the aura you project. Some people can get intimidated by your presence, because the don’t know if the can trust you because of your otherworldly presence, some people get addicted to your aura, and wants to have some taste of your otherworldly presence, the love this vibe about you, feeling like the are dreaming. Something about your eyes, the eyes the are so beautiful, the shape is mostly unique, and your lashes could be extremely dark & thick and long. You have psychic abilities, you are born with it, you can communicate with other worlds, you are connected with other worlds, and very disconnected from earth, this can create suicidal thoughts, trying to escape, trying to hurt yourself, just to disconnect from this earth. You are mysterious, you have a mysterious presence, you don’t open up, and you mirror people behaviour to just hide yourself. You can mirror everything, but you could never mirror a human aura, people stay seeing your aura as otherworldly, this can be scary and having weird reactions on you, people often see you as someone that is lost, someone that doesn’t pay attention around, someone that isn’t connected with them. People who have Neptune aspects to the AC this is a beauty indicator, your beauty would be unbelievable, it would look unreal, people can’t imagine how beautiful you are, this will attract a lot of stalkers, people that are making fantasies about you, because of the way how unreal you look. You just have this naturel healing ability, you can heal everyone around you just being in your presence.
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that-bluesybitch · 8 months ago
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menelron · 2 months ago
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I love studying astronomy where we call an astroid 33km across small and a life time of 1 million years short
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deepest-artisan · 4 months ago
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💫Astroid Series💫
Chiron in Capricorn in House 3
Chiron in capricorn: wanting to be recognized. A deep desire to be recognized for your work or personal life.
Chiron in House 3: communication issues. This is a fear around self expression and being misunderstood. I have this and I was selectively mute as a child growing up. I also didn't talk much due to fear bc of trauma. This also means that you may have felt intellectually inferior or maybe "falling behind" in some way. This is true bc I often felt this growing up, feeling "stupid" or like there was some kind of joke I wasn't getting (in general). May have a learning disability or alternate learning styles.
If you have anymore information then pls comment below.
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gummysunnybear · 11 days ago
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Astroid au [tsams/tlaes oc]
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xtcstuff69 · 10 months ago
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misterwirez · 3 months ago
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What if we were two asteroids and we were described as "a wobbler and its devoted valet"?
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pandarampage · 7 months ago
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Week 6: Asteroid Development
I've developed the basic structures for the Astroid following the tutorial guide provided, this includes the player's mouse movement, shooting mechanics, and the random Astroid spawns.
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I've also implemented the health system along with the Game Over scene which restarts after 5 seconds.
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ragan-a · 10 months ago
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mod podge made evrything shiny
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mrbopst · 4 months ago
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paranormalpost · 12 days ago
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12H ruler in 1H
These people are born with the feeling of being half out of this world, they feel like they are floating on earth. They are born with psychic abilities. They are often described with labels such as psychosis, or hallucinations, or depersonalization. Because no one understands their pyschic abilities and paranormal presence, they feel trapped in this world, they want to get out, so they start looking for things to escape. They isolate themselves from the people around them, they project mystery, people also get 'strange' 'unearthly' vibes from them, something otherworldly about them. Having this 12H Ruler in your 1H, makes you Pisces dom, even if you don’t have 12H or Pisces stellium. They have been extremely traumatized in their past and often attract dark things. Traumatized by the shadow figures, psychic attacks. Immediately drawn to tarot, astrology, numerology etc the paranormal. Being able to read other people's auras, see the colors. Being able to go into the Akashic Records, astral projecting. Communicating with guides, channeling, picking up other energy’s. People find to be drawn to them, something is just so otherworldly about them. Feeling alienated since childhood, very high dimensional souls, often souls from other galatic gateways have this 12H ruler in the 1H. Often suicidal thoughts. Might have say things as child that scared the shit out of people.
Example : look at your 12H zodiac sign, like if it’s in Scorpio and Scorpio ruling planet is Pluto, what house is Pluto in? if it’s in the 1H your 12h ruler = 1H.
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that-bluesybitch · 8 months ago
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pinkeshf · 8 months ago
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Week 5: Astroids Elevator Pitch
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Astroids
Elevator Pitch: In "Astroids," simplicity meets excitement in an adrenaline-fueled journey through the cosmos. Players control a nimble spaceship, tasked with the seemingly endless challenge of blasting through a barrage of asteroids. Each successful hit not only clears a path but rewards the player with 1 point, turning survival into a thrilling high-score chase. However, the cosmos is unforgiving; a collision with any asteroid costs the spaceship one of its precious ten lives. As the stakes rise with each passing moment, players must demonstrate skill and precision to navigate this relentless asteroid onslaught. The game ends when all lives are lost, but each playthrough is an opportunity to beat previous scores, making "Astroids" an addictive quest for space domination.
Images:
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Game Controls Diagram:
Use the mouse cursor to navigate the ship.
Press the left mouse button to shoot asteroids or enemies.
3 Unique Selling Points:
Simplicity in Design, Depth in Gameplay: "Astroids" proves that simple gameplay mechanics can provide deep, engaging experiences, appealing to both casual players and hardcore gamers seeking to top the leaderboards.
Progressive Difficulty: As players accumulate points, the game subtly increases in difficulty, with asteroids approaching faster and in more complex patterns, keeping the gameplay challenging and rewarding.
Retro Aesthetic, Modern Feel: The game combines nostalgic pixel art with fluid animations and modern gameplay mechanics, offering a visually appealing experience that respects its roots while looking forward.
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deepest-artisan · 5 months ago
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💫Astroid series💫
I'm starting new series about my astroids
Chiron in Aries House 6
Chiron in Aries is a wound dealing with feelings of worthiness. They are often people pleasers.
Chiron in House 6 means that you'll struggle with work and health issues (for me this is true bc I am chronically ill like I said in my pervious post).
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all-eyes-no-dragon · 1 year ago
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Damn
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n11728043 · 1 year ago
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Logitech Mouse Survivor Postmortem
The concept of creating a "flow" state for the player was the most important aspect of the readings that helped inspire my design process. I tried to create a flow state by making the game challenging but not impossible, and by adding variety to the gameplay.
What's one thing you'd change about how you developed the prototype?
I would have started with a more complete design document and spent more time playtesting the prototype early on in development. This would have helped me to avoid making some of the design changes that I had to make later on, and it would have helped me to identify and fix problems with the game before they became too difficult to fix.
What's one thing you'd change about the design of the prototype?
I would add more variety to the gameplay by adding different types of enemies, power-ups, and levels. I could also add a boss fight at the end of the game.
Improvements made
I changed the background, added a healthbar instead of the lives countdown, and fixed the explosion animation for the enemies. These improvements made the game more visually appealing and polished, and the healthbar made the game more forgiving.
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References
Fullerton, T. (2018). Game Design Workshop: A Play-centric Approach to Creating Innovative Games, Fourth edition.
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