#assassin's creed origins: the curse of the pharaohs
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Ramesses II and Nefertari were put to rest thanks to Bayek.
#bayek#bayek of siwa#ramesses ii#nefertari#assassin's creed#assassin's creed origins: the curse of the pharaohs#the curse of the pharaohs#the curse of the pharaohs dlc#ac origins
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lets go assassins
#i would really appreciate if you reblog this and put in the tags why its your fav#i seriously always read all the tags#i wanna know what you think guys#assassin's creed#assassins creed#assassins creed polls#ac polls#assassins creed valhalla#assassins creed odyssey#assassins creed origins#ac valhalla#ac odyssey#ac origins#the hidden ones#the curse of the pharaohs#legacy of the first blade#the fate of atlantis#wrath of the druids#the siege of paris#dawn of ragnarok
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Procession of the God.
#Assassin's Creed#Assassin's Creed Origins#AC Origins#The Curse of the Pharaohs#Virtual Photography#Photomode#Mine
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The funniest thing about assassins creed is when some random fucking guy will just prophesy with zero explanation.
#Assassins creed (series)#Finally at the curse of the pharaohs dlc and the master of sacred things quite a guy#Predicting ac 1 a few thousand years beforehand#Tbf ac has always played fast and loose with this kind of thing and Origins went even further with it#What with time being a sense and all
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while ultimately no video game is going to portray an ancient culture accurately the blend of research and artistry that creates the world of assassin’s creed: origins is frankly stunning and goes above and beyond what a majority of history channel content grind documentaries teach these days. bayek’s complicated relationships with religion, ethics, marriage, and loyalty within the framework of avenging his young son’s death painted against the collapse of ptolemaic rule under roman colonization in a game really about killing npcs and parkour is a lot to ask from a franchise entry that was also reinventing that franchise’s wheel. but they pull it off. and the art is killer. that’s the thing the art is so good. the walkable museum tour feature is worth the price tag alone. sorry i just got to nefertiti’s afterlife in the curse of the pharaohs dlc and i moaned.
THE UBISOFT BOARD MEMBER I TIED TO A CHAIR: i’m glad you enjoyed the game. can you put the gun down and repeat all this in a microsoft store review?
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Bayek of Siwa in Cyrene.
Assassin’s Creed Origins (wearing armour from the Curse of the Pharaohs DLC).
#bayek of siwa#assassin’s creed origins#assassin's creed#virtual photography#vp#gaming#landscape art
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Assassins Creed Origins Development Art by Sabin Boykinov
#art#egypt#aco#ac origins#assassins creed origins#aesthetic#ae#ancient egypt#ancient egyptian art#art process#art station#art station artists
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Fanart of Juno from Assassin's Creed.
I didn't expect this to turn out the way it did. It's a shame that I didn't give her that sparkly and bright look as I intended. Even though Juno is an ancient hologram of Those Who Came Before in the AC games. I just knew Juno was nothing but trouble and what happened in AC III further confirmed my suspicions.
I could see why some of the AC fans hate Juno. She's a scammer and a murderer 😂But I gotta give her credit tho. She looked good doing it. Isidora from the Curse of the Pharaohs DLC in AC Origins reminded me of her. They were both dripped in gold while causing chaos. 🤣
#vintage anime style#medibangpaint#assassin's creed fanart#juno assassin's creed#those who came before#bad bitch#timelapse
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Hi Morana!
How are you doing? How is the writing going, what are you up to?
Greetings Sam, thank you so much for this ask! I've been meaning to do a little update for a while and this gives me a perfect excuse lol
On life (tw for mentions of illness):
It's still very hectic at the moment which hasn't really allowed me time to pursue any creative avenues. I've been fighting off various illnesses since my younger brother started school because my immune system isn't used to all the germs he's around, including covid and strep, and on top of that there was a West Nile Virus outbreak in my state which my mom ended up catching and had to be hospitalized for a few days but she's doing a lot better now. We still have not found a place to live yet, but we managed to finagle two more months from our landlords to find a place since moving during the summer is damn near impossible when they rack up the prices and everything is being taken. There's also a lot going on in my more personal life that's left me quite stressed and lethargic. A little bright side though is that we also found two itty bitty stray kittens under a house and I had to take care of them for almost 2 weeks, but they ended up getting adopted which is great! They were both very cute gray tabbies like their mom, and they were technically my other cat Ivan's half-siblings. I've also got a queens of the stone age and hozier concert coming up soon which i am SO hyped for, my entire life has been In Times New Roman and Unreal Unearth for the past weeks.
On writing:
In the past few days, I've finally found some peace to write and draw some. I've been mainly focusing on The Resurrectioners and trying to get at least 50k words by the end of October. I've also been outlining The Stray Girls and trying to work on a cover in Photoshop (which i got recently totally legally, but i usually just use Clip Studio). I've sort of put What We Undertake on the backburner for now, it's not that i don't want to work on it or am burnt out, it's just that I'm not nearly as passionate about furthering the plot like I am with The Resurrectioners. I've sort of fallen into a hole of mythology and folktales about necromancy trying to learn more about the history behind its representation.
I've also gotten back into drawing now that I've actually had time to do so lol. Here’s some drawings I’ve gotten done recently!
(in order from left to right: Nazriya from The Resurrectioners, Circe from Give No Quarter, A quick sketch of Zekiah from The Resurrectioners, and a face study of Charlie Hunnam)
I've also put off studying Russian for a month or so and am trying to get back into my one-hour-a-day studying routine I had previously which is taking a toll on me to be honest lol. I bought the Curse of the Pharaohs DLC for AC Origins and I've also started to play Assassins Creed: Liberation for the first time and so far I'm loving both. I can't believe some people say it's the worst installment. I'm working on Aveline fanart as we speak.
But yeah! There's a little update, I'm going to be posting some of my writing soon/doing a few tag games to get back into the groove of things so watch out for those. Thanks again Sam for checking up on me and sending the ask!
#morana's maundering#morana post at a normal time challenge (impossible)#writing updates#life updates#current wip
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With Valhalla behind, I have some serious questions about what the Underworlds in Curse of the Pharaohs DLC were
Were they simple hallucinations? Or were there not unlike Yggdrasil, a simulation? And if so, were they a remains of Isu simulations, or something that humans repurposes for their own needs as they discovered the locations? I’d be really curious if it was the latter. Having the Valley of Kings as some kind of unclaimed experimental playground… That was adjusted to reflect local beliefs, would be fascinating. And it’s not like it would be THAT far-fetched – not when the pharaohs were shown to be using an Apple, and to apparent great success
But then, that begs the question: how were the people who were within the simulation, were accumulated? Were they actual imprints of living people, or were they, too, randomly generated simulations? I’m honestly leaning towards them being imprints of the living – but then, how would they have been collected? Were they people that were “in vicinity” of the priests of Amun who carried the apple?
And finally, how did Bayek manage to enter the simulation? Were they a physical manifestation, like a large-scale version of clones we see in Assassin’s Creed 1 & II? Or did Bayek get “knocked out” in the light tunnels, and experienced it all in his mind? (as is the case in Yggdrasil?)
Regardless of either I – it’s astounding how the system could have survived, and managed to replicate such intricate worlds. By comparison, the simulation in Valhalla is simplistic. Repetitive. Doesn’t show much aside the main building and some measure of fields outside of it. And the tech enabling that is *gigantic*
Nevermind the actual AU possibilities for the Field of Reeds/Duat/Heb Sed/Aten. I’m still surprised there are no stories in Origins tab of Ao3 that explore what could have happened to Bayek if he lost in any of said locations. The angst of being trapped in one of the simulations alone has – so much potential. I’ve already tagged the Nefertiti gifs with my tiny dark AU idea. But I shall repeat it here – imagine Bayek losing the fights and being trapped, eternally, as medjay serving any of these Pharaohs. Well, maybe not Akhenaten because that would be just too cruel to Bayek and his faith.
#Assassin's Creed#Assassin's Creed: Origins#Bayek of Siwa#Nefertiti#Akhenaten#Ramses II#Tutankhamun#Assassin 's Creed - Duat#Assassin's Creed - Field of Reeds#Assassin's Creed - Aten#Assassin's Creed - Heb Sed#The Aten (Apple of Eden)#Assassin's Creed: Valhalla#Yggdrasil#Isu Simulations
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Assassin's Creed Locations Ranked, Part 3
After a long delay, here's the third part of my ranking of every location in the Assassin's Creed series. I have linked the first two entries below, and you can see my criteria by clicking on part 1.
Part 1
Part 2 https://ryanmeft.tumblr.com/post/729093968203218944/assassins-creed-locations-ranked-part-2 Let's get to it.
19
Heb Sed (Origins: Curse of the Pharaohs)
Don’t remember this one? I don’t blame you, but hold on, because it might be more interesting than you recall. Egyptians didn’t have a real concept of eternal torment---you either got into paradise or were devoured by an immortal chimera, which admittedly isn’t much better. Ramesses II was a Pharaoh whose reign was marked by his never-ending desire for conquest, and his illusory afterlife reflects this, being a sand-blasted waste littered with the remains of well-known Egyptian icons. It’s more interesting than it sounds. The fact his eternity is a blighted and ruined form of his own country, not anyone else’s is pretty psychologically interesting, and wandering these ruins is less overtly oppressive than the cauldron that is Hades, and more a sad affair as you search for an enemy so obsessed with war he has no peace even in death. It’s not beautiful, but it’s an interesting concept more original than Aten, and thus ranking higher.
18
Constantinople/Istanbul (Revelations)
The legendary city that became the eastern Rome was mostly a barely-disguised reskin of Brotherhood’s setting, but the smoke of hookah, the Grand Bazaar full of colorful wares, the elaborate clothing and the heavy presence of books as a standout environmental and gameplay element helped give the city a mostly fresh feel. Whereas Brotherhood sacrificed story for gameplay, Revelations focused on the narrative and the environment a bit more heavily, resulting in the genuine feeling that you were in a place and time where the world was rapidly changing. It’s still a reskin, but it is a pretty good one.
17
North Atlantic (Rogue)
It’s pretty abundantly clear that Rogue was made to tap III and Black Flag’s immensely popular sailing gameplay one more time before moving on to the landlubbers of revolutionary France. Like Revelations, you can often practically see the Caribbean sea and the Colonial frontier underneath the forts and frozen oceans. Fortunately, though, this time the series did a little bit more than just reskin existing environments. The “River Valley”, so-named because the terrain is loosely based on the famous Hudson Valley, has more dips and swells in it than III’s frontier, while the frigid oceans and their neighboring cliffs successfully evoke history’s maritime chase for the fabled Northwest Passage. It’s still a reskin and therefore can’t rank higher than most original locations, but it’s a better reskin than that in Revelations.
16
Asgard (Valhalla)
A lot of this was mentioned in the entry on Dawn of Ragnarok’s vastly inferior Svartálfaheimr, so I’ll keep this brief. Asgard is a place where the towering halls of the fabled city give way to deep, Isu-ruin-studded caverns, and Ratatosk and Fenrir freely roam amid recreated Norse stories. You can leave whenever you want, but it’s such a beautiful place to visit that you probably won’t go back to England until you’ve licked the plate clean. The only downside is that the connection to the Isu plotline is murky at best, which is either a strength or a weakness depending on how much you like the frame story.
That's it for this short entry. Come back next time to see entries 15-11, and then one more time to see what the top ten are and in what order.
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Tutankhamun's spirit was defeated and put to rest thanks to Bayek.
#bayek#bayek of siwa#tutankhamun#the duat#assassin's creed#assassin's creed origins: the curse of the pharaohs#the curse of the pharaohs#the curse of the pharaohs dlc#ac origins
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Assassin's Creed Community Relief - Double Streams of 03/06!
Safety & peace, fellow Assassins! As of this writing, Community Relief has raised over $18,800! Thank you all for your continued support!
There will be two livestreams for today! The first is a stream of Origins - Curse of the Pharaohs by VladTheImpaler on his Twitch:
It will then be followed up by Access the Animus and their stream of Revelations on their YouTube channel:
We hope to see you at either of these streams! We got some cool prizes lined up for them and if you donate! Please donate and check full event schedule and details:
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Darkness of the Duat.
#Assassin's Creed#Assassin's Creed Origins#AC Origins#The Curse of the Pharaohs#Virtual Photography#Photomode#Mine
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Assassin's Creed Origins: Curse of the Pharaohs DLC
The Maze of the Kings (Sega - arcade - 2002)
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I spent 9 and a half hours playing Assassin's Creed Origins today. Mostly the DLC
The Hidden Ones is pretty good DLC, it's more classic Assassining with a more focus on stealth and more brotherhood lore tidbits which I thought was neat, especially given how RPG-y it was, the Sinai was also a nice new area I liked, so, pretty good
Curse of the Pharoahs is the first of the Mythological focused AC DLCs which became a tradition, where you fight mummies and pharaohs, and even visit Egyptian Afterlives, really interesting and neat, I really do like when AC just goes off the shits like this to explore mythology that isn't usually explored super often! I still have a lot to go
I STILL think AC Origins suffers from the typical Ubisoft problem of "Good side activities, but usually not enough variety to make up for HOW MANY OF THEM THERE ARE." I wish there was some more variet in the side quests to help mix things up
But, having fun.
I think it's a 9.1/10 so far
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