#armor-spec-hunter-1
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OK, on to the next round of 'Dee clearing out waaaay old inventory stock'. It's finally time to get these armor sets the hell out of here. Dm me to purchase, prices are not negotiable. Us domestic shipping only. (Sorry, international folks, but neither you nor I want to pay that much) Anything that doesn't sell by the end of the week (4/23/23) is getting rendered down for scrap.
Set 1- early prototype of the dragonrider armor set, done in water buffalo hide with brass fittings. This stuff is weird, springy, and will actually take a hit while still being semi-flexible. Cut for boobs, will reasonably work on up to a 42 inch bustline. Og price, 520. Asking 200 Plus 30 to ship.
Set 2- the Green Knight. Heavy veg tan, can take a hit, you'll want padding under it, but decor will get marred. Might be a selling point. Will fit up to a 60 inch torso. Og price 480. Asking 170 plus 30 to ship.
Set 3- Vault Hunter. Same specs and price as the Green Knight, just this has working ammo pouches.
Set 4. Dragonborn- oiltan hide- do not take a hit in this. It's cosplay only, everything will transfer right through unless you're layered under it. Same sizing and price as the last 2.
Finally, beetle pauldrons. Green and black are vegtan, black/brown is oiltan. Og price 160, asking 80 and 25 to ship on each one.
And that's... everything? Wow. Last of the old inventory finally hopefully going somewhere. Again, just message me to set up a purchase. Invoicing and everything will be through paypal.
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AL Warship classes
ok I reckon this will be my last long pure conjecture post for the AL. But here we go! Ship classes (Tyler isn’t even a real person and I can tell he is salivating over reading this list lol)
Struck through vessel classes indicate they are out of service.
Terran Cutter Class picket ship: the original 6 man AL vessel. Huge amounts of these were mothballed after the end of the Terra-Trask war due to a radical shift in TDF doctrine away from Quantity over quality. The AL were effectively given the ships, as the mothball maintenance costs on the TDF were huge. These ships were taken to shipyards orbiting Trask, and given full refits to A: better accommodate their beretreskan crews, and B: receive modernization packages. This vessels had a prodigious service history, with the last one only being removed from frontline service in AL:75. Further Aurora labs upgrade packages means that some hulls still see use as specialist SIGINT, Reconnaissance, and repair craft. 2 base models still in service with the Aurora Legion Memorial Flight.
Kysshakk Class frigate: One of two classes of non AL frigates to serve with the legion, these ships hailed from Trask’s Orbital dockyards, where they had been sitting due to the end of naval conscription. These ships would operate in pairs, and would very rarely not fly with Cutter class vessels, or even later Longbow MK.1s. One remains in service with the ALMF, one is a parts hulk, and the other 4 vessels were lost in the line of duty.
Terran Indomitable Class Destroyer: These were the heavy weapons of the early legion. They exclusively operated Anti-Piracy missions, and even after the introduction of the Stream System, did not carry brains or faces aboard. These were warships, and were the spearpoint of the legion. Multiple times, pirate fleets were noticed fleeing immediately upon the appearance of an Indomitable class in AL colors, due to the reputation these vessels carried. Last vessel retired in AL:90 after a policy ship away from military might.
Terran Dreadnaught Class light Cruiser: These were the weapons of last resort for the legion, only being deployed to combat upstart pirate kings or large scale terrorist organizations. These were officially the only vessels to ever use nuclear warheads while flying under AL colors, during the Centarian succession crisis of AL:80. These vessels remained in service until the Battle of Orion, where the last vessel was destroyed by a Warbreed vessel ID’d as the Andarael.
Titan Class Battleship: The Original flagship of the legion, the Titan class, known as the Indefatigable, was 1.2km of weapons and fighters, but also of Medbays and machine shops and refugee accommodation. She was retrofitted through AL:10, retaining her punching power but also adding facilities for humanitarian aid. She became a Hospital Ship, a Refugee Transport, A battleship, and a Symbol. She was lost in Black ‘63 along with admiral Nari Kim while responding to a Terran colony distress call. Later review of the data after The battle of Orion ID’d the fleet she fought as a Syldrathi Hunter killer fleet.
Long Bow MK.1: The first internally produced AL vessel, the Long Bow MK.1 took all the lessons learn from the Cutter Class and made them into a truely formidable foe. Widely considered to be one of the greatest Naval craft of its Era, the longbow MK.1 was versatile, easy to repair, cheap to produce, punchy, and survivable. In the few outright wars the AL participated in, 9 times out of ten, a total loss of a longbow would have 0 casualties. Quite often downed squads would be issued a new vessel within the week, and the shortest turnaround was Squad 926, who were downed, and flew their next combat sortie 1.5 hours later, a record that stands to this day. Depending on the mission, Longbows were fitted with extra medical equipment, extra armor, more weapons, external cargo pods, and even on rare occasions, a Orbital drop pod for Spec ops. Multiple serving with the ALMF, Aurora Labs as test beds, and Several serving with [DATA REDACTED].
Longbow MK.2: If the MK.1 was one of the best of its time, the MK.2 was THE best. The already famous ease of repair was augmented by auto repair systems, the reactor was uprated, and engine output was increased by 25%. A Longbow MK.2 currently holds the all time speed record (with out gravity assists) of a production vessel at 16% the speed of light. Currently still in active frontline service, though being phased out for the MK.3
Polearm MK.1: the first Frigate to come out of Aurora Yards, the Polearms are designed to fill the roles of the Kysshakk class Frigates, the Indomitable Class destroyers, and Mercy class Hospital ships (not discussed here). Manned by 6 squads, they are stuffed to the gills with the finest tech Aurora Yards could “Borrow” from Aurora Labs. Most of the ship is designed to be swapped out depending on the mission, so everything from fleet defense to hauling is possible. One vessel during the Terra-Syldra War scored a total of 50 victories against Other vessels, and was officially bestowed the honor of the Flagship of AL Group 4.
Blockhouse MK.1 Carrier: Aurora Yards first foray into Capital class ships, The Blockhouse is designed to remain at the back of fleets and provide overwhelming fighter support. Capable of carrying no less than 50 Wraith class Fleet defense fighters, it is the spaceborne equivalent of a wasp nest. And Like any good wasps nest, it has a Queen. Generally a heavily modified cutter class, though recently some have been deployed with Longbow MK.3s with Speical equipment packages, the queen acts as a traffic controller, shuttle, and SWACS (Spaceborne warning and control ship) all in one. On more peaceful missions, the phantom bays are swapped out for launch tube for Hospitaller class aid shuttles and Kindness class orbital supply pods.
Longbow MK.3: the Pinnacle of Aurora yards shipbuilding, the MK.3 is stronger, faster, and hardier than the MK.2. Most electronics have been hardened against electromagnetic interference, hauling capacity has been increased, and fuel burn has been reduced. The auto repair systems have been upgraded to the level where anything besides the reactor can be repaired given enough time. Most functions can be swapped by mission modules, allowing for extra hauling capacity, increased firepower, or even extra speed. Production halted after AL:150 due to resource constraints. Next vessel expected AL:156.
Iron Cannon Class cruisers: a much rarer ship, built from the same basic design as the Blockhouses, but with the fighter wings and control craft replaced with anti vessel railguns and torpedo launchers. These craft are mean lean killing machines, and do not carry faces or brains aboard. They are the spiritual successor to the Dreadnaughts, and inherit the same naming scheme of their ancestors. First three were the Dreadnaught, the Inflexible, and the Formidable. Having seen service at the tail end of the Terra-Syldra war, they maintained a kill ratio of 5:1. Notably, no one of these vessels was seized by the Rahaam, though 3 were lost when their captains overloaded their reactors rather than risk capture and assimilation.
Gladius Class Gunboat: Built from the stripped down hulls of Longbow MK.1s, the Gladius class is the first new class of vessel commissioned by the legion since AL:150. Due to manpower shortages across the legion, these vessels are designed to operate with only 4 crew, with empty positions filled with advanced automated systems. Due to these limitations, these vessels only serve humanitarian missions, and are never used on the front lines unless desperately needed. Due to glaring shortfalls in overall effectiveness, the class is slated for retirement by AL:160.
[Admin Credentials Accepted, Welcome Founder_03]
Longbow MK.4: Equipped with experimental AL manufacture Pulse Cannons, Beretreskan plasma drives, and the finest ballistic grade titanium composite plating the Legion can build, the MK.4 is the crème de la crème of legion ship building. In simulated combat, 3 MK.4s can defeat Iron cannon class Cruisers, 50x their displacement. When these vessels reach mass production and issue, it will represent the largest jump in AL fleet capabilities since the introduction of the MK.1. Current low rate production estimates suggest it will be AL:158 before non spec ops squads are issued the MK.4.
Special Project 274, Codename “Brannock”: The Hulk of TDF carrier Kusanagi was recovered in exceptional condition after it was found in late AL:181. The hulk was then towed to site 00 and gutted. It was decided in AL:183 that the ship was to be converted into the newest flagship for the legion, the Brannock. Currently under development, most hangar bays are being replaced with railgun mounts, torpedo tubes, and in one case, the largest pulse cannon ever manufactured. She will be the red right hand of the legion, and instill a warning into the pirate fleets that ravage the galaxy: “We are coming. Run”
Special Project 275, Codename “Madran”: much like project 274, The Madran is built from a recovered ship hulk, this time the wreck of the original Indefatigable, recovered from an Unbroken salvage fleet circa AL:154. Currently undergoing extensive repair and upgrade, the Madran with be the kind smile of the legion. Almost all weaponry is being stripped, and replaced with further humanitarian facilities, to in effect become the single largest aid vessel in the galaxy. She is designed to be the sister ship to the Brannock, and will, when deployed alongside her, act as a huge Signal jamming and targeting vessel. Giving free rain for rail guns and pulse cannons to shred renegade syldrathi and pirate fleets
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i got bored so heres my tokugawa specs when i was a lancer and not a social media manager
-- HA Tokugawa @ LL12 -- [ LICENSES ] HA Tokugawa 3, HA Iskander 2, IPS-N Zheng 3, IPS-N Caliban 2, IPS-N Nelson 2
[ CORE BONUSES ] Stasis Shielding, Briareos Frame, Overpower Caliber, Auto-Stabilizing Hardpoints
[ TALENTS ] Ace 3, Combined Arms 3, Juggernaut 3, Duelist 3, Gunslinger 2, Brutal 1
[ STATS ] HULL:2 AGI:6 SYS:6 ENGI:0 STRUCTURE:4 HP:18 ARMOR:1 STRESS:4 HEATCAP:8 REPAIR:5 TECH ATK:+5 LIMITED:+0 SPD:7 EVA:14 EDEF:12 SENSE:10 SAVE:17
[ WEAPONS ] FLEX MOUNT: Tiger-Hunter Combat Sheathe (Molten Wreathe) MAIN MOUNT: Tiger-Hunter Combat Sheathe (Molten Wreathe) MAIN MOUNT: Stub Cannon (Supermassive Mod) // Overpower Caliber, Auto-Stabilizing Hardpoints
[ SYSTEMS ] Type-I Flight System, LUCIFER-Class NHP, Total Strength Suite I, Plasma Gauntlet, Bulwark Mods
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“The kid’s coming with me.”
Grogu remembered his dad saying that. It was a statement of fact and of bravado. Greef Karga was the head of the bounty hunters guild an Nevarro and he intended on using every asset under his control to do the Client’s bidding. It had been a pretty risky statement, all things considered.
That is, until the other Mandalorians came out of the covert to help them out. Grogu had been surprised and gratified to see that happen. He knew they weren’t doing that for him. Not directly. They were helping Din Djarin out because he was one of them. It seemed to be part of their Creed.
Also part of their Creed was saying ‘The kid’s coming with me’ when Din wanted to shop for armor polish, when he wanted to wash the N-1 because even a spec of dirt required a wash, wax, and polish, and when he wanted to pick up rations at the Bounty Hunters-R-Us near Nevarro, same sector, one system trailing. Grogu did not get the same warm fuzzy feeling then. It’s not that he didn’t like going places with his dad. He did! He loved it! Really.
He just wanted Din Djarin to reach out a little and find other places to take him and, let’s be clear about this, the school on Nevarro did not count, even with the cookies and the lessons on how to be a smuggler. Nope. Grogu wanted to go places like named ‘Frogs R-Us’ where you could find everything you might possibly need to start up a colony of frogs and had hundreds if not thousands of species to choose from so you could avoid the smart ones and only raise the tasty ones.
Or the ‘Everything but Chocolate’, a candy shop that has every imaginable kind and flavor of sweets, but none of them taste like chocolate. It’s not that chocolate wasn’t tasty. It was that Grogu didn’t like chocolate. At all. Ever. So an ideal candy shop would have an environment that actively prevented the Mandalorian, who had a real sweet tooth for chocolate, from only buying chocolate flavored sweets. Then maybe, just maybe, Grogu would be able to score a little tin of sweet berry lozenges.
Or how about taking Grogu to the next Diggle and Daggle film festival, ‘Fishing for the Fish who fish’? Grogu knew the Mandalorian liked watching their vids. It was hard not to. They were both fun loving and cheerful, traveled the galaxy to bring you knowledge about fishing conditions literally everywhere (don’t bother with the lava eels of Mustafar, too big and too hot), and knew everything about lures, bait, rods, reels, creels, and well everything that had to do with fishing, including preparing them for meals. Watching them was pure joy and inspiration and Grogu thought the Mandalorian could use some more of that in his life. Grogu sure could.
Or how about taking Grogu to Concordia so he could meet the Mandos who helped train Din Djarin? That could be pretty interesting, if they were still there. Grogu could show them all the stuff that he’d learned from his Mandalorian. Grogu was sure that they would be proud of Din Djarin. They’d like his shiny armor. They’d laugh about the Darksaber together. Maybe they’d even teach him a new song or something like that. That was a lot better than shopping for the perfect armor polish, although, come to think of it, these were probably the people who had taught the Mandalorian to be so fussy over that stuff to begin with…
Okay, so they didn’t need to go to Concordia. What about Aq Vetina? Grogu knew it might be hard for his dad to go back to his home planet. He might miss everyone even more if he did that, but Grogu really wanted to see what it was like. Was it green and lush? Was it a dry, dusty desert? Was the town still there or had the separatists destroyed it completely? And if they had, did anyone go back and rebuild it?
If the ‘kid’ was going to go some place with his dad, he didn’t just want to go places that meant something to the Jedi or the Imps, or even other Mandos. He wanted to go some place that was meaning for to his dad. He wanted to build a new memory there that they could both enjoy. After all, Din Djarin had been doing that since he met Grogu on Arvala-7, although they hadn’t made a trip to Coruscant yet.
Okay. Maybe that was the place the Mandalorian needed to take the ‘kid’. Coruscant. They could visit the Jedi temple, what little remained of it. See the life tree.Visit the library because no one would dare pinch his cheeks with a Mandalorian in full armor by his side. Spit in the Emperor’s throne room. Yes, Grogu was pretty bitter about how that went down, but nothing like a little water to start washing away the dirt and stains of the past. Then they could plant a seed in the old arboretum and hope something good would grow there that they could visit from time to time.
Then one day Grogu would tell his dad, “The kid’s coming with me. Do you want to join us?”
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Ranger/Rogue/Fighter Lae'zel
My Lae'zel Origin build is so much fun I had to share.
5 Gloomstalker Ranger / 4 Assassin Rogue / 3 Champion Fighter
The idea is to have ridiculous initiative, get advantage in the first round (from Assassin), dread ambusher (free action attack in the first round) and multi-attack from Gloomstalker, plus action surge from Fighter. She can take out several enemies on the first turn of combat. That's not even the fun part. The fun part is she crits on a FOURTEEN OR HIGHER. Stick with me.
Feats:
Dual Wielder - Honestly, this isn't necessary, and I should really re-spec to bump Dexterity to 20. (I took Two Weapon Fighting from Ranger and Archery from Fighter, obviously.)
Savage Attacker - Rolls the damage dice twice and takes the higher result. Making the most out of each crit and sneak attack.
Equipment:
Sarevok's Horned Helmet, Bloodthirst, Knife of the Undermountain King, and The Dead Shot all lower the number to crit on by 1, as does taking the Champion Fighter subclass. All that + an Elixer of Viciousness = crit on a 14. It's wild.
For trinkets, she has the Executioner's Ring (auto-crit on the next attack after killing an enemy) and the Strange Conduit Ring (+1-4 psychic damage when concentrating, so I try to keep up Hunter's Mark). Then there's the Surgeon's Subjugation Amulet, which can paralyze humanoids on a critical hit (once per long rest). You see the synergy here.
The Unwanted Masterwork Scalemail is nice for getting the full +4 AC on a Medium armor set, but mostly because it looks awesome. Boots of Persistence for mobility, Legacy of the Masters for another +2 attack and damage. Thanks, Dammon!
Gloomstalker levels also give our favorite githyanki darkvision, bless.
It's honestly way too much fun and makes going back to vanilla rogue very boring (what do you mean only one attack per turn?!).
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DESTINY OC LORE: Fireteam Vitalia
None of my other characters are as in-depth as Adri, (she IS the main character, after all) so each subsequent post will have less images.
First up: the twins.
CONTENT WARNINGS spoilers | death
STATS
NAMES: Claros | Clara AGES: 9 | 9 (Destiny Year 1) GENDERS: Male | Female RACES: Awoken | Awoken CLASSES: Hunter | Titan SPECS: Gunslinger | Sunbreaker GHOSTS: Artemis | Apollo
WEAPONS: Ace of Spades | Ager's Scepter ARMOR: Celestial Knighthawk | Armamentarium
BACKGROUNDS
CHEYANNE --------
Cheyanne Villanova was a rowdy country girl born and raised on Earth. Before joining the Exodus Program, she'd never even been off-planet before. The training was rough, but she handled it; her brother... Not so much. A fact that she never let him forget.
Her placement on the Exodus Green was a momentous occasion. Her brother was mortified to discover that he hadn't been selected. Cheyanne, being the optimistic person she was, believed she could pull strings to allow her twin to join the crew as a civilian ride-along.
However, the Darkness did not care much for their plans and hopes. The Exodus Green was launched on a hail-mary out of the system in an attempt to flee the coming Collapse. Shay knew her brother was likely dead. But so would she be soon. She welcomed her death with open arms...
CLANCY --------
Clancy Villanova was a shrewd man, deeply interested by mathematics and studying data. His dream was to join the likes of the Ishtar Collective or Braytech as a researcher. Knowing their recruitment requirements were quite strict, Clancy studied and published many theses for many years to catch the eye of some enterprising employee of his favored organizations... To no avail, unfortunately.
So when the Exodus Program began recruiting for colonization efforts outside the Sol System, Clancy jumped at the chance to put his substantial intellect to use for the betterment of humanity. His sister had already passed the trainings and was accepted for the Exodus Green crew. Clancy felt that he had a fair chance and threw his hat in the ring as well...
But once again, his endeavors met with failure.
Even as his sister reassured him that she would find a way to get him a place on the crew, even as a civilian colonist, Clancy fell into a deep depression and withdrew from his sister. He had resigned himself to the fact that he would lose his sister beyond the system and would fail in every attempt he made to leave his mark on history...
As the Collapse rose to a fever pitch around him, Clancy made a mad-cap attempt at infiltrating the Exodus Green and stowing away aboard the ship. He succeeded! He still had a great fate to fulfil, he felt it in his bones. This apocalypse would not be the end for him...
WAKE --------
Shay and Cy Vi awoke in the Distributory as all their people did. Mara Sov had saved them from oblivion, though they didn't know that yet. They had been given a chance to flourish in this new space... And flourish they did.
When the time came for Mara to take her people and leave the Distributory, the twins fell in with their Queen, ever loyal to her and her alone.
In the Reef, Shay became a great warrior of the Awoken people. Recognized by royalty as a powerful fighter, and loved by the people as a stalwart defender. On the frontier was Cy, one of Uldren Sov's most trusted operatives and a dear friend.
Though they always worked apart, Shay and Cy would regularly meet to discuss their recent travails and exploits, relishing in each other's victories and cringing together at their defeats. For many centuries, Shay and Cy served the Awoken people, gaining much repute for their deeds.
But as the Reef Wars heightened and the Fallen grew more bold in their attacks against the Awoken, it became obvious that the tides were shifting in their enemies' favor. And a key location to survey was the Old Russian Cosmodrome, the lair of the House of Devils.
The pair were given covert codenames to hide their identities: Claros and Clara, Fireteam Vita. Using Cabal-themed names seemed a good idea to mask the Awoken's presence in the area. Their normal identifiers were held in the Reef and they were granted scarlet coins that bore their codenames only.
This covert mission together was ill-fated. It was there they found their end, their bodies lost in the Russian winter.
RISE --------
The twin Ghosts Artemis and Apollo always wanted to find fellow twins for their Guardians. And when they found the pair of Awoken fighters, their remains laid side-by-side, their fraternal love still strong even in death, the two Ghosts knew their search was finally over.
"Eyes up, Guardians!" Apollo chirped as the bodies finished reforming.
The Hunter shook his head, dust and grime cracking off his armor in chunks. The Titan sat up slowly and looked around, senses dulled but still very much in tune with her surroundings.
"It... Worked..." Artemis almost hummed the words. "They're alive!"
"You don't know how long we've been looking for you!" Apollo swooped in close to the Titan, causing her to recoil slightly. "We're Ghosts... Actually--" He floated backward and nuzzled against Artemis. "--I believe we're now YOUR Ghosts!"
"And you..." Artemis's mechanical eye darted back and forth a bit, clearly agitated. "...you've been dead a long time... So you're gonna see a lot of things you're not gonna understand."
A guttural roar sounded off in the distance, echoing off of the tall, imposing wall to their right. Artemis and Apollo spun around, their eyes flicking across the landscape.
"This is Fallen territory!" Apollo whispers, clearly frightened. "We aren't safe here! We have to get you to the City..."
Artemis floats out toward the wall a bit, thinking. Then she swoops in close to the Hunter. "Hold still." And she vanishes. Apollo vanishes as well, sparkles of Light flickering in the predawn gloom.
"Don't worry, we're still with you!" Artemis's voice sounds within the Hunter's mind. He recoils, reaching up instinctively to his ear, then shakes his head. The two New Lights rise to their feet in unison, looking at each other.
"We need to move, fast!" Apollo urges the pair. "We won't survive long out in the open like this. Let's get inside the wall!"
Old instincts kick in as the Hunter flexes his hands and reaches for the dagger at his waist. The Titan rolls her shoulders, feeling the Arc Light tickle across her fingers. The pair cast a knowing sidelong look at each other, already in sync.
"A bit of live-fire exercise to shake off the gravedirt?" The Hunter's voice cracks several times, but he finishes the sentence before spitting into the sparse grass at his feet.
The Titan smirks, picking up her helmet from where it had lay for decades. "Just need to find me a gun." she rumbles.
FALL --------
Claros crept slowly through the underbrush outside Firebase Hades. The Shadow Legion caravan stomped and grumbled its way through the woods, leaving a brutish trail in their wake. It was like tracking actual rhinos; absolutely no tact. Made him wonder why they were plunging their way through the woods this far from any known outposts... Maybe some kind of secret base tucked in the trees? Or maybe they were setting one up...? He clicked his comms twice. After a beat, two clicks in return. They were both safe to talk freely.
"Either these dudes don't care about being followed... Or they're morons." Claros mused, a smile hinted in his tone.
"Cabal aren't known for their subtlety... Even with a name like 'Shadow Legion', they're not espionage experts at all." Crow's voice sounded almost musical; he was elated to be in the field again. Claros couldn't blame him; easy to forget the pain of loss when you have targets in your sights. Crow continued, "Just as you thought; they're breaking into the clearing now."
"I'll let our welcoming party know to prepare her gifts."
----
Clara leaned against a tree, carving a branch with a fine, curved knife, her helmet on the ground beside her boot. Petra had given the knife to her as a gift for being named Queensguard. Clara could tell that they had history, but tried not to dwell on the absence she felt when she tried to recall any of it. She was sure that both Petra and Mara were irate at their family members getting resurrected by the ball in the sky, but they were textbook Awoken; completely bottled it up and never acknowledged it.
But Clara's instincts with women was as keen as ever; amnesia had done nothing to dull that. She knew that Mara was still brooding over Uldren's new life, even if he did remember his old one. And Petra may as well have a tattoo on her forehead that said "f&^% the Traveler". Gotta sting a bit to put a bullet in a traitor's head only for him to now be one of your Queen's most trusted allies within a faction you didn't even like that much. Clara wondered if--
Two clicks over the comms. She clicked back once. Not ready to talk; she wanted to finish her carving. Just a couple more cuts and...
An Ahamkara skull. An effigy to Riven. Her fireteam slaying the Wish Dragon had never sat right with Clara... But she supposed there'd been nothing for it; Riven was out of control and a major threat to the system. Just a shame that she was the last one of her kind. Almost poetic in how tragic it was...
She tucked the piece into her pocket, kicked her helmet up to her hand, then smoothly slid it over her head. She took a deep breath, then clicked twice over the comms. Two clicks back, then her brother's voice.
"Welcoming party is a go. On your mark, partycrasher."
Arc energy crackled from her fists. Time to slam.
----
Crow eyed the Psions at the head of the group as the Cabal unpacked their cargo in the clearing. No hidden base... Yet. They were likely setting up shop here to make one. We can't have that, can we... Crow snorted slightly at his own reaction. Amanda would've--
He shook his head. Can't think about her right now. Focus on the mission.
Two clicks over the comms. He clicked back twice as he nestled back against his rifle and looked down the scope.
"Partycrasher inbound."
Crow smiled. Moving targets were more fun, and these Cabal would be scattering like scared cats when Clara--
SHCKA-THOOOOOOOOOOOOOOOM
An explosion blasted through the pre-dusk air as a dervish of Arc energy erupted into the sky across the clearing. Clara landed on top of the Psion Crow had sighted and his scope filled with Light. He swore, recoiling and readjusting to the edge of the Cabal's group. They'd already started running panicked toward the trees, a large group of them lancing gunfire toward the Amplified Titan in their midst...
WHOOOOOOOOOOOOOSH-DOOOOOOOM
Solar Light flashed ahead of the fleeing group as six shots lanced from the darkness, piercing the front few and incinerating the rest in Ignition fire. A searing knife spun through the air, landing at the feet of the leading Psions as they attempted to erect a barrier to protect themselves. The air sparkled with embers as the knife exploded, sending the Psions flying. Crow swore again; he'd not taken a single shot. He couldn't get shown up by these two again...
As he lamented his poor performance, the Hunter saw a lone Psion survivor dipping into the trees, vanishing from sight. Perfect target! He jumped from his perch, stowing his rifle and drawing his Void-charged Shadowshot bow. As he hit the ground, he tossed a smoke bomb in front of him, vanishing into the mist it produced. He flitted from shadow to shadow, the Light in his bow draining fast; he had only one shot.
The Psion left a trail of wreckage behind them as they ran through the underbrush, making Crow's job incredibly easy. He took a running leap up onto a large boulder, sighted down his arrow, and took a single shot blindly into the trees...
A moment went by, but it felt like eons before Crow heard his Deadshot anchor activate.
He dismissed his bow, then casually strode through the wake of the fleeing Psion. Within short order, he found them, trembling on the floor, tethered to the anchor he'd fired, not two feet away. Crow shook his head; he felt bad for the small creature, shuddering in fear and panic, clearly at its wits end... He gently tied the Psion's hands behind its back, then lifted it over his shoulder.
"I hope you're capable of listening to reason." Crow muttered, knowing that the Psion likely couldn't understand him. "This really isn't the way to go..."
And with his prey captured and bound, he made his way back toward the clearing and his allies.
--------
STATUS: tracking and freeing prisoners of the Shadow Legion
#destiny#destiny 2#hunter#titan#gunslinger#sunbreaker#guardian#destiny guardians#guardian ocs#headcanon#creative writing#this hellsite is making these posts increasingly difficult to write#this time it deleted all my screenshots from the post#i don't save those to disk#i just copypaste them#so fuck me i guess#also clancy exists as another hunter oc#don't ask questions#time is fucking fake
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Primary Stats ve Secondary Stats Nedir?
Primary Stats
World of Warcraft'ta kullanmış olduğunuz class ve spec primary statınızı belirlemektedir. Oyunda üç adet primary stat vardır. Bunlar Str, Agi, Int olarak adlandırılmıştır. Bunlara ek olarak Stamina da birincil stat olarak gösterilebilir. Versa, Mastery, Crit ve Haste'in dahil olduğu Secondary Stats ile karıştırılmaması gerekir.
Primary Stats üzerinize takılı olan itemlerden ve çeşitli tüketilebilir eşyalardan karşılanır.
Strength: Tüm Warrior'ların, Retri ve Tank Paladin'lerin ve Death Knight'ların Attack Power'ini güçlendirir. Sadece Tank sınıflarının Parry özelliğini artırır. (Parry düşmanın melee ataklarını savuşturmak için gerekli bir tank statıdır.) DPS sınıflarının Str'den gelen parry bonusu yoktur.
Agility: Tüm Rogue'ların, Tüm Demon Hunter'ların, Tüm Hunter'ların, Tank ve DPS Monk'ların, Feral ve Tank Druid'lerin ve Enh Shaman'ın Attack Power'ini güçlendirir. Sadece Tank sınıflarının Dodge özelliğini artırır.
Intellect: Tüm Mage, Warlock, Priest, Evoker classlarının, ayrıca Healer ve Ele Shaman'ın, Holy Paladin'in ve Mistweaver Monk'un Spell Power'ini güçlendirir.
Stamina: Tüm classlar için gerekli HP poolunu oluşturan can istatistiğidir. 1 stamina puanı size 20 sağlık puanı verir.
Oyunda tüm classlara ait (27 levelde başlayarak) Armor Skills pasifi vardır. Buna göre bir oyuncu tüm ekipman slotlarını aynı türden eşyalar ile donatırsa %5 primary stats kazanır. Örneğin bir Hunter tüm ekipmanını Mail yaparsa bu buff aktifleşir. Hunter'a Leahter eldiven takmak (statları daha iyi olsa bile) bu bufftan yararlanamayacağınız anlamına gelir.
Secondary Stats
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Sobeck's Raiment
#armor-name-raiment#armor-name-raiment-1#armor-tribe-other#armor-tribe-other-1#armor-rarity-rare#armor-rarity-rare-1#armor-spec-hunter#armor-spec-hunter-1
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Light | Wrecker
This is #1 of at least half a dozen or more fics I am gifting my Twitter kids for Christmas! I wanted to give back this year, and so I decided to write some things for characters I haven’t really tried anything for yet. Regardless of that, I hope you enjoy!
I played around with the clones ages for this considering we don’t know how old The Bad Batch is - like with Rex physically looking like he’s in his twenties but not actually being so.
This reader is a mom to the clones and uses she/her pronouns - exactly like the type in my headcanons - and she happens to have a favorite...
***
This was supposed to be a no strings attached type of job. The Kaminoans had recruited you, a simple human, to be a caretaker - of sorts - for the hundreds of babies that occupied their nurseries within the cloning facilities.
“There’s no point in forming attachments, Miss. Soon enough they’ll be handed a gun and told to go play war.”
Yeah. Well. You intend to give these children as much love as you are physically able, and that all starts with the first gaze you set upon one of the clones in the back of the nursery with the mutation.
He’s among 3 others who are specifically mutated for purposes you are not privy to know as a civilian. That doesn't matter. You pass through lines of cradles and approach the four in the back, peering over the side to gaze into the wide and vulnerable eyes of the largest baby.
“Hello, sweet boy.” You murmur, grinning as he coos happily at your voice and lifts his arms upward for you to sweep him upward and into your warm embrace. “You’re stunning. I bet you’re going to be such a big, strong boy!”
The baby’s response - despite only being old enough to hold himself upright in your lap - is only to clap joyfully and pound his tiny hands against your legs.
Big, strong boy. You’re gonna change the world. I just know it.
Wrecker, Age Four
His brothers named him Wrecker. It’s fitting, given how much larger he became then the other clones, but you’re too attached to the boy to leave Tipoca City at the time that the Kaminoans have asked you to.
“Buir!” You’ve been moved to the rooms in which they house the clones who are toddlers, and the first thing you see upon waking from your nap is a child sprinting as fast as he’s able to launch himself into your lap. “You’re awake!”
You beam and press a kiss to his forehead. “Hi ad,” You whisper, peering over his shoulder as he wraps his arms around your neck and buries his face in your shoulder. “Something you need to tell me? I gotta go take care of your brothers.”
“They gave me a name today!” He says, and your eyes widen as you gaze at his three brothers who stand before you.
“Only because he nearly broke Viper’s nose!”
You raise an eyebrow and gently pry Wrecker away from your chest. He’s definitely larger then the other clones despite how young he is, but he’d never use his size and strength for violence. Never. Your son is soft, innocent. He’s good.
“Wrecker, what’s-” Your gaze snaps back to the clone with the darker hair who then replies to your query with Hunter. It’s a fitting name. “Hunter, talking about?”
That’s the same day you learn that the clones who will eventually make up the spec-ops team known as The Bad Batch are fiercely protective of each other. They must have learned it from the person who protected them.
Little to the knowledge of most people, you took these four clones - the special ones, the ones who got the stares, the ones who got picked on and bullied by their brothers - under your wing. You saved them.
And in turn they save each other.
You are so proud to be Wrecker’s mother in that moment as he hastily recants a story of how he almost broke Viper’s nose simply because he was bullying Crosshair.
“Ad,” You ruffle his hair and beam with pride as you wind your arms around his body. “I am so proud of you.”
When Wrecker climbs into bed that night, the words he never hears from his trainers and superiors rings in his mind as he burrows under the thin blanket the Kaminoans have given him and his vode.
“I am so proud of you.”
As he falls into sleep, he dreams of his mother. A home, a family, and a mother standing in the kitchen unit - who gives him real food, real food he likes and he’s allowed to eat that tastes salty and sweet and sour and he’s so excited to have it - who treats her son as if he’s the whole world. The whole galaxy.
Wrecker, Age 10
The day he returns from a training mission with the rest of Clone Force 99 is the same day you have your first real battle with panic. According to what Crosshair and Tech tell you upon return, Wrecker was injured in a way that leaves him partially blind and with significant scarring.
You’re terrified. He and the rest of the Batch have already had a difficult time integrating themselves in with their brothers to the point where they’ve taken to calling the non-mutated clones regs and now only associate with each other. You don’t particularly care much about that anymore. As long as they’re looking out for each other.
When Wrecker is released from the medbay, you search the cloning facility for your son until you find him in the quietest room - the nursery - with his back against the wall and his chin resting on his knees. His face is scarred. His eye is cybernetic.
Maker, you love him.
“Wrecker,” Hunter had warned you about approaching him - claiming he’d become hard of hearing with the explosion that had injured him - and had brought up a fantastic idea with Tech’s help that you were going to initiate as soon as he was ready. “Ad.”
Your son lifts his eyes to meet yours.
“Buir,” He replies softly, always so careful to not disturb the babies who lay in their cradles around him. “Did you need something?”
You tilt your head and sit in front of him, parting your legs and resting your elbows against your knees. Wrecker watches you intently as you do so. He’s always been perceptive - not as much as Hunter, but enough - and with the lack of his sight, he’s having to rely more on his limited senses.
“Do you see this?” You take your fingers, press them all together, and rest them against the bottom of your chin before moving your hand forward. “This is sign language. It means thank you. It’ll be an easier way to talk to your vode when you can’t hear them so well. Is that something you’d be willing to learn?”
He nodded and frowned. “I’m gonna miss blowing stuff up.”
You reach outward, brush what remains of his hair away from his eyes, and repeat the sign for thank you and you’re welcome. He watches your hands mimic the movements before repeating them for you to see. Wrecker does them perfectly.
“Don’t worry.” You murmur. “You’re gonna get to blow stuff up again. I promise.”
Your only response is his smile. It’s more than enough.
Wrecker, Age 12 (Set during S7)
'Сause you are loved You are loved more than you know I hereby pledge all of my days To prove it so
After a while, the Kaminoans have had their uses for you. Your services are no longer required and so you are sent back to the boring home world that you have barely stepped foot on since being sent to Kamino to be the caretaker to infant clones.
Your experience with the formed Grand Army of the Republic is what gets you into the military, has you trained, and eventually what lands you on Anaxes.
Though your heart is far too young to realize The unimaginable light you hold inside
“Ma’am,” Cody’s voice rings out from behind you as you stand in the hangar bay, arms crossed over your chest with your eyes on the horizon as if waiting for the arrival of a ship. “I’ve cleaned your blasters. Just how you like them.”
You turn to acknowledge the Marshal Commander and smile softly at him. While you spent much of your time with The Bad Batch on Kamino, the greater majority of the Commander Batch and the younger clones have considered you one of them for quite some time.
“Thank you Kote.” You murmur. He nods his acknowledgement and before he turns back to Kenobi, lays a hand on your shoulder and says something about the arrival of Clone Force 99 for a mission they’re assigned to do with Rex. “What?”
The less then graceful landing of the ship known as the Havoc Marauder signals their arrival. You don’t dare move. It’s been too long since you’ve seen them, seen him, and you want to value the moment while you can.
I'll give you everything I have I'll teach you everything I know
They had never really known the lengths you went to in order to protect them - to protect him - and give him the life, the childhood, you felt he deserved. The Bad Batch had still had it rough, but your gentle nature upon meeting them had impacted them significantly.
“The Calvary has arrived!”
The first thing you see is the personalized armor. You are not the slightest bit surprised they threw in all their effort into ensuring their armor - out of the entire army - was the most notorious. Not to mention that as someone who watched them all grow up, you can see each of their personalities within the way they’ve painted it.
Then you see him. It’s unmistakeable that it’s Wrecker considering how much taller and broader he is then the rest of The Bad Batch, but it’s not him that notices your presence first.
It’s Tech. Ever the perceptive, constantly absorbing as much information as able, constantly recording everything, who sees you standing in the hangar and nudges his brother in the midst of speaking to Rex and Cody to point you out.
“Mom?” Cody asks skeptically, followed by a gasped “Buir? That’s the buir I never got to meet?!”
Kix is laughing hysterically at the way Jesse guffaws upon realizing that you are the infamous mother to the clones, but only these four and specifically Wrecker, but the way your heart swells when Wrecker notices you standing there far outweighs the reactions of all the other vode around you.
Instead of a greeting, Wrecker does one thing. He sees you, beams like the sun lives deep within him, and very promptly tosses you upward to sit on his shoulders. He looms over all his brothers. That doesn’t stop him.
Oh... oh, that boy has not and will never change.
With every heart beat I have left
I will defend your every breath
Bonus:
“I get to blow it up? The whole stinking thing?” Wrecker asks, to which he then looks to you with wide eyes. “You made a promise!”
You smirk and pat Anakin’s shoulder as you pass him. “Oh, I know I did.” You reply. “Anakin is keeping up on my promise for me.” When Wrecker begins to take the detonator, you turn to the Jedi and meet his gaze. I’ve been promising him this since he was old enough to know how to blow things up.” You coax him into fully handing over the detonator to your son. “Go on. Make his year.”
Admiral Trench’s cruiser explodes in a cloud of sparks behind The Havoc Marauder.
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Day 1: Boarded, Family, Future, Minor Crimson
“Attention all hands, now hear this! We’ve been boarded from the port side hangar! Spartan Fireteams Majestic, Crimson, and Diamond report to security stations.”
“Thank you, Roland.”
���Aye, Sir.”
Captain Thomas Lasky was not having a good day. First he’d spilled his morning coffee over a stack of requestion forms, then they’d run into a small fleet of Storm Covenant, now this. Really. What else could go wrong?
“Come about, steer course 2-7-0. Reroute non-critical power to get the port side shield back up.”
“Sir, Wolf-6 reports diminished manuvering capacity. She took a hit from a Plasma Torpedo.” His Communications Officer reported. The Infinity’s Stridents were probably what was keeping them in a decent tactical position right now.
“Have Commander Snow fall back to point X-ray and focus on providing long range fire support with her MAC.”
“Sir.”
“Roland, status of boarders?” Lasky turned towards the little yellow avatar of the A.I.
“A couple of Elites slipped the line, but they couldn’t send anyone to stop them. They cloaked and I lost track of them. Sorry, Sir.” The little A.I. looked truly disheartened.
Lasky gave him an encouraging smile. “It’s—“
And then the door blew open.
—————————
Commander Sarah Palmer was certainly enjoying her day. First she’d had an opportunity to kick Fireteam Everest’s collective ass for being late to a Wargames Sim, then they’d run into a Covvie fleet, and now she was killing Covvies. What better a day was there?
Sarah reloaded her dual magnums and vaulted over a stack of crates she’d been hiding behind. This was the best part about being a Spartan.
She fired two rapid shots into the chest of an Elite from each magnum, and ducked as it swung an energy sword at her. A quick burst of automatic gunfire signaled the expected relation from Spartan Thorne.
Note to self: Chat with Thorne more often. He’s a decent guy. Maybe I can soften the hardass reputation just a little.
Palmer rose to her full height and Spartan Kicked the Elite in the chest, sending him to the ground and breaking his shield. He attempted to reach for his pistol, but Sarah put a bullet between his eyes.
Just a little.
“Frag out!” For a designated marksman, Spartan Grant used grenades quite a lot.
Bam!
One frag equals three Jackals and a Grunt.
The red armored form of Crimson-2 sprinted forward, and then slid on her knees between the legs of a raging Hunter which turned around in an attempt to attack her.
Crack, crack!
And proceeded to collapse when the trap was sprung, two SRS99 rounds from Crimson-3’s rifle fatally puncturing its back.
Then came the- “Backblast clear!” explosion of the Lich that had dropped off the Covvies.
—————————
He was back at Corbulo.
What the hell was he doing back here?
No, Sir. I’ll be the decoy.
Lasky, no.
You sweep them from behind.
Cadet.
Lasky....
AXIOS!
Lasky!
Captain!
What..?
Get down! Get to the ‘Hog, I’ll draw their fire!
Where’d he go?!
Chief!
Cover me! Lasky, go!
Automatic rifle fire filled his ears.
Captain!
What the hell...?
“Goddamnit, TOM!”
Lasky’s eyes snapped open. Oh yeah. They were being boarded. He looked to his right, and saw Roland standing in his typical position on the command table. He’d have to thank the A.I. later. For now though?
Tom’s mind kicked into overdrive. The sailor rolled to his feet and took the lay of the land. One dead marine. Two dead crewman. Three Spec-Ops Elites. Bridge crew trying to work out of their stupor and fight back.
Let’s see if we can fix this.
Tom pulled his magnum from its holster and put a bullet into the shield of an Elite that had picked up a crewman by the throat. He certainly caught its attention, as it threw the woman to the side and started walking towards him.
The Captain pulled the trigger again, and again, then performed a combat roll to get out of range of the thing’s sword, only for its hoof to come down on his back. “Ack-!”
Fully expecting an energy sword to the back of the head, he was surprised when the Elite stumbled forward. Then his brain clocked on the MA5 fire. Glancing back, he was not surprised to see the same crewman he ‘rescued’ holding a pilfered MA5 that had come from the fallen marine.
Tom, Bud, focus please?
Right...
He blinked slightly and retrieved his fallen weapon, then opened up on the Elite. Out of the corner of his eye, he saw two more marines from the bridge guard shift crash tackle an Elite before blowing its brains out with a shotgun.
Then the entire crew turned their attention to the final Elite.
The bridge crew moved like a well-oiled machine.
Like family.
—————————
“Majestic, engage!”
Palmer took half a second to glance over at DeMarco as he barked an order. The team leader had pulled his captured energy sword from its place magnetized to his thigh, unnecessarily twirled the hilt between his fingers, and the activated it before charging into the fray.
Despite how much he annoyed her, sometimes she couldn’t argue with the Spartan’s enthusiasm. Sarah jammed another magazine into her magnum and followed him. Just like Majestic. Just like Crimson.
Like a well-oiled machine.
Like family.
They were fighting for the Infinity’s future.
—————————
Here it is, my (slightly late) @infinity-week Day 1.
I really should’ve posted this on my writing blog @am-i-right-marines but I happened to draft here.
Friend tags: @bomboclaaty @soclonely , @sw-maddie
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WoW Deep Dive
I’ll be watching this panel on the livestream and typing my fingers off. Check back for updates.
[Edit: Panel’s over, post is finished!]
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Covenants:
Kyrians: Angelic Soul Guides. Their job is to shuttle souls from the world of the living to the world of the dead.
Necrolords: Liches, warlords and spies. A proto-Scourge vibe.
Night Fae: Guardians of Nature, Shepherds of the Cycle of Life and Death
Venthyr: Vampiric punishers of the unworthy. They break down those who were wicked or prideful in life and build them back up.
Each Covenant has a sanctum.
Covenant abilities: not class specific. “Solve a problem without fighting it.”
Night Fae have one called Soulshape: dash ability, turns you into a spirit fox/butterfly/deer/your pick, and while active enemies ignore you.
Kyrian’s is Unburden: a dash, slowfall, and reduces your aggro radius
Necrolords have Transcend the Flesh: out of body experience, lets you go away as an invisible soul for a time, leaving your body behind doing whatever it was doing
Class abilities: similar to artifact active abilities.
Kyrian mage ability: Radiant Spark, does damage instantly plus dot, and more damage for other spells for awhile. Night Fae give mages Shifting Power, channeled AOE and haste buff. Necrolord’s Contagion Bolt, a damage spell I ran out of time to type about, and...yeah. I’m sure someone else will screenshot them all.
Soulbinds. Example benefit is 5% increased crit against targets with lower health than you. Unlock new tiers of power over time and customize a “conduit” that is basically a talent tree. Switch soulbinds when strategy demands, just like talents. Each character you can soulbind to has a backstory to uncover. Soulbound NPCs do NOT follow you as a bodyguard.
Covenant rewards: upgradeable mount, backpack-style “cloaks”, weapons and armor, world benefits, campaign quest chain.
It will be possible to change Covenants but it will take time to build your rep with the second one, so it’s not something to do lightly.
...
Leveling changes:
Current leveling issues: - Takes too long - Not every level is rewarding - Confusing timelines and storylines (the Warchief shuffle, e.g.) - Expansion stories are lost
Goals: - Streamline leveling - Choose the story you want - Make every level rewarding - Modernize the introduction Azeroth (new starting zone)
Updates: - New level range is 1-60 - Every level unlocks something - 60-70% faster to level 1-50 - Choose your story, level 10-50 in the expansion of your choice - New Starting zone: Exile’s Reach
Existing characters at level 120 will be changed to level 50, and other levels will scale to equivalents in a similar way.
Character power doesn’t change, i.e. you can do exactly what you are doing now. Farming old content won’t be impacted.
Exile’s Reach: new starting zone. Mandatory for a first character for a new player. It’s got murlocs, harpies, quillboar, ogres, etc.
Story: An ogre has captured your forces and is going to sacrifice them to rez a dead dragon (I WANT DETAILS ON THAT DRAGON PLEASE--it uses the model of nightmare dragons from Legion).
It ends with a two-boss mini dungeon.
First-time players must do Exile’s Reach as their starting zone, then must do BFA to level 20-50. This is to help new players feel more connected to the current story and community, having experienced the next-most-recent content.
Your second time through you can pick whatever starting zone and leveling zone you want. So it basically doesn’t impact existing players, only those starting from scratch.
After your starting zone (or right away if you’re an allied race), Chromie will help guide you to pick which expansion to level in 20-50.
------------
Class Philosophy
They added new stuff with each expansion up through MoP, then got feedback that action bars were too crowded, etc. They did the WoD pruning with “the best of intentions,” and that freed up room to make Legion artifacts interesting. In the process of fleshing out the artifacts, however, it became more about spec identity than class identity.
Shadowlands is an opportunity to recalibrate all that.
“We want to fix problems” but they don’t want to change things so drastically that you load up 9.0 and suddenly have no idea how to play your character anymore. They’ll be adding stuff as you level so the adjustment is gradual.
Specs should “double down” on an aspect of the class, but that aspect is part of all the other specs, too.
Class defining mechanics: e.g. paladin auras, shaman totems, rogue poisons, warlock curses
“Are there any rogues here?” *cheers from crowd* “Not anymore. You failed the first test of being a rogue, shouting out ‘I’m here!’“ LMAO!
Class range: different magic schools, roles, weapons
Mages should still be able to use the other two schools of magic (frost and arcane as a fire mage, for example), even if their spec dictates what most of their spells are.
Iconic class abilities: Raise dead, Frost shock, Consecration, Ursol’s Vortex...and I ran out of time to type the rest. But they’ll be coming back class-wide, no longer spec-dependent.
Demonic circle, summon gargoyle, hunter’s mark, etc, will no longer force you to choose one option in a talent tree to get an iconic class ability.
Eyes of the Beast is coming back! YAY! Shattering throw, kill shot, ritual of doom, and challenging shout are also coming back.
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The Maw
-- A max level zone -- Access point to Torghast -- Home of the Jailer -- A prison for the vilest souls (those that cannot be redeemed), and, more recently, an unjust prison for millions of others--including casualties of Teldrassil and the 4th war.
We are Maw Walkers, who possess the ability to leave the Maw, and potentially save others who are trapped there.
The Maw is dangerous, not just the same stuff as earlier zones with a “deathier” coat of paint.
You can get a debuff “The Jailer has noticed you” that makes some mobs aggro more easily on you, and sends kill squads after you personally.
Torghast, Tower of the Damned:
-- Icecrown-esque architecture -- Scaleable for 1-5 players, role agnostic (Yes, you can take 5 DPS and not have it be a trainwreck) -- Both you and your enemies grow in power as you climb higher -- Progress unlocks new challenges and complexity -- Floors built to encourage exploration -- Not a timed mode, not Mythic+ -- The goal is to climb higher and higher, but detours to seek out Anima are a good idea, too. Collecting Anima gives you various buffs (more health, more damage, chance to Blind targets on attack, ability to see which enemies carry Anima, make abilities last longer. --Always changing from visit to visit, and also from events (Jailer floods the tower with beasts this week, e.g.) -- Climbing Torghast lets you collect runes to forge legendaries. -- Learn lore on the origins of Frostmourne and the Helm of Domination
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Bungie Weekly Update - 12/12/19
This week at Bungie, a new Season is upon us. Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot.
We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week.
Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We’ve already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out!
Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep.
Hunter: The Bombardiers Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.
Warlock: Promethium Spur Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.
Titan: Severance Enclosure Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.
We’ll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you’ve created a good build? Sound off on Twitter and you might find a retweet from @Bungie.
DAWN OF THE DAWNING
Along with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you’ll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system.
The Dawning
Begins: 9:00 AM Pacific on 12/17/2019
Ends: 9:00 AM Pacific on 1/14/2020
All of Eva’s ingredients and cookies return from last year’s event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you’ll gain progress towards bounties and rewards for some Seasonal cheer.
This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it’s your time to shine. Both weapons will be available to earn throughout the entire event.
Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront.
One item will be Silver only: The Perfect Ten finisher.
IN CASE YOU MISSED IT
Did you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended.
Steps for success:
Ensure you have available in-game inventory space, and at least 10 slots available at your postmaster
Sign in to Bungie.net, or sign in to the Destiny Companion App
Head to https://www.bungie.net/7/en/Seasons/PreviousSeason
Select your platform and character
Pick up any items that you’re missing
Repeat for any alternate characters that may have missed their items
A NEW DAWN
A funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case.
This is their report.
This week, Season of Dawn went live following Tuesday’s deployment of Destiny 2 Update 2.7.0. Players looking for this Season’s official support resource need to look no further than our brand new Season of Dawn Support landing page. From this page, players can learn how to get started with this new Season, as well as find out vital information and known issues relevant to Season of Dawn.
Holiday Treats
Next week, The Dawning returns for all players in Destiny 2. Just like Festival of the Lost, New Light players will need to ensure they meet the following requirements before they can participate in The Dawning festivities:
Escape the Cosmodrome to unlock The Tower.
Achieve 770 Power.
Once The Dawning is live, players should look to our help.bungie.net support landing page for our official Destiny 2 Dawning Guide. Until then, players can learn more about The Dawning by visiting our event page.
Destiny 2 Season of Dawn Known Issues
With the launch of this new Season, our Player Support Team continues their ongoing efforts in monitoring player reports in search of the latest gameplay-impacting issues. For the running tally, players should always look to our active Known Issues thread.
Here are some key items following this week’s launch:
Some PC settings will reset when players close and reopen the Destiny 2 client. Settings which have been confirmed to be impacted include: Window Mode, Resolution, Vsync, Framerate Cap, Anti-Aliasing Mode, and the key-binding for forward movement.
Resonant Stems are not providing Override Frequencies when consumed.
Some Forsaken activities cannot be accessed – and result in HONEYDEW errors when launched.
Dynamo mods have been temporarily disabled to mitigate an issue where they recharged Super energy abnormally quickly.
The Sunbreaker Titan Bundle has been temporarily removed from Eververse since it was not being discounted for players who already owned some ornament pieces.
Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
Players may not be able to progress the Sundial activity if the player who started the encounter dies before their allies join them. Players can work around this issue by quitting the activity or logging out and relaunching Destiny 2.
The Season of Dawn seal for the "Savior" title incorrectly lists a requirement of 28 Triumphs completed to unlock. The seal will unlock after completing the 15 Triumphs listed in the seal contents.
The Season 9: Challenges Triumph does not progress when a weekly challenge is completed.
The Season 9: Rituals Triumph does not progress when weekly Gambit bounties or Infamy ranks are earned.
The Season 9: Engagement Triumph does not progress when motes are banked.
As always, players encountering service issues should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest info. Players encountering other issues are encouraged to report them to the #Help forum.
This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don’t worry, we’ll still have many people in-house, making sure things are running smoothly and ensuring you won’t encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand.
See you again next week. It's almost time to get that bread.
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Soooo Excited...
To get this year’s sets of armor for Solstice of Heroes in Destiny 2... and never update them.
I’ve already gotten started. Got my warlock 1) to 50 [now I feel actually ready for Forsaken Content] 2)Their Drained Hat to (Completed).
Then I see **blahblahblah** Gambit/Crucible **blahblahblah** Strikes.
And I’m just “Yep. It’s gonna be another year like this.”
Crucible - That Thing Shaxx yells about when not serenading Royalty. I’ve been in twice, and that was just to verify my Weakest Link status.
Gambit - Oh look I died and dropped my 5 motes again. Oh look I can’t hit players as expected. Oh look, I couldn’t help enough so we got Primeval’d again.
The Strikes are fine... I guess. If I don’t get pulled from Encounter to Encounter unable to get my bearings before the level 900/ 9999 Light in disguise beat the final boss before I have a clue which map I’m on. But even so I will try.
At least it’s not all this Pledge Content from last year... running around in 200 light “equipment” getting out of sweatbands... and still not even close to worthy.
But hey Goblin Slayers don’t go after Dragons. It’s what I canonically (to my story) was doing during Destiny 1. Running patrols, and Public Events.
D1-ME: Raids? What are those? I’ve got patrols to get back to. “Plot” What’s that? Oh you mean... HIM. Well while the Heroes are out punching HIS LORDSHIP.... someone has to keep the lesser baddies from running off with everything that’s not nailed down.
[Emperor Calus. Watching ME? Must have seen something amazing IN ANOTHER REALITY. Maybe he needs a try hard court jester. Likes watching me die and all that. NOT that he should have heard of me. Hard to make out a spec running around Nessus from the Plush and Gold of the Leviathan.]
[I'm "Everyone's" favorite low-rent, bounty hunter patrolling the -scrubs- lest they 'zerg rush']
[[Now granted I do now handle those A Level Plots on the way to the S Class Plots... but those Raids... I watch those on video. I have trouble with HEROICS]]
["They just require teamwork" Teamwork... oh you mean direct neural interlink between minds so we're all one step ahead of each other, and in perfect sync? Wait. You didn't? Oh then in that case I don't know how to teamwork right. I'll go back to my rather enjoyable garbage tier solo act kthxbye]
#Eldrick Tobin#Destiny 2#Game Rant#May Not Seem like It but I would like to actually fully bling out the set... but I'm realistic here.
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Modern combat 4 apk apk4fun
You May Also Need to See: Marvel Contest of Champions Mod APK DOWNLOAD LINKS: After installing an APK go to the file manager and open the Android folder and paste the data files in the Modern Combat 5 Mod APK folder.Ĭheck this: Modern Combat 4 Mod APK Features of Modern Combat 5 Mod APK This Mod APK is similar to the play store APK file all you need is to allow the Unknown Sources in your android setting. As they work on it very hard and finally, it will make happen. This Modern Combat Mod APK is made by the well-experienced game developer. The Modern Combat 5 Mod APK is Mod APK + OBB Data file which is delivered by the ModAPKStore exclusively. Play the new Spec-Ops missions for a real FPS adrenaline rush Hacks For Modern Combat 5įlawless graphics, music and voice performances perfectly adapted for a shooter game Mod APK INFO Unlock higher-tier weapons by mastering lower-tier onesĬustomize the perfect weapon using a host of attachments and jump straight into the action Modern Combat 5 Hack Tool Download Pc Windows 10įast-paced story missions with various challenges taking you from Tokyo to Venice Win cool rewards in the limited-time eventsĪccumulate XP and level up by playing both single-player missions and multiplayer matches Talk to other players in Global and Squad Chatĥ.
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The Best Tactical Binoculars in 2019 - Recommended By Experts
Whether you are a hunter, bird-watcher, sailor, astronomer or an observer of nature, your necessity will remain incomplete without a set of quality binocular. Binoculars are principally two low-power refracting telescopes that are mounted as one.
Binoculars are used for seeing distant objects larger and in more detail. As binoculars’ uses are limitless- you should buy one! It is easy to get confused by the options available on the web.
Considering all the features and performance, we have prepared a list of top ten best tactical binoculars. All these binoculars are well researched and great choices from our experts.
Quick Answer – Tactical Binoculars
1. Steiner Military Marine 10×50 Tactical Binocular
2. Steiner Military/Marine 8×30 Binocular
3. USCAMEL 10×50 Military Waterproof HD Binoculars
4. Steiner Marine 7×50 Binoculars
5. Steiner Tactical 10×28 Binoculars
6. USCAMEL 10×42 Military Compact Binoculars
7. Hooway 7×50 Waterproof Military Marine Binoculars
8. Aomekie Ultimate 7X50 HD Military Binoculars
9. BNISE 10×50 Adults Military HD Binoculars
10. BNISE Military HD Navigation Binoculars
Review of the Best Tactical Binoculars
There are plenty of options on hand on the market today. They are in different style and size from different brands. Which one would be the best binocular for you? If you have already decided where to use it, it would be easier to take the decision.
Here, we have made a list of ten best tactical binoculars from well-known brands. We have tried to discover the advantages and disadvantages of the products. Nevertheless, the accuracy and precision is required for tactical gears.
By understanding their specs and features, you can now buy any of the following items without hesitation. We hope our buying guide will help you to take decision easily.
1. Steiner 210 MM1050 Military Marine 10×50 Tactical Binocular
Unbelievable toughness, exceptional clarity and consistent optical performance these are the traits of Steiner 210 MM1050 Military-Marine 10x50mm Tactical Binocular. This civilian STEINER Military-Marine series’ binocular also features Sports-Auto-Focus system.
It provides a clear image of objects from 20 yards to infinity. It also features Makrolon housing which is made of durable polycarbonate with NBR rubber armoring that can withstand 11 Gs of impact.
If you are planning to spend this weekend in open terrain, hilly country for hunting or watching a football match, take this with you. It has 10 times magnification power and 55mm objective lens diameter.
Higher magnification and higher objective diameter are ideal for these types of activities. The whole thing is waterproof, rugged and feels great. This item also covers Steiner Heritage Warranty.
Pros
Wide field of view with 10 times magnification and 50mm objective lens.
Rainproof & fog resistant that holds up in tough weather condition.
Durable and shock absorbing rubber armoring provide non-slip grip.
Comes with a carry case, lens protection, cap neck-strap, and objective lens covers.
It weighs only about 35.3 ounces (2.21 pounds)
Steiner Heritage Warranty for the lifetime.
Made in Germany
Cons
Carrying strap is fairly crappy. The thickness of the strap should be more.
Some reviewers have complained about the rubber armoring after several years of use.
2. Steiner Military/Marine 8×30 Binocular
Steiner is the name of the trust. The US Army and 40 other nations all over the world have faith in the service of Steiner Military/Marine 8×30 Binoculars.
They are using this item for its durable features and all-round use. This binocular provides the sharp and clear image of objects. It is light-weight and easy to use.
It has 8x magnification power with 30mm objective lens diameter provides you wide field of view, even while you are in the move.
It comes in Porro Prism design that gives you amazing image clarity. Steiner Military/Marine 8×30 Binocular also covers Steiner Heritage Warranty.
Pros
8x magnification and 30mm objective diameter with a wide field of view
Includes carry case, neck-strap, lens safety cap, and objective lens covers.
Porro Prism design for wonderful image clarity
Item weighs only about 17.1 ounces (1.07 pounds)
Lifetime warranty.
362 ft/1000 yards field of view.
Made in Germany
Cons
The neck strap is not strong enough as it is thin and not padded.
3. USCAMEL 10×50 Military Waterproof HD Binoculars
If you are looking for a binocular for military or terrestrial observations, USCAMEL 10×50 Military HD Professional binocular would be a great buy for you.
It comes in Porro Prism design with hi-index BAK4 optics that gives you bright, sharp image and vivid contrast of wide field of view.
This binocular is also able to provide you maximum brightness even in low light.
Besides, its durable rubber-armored coating is rugged enough to stand up to any extreme conditions rainstorms and high humidity. Its waterproof design allows it to work in a heavy rainy day.
Pros
Porro Prism design with BAK4 prism glass.
10x magnification and 50mm objective diameter lens with 396 ft/1000 yards of FOV.
Includes a military-style binocular, a carry bag, a lens cloth and a lanyard
Rubber coated body that is comfortable to touch and provides great shock resistance and no-slip grip.
Nitrogen gas inside the binocular eliminates fogging
Cons
Front eyes caps are too small.
4. Steiner Marine 7×50 Binoculars
Steiner is the world famous binocular manufacturer. Steiner binoculars are able to survive the extreme conditions you can face. Steiner 7×50 Marine binoculars have some extraordinary features.
Its Porro Prism design with BAK4 prisms has great durability and provides high optical clarity. Whether it is dawn or dusk, no matter, you will get the sharp and clear image.
Steiner Marine 7×50 Binoculars are Waterproof and resistant to extreme environmental conditions than typical tactical binoculars. Its identical Sports-Autofocus system covers everything into focus from 20 yards to infinity.
This armored rubber binocular is able to stand up to years of use or abuse on the water or in the field. This item also covers Steiner Heritage Warranty.
Pros
7x magnification and 50mm objective lens with a wide field of view.
Porro Prism design, BAK4 prisms, multicoated optical surface
Provides clear images even in low light conditions
20mm long eye relief
Wide field of view 354 ft / 1000 yards
Item weighs 37 ounces (2.27 pounds)
Steiner Heritage Warranty
Made in Germany
Cons
Lens protectors do not fit well.
5. Steiner Tactical 10×28 Binoculars
If you are looking for binoculars with good magnification power, lightweight, they are about perfect for your need. Steiner is popular for making quality gears.
Their binoculars have achieved the reputation for performance and reliability around the world. Steiner Tactical 10×28 Binoculars are tough enough for any tactical purpose.
These binocular has some extraordinary features. It is smaller in size, light-weight to carry and easy to focus with wide field of view. It has close focus from six ft to infinity.
Its rubber armoring can withstand in adverse weather conditions. It is waterproof and inside nitrogen gas eliminates fogging. It also covers Steiner Heritage warranty.
Pros
10x magnification and 28mm objective lens diameter
Field of view at 1,000 yards: 288 feet
Military Grade Rubber Armoring and Waterproofing
Roof Prism design with HD multicoated lenses
Lightweight, item weighs only 0.79 pounds
Neoprene Clic-loc neck strap
Made in Germany. Covers Steiner Heritage Warranty
Cons
Lens caps do not fit well and easily lost
6. USCAMEL 10×42 Military Compact Binoculars
If you are a bird watcher or hunter and looking for a great binocular, this is for you. It features ultra-wide field of view 303 ft / 1000 yards with 42mm large objective lens and 10x magnification power.
The large lens allows high light transmittance and provides bright and sharp image. Its roof prism design and BAK-4 prisms and multi-coated green film optics provide superior resolution and image clarity.
The reviewers from different websites said that this is an affordable, very powerful, small and light-weight binocular. These binoculars are perfect for casual use.
Durable magnesium alloy chassis is very comfortable to grip and rugged enough to stand up to any weather conditions. This binocular is also waterproof, fog-proof and dust proof.
Pros
10x magnification with 42mm objective diameter and wide field of view: 303 ft /1000 yards.
BAK-4 prisms with phase and dielectric coatings.
Magnesium Alloy body construction for lightweight and durability.
Package includes a binocular and a lens cloth.
Item weighs only 1.43 pounds.
100% hassle free money back guarantee.
Cons
The bad part is the carrying belt, it is not padded and not that much comfortable.
7. Hooway 7×50 Waterproof Fogproof Military Marine Binoculars
Hooway 7×50 is a military standard binocular. Whether it is extreme rainstorms or high humidity, this binocular is designed to perform in all weather conditions.
If you are planning for hunting, bird watching, fishing, water sports or wild travel, this binocular is ready to provide you with all the necessary tools.
These military binoculars have 7x magnification power and 50mm objective lens diameter. This means you will get highquality clear image of the objective.
FOV or the field of view is 396 feet at 1000 yards / 132 meters at 1000 meters, that means you will get a wide view of objects.
The rangefinder scale is a great feature of this binocular for easy calculation. The rubberized casing is comfortable to touch and provides no-slip grip.
Pros
7x magnification with 50mm objective diameter lenses
Complete waterproof and float in water.
Porro prism design for a wide field of view.
Available in multiple colors.
Weighs only 2.2 pounds.
Individual eyepiece focus systems.
Heavy-duty rubber armor that is sturdy and dimpled for grip.
Cons
The lens covers do not stay in like they should. It is a common problem for the binoculars with this price range.
8. Aomekie Ultimate 7X50 HD Military Marine Binoculars
This is a perfect binocular for your rough and though use. This military design binocular is a floating model with illuminated rangefinder compass which is waterproof and fog proof.
You can use two ranging tools (The eyepiece Mils Reticle Scale and Calculator) to estimate your distance from an object. The whole package includes one binocular, one military carrying bag, lens cloth and lanyard.
Aomekie Ultimate 7X50 HD Military Marine Binocular has 7x magnification with 50mm objective diameter lens. This binocular comes in BAK-4 optics in Porro Prism design which gives you a wide field of view.
The optics are accurately crafted for brilliance and clarity of the image. Ergonomic rubber armor design offers a safe no-slip grip and provides great shock resistance.
Pros
7x magnification and 50mm objective diameter lens with field of view at 132 meters / 1000 meter
Porro Prism design with BAK-4 multi-coated glass
Durable rubber armored coating for no-slip grip and great shock resistance
Item weighs 3.05 pounds
Waterproof, fog-proof and available in multiple colors.
Internal nitrogen gas eliminates fogging
Rangefinder reticle and compass
Cons
There is no night vision function. It has illumination in the compass at night.
The distant finder is not the greatest.
9. BNISE 10×50 Adults Military HD Binoculars
BNISE is a high-end optical products manufacturer. They are in the market for more than 20 years.
BNISE mainly produce and sale their products to the United States, Japan and Germany and other developed markets.
This is a powerful binocular with some great features. It has 10x magnification and 50mm large objective lens.
It comes in Porro Pism design with BAK 4 optics for the wide field of view and excellent image.
Besides, you do not need to worry about the weather, as it is waterproof and fog-proof. It also has easy to use navigation compass and rangefinder for hunting and bird watching. It also covers money back guarantee!
Pros
10x magnification with 50mm objective lens diameter
BAK4 prism features a bright, sharp image
Navigation Compass and Rangefinder for Hunting
Nitrogen gas inside the binoculars eliminates fogging
Weatherproof, dustproof binocular for adults
You are protected by a lifetime money back guarantee
Cons
Lens caps do not fit well.
Manual distance finder. Complicated for users who are weak in doing math in head quickly.
10. BNISE Military HD Navigation Binoculars
BNISE is providing durable, better service, and life-time superior quality optical products for its consumers for more than 20 years. This is actually a marine type binocular but you can also use it on your next hunting trip.
BNISE Military HD Binoculars are lightweight yet durable, it weighs only 1.87 pounds. These binocular comes in camouflage design and is easy to grip. They are also sturdy enough and always ready for your outdoor use.
These military HD binoculars have porro prism design. It has 10x magnification and 50mm large objective lens. Its sealed nitrogen filled body structure eliminates inside fogging and keeps it floating if dropped in water.
This binocular provides you clear image and you can see quite a distance. The eyepieces are adjustable to each eye for the best vision.
Pros
10x magnification with 50mm objective diameter lens
Internal rangefinder scale and directional compass
Porro Prism design with BAK-4
Nitrogen gas inside the binocular eliminates fogging
The rubber-coated body provides great shock resistance and a comfortable touch, firm grasp.
100% money back guarantee
Item weighs only 1.87 pounds
Cons
The rangefinder requires you to calculate the distance. It is not digital rangefinder.
The lens caps and eyepiece caps fall off with a bump.
Buying Guide of Tactical Binoculars
There area a number of basic features you should look for a binocular while purchasing it. Here, we will discuss these features. Hope this guide will be helpful in finding a great binocular for you.
Types of Binoculars
Galilean binoculars: Galilean binoculars have the same basic structure as the Italian astronomer Galileo Galilee used in 1609 to observe the stars.
Most of the Early Binoculars Used Galilean Optics
A concave objective lens and A convex eyepiece lens. The Galilean binocular design has the benefit of presenting an erect image but a narrow FOV or field of view. But this type of binoculars is not capable of high magnification.
Porro Prism Binoculars
Porro prism binoculars are usually known as ‘older style’ or ‘Traditional’ binoculars. Italian optician Ignazio Porro invented this image erecting system around1850 and patented in1854.
This type of binoculars uses prisms with Z-shaped configuration to erect the image. The eyepieces and objective lenses are well separated from one another, rather than being in line with each other. Porro prism design has the added benefit of folding the optical path.
Roof Prism Binoculars
Roof-prisms binoculars are narrower and more compact than Porro prisms. Porro Prism binoculars produce the brighter image than roof prism binoculars of the same magnification, objective size, and optical quality. Roof-prism design requires tighter tolerances for alignment of optical elements.
Optical Parameters
Magnification: Magnification or power is the ratio of the focal distance of the object divided by the focal distance of the eyepiece. For example: A magnification factor of 7x means if you are looking at a deer 70 meters away through the binocular with 7x, the deer will seem only 7 meters away. Handheld binoculars typically have magnification or power ranging from 7x to 10x. A larger magnification leads to a smaller FOV or field of view.
Objective Diameter: Diameter determines the sharpness of an image. When two different binoculars have same magnification, the larger objective diameter produces a sharper and brighter image. An 8×40 binocular will create a brighter and sharper image than an 8×25 binocular. Objective diameter is usually expressed in millimeters.
Field of View or FOV: FOV is an important feature of a binocular if you are looking for moving objects. The FOV or field of view of a binocular depends on its optical design. It is usually notated in a linear or angular value.
Exit Pupil: The exit pupil should be at least equal the diameter of the pupil of the human eye that is about 7 mm at night and about 3 mm daytime. The exit pupil diameter is the objective diameter divided by the magnifying power. The large exit pupil of a binocular makes it easy to put the eye where it can get the light.
Eye Relief: It is the distance the observer must position his or her eye at the rear of the eyepiece.
Close Focus Distance: This is the closest point that the binocular can focus on. Depending on the design of the binocular, this distance varies from about 0.5 m to 30 m. If want to observe butterflies you need to buy binoculars that will focus down to 3 meters or less.
Weight & Size
There are so many binoculars of different shapes and sizes on the market. It is very important to know which one should you buy that will suit your needs.
Considering the other features, you will have to find the best match for your job. Weight & Size of a binocular determines your comfort level while viewing or carrying. Luckily, nowadays tactical binoculars are pretty lightweight.
Price
There is a saying ‘you get for what you pay for’. As the price increases, the quality of the binocular increases, the number of features increases.
Final Word
Purchasing the best tactical binoculars is tough enough and also takes time and effort. Considering all the features of a great binocular such as magnification power, field of view, objective lens, the prism type, eye focus and eye relief etc., we made this list to help you to find the best marine binocular that fits you most. On the whole, as you are searching for a decent pair of tactical binoculars, above listed strategic binoculars might be your best buy!
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Spec girfugol/pseudo-girfugol post 1(no this isn't breaking the rules of girfugol because this is just a thought experiment.)
Name:yip
Kingdom: bushsand empire
Class:gryphus
Species combo:maniacal ripperoo*-southern Island bonebeak*
Age:4
Gender:bi cisgender hen
Size class:large(3 ft 6in)
Weight class:standard
+:strategic, helpful, kind
Neutral:blunt, competitive
-:violent, slightly sadistic, overapologetic
Strengths:physical strength, her claws and beak will end you if a trap don't. well armed, even without armor she's lethal, with sickle claws and a strong beak, she's a killer. Great strategic thinking, her wits were put to good use in the army.
Weaknesses:while lethal, she don't have much natural defence. Her improvisation skills and surprise attack strategies are ineffective without the element of surprise.
Occupation:a former General of the NK army, now a hunter/trapper/butcher.
Likes:
Avus:those who are patient, her brother, or like stories
Food:red meat, particularly kangaroo or elephant, greasy foods, and potatoes.
Other:hunting, bone carving, armor, running, rain
Dislikes:
Avus: those who are in a rush, merchants, and cheat at things
Food:bananas, dry foods, soup
Other:humidity, tight spaces, the ocean.
Added items:two sets of iron talon extensions, a straight-dagger pair for her front-paw sickle claws, and a more recurved hook type for her hind feet. Iron helmet, leather bodysuit with bronze plates on the belly and sides and iron on the back. And a leather tail sleeve.
Voice claim:don't have an actor, but she's got a southern drawl, and a somewhat hyena like cackle
Name:lutra
Species cross:maniacal ripperoo*-southern island bonebeak*
Kingdom:bushsand empire
Class:gryphus
Age:4
Gender: straight cisgender roo
Size class:large(4 ft)
Weight class:bulky
+:funny, loyal, creative
Neutral:competitive, lawful, stern
Negative:violent, easily distracted, bloodthirsty, vengeful
Strengths:physical strength, his muscle and brawn will end you. Well armed, even without armor, he's deadly, with knives and meat hooks for claws and a bone crushing beak, he don't need weapons. Incredibly creative and intelligent, he's mastered the hunt.
Weaknesses:overly emotional, if he's on a mission, he might get distracted by an insult or an attack on his life. Kind of crazy, if he has a plan, it usually gets ruined by his insanity.
Occupation:a former soldier of the NK army, now a rancher/thug for hire.
Likes:
Food:red meat, particularly mutton, fish, salty foods, bones, and eggs
Avus:his sister, patient avus, and avus who have money
Other:trapping, taxidermy, the smell of leather, rain, and his cattle
Dislikes:
Food:poultry, spicy foods, leafy greens
Avus: backstabbers, bandits, monarchs
Other:wolves, duststorms, boring parties
Added items:an iron helmet. Bronze chestplate with a dragon etched into it. Bronze extensions of his claws, a straight-dagger pair for his front-paw sickle claws, and a more recurved hook type for his hind feet. A necklace with whale bone beads and a pendant carved from a hippus antler(the cord of the necklace itself is leather) leather arm and leg bands.
Voice claim:don't have an actor, but he's got a crazy voice, a western drawl, and a somewhat hyena like cackle
These two are twins
**: I mentioned this symbol during the species combo sections to give credit to Tribbetherium, for letting me use his creatures, in this case the maniacal ripperoo. And to give credit to sheather888 for making the southern island bonebeak
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