#arcana twilight newbie guides
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wynterrolls Β· 1 year ago
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Arcana Twilight and Obey Me (OG) Comparison
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Background: Obey Me (OG) was officially released on December 11, 2019, while Arcana Twilight was released on August 25, 2022 for worldwide audience. People have said that Arcana Twilight have similar mechanics with Obey Me (OG), but to what extent? I've played both games, so I'll write this comparison.
Disclaimer: The things I would write here would be based on my observation of the game mechanics and features present in both games. I did this post to list down the similarities and difference between both games, and not to cause dissonance between two fandoms.
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Similarities
I'll list down the similarities in this format:
[Arcana Twilight feature = Obey Me (OG) feature]
MP = AP
Gold = Grimm
Crystals = Devil Points (DP)
Magic Tickets = Demon Vouchers (DV)
Visit = :D Jobs
Milky Way = Devil's Tree
Sorcerer Cards = Demon Cards
Wish Cards = Memory Cards
Scout = Nightmare
Constellation Room = Chapter A
Wish Room = Chapter M
Possession Room = Chapter G
Dressroom = Majolish
Chat = Chat
Calls = Phone
Diary = Devilgram
Mission = To Do
Shop = Akuzon
Magic Academy = Contacts
Stage = Your Tasks
Arcana Club Membership = Akuzon VIP Membership
Amplifier Stone = Glow Stick
Summon of Sorcerer = Surprise Guest
Unicorn = Raven
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Differences
a. Amount of ads
The very first thing that will greet you when you open the Arcana Twilight is an ad. Both games have ads to support their game mechanics, but the amount of ads you could find in Arcana Twilight is more than those in Obey Me.
The Obey Me ads are mostly there to help the players gain more chances to battle the stages - thru gaining more AP or gaining more battle chances in hard stages or event stages.
The Arcana Twilight ads, however, are mostly found everywhere, since the ads can be used to double the resources drops/gold and to obtain materials and gold if you don't have MP to farm battle stages. You could even use the ads to reduce the time for Visits, which then you don't have to wait long to get gold to upgrade your cards. The ads in this game is like a massive cheat to progress faster thru the game. All you have to do is watch ads and you'll have your resources as reward.
However, there are times wherein forced ads would sometimes pop out after you complete a battle stage in main story or when you'd open the app. If the player wants to opt out of the ads, unfortunately, they can't do so. I'm not sure if the Arcana Club membership implements a "No-Ads" perk though.
As for why are there so many ads in the game? There's a speculation that the reason might be because of this. The link discussed about the reason for why it looks like they are in need of money. Since ads is an option to gain money in a game, they utilized it in order to make money because they are constantly on red. This is actually a good way for free-to-play (F2Ps) players to support the developers if they can't shell out money or buy the Arcana Club membership in the game.
b. Crystal Rewards in Main Story Stages and Daily Missions
One thing you'd notice right away is that in Arcana Twilight, each battle stage rewards 50 crystals for first-time 3-star clear. Then, after you clear out the whole chapter, you'll receive another crystal reward for 3-starring all stages in the chapter. The daily missions give out 50 crystals each day, so it pays the effort to open the game daily and clear out the dailies.
It is completely different from Obey Me (OG), wherein completing each stage in the main story, you'll only receive devil's tree items in the missions and occasionally, you'll get DP for the boss stage you've cleared for the chapter. The daily missions only give out a total of 18 devil points.
c. Events
Obey Me constantly push events every time in the game. There are times when there would be downtime, but it is pretty minimal. The events have story stages and reward ladders that players could opt to grind if they want the UR cards in the event. There are also event cards that is only available in time-limited event banners, which can boost the points for the reward ladder grind.
However, the Pop Quiz or Celestial Blessing events are mostly for spending players and not for F2Ps because of how much resources you need to put into the event just to get the desired rewards from the ladder. F2Ps could join the Birthday event grind but with proper preparation first. But the good news is that the past Pop Quiz and Celestial Blessing events do come back in Lonely Devil and you could rerun the event for a limited time to grind for the rewards as F2P.
Arcana Twilight, on the other hand, has event cards but there is no event story stages nor reward ladders to grind for. The event story is locked behind the event cards from the limited-time banners.
When it comes to limited-time event banners, Obey Me only have demon cards in the banners, whereas in Arcana Twilight, the event banners include both sorcerer card and wish card in the roster. The Obey Me event memory cards are only available in the event reward ladders.
Both games have event banner reruns and Obey Me rerun banners also retain the pity/total summons done from before, so that players could continue their pulls the next time the banner reruns. As for Arcana Twilight, I have no idea if the rerun banners also retain the pity/total summons from previous banner run.
d. Main Story Chapter Updates
There's this joke in the fandom that while Obey Me updates their main story chapter every week, Arcana Twilight gets update every year. It sounds like a joke, but it's not really far-fetch from what happened.
To start off, I'm not a day 1 player. I only started recently so the things I'm writing here are from what I understood in my research. I snooped around the archives of the official Tumblr account of Arcana Twilight and sub-Reddit and found their posts about the chapter additions in the game and noted their timestamps.
Their very first chapter addition is Floor 10, which means that on its initial release, the game has until Floor 9 only. Floor 10 was announced to be added on September 2022, Floor 11 on April 2023, Floor 12 on late October 2023, and recently released, Floor 13 was added on December 2023.
I still haven't reached Floor 13 yet. I stopped at Floor 8 at the time of this writing, because of the requirement needing me to be at least level 30 to proceed to next floor, which I'm currently low-leveled yet for that, so I could only bid my time and make my team stronger for the next floors.
But from what I could tell, the players feel as if they were left with a cliffhanger with the recent addition, with many of them thinking that a lot of questions were left unanswered. They could see the potential of the story in the game but, a lot of lore details weren't really touched on in the story.
I'm not really sure what happened in Floor 13 since I tried to avoid the story spoiler, but this image below is what I saw mostly talked about.
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People are either thinking that this ending credit means that the main story of the game is completely finished or that this credit is saying that this floor is the end of Season 1 of main story.
In my opinion, I'm not really sure how to react to this kind of news. I just recently started the game and wrote the newbie guide and card mechanic guide posts just a few days after playing the game, only to find out that the game is probably on it last leg. I'm not really sure what would happen next for this game and I could only wait it out.
e. Inventory
Obey Me (OG) doesn't have an inventory, while Arcana Twilight has one.
f. Friend list
Obey Me (OG) has friend list where you could gain 50 AP by exchanging with friends daily, while Arcana Twilight doesn't have one.
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Sources
Reason for the lack of new content by u/No_Economist_7447
10th Floor: New Additional Stage Notice
11th Floor: New Additional Stage Notice
12th Floor: New Additional Stage Notice
13th Floor: New Additional Stage Notice
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βž₯ Back to my otome game masterlist.
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Update Log
12/17/2023 - Uploaded the post.
12/17/2023 - Added additional info about ads, events banner, inventory and friend list in Differences
01/29/2024 - Added the reminder line at the top
23 notes Β· View notes
wynterrolls Β· 1 year ago
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Arcana Twilight Newbie Guide
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NOTE: The things I'll write here are not from my experience. I'm purely compiling tips I've searched in the internet so it could help me (and probably you) in the game. Think of it as my game notes or something like that.
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When starting an account
You get a free 10-pull in the tutorial. There's a chance for you to get SSR card from it, which is the current highest rarity card in game. It is advised to reroll your account if you didn't get any SSR card from that 10-pull.
To reroll account:
Start the game with a guest account
Finish the tutorial and do the 10-pull, if you got the SSR card of the character you like, you could stop here.
Click on the button with three lines at upper right corner
Setting
Customer Support
Delete Account
Restart the game
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All about SSR cards
Collecting SSR card is the endgame goal to have. SR cards could work for early game, but would need to be replaced once harder content comes in game.
There are two types of cards needed to create a team - sorcerer cards and wish cards. Sorcerer cards can be obtained from Constellation room in Scout, while Wish cards from Wish room. Constellation room and Wish room are considered standard banners in game.
NOTE: You can't have 2 cards (be it sorcerer cards or wish cards) of the same character in 1 team. You need to have varying characters for each attribute.
There are several ways to get SSR cards:
a. Pull from Constellation and Wish rooms with crystals or magic tickets. (Scout > Constellation/Wish)
b. Pull in Possession Room with 27000 gold. This gives at least 1 SSR card shard per 10-pull (not guaranteed tho). (Scout > Possession)
c. You could grind the SSR card shards in hard stages. The hard stage is called "Twilight mode" in game. (But the catch here is that the shard drop rate is too low. One player tried to grind for one Alpheratz SSR card but it took her 7 months to complete it.)
d. Buying the SSR card shards from shop using 15 or 135 unicorns. (Shop > Exchange shop > Piece of card)
e. Pull from limited event banners with crystals or magic tickets. SSR card shard pity varies according to event banner (e.g. 200, 250, and 300 are the pities from previous event banners). The pity or total summons could be seen in "View Details" button above the "Scout 10 times" button.
** It is advised to save up the crystals for the limited-time event banners.
f. Buying the SSR card shards from the Seasonal Event Shop (Shop > Seasonal Event Exchange Shop > Card Piece). To obtain the currency for this limited-time shop, you must complete the "Seasonal Event Missions".
** One card shard costs 60 event currency each, which means you need 3600 event currency in total. But currently, there is only a total of 2280 event currency in the Seasonal Event Missions, which means you can't buy all 60 shards...
** I can't find more info about the details on event banners. Might update this part later on when I actually experience how the event is done in this game.
NOTE: You need 60 shards and 40,000 gold to form a single SSR card.
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Summon of Sorcerer (SOS)
Every time you manual battle the stage, a character would appear in SOS after the battle, regardless if you 3-star or 2-star the stage, and if you got their touch interactions right, you'll get either 1000 gold or 10 MP. There is no cap with the SOS rewards.
Preferred touch actions after battles (SOS):
Alpheratz: Ignore three times
Arcturus and Pollux: Stroke head/face three times
Sirius, Spica, and Vega: tap shoulder three times
** More interaction options here.
There are several ways to obtain gift items for characters during SOS:
can be bought in Contell shop, but availability is random, costs 12,000 gold
can be bought in Shop > Items > Present, costs either 30 or 270 gems
can be bought in Shop > Exchange shop > Present, costs unicorns
by unlocking the first gift node of SSR and SR wish card
by pulling in Possession room in Scout
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All about Crystals/Gems
Crystals are premium currency used in game and can be bought using real money.
From one-time crystal sources [free]:
Main story normal mode and twilight mode. Each battle stage gives 50 crystals.
Missions > Sorcerer Mission
Missions > Beginners Event
From recurring gem sources [free]:
Mission > Daily Mission (50 crystals daily)
From Arcana Club [paid]: (Shop > Arcana Club)
2750 crystals when you buy it
total of 2250 crystals over the course of 28 days
NOTE: All R sorcerer cards have first 2 gift space in Milky Way that rewards crystals (70 crystals in total). Worth upgrading those nodes.
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All about Magic Tickets
Magic Tickets are used to pull in Constellation and Wish rooms. These can also be used in limited-time event banners.
Buy the discounted 10 magic tickets in shop. A 10-pull costs 2700 gems in Scout, but it is only 2220 gems in Shop. Refreshes every month. (Shop > Items > Scout)
NOTE: All SSR and R Wish cards have magic ticket as the last gift space in Milky Way. Worth upgrading those nodes.
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All about Gold
Gold is used to upgrade card levels, to unlock nodes in Milky Way, to buy items in Contell shop, and to pull in Possession Room in Scout.
Different ways to obtain gold:
doing the highest floor stages in battle x3 you have unlocked and opting to watch ad to double the reward
doing the highest floor stages in manual battle for a chance to get 1000 gold from SOS
sending the characters in "Visit"
watching ads from "FREE! +2000 Gold" button
watching ads to make Visits quicker (1 ad = 10 min reduced) and doubling the rewards
watching ads in Contell Shop, but the availability is random
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All about Unicorn
Unicorn is used to exchange items in the Exchange shop. (Shop > Exchange)
Different ways to obtain unicorn:
You could get unicorn by pulling in Possession room with 27000 gold. Doing daily 10-pull can give you SSR card shards and levels up the SR, R, and N cards in your roster. Once you have maxed out the skill level of SR, R, and N cards, when you pull those same cards again, it would convert it into unicorn.
Another source of unicorn is from gift nodes in Milky Way of SSR and SR cards, not R cards.
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All about Keys
Keys are used for unlocking premium chats and messages.
Ways to obtain keys:
unlocking the level cap nodes of sorcerer and wish cards, any rarity works
giving a gift to a sorcerer during SOS for daily mission
first gift node of N wish card
second to last box on SSR wish card gives 2 keys
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All about Milky Way materials
Milky way materials are the items needed to unlock the nodes in Milky Way.
Several ways to obtain the said materials:
by farming the normal mode and twilight mode stages that drops the needed materials
by watching ads and buying with gold in Contell Shop
by sending the sorcerers in Visit
** u/Jeschalen from Reddit shared a spreadsheet that tracks the Milky Way materials in normal mode and twilight mode. Link can be found here.
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Miscellaneous information
"1 star picking from Milky Way" in Beginners Event in Mission means unlocking the last node in Milky Way. The purple node with star and has "picking star" subtext.
In Constellations and Wish tabs under Scout, if you look at "View details", you'll see the Scout completion reward. By clicking on "Reward Renewal", you could refresh the summon rewards if you don't like the card rewards without losing your progress. Even after passing the rewards you don't have to claim the pieces right away, you can still change it, but you won't be able to claim the next reward marker until you claim the first one. Refresh is free every 24 hours.
You can get gifts up to 3 times on Friday, Saturday, and Sunday at certain times. For more info, you could check it out here.
SR wish cards give amplifier stones in gift nodes.
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All about Main Story Affection Gain
An otome game player and blogger named Nakimushi has compiled a list of chapter dialogue options that give affection gain on sorcerers. Link for Chapter 1 (Part 1) can be found here. The other chapters can be found in a link in the sources below.
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All about Card Mechanic
It is worth noting that some card skills have faster charging time (i.e. decode, shield deployment, and skill power up). Use these kinds of cards because the enemy could freeze, put you to sleep, or drain your skill gauge. The card mechanic is further explained here.
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All about MP
MP is used to do battle stage. Without it, you can't really do anything in the game, besides watching ads while waiting for MP to replenish. It takes about 5-minutes for 1 MP to regenerate.
There are other sources of MP as well if you are in a pinch:
SR sorcerer cards give 100 MP in the first gift node.
You get occasional 50 MP in mail, but it depends on weekend event.
Doing the battle stage manually and getting the SOS interactions right could give you 10 MP.
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Sources
Tips and Info from u/Stardust_Kurisu
SSR card shard grind in Hard Stage by u/Cold-South-2793
1 star picking in Beginner Mission answer by u/oh1liner
Discount Card Upgrade on Weekend Event by u/Cold-South-2793
Summon of Sorcerer (SOS) Interactions by en-serio-te-amo-arcky
How to get more gems answers by u/Applecat-120 and u/Jeschalen
Arcana Club crystal answer by u/throw_away_amethyst
Unicorn source answer by u/No_Economist_7447
Fastest way to get gold by u/Chemical-Remove-4114
Scout rooms and Pieces Tips by u/Cold-South-2793
Tips and info from u/Cold-South-2793
Using 1 SSR card and 3 SR cards in Chapter 8 and 9 by u/Fast_Concentrate3044
How many pieces do I need to get a SSR? Question by u/Woncen
Table of Contents for the Arcana Twilight Main Story Affection Gain in Nakimushi's blog
Weekend event notice from Arcana Twilight Official post
Card skill charging time explanation by u/Serpentarrius
MP regeneration rate answer by u/Affectionate_Log5782
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βž₯ Back to my otome game masterlist.
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Update Log
12/11/2023 - Uploaded this post.
12/13/2023 - Added Seasonal Event Card Shard tip
12/14/2023 - Added the gift item from Possession room tip, replaced the line dividers
12/15/2023 - Added about MP info, gold from Contell shop tip, and the link to card mechanic post
12/16/2023 - Rephrased the character note for team setup
12/27/2023 - Corrected the SSR card shard chance info about Possession room 10-pull
01/29/2024 - Added the reminder line at the top
14 notes Β· View notes
wynterrolls Β· 1 year ago
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Arcana Twilight Card Mechanic
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All about Card Stats
Typically, SSR cards are the endgame goal to collect for the battles. But SR cards will do if you don't really have other cards to use.
SSR cards have level 120 as the max, while SR cards have level 90 as the max. In this link, you'd see the total card power (CP) of each SSR card available in standard banners, and upon checking out the numbers, you could say that a level 120 SSR card has an average of 200k CP.
Below is a list of my level 90 Arcturus SSR sorcerer card stats. (Image can be found in card multiplier part of this post.)
Wind - 32,200
Fire - 36,200
Water - 29,400
Soil - 28,800
Light - 31,400
Total - 158,000
Assuming that the stats of a level 90 SSR card and a level 90 SR card is kind of similar, we could say that a maxed out level 90 SR card could have an average of 150k CP.
I made this assumption because I don't have gold nor materials to level up an SR sorcerer card to max. This could mean that the average number I've said here could be correct or the actual value might be lower than 150k due to rarity difference. (Feel free to correct me in the comments section about this part.)
To test this assumption, I'm showing 4 different cards, 2 sorcerer cards and 2 wish cards with SSR and SR rarities each, and compare the total CP of each card to see difference between these two rarities.
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Below is my SSR Alpheratz sorcerer card with level 30 stats.
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Wind = 13,600
Fire = 11,400
Water = 18,300
Soil = 10,000
Light = 10,600
Total = 63,900
Now, here's my SR Vega sorcerer card with level 30 stats.
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Wind = 10,450
Fire = 10,200
Water = 11,700
Soil = 11,200
Light = 10,500
Total = 54,050
The two sorcerer cards have a difference of 9,850 CP. An 18.22% difference between the two - almost 20% difference between SSR and SR sorcerer cards.
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Below is my SSR Arcturus wish card with level 90 stats.
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Wind = 16,650
Fire = 15,750
Water = 15,850
Soil = 15,150
Light = 19,450
Total = 82,850
Here's my SR Alpheratz wish card with level 90 stats.
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Wind = 13,950
Fire = 15,050
Water = 17,360
Soil = 15,050
Light = 15,240
Total = 76,650
The two wish cards have a difference of 6,200 CP. An 8.089% difference between the two - almost 10% difference between SSR and SR wish cards.
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
In conclusion, to rephrase my assumption above, a level 90 SR sorcerer card could have an average 125k CP, while a level 90 SR wish card could have an average 75k CP. I got this estimated numbers by removing 20% value for SR sorcerer card CP, and using the level 90 SR wish card CP for the estimate.
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
I've made a note on card CP because each battle stage has corresponding recommended opponent CP you need to either match or to be more than it. Preferably, you'd want your team CP to be more than opponent's CP.
Below is an image of Twilight Mode Stage 10-B, where it shows the opponent CP. (The image is from u/Global-Asparagus7156. I haven't reached this floor stage yet.)
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Seeing that the opponent's CP is 578,307, theoretically speaking, we could say that having a full team of SR sorcerer and wish cards with max level 90 could still deal with this stage, since with just 3 max SR sorcerer and 3 max SR wish cards alone, you'd have 600k CP already. (125k * 3 cards + 75k * 3 cards = 600k CP)
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All about Card Skills
In my newbie guide post, I've mentioned using card with skills that has fast recharge time. In this post, I'll write down the sorcerer card skills from the fastest to the slowest.
Sorcerer card active skills
Decode (7 sec)
Double attack (8 sec)
Skill power up (8 sec)
Shield Deployment (8 sec)
Debuff (9 sec)
Slip (12 sec)
Freeze (13 sec)
Sorcerer card active skills I don't have a card to test on, but based the recharge time on the enemies in battle stage
Recall (8 sec)
Poison (9 sec)
Heal Activation (9 sec)
** I'm not including the wish card skills here because you can't control the activation of these kinds of skills. It will automatically trigger in battle.
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All about Card Multipliers
Card multipliers are the attribute buffs in each battle stage. Each battle stage has two attributes that gains buffs, and these buffs could be seen in the card stat details in "team setup".
In this part, I'll show various examples on how card multipliers were applied in a stage. The battle stage we'll use as a litmus test is from normal mode stage 8-3, where the buff attributes are fire and light.
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━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
To start off, we'll have SSR Arcturus fire sorcerer card. These are his stats without any buffs:
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This is the SSR Arcky card stats with buffs:
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The buffs are applied in his fire and light stats:
Fire = 36,300 β†’ 43,560 = x1.2 = 20% increase
Light = 31,400 β†’ 34,540 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Another card is this SR Arcturus light sorcerer card. These are his stats without buffs.
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This is the SR Arcky card stats with buffs:
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Just like his SSR card, the buffs are applied in his fire and light stats:
Fire = 2,050 β†’ 2,460 = x1.2 = 20% increase
Light = 3,850 β†’ 4,235 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Another card we'll look into is SR Vega water sorcerer card. These are his stats without buffs:
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This is the SR Vega water card with buffs:
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The same with the last two cards above, the buffs are also applied in his fire and light stats.
Fire = 10,200 β†’ 12,240 = x1.2 = 20% increase
Light = 10,500 β†’ 11,550 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Now we'll look into the wish card multipliers.
To start off, we'll have N Spica fire wish card without buffs:
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This is N Spica wish card with buffs:
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Just like with the previous sorcerer cards, the buffs are applied in his fire and light stats.
Fire = 1,100 β†’ 1,320 = x1.2 = 20% increase
Light = 220 β†’ 242 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
Next, we'll have SSR Arcturus light wish card without buffs:
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This is his card with buffs now:
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Just like with the previous wish card above, the buffs are applied in his fire and light stats.
Fire = 9,750 β†’ 11,700 = x1.2 = 20% increase
Light = 13,450 β†’ 14,795 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
The last card would SR Alpheratz water wish card. This is his card stats without buffs:
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This is his card with buffs:
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Just like with the previous two wish card above, the buffs are applied in his fire and light stats.
Fire = 9,950 β†’ 11,940 = x1.2 = 20% increase
Light = 10,140 β†’ 11,154 = x1.1 = 10% increase
━━ Λ–Β°Λ– β˜Ύβ˜†β˜½ Λ–Β°Λ– ━━━━━━━
TLDR; Regardless of whether the sorcerer and wish card's main stat is the main attribute or secondary attribute or none of the two stage attributes, the attributes that have buffs for this certain stage is still distributed to selected card stats. These stat buffs could aid your team CP in battle stages.
Main stat attribute = 20% increase
Secondary stat attribute = 10% increase
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All about Fever Time
This battle mode triggers randomly. I have no idea what are the trigger conditions for this to come out, since whenever this mode would come out on screen, I'm busy tapping the screen to activate the skill burst of my team.
This is what the fever mode trigger looks like in the middle of battle. It is indicated by a yellow star with smiley face.
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Once you click on it, it will start the "Fever Time" mode, which then would make rainbow-colored stars to pop out of the screen. If you click on those stars, it could deal damage to enemies' HP bar, which could help your team.
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All about Card Battle Tips
What I would write here are the battle strategy I would do in the game. It could work for anyone as long as your total CP is more than the opponent's total CP, at least 50k more than opponent's total CP.
In battle stages in normal or twilight mode that isn't the boss stage, the stage would have a total timer of 30-sec for the whole battle. If your card skills have less than 10-sec recharge time, you could deal skill dmg 3-times within this battle period. This is the reason why it is suggested to use card skills with fast recharge time.
If your total CP is slightly more than enemies' total CP, the strategy here is to counter the first 10-sec skill dmg of the enemies, then let them deal dmg on your HP on the second and third 10sec of the battle. The reasoning for this is that whenever you would counter the enemies' skill, the total skill dmg you can deal on enemies' HP is reduced.
In boss stages in both normal and twilight mode, the stage would have 40-sec total timer. The same tip could be applied here, but you mostly would counter the first two 10-sec skill up, and let the enemy damage your HP for the last two 10-sec skill up.
Annoying card skills enemies use to ruin your 10-sec skill rotation:
Recall - This skill is annoying because it could drain the skill gauge of one of your sorcerers. It has a 35% chance to proc, but from my runs, it most of the time proc. To mitigate this skill, you need to use card skills that has a recharge rate 8-sec or less to counter recall, so that this skill won't have any skill gauge to drain.
Poison - This skill is a DoT (damage over time). This means that besides from the dmg you got from the skill - which you could counter, the poison skill could still deal more dmg on your HP bar outside of the enemies' skill turn. To mitigate this HP loss from poison's DoT, you'll want heal activation in one of your card skills.
Freeze - This skill has the slowest recharge rate, but for a good reason. This skill is pretty OP when it comes to freezing the skill gauge on one of your enemies, which means you could ruin their skill uptime rotation, so that you could deal more dmg on them. The same could be said to your team if your enemies have freeze skill instead. To mitigate this annoying skill, you need to have you cards to have fast recharge skill so it could catch up to other skill ups.
Slip or Sleep - I'm not sure if it is a translation issue, but if you'd read the skill description, you'll see that the skill can inflict sleep on enemies, which will make them immobile for 2.5-sec. This skill is another OP skill to have in your card skills at the cost of slow recharge rate, but you're in bad luck if your enemies deal the same skill on your team. To mitigate this skill, you can't really do anything about it, except to use faster recharge skills to catch up with other skill ups, which is pretty similar tip with freeze skill.
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Sources
Arcana Twilight Cards
Arcana Twilight Card Stats from u/Cold-South-2793
Twilight Mode Stage 10-B from u/Global-Asparagus7156
Card Battle Tips from u/nerothearson
Card Battle Tips from u/Goleziyon
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A/N: I just learned now that a maximum of 30 images is only allowed per post. I have to replace some line divider images with actual text line dividers. The images in card multiplier part of this post takes up a lot of images from the max limit.
βž₯ Back to my otome game masterlist.
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Update Log
12/15/2023 - Uploaded this post.
12/15/2023 - Corrected my assumption in Card stats part and showed a comparison test between SSR and SR cards.
01/29/2024 - Added the reminder line at the top
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wynterrolls Β· 1 year ago
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Otome Game Masterlist
Just a list of guides for the otome games I'm currently playing or had played before. Do note that the things I would include here come from different sources, not just from my own experience.
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Newbie Guide and Tips
Card Mechanic
Arcana Twilight and Obey Me (OG) Comparison
OBEY ME (OG)
Newbie Guide and Tips
Card Mechanic and Gameplay Roadmap
OBEY ME NIGHTBRINGER (NB)
Newbie Guide and Tips
Card Mechanic
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🚧 This post is currently under construction.
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