#anyways that's a me problem. I don't mean to be guilt-trippy or anything
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I’m trying to write little descriptions of the appearances and personalities of the characters from Floodwaters, but suddenly my brain has thrown out any and all words about personalities.
I’m hoping that my brain will actually function when I’m writing the actual fic itself
#writing is hard#my brain is just kind of stuck right now#I want to post more stuff about Floodwaters on here but I feel like nobody actually looks at my art#I mean the only notes on my Minnow art (which I'm actually really proud of) are just me reblogging it#anyways that's a me problem. I don't mean to be guilt-trippy or anything#fic: Floodwaters#I've decided that's the tag#also a new tag#Rain's Writing Corner
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hey this may be a stupid question, but it's already been a long time since ive read trk so i don't remember everything properly, so can you explain to me why exactly ganseys behavior in the book is seen as problematic??
hey! don’t worry, there are no stupid questions in my book. in fairness, it’s not about gansey’s behaviour in trk, it’s about his behaviour throughout the whole series. most of his problematic actions all come down to the same basic flaw: self-centeredness. for all that gansey is a generous and loving person, he can’t help but make everything about himself. he is driven by anxiety to define his place in the world beyond his privilege, yet he is blinded by that very same privilege - a bad combination, and one that leads him to show very little empathy for the people he loves.
like many teenagers, he’s looking for affirmation from his friends... but then resents them for not giving it, while failing to see that (most of) his friends are dealing with traumatic issues. when his friends reject his input - because it is not what they need or want at the moment - gansey always, always takes it personally. at no point does he try to ask himself, okay, if this isn’t what my friends need, then what do they need from me and how can i be a better friend? instead, he goes straight into self-pity mode, complaining that his friends reject his support and walk away from him. thing is... it’s not real support if it only makes him feel better and not them.
i don’t really have the time to write an extensive meta on all of the interactions where gansey’s lack of empathy comes into play, but here’s a list of just the most glaring ones in the series, in no particular order:
gansey consistently tries to pay for adam’s way and persuade him to move in with him, even though adam has told him multiple times that he is uncomfortable with it because independence is key to his sense of self as an abuse survivor. sometimes he does this even when he’s fully aware that it will start a fight. despite that, adam is usually the one apologizing, at least on page
notably in trb there’s a scene where gansey tries to get adam to move in with him, but when adam asks what’s going to happen if gansey leaves henrietta - is adam just supposed to drop out of aglionby and follow him? - gansey doesn’t reassure him that’s not gonna happen. he just says adam will have to start again at a new school.
as i said above, this is not true support because it helps gansey feel better without inconveniencing him, but it is not what adam wants. if gansey wanted to support adam, he’d at least promise he would stay in henrietta for their final year of high school, instead of expecting adam to follow him around the world.
when adam rejects that offer and says he’ll stay in the trailer park, gansey takes it incredibly personally and his first response is to victim-blame adam for his abuse, saying things like: “you let your dad pound the shit out of you. you’re as bad as [your abusive mother]. you think you deserve it.” when adam still refuses to move in, and tells him, rightfully so, that gansey doesn’t know what it’s like for him, gansey follows that up with “don’t pretend you have anything to be proud of”. this is past mean and straight into cruel.
adam is the one who apologizes after this fight. let that sink in.
when thinking back on ronan’s suicide attempt, it is strongly implied in the text - and was made explicit in deleted scenes - that gansey appears to have taken ronan’s suicide attempt not just as a traumatic event, but as a slight against him, and is always vaguely guilt-trippy when it comes up (i.e. you promised me you wouldn’t get suicidal again)
gansey does illegal things on ronan’s behalf, multiple times, without ever wondering if this is what ronan wants, see: bribing school officials to keep ronan in school when ronan explicitly wants to drop out, because staying in school is what gansey thinks he should do. even if gansey’s heart was in the right place (i believe in staying in school), he is essentially involving ronan in illegal dealings against his will.
gansey is happy to share his search for glendower with the others, and delegate tasks to them (adam especially) as long as they do things his way. when adam acts against one of his decisions, gansey is absolutely unable to let that go. and while i understand that he is hurt by the breach of trust, because adam went behind his back, his language is telling: “i did tell him that we were to wait, right?”. you don’t “tell” your friends what they “are to do”. that’s not an equal relationship.
this is also seen in the way gansey acts with ronan in more of a parental role, actively ordering him about. you know there is a problem when an outside character refers to ronan as “gansey’s dog” and neither gansey nor ronan disagree with this.
there’s the infamous hospital scene in trb, too, which has been excellently analysed in this meta post by @bleachersmp3 and @mericatblackwood, but i’ll say a few words about it anyway
in this scene, adam has just been beaten into losing his hearing. he has just come out of the hospital, bruised and traumatised, and has been told he will now have a permanent disability as a result of his abuse. he is now also homeless, because by pressing charges against his father to protect ronan, he has ensured his parents will kick him out for good. so he is forced to move into monmouth - something we have been told from the start of the book he absolutely did not want, because it was critical to his sense of self not to depend on gansey’s wealth. so, he’s bitter about it.
and okay, that’s not entirely fair, because it wasn’t gansey’s fault. but if your friend had just undergone such horrific trauma, surely you would be a little lenient, and understand they’re not being objective atm, right? well, not gansey. instead, gansey launches into a tirade at him: “what is your problem, adam? [...] is there something about my place that’s too repugnant for you? [...] I’m sick of tiptoeing around your principles!”
when adam snaps at him that he’s being condescending by using highbrow words (we can assume that this is a discussion they’ve had before, because adam tries to get gansey to use more everyday words multiple times in the book, especially when it’s clear that blue doesn’t understand something, so it’s something gansey already know adam finds condescending), gansey goes straight to victim-blaming again, this time with a classist twist thrown in: “i’m sorry your father never taught you the meaning of repugnant. he was too busy smashing your head against the wall of your trailer while you apologized for being alive.”
gansey does not apologize at any point after this fight.
when adam sacrifices himself to cabeswater - which he does explicitly to stop whelk from murdering one of them and save gansey - gansey takes it as a slight against him, because it goes against what he told adam to do, and sadly asks adam “why? was i so awful?”, showing he has completely misunderstood adam’s reasons. adam tells him, and not for the last time: “it was never about you”.
it clearly doesn’t sink in bc they have the same discussion in the dream thieves, when gansey again asks him why did he go to cabeswater against his orders. he does this in an emotionally manipulative way, too - implying that ronan and blue both think badly of him while gansey has been defending him so adam owes him. adam again tries to tell him “it wasn’t about you”, which gansey refuses to believe, and reminds adam that the glendower search “belongs” to him. adam replies that if gansey wants adam’s help - which gansey relies upon frequently, as it seems like adam is assigned a very large share of research and coming up with ideas - he needs to treat him as an equal
after the fight, when adam has a mental breakdown due to the combination of stress, ptsd, and magically-induced hallucinations, and is found wandering along a highway, clearly dissociating and undergoing amnesia, gansey is still so bitter about their fight that he contemplates leaving him behind in dc, so that “adam will have to apologize for once” (for once???)
consider all this emphasis gansey puts on how much adam betrayed his trust; consider that gansey then spends nearly two books seeing blue behind adam’s back (starting in tdt, through bllb, and halfway through trk)
consider that despite the fact adam takes the reveal gracefully and thanks gansey for his honesty, when adam later in trk is honest with gansey about his feelings for ronan, gansey’s immediate reaction is to assume adam is using ronan as a sexuality experiment and warns him not to break ronan’s heart, because ronan is just so fragile and adam is just so cold
consider that the only basis gansey has for making this assumption is that “adam has hurt him (gansey) so many times before”, but never stops to think about his own responsibility in their disagreements, or whether he ever hurt adam
as you can see, the vast majority of these are in the first two books, with the exception of the “shovel talk” in trk. i would like to say gansey grows over the series, but i think unfortunately it’s more to do with the fact that starting with bllb, the plot is split between gansey/blue and adam/ronan, so gansey just doesn’t get as many interactions with adam and ronan (he’s still bribing school officials on ronan’s behalf though, including selling monmouth which at the time is where ronan is also living).
gansey isn’t a bad person, and doesn’t (always) mean badly. he does love his friends. unfortunately, his refusal to see things from anyone’s perspective but his own makes him a toxic friend on a great number of occasions.
#trc#meta#gansey#toxic friendship#mp#gotta stop here because i need to work and also i'm getting upset#long post#suicide mention tw#anonymous#answer#my meta
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This may be my own kinda ask but I really want to hear your opinion cause you seem to have a really great one about alot of stuff! Which danganronpa game do you feel was the best story, gameplay, characters and twist wise?? I hope you don't mind me going though and finding your other ask posts and ask8ng dome more asks. but thank you very much if you do This!
Oooohhh, thank you so much for asking!
Well, firstly, Im no entirely cought up with ndrv3, even tho I already have a pretty general idea here, and honestly, I don’t feel too motivated to continue, but that’s definitely gonna change at some point
I’m gonna say I’m biased towards the first game, at least when it comes to best story, twist and characters, because it was what started most trends in other dangan games, the story on dr1 served as a base to the following games and it introduced to everyone the dangan world and most of it’s rules, so when the other games showed this world it just felt weaker, just felt like they were rehearsing the same story that Ive heard b4, there was the same basic plot with ultimates trapped on a place and forced to murder eachother, the only differences being what their talents and main location were, so it feels like the shocking plot of teenagers and murders just got less shocking over time, they kept using this plot and it stopped being original.
But that wasn’t a bad thing, they kept following the same storyline, of course they’d have the same base story, so maybe it would have been better if they kept changing canons for each game? I doubt that would work, but hey, that would mix things up for sure.
But the worst part abt the trends that the first game started, is that I just can’t help but feel like so many story points were done much better at DR1, for example: Junko, the big bad gal, the queen of despair, the main villain of the franchise.
She has appeared in all of the games, and just everywhere really, as cosplay, as AI, whatever, she was there since the first game, and always as the villain, or some sort of force related to the villain, which is good, I love her, but since the first game, y'know how that turned into less of a plot twist and more of a boring pattern.
On the first game her villainy was the biggest plot twist, the girl that had died on the first chapter and never mentioned ever since, was actually alive and the one behind the murders, that just surprised me so much, who would even go on that direction. I absolutely loved it, and the whole basis of the plot twist was that the gyaru was actually the villain, and even tho I didn’t get that right of the bat I now find this pretty smart, and just goes to show how dr likes to subvert these anime tropes.
But then she was the mastermind on the second game.
I mean I loved having her round again, but “The villain this time is the villain from the last time“ isn’t that much of a surprise anymore, and seeing how Junko just turned into basically an all seeing always present god, I wonder why they kept pulling that off years after the first game, that is the most noticeable trend from the first game, and repeating the same plot twist just doesn’t seems like a good writing strategy.
But I can kind of see how that could work, you keep pulling the same plot twist again and again but adding more stuff each time, so the new one feels different from last ones, like “You were classmates” and then “You were classmates, and also you were evil“ or “It was Junko all along“ and then “It was Junko all along except it she is a fictional character“ and I guess that’s kind of creative, if that’s what they were going for here, but that doesn’t explain why they kept repeating so many story points and the character patterns.
The parallels between the first game and the second are pretty easy to make, first chapter there’s always a plan where the wrong person dies, second chapter is something or someone from the character’s past “coming back” to haunt the murderer, third chapter there are two ppl who are killed, and only one death was really planned from the beginning and the murderer is the least sympathetic of them all, on the fourth chapter the gentle giant dies and they always has good intentions and the chapter has a sacrifice being made and there is a blah blah blah abt what a life is worth and all of that, the fifth chapter is leading to the end, so many plot twists are made here, that one character that seemed like they were too badass and too present in the story dies (I mean Mukuro wasn’t present, but the story was hyping her as this mysterious force leading up to the final revelation) and then the two last games have final chapter revealing the mastermind and additional plot twists, the first game didnt have a sixth chapter cuz they had less of a plot to discover, the other games just kept adding to the basic line that I talked abt here.
So the discussion here is basically which game did all of this better.
The first game introduced this pattern, so it has some sort of advantage, the second one just felt like a copout for me, and the third one was pretty linear with this too but the last chapter was just, wow.
The final game had the biggest final plot twist, as in, it was a giant middle finger to the audience, which is not really a bad thing, but it still shocked me, the first chapter had already a plot twist that made some fans abandon the game, so you can only imagine what the last one did with some fans, I never expected the franchise to be this meta, and I honestly don’t know how to feel about it just yet.
Of course, nobody likes discovering that the characters you got so invested weren’tactually who you thought they were, I mean, yeah, they are fictional characters so of course you knew that they were fake ppl anyways, but knowing that the fictional characters that you love are fictional on their own fictional world, that’s fictionalception! And just hard to follow tbh.
So on one hand it was a shocking twist that took a really different turn from the last games, but in other hand, it made the story feel weaker somehow, knowing that this fabricated morals were fabricated on it’s own world, if that makes sense, I don’t know how to describe it.
I also wanna mention that on ndrv3 almost all of the murderers were sympathetic, the only exceptions being the mastermind and the third chapter, but that’s how it always is. On the first game it was all very gray, the murderers had their own reasons and you could feel bad for them if you wanted, but the game didn’t seem to side with either the victim or the culprit, you could understand how the Sayaka planned to murder Leon, but you also could see how Leon took advantage of the situation (And tbh they both were pretty stupid), you could understand how Mondo just lost control and did something horrible, but you can also see how that happened and how Chihiro was stronger than him (And that chapter was amazing tbh), but on the second game it felt more guilt-trippy for me, doesn’t help the fact that everyone just forgot abt the ppl who were killed, bcuz they had connections with the murderers, and I didn’t like the twist on the second trial at all, I felt like most of the characters got no development on the main plot line at all, the only really big exception being Kuzu and Hinata I think.
I preferred when they left it more gray, when the story allowed us to understand the murderer’s motive without feeling like they were forcing you to love them. That’s what it was like for me on the second and third games, but mostly on the second one.
It also doesn’t help that they almost always forget about the ppl who died as the story goes on, either that or they only remembered of their respective love interest.
And oh God, love interests, I don’t care about any romance on this franchise, the biggest offenders were So/n/dam/ and all of the hets in ndrv3, but I’m not gonna go in details here, that would be just too unpleasant.
So like, ndrv3 had many cutscenes, which meant more character interactions, and seeing how a character interacts with other ppl is always a great thing, it builds better both characters, makes them feel more real, makes things less boring, and it’s just great, and dr1 didn’t have much of that, or at least not any remarkable ones like the other games, which sucks bcuz I wanted more of those characters, but they were still starting the franchise so of course it was gonna be like that.
And can I say how in sdr2 it felt like the coolest girls felt like were all forced to have a boy on their story lines? Sonia doesn’t do anything big on the story even tho she is pretty smart and curious, she only really did something when she was crying over Gundham, Peko is limited to her young master, which makes sense on the story (She was raised to only care abt him) but still feels like a waste of a character, almost everything Akane does on the story is related to Nekomaru somehow, or ends up with Nekomaru and as a result she gets no development, and hardly ever interacts with anyone outside of that dude. Peko and Akane never interact and that’s honestçy the worst of all of this, they are the two fighter girls with totally different styles! They should have hanged out more.
The guys were always on the spotlight and that makes me kinda sad, such wasted potential, and while that’s kind of a problem on this whole franchise, it was easier to see on sdr2 tbh.
The girls on ndrv3 and dr1 were great tho.
And also I rate male characters on dr based on how date-able they are, so it’d be like
Best boys- SDR2 (Would date them all)
Second best boys-DR1 (I dont like Togami that much but most of them are ok)
Worst boys-NDRV3 (I only like Hoshi and Gonta)
And gameplay wise ndrv3 wins, just, so many minigames and bonus content, it’s the newer game so obviously they’d have great gameplay.
So to cut it short, cuz I just went everywhere here
Best story: Ndrv3, dr1 is a close second, but since ndrv3 had two other games to live up to, they had a more solid basis when it comes to what to expect and how strong plot twists feel, even tho I still lean towards dr1 that started this mess.
Best gameplay: Ndrv3, the newer one with tons of bonus content and weird class trials
Best characters: Dr1, I loved the characters and was never able to get over them, even tho they didn’t have tons of character interactions like the other games. On a side note Ndrv3 has the best girls and Sdr2 has the best boys, but as a whole, I like Dr1 gang the best.
Best plot twist:Ndrv3 just loved having a bunch of those, but I still liked the whole Junko thing on the first game.
Some other stuff too
Dr3 was an alright anime, I didnt like the end or how the character were treated and just forgotten abt forever, and I want them back, but still, I just loved seeing them animated and full of life.
Despair girls followed my fav from the first game, Toko, and an awesome protag, too bad the game felt like pandering to pedophiles so much, I know that isn’t anything new to this franchise at this point, and anime generally is like this, but it was just disgusting, they tried to tackle on the subject of child abuse while having fan service scenes with minors, that made everything worse, and was a waste of a cool concept and characters. At least the kids survived in the end.
I haven’t read dr0
So that’s it, thank you so much for sending an ask, I hope you have a great new year and stuff!
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