#anyways THIS WAS FUN
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leavemetoplaythesims · 2 months ago
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i started watching gravity falls the other day and was inspired to make a pair of siblings that experiences weird paranormal stuff on a daily basis.
before:
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betweenblackberrybranches · 11 months ago
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And i oup
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rhapsoddity · 10 months ago
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ive done the evil art challege (do the opposite of what ppl on twt think ur style is) and uh
CODFATHER TIME
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alien-til-i-stage · 6 months ago
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Something to note is Top Three, and the way they display the characters. We have to remember that this video is purely for the aliens and their point of view, something to keep in mind.
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When it gets to Luka’s part of the video, suddenly everything is much more vibrant and bright. The light is a striking color and almost feels blinding, but this is something that happens with the other characters too. But their scenes aren’t changed to be this bright. This might be that the scenes are edited much more heavily for Luka.
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Another reason why I believe this is this specific scene of his hand. We have seen this particular scene in Ruler of My Heart, but its vastly different now
In the scene above, his hand is no longer purple, theres no longer any signs of his heart condition, we can also notice that they changed his skin tone too, going from a sickly pale to a different shade.
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We can see in these scenes, that his skin is much paler, his fingertips are purple due to his heart condition and the scene is not as bright as the video seems to suggest, this all implies that the aliens are editing his scenes in particular.
Considering that in the scene of his hand in Top Three, how his hand seems to be edited to look much more natural, it might be to purposely hide his heart condition. This has to be something important, as both Top Three and Ruler of my Heart make a point to show his hands in this closeup for each video.
I believe this all is to suggest that Luka’s heart condition is being hidden by the aliens, perhaps for the purpose of making the audience have a higher chance of liking Luka. This might also show that the aliens in Alien Stage have a perference for Luka and want him to win this season of Alien Stage too.
Another thing I want to point out, if his heart disease is being hidden by everyone, it’s possible that Hyuna doesn’t know about it either. We know that they grew up together in Anakt Garden, but I doubt Hyuna wanted to really be around Luka after what had happened with Hyunwoo, making them estranged. Neither of them know the other too well, if Hyuna doesn’t know about Luka’s condition, which is an idea I think should be explored
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stormikins · 8 months ago
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Mass Effect: Failed Opportunities.
An informal rant/essay about my opinions and thoughts (and ideas/suggestions) about the choices made in Mass Effect Three. This is all because of this one post by mass-effect-anonymous, and my friend (@xoshepard) giving me a compliment about my Shepard came back wrong headcanons. So. I’m fueled by validation and rage. A summary of the mentioned post is anonymous regrets that BioWare didn't explore the implications of Shepard dying and coming back and the fact that Liara helped Cerberus in doing so.
Disclaimer: I am a hater in this. I am. No doubt about it. If you like the story and think it’s great and nothing is wrong with it— then I am so happy for you. Truly. I wish I was the same. So, this post might not be for you. Also, this is a rant, and I try to keep it sensible so apologies if it’s not.
Word Count: 3k
TLDR: BioWare flip flops between decisions and choices and never truly settles, disregards choices already made, and leaves players (AND THEIR MOTHERS!) wanting while eviscerating character personalities. Consistency is not in BioWare’s vocabulary. Or dictionary. Or thesaurus.
One of the things that I dislike the most about BioWare's choices regarding this matter is that Shepard starts having these crisis thoughts/questions about if their body is theirs or not, etc. not only in the third game, but at the end of it. The player is literally doing the mission that marks the point of no return in the end, the last of two until the game is finished, and now Shepard is voicing these thoughts. Roughly sixty-ish hours since the beginning of me2 if the player is a completionist. (that’s in game time, not to mention how much more time for real life but I digress). This isn’t a plot hole, it’s a speed bump the player trips over and then the game expects us to get back up and get going while asking why our nose is bleeding. Fuck you BioWare.
Now, one could construe this into being part of Shepard's character; squashing down all these conflicting and worrying thoughts to focus on their mission, bc they are a soldier. They literally don't have time for this. But now they're physically confronted with their reconstruction post-awakening haze and/or denial about it all bc Cerberus could be them lying to Shepard bc of manipulation. All right. If that is supposed to be the implication, Shepard putting their mental focus on their mission, why didn't Shepard have this crisis when they were in lock-up for six months, aka where they literally only have time to think?
James having a throwaway comment to Shepard, or another crew member (bc they talk to each other now between missions!), about how he's worried about them, about how Shepard had a freak out some point in lock down, the level of 'freak out' does not need to be expanded upon. Hell, James can just say maybe they passed the time asking each other philosophical questions, maybe about consent and choices (which would tie into James’ past!) and bodily autonomy. It could help lend more weight with Shepard posing these questions during the Cerberus HQ bc these thoughts are still plaguing Shepard. Shepard dies—again—without getting closure— again. This would fall into the cycle theme that the games have.
But, like always, Bioware fails to capitalize on opportunity.
Now. The Citadel DLC. sighs Shepard's repeated variations of "don't want to talk about it" it being the clone and everything else that's happening in the DLC, lends more to the theory of Shepard's supposed to be repressing this all. But the counter point about Shepard having their crisis in lock-up still stands.
What could have been interesting is if Shepard had these identity issues in 2 and potentially in three. Given that the Citadel DLC ends with the clone always dying canonically, it can be a pivotal moment for Shepard to realize that they are who they are, different than their me1 counterpart or not (it also would be cool if characters mentioned if the player was choosing choices that an imported me1 Shepard normally would not have) and to have a clarity moment that they are Shepard. The clone and these logs could have provided a clean tying of loose ends of Shepard having identity issues instead of the teammates saying two lines about how they know that Shepard is Shepard and Shepard simply... moving on because you do all this in the middle of a base attack. The player's mind is already set on defeating Cerberus (finally) and getting revenge, on being so close to the end of the game! It's also OPTIONAL. Yes, the player is automatically entered into the terminal, but the choice to leave without seeing what's on the logs is immediately available.
Another thing the previous post went into was Liara's involvement. Her part in Shepard's reconstruction is not explored in the game. The player never learns about how Liara helped, just that she did and that she lost Feron because of it all to the Shadow Broker. I will not go into the comics, because 1. I have not read them and 2. If developers must depend on supplemental media to explain key plot points, they are in fact doing it wrong (this is a conversation for another time).
I would not be as bitter about Liara's involvement if the game treated it better. The player has to complete two quests to unlock the dialogue of Liara telling Shepard that she gave their body to Cerberus. Which, I will give them, it’s normally to not want to tell the person who you gave their dead body over to terrorists. Shepard’s renegade dialogue to Liara apologizing about giving their body over is as follows, “all this time, it wasn’t your sources. You knowingly gave me over to Cerberus. You did this to me!” SHEPARD DOESN’T SAY ANYTHING ELSE. JUST SITS BACK DOWN AND THE RENEGADE RESPONSE TO HER SECOND APOLOGY IS TO SAY, “Let me know if you need any more help,” AND YOU LEAVE. WHY IS THIS THE ONLY TIME SHEPARD ACKNOWLEDGES THIS. wow. AND WHY IS IT LIKE THIS? ITS OPTIONAL. I— Again, this could tie into Shepard bottling up feelings and acknowledging them in Me3, could show Shepard as an actual person if the game lets us choose to be mean or turn her off but alas, the player cannot because the game likes ruining Shepard’s character (which I’ll save that for later) and doesn’t treat the games like RPGs.  
One could say that Liara would go to any lengths for those she loves, whether the player romanced her or not, but in the first game, we have no indication that she is willing to go this far. I have a belief that nothing is 'out of character' if the circumstances are right. Now, these circumstances are right: two important figures in Liara's life die (Shepard and her mother), Liara's only connection to her theories on the extinction of the reapers dies as well, the threat of the Reapers, and all the traumatic experiences she had during me1 and then the destruction of the Normandy all collide together to make it realistic that Liara wouldn't be able to let Shepard go. There is one thing, though, is that this is all boiled down into “I couldn't let you go” and the game doesn't show it. Doesn’t show Liara's descent down into this rabbit hole, doesn't show the switch getting flipped of her turning much more ruthless compared to her me1 characterization.
She does show ruthlessness in some regards in me1, willing to kill her mother no matter their relationship. But out of all the SR1 cast, she is one of the most paragon characters. The game does not show the shift into Liara's characterization. No commentary from Me1 companions about how Liara suddenly shut them out, or from Feron talking about the things Liara was willing to do to get Shepard. No comments from Miranda and Jacob who I do know were part of the retrieval mission about how Liara acted. Liara is just immediately introduced with quoting her mother’s threats. WHICH IS SO INTERESTING! Again—AGAIN—the game goes nowhere with this. We get optional dialogue from Aethyta about the Matriarch’s being concerned about her but that is optional, and only if the player talked to her in Me2 does she show up in Me3 and deliver said dialogue. Liara herself never confronts this. Even when SHE TALKS ABOUT HER MOTHER. LISTEN— LIARA COULD HAVE TURNED INTO A SCIENTIST THAT WOULD DO ANYTHING FOR HER RESEARCH. TO PROVE HERSELF RIGHT BECAUSE SHE IS, SHE KNOWS IT AND SHE’LL DO ANYTHING LIKE BRINGING SOMEONE’S DEAD BODY TO A TERRORIST ORGANIZATION TO RESSURECT AND YET—
Garrus, on the other hand, gets his new characterization explained. In me1 he already tends to be reckless, ruthless, and selfish. It is no surprise that when Shepard died and the Council buried the truth, he went vigilante. The game shows his new bleak outlook on life bc we find him fighting for his life in a base full of dead bodies and then he explains he got betrayed. We deal with his character arc. We do not deal with Liara’s.
One could argue that could go and show how Shepard wakes up two years in the future and everything is different and confusing. Which I will agree with. If it was purposeful. And I don’t think it is, personally.
She doesn’t stay this new ruthless way. I am not saying she can’t be more than one-dimensional; I like that she can be soft with Shepard and the other companions. But all of a sudden, she, the character whose introduction in Me3 is her popping a singularity and gunning down two Cerberus goons with a cold look on her face, “can’t be that callous” about not focusing on the death numbers in the middle of a war zone because “that’s my home down there”. A home she rarely talks about, and she’s also been in numerous war zones just as bad as this. Liara, who spent more time in digs or collecting intel than with people, feels a sudden connection with Thessia.
I would like Liara a lot more if they didn’t eviscerate her character, thank you. Don’t take this the wrong way, I love her, I think she’s great. She just has the potential to be so much more.
Like—
Mass Effect for some reason, tries not to be an RPG. They don't give the players a proper choice/dialogue to allow Shepard to be mad at Liara about what she did. Or to stay mad. (I am not going to get into the debate of whether being mad at Liara should be a renegade option or paragon). It would make sense for someone to get pissed at the person who gave their dead body over to scientists to reanimate, but also terrorist scientists. The same terrorists that Shepard potentially fought in Me1 and also potentially discovered were behind the whole sale slaughter of their entire platoon and the torture of the only other survivor of the incident.
(I can’t remember if Shepard ever mentions Akuze to Cerberus. Funny, isn’t it. How the games like to take away Shepard’s agency but not in any compelling way.) 
Besides, simply not choosing paragon options, it’s never mentioned again what Liara did to Shepard, which makes sense if Shepard accepted Liara’s apology. But what if Shepard, and the player, doesn’t? Liara’s forced on the player in Me3 as Shepard potential confidant, showing up repeatedly to Shepard’s cabin to move the plot forward, give Shepard missions/updates. Yes, the player can refuse to get personal with her which I do appreciate it. Like I said, Liara’s actions never get brought up in any meaningful way to help Shepard on a character journey. If they don’t want to let characters make decisions about who Shepard is, they should give them a personality. But they don’t.
Another failed opportunity about Shepard’s character is when the games don’t get into what Shepard is like post-resurrection. The game seems to be in the middle ground of making Shepard different but not still human, but in actuality, they can, in the words of Hannah Montana, have “the best of both worlds”.
Me2 shows how Shepard is different now. “I’ve noticed a few upgrades,” Shepard states when talking to the Illusive Man on Minute Man station. Shepard can have multiple hard-hitting drinks in a row along with Ryncol in Dark Star, Zakera Ward. A poison tailored for humans served by a batarian bartender in the lower segment of Afterlife only knocks Shepard out, not killing them like it does to every human before.
That is how far the game will go in showing how different Shepard is, not counting renegade scarring. Which is a waste.
Shepard is The Protagonist. The main character. They have done the actual impossible. They are the Sole Survivor, the Hero of Elysium, the Butcher of Torfan, Savior of the Citadel, repeller of Geth, Collector, and Reaper armies and a host of other incredible achievements. They are a prophet, the damned, a modern-day Cassandra. The tip of the Spear, the Diplomat, the Soldier. Coats in the FOB on Earth says that it means something to the soldiers to see Shepard with them. They are “a tool, an agent with a singular purpose,” TIM calls them. (And a Karen ‘accuse her of classism’).
And yet, when Shepard gets revived—the most impossible of all things (and yes, it’s not like they had anything to do with it, it was Miranda and her team, but the Lazarus project only had one subject)—they are not made further into something larger than life. Something Other. Something that sets them out from the others. Because they’re Commander Fucking Shepard.
They literally have a vision of a dying race in their head that propels them to stop the Reapers. Me1 does a great job of playing with it. The player sees it once in Me2 and Me3, a side mission (Blue Suns: Archaeological Site) and after retrieving Javik, respectively.
Mass effect is all about cycles. The Reaper’s, Saren/Tim parallels, etc. What could have been interesting was instead of the reoccurring dream we have about a child that gets his emotional impact tarnished because of said dream and the star-child, the game does a mesh of the vision, prothean civilization in ruin, and the ruins we see of current civilizations from the missions Shepard goes on. Keep the oily shadows that whisper quotes from our dead teammates, but also have their voices coming from long dead Protheans pleading with Shepard to stop the Reapers, to save them.
Shepard can’t get any escape from the war, from the Reapers in their sleeping nor waking hours.
The game not making Shepard Other and going in the opposite direction—that despite all these upgrades Shepard is still human—would be fine if it was done better. A good stereotype of “I’m only human” is when a character fails. Shepard fails in Me3 most prominently on Thessia. I’m all for having characters fail but only when it’s done not so obnoxiously.
It’s a terrible fight. It is. Kai Leng hides behind a gunship that Shepard took down at least three separate times in Me2. Two of these instances are non-optional: Garrus and Samara’s recruitment and Kasumi’s loyalty mission is optional. So, Shepard—Commander Shepard who literally destroyed a proto-Reaper—can’t destroy a gunship. It’s insulting how they ruin Shepard’s character in three.
In the end cutscene, Shepard clearly hears and registers that Kai Leng orders the gunship to fire on the supports of the structure and… runs further into the building. One could argue Shepard was trying to get the Prothean VI for the catalyst, but Liara is shown scanning it with her omni-tool. What did she do, if not copy it? Why would she not? Why wouldn’t Shepard? They’re in the middle of a war zone, with enemies that were just right outside the door. Why stop for a chat here and now? (I know why, the plot demands it and lore dumping— lore that contradicts the lore dump by Vigil in Me1 so I’m even more inclined to not like these proceedings).
Kai Leng is Shepard’s nemesis in Me3 (and I’m forever mad that he is) and he’s supposed to be badass and edgy and able to go toe-to-toe with Shepard. Yet the game shows he can’t. He can’t reach his target because a terminally ill drell stopped him, or he didn’t notice Bau being cloaked in front of the Salarian councilor. (I can also go into how stupid this scene is with BOTH Thane and Bau).
He gets one over Shepard with the C-Sec sky car chase but that doubles back to BioWare ruining Shepard’s character by making them an idiot. Why not hit the brakes? Why not do a couple barrel rolls? Why fire through what should be bullet proof glass because it’s a C-Sec sky car?
Kai Leng can’t go toe-to-toe with Shepard unless Shepard gets dumbed down into an idiot and isn’t someone who reached not only Commander rank but also became the first human Spectre. HELLO!?
So, Shepard failing and still being human and fallible doesn’t hit because they execute it poorly via Kai Leng and his stupid plot armor.
Who would be Shepard’s nemesis if not Kai Leng? HARBINGER. YOU KNOW THE REAPER THAT TAUNTED SHEPARD IN ME2? THE VERY FIRST REAPER MADE? THE REAPER THAT WE ONLY SEE—NOT TALK TO—SEE IN THE LAST HOUR OF THE GAME? THAT GUY. (matter of fact, throw in some of Harby’s arrogant lines about Shepard not being able to stop the Reapers in the alternative dream.) Harbinger should have possessed troops like he did in Me2 in the major Reaper battles. Earth. Menae. Thessia. He should have showed up somewhere, boasting about how they’re darkening the sky of every world. YES THAT’S A SOVEREIGN CALL BACK CYCLES! SHEPARD’S VISION IS COMING TRUE RIGHT BEFORE THEIR EYES AND HE’S NOT BRAGGING!? I THINK THE FUCK NOT! If you’re gonna make the Reapers so obsessed with Shepard as shown in Me2 with Harbinger’s comments and making a human looking Reaper, KEEP THE OBSESSION FOR THE LOVE OF GOD! I hate that the Reapers are obsessed with Shepard, Reapers who are above organics, have no weaknesses etc. and the entirety of Sovereign’s brilliant Virmire speech, because it’s not CARRIED OVER!
The enemies should have primarily been the Reapers from the start, and Cerberus the splinter group trying to sabotage the player. Make them smaller. Keep them kidnapping people for troops and biotic tests and lying about Sanctuary being a sanctuary and not run by Cerberus. Continuously have them send assassins—plural! Phantoms and nemesis—after Shepard with Kai Leng at the head of them. Even better if a strike group of baddies show up randomly during missions and watch out! Now Shepard has to deal with them as they fight the Reapers—in the same mission— because Cerberus wants to stop Shepard from killing the Reapers so they could control them and secure human dominance. Kai Leng is kept away from his target because they’re also fighting Shepard where Reapers are. Have them locked into stalemates until the environment getting destroyed literally forces them apart. Have them actually be equal adversaries.
Cerberus is introduced to be a mere group Shepard took out in Me1. They’re not all gone in Me2 surprise! Okay that’s fine and yet they not only sunk so many resources into Shepard and had so many cells gone rogue but they’re able to stage a coup on the Citadel! Pardon?? “But our resources are not unlimited, rebuilding you was a significant investment. And a significant risk,” Miranda tells Shepard in Me2. Cerberus kidnapping people on Benning would make sense if they’re scrambling for troops other than the relying on Sanctuary. (EVEN IN ME3 THERE ARE ‘ROGUE FACTIONS’— still a common occurrence for them. It’s never explained if Cerberus is lying about Benning or not). If they have these many rogue cells, again, how can they manage all they do in Me3? Especially if scientists are leaving Cerberus as well, aka the Ex-Cerberus Scientist mission Traynor gives you where you meet up with Jacob.
Yet, the player talks more to the Illusive Man than Harbinger in Me3, the leader of the Reapers, and we confront TIM at the end of the game, the most pivotal moment. The moment which people have sunk countless hours into, and we get a power hungry and indoctrinated TIM to… talk into shooting himself or firing a single bullet at him. There is no physical fight between the two. The conversation is similar to Saren’s and again, cycles are a theme, so why can’t we get a Reaper!TIM fight? The player, and Shepard, deserve the choice to fuck him up. This is a military game after all, they’re supposed to be encouraging our aggressive nature.
They ruin TIM but also Shepard.
Shepard never grows and changes like the characters around them, and their resurrection could have—should have—played a part in that. If they’re supposed to remain the same, be a tool for the narrative, make them it. Lean into that. The player chooses options. What would be an interesting mechanic is to make it a struggle for a certain background to get a certain morality. Have Shepard be stating doubts about who they are and if the player is contradicting a stereotypical background (Butcher trying to be paragon, a Hero trying to be renegade), they meet the camera—the players eyes—as they explain their inner turmoil. Make Shepard feel like the tool they are, like they’re not in control of their actions. A renegade overcoming it all and being a paragon hero, or a fall from grace paragon that brings the galaxy down with them. A renegade trapped in a cycle of violence (CYCLE) who can only see the world down the barrel of a gun, or a paragon who continuously chooses kindness. MAKE IT MEAN SOMETHING!
I think I’m done. So.
In conclusion, my love and passion for this game transitions into rage because of seeing possibilities squashed like a bug under a boot. To borrow Star War’s phrase: Mass Effect could be so good if it was good. 
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sesamenom · 1 year ago
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Day 7 Freeform for @tolkiengenweek: Luthien finding Daeron after the events of 'Of Beren and Luthien' !
(and yes that is in fact Elured and Elurin, yes i realized they should absolutely not be in the same time period as baby Dior, yes i accidentally smashed 2 ideas together in my brain and i didn't realize this until i was half done)
Inspired by a conversation I had with @sakasakiii about Luthien going back for daeron (since apparently the doriathrim didn't want him, or at least not enough to mount a thingol-scale rescue party).
Also partially inspired by another part of the same conversation in which Rin brought up the idea of Daeron going to rescue elured and eluril. Anyways after the accidental timeline-mashing, I decided that well, the forest around menegroth is full of enough weird maia magic to explain elured & elurin time traveling directly into luthien, beren, and daeron's house decades before they were supposed to be born- after all, occasional time travel to weird magic places is Lost Road canon right?
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touchlikethesun · 9 months ago
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so i completed my first ever fan binding, everything from start to finish - barring writing the fic myself - and i wanted to share the results!!
the fic is the certain things we lack by @deanpendragon on ao3 (it’s an incredible fic, if you haven’t read it already, you really really really should!!)
if anyone wants to bind their own copy using the typeset i made, i’ve put a fully formatted and print-ready pdf along with some instructions for how to go about fan binding (and links to people who can explain the process better than i can) on my google drive!
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lozerlist · 9 months ago
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just wanna share my epic ipad homescreen with the rest of the world
anyways, it was supposed to be spideypool but i went against the idea since i didn’t really know where deadpool would fit 😞
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lunarshadow04 · 1 year ago
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emo cups
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I'm a little late to this, but I wanted to draw the mugman and chai emo designs that @cupheaded and @whosectype made (respectively) !!
I made Cuphead's design and Lav's of course too for fun
This was supposed to just be a little sketch, but it turned into an almost 4 hour drawing-
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strandedcrow · 11 months ago
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i didn’t have wifi for a day so i drew my durge on my phone here u go
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katcreatesthings · 6 months ago
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that's life - alan wake 2
first time messing with editing software (davinci resolve was used. do not recommend for beginners bc i struggled dawg) (also does not have good text options, hence the lack of them)
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spinus-pinus · 2 months ago
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I have been getting into new world sparrows (family Passerellidae) and I had the urge to make a tier list....... so....... presenting my Personal Opinions on most of the new world sparrow family :D I'm sure it's entirely legible and understandable!!! /j sorry to anyone trying to zoom in and identify some of these but I had fun and that's what matters!!! and it was a fun way to familiarize myself with the genuses. and the species I didn't know!!
my top faves, in order from most to least favorite, are as follows! I tried to order them on the image but the site crashed in the process, thankfully I had already downloaded it lmao
lark sparrow, white-throated sparrow, white-crowned sparrow, black-throated sparrow, white-eared ground-sparrow, california towhee, spotted towhee, dark-eyed junco, swamp sparrow, green-tailed towhee, savannah sparrow, american tree sparrow, black-chinned sparrow, chipping sparrow, bachman's sparrow, grasshopper sparrow, and leconte's sparrow!!!
oh and I am entirely neutral towards brewer's sparrow. like I have nothing against him and I love him because he is a sparrow but I have no feelings towards him (change my mind)
all art is from birds of the world! various artists that I would credit if the art was actually more visible lmao. David Quinn and Brian Small seem to have done a number of them
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dontlookforme00 · 1 year ago
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Jashtober Day 6- Nerd
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Silly secondary school au that I whipped up in like an hour?? No way !!
Bonus
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hyperfunnyblog · 7 months ago
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ermmm the plank ton…. got inspired to make my own design because designing is fun
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akariss · 3 months ago
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Mha ending talk
Honestly, as much as im able to accept the ending, I have more gripes than I thought I did after a few days. I think the ending is fine even if it’s nothing groundbreaking and simply very basic. However, the main issue with the ending was the League of Villains conclusions. Nothing for them in the end apart from Spinner who released his book and Compress just sitting in jail reading said book like ok ??
The League absolutely deserved better bc how are you striving to save victims once the ones who started this protest are either dead or just locked up ?? Nothing good came to those who had to suffer for years in the end and it really does infuriate me. They were victims of abuse and of the society around them before anything and yet, in the end, they will never be known as anything other than villains. Not even a chance to start anew or even live to see what their efforts brought, just death which is their so called ‘salvation’.
If anything, at least Tenko/Shigaraki should’ve made it out as well. I mean, his ending was by far the cruelest. We get to learn about Tenko chapters prior and witness the horrifying circumstances of his birth and his entire life and yet he gets nothing in return other than death. He never had the chance to be anything other than a pawn in AFO’s game and it is seriously heartbreaking. Shigaraki never had anything of his own or to call his (other than the League which is the closest thing to him but lo and behold they also met that unfortunate fate). So yes, while I do accept the ending and even like various aspects of it, there’s no denying that it leaves a bad taste in my mouth when I think about it too long. This isn’t the only complaint I have about how the League was handled in the end or just other choices made, but it is my most prominent one. MHA is still an incredible story and one that I’m forever thankful to have not only experienced in real time but just to have discovered it and it’s precisely bc I think like this that I needed to get it off my chest.
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herebecritters · 8 months ago
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I was discussing character inspirations with some friends
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