#anyway. it wouldn't be GW2 without the characters making some questionable decisions about how to run their society
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I think one of the wackiest things about the Tideturners is that because they didn't want to have armed guards and banned all weapons on the premises, they had to figure out 'okay, but how do we keep people safe if someone DOES smuggle something in then'
and their solution was literally 'let's give the sentient computer a gun'
#my posts#Tideturners AU#'this is a serious AU'#i say despite intentionally giving it some extremely wacky world-building that will inevitably cause social issues later#I'm sure that this choice won't eventually have consequences!#anyway. it wouldn't be GW2 without the characters making some questionable decisions about how to run their society#considering it was founded by a bunch of renegade sky pirates this is probably somehow the best case scenario tbh#(note: the weapons ban only applies on the premises; they have a check-in and boxed weapons for transit policy#there's like a whole thing about how it operates since they don't want people to just pull them in the middle of a brawl#but also recognize the importance of self-defense given how dangerous Tyria and the Mists as a whole actually are#so there's your deeper Tideturners lore for the day!)
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