#anyway yeah ansbach love that guy
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old man addiction
#sir ansbach#elden ring#mohg cameo in the form of a marketable plushie.#it was nice of the guys at fromsoft 2 make ansbach a cool guy n then make him extremely attractive also#wasnt nice of them 2 make the land of shadow sooooo damn foggy ALL THE TIME tho girl i cant see anything EVER !#i remember i found a painting n then went outside 2 look at the relevant landmark n 2 seconds later it became too foggy 2 see it sfdklfjskf#they put too much shadow in the land of shadow. ............#anyway yeah ansbach love that guy
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Spoilers for Shadow of the Erdtree but...
So, Moore. I'll admit, didn't strike me as very interesting my first playthrough. Yeah, he was a funny little guy, but that seemed to be it.
I wanna talk about Moore for just a bit.
However, on a few subsequent runs and an unhealthy amount of thinking, I believe Moore is a lot moore complex than I originally thought.
When we first meet him, he's right outside Belurat, next to Ansbach. Most of Miq's followers can be found on close proximity to each other, which may just be to show that they are all fellows, united in common cause, but there might be some reason for specific placements.
As far as I'm aware, Moore's placement next to Ansbach doesn't have any significance, but I'd love to hear any theories or thoughts if you have any.
He's like the supplier for Leda's band, working with other members of the forager brood to find things, which he then shares with the others.
"Things give joy to all," as he says.
Moore talks in a very simplistic manner. To me, it almost seems like he's forcing some of the words out. This could be because he's actually not a guy, but one of the pests, part of the forager brood. That's just a headcannon of mine, but I do think there's some evidence for it.
Anyway, Moore's quest revolves, as all of the followers do, around the breaking of Miquella's great rune.
But there's quite a bit of missable dialogue before it that really adds to his character.
We learn he's part of the forager brood, who you can find, well, foraging all over the Lands of Shadow. They'll give you cookbooks, and generally be cute little guys (gender-neutral). There's one by the church of crusade that's shivering and cold.
Pop down a warming stone or other similar items, and it'll heat right up. If you go back to Moore after doing that, he'll give you a cookbook with two items that are almost useful.
If you attack any of the brood, he'll eventually invade you and you'll be forced to kill him.
After the great rune is shattered, Moore seems to have a bit of a crisis. He feels abandoned, and will tell you that him and his brood were abandoned by their mother.
Before we continue any further, let's speculate on who Moore's mother could be.
Personally, I believe the forager brood to have, in some way, been birthed by Romina. A bit obvious, perhaps, but the pests have always been associated with the scarlet rot, and Romina became pretty bug-like after she accepted the rot. As to why she would abandon her buggy children, that's where my theory starts to fall apart. If I end up making a post about Romina herself, I'll explore this idea further.
Back to Moore, we can now get into the specifics of what his quest is actually about. What the theme is, how it informs our reading of the rest of the game, etc.
Moore's quest is about trauma. And, to be moore specific, Moore wants to forget the trauma of his abandonment, and believes Miquella's love is the way to do that.
After the great rune is shattered, you are able to give Moore a rare three-way choice to end his quest. If you choose the "sad forever" option, Moore will tell you goodbye and be found dead, next to the corpse of one of his siblings.
If you choose the "put it behind you" option, Moore will decide to keep following Miquella, believing that his love will "banish the pain."
The next time you meet him will be in your fight against Leda, where he will remark about what a tragedy it is for you and the others to fight, and will die. He seems to regret needing to fight you. At his heart, Moore is kind and gentle, only moved to the tides of battle because he, like so many others, believes it will save him.
Accepting Miquella's love is not the solution to moving past his trauma. There is no easy escape, and even if Miq's love did banish Moore's pain, it might not even help him feel any better.
This is one of the moore interesting ends to Moore's quest, because it informs us a bit about the theme of his questline, and Miquella's faliure to understand others' suffering. Becaus Surprise! Somehow I'm actually still talking about Miquella!
Basically, if Miquella really wanted to fix things he would've invented therapy.
Moore's final ending is very interesting as well because he's the only character that can actually survive the whole dlc.
If you choose "I don't know," Moore will eventually come to the conclusion that, even though it hurts, even though he's still sad, he has his family and the things he enjoys doing, and concludes that that's enough for him. And because of that, he actually survives the dlc. He's still there after you defeat Miquella and Radahn, and even though he's sad that Leda and the others never come by to visit, he's still alive. He's still foraging.
And this, I think, is actually another thing the game is trying to tell us.
Amidst all of these great ambitions, these demigods and champions trying to bring about change, to "fix" the world as they see fit, the one person who survives is the only one who finds contentment not in some great goal, not in revenge or obsession, but in simply appreciating what he has and trying to make the best of it.
It's not a perfect solution, sure, but Moore eventually comes to understand that, while he might not be fully happy, losing himself to some goal is not going to magically fix his problems or give him some sense of fulfillment. That's why he's the only one that survives.
Even in the base game, most characters eventually die, mostly for the reasons I stated above. Alexander chases a glorious battle, Hewg loses himself to the promise and obsession of making a godslaying weapon, Melina burns herself to fulfil our goals.
But Moore can live.
And maybe this is what Miquella was missing. In the pursuit of a perfect world, he missed the fact that no world can be perfect, especially not one built off the back of suffering. Instead, Elden Ring says, true peace—true kindness—comes from making the best of your situation and appreciating what you already have.
Of course, this doesn't mean you shouldn't try to improve your surroundings any, it just means that often our happiness can come from things we might have taken for granted.
Personally, I like Moore's second ending the best, the one where he fights alongside Leda and the others, but that's only because I'm a sucker for a good tragedy. Moore's inclusion in that fight also strengthens the idea that what you're doing is kind of wrong (something I'll get to when I talk about Leda) and that there is no moral black and white, only shades of gray.
All in all, Moore is a lot moore interesting than he might first appear, and his inclusion reveals another theme and strengthens all the other ones we've talked about.
I'll get to Leda soon, and eventually to all of Miq's followers, but when I seriously started analyzing Moore I realized I needed to make a post on him. Although, I'll admit I'm still not completely sold on this interpretation, I'm still pretty proud of it.
Okay, bye.
#elden ring#literary analysis#analysis#media analysis#shadow of the erdtree#elden ring dlc#elden ring miquella#miquella the kind#miquella the unalloyed#thoughts#Sir Moore#Moore elden ring#elden ring moore#I'm considering whether to do something on Ansbach or Morgott after Leda#let me know what's more interesting#cause I have a lot of thoughts on Morgott#but I think Ansbach could facilitate an interesting discussion on Mogh and just elden ring fandom in general#so lmk if that's something you'd like#just kidding I do what I want; both of these will happen
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