#anyway I was drawing anime stuff since I’m thinking of making another 3D model
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✨☀️My Sunny Boy☀️✨
#doodles#clip studio paint#digital art#my art#LoW:Kiran#OC#OC art#Oc doodles#male fairy#winx club#winx#winx oc#Can you tell I’ve been playing TOTK?#The designers were COOKING when they made the Frostbite Set 😳#anyway I was drawing anime stuff since I’m thinking of making another 3D model#and then I was like getting tired of drawing anime style#then I thought ‘It’s been awhile since I’ve drawn Winx stuff’#then I thought about Kiran and now we’re here#so handsome what a lad#I did the BW one first then used a gradient map to get the yellow in#then I colored the upper right doodle in because I didn’t want anyone to think he was white lol my boy is BROWN
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I’m so impressed with how many styles you have and that you use them regularly (realistic, semi realistic, 2d, and 2d, 3d & pixel animation)! How did you learn to balance this many and get so good in all of them?
THANK YOUUUU this compliment means so much to me because so often i feel so worried I will stagnate since I basically like to draw the same subject matter over and over again 😳 but I do like to periodically try new things that I'll become invested in for chunks of time.
i guess advice more than just 'practice' is to be willing to try out new things that you have an interest in, even if it doesn't work out at first and is frustrating. you gotta be persistent to learn something new BUT if you get bored then just move on! if it sucks hit da bricks.... I really like this bjork quote abt creativity
idk throughout my life in art i just try to learn about stuff i'm interested in and practice what i wanna practice. like i wanted to get good at pixeling when i was like 14 so i kept practicing and trying new ways to go about it until i started to figure it out. same with digital painting when i was 15 and i just kept trying again and again until it clicked, even though i was frustrated a lot, i never actually lost the interest when i saw people's pretty paintings and that feeling of 'man i wish i could do that!'.... so i literally couldn't stop myself from trying over and over at painting. it goes beyond just drawing too. planet earth is fun because ANYTHING u are interested in you can try........ i make fursuit heads and other crafts to see if i can! this year i started making my own songs and also learned leather-working because i saw a cool craft and wanted to try :3
part of it is letting yourself age too because as you get older you will grow interested in new things. i am 27!! i've been drawing since i could hold a pencil. that's a long time to encounter a lot of stuff to get obsessed about and wanna try out for myself. SUCCESS TIP!: i typically pursue things that are adjacent to other skills i already have invested in, like drawing to 3d sculpture to digital modeling, or start blending them like sculpture + coding skills = 3d animation rigging. The reason is because a lot of these skills are transferable and make it easier to pick up. like a skill tree in a video game... and you'll end up in weird places like sculpture to sewing to leathercraft. It's nice to have creative hobbies you can be sorta be mediocre at without attaching your self worth to it, but other people still often find it impressive anyways because it's stuff they've never tried to do. It's really healing and easier to like what you create And yourself by extension when you're just having fun and learning without having to worry about the end product being "good". Anything you try is not a waste because you are learning new skills and more often than not, something you've learned is transferable to some other area of your life!!!!!!!!! nothing is ever a waste of time.
this is also the secret cure to art block btw well actually there are two secret cures. a) is you have to embrace the art block and go get obsessed with some other creative thing for a bit. either that or b) go absorb other people's creativity to a bit and watch some shows and read books or talk to people. c) is a mix of both. eventually you'll return to art again feeling fresh and motivated if you're willing to give it a few months. I think art block really just means you're bored and need a change of scenery one way or another 🤔 that's just my onion though
TL;DR have fun pursuing things just because you like them. as you keep doing it you'll just get better at it through practice whether you really intend to or not.
#answered asks#i don't know if this actually helps but here are my thoughts.#sorry for long answer. i tend to overexplain everything. and go on tangents. oopie
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How to Illustrate Realistic Asian-Coded Characters (A Visual Criticism of TDP)
(@dragonprinceofficial I’m hoping maybe you can show this to CT, or whoever else does your character modeling? That would be super cool. Huge fan, by the way, if you can’t already tell :3)
(Also, I’m going to concentrate on female characters here, as a critique of Sarai’s character model— especially since Crow Master, the only prominent full-Asian male character, seems to do a pretty good job with the points I’m discussing. If you’re reading this as a tutorial, though, the same applies for men but obviously in the context of a “masculine facial frame”.)
So, I’m not sure if I’m alone in this, but... When Sarai stepped on-screen, I immediately found myself asking: Is this girl really “supposed to be Asian-coded”? I mean, she has the “almond eyes” and creator confirmation that tell me that that was her racial intention, but her facial characteristics looked— and still look— unmistakably European to me, or happa at the very least.
Although it was admittedly a tad disappointing to see in TDP, considering how good it has generally been with rendering unique facial structures, this actually isn’t an uncommon issue to run into when watching animated shows with Asian-coded characters. I think it boils down to the general unfamiliarity with Asian facial features among much of the Western-world illustrators who design such characters (see the classic “All Asians Look the Same!”™ punchline). I can’t really blame them for it, either— people often characterize Asians for their slanted eyes, so, naturally, that’s the first thing people are gonna subconsciously recall when designing these characters. Problem is, slanted eyes aren’t the only defining Asian facial characteristic, so slapping “Asian eyes” on a white-coded facial structure isn’t gonna make your “Asian rep” look... authentically Asian.
Perhaps the most glaring example of this I can think of would be Asami Sato in Book 4 of LoK:
Her features have been redistributed to make her face even more narrow and elongated than her previous model. Her jawline is slim and sharp-edged and her nose is tall, thin, and well-defined. Although her cheekbones are high, they are also thin, flat, and nearly invisible from a 3/4 angle. Despite having the distinctive almond-shaped eyes that were supposed to “make her Asian”, almost everything about the rest of her face comes off as... very European. (Note that this was less of an issue— though not a non-existent one— up until they tinkered with her character models for the 4th book).
Though it’s less noticeable than in Asami, thanks to at least having racially-accurate facial proportions, Sarai runs into a similar problem. She has a narrow jawline, thin cheekbones, pointed chin, and, in partial lighting, nose shading that indicates a high, well-defined bridge— all features atypical to pure Asian phenotypes without going under the knife.
Compare Sarai with these side-angles of Arden Cho (left) and Constance Wu (right), for example. Notice the side facing away from the camera— in both actresses, the cheekbone area serves as the apex of the facial curve, while Sarai’s is nearly invisible. Sarai’s jawline is also much thinner and more triangular, lacking either filled curves like Constance’s or smooth angles like Arden’s.
People don’t notice this as much, since we automatically process it as part of “apparent age”, but Asians generally have what’s known as neonatal features. What people interpret as Asians “aging more slowly than their racial counterparts” is actually the result of specific traits naturally selected among the Asian populace for one reason or another, the combination of which our brains subconsciously register as youth: including (but not limited to) things like wider, rounder cheekbones and jaws, flatter face profile, and smaller, less well-defined noses.
Using this as a guideline/distribution curve of racial diversity, we can achieve a whole assortment of different “phenotypically Asian-coded” characters:
(A couple quick sketches I did to illustrate the ways you can play with these guidelines and still create a good amount of realistic-looking diversity without being redundant)
Now, to show you this stuff in life, here’s how I would personally revise Sarai’s facial features to “look more authentic”, based on what I’m trying to say:
And a slight edit I made to Sarai’s model:
And this screencap:
And, while I understand that 3D modeling might not always allow for these edits, and that this might be going a bit nitpicky or complex, here’s a demonstration of how shading to avoid those sharp edges/narrow areas can work wonders with smoothing/flattening the face:
See the difference? (Maybe not— maybe I’m just crazy, or way too particular about the way Asian features are illustrated from doodling hundreds of portraits and self-portraits in the margins of my notes)
Anyway... yeah! I hope this helps you broaden the lifelike diversity of your future endeavors, whether in with character designs or drawing sky elves or whatever else y’all artists might be doing!
(Note: Because she has a smaller face and higher cheekbones, IMO General Amaya looks more “believably Asian” than her sister— though IMO she could stand a slight jawline edit as well)
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May 23/4, 2021
Yo yo yo guys welcome to me being a very interesting productive person :) i will have 1 post per day just to boost productivity, some days may include smaller things & others may not, that’s not being i didn’t do those thing son other days, but some days you just need to boost yourself up more. this may lowkey turn into a diary (because the formatting of tumblr is every similar to evernote & honestly that’s all i need), but I’ll always summarize the stuff I did at the top, after a short paragraph like this :) I won’t interact with people much with this but I’d love if people followed so I’d feel like I wasn’t just yelling into the void. If I get more attached to Tumblr I may a more “social” blog later :)))))
i’m really happy tbh because this may be all it takes to feel self autonomy & get over my stupid ass executive dysfunctioning :)))
since i’ve given myself 9-now hours to do whatever i want, i have given some goals below, then for the 5 hours after that, before school stuff i HAVE to do :))))
9h-- btw if i do literally nothign here that’s ok, the goal is to do WHAT I WANT & not feel like time is running out or guilt myself for it, while still, y’know, not going into a depressive episode & avoiding the world
read, suggestions:
the history textbook, if you feel so inclined, lol
gender theory
communist theory
the great gatsby
a brief history of time
dd (location unknown)
anna kareina
the music theory 1 !!!
sister’s superhero book
tumble & blue ig
library-- renew shit, bike there, make the list
sewing-- pants
learn knitting, crotcheting
playing i/me/yself or cruella de vil on piano
duolingo
finish get access
write a song !!
go biking
make the lsit of things to text people-- text & call people because you CAN
clean room, dubay, eat
bike for boba/ice cream
meet someone
ab w/o, general w/o
learn 3d modeling (that app)
learn how to remix things
organize phone :/
add the discord attachments
brush teeth :D
redraw OCs (esp. they)
go skateboarding, rollerblading
mentally prepare for working HARD <3
make an animation
sew patterns on clothes
content creation
i’ll add more as i find more
as the halfway point is reached, some rather specific things i’d like to do:
go on a short walk/skateboarding
finish 3 books (specifically the communist manifesto, a brief history in time, & anything else)
read my friends fanfic & look through her PPT
draw several pages of art, specifically anatomy/posing & cats
finish the OC
finish another art piece PLEASE
draw myself another profile picture
go on a midnight fruit picnic (& brush my teeth @ back)
clean my room
do the dumbass w/o <3
laundry
take out the dubay
broom downstairs (?)
play a SHORT EASY song on the guitar
play i/me/myself, at least partially, on piano
write for an hour <3
chapstick
LOOK HOW MUCH POTENTIAL LESS THAN DAY HAS !!
5h
japanese video lesson thing
japanese script (send to tutor, actually)
precalc 2 vls
precalc 3.5 wa s
precalc review
+ extra notes
chem wa
precalc check tests
chem WS
english reread that part of life of pi
history read & take notes from textbook
japanese extra notes
chem review notes
pi project
ok so this whole thing was lowkey a test on, if i could literally do “anything”, limited only by my fear & laziness, what would i do? because otherwise, tbh guys, i’m either chasing something or avoiding the chase. point is, Sudbury schools would do WONDERS for me, so far, i have:
texted a friend :) (she did text me first, but i don’t think you get how rare it is for me to have a conversation)
gone on a discord voice call (on a study server tbh, but some dude gave me a friend request swo O-o)
i streamed on twitch?? & like changed up the whole channel look too?
i literally wasn’t toxically on social media-- possibly because i impulsively deleted tiktok while breaking down & freed up THIRTY FIVE PERCENT of my storage, cuz of the # of drafts... ANYWAY uhhhh i try not to think about it
i embroidered half a flower
i listened to the beginning of the communist manifesto
i drew a draft of my OC redesign
more reflection: if there was a healthy way to mix my hobbies into creativity, i would do it, but my inherent opposition to authority & things i’m “supposed to” do, no matter how fun they’d theoretically be ++ my parents being toxic as hell if i EVER take a break leading to issues w the grayscale means it would be much harder, & the main issue in my situation rn + previous situations has been my procrastination meaning the 2 separate like oil & water but my free time is only anxiously & attempting-to-dissociate-ly spent :/ idk how to explain the grayscale comment tbh, so hopefully it makes sense
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Bryce 7.1 Free Download Mac
Daz 3D Forums>General>New Users
Bryce software, free download
Bryce 7.1 Free Download Mac Pro
Bryce 7.1 Free Download Mac 2019
Bryce 7 Pro Free Download
Bryce 7.1 Free Download Mac Fonts
Alternatives to Bryce for Windows, Mac, Linux, Steam, Autodesk 3ds Max and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 22 apps similar to Bryce. List updated: 7/9/2019 4:24:00 PM. Bryce is an award winning, fun, feature-packed 3D modeling and animation package designed to allow new users to quickly create and render stunning 3D.
edited February 2014 in New Users
It used to be that some versions of Bryce were offered for free download (Bryce 6 comes to mind). Now though, I can't find any mention of Bryce 6 on your website, nor can I find any mention of a free version of Bryce on your website. Please help. Thanks in advance.
Post edited by benhut1 on
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edited December 1969
There is no longer a free version of Bryce. The Current version of Bryce is Bryce 7 Pro, and it is a reasonable price from the store at the moment. http://www.daz3d.com/bryce/bryce-7-pro
edited December 1969
That's because there isn't one..
The full version of Bryce 7 is only $20, though..
edited February 2014
There is no longer a free version of Bryce. The Current version of Bryce is Bryce 7 Pro, and it is a reasonable price from the store at the moment.
'>http://www.daz3d.com/bryce/bryce-7-pro
Is there a cheaper version of Bryce 7? You say there is a Bryce 7 Pro. What about Bryce 7 Standard? Usually when a company offers a version called 'pro' or 'professional edition' it implies that there is also a cheaper version, usually called 'standard' or 'standard edition', that is also available. Is there such a thing for Bryce?
Also got another question. I found this on a website that distributes freeware http://www.schoolfreeware.com/Freeware_Bryce_Download.html It appears to be a legitimate freeware version from back when Bryce was offered for free, and not a pirated copy of the full version of Bryce. Is it legal for me to download still existing copies of the Bryce freeware version from 3rd party websites? Or is this in itself considered piracy, now that the company that makes Bryce has stopped making a freeware version of Bryce? I'm asking this, because I had a freeware copy of Bryce 6 a number of years ago on a computer, but I can't find it now (I think I uninstalled it, but forgot to keep the install/setup file), and am wondering if it would be legal to download a freeware copy of Bryce from a 3rd party source that still happens to have a copy on their server.
Update to last question: I did click on their download link but it just took me to a software search engine type site that keeps up to date links for software, which meant it simply linked back to daz3d.com rather than to an actual download URL for the Bryce 5.5 installer. But my question still remains. If I can find a copy of the old freeware version of Bryce somewhere on the net, is it legal for me to download it?
Post edited by benhut1 on
edited February 2014
Twenty US Dollars is pretty cheap for a program and over 1 GB of content..
And that link goes to C-net's download page which, now, links back to the Bryce 7 Pro store page..
ETA: Do you remember your registration details from back then? Because if you do, then the serial and stuff would be in your account.
As to legit ways..finding a magazine disk with it on..that's about the only way.
Post edited by mjc1016 on
edited December 1969
No, there is no less expensive version of Bryce any longer. With the release of version 7 DAZ decided to go with a single version, and since that version contained all the bells and whistles of the pro version, they followed that naming convention. There is no longer a standard version.
In answer to your second question, no. DAZ does not offer their software products through third party sites. They are only legally available here. Not only are sites offering downloads of DAZ software doing so illegally, but such downloads would only be useable anyway if they included a serial key. DAZ does not include serial keys with the downloads of their software, but makes them available separately through the user's account here on the site. Any software downloaded elsewhere could only include an illegal key.
So, as others have clearly stated, the only way to obtain a copy of Bryce of any version, whether previously offered for free or not, is through the DAZ store. Previous versions are only available to those who already have valid licenses. The only version otherwise available at present is Bryce 7 Pro, as others have stated, and it is not free.
Hope that clarifies everything.
edited December 1969
Ok. I see. But what about Bryce 7 Standard? Usually when a program is called 'pro' it implies multiple editions of the software. Usually the other edition is called 'standard'. So if there's a Bryce 7 Pro, I'm guessing there is also a Bryce 7 Standard. Although I've not been able to find software by that name on here.
edited December 1969
As just SAID there is NO standard ONLY pro edition now. They no longer release other versions except FULL versions no matter the name.
edited February 2014
Bryce 5.5 was free, is no longer free. That download link will not get you any version of Bryce, it does, as MJ said, take you to Download.com, who in their turn no longer offer a free version of Bryce but simply pass you on the the DAZ 3D site to buy Bryce, the current version.
When Bryce 7 first came out there were 3 versions available, Bryce PLE (the free version) Bryce 7 and Bryce 7 Pro. However it was always exactly the same download, the serial number was what triggered the extra features for each version. Then for quite a long time DAZ 3D were offering a 100% discount on Bryce 7 Pro, as part of a 'free' suite of programs which worked together.
Once that offer ended Bryce 7 Pro was changed back into a paid for version, but with a very much reduced price ticket and the Pro serial number only. So for today's price you get the version which was previously offered at $199.95 back in 2010, when it was first released.
Pimp your screen mac free download. So it is a bargain price. There are very few so highly specified programs which cost so little. For that price you get the Pro version, with all it's additional features compared to the standard, plus an amazing amount of content, {670mb of content).
There is currently only one version of Bryce available, and that is the one in the store here. Any other version that you find offered on the net is not a legal version.
Bryce 5.5 was released in early 2006 and Bryce 6 in October 2006.
Post edited by Chohole on
edited February 2014
Slightly related to the topic (yet also a bit side-tracking) but in my opinion important enough to mention: although Bryce may not be free any more Daz Studiois. And although I'm well aware that both programs have different (but also somewhat overlapping) goals I can't help mention how the combination of both environments is (in my opinion should) be a no-brainer to get hold of.
I went the other way around; started with Daz Studio and ended up picking up Bryce (and Hexagon, but that's a different subject) and even though I'm a hobbyist I never looked back or around for other solutions. The way both environments co-operate and work together is so extremely smooth and well laid out that, as mentioned before, it should be considered a no-brainer to pick them both up.
An example, maybe not the best but the best I can come up with: You have a terrain with a house and you want two people in front of that house. You could build that pose (the house and the people in front of it) entirely using Daz Studio (which provides a lot of options and posing controls) and then export the whole environment into Bryce where you can build the surrounding environment.
Within that reasoning I think it's safe to say that Daz Studio even extends on the whole 'Bryce experience'. So you could also reason that you now got the option to grab two programs for the price of one. And I honestly think it's something you should consider.
Bryce software, free download
Just my 2 cents mind you.
Post edited by ShelLuser on
edited December 1969
My problem is that I've been teaching Bryce to high school students for the last 15 years. One of the big draws is that students love the program and can download it at home to do longer renders. When you have 52 minute periods, some scenes just don't have time to fully render -- and I won't even get started on the time it takes to render animation.
Even though I have purchased [as have the schools I have taught for] every version of Bryce so far (including back when it was a few hundred dollars under Macromedia), without the ability to let students download and run it at home, I'm going to have to shift gears and move toward a more 'modeling' software -- like Sketchup. :/
edited December 1969
Also, I like how it says 'New Member' but as you can see, I've been a member since 2009.
edited December 1969
Also, I like how it says 'New Member' but as you can see, I've been a member since 2009.
When the forum software was last updated (major update, a couple of years back) all account info, other than join date was reset. The 'level tags' (new member, etc) are based on post count and nothing else..so if you had 10,000 before the update and haven't made one since..you'll be a new member, all over again.
edited December 1969
My problem is that I've been teaching Bryce to high school students for the last 15 years. One of the big draws is that students love the program and can download it at home to do longer renders. When you have 52 minute periods, some scenes just don't have time to fully render -- and I won't even get started on the time it takes to render animation.
Even though I have purchased [as have the schools I have taught for] every version of Bryce so far (including back when it was a few hundred dollars under Macromedia), without the ability to let students download and run it at home, I'm going to have to shift gears and move toward a more 'modeling' software -- like Sketchup. :/
Or you could contact customer support and see if they can't provide you with some options.
edited December 1969
Blender 3D is absolutely free 3D modelling, rendering, and animation suite.
Terragen is similar to Bryce. There is a free, not for commercial use version and a paid version so you would probably need to ask about academic use.
Bryce 7.1 Free Download Mac Pro
edited February 2014
Bryce 7.1 Free Download Mac 2019
My problem is that I've been teaching Bryce to high school students for the last 15 years. One of the big draws is that students love the program and can download it at home to do longer renders. When you have 52 minute periods, some scenes just don't have time to fully render -- and I won't even get started on the time it takes to render animation.
Even though I have purchased [as have the schools I have taught for] every version of Bryce so far (including back when it was a few hundred dollars under Macromedia), without the ability to let students download and run it at home, I'm going to have to shift gears and move toward a more 'modeling' software -- like Sketchup. :/
Bryce 7 Pro Free Download
Have you seen the Academic Addendum in the EULA
2.0 Academic Addendum
The terms of this addendum 2.0 are in force only when the User has fully qualified as an academic or educational customer. User can request this qualification by contacting the DAZ sales team by submitting a help ticket or via telephone at 801.495.1777.
Once the User has been notified in writing by DAZ that he/she qualifies as an academic or educational customer, the terms of this addendum 2.0 apply to all DAZ Content the User has licensed via their online DAZ store account. DAZ Content can be identified in the online DAZ store using the following criteria:
Super mario maker free download mac. In the description field for the product, the DAZ icon appears: DAZ Icon When the User moves the mouse pointer over the icon, a text box appear with the words “DAZ Original”
The terms of this addendum 2.0 do not apply to PA Content.
You can view the full EULA by clicking on License Agreement, bottom right of every page on the DAZ 3D site.
Bryce 7.1 Free Download Mac Fonts
Post edited by Chohole on
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❣️hoi, what was art school like? I'm planning to go myself (and my family is pretty passively aggressively turning me down), but I just want to know what skills do you learn? What is the experience? Thank u for your time! Ur blog and art are amazing btw
hI I think it really depends on the school but I can give like the idea of two of them since I went to another school for precollege to see if it was something I’d be interested in majoring in! C./C/A and I went to Ri/.ngli./.ng and my parents are actually letting me go back to school now so hopefully I’ll be back there in Fall c’: also thank you for liking my stuff!
this ask is gonna long because I know I’m gonna ramble so I’m gonna call the schools C and R so I don’t have to do the slashes all the time! C’s experience was a specific 1-2 month course so it’s nothing like actual college at R so feel free to skip down to it, I just thought it was important to add since it was my first experience at an art school
and after I talk about the schools I’ll say what stuff’s good to include in your portfolio, of course this is based on my experience but for the most part it helps in what you should try strengthening
I did animation at C, which was 2D in the morning and 3D in the afternoon. I did precollege the summer before my senior year cuz it’s like the college experience before college so you do get the feel of how it is being on your own, and I wanted to see if I was good enough to pursue something art related. At this point, my parents were on the fence about the idea, so it would help them too. And C’s in California, so I had a bunch of relatives who could show me around and who I could stay with during the weekends
experience wise, the teachers and TAs I had were really nice, so in 2D it was stuff like learning Principles of Animation and the first thing we did was a flipbook animation I think? and then it went to looking at scenes from movies for inbetweens and character sheets and we all worked together reanimating a quick scene from a movie. In the end, we all chose a really short scene from an animated movie to study and reanimate for our final
while in 3D, it was just learning around Maya and doing animation exercises each day with it, eventually working your way up to a mini film (nothing’s completely rendered though! just models), other than that it was pretty much the same as 2D
so basically, I learned the basics and they were really helpful, but to be honest I felt a bit lost with how free it was, you basically had to learn everything on your own with the teachers just checking your work. I was really good at 3D but it... wasn’t fun for me lol so I decided that after this I’d want to stay in the 2D realm of things
now for R! My parents were worried about the starving artist myth and all that, so they would absolutely not let me do Illustration even though that’s what I really wanted, so I chose Game Design and I was like hey I’ll deal with it or like maybe I’ll like it. If not, I could always try convincing my parents to let me switch my major.
the way things work at R is that all the majors are put into categories, so Computer Animation, Game Art, and Illustration are all the Media Arts majors. All Freshman take basically the same type of classes and things start breaking off around the second semester of freshman year. Eventually you like see no one outside your major lol
and lET ME TELL YOU........ R HAS A VERY HEAVY WORK LOAD, so you gotta be prepared for that. I think just about all art schools are like this, but R’s very strict on it. Manage your time wisely, there’s a lot of times I’ve seen people pull all nighters just to finish all their assignments. I was really bad at managing my time too, so when I go back I need to be more strict on myself. It’s better to do things early and relax than relax until last minute and have anxiety hell. Not many of the teachers are about how much homework you have in other classes. Also, it’s good to not do things last minute because then you can relax earlier and scanners and place you go to take photos aren’t crowded.
and trust me, your teachers will know if you did something last minute, and they can tell whether effort was put into something or not.
Now for classes, I’ll talk about just freshman year since that’s probably what’s most helpful to you right now and since I was made to drop out by my parents I’ll probably be repeating like the second semester of that rip.... anywAY
so, R starts you with foundation, so figures classes, 2D design, drawing (this one’s perspective! so important but rip everyone forgets everything after that semester so I should probably start studying perspective again)
the figure classes at R are sO GOOD............ you improve a lot with those, a few weeks into it I was thinking about the figures I had in my portfolio and was just like...... fuck these are so shitty how the hell did the school accept me.... of course the experience depends on the teacher, but I loved my figure drawing teacher he was really cool and good. He did demos at some point every class to where we would all just hover over his shoulder and watch him draw while he explained what he was doing. You i
2D design I hated because like...... abstract... it’s supposed to help you work with compositions and such but I really don’t understand abstract and execute it properly so that was a really difficult class for me
drawing class is just doing still life and perspective exercises, you don’t really get to the fun part till second semester, I forget the other exercises but I remember that towards the end there was one where you designed a car (like a fun spin on it like.... I think mine was a firefly styled car? yeAH)
other classes were Film & Narrative (so studying films, it was cool) and Writing Studio, which is just like a writing class, they don’t really apply to skills/experience in art so I’ll skip over those
second semester, you still have Figure Drawing, but there’s more of a focus on stuff and you get to draw animals too (sadly no, no real animals come into the classroom. You work off of projections and then there’s a field trip to a big cat sanctuary)
drawing II gets fun because you finally get to use photoshop for your still life and assignments, the assignments get more fun like the Tro/./.ja./n Ho//rs/e assignment. Like you could either do the actual one or draw a similar scenario, I’m totally blanking out on what I did but one of the examples was like a giant wooden mouse with cheese and in the back were cats watching the actual mice. Anyway, it had even more of a focus on compositions and colors.
Another assignment was designing a character’s room. It could be any character, but you couldn’t have anything that gave away their name. People had to be able to guess who the room belonged to just by looking at it. Sounds hard, but fun. If the character you chose had like a specific style from the concept art of where they’re from you’re free to use that too! I did Kida from Atlantis and one of my friends did Greg Universe’s room, so she got to imitate SU’s background style which was cool to see!
3/D desi/gn was............. super difficult to me, I almost failed that class >w>;;;; because it was woodshop type stuff and polymer clay depending on what you wanted. However, every assignment you did would lead up to the grunt assignment, which was like, you had three designs of things that would be possible grunt level monsters, and you essentially pitch a game idea to the class and they pick the best. SO again, modeling especially with actual clay is hard for me but it was a great experience when it came to designing and stuff. There’s more but I don’t want to get into all the assignments
3/.D design differs based on what major you’re in, and you only get it if you’re doing one of the Media Arts majors, but I’m pretty sure for the most part they’re the same?
if you major in Game Art or Animation, then you also take traditional animation, which was really fun but tbh...... I only knew how to do animation because of me being at precollege at C and then like learning stuff on my own, you were really left alone a lot, which is the same for some of the other classes. They’ll help you if you ask, but if you don’t then you can’t really get helpful feedback. Again, it depends on the teacher. The one I had was really nice and I frequently went to her for help.
so despite how some assignments/classes were hard for me, I really loved R and I’m excited at my parents giving me the option to go back, I just need to do a portfolio again >w>;;;; R’s a really good school with a lot of great resources. All of my issues came from problems with people (not teachers just other students) there and I’m not gonna get into those cuz personal lol
OKAY SO for portfolio tips
still life
figURES
ANIMALS, it makes you have a better understanding of anatomy and stuff
try to have a mix of media in there, like I mainly do digital but still have some traditional stuff to show that you know how to use those
I would keep figures realistic and not stylized so they can see that you have an understanding of them
depends on the school I think, but R strictly says in their guidelines to not do fantasy stuff like unicorns and dragons
NO FAN ART....... you can have it but you need to be really, really vague? if that makes sense, like people shouldn’t be able to tell it’s fan art
have what you’re applying for in your portfolio, so like depending on what you want I’d add concept art stylized stuff or character designs
you gotta have your best work in there, like some people like having okay/bad work to show how much they improved but that’s a bad idea, if you don’t think something’s good don’t put it in for colleges to see
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20 Games I Loved in 2016
The Switch delay. Several big AAA duds. Another year without an official Mother 3 U.S. release. 2016 could have been a disappointing year. (Outside of video games, it certainly took its toll.) But at least from my perspective, the good far outweighed the bad. Virtual reality finally made it out of the gates, and despite some hiccups, it shows real promise. Long-delayed games like Final Fantasy XV and The Last Guardian somehow made it to store shelves AND surpassed expectations. And love it or hate it, Pokémon Go inspired a genuine pop culture craze the likes of which we’ve never seen before, at least as far as games go. I think all of that is worth celebrating.
Before we get to the list, some quick shout-outs and no-brainer caveats…
2016 was not kind to the Wii U, but the 3DS quietly had one of its best years ever. That’s partly reflected here, but I couldn’t make room for Dragon Quest VII, Fire Emblem Fates, BoxBoxBoy!, Metroid Prime: Federation Force and Gotta Protectors, to name a few. Sometimes it felt like Nintendo was just cleaning out its closet — how long ago was DQVII released in Japan? — but we benefited either way.
Overall, I played fewer games this year, but the ones I did play held my interest longer. Thanks to various microtransactions and DLC, 2016 probably hit my wallet just as hard.
What didn’t I play? Stardew Valley, SUPERHOT, Final Fantasy XV (at least past chapter 2), Frog Fractions 2, Hitman — oh, and I didn’t get to stuff from last year like Yakuza 5 or The Witcher 3, either. Yakuza 4 was pretty solid though.
I left off any new ports of games that came out last year or prior, unless there were substantial additions that changed the experience in a meaningful way. That meant The Legend of Zelda: Twilight Princess HD and Mini Metro weren’t in the running, while Rez Infinite technically was.
Love making lists, hate ranking items in said lists, just because I’m incredibly fickle. There’s a good chance that I’ll want to shuffle everything around the moment I publish this. But my podcasting buddies are counting on me here, so it’s time to be decisive.
Keeping all that in mind, here are the games I really loved in 2016…
20. The Witness - I’m already cheating because if I’m being honest, I didn’t actually love this game. The Witness takes a couple dozen hours to finish, and I spent at least half of them staring at a notebook, drawing grids, connecting dots, and having no idea how to pave forward. But even if I didn’t love the game, I respect it immensely. I admire Jonathan Blow’s commitment to this singular idea, of taking the kind of puzzle you might see on a restaurant placemat and coming up with every possible permutation of it. And there is of course a “meta” layer on top of that, where solutions to each component change the environment around you — tree top bridges that unfold based on the paths your lines take, or colored glass panels that create new puzzles on top of old ones. It might be cold and off-putting at times, but The Witness is still commendable as the ultimate puzzle box.
19. SuperHyperCube - I bought into PlayStation VR for games like Rez Infinite and RIGs — big, flashy, “immersive” experiences. And they delivered! I’m a very happy PS VR owner, and I hope Sony builds on its momentum this year. (I’m skeptical, but then being a virtual reality early adopter was always a leap of faith.) However, while I got exactly what I expected from most of the launch titles, it's the simple puzzle game seemingly modeled off of “Brain Wall” that I keep coming back to. I turn on the headset to play Job Simulator or Battlezone, but I always play a couple rounds of SuperHyperCube before I’m done. A solid case for virtual reality not as a thrilling roller coaster, but a hypnotic, relaxing voyage.
18. Headlander - The best game Double Fine has put out since Iron Brigade. Free-roaming Metroid-style exploration, a perfect 70s-synth sci-fi score and a fun body swapping gimmick at the heart of it all. I wish there were more vessels for your noggin to control, but there’s a strong foundation here.
17. Kirby: Planet Robobot - It’s easy to take Kirby games for granted, and that’s especially true of Robobot, which uses the same engine and many of the same powers as the recent Triple Deluxe. What does the former bring to the table then? Smart level designs that take advantage of the new mechs without letting them dominate the action. A novel mechanical world that feels distinct from the typical pastel meadows. New amiibo support. OK, so maybe it doesn’t add that much to the series, but it’s right up there with Super Star anyway.
16. Pokkén Tournament - This game is a fresher, more enjoyable fighting game than Street Fighter V. It doesn’t even matter (too much) that the single player is pretty thin or that the roster is small. When’s the last time you played a one-on-one fighting game that felt truly new? Pokkén is a great 3D fighter and a great 2D fighter at the same time, which is no small feat. And it’s also a gorgeously animated recreation of those battles we all imagined happening in our Game Boys 20 years ago.
15. Uncharted 4: A Thief's End - The popular sentiment seems to be that Madagascar is when this final Uncharted entry really takes off. Slow drama and frequent cut scenes give way to island exploration and memorable shootouts. My take? The back half is fun and the epilogue is lovely, but I could spend an entire game in Nathan and Elena’s living room, or hopping around the globe for the next story sequence. Wherever you stand, this is a fine way to close out a reliable series.
14. Picross 3D: Round 2 - Seven Picross games — eight if you count the Twilight Princess freebie — on the eShop. That’s a lot of a perfectly fine thing. But none of them are Picross 3D. Thankfully, the real deal finally arrived this year, with hundreds of puzzles and a few extra gameplay wrinkles. Worth the premium price tag.
13. Titanfall 2 - The campaign didn’t need to be good. Multiplayer FPS games live and die by their multiplayer, and many developers seemingly write off the single player experience as an afterthought. That’s why Titanfall 2 is such an unexpected treat. The factory, the time hopping, the airborne carrier — all cleverly designed, with platforming gimmicks that would feel just as suited for a Metroid Prime game. I think the reason the new Mirror’s Edge fell flat for me was that this game featured the same parkour moves in a much more exciting package.
12. Tokyo Mirage Sessions #FE - This crossover game is Persona-lite, yes, but I think that sells the characters and world a bit short. While its inspiration focuses on the pressures of being a Japanese high schooler, #FE is all about the Tokyo show biz scene. Pop music, soap operas, microwave cooking shows — it’s all very goofy, but the game still takes its protagonists’ dreams and ambitions seriously. #FE also makes clever use of the Wii U GamePad, turning it into a tablet/social app that helps keeps the conversations going. Even if you’re not into this particular “scene,” #FE may still win you over.
11. Rhythm Heaven Megamix - I can’t get enough Rhythm Heaven. They could put 20 new musical minigames on a cart annually and it’d make my list every year. Sumo wrestlers, lumberjack bears, monkey slumber parties — all magic.
10. Severed - A Vita game! It’s great to see DrinkBox Studios stretch beyond sidescrollers with this first person dungeon crawler full of grotesque monsters and creepy, colorful mazes. Swiping and poking on the Vita’s touchscreen feels great. The controls are key to Severed’s success; if battles were menu-driven, the entire game would fall apart.
9. Pocket Card Jockey - I hope Nintendo keeps letting Game Freak be this weird. It’s not just that it’s horse racing plus solitaire. It’s your jockey biting the dust and being brought back from the dead to repay his debt to the angels. It’s the brassy, big band score that accompanies every race. It’s horses with luchador masks and cats hanging from their backsides. Pocket Card Jockey is a miracle of localization.
8. Pokémon Sun - Yes, another Pokémon game. The Alola region is the best thing to ever happen to this series. Previous games had regions based on cities like New York and Paris, but the results always felt half-hearted. In Sun (and Moon), the tropical island setting influences everything from the creatures you catch to the trials you complete. I’ve never demanded a believable world from this series, but that’s kind of what we get here, and it’s terrific.
7. Inside - This is the type of game where the less you know going in, the better. It’s Limbo — a previous Justin GotY — filtered through a twisted dream logic that I still can’t get out of my head months later.
6. Paper Mario: Color Splash - I know you don’t like Sticker Star. Rest assured: that 3DS oddity feels like a rough draft for Color Splash, which improves upon its predecessor in every way. A textured, vibrant world that rivals Tearaway in its papercraft. Thrilling scenarios like a train heist, an underwater game show and the throwback above. Hilarious dialogue that mostly makes up for the many, many identical toads. I miss the liberties Intelligent Systems used to take with the Mushroom Kingdom, but everything else about Color Splash restores this spin-off series to its former glory.
5. Overcooked - This year’s couch co-op champ. Cooking with a partner is all about communication, and that’s doubly true when the kitchen is split across two flatbed trucks or on an iceberg rocking back and forth. My friends and I love head-to-head games like Smash Bros. and Towerfall, but it’s nice to play a game that’s all about puzzle solving and careful planning together. And I love the wistful stage select music.
4. Dragon Quest Builders - Minecraft has always fascinated me, but I don’t do well without direction. That’s why I’m so grateful for Dragon Quest Builders, which breaks down the open world construction into small, manageable tasks. I started off just sticking to blueprints and keeping decorations to a minimum; now, I’m spending hours building up towns the way I want them to look, for no other reason than my own personal satisfaction. Even taking the crafting element out of the equation, Builders does a great job of capturing the adventuring spirit of its parent series.
3. Pokémon Go - I didn’t set out to put THREE Pokémon games on here, and in a vacuum, this is much less satisfying than Pokkén or Sun. But we don’t play video games in a vacuum, and certainly not this one. I played Pokémon Go in Central Park, talking to strangers to find out where the Ivysaur was hiding. Or I played on my lunch breaks, exploring parts of South Street Seaport with coworkers that I had ignored for years. Go’s peak came and went, but it remains one of my fondest experiences of the year.
2. The Last Guardian - Another game that’s more than the sum of its parts. The Last Guardian is finicky and sometimes frustrating. Trico is hard to climb. The camera doesn’t know what to do when you’re up against the wall. So what? How many games feature a creature this lifelike? He may be an illusion made up of A.I. routines, scripted animations and fur shaders, but all of those elements come together in a uniquely convincing way. His evolution from reluctant ally to friend has a subtlety I’ve never seen before. I’m glad Ueda spends as much time focusing on the inner struggles as he does the external ones. Hope it doesn’t take another decade for his next game.
1. Overwatch - I didn’t even know what Overwatch was until two weeks before its release, and even then, I didn’t expect much from it. I had played Team Fortress 2 and thought it was just fine. I knew what to expect. Medics, tanks, builders — that sounded familiar to me. But I was so wrong. Overwatch isn’t just a team-based shooter; it’s the superhero team-up game I’ve been longing for since “The Avengers” was in theaters.
All 23 (and counting!) heroes have their superpowers, and all of them have their jobs to do. What really sets Overwatch apart is when these heroes are bouncing off of each other. Any combination of six is going to have its own dynamics. Mei dropping ice walls to give Reinhardt time to recharge his shield. Junkrat dropping traps to help Bastion watch his back. Mercy gliding up to Pharah to give her rockets a little extra punch. Every battle brings new possibilities and strategies to the table. I’ve played over 100(!) hours and feel like there’s still so much to learn.
But it’s not all serious business either. The colorful personalities, animations, costume designs and more do so much to shape the world, even when I know next to nothing about the overall “lore.” Last year, Splatoon felt like the only shooter I’d ever need, but Overwatch has actually managed to supplant it in my heart. That’s something this Nintendo fanboy never thought he’d say. Can’t wait to see how Blizzard builds on their masterpiece in year two.
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