#anticitizen half life
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HALF LIFE 2 VR BUT THE AI IS SELF AWARE ⥠trailer : link back for edits & stimboards : part 1 / 2 / 3
#đŠ | gifs .#hl2vrai#half life 2 vr but the ai is self aware#hlvrai2#half life vr but the ai is self aware#half life vr ai#stim#stimboard#trailer#gif#gifset#alyx vance#anticitizen#anticitizen half life#half life resistence#half life scientist#ravenholm#headcrab#strider#father grigori#hlvrai
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READ SECRET ROOMMATE BY @stunkers RIGHT FUCKIGN NOW đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„đ„
#gordon freeman#half life au#half life#freehoun borrowers au#its really fukign good okay#little freak#i think he should be fed a single drop of lemon juice#for enrichment#cant wait for him to be anticitizen one because that mental image is so fucking funny to m#MOST WANTED: guy who is two inches tall and eats bugs#joodle#jart
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Something something the way the Combine are huge beyond human comprehension and the absence of a clear motive behind their atrocities makes them feel more like a force of nature that simply has to do what it does due of its nature, like some sort of gigantic parasite. Unbelivebly intelligent with hundred of absorbed minds and individuals and hungry for more and more, unable to stop.
#half life#i have thoughts about them they're good fucking villains#the way every word is clinical#cutting anticitizens 'tumors' out of the massive multiminded organism that is the combine#thoughts
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You're Not Supposed to Be Here.
As a matter of fact, you're not.
Art by: An Anonymous Benefactor
DID SOMEONE SAY PEAK-LIFE 2???
Happy birthday to me! i am really bad at expressing gratitude and i appreciate all the gifts people have given to me. this gift of note is by an artist who doesn't have a way to post it, and they are letting me post it for them. this piece was a complete fucking surprise but was something i planned to have someone draw for a couple months now.
so introducing, Half-Drone 2! or, Murder Drones Gaiden: You're Not Supposed to Be Here.
is this a real AU i plan to flesh out and make? possibly even write?
no.
...ignore the file in my notes app, that's not real, shut up.
fine. Half-Drone 2 is a derivative timeline AU after the events of episode 7 where Uzi fails to push N away from the massive flesh pit, resulting in both of them falling into "hell". N wakes up with his weapons disabled besides his left arm being stuck in claw mode, and has to find out where he even is, where Uzi is, and why there's still humans on the planet. ya aint in kans- Copper-9 anymore N. Further concepts for this AU include
N is off of his fucking rocker with hallucinations or memories of Uzi plaguing him. is Uzi even real here?
Death being impossible via the Save and Load file system and N does not know its even happening but something is deeply wrong.
only regaining use of his left hand again after finding some oil, the rest of his weapons are now scavenged and he has no idea how to use them properly (his original MP5 had regenerating ammo, you expect him to know how to reload an MP7?)
N wakes up during the events of HL2 Chapter 10: Anticitizen One, and the story takes place during HL2: Episode 1 and part of Episode 2.
Occasional SOMA vibes with N's processor putting things that aren't real in the environment to try to hold onto his sanity and sense of rationality, because none of what's happening makes any sense.
Will this ever go anywhere? I find it unlikely, i like coming up with concepts like these all the time, but most of the time the seperate media's story holds up by itself good enough, no need for an AU unless you wanna do something drastically different, or make two specific characters fu-
#lps murders#lps life 2#murder drones#md uzi#md uzi doorman#md n#md serial designation n#half life 2#murder drones uzi#murder drones n#Spotify#lp speaks
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so i just beat half-life 2 and i decided to make some memes to sum up my experience with each chapter
Point Insertion
"A Red Letter Day"
Route Kanal
Water Hazard
Black Mesa East
"We Don't Go To Ravenholm..."
Highway 17
Highway 17 (but specifically that part with the train)
Sandtraps
Nova Prospekt
Entanglement
Anticitizen One
"Follow Freeman!" (the beginning part)
(seriously this was all i could think of during that part of the chapter)
"Follow Freeman!"
Our Benefactors
Dark Energy
as for my opinions on the game
it's really good
can't wait to start playing episode 1
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bro i remember when i was playing half life 2 at like 4am and distorted trumpets started playing in anticitizen one with a baby doll and a suitcase next to it... man it scared the shit outta me i thought it was removed
#tcc#dumb shidposts#tccblr#teeceecee#half life#half life 2#scary ass sound bro#distorted trumpets#gman
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[half life 2 citadel voice] attention, overwatch. OP is anticitizen one
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Half-LifeÂČ: Anticitizen - Chapter 3
Prologue
Chapter 1
Chapter 2
_____________________
Chapter 3
Trespass
The true citizen knows that duty is the greatest gift.
The true citizen conserves valuable oxygen.
The true citizen cooperates with his Civil Protection team.
The true citizenâs job is the opposite of slavery.
The Consulâs brief messages echo across the pavement, each one followed by a hollow chime. It has an almost hypnotic effect, as I find myself staring up at the cluster of screens hanging over the intersection. Itâs an Orwellian sight to behold: the citizens going about their day while the Consulâs watchful gaze looks down from above.
The true citizen embraces the Universal Union.
I think back to my encounter with the Vortigaunt. It had been a shock to hear English words coming from the mouth of the alien. Its voice was guttural and rough, and it continually made insect-like hissing and clicking sounds, but it spoke English nonetheless. Quite eloquently, even. Vastly different from Black Mesa, where the hisses and clicks had been the only components of their communication. But perhaps the bigger shock in seeing the Vortigaunt was not what it said, but the way it spoke to me. Like I hadnât killed dozens of its kind in Black Mesa after seeing them slaughter my coworkers. After such hostility, I expected this Vortigaunt to charge up a bolt of green energy and attack me, and my instincts wanted me to reach for a weapon I didnât have. The last thing I expected was for it to greet me as an ally.
âYour presence gives us hope, Freeman,â it had said. âAs you saved my kin in the border world, so shall you save us again on this miserable rock. For now that the lesser master lay defeated, the greater must also fall in time.â Ah, so thatâs how it is, I thought. When I killed the Nihilanth, I freed the Vortigaunts from their enslaver, and now they expected me to do the same once more. I remembered the slave camps and factories on Xen, where, for just a brief moment, they didnât attack me â until the Nihilanthâs Controllers arrived and forced them to fight. They must have realized I was their one hope for freedom. A freedom which, ultimately, was very short-lived.
The Vortigaunt then walked to the contraption that held another one of its kind in its dark liquid. It placed its two-fingered hand against the glass and, despite its alien features, I could see sadness fall across its face. âThe Vorti-cells drain power from my kin to support the Combineâs machinery. Those who enter them seldom emerge. The few who do are weakened almost to the point of collapse. Truly, it is a fate far worse than the shackles I bear.â The shackles were different from the ones worn by the Nihilanth-enslaved Vortigaunts. Instead of shining green, they were a dull gray. Their design remained very similar, though. Wrist bracelets, a collar, but also a sort of codpiece that I didnât remember seeing on the Nihilanthâs slaves. Apparently the Combine deemed it necessary to cover the Vortigauntsâ loins â even though they housed no visible organs of any kind.
The Vortigaunt proceeded to grab a broom from against the wall and told me it had to resume its duty or suffer punishment. It seemed rather ironic, almost comedic even, that an alien race powerful enough to power factories was also being employed to sweep the streets. Recalling the instructions Jeremy had given me, I asked the Vortigaunt if he knew how I could get to the Manhack Arcade, where Barney was supposed to meet me. âAh,â he responded pensively. âThe Manhack Arcade. The hall of the unwitting executioners.â He proceeded to give me clear directions. I was to go to a place he called the Stenographerâs Chasm and then continue in a straight line. I wondered what he meant by âunwitting executionersâ, but before I knew it, he had already said his goodbyes and disappeared around the corner.
The strange encounter had left me confused and a bit shaken, but I resolutely continued my journey and followed the Vortigauntâs directions. I had a hard time imagining what this âStenographerâs Chasmâ could be, but I could never have imagined what it turned out to be. An enormous, Combine-modified warehouse consisting of one long room that extended far into the ground, filled with rows of workers perched on stools behind desks, frantically typing on typewriter-like machines. But the stools and desks werenât on the ground: they were mounted onto single, suspended rails that ran across the room. There were multiple levels of these rails and desks reaching all the way to the ceiling and down into the chasm. The workers had nowhere to go. My guess was that at the end of their shift or when their quota was fulfilled, the rails transported them to a place where they could safely dismount their stools. Until then, they could do nothing but work. I didnât know what it was they were doing. What kind of paperwork could the Combine have? They didnât seem like the type to bother with those kinds of things too much. Then again, an intergalactic empire is bound to have some unavoidable paperwork. Probably keeping track of resources and the like.
More disturbing sights awaited me, though. It all began at a building that produced a continuous sound of whirring and chugging, like a giant steam engine. Looking through the window, I saw a black and white tiled hall that was filled with enormous, diagonal pistons moving back and forth. At their base, people were working on the large engines that seemed to drive the pistons. I then realized that the engines werenât just large, the figures knelt at their base were also small⊠they were children. Children, no older than twelve, were working on heavy machinery under the watch of Metrocops. And that wasnât the only factory where children were being forced into labor. A bit further down the street was a smaller brick building that housed a large furnace. More children were stationed at a conveyor belt that lead into the furnace. They took white, ellipsoid objects from barrels and placed them onto the conveyor. They werenât being burned in the furnace: they reemerged out of the side, attached to the ends of poles, and were transported into another machine. I had seen the white objects before on the brown-robed, flamethrower-wielding beings in the station and on posters that Jeremy had referred to as âCrematorsâ. These were Cremator heads. I tore myself away from the windows and continued my way through the industrial area. I never looked through another window again.
The factories eventually made way for a busier commercial district, which is where I find myself now. Itâs the busiest place Iâve seen in this city, apart from the military parade. This must once have been a street with many successful shops, but now most of the display windows stand empty. One of the buildings still in use houses the same ration dispensers I also saw in the station. Another one showcases multiple television screens, all of which display the Combine logo.
âCan you believe it? Free TVs!â says a citizen gazing through the window.
âDonât get too excited,â his companion replies in a cynical tone. âThose things only have one channel: the Consulcast.â He points over his shoulder at the cluster of screens overhead, where the Consulâs many faces are still naming the values of a true citizen.
But the Consulcast nor the free TVs are the reason why there is so much traffic on this street corner. In fact, Iâd wager the Combine strategically placed those here so that as many citizens as possible would be exposed to the propaganda. The real eye-catcher everyone seems to be here for is across the street: the Manhack Arcade. Itâs a large building that forms the corner of the street. Completely Combine-made, no recycling of old buildings. The people in the street flock towards the wide entrance on the corner, which is flanked by two Metrocops. Above it hang a number of yellow posters and banners and even more screens, all showing Combine logos and imagery.
I wonder if I should go in. Jeremy told me Barney would meet me at the Manhack Arcade, but itâs unclear if that means outside or inside. It seem risky going into a Combine facility, but it doesnât seem like the citizens get scanned like they did at the checkpoints, and I could probably slip by the two guarding Metrocops unnoticed by hiding in the crowd.
I wait a little longer, hoping Barney will show himself. The clouds have gotten darker still, and before long a light drizzle starts pouring from the sky. Not only am I not dressed for rainy weather, I also want to avoid getting into too much contact with this water, which, judging from the greenish color of the clouds it originates from, could have all kinds of toxins or undesirable pH values. And so, when an exceptionally dense group of people approaches the entrance to the Arcade, I join them and walk past the Metrocops without either of them giving me a second glance.
Inside is a corridor that leads to the main room. Like the Stenographerâs Chasm, itâs long, tall, and extends down into the ground. Instead of rails with desks and tired workers, this room is filled with catwalks leading to strange machines. Citizens queue in front of them and when itâs their turn, they step onto a pedestal in front of the machines, grab hold of two control handles and lean forward to place their heads in some sort of virtual reality display built into the arcade.
A screen above the player allows bystanders to follow the game. A citizen near me has just started: at first, the screen shows only a grid of red lines in a black void. Then, the grid bends and reshapes itself into a three-dimensional environment that resembles a ruined building. Several humanoid shapes appear in yellow and orange tints, like heat vision, but with a clear red outline to them. The player navigates the environment, seemingly flying, and moves towards the outlined targets. The targets start moving around, trying to evade the player, but eventually he catches up to one. Itâs not clear what happens, but when the player bumps into the target, the red outline disappears and a score of one hundred appears in the bottom right corner of the screen. âHa ha, got one!â the player exclaims. Another nearby player is already at a score of eight hundred, when one of the targets suddenly rushes at him, holding up some kind of long object. The screen goes black and the words âGAME OVERâ appear on the screen. âDamn it!â the man shouts. âI was almost at my high score!â
Somethingâs not right. The way the targets move â it doesnât look like a video game character. Much too erratic and lifelike. And from what Iâve seen of the Combine so far, I doubt they would put effort into providing ground-breaking AI technology for their panem et circenses. The Vortigauntâs words echo through my mind: âthe hall of the unwitting executionersâ. I can put two and two together, but I donât want to. I refuse to believe that what I fear is true. People slaughtering their own, cheering while they do it â and without ever realizing what they did. Or, at least, I deeply hope they donât.
I donât want to stay here any longer. Watching these innocent people enjoying the Combineâs twisted games turns my stomach. I have to find Barney. But how can I simultaneously hide from the real Metrocops and try to get Barney to see me?
As I pace through the room, I notice a Metrocop eyeing me. Itâs hard to tell with the gas masks, but it seems like his gaze is following me. Is he Barney or a suspicious guard? I try to act inconspicuous and wait for a signal. Suddenly, the Metrocop turns away and walks towards a door. He interacts with the locking mechanism and it opens before him. He throws another prolonged glance in my direction before stepping through, out of sight. I wait. The door doesnât close behind him. I cautiously make my way to the door. It leads to some sort of backstage corridor, clearly a âstaff onlyâ area. I canât see the Metrocop. I look around the Arcade one last time, but none of the remaining guards seem to notice me, so I enter the corridor. Itâs cold and dark, and my footsteps are loud on the metal floor. I arrive in a small room with one of those Combine consoles. The wall is lined with a rack containing dozens of small, deactivated drones whose purpose I canât discern. I hear the door I entered through close.
âHey, you!â I hear from one of the neighboring corridors. A Metrocop â the one I followed in here â enters the room. âDo you have your identification?â He menacingly steps towards me. Seems it wasnât Barney after all. Tough luck. âYou are not supposed to be in here. I need to see your identification.â
Well, I seem to have gotten myself into a sticky situation. The Metrocop is trying to drive me into a corner, drawing his stun baton. âOverwatch, restricted incursion in progress in sector 8. Permission to enact civil judgement?â he says to seemingly no one. Thereâs a short blip and a burst of static following his question. Iâm not thrilled about the prospect of âcivil judgementâ, so I decide not to wait until he gets his answer from whoever Overwatch is. I place my hands on my head, feigning surrender, while I scan the exits. The corridor back to the main Arcade hall is sealed and I canât tell where the others lead, so Iâll have to trust my instincts.
Either the Metrocop has received his permission from Overwatch, or my eyes darting around the room have made him suspicious, because he suddenly swings his stun stick at my head. I try to duck and the blow lands against my elbow, sending a shock through my entire arm as blue sparks fly from the weapon. In response, I kick at his shin as hard as I can. He grunts and loses his balance, and I take the opportunity to dart down the nearest corridor. I hear the Metrocopâs heavy boots give chase behind me as he mumbles a status report to Overwatch. I round a corner, praying I wonât run into a dead end. I see a T junction ahead. Suddenly, I hear a deafening bang behind me, and the sound of a bullet hitting metal. Damn. He has a gun. I have to reach the junction as fast as possible. No time to look which way to go. As the echo of the gunshot fades out, I speed off into the left corridor just before another bullet plunges itself into the wall.
Suddenly, my surroundings open up into a larger room thatâs two thirds Combine architecture and one third concrete rubble, remainders of whatever building was here before they installed their Arcade. I could get out through the collapsed walls and floors, but Iâd be an easy shot. Thereâs also what looks like a Combine elevator with a bright red button inside it. I have milliseconds to make a decision. How far behind is he? Can I pull it off?
I slam my fist into the red button, rush back out of the elevator and then dive behind a half-collapsed wall. The doors close and the elevator starts to rise as I flatten myself against the concrete, bent rebar poking into my shoulder. My left arm is numb from the shock of the baton. I hear the Metrocop charging into the room. I hold my breath and pray he falls for my trick. Itâs a trick as old as time. He stands still and I wait, my heartbeat ear-deafening.
âSubject is headed for top floor, secure perimeter around elevator.â I have to keep myself from sighing in relief. He isnât gone yet. In fact, he seems to just stand still in front of the elevator. He must be waiting for the elevator to reach its destination. If he waits for the top floor units to report an empty elevator, my cover is blown.
âCopy,â he says. My functional right hand grabs hold of a loose chunk of concrete near me. I hear him walk a few steps, and then a couple of beeps. âElevator power disengaged. Heading to your location.â With that, he walks out of the room, and I can finally breathe again. They donât know the elevator is empty yet. They think they have me trapped in an unpowered elevator. Now to finally get out of here.
Easier said than done, as it turns out. The ruins are a concrete maze, and I constantly have to watch my step. It doesnât help that the rain that seeps down through the broken ceilings makes everything slippery. The downpour has changed into an outright storm: the water beats down loudly on the concrete and every now and then a roaring thunderclap tears through the sky. Meanwhile, I guess the Metrocops discovered I wasnât in the elevator after all, because I suddenly hear the cold, disembodied female voice â Overwatch, I assume â echo through the air once more: âIndividual, you are charged with anti-civil activities: 63 criminal trespass, 148 resisting arrest, 243 assault on Protection Team. All local Protection units: code alert: locate, contain, prosecute.â
I spot one of the lambdas painted by the resistance group on a pillar. It leads the way down a slope of collapsed floor into a sub-street level area. Knowing the Metrocops are looking for me again, I try to speed up my pace a little while heading down â a mistake. The wet rubble gives way and I lose my footing. The world spins around me as I slide and tumble down the slope. I try to shield my head with my arms. I roll over the floor after reaching the bottom before coming to a stop.
I lie on my back as my surroundings come back into focus. Iâm in some sort of underground sewer chamber: I see a ladder on the wall leading up to a manhole cover and thereâs a grate in the ceiling through which light and rain pours down in a small waterfall, though the ground I lie on is thankfully dry. I do a quick damage report: my palms are chafed and Iâll undoubtedly have a few bruises, but no lasting damage. Iâm lucky I didnât hit my head on any of the protruding edges of the concrete.
I become aware of a sound, just barely audible over the storm. It sounds like a fire â no, more like a flamethrower. At the same moment, I notice the dancing orange light on the brick wall, and my nostrils are assaulted with the stench of burning flesh. I immediately jolt up. Pain shoots through my back at the sudden movement. I look around and immediately spot the source of the sound: thereâs a Cremator standing on the opposite side of the room. The two lanky, leathery-skinned arms sticking out of its brown robe carry a heavy flamethrower which, I notice for the first time seeing one up close, is connected to a spherical fuel tank in the middle of its stomach with a thin tube. âFlamethrowerâ might be an incorrect word, however. Instead of producing flames, it shoots the green particle jets I also noticed being used to clean trains in the station. It must be some sort of corrosive liquid that only affects organic matter. The source of the orange light on the walls turns out to be a burning pile of charred flesh being sprayed by the Cremator. The flesh is being set ablaze by the green particles, but not only that: where the jets hit the flesh directly, it seems to blacken and disintegrate. Despite the fact that the corpses have turned black as coal and have been turned into an amorphous, ever-shrinking pile, I can still make out just enough to see that these were once people.
The Cremator stops what itâs doing and turns its white, oval head towards me, alerted by my sudden movement. Its tiny, expressionless eyes lock onto me. I hear mechanical breathing from the Crematorâs mouth-tube as it steps closer. It tilts its head like a curious animal before it points the nozzle of its weapon towards me. I could try to run, but I doubt I could get far enough to evade the scorching cloud. I briefly wonder if I should not have moved an played dead. It probably wouldnât have saved me from being disintegrated.
âCremator! Stand down!â A Metrocop charges in and stands between me and the Cremator. âThis prisoner is property of Civil Protection and is to be transferred to Nova Prospekt for processing.â The Cremator tilts its head again, then turns around and returns to its previous work. The Metrocop turns around to face me. I should be worried, but Iâm not. Despite its distortion, I have already recognized his voice. I once again hear the click of the mask detaching and am greeted by Barneyâs smug grin. Iâve never been happier to see that stupid grin.
âSo Gordon, is this what you call ânot drawing any attention to yourselfâ? Youâve got practically every Metrocop in the sector looking for you!â He reaches out and grabs my arm to pull me onto my feet. The numbness from the stun baton is almost gone, though it now hurts from the fall instead. As I rub my elbow, I glance at the Cremator. It seems to be minding its own business, but I donât feel comfortable hanging around near it much longer, and I wonder if itâs a good idea for Barney to unmask himself and be so friendly with me in its presence. Barney follows my gaze and says âDonât worry about him, he wonât bother us again. Theyâre not too bright, these Cremators. Mindless synths. They were made to be janitors, primarily. Destroy biological waste, contain the Xen infestationâŠâ He looks down at the charred corpses grimly. â⊠clean up after the Civil Protection patrols.â He beckons me and starts walking. âThe reason he was about to disintegrate you is because you are not a registered citizen or Combine unit. So to him, you would have to be either a Xenian creature or a very lively corpse. Either way, you were considered âunauthorized biological massâ and had to be disposed of.â
We enter an underground utility tunnel. The sounds of the storm fade away as we follow the cables and pipelines down the dimly lit corridor. âYouâre lucky I found you,â Barney remarks. âThose Immolators of theirs can give you a nasty burn. Iâm sorry I wasnât there to meet you at the Arcade, I was held up by unforeseen complications on my shift. I had just gotten back to Dr. Kleinerâs lab when I heard the local CP units go crazy over some guy causing trouble at the Arcade.â He flashes me a smirk. I tell him what happened at the Arcade, with the Metrocop I had thought was him. âYou got baited,â he replies. âSome CPs will bait citizens into breaking rules, like trespassing, just so they can enact some civil judgement.â
We march through the underground network in silence for a while before I cautiously bring up Jeremy. Barney sighs sadly and lightly shakes his head. âYeah, I heard what happened.â He doesnât say anything for a moment, seemingly choosing his next words carefully. âListen, Gordon⊠donât worry about it, okay? I can probably pull some strings to make sure he turns out okay.â He doesnât sound all that certain. âEither way, donât blame yourself. Each of us knows the risk in what weâre doing. Weâre all prepared to... go all the way for our cause.â I get an uneasy feeling in my stomach. Barney is being uncharacteristically serious and grim. This is not the same man I knew before Black Mesa. Then again, the same goes for myself.
His face lightens up again and he slips back into his usual grin when we go down a side tunnel with another lambda, at the end of which is a short staircase with a metal door. âWell Gordon, looks like weâre finally here.â He opens the door and the sound of machinery pours out. Not harsh, loud and aggressive, like the Combine factories, but light beeps and clicks over a soft hum. A familiar sound that invites me inside. The sound of science.
_____________________
Consul screens
Stenographer's Chasm
Piston hall
Cremator factory
Manhack Arcade exterior + Citadel
Manhack Arcade interior
Cremator
Underground
And for the first time, there aren't just images for reference, but also sound: here is the original Vortigaunt voice.
As always, really excited to share this new chapter of Anticitizen with you. We've finally reached Kleiner's lab, so from now the story will start picking up pace. And as always, please let me know what you think :)
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The first scene in Anticitizen One when you enter the collapsed apartment and the TV plays that eerie siren song feels so much like a piece of my memory that I had lost. Iâll replay that scene 3 or 4 times every play through.
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 Support
I do not completely consider successful work
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That gd plaza standoff.
played half life 2 and the episodes for the first time this summer and it was A++++ 10/10 would recommend if you still havenât got around to it either!!Â
hereâs some fanart I was mulling over for the past couple weeks!! Â
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Half-Life 2 â ANTICITIZEN ONE
"It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. I ask you, what greater endeavor exists than that of collaboration?"
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A quick concept I wanted to visualize of a Earth animal converted into a synth warmachine by the Combine of Half Life. The Manipulator (also called a Grabber) acts as a heavy hunter-like unit as well as an equipment carrier. The modified trunk can stretch to grab "anticitizens" from within buildings and vehicles for arrest or destruction, as well as to wield various friendly and enemy weapons. They also have twin tusk pulse rifles attatched to arms mounted on the armored head for handling distant enemies and crowds, reloaded by magazines stored in the ribcage. Â
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Hey new half life theory or some shit
What if like... Everyone is actually friends.
Like the Combine and the three Anticitizens are actually buddy buddy and they all are playing a game, so like no one actually dies (hence the reason you see repeats of rebel/citizen skins in hl2 and the marines in 1).
Like, everytime the player dies, for you its like 2 seconds but for them its a 5 minute reset as everyone picks up ammo and gets back to positions, ready to "fight" you, and everytime a new level is loading everyone from the last levels just run to this next one, rebels picking up the Combine soldiers and everyone is setting up their shop as Gordon is just like, making sure everyone is getting there without hassel before the level is ready to play.
And I mean yeah it doesn't explain the duplicate rebels but I mean... Twins and triplets and doppelgangers exist. So that's what it is.
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a view of the Citadel
Half Life 2 // Chapter 10: Anticitizen One
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OHMYGOD I just got hit with a BIG THICK wave of inspiration for writing sad shit and it's 3am.
I used to have a Half-Life 2 WIP. I started it way before Alyx was announced and I wrote it because I was in love with the hopefulness of the games, even in the face of almost certain failure and possible extinction of the human race.
It took place after Episode 2, but Epistle 3 never happened. After the end of EP2, Gordon and Alyx disappeared, and the Combine had rebuilt another center of control, City 19, except there was no Breen, no Anticitizen One, just the Combine and a double-agent Metrocop.
I think I stopped writing it because I didn't really know how to proportion Resistance actions vs Combine counteractions, didn't have enough experience to write the already existing characters (Kleiner, Magnusson, etc) and the style of dialogue is very distinct and raw in the game, and I didn't want to mess with that (I don't know how it works on Alyx and please don't tell me). I also don't know if the Half-Life community is welcoming to fanfics (they are fanarts). I think I'll start it again some time soon, after I finish my other (also very sad but short) WIP.
Who knows.
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