#anti the veilguard
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damn-daemon · 2 months ago
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Words cannot describe the burning desire I have to see Dragon Age: The Veilguard fail. Sorry, not sorry. I tried to give it a chance, but with every subsequent article, it just got worse. And when I thought it couldn't get any worse, it got worse.
The abysmal art direction, the lack of a third companion, the God of War esque action emphasis, the refusal to include any decisions of major consequence from the series in favor of a soft reboot to lure in new players, it's too much.
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scribeofmorpheus · 22 days ago
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Why Dragon Age Veilguard isn't a "Cathedral"
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Concept art by Matt Rhodes
"To disinherit the storylines of past games goes directly against the notion of building cathedrals."
What is inherent with Veilguard that keeps bothering me is the fact that the world's choices truly didn't matter--and it doesn't simply bother me from a player perspective, it's not simply a grievance borne of frustration to what I (as a longtime fan) have lost. It's about the very culture of the arts under capitalism's new media habituation cycle [x][x].
Yes, I spent hours of my life playing and replaying each instalment of Dragon Age. Yes, I painstakingly curated a 'canon' world state by replaying what came before in preparation for Veilguard. Yes, I am even more unsatisfied with the end product--time hasn't helped, it's just widened the divide. But, and I can't stress this enough, these very personal gripes aren't what hit home the most. It's the inherent disregard of legacy. A legacy that the previous writers and game developers were building towards.
In the DAV artbook, "cathedral" is the word used to describe the process of making a game. Matt Rhodes' exact words are: "One artist can make a painting, but it takes a team to build a cathedral." Cathedrals took centuries to build. The architect who drafted the first blueprints would likely never see his work realised, he had to rely on those who came after him, like-minded and passionate, to see it through--for the culture, for the future, for legacy. Painters took on several apprentices for this reason too--giant frescoes were not completed by one man's hand, even if it is one man's name that immortalises them. Similarly, if you weave a narrative around choice, what good does it do to take it away at the final act if not to fall to caricature?
To disinherit the storylines of past games goes directly against the notion of building cathedrals.
Late-stage capitalism and profit-margin-obsessed game producers forcing developers to churn out meager content, to make a known brand into something it's not, to chase a fad or a popular trend... o, how reductive and cliche you've been forced to become Bioware. We have lost the cultural thought patterns relative to Cathedrals. We know only of barn-raised churches--done in a day but unlikely to last the turn of the seasons.
And don't even get me started on the music of Veilguard either. From Origins to World of Warcraft to Everquest to Baldur's Gate to Dungeon Siege, you can hear the intricate interconnected weave of sounds inspired by the Dungeons and Dragons-esque fantasy genre. You hear it in the repeated use of certain instruments, in the harmonic weeping notes of a bard-like singer or the foreboding echoes of drums as if of war. In tavern songs. But then, rather than hire someone who loves these worlds and this genre, who is a hungry artist looking to make a name, a legacy if you will, for themselves with a spectacular score, you hire any already sated composer, one well-into the encroaching years of career fatigue, whose notes repeat in countless projects, who feels less concise and more uninterested with each new project. One who has long since cemented his legacy. Someone in it for a paycheck and nothing else! And, to top it off, you let him compose something so minimalist? I am offended actually.
Cathedrals! We should have witnessed the final tile being placed on the Dragon Age cathedral. Instead, some architects walked up, tore down the interior and installed IKEA furniture and called it authentic before having to call the previous architects to come and fix the "load-bearing issues", forcing them to rush and add a coat of varnish and a few 'aged' details for authenticity.
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babe-a-yaga · 1 month ago
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What was done to Isseya is one of my personal biggest upsets with this game. I loved her in Last Flight. She's a genuinely interesting, complex character, and given the themes of mistakes and regret present through Veilguard, it makes TOTAL sense for her to make an appearance! What makes no sense at all is for her to be reduced to a two dimensional villain with no clear motivation who's just...doing exactly the thing she fucked up in life? Except worse? I'm gonna summarize the events of last flight for the folks who haven't read it;
The first griffin Isseya put through the joining was already blighted in battle, and dying from it. Quickly. Griffins are extra sensitive to the Blight and any attempts made to join them resulted in the animals going berserk and tearing themselves, and anyone else in range, to pieces to get away from what was now in their veins.
In a well meaning, but misguided effort to save one of the animals she loved, she used blood magic to alter the griffon's mind, to convince it the Blight in it's system was just a regular cold, and it didn't need to fight it, then put it through the joining.
It worked, but it changed the griffon. Made it stronger, fight harder. More difficult to handle. The griffon ultimately went out in a spectacular blaze of glory, and people didn't know what she did, just that she did SOMETHING, and that griffon did ten griffons worth of damage on it's way out.
The fourth blight was far worse, far longer than any of the blights we have witnessed first hand. I think it lasted like 15 years? And it was going badly for Thedas. They ordered Isseya to do what she had done to the first griffon again as a last ditch to stand a chance at I *think* Starkhaven (it's been a little bit since I read last flight, so I'm sketchy on dates and what battles were fought specifically when). She hated doing this, but it was orders, and it was exploit this handful of griffons or watch the world die. She's a warden, she signed up to stop the blight at any cost. In war, victory. In death, sacrifice.
By the time her brother Garahel slays Andoral, she's had to blight a number of griffons, and the constant blood magic use has massively accelerated the blight in her own body. Her brother garahel is this golden haired pretty boy beloved by everyone who looks upon him, and Isseya looks so much like a ghoul at this point people are uncomfortable being in the same room as her. Even though this is completely due to her service to the wardens.
Then, the remaining joined griffons start going mad. And then it starts to spread to the other, non-joined griffons. In using blood magic to convince the griffons the blight was just a disease, she had caused it to become one. A contagious one.
It's one of the most interesting examples of how dangerous blood magic actually is we ever see. We're just told over and over "blood magic bad, slippery slope to killing people. Bad. Even if you use your own." And we never really see explicitly why it's an inherently dangerous form of magic until this.
Back to Isseya though. Garahel's lover's Griffon had a clutch of eggs sired by Garahel's Crookytail. Isseya, knowing there was no stopping what was now in motion with the griffons, set out to do her one last act of penance. She took, and purified those eggs, hid them in a ward that kept them in stasis, so that they might only hatch once the griffons were gone, and this disease had died with them, so they might have a chance. And then she hid the clues to their location, and begged that whoever find them not let them be used by the wardens again.
And then she went on her calling.
These are not the actions of a villain. Isseya EMBODIES the warden principal of sacrifice. But it isn't glorious battle rewarded by a quick death alongside an archdemon for her. It's death by inches, by blight, knowingly and willingly accelerated in her own body to stop it from consuming the world. Sacrificing her ideals, the animals she loves, her brother, Garahel. Isseya gives it all for the wardens, to end the blight, and is not thanked for it or remembered kindly.
And she did everything she could to seed the slightest bit of hope, that both in spite of her and because of her, griffons might return to the world, as free creatures.
Her Veilguard arc feels like really egregious character assassination, and I wish she had been given an ounce of the sympathy that other characters had been given. It made sense for her to be here, thematically, mistakes and regret, and good intentions still leading to bad ends, but she deserved the same opportunity for forgiveness and/or redemption that Solas, Mythal, Cyrian, even Illario got.
Isseya was done dirty by Veilguard.
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fenharel · 3 months ago
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i'm being serious right now. we who are excited for veilguard need to be even louder than we already are. why do i open steam or youtube or twitter and keep getting jump scared by those "anti woke" "you ruined dragon age" cockroaches. i think every time we see that crap we need to start spamming our excitement. even if its just a simple "can't wait to play!!" or something like that. fight this stuff with love, you feel?
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niofo · 3 months ago
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watch us getting exactly 0 info about what's briala is up to in veilguard despite her being the first person in modern times to actually use eluvian network to fight a violent dictator, something we as rook actually will be doing for the entire game. watch her, a brown lesbian, never ever be mentioned in the game again, despite the very real possibility that she's personally controlling one of the biggest empires in current thedas.
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agirlking · 2 months ago
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People have the AUDACITY to say DaTV is over hated when it destroyed three games with a CODEX ENTRY.
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vangbelsing · 4 months ago
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Why does Lucanis look like such a cryptid here, boy stop it you're scaring the hoes 😭
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lizzybeeee · 12 days ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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alpaca-clouds · 1 month ago
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Let's Talk About "Marvelfication"
Okay, let me try to get this out of my system, because I do have some thoughts on this one.
See, as you know, I finished Dragon Age: Veilguard last week. And I did enjoy the game. I never was that attached to the franchise. I really enjoyed Inquisition back in the day when it came out, but after doing two runs with it never have really returned to it. I also did play one of the older games, though I am not fully sure which one, because it was a long while ago. But I just never got that attached to the franchise. (Which mostly has to do with my own personal issues with High Fantasy.)
But that is not what I wanted to talk about. What I wanted to talk about is more the thing I have seen now multiple people call out: "The Marvelfication" as some have called it. And mind you, I absolutely do agree with this: There were several scenes in this game where I thought to myself: "This feels kinda MCU."
However, what I kinda want to talk about is the specific wording here: "Marvelfication." Because it is super understandable that the first thing that comes to mind (for me as well) is the MCU. But I think the issue is way deeper than "MCU is popular, so let's do something like the MCU".
A lot of folks on Youtube and other platforms have talked about how a lot of "tropes" that people blame on the MCU are actually older than the MCU. The reason people associate it with the MCU is moreso that the MCU is just fucking everywhere since it became this big thing. It is what defines the media landscape.
The big issue actually is another one, though: Those tropes are everywhere because in a more and more conservative media landscape they are considered safe. These types of jokes are not risky in any way. These types of characters are not risky. These types of stories are not risky.
It is stories that are set in societies that are messed up, and then there is a big conflict that only tangentally relates to the ways the societies are messed up in, and then that conflict is resolved but the status quo does not change.
And that more than anything is what I would criticize about the game. Outside of very prominently centering some trans issues, the game has taken very little risks.
I wrote about that a bit last week in comparison to BG3, how safe the companions in Veilguard feel. This shows so harshly in direct comparison to BG3, because really, Larian sat down with player and told you: "Those assholes are your companions. Take it or leave it." Those people I know who never finished BG3 mostly never did because they could not stand the companions. Meanwhile those who, like me, got obsessed with the game, mostly did it because it feels so fucking satisfying when you start to get through to the companions after they started out as those assholes. This satisfaction is something Veilguard never really offers you - because... Well, I can assume that some of these characters had some edges at some point. But whatever edges there had been, those have gotten smoothed down, so now everyone is perfectly sweet. Sure, they might argue a bit here or there, and if you make decisions they do not agree with, they are gonna be pissy with Rook for a bit, but that's the most of it.
Same with a lot of other stuff. There is basically no sexual content in this game. You get one sex scene that is super tame and you see nothing - and one to two kisses per romance. No risk.
Any no matter what kinda choice the characters make, they are all gonna be nice, you know?
There is one thing in the finale of the game that is kinda risky, I will admit. But I will not talk about that yet, because I knwo a lot of people have not finished the game.
But for the most part the game does not risk anything.
And really, that is the core of what folks call "Marvelfication". Because pretty much this is also the issue with Marvel and Star Wars and pretty much all American made media: Outside of some smaller productions, some of which do well with the tumblr crowd but barely get any attention from mainstream audience (*coughs* Interview with the Vampire *coughs*) there is little risk taken. The humor is the same everywhere because this humor is considered safe. The characters feel kinda samey everywhere, because those characters are safe.
It is why I have stopped going to the cinema, because these days there are barely any movies I consider worth watching. It is ironically also why I have recently watched a whole lot more Japanese stuff, because it is easier to find stuff there that does not play it that safe.
It is also why I do these days mostly consume western stuff that has a 18+ rating on it - because at least with that stuff I know that it probably is not gonna play it "safe".
I just wish some media took more risks. I want those medium budget projects back, that cost like 30-50 million, so can make a profit with 100 million at the box office, without doing billions. I want some stuff in there that is not a big IP. I just want... stuff.
Right now I am looking at the soon end of What We Do In The Shadows, mostly because it is one of the few things on right now that does some risky stuff. And I miss those SyFy low budget originals, because some of it was kinda risky. Ugh.
The issue is not Marvel. It is not even Disney. It is that the creative industries in the US right now mainly put out big budget stuff that because of that big budget needs to be loved by everyone.
And look, I am trans. Hence I absolutely do see some value in the fact that Bioware clearly took position and said: "Okay, we get to do one risky thing, so that thing is gonna be to incluse a variety of trans characters." Which I love and respect. But I kinda wish the game had not been quite that pretty and instead also included a bit more edges on the characters.
... But I guess in the end there is still fanfiction, where I can still make the characters messy. lol
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sad-endings-suck · 2 months ago
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“SoLAs mY bELoVeD” yeah yeah whatever, I loved Bianca more than I ever cared about that egg. I’m out for blood
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soloragoldsun · 3 months ago
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Just so we're perfectly clear, I'm not skipping DATV because "wHy arE tHEsE WOKE dEVs PuTTing TOP SURGERY SCARS in MYYYY FaNTAsy AHhhhHHHHH!!!" I'm skipping DATV because "Fuck Bioware for laying off their people without severance pay after getting what they needed from them, and fuck them for deciding to take away the choice-based carry-over narrative that has always been the PRIMARY DRAW of the Dragon Age franchise!"
Juuuuuust want to make sure that line is drawn.
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damn-daemon · 2 months ago
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The Veilguard writers casually destroying all the places I've been to in the previous games offscreen is my villain origin story.
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roykentschesthair · 3 months ago
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The IGN article came out detailing the three choices that you can import and I have an opinion and I’m not trying to fight, this is my opinion and my opinion only and if you want to have a gentle and respectful discussion that’s fine. But if my feelings or tone get policed I’m gonna block you because I’m an adult and I’ll say what I want to say in my blog.
Three choices is a cheap cop out to force the Solevallan narrative and create a narrative around Solas that he’s some sad poor defenseless boy just doing his best.
It is in fact a spit in the face of returning players, especially those of us that have been around since Origins.
But what I am most upset about, besides the sadboi!Solas narrative they’re pushing, is that only these three choices mattering in a game that is as close to a direct sequel as this franchise has had is really shitty writing.
It’s weak narrative structure to think that decisions made in Inquisition have zero world impact just because you’re slightly more north on the continent.
Especially considering the Inquisitor is IN THIS GAME.
The Divine matters, therefore Cassandra, Leliana, and Vivienne’s stories matter
Bull could be dead, which makes if the Inquisition siding with the Qun matter.
Blackwell can be dead and or a Warden, which considering we’re going to Weisshaupt matters.
If the Warden is alive (the person credited with like the single handed ending/prevention of the 5th Blight) matters when we’re going to be interacting with Wardens.
Morrigan having a demon baby matters
Who rules Orlais (considering Brialla can be the true power) matters
If the Inquisition sides with Mages or Templars matters.
The Well of Sorrows matters because someone has the Flemthyal soul/magic
Who you left in the Fade matters (at least to Varric even if not all of Thedas)
But I think, most of all, this soft reboot of the franchise is a very odd and ultimately poor decision considering they’re making it as close to a direct sequel as possible. This is not the game to start over with and considering they’ve already fired a majority of the DA devs and writers, I wouldn’t be surprised if this kills the franchise.
I really hope I’m wrong. I am still going to play but almost all of my excitement is gone, not least of all because the Solavellan fans I’ve interacted with have been NASTY about it. (Not all solas fans but a vast majority that I’ve seen)
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knife-eared-jan · 3 months ago
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Lowkey losing it, bc how does that differ from what southern Templars do again? Oh yeah, it doesn't.
It's nothing new (at least in supporting DA media) that phylacteries are a form of blood magic, but it really drives home the hypocrisy to see the Venatori - you know, the worst case scenario mages that the Templars cite as the reason why mages can't be treated like people - use the exact same thing, where it's clearly addressed as a form of torture.
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citrusai · 1 month ago
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avaline getting a fucking mention about running kirkwall but all they say about zevran is that he's the shame of house arainai (ok...) and it's like fenris doesnt exist and that whole hunting tevinter slavers bit that's addressed in inq and in his own comic book never happened ok.
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agirlking · 1 month ago
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The Veilguard subreddit has not heard of critical thinking or expecting quality out of something you pay for. It is insane over there. "It's not bad at all! GoTY!" Holy shit.
Btw this post isn’t for anti Solavellan people. Stop blaming us for liking a ship and acting like that made DA4 what it is. BioWare has been on a downward spiral for a long time, the game was in development hell, and many people were fired. The fans mindlessly giving them money right now (who are NOT only Solavellans) are contributing to future issues by giving them a pass, but even they didn’t create these problems.
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