#animation showreel
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timsplosion · 4 months ago
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I'm looking for work! If you're hiring 2D Animators who either work remote or in Halifax, Nova Scotia, hit me up!
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maggyoutthere · 7 months ago
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And since I posted the finals animation too, I might as well share my animation showreel! You might recognize a few things here!!
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samsandwichs · 7 days ago
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Animation Portfolio Showreel - 2024!
Can’t wait for 2025, to make another one of these while I’m still around :3!
Edited in: CapCut
Animated in: Procreate, IbispaintX
Music made in: GarageBand
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agatanimation · 8 months ago
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In 2021 I took animationclub.school course with Edward Kurchevsky as mentor, I took 2 classes and would love to continue but I'm not able to take time off from work, it's very difficult time wise after hours. However I learnt a lot and I'm really grateful for all the feedback Edward given us
Characters are :
Helga Sinclair
Grandma and dog from The Triplets of Belleville
Issun from game Okami
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teethteeths · 2 years ago
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Happy portfolio day, here is my showreel!! I am looking for animation/visdev work, commission, project based, or studio,,, MUAH !!!
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alconteh · 2 years ago
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I've got a new showreel, updated with animations I made last year and older ones I'm still proud of!
YOUTUBE LINK
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buttercatrho · 1 year ago
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animation showreeelll
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briannas-casebook · 2 years ago
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ANIMATION 102: Animation Tests
As part of my work for Animation 102, I completed my four outstanding animation test exercises over the course of three days. Using my free time during the Easter holidays to rent a space in the university campus's stop-motion animation studio and a stop-motion armature to complete the animations. I also utilized the stop-motion program DragonFrame for the animation process.
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The first animation I started was the animation for lifting a heavy object. Using some footage, I had been able to have filmed by a colleague at the uni of myself lifting a box as a reference for the character's performance. I chose a discarded Post-it note in the other room as the heavy object. One difficulty with this was when the character had to lift the paper, as the hands of my armature didn't have fingers to grab the sides of the paper. I borrowed some white tac from the receptionist and used it to stick the paper to the armature's hands.
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The next day, I worked on the animation for the light lift. I thought, in a similar vein to using the paper as the heavy object in the light lift animation, I'd use a heavy-looking object as a light one to subvert expectation in a comical way. Although I couldn't find a weight or any other heavy-looking object on the campus for me to use, I was able to construct a convincing-looking weight using the spare magnets used for keeping the metal armatures feet in place.
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Another problem I ran into was the armature not being able to lift the weight in the air properly and hold a pose with it, which made these portions of the animation frustrating. Eventually, I realized the problem was the joints were too loose to hold a pose with the weight. So I used the joint adjuster tools that came with the armature to tighten the joints of the figure.
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The next day, I filmed the live-action reference, this time pulling a wheely bin outside my home and pushing a wall for reference in the final two animations, I'd be animating. For the pulling animation, I used some wooden blocks held together with white tac as a stand-in for the bin, using a tiny bit of white tac to keep the hands on the blocks.
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For the push animation, I decided to not use a prop and instead have the shape of a wall be implied through the armature's performance, similar to a classic mime routine.
During the filming of the pull sequence, I realized at some point, the camera had zoomed in randomly in between frames. I figured this must've been because, at some point when I was walking between taking the pictures and checking the computer monitor with the sequence playing, I might've grazed against the camera shaft, making the camera zoom in slightly. It was too late for me to fix the camera and redo the frames. next time I will try to be more aware of my surroundings, especially around the camera.
Finally, after I saved my animations onto a USB to bring home, I uploaded the tests to my Vimeo page and edited together a showreel using Adobe Premiere Pro. Of which I also uploaded to Vimeo.
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Overall, I'm very satisfied with the work I produced from this part of the Animation 101/102 course. I feel my skills with stop motion, particularly with the software DragonFrame, have greatly improved. It's been really interesting working through practical issues and problem-solving to achieve my desired shots. I hope to create and produce more work with the program and other industry-standard stop-motion software in the future.
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sprinchel · 5 minutes ago
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Sprinchel Animation Showreel 2024
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glarus-entertainment29 · 2 months ago
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Stunning Temple Fight Scene | Jaw-Dropping CG VFX Showreel 2024 | Glarus Entertainment
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spettelt · 2 months ago
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2D Animator Reel
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tonyshape · 1 year ago
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My fresh 2D animation Showreel
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armageddonoctopus · 2 years ago
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My showreel for 2023!
Music by Seth_Makes_Sounds
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ealienkreations · 2 years ago
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A little showreel consisting of the finished animations I have created in the last couple years.
#animation #art #artistoninstagram #showreel #animationshowreel
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rii-4-rt · 2 years ago
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Here is a collection of my animations (from 2022) created digitally using the app Krita.
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alboardman · 9 days ago
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New Showreel. 👈
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