#androidart
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barcoland · 1 year ago
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One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man. (Elbert Hubbard)
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ny-yan · 25 days ago
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jonnysilicon · 2 months ago
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My digital artwork, some from birth just this week. All my imagery is created by starting with an original photo and raised by apps (no AI) for endless generations thereafter.
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dofrobuay · 1 year ago
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instagram
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gurulifehacks · 2 years ago
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🎨 Unleash your creativity on Android! Discover the best Procreate alternatives for Android and unlock your artistic genius. 🚀 Dive into a world of endless possibilities with these top 8 apps. 
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siryl · 6 months ago
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Metroid artwork by Niklas Jansson for the long lost website Planet Zebes. You can read about it at the source link.
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bryanharryrombough · 9 months ago
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siryl · 5 months ago
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What's that Dalek doing there?
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Some concept art and redesigns inspired by the Commodore 64 game Paradroid, drawn by Android Arts / Arne Niklas Jansson.
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omorales81 · 4 months ago
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M-M-M-Metroid Monday art by @androidarts — more art here: http://www.androidarts.com/ #Nintendo #Metroid #SamusAran #FanArt #MetroidMonday #ConceptArt
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ode-on-a-grecian-butt · 6 months ago
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art by @AndroidArts
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barcoland · 2 years ago
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. (Voltaire)
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x-heesy · 3 months ago
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ᴳᴸᴵᵀᶜᴴ ᴹʸ ᴸᴵᶠᴱ
#xheesy #glitchmylife #glitchmafia #artsyfartsy #artfuckery #expressyouself #androidart #popart #appforthat #apptesting #punksarentdead #newcontemporary #worldoffmusicon #trallala #Digitaloriginal
Floating by Lealani 🎵
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surumarssi · 2 months ago
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I saw this old (digital) art tutorial by Arne Jansson (androidarts) recommended on bsky and it's insanely in depth.. How did I never come across anyone recommending it when I was on deviantart
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noveltyanimls · 2 years ago
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Guild Navigator (Dune)
~<Art by @AndroidArts>~
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mboyd · 11 months ago
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Week 2: Elevator Pitch
In today’s workshop we’ve been tasked with coming up with a concept for a platformer game. After tossing up between a few different ideas I decided I would like to attempt to create a Foddian game. Foddian games are generally vertical platformers, similar to the works of Bennett Foddy, such as Getting Over It, and other games inspired by it like Jump King and Pogostuck. I find it fascinating how these games can be so incredibly frustrating yet still feel very satisfying to play, so I’d like to try to gain a deeper insight into the reasons behind this through practice.
Today we were tasked with coming up with name for our game concept, along with an elevator pitch, some images to further illustrate our vision for the theme/graphics, the controls used for the game and 3 unique selling points for our games.
The name I decided on (for now) is MechaLauncher, which is very on the nose and may need some tweaking in future. My elevator pitch for this game is;
MechaLauncher is a Foddian-style vertical platformer, similar to Jump King, but you use your cursor to hold and launch your character instead of having a jump button. The game has a bright coloured retro mecha theme, like 80's Gundam anime or 2000's Studio Gainax work, but in pixel art.
Here is a collage of images, featuring a palette I will aim to use for the graphics;
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The game is played using A and D or left and right arrow keys to move side to side, along with using the cursor to click and hold where you wish to launch your character. I aim not to include a jump button because it seems redundant to have both jump and the ability to launch yourself, but I will reconsider later into development which one feels better.
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My 3 unique selling points for this game are;
1. The launching mechanic
(I cannot name any well-known platformers that use this mechanic off the top of my head.)
2. The Foddian/vertical platformer element 3. The theme/aesthetic of the game
(I definitely have not heard of any retro mecha-themed vertical platformers.)
The target audience for this game would be people from approximately age 13-30.
Image references:
Arne (2024) Never played but did a pixel-over anyways., X. @AndroidArts. Available at: https://x.com/AndroidArts/status/1753534214841012334?s=20 (Accessed: 06 March 2024).
Makita, G. (2022) Original Mecha Illustration, X. @makitagenia. Available at: https://twitter.com/makitagenia/status/1483130259348553729?s=20 (Accessed: 06 March 2024).
Matsui, A. (2024) Qubeley GPF, The Gundam Wiki. Fandom. Available at: https://gundam.fandom.com/wiki/File:Qubeley_GPF.jpg (Accessed: 06 March 2024).
val! ☀️ (2019) Canti FLCL Fan Art, X.  @bucketofrobots. Available at: https://twitter.com/bucketofrobots/status/1085703394331893760?s=20 (Accessed: 06 March 2024).
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bersergner-blog · 1 year ago
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Practice 1_7.3 - Martyrs Inspiration
As with the last project, for Martyrs I was also using most of the inspirations from from the original project (Practice 1_4). But I searched out a few additional images.
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ALAMY. [Online] Available at: https://www.alamy.com/stock-photo/first-contact-borg-1996-borg.html?sortBy=relevant EA. [Online] Available at: https://www.ea.com/en-gb/games/mass-effect/mass-effect-andromeda/characters PINTEREST. [Online] Available at: https://www.pinterest.co.uk/pin/352477108308289204/ FLICKR. [Online] Available at: https://www.flickr.com/photos/mharrsch/38667914975 FANDOM. [Online] Available at: https://outriders.fandom.com/wiki/Warlord_Taru_%26_Grud https://warframe.fandom.com/wiki/Lancer https://starcraft.fandom.com/wiki/Protoss https://warframe.fandom.com/wiki/Category:Boss REDDIT (2020). [Online] Available at: https://www.reddit.com/r/orks/comments/k0dndn/trying_to_make_grim_skull_for_as_a_warboss_what/ ENDLESS-SPACE. [Online] Available at: https://www.endless-space.com/ TWITTER (2018). [Online] Available at: https://twitter.com/AndroidArts/status/956986560054022145 https://twitter.com/AndroidArts/status/1387042068879478788 https://twitter.com/NewEraVolk
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