#and why so many of our games are perfectly happy to present a fun escapist romp where you kill the inhabitants of an area
Explore tagged Tumblr posts
Text
i just finished super metroid today. i think bookends to a game are cool, but not when they highlight the fact that you are exactly where you started with nothing to show and in fact things would have been better if you never did anything at all and just stayed home.
the game starts with the player answering a distress call on ceres and facing ridley, who escapes with a metroid larva that samus saved in the previous game and was quite attached to her. then the first bookend: a self-destruct sequence on ceres activates for some reason and you have to escape.
samus follows ridley to planet zebes and the rest of the game happens. you explore and shoot aliens and find gear that lets you explore more places to shoot more aliens. it's a very fun game actually!
in the final bit, your old metroid larva pal (now grown up) is mortally wounded in the process of saving you after you awaken the final boss by shooting the jar it's in. defeating the final boss then starts THIS planet's self-destruct sequence for some reason. so there's your other bookend; you can spend it running to your ship and thinking "so... nothing i did in this game had any benefit, huh?"
when you answered the distress call you didnt save ceres, or even stop ridley. your metroid pal thrived on zebes, feasting like a king and growing huge, maybe even breeding. YOU activate a dormant monster, which causes the death of the metroid and then, minutes after, the planet and everything on it.
when i started playing the game i was feeling the standard colonialism video game discomfort, like. why am i killing these aliens. that seems ethically dubious. theyre just chilling in their native habitat. many of them are hostile, but im an intruder in their territory, of course they are! i didnt expect the game to validate this feeling so completely.
the framing doesn't register the bleakness though. as you fly away from the explosion the game exclaims "MISSION SUCCESS!" and i just sat there thinking, what mission? what success?
if my "mission" was to stop whatever ridley's plan with the metroid was (can ridley plan? he seems to be just a big space pterosaur) then you do succeed, by killing ridley (a while earlier), and the metroid, and everything else on zebes, and zebes. you got some suit upgrades and weapons, so that's cool i guess. don't think too much about the intelligent civilization on this planet that made them, or the artifically constructed environments they had built.
this is admittedly a very 2023 way of thinking about this game, but if you ask me, the bigger statement is that this wasn't the 1994 way of thinking about it. i guess it is a really fun game, after you manage to quiet the moral questions in your head, and before they all come rushing back up at you again.
#sage original post#sage speaks#[dan olson's *i accidentally did a colonialism in minecraft* intensifies]#video games#[brawl in the family's *ode to minions* also intensifies]#🎵genocide is typically frowned upon and yet samus disagrees🎶#it's not that deep until you start thinking about how many games are like this and what that says about our values as a society#and why so many of our games are perfectly happy to present a fun escapist romp where you kill the inhabitants of an area#and/or collect its resources and/or develop its land because of some nebulous entitlement of indeterminate origin#and how we are all perfectly happy to play those games and engage in those fantasies without thinking too critically#without reflecting too much on the ramifications of those narratives when they happened irl or if those ramifications happen in the fiction#what does this mean for inhabitants of this universe? or more pertinently its ex-inhabitants#and then i start feeling like it could be that deep#at least deep enough to be worth considering
4 notes
·
View notes