#and to me they were. bad egg can corrupt your file and fill your save with bad eggs and ruin my beloved pokemon games
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i used to stay up late, reading articles about missingno and bad egg on bulbapedia like they were creepypastas
#and to me they were. bad egg can corrupt your file and fill your save with bad eggs and ruin my beloved pokemon games#also missingno is literally corrupted data and it SHOWS UP AS A GHOST OR SKELETON.#which is terrifying and also pretty funny tbh#mumbles#☀️
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How To Download Project M For Wii
With Super Smash Bros Ultimate stealing all the headlines there is no better time than now to look at the most amazing mash of video game characters, Project M!
For Fans By Fans
The back story of Project M is actually really interesting. The team behind, Project M Development Team. Took Super Smash Bros Brawl for the Nintendo Wii and added a ton of content to it, most of which the Super Smash Bros fan base wished was in the game in the first place.
Bigger, Stronger, Faster!
Super Smash Bros Brawl in its own right is a fantastic game, but the people behind this wanted to make it more like the original Nintendo 64 game and Super Smash Bros Melee on the Game Cube. Those games were faster paced and a little more frantic than what Brawl offered. What is interesting is that while Project M is faster paced than Brawl, they have managed to give it its own fighting style and it feels fantastic. Fights are quick and exciting and you really feel like you have complete control of your combatant.
May 16, 2012 Building a Project M ISO. Get BrawlBuilder. Extract the.zip and run BrawlBuilder.exe. Browse for the Brawl ISO, the Mod Folder, and the GCT file. Building an ISO instead of running Brawl with a Project M loader can save you some space. With this space, you can fill with Melee. Setting up Melee on your Wii (works for me) Get a Melee 1.02 iso.
Jan 19, 2014 I need help because my wii reads brawl' s disk, but when I boot of homebrew and load project m it keeps on sending back to the home menu and know it's the not disk because I had hackless version a couple of days ago and that was working fine. If you're using a Homebrew method, simply delete any previous version of Project M, extract the files to your SD card then boot Homebrew and select the Project M Launcher. If you are using the Installer, you will prompted to select a package to download. Delete any custom Brawl stage files on your Wii and SD Card!
How To Download Project M
Balance Is The Key
One of the things that drove some people nuts about the Super Smash Bros series was how unbalanced it could feel. For example, if you played as Donkey Kong it is very easy to just keep spamming his ground attack for massive damage. Some characters feel way too overpowered and others feel horribly weak. This was one of the main driving forces behind Project M, that along with the quicker gameplay.
Many characters have been buffed, nerfed or had a complete rework. The most obvious example is Wario who plays very different and more resemble the Wario from the Wario Land series of games rather than Wario Ware. They have also made changes to characters like Fox, Falco, Princess Peach and any more. One cool character addiction was the return of Mew Two and Roy who were in Melee but cut from the Brawl roster.
Cool New Content
As well as bringing back Mew Two and Roy. New stages were added to the game along with some other stages getting a bit of a rework to kick things up a notch. The addition of new costumes for characters was something that the Smash Bros community got a real kick out of. One of the most fun additions to the gameplay was All-Star Versus Mode. In this mode, you need to pick a new character for each life you have. It adds a whole new dimension to the gameplay and makes you think before you act. They did have some more new content such as levels, game modes and best of all characters like Knuckles from the Sonic series.
Tournament Play
Project M was so well made that this was the game that was often used at fighting game tournaments over the default Smash Bros Brawl. The balancing of the characters and the quicker paced gameplay made it so Project M was a lot more reliant on skill than the game it was based on.
While Project M is classed as a “mod” the amount of love, time and attention to detail that has gone into it makes it more of a full-on remake than a mod. The character balancing alone makes it worth playing and if you love Smash Bros Brawl, but want it to be more in depth, faster and just generally a fuller more impressive package, you have to get online and check out Project M. While Nintendo has made the team “shut it down” you can still find and download Project M fairly easily.
9/10
Pros:
Characters are much more balanced
Brings back two missing characters
All-Stars Versus mode is awesome!
New costumes for your favorite characters
Quicker gameplay is more fun
Cons:
Super Smash Bros Ultimate may make it irrelevant
Could have added more new characters
Overall rating: 9
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How To Download Project M For Wii Iso
What is Project M? Super Smash Brothers Melee is a masterpiece with a cultish following. If you haven't taken the time to get into it, I highly recommend it. Its sequel, Brawl, added several new characters and a plethora of new content. Brawl was controversial, primarily in that it 'dummed down' gameplay. However, a team of modders known as the Project M Dev took it upon themselves to mod Brawl into something greater, known as Project M Project M added more and more content from its first demo in February of 2011 until its final build in August of 2015. The professionalism and protectionism of the developers really show in this community driven mod. It evolved from a simple mod into its own game, complete with custom character outfits, new moves, easter eggs, and full audio tracks. This mod was built from the ground up for the fans, and makes brawl feel obsolete. For more information, view the complete wiki article on Project M Part 1: Preparation Step 1: Get your Brawl ISO I cannot link you to this. Piracy is bad, mmmmkay? Put this where you can find it. Make sure it is unmodified and untrimmed. If you are having issues, you have a bad rip, which essentially means your ISO is corrupted. Step 2: Download Project M 3.6 Homebrew Download Link (Project M ISO BUILDER) If the link does not work: Here is a direct link to Project Mirror, where you can download any version of PM Click anywhere in the red box Another note: DO NOT RUN LEAKED 4.0 BUILDS ON A WII! Numerous bricks have been reported with these. 3.6 is reported to be 100% safe. Step 3: Download The Ultimate SSBB ISO Builder Download Link (Ultimate SSBB ISO Bulider) Link to thread with information Github Page Link Part 2: Using Ultimate SSBB ISO Builder Step 4: Open the ISO Builder Step 5: Selecting the proper file locations Brawl ISO: Click 'Browse...' and select your Brawl ISO Mod Folder: GCT File: Step 6: Remove Subspace Emissary (Recommended) Checking this box removes the story mode from the game and reduces the file size by several gigabytes. Step 7: Game ID, Title, and Banner (optional) If you do not know what these are, leave them alone and unchecked. This changes how the file is sorted and viewed outside of gameplay. Step 8: Build ISO Smash that Build Button Step 9: Select an output destination Pick where you would like the new file to show up Step 10: Output format If you chose to remove subspace emissary, choose ISO If you chose to keep subspace emissary, choose WBFS Step 11: Split WBFS (subspace emissary builds only) If you chose to keep subspace emissary, select yes when it asks you if you would like to split the WBFS file. If given a choice of size, select 4gb. Step 12: Place Project M where it belongs Step 13: Play Project M as Wii Rob
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The Return of Classic Sonic - Part 4 - Sonic Mania/Sonic Forces
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Over the past couple of years, and especially recently with the release of Sonic Mania, we’ve seen a resurgence in media depicting the classic version of Sonic the Hedgehog from the 1990’s. He’s shorter, he’s voiceless, and he represents a simpler time in video games from before voice acting and cinematic cutscenes.
In recent games he’s been offered as an alternative to the modern aesthetic and play-style that’s been the standard since Sonic Adventure. How did we get to this point? How has Sonic changed over the years, and why are there now two Sonics?
In this series I plan to observe the time period in Sonic history where SEGA decided to shake things up and make what was once old new again. This is The Return of Classic Sonic.
Sonic Mania
After the release of Sonic Generations, things seemed to be going well for Sonic Team. In 2013 they announced an exclusivity deal with Nintendo for their recently released Wii U. The deal was that the next three Sonic the Hedgehog titles would be exclusive to the Wii U. Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games, and Sonic Boom were the three Nintendo exclusive titles as part of the deal. After how good Generations was, things were not looking good for Sonic the Hedgehog fans who weren’t fond of Lost World or Boom.
Things felt dark at the time, but then in July 2016 Sega held a big Sonic-themed fan event where they announced two new titles. The first was a new collaboration with Christian Whitehead, Headcannon, and PagodaWest Games called “Sonic Mania”, a true return to the classic 2D gameplay that Sega and Sonic Team tried to achieve with Sonic the Hedgehog 4.
The second game was an untitled 3D game introduced with a pre-rendered trailer showing Sonic in a dystopian wasteland, and joining him yet again would be Classic Sonic. The trailer looked drove home the idea that this was a new modern-style Sonic game that followed the style of Sonic Colors and Sonic Generations, except now with a darker, more serious story. Even though the trailer featured Classic Sonic, the producers were quick to express that this wasn’t a sequel to Sonic Generations. Eventually, the title would be revealed as Sonic Forces, and we’ll talk about that a little later.
Despite Sonic Forces raising a ton of questions, the real show-stealer that night was Sonic Mania. An officially sanctioned new title in the classic Sonic the Hedgehog franchise, one that compiled new, original stages with stages from older titles that were remixed for a new generation of fans.
The game launched in August 2017 and was a smash hit, having the highest score for a Sonic the Hedgehog title on review sites in years. Previous Whitehead produced Sonic titles include Sonic CD, Sonic 1, and Sonic 2 which were remakes of classic titles with some enhancements. Now, his team were able to fill it with not just new enhancements, but completely new features. Sonic, Tails, and Knuckles are all playable with their own moves and character-specific paths, but now Sonic has a new “Drop Dash” that allows him to charge a spindash while in mid-air.
Similarly to Sonic CD, Sonic Mania opens with an animated full-motion video. Animated by Tyson Hesse, a comic book illustrator who previously worked on Archie’s Sonic comics as well as having done Sonic fan comics online, it’s the perfect cherry on top to complete a wonderful game. Hesse’s art has been celebrated in the Sonic fan community, from his parody comic “Sonic’s Big Fat Adventure”, to his Sonic CD/Sonic OVA style designs in the Archie mini-series Sonic Mega Drive.
Something that’s usually considered taboo when adapting another’s work is adding new elements, but that taboo has been successfully broken with the addition of the Hard Boiled Heavies as antagonists assisting Dr. Eggman this time around.
Originally Egg-Robos from Sonic & Knuckles, they’ve been corrupted by the Phantom Ruby which is given each of them individual personalities. The boss fights against the Hard Boiled Heavies are some of the best in the entire game, and I would not be opposed to seeing more of them in future titles.
The marketing for Sonic Mania disguised one of the bigger plot points to the game, and the game itself doesn’t make it clear, but Sonic Mania cleverly ties into Sonic Forces which was released 3 months later. The Phantom Ruby, Eggman’s world-altering MacGuffin, appears in Sonic Mania and is the force that transports Sonic to Modern Sonic’s world in Forces. They even snuck Sonic Forces’ theme song “Fist Bump” into the final boss battle.
When Mania came out I played the hell out of it and cleared each of the 8 save files. The special stages from Sonic 3 and Sonic & Knuckles return, but now they replace the pinball bonus stages. They quickly become irritating as you find yourself entering nearly 3 special stages per level. It’s not that they’re not fun to play, but rather that they take longer than standard bonus stages so they break up the pace of the game.
I loved Sonic Mania, I thought it filled a much needed desire in me to play a game that really understood what makes Sonic great. The way Sega released Sonic Forces following Mania made Mania seem like an appetizer, but one that’s infinitely better than the perfectly acceptable main course.
Sonic Forces
Originally announced alongside Sonic Mania in June of 2016, Sonic Forces was released in November 2017 and landed with an unfortunate thud. Dr. Eggman has taken over the world and now it’s up to Sonic to save the day, only this time he’s joined by a new friend - YOU. Oh, and also Classic Sonic returns from Sonic Generations for no clear reason. This game isn’t bad by any means, but it certainly isn’t seen very positively within some parts of the fan community? The fans celebrated Sonic Generations, how did Forces go so wrong?
When planning this game simultaneously with Sonic Mania, it’s assumed that the producers wanted to cater to two very specific audiences: people who grew up with and prefer the style of the classic Sonic games, or people who prefer the more story driven modern titles. Mania was meant to be for the fans of the classic games, while Forces would be aimed at those who liked Sonic Colors and Sonic Generations.
The only problem with basing this game off of Generations is that by the time this game would come out, that game would already be 6 years old. For some perspective, that’s the same amount of time between Sonic the Hedgehog 2 and Sonic Adventure. With that big of a time gap, it was assumed Sonic Team would be able to make a game that would surpass the quality of the ones that came before it. Instead, we got a game that feels more or less like Generations 2 (more like Generations 2 Late).
This isn’t to say the game is bad, it just feels dated, ironically its biggest competition is a game that’s entire gimmick is how dated it is. The game follows an edgy storyline about Dr. Eggman capturing Sonic and taking over the world, and the resistance group that forms to stop Dr. Eggman and liberate the world. Typical for a Sonic game post-1992, Dr. Eggman has a new friend with him, a jackal named Infinite who’s been made incredibly powerful with the strength of a magical MacGuffin known as the Phantom Ruby.
The story wouldn’t be an issue if it weren’t for the fact that none of the characters develop or grow, aside from the player’s Avatar character. The avatar is the last of their people after Infinite showed up and killed them all for no apparent reason, and now they’ve teamed up with Sonic and the resistance to stop Eggman from… keeping control of the world.
That’s right, besides the lack of character development or growth there’s also a lack of motivation for the villains. Dr. Eggman beats Sonic with the help of Infinite at the beginning of the game, Sonic gets captured and taken to the Death Egg, and his friends break him out.
Sonic Adventure 2’s edgy storyline worked because characters had motivation and they grew as the story went. Shadow wanted to avenge the death of his friend, but eventually discovered that vengeance wouldn’t be what she wanted. Rouge offers her skills as a jewel thief to help Dr. Eggman, only to double cross him when it’s revealed she’s a spy working for the President. Tails, having overcome his fears in the previous Sonic Adventure games, asserts himself as a competent mechanic and hero. Even Eggman realizes the error of his ways near the end of the game and helps the heroes stop the destruction he caused.
Gameplay wise, the game plays just as good as Sonic Generations did, and it even looks better. Sonic Lost World and Sonic Boom, the two titles to come out in the years between Generations and Forces, were too radically different and didn’t work. Sonic Forces might feel like too little too late, it its very playable. The levels are more cinematic this time around, but they’re also a lot shorter. While Generations had 9 different areas with two stages each, Forces only has 6 areas with a combined 24 action stages. A casual Sonic player can easily clear the game in under 4 hours.
The game has a lot of replay value, though. Especially in regards to the Avatar, who can equip clothing and accessories that you gain by clearing stages and missions. The Wispons act as different equippables for your character’s grappling hook, giving them new abilities that can help them reach different pathways.
Classic Sonic, honestly, feels a little tacked on in this game. Like I said previously, Classic Sonic felt integral to Generations, but this time he feels like Werehog-esque filler. I love the gameplay and the dedicated 2D levels, but you they didn’t need to shoe-horn Classic Sonic into the game. It feels like a cheap gimmick to bring in people coming down from the high of Sonic Mania, rather than something that’s important to the story.
Sonic Forces really isn’t a bad game, it feels like a love letter to the fans of the 2000’s era Sonic games. It’s cheesy, with the grim-dark story, the DeviantArt-esque character creator, the butt rock theme song featuring Hoobastank singer Doug Robb, and the incredibly edgy Infinite who automatically replaces Shadow as “most cringey Sonic character”. It probably won’t ever be seen in the same light as it’s companion game, but I enjoyed it for what it was.
After 9 years of attempts by Sega, prompted by the passion and dedication of the Sonic the Hedgehog fan base, we’re finally seeing a resurgence of classic Sonic. Sonic 4 was a shallow attempt, Sonic Generations was an honest try, but Sonic Mania nailed it completely. A team of fans have done the impossible and have used their skills from making fan games to make a perfect Sonic game. Something any Nintendo fans would’ve been shut down for, Sega allowed to happen and are now benefiting from it.
It’s an exciting time for fans of Classic Sonic, as this July Sega are releasing a definitive edition of Sonic Mania called Sonic Mania Plus. The new content will be available as DLC for players who already own Mania. Alongside Sonic Mania Plus is a new animated series directed by Tyson Hesse. Five short episodes released in the weeks leading up to the release of Sonic Mania Plus.
What’s next for Sonic fans? Beyond Sonic Mania Plus, not much. If fans respond to Sonic Mania Plus well and it sells enough copies, I’m sure Sega will produce more games in the classic style. Hopefully using Christian Whitehead’s Retro Engine and with the same love the team put into Sonic Mania.
Where to Buy
Sonic Mania (PS4, Xbox One, Nintendo Switch, PC)
Sonic Mania Plus (PS4, Xbox One, Nintendo Switch)
Sonic Forces (PS4, Xbox One, Nintendo Switch, PC)
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#Return of Classic Sonic#Classic Sonic#Sonic the Hedgehog#Modern Sonic#Sonic Mania#Sonic Forces#Sega#Sega Genesis#Sega Dreamcast#PS4#Xbox One#Nintendo Switch
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