#and this is a prime example of how every evil enables a good that would not have been otherwise possible
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How to Stop Fascism
Five Lessons of the Nazi Takeover
Timothy Snyder
Jul 05, 2024
As the United States hovers at the edge of fascism, the history of Germany can help.
To be sure, Americans have other histories to ponder, including their own. Some American states, right now, are laboratories of authoritarian rule (and resistance). The American 1860s and American 1930s reveal tactics authoritarians use, as well as the weaknesses of the American system, such as slavery and its legacy. At those times, though, Americans were lucky in their leadership. Lincoln and Roosevelt were in office at the critical moments. And so we lack the experience of the collapse of the republic.
We can certainly learn from contemporary authoritarian success, as in Russia and in Hungary, which I have written about elsewhere. Yet the classic example of a major economic and cultural power collapsing into fascism remains Germany in 1933. The failure of the democratic experiment in Germany led to a world war as well as the Holocaust and other atrocities.
Yet today a taboo hovers around anything concerning Hitler. As soon as the collapse of the German republic in 1933 is evoked, American voices commence a fake lament — America is uniquely good so nothing about Nazis can ever apply, and/or Hitler was uniquely evil and so nothing concerning him is relevant.
To be sure, every person and every event is in some sense unique. But history is precisely the interaction of individuals and situations which, seen in isolation, will appear unique. The taboo on fascist history shoves people back to a turbulent present, leaving them feeling more helpless. It is an element of the fascist takeover.
The lessons from Germany that I present below are not at all new. We have been trained by digital media to believe that only what happens right now matters. But the people who intend to destroy the American constitutional republic have learned from the past. One of the basic elements of Project 2025, for example, is what the Nazis called Gleichschaltung: transforming the civil service into a fascist nest.
Those who wish to preserve the American constitutional republic should also recall the past. A good start would be just to recall the five basic political lessons of 1933.
1. Voting matters. Hitler came to power after an election which enabled his appointment as head of government. It is much easier for fascists to begin from within than to begin from without. Hitler’s earlier coup attempt failed. But once he had legitimate power, inside the system as chancellor (prime minister), he could manipulate it from within. In the American system, “voting” means not just going to the polls yourself, but making donations, phone-banking, and knocking on doors. We are still, happily, at the stage when unglamorous actions can make the difference.
2. Coalitions are necessary. In 1932, in the crucial German election, the far left and the center left were separated. The reasons for this were very specific: Stalin ordered the German communists to oppose the German social democrats, thereby helping Hitler to power. To be sure, the American political spectrum is very different, as are the times. Yet the general lesson does suggest itself: the left has to hold together with the the center-left, and their energies have to be directed at the goal rather than at each other.
3. Conservatives should be conservative. Which way the center-right turns can be decisive. In Germany in 1932, conservatives enabled the counter-revolution. They did not see Hitler and his Nazis as something different from themselves. They imagined, somehow, that Hitler would preserve the system rather revolutionize it. They were wrong, and some of them paid for the mistake with their lives. As in American today, the German “old right” was less numerous than the “new right,” the fascists. But how the traditionalist center-right acts can very well make the difference.
4. Big business should support democracy. In the Germany of the 1930s, business leaders were not necessarily enthusiastic about Hitler as a person. But they associated democracy with labor unions and wanted to break them. Seeing Hitler as an instrument of their own profit, business leaders enabled the Nazi regime. This was, in the end, very bad for business. Although the circumstances today are different, the general lesson is the same: whether they like it or not, business leaders bear responsibility for whether a republic endures or is destroyed.
5. Citizens should not obey in advance. Much of fascism is a bluff — look at our loyal cult, listen to our outrageous language, heed our threats of violence, we are inevitable! Hitler was good at that sort of propaganda. Yet to gain power he needed luck and the errors of others. American fascism, likewise, is far from inevitable. It too is largely bluff, most of it digital. The internet is much more fascist than real life, which is discouraging. But we vote in the real world. The crucial thing is the individual decision to act, along with others, for four months, a little something each day, regardless of the atmospherics and the polls and the media and the moods.
It’s simple: recalling history, we act in the present, for a future that can and will be much better.
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CHARACTER NAMES CHARACTER NAMES CHARACTER NAAAAMESSSS!
HI HELLO YES I AM VERY EXCITED RIGHT NOW
Courtesy of a certain actor’s weekly livestream, I knew that some of the characters would be reprisals and some would be new. As it happens, three are new characters and seven are reprisals. No character descriptions at this point, but four of the reprisals are from last year, and I shall begin with them, using last year’s descriptions.
Reprised characters with (old) descriptions
Mary Huff : Queen Elizabeth I – Queen of England
Young and full of hope for the future of her country, Queen Elizabeth I is eager to take part in the day’s festivities and to learn more about the people she is meant to rule. Though she is youthful in appearance, she should not be underestimated. Queen Elizabeth I is intelligent, quick-witted and does not suffer fools lightly.
[This is slightly outdated, as Her Majesty is no longer a brand-new monarch. I also wish to note that the character name as currently listed on the Faire’s website is missing the suffix “I”.]
Jonathan Handley : Sir William Pickering – Nobleman
Well educated, well bred, well connected. William Pickering has studied at the best schools, spent time among the French court, and is a good friend of Queen Elizabeth; but surely he would never let those things go to his head. He is still a man of the people, with his finger on the gilded pulse of the court.
[The character name as currently listed on the Faire’s website is missing the “Sir” prefix.]
Dana Micciché : Katherine Champernowne, Lady Kat Ashley – Lady in Waiting
Appointed governess, tutor, friend, and confidante, Lady Kat Ashley ensured that her Queen had all the necessary tools to rule England. Well versed in astronomy, geography, history, Latin, Spanish, Italian, and Flemish, this unassuming woman is also trained in the art of swordsmanship, axe-throwing, archery, and caber tossing! Think you know a little about a lot? Lady Kat knew it first!
[Give 👏 Dana 👏 her 👏 accent-mark 👏 2k20!]
Joe Penn : Jacob Perry – Sheriff of Mount Hope
He loves putting away bad guys and solving mysteries. The only mystery he cant solve: how to grow up.
[I would like to note that one, as mentioned, that character description is from last season; and two, the character name as currently listed on the Faire’s website does not actually say “Sherrif”. While it is probable that Jacob Perry is, at this point in universe, still a member of law enforcement, that is not currently guaranteed. We shall see.]
And now, let us jump to the new characters, who have neither descriptions nor even occupations listed.
Leigh Ann Hamlin : Penelope Devereux, Lady Rich
Katelyn Shreiner : Carmen Southwark
Jeff Wolfthal : Bruce Muir
[Now this is interesting, because in 2015 Jeff played a character named Finlay Muir, a Scottish prisoner of war (whose character description I can, surprisingly, supply if so requested, despite only attending once that year, because of reasons). My suspicion is that the character will not be lifted wholesale, but will have distinct similarities, and also be related.]
And the reprisal characters lacking descriptions.
Jules Schrader : Mags Cockburn
[I’d have a description if I’d posted about the independents last year, but alas! my thoughts and energy were well taken elsewhere.]
Adam Shepley : Diggory Applebottom
[I am gonna cross my fingers real hard that this is the grandson of Diggory Applebottom of 2017, because that will enable me to continue to interpret this in the same continuity as 2016-2020, which I have frankly been reveling in, as continuity and canon are my absolute jam.] [Sidenote, I’m still salty that character descriptions were not made public for 2017. And 2018 and 2016, but especially 2017.]
Alex Stompoly : Sir Walter Roderick Kensington
[*ahem* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE thank you.]
#i have never been happier#that's completely false but it gets the point across#my personal belief is that the character of sir walter would probably have returned sometime for a normal season#maybe in like five years#he would not be the first character to exist in multiple different universes#(i assume we'd be in a totally different universe by that time)#(fuck i really gotta talk about how i interpret universes and suchlike sometime)#(i've been meaning to since late 2017)#but i never expected it so soon#and this is a prime example of how every evil enables a good that would not have been otherwise possible#the good in question might not outweigh the evil#(the return of sir walter was not worth a literal worldwide pandemic)#nevertheless it is a good that would not have been possible were it not for the evil#and that is why evil cannot ever truly completely win#because it will always bring forth a good that would not have been otherwise#covid!parf#bacchanalians#cast list#parf cast list 2020#parf 2020#parf#pa ren faire#pa renn faire#pa renaissance faire#pennsylvania renaissance faire#renaissance faire#renn faire#ren faire#faire#covid!parf 2020
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On "Celebrating the Life of Asa Fox" and "Carry On"
Or, The Tragedy of the Hunting Life
I'm rewatching Season 12 and was doing a little write-up of my thoughts so far, but this episode (12x06) really deserves a post of its own. It epitomizes a core theme of the show, the toll of the hunting life, and highlights the inherent contradictions of its premise in a way that sheds light on the finale, as well.
Just a few episodes prior, Mary once again reaffirmed that every hunter dies young. In this episode, we see that play out, gut-wrenchingly, over the course of a single montage. Mary Winchester (supposedly already retired herself) saves a young Asa Fox from werewolves, and he becomes obsessed. Mary inadvertently sets him down his path of becoming a hunter, and a skilled one. In so many ways, Asa parallels Dean, from his single-minded obsession with killing monsters, to his single-minded obsession with his "lucky" car, to his ever-rotating cast of one-night-stands. This man lives for the hunt, and then, quite suddenly, dies from it.
At the wake, Dean comments to Sam that dying on the job is the best way to go. This exchange follows:
Sam: You really believe that? Dean: Yeah. What, you don’t? I mean, come on, Sam, it's not like we're in the “live till you're 90, die in your sleep” business. This? This only ends one way.
Sam lets it drop, because he clearly disagrees, but it's not something they're really capable of talking about, at least not in this moment.
It's a bitter pill to swallow, after watching the finale, to know that Dean did die on the job, and Sam did "live till you're 90, die in your sleep"--in essence if not to the word--because he gave up hunting. Furthermore, Dean's death wasn't all that dissimilar to Asa's; as we learn at the end of the episode, Asa was in the wrong place at the wrong time, killed accidentally by an inconveniently placed rock. It's not always the evil thing itself that kills you, but in the violent life of a hunter, death comes one way or another. The show reminds us of this again and again.
This is indicative of the complex relationship the show has with its core premise, hunting. Hunting is simultaneously heroized and criticized by the show. A long time ago, a young Dean told his little brother that their dad was a superhero (3x08 A Very Supernatural Christmas) because he fought monsters. This is an attitude Dean never shed; saving people, hunting things, makes you a hero. And he's not wrong. At the start of the episode we get this exchange between Mary and the young Asa:
Mary: I’m retiring. Well, officially I’m already retired. I’m just tying up a few loose ends. Asa: But if you retire, who’s gonna save people like me?
Asa's not wrong. People will always need saving. The good hunters do is real. But every hunter who doesn't retire, and even some of the ones that do (prime example: Mary), dies. Usually young and bloody. Not to mention the other tolls the job takes, on family life and mental health. Asa at least had enough good friends to give him a celebratory send-off, and had a casual romance going with Jody. He even had kids (the witch twins), though it's not clear how much of a relationship they had. Asa is described by his mother, though, as obsessed, and it seems he was on the healthy end of the spectrum when it comes to hunters. So many of the hunters we meet over the course of the series are socially awkward at best and paranoid, revenge-driven psychopaths at worst. Some of that could be chalked up to whatever trauma pulled them into the life, but undoubtedly, some of it is the job itself. It's a self-perpetuating cycle. Obsession breeds obsession (as with Asa). A life of isolation from the comforts of society breeds self loathing, which drives a person further into isolation (as with Dean--a lot to unpack there, but I'll leave it for another day).
The question the show seems to be asking is, what do you do with the burden of knowledge of evil, of the things that go bump in the night? Do you live (and ultimately die) for others, or do you live for yourself? The hunting ethos, enabling as it is of selfish revenge and obsession, encourages the former. In the end, there is good and bad in either choice. The show does not offer up one right answer. Ultimately, Dean chooses the former (as he always has) and pays the price in the finale, saving two little boys in the process. Sam chooses the latter, leaving hunting and the untold numbers of nameless strangers he might have saved, but he lives for himself and for a son of his own.
The more I consider it, the more I believe there's no other way it could have gone. Sam is at peace with hunting, but only as long as it's with Dean, as he tells Charlie in 10x18 Book of the Damned:
Sam: I guess I really understand now that….this is my life. I love it. But I can’t do it without my brother. I don’t want to do it without my brother. And if he’s gone, then I don’t….
Dean, however, could never give up the life. Thankfully, in later seasons, he has reached an inner equilibrium with hunting, though. He derives meaning and identity from what he does, no longer driven by a conviction that his life is only worth whatever cause he can sacrifice it for. In 14x13 Lebanon, when Sam expresses his wish that they could send their father back to the past with knowledge that would change the courses of their lives, Dean has this to say:
Dean: I mean, look, we’ve been through some tough times. There’s no denying that. [...] And for the longest time, I blamed Dad. I mean, hell, I blamed Mom, too, you know? I was angry. But say we could send Dad back knowing everything. Why stop there? Why not send him even further back and let some other poor sons of bitches save the world? But here’s the problem. Who does that make us? Would we be better off? Well, maybe. But I gotta be honest – I don’t know who that Dean Winchester is. And I’m good with who I am. I’m good with who you are. ‘Cause our lives – they’re ours. And maybe I’m just too damn old to want to change that.
In the end, Sam and Dean each give a different answer to the question the show poses, of what you do with knowledge and responsibility: live for others, or for yourself? Each answer is complex, though, and layered. Neither is better than the other. It's not a yes or no, good or bad question. The show has always been about choices and consequences. It was true to its premise till the very end, just as Sam and Dean made the choices that were true to themselves. It's bittersweet. It's heroic. It's tragic. It's right.
#spn meta#spn finale#celebrating the life of asa fox#12x06#spn finale positive#spn season 12#my meta#spn episode celebrating the life of asa fox
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Transcript: The story Matt wants to tell – TM 2019-04-09 for CR C2 Ep057
A major theme of this Talks episode was the narratives Matt does and doesn't want to tell. He talked about why he doesn't want to kill the pets, doesn't want Nott to be rejected, doesn't want to end the campaign from poor choices, and wants light in the darkness to inspire. Sam said Matt is "a good man, and a good friend, and a great scene partner…" Matt's voice acting and detailed world building aren't what make him a good DM. They're wonderful, but they're decoration on his true talents: empathy and reciprocity.
This is a set of lessons any DM can take home and use.
"I think, to a certain extent, I'm forgiving because it's a game you play for fun. And it's not necessarily fun if part of being caught up in the story and the adventure is having to worry about every single moment…" (0:12:20)
Being harsh isn't always fun. If it's fun for the player, then sure. But if being harsh will ruin a player's fun, avoid it until it makes for interesting choices and narrative. Make is a special event, not relentless cruelty.
Being a good person, good friend, and a good scene partner means enabling players to be narratively rewarded with happiness.
"It's not fun for you to just tell players, 'Well, you made a poor choice; now you're all dead.' Like, you want the story to keep rolling." (0:23:57)
Think about the story you want to tell, and the story you don't want to tell. You don't have to tell stories where everything is awful for it to be dramatic. "There's enough darkness and tragedy and difficulty in the world and in the stories you guys are playing through, you know, you need to pick moments of light. You need to pick things to fight for. You need to introduce elements that give each character a glimmer to carry them through those difficult points." (0:33:59)
The plays as well and the GM tell the story. Your job as the DM if to facilitate them telling their own story and creating opportunities for their growth.
"As a dungeon master, you want to make sure you facilitate the story that gives the opportunity for them to grow together and to make choices that kind of align their goals to the point that they become a solid group and a family, eventually. That's kind of the basis of a good adventuring party." (0:55:50)
"The challenge is finding ways where you can present them with common ground or give them opportunities to care enough for each other to be invested in each other's stories, and look for places where naturally some stories can be parallel, or at least, you know, you can achieve goals alongside each other so they don't feel like they're constantly at odds with each other's direction." (0:56:11)
Think of how to set the difficulty of choices. A game where good and evil are more obvious has more obvious choices. It's more challenging to create a campaign where good and evil exist but determining who is what takes more investigation.
"But I guess there is no right path for this campaign, and the right path is sort of whatever we decide it is as a group, or whatever is the most meaningful for us as an individual character in that moment. Which is really more like real life, obviously. And so far, possibly more rewarding, in a way, 'cause we're not just following along the path of the game to the end of the game, like, we're making our own path through a world and the game is that journey. It's not to get from point A to B, it's the direction that we take it." (0:57:11)
Scenes runs:
1. Not gonna kill pets easily: 0:12:20 to 0:14:15
2. A good scene partner: 0:15:53 to 0:16:15
3. It's not fun to kill players for poor choices: 0:23:57 to 0:24:07
4. There's enough darkness and tragedy in the world: 0:33:33 to 0:34:30
5. It's fun for players to surprise you: 0:51:37 to 0:53:11
6. DM to facilitate the story 0:55:50 to 0:59:32
1. Not gonna kill pets easily
0:12:20 Matt: "I think, to a certain extent, I'm forgiving because it's a game you play for fun. And it's not necessarily fun if part of being caught up in the story and the adventure is having to worry about every single moment they do something cool going to kill their pet. But there is a level of negligence that will come into play."
Sam, huffily: "I don't agree. I just disagree fundamentally.
Matt: "Do you?"
Sam, passionately: "If you can't keep- This is what I was told as a child: okay, you can have a dog, but you're going to have to take care of it. If Laura Bailey can't take care of her dog, her imaginary dog, with her imagination she should not be able to have that dog."
Brain: "I mean, I kind of understand."
Matt, flatly: "Okay, cool, then kill it."
Sam, immediately crestfallen: "Oh, I can't do that to Laura or the dog."
Matt, yelling: "NOW YOU THINK WHY I CAN'T! SO MUCH EASIER FOR ME! Like, no, okay?"
Laughter.
Sam: "Okay, I see your point. I see your point."
Matt: "If it's a scenario where because of her choices she puts a pet in danger intentionally, or it's a scenario where it would come into play and there's a failure to maintain its safety, then yes. But more often than not, it if it's- It comes down to saying, is it more fun if this happens, and if it's more fun for the player for me to create that challenge constantly, then yes. But with Laura, unless she's really doing some moves that consciously would put her pets in danger, and it makes an interesting choice that is fun all around, then I'll do it. Otherwise I don't want to be too much of a stickler and sit on her good time."
Dani: "I feel like most situations being faced with the potential of you accidentally killing your dog isn't fun."
Matt: "Right, so I'm going to savor those for when it's right for the narrative so it's a special event should it occur."
Sam: "Alright."
0:14:15
2. A good scene partner
0:15:53 Sam: "But Matt, being a good man, and a good friend, and a great scene partner, he made Yeza an accepting sort, and I'm thrilled, and now I get to explore what the next step is for her and her husband now that they're at least temporarily together."
0:16:15
3. It's not fun to kill players for poor choices
0:23:57 Matt: "Like, I didn't want it to be like, 'Well, either this happens or campaign's over.' It's not fun for you to just tell players, 'Well, you made a poor choice; now you're all dead.' Like, you want the story to keep rolling."
0:24:07
4. There's enough darkness and tragedy in the world
0:33:33 Matt: "I would hate to think that they would sacrifice so much, and her've been through so much, and then to come and go across what is perceived by them as one of the most dangerous places in the world for him to be just an asshole at the end of it."
Sam: "That would have been funny though."
Matt: "That would have been funny? It would have been awful!"
Sam: "It would have been awful."
Matt: "And I don't want to tell THAT story."
Brain: "What's better, though, funny or awful?"
Sam: "You know which side of the coin I fall on. No, no, it was perfect. What you did was perfect."
Brian: "Yeah, it was."
0:33:59 Matt: "Well, yeah. And there's enough darkness and tragedy and difficulty in the world and in the stories you guys are playing through, you know, you need to pick moments of light. You need to pick things to fight for. You need to introduce elements that give each character a glimmer to carry them through those difficult points. And for Nott, really honestly, with everything she's been through, that one glimmer is her family, and I just wanted to play true to that."
Sam: "You did good."
Matt: "Cool."
Brain: "You did very good."
0:34:30
5. It's fun for players to surprise you
0:51:37 Matt: "One of my favorite things about being a dungeon master is when your players surprise you. Not just from their actions, but their growth. And seeing where you all started, seeing kind of the journey of the Mighty Nein from these people that wanted least of all to be involved in grander schemes. That really seem to pay no mind or take any stock in the way the world at large seems to be moving and grinding forward, to step up and begin to take real interest into the care of good people and the future ahead of them. It was amazing.
0:52:22 Matt: "And for me it's a really thrilling and really prideful moment because it, to me as a story teller, it excites me to think that the players are creating their story as much as I'm creating the world around it. And um, you know, people say, like, 'Matt, you're a decent dungeon master.' I'm like, I'm decent, but it's the magic that everyone brings to the table together that makes a good story, and that goes for any table out there.
0:52:47 Matt: "And this is a perfect example of moments that are a prime, shining example of what the players bring that makes the story so dynamic and so interesting and beautiful, and I can't do any of that. I'm just, I'm in awe of what you guys do every week and hope to try and keep up and, you know, do my best to make it worth what you all do, too."
Sam: "You're getting there."
Matt: "I know. I'm working on it."
0:53:11
6. DM to facilitate the story
0:55:50 Matt: "As a dungeon master, you want to make sure you facilitate the story that gives the opportunity for them to grow together and to make choices that kind of align their goals to the point that they become a solid group and a family, eventually. That's kind of the basis of a good adventuring party."
Brain: "But how aligned do you feel everyone's goals are? Since you know their all back- Since you know everyone's backstories, I understand what you're saying, but, like, how aligned are they, do you think?"
0:56:11 Matt: "Not terribly, so the challenge is finding ways where you can present them with common ground or give them opportunities to care enough for each other to be invested in each other's stories, and look for places where naturally some stories can be parallel, or at least, you know, you can achieve goals alongside each other so they don't feel like they're constantly at odds with each other's direction. You know.? It's part of the interesting narrative balance you take as a story teller and as a GM is trying to take them on adventures, but also take them on adventures they're invested in and willing to go along with. And that's a bit of a buy-in for the players as well, but…"
0:56:51 Sam: "Yeah, this campaign you've given us choices that are much more grey, grey choices, I feel. In the first campaign we were all essentially on the same path on the same team."
Matt: "It was very, good and evil was clearly defined for the most part."
Sam: "But this is so, so interesting and so much more rewarding."
Brain: "Is it more challenging for you as a player?"
0:57:11 Sam: "It's much more challenging 'cause, you know, we're looking for- I'm looking for those, not clues, but just something I can sink my teeth into to be like, 'Okay, I think we're on the right path.' But I guess there is no right path for this campaign, and the right path is sort of whatever we decide it is as a group, or whatever is the most meaningful for us as an individual character in that moment. Which is really more like real life, obviously. And so far, possibly more rewarding, in a way, 'cause we're not just following along the path of the game to the end of the game, like, we're making our own path through a world and the game is that journey. It's not to get from point A to B, it's the direction that we take it."
0:58:09 Brain: "It's what's between A and B that's important, right?"
Sam: "Those are the friends we made along the way."
Brian: "Jesus Christ. You could have just- Ugh."
0:58:16 Sam: "But no, it's interesting, and certainly more frustrating, and challenging, but I think, I hope, ultimately more rewarding. Unless we choose wrong! And maybe we're wrong about this the whole time and there is a right and wrong answer and we're just getting it wrong."
0:58:30 Matt: "Well, I mean, the whole world isn't grey. There is good and there is evil, and there are things in between, and really what it comes down to is being inquisitive enough and following the right threads to uncover those shades of light and dark amongst the grey. And you guys have done a good job of that in some places, and you guys are beginning to unravel certain threads of that in the world on different faction sides and stuff, and so you're just now getting to a path. Like, more so previously there it was, you know, personal stories and exploration and kind of things. You're just now starting to ask more of the right questions and starting to piece together your own interpretations of what's happening on a macro scale. And for me it's awesome to see it come together and be like, 'Oh, they're onto something. Oh, they're on the wrong path. Oh, that was an interesting idea. Oh, they're getting there.' You know? And like, me knowing kind of what's going on, I dunno. It's fun. It's really fun for me."
Sam: "It's fun for me, too."
0:59:32
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#critical role#talks machina#critical role meta#critical role transcript#talks machina transcript#transcript#CRT-TM
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no one asked but it’s 3am and i’m sick so here are my final opinions/my review of descendants 3
- i did love the movie. but there was no way going into d3 that i would have disliked it to begin with since this franchise holds such a special place in my heart. the only way they would’ve made me hate it was if they gave doug too much screentime or made mal/harry canon but. they didn’t! so that alone was great
- the soundtrack isn’t my favorite of the three movies, but it isn’t my least favorite. my main issue with d3 is that, to me, the musical numbers didn’t flow with their scenes. one of my favorite things about d2 was that the songs flowed so well into their scenes that it felt natural and not out of place. with d3 it was almost like there was the scene and then the song, rather than the scene with the song. it was almost as if they threw songs into parts where they felt a song needed to be rather than making the song integral to what was happening. the only songs that are exceptions to this imo are night falls (which is perfect in every way possible; flow, continuing the action of the movie, etc), good to be bad (although this is the opening musical number so it’s hard to screw that up) and break this down MAYBE (but like the opening, it’s the finale). queen of mean is my favorite song from the soundtrack but the entire scene feels like a music video meant to be posted on youtube. the once upon a time song is so sudden and feels disconnected from the climax of the movie and takes away from the entire scene. d2 in comparison does a great job at intertwining the songs with its scenes (it’s goin down is probably the prime example, with what’s my name and space between being honorable mentions). it was also weird to me that in some cases they seemed aware that they were beginning a musical number? i know that do what you gotta do was meant to be very meta (mostly because hades has always been a comedic and satirical disney character and that’s what makes him so likable) but it felt weird to me because none of the other movies have really broken the 4th wall in that way.
- the characterization of mal threw me off. maybe it’s because the writers knew how they wanted the plot to go, so they just made mal do whatever was necessary for the plot to progress. or maybe they wanted mal to fit a certain role in this movie. idk what it was but she felt different in this movie and even though she was supposed to be the main focus of the movie she didn’t really stand out. the other VKs and audrey were as good as they could be in a movie where they’re constantly sidelined, and i feel like evie/jay/carlos/uma/audrey had really good moments. hades was also written really well and i loved him, but it also seemed like the inclusion of his character was mostly for plot device reasoning and to progress the story, so he was suddenly thrown in and was hardly given any actual purpose besides enabling mal.
- audrey being a villain was executed well in the first half of the movie. she built up a lot of hype and brought a really interesting flare to the storyline. but in the second half she kind of... fizzled out. like, okay, she put everyone to sleep and turned some people to stone in the first half but what did she do in the second half of the movie? lock chad in a closet? threaten celia? she didn’t really do anything, the stakes weren’t really raised in a compelling way, and it felt like she was kind of just.... running around casting spells and being chaotic rather than being a MAIN villain. but i still love her so much and i feel like sarah jeffrey stole the show with her acting and execution of evil audrey despite the writers failing her.
- the ending was a cute send off to the franchise, but i feel like the sudden “let’s just bring down the barrier” moment was... weird? yeah the VKs deserve a chance in auradon and stuff but there are still dangerous villains that want revenge on the isle. you’re not even gonna set up new security? laws? regulations? some kind of organizing to make bringing down the barrier less chaotic? like, it wasn’t realistic. but it’s a dcom and the final movie of a trilogy so they had to find a way to end it in a big celebratory way, which... i guess you can’t criticize too much. bc again, it’s a dcom.
- oddly enough, i think GIL of all people got some of the best character development along with uma
- sofia carson outperformed everyone with her acting but absolutely no one is surprised. “you lied to jay. you lied to carlos.... you lied to me.” give her her oscar already. fuck
- i actually liked jane in this movie? interesting concept
- introducing celia was cute and she was actually pretty relevant in the plot, but you could have legit removed dizzy and the twins from the entire movie and nothing would have changed. so...
- huma should have been endgame and i’m NOT just saying that as a huma stan. they gave us the build up, they gave us scenes and hints and built their chemistry even further in d3 and then said... nevermind! but i won’t trash on harry/audrey bc there’s no reason to dislike it
- i thought the very final scene where they run across the bridge was THE perfect closing to the movie and despite the whole barrier shenanigans i thought it was a really heartfelt and satisfying way to say goodbye to descendants, these characters & the cast <3
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In chapters 4 and 5 of The Descent of Man, Darwin compares the mental and social capacities of mankind with other animals, with much of the focus on the conscience of man and peer-pressure (either negative or positive). He then attempts to show how morality developed in humans as an evolutionary progression from lower animals.
Man, the “Social Animal” Darwin’s starting axiom is that man is a “social animal,” in fact he uses that phrase 25 times in the book and 19 times over the course of chapters 4 and 5. Darwin believed that most “higher” animals were social animals, meaning that they show sympathy with others of the same tribe. According to Darwin’s thought on this subject, sympathy was the first or base instinct upon which social interaction was founded.1 Darwin then proposed the steps by which the higher animals and man became social animals.
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The first step (after developing a foundational sense of sympathy) waså to take pleasure in the company of other tribe members, clans, or associates. The second step was (after the animals’ mental faculties reached such a state) to be satisfied with its behavior in relation to other tribe members, or to feel a sense of shame at its behavior. Thirdly, once some form of communication or language developed among the tribe, the expectation of each member of the tribe could be expressed so each member would know how to act to ensure it met with the approval of its fellows. Fear of being looked down upon or ostracized by the community being the driving force to ensure compliance. Lastly this pattern of social morality would be reinforced by habit, and habit would become a sense of duty.2
Darwin then elaborated on each of the four steps mentioned above to show how they would have evolved over time. Darwin then elaborated on each of the four steps mentioned above to show how they would have evolved over time. Step one would have started as a self-preservation instinct that spread out to others of the same community. If the most basic individual instinct is flight or fight in a survival situation, then the most basic mutual instinct (if an animal has developed some degree of sympathy) in the higher animals is to warn one another of danger. Aside from self-preservation, self-comfort or self-satisfaction is the next strongest instinct. In a community setting, the best way to ensure self-comfort is via a mutual benefit arrangement—often literally in many animals a “you scratch my back and I’ll scratch yours.”
Thus in Darwin’s view, grooming, food-sharing, extended family care, mutual defense, hunting, and even care for the aged and slightly injured would have come about. Then physical or mental pleasure and pain drove the next stage as fear of reprisal, punishment, or shame caused animals to act for the good of the community for pride or from fear.3 It should be noted that Darwin built his theory of morality around anecdotal stories of animal’s interactions with other animals and with man. Much of what he speculated was based on others’ testimony, and much of that was anthropomorphized.
Major Problems with Darwin’s Proposal Yet Darwin acknowledged that sympathy even among the same community is not a universal aspect of social animals, and he noted that “animals sometimes are far from feeling any sympathy is too certain; for they will expel a wounded animal from the herd, or gore or worry it to death”.4 Darwin also acknowledged that pleasure and pain cannot explain every social interaction and that some must be based upon mere inherited instinct (using bird migration as an example).5 But perhaps his two most candid admissions of problems dealing with the “social animal” were in respect to man. For some reason, mankind didn’t fit the pattern of other “social animals.” The presence of a conscience and the ability to compare past and present motives and actions seemed to Darwin to be the primary things that set man apart from other animals. The question must therefore arise, how can morality have evolved from lower animals if man alone is considered by Darwin as the only moral being? Darwin wrestled with this problem as the quotes below will show.
A moral being is one who is capable of comparing his past and future actions or motives, and of approving or disapproving of them. We have no reason to suppose that any of the lower animals have this capacity . . . But in the case of man, who alone can with certainty be ranked as a moral being, actions of a certain class are called moral, whether performed deliberately, after a struggle with opposing motives, or impulsively through instinct, or from the effects of slowly-gained habit.6
Although some instincts are more powerful than others, and thus lead to corresponding actions, yet it is untenable, that in man the social instincts (including the love of praise and fear of blame) possess greater strength, or have, through long habit, acquired greater strength than the instincts of self-preservation, hunger, lust, vengeance, &c. Why then does man regret, even though trying to banish such regret, that he has followed the one natural impulse rather than the other; and why does he further feel that he ought to regret his conduct? Man in this respect differs profoundly from the lower animals.7
Inexplicable Altruism That Somehow Evolved? Ironically enough, Darwin appeals to the Golden Rule (Matthew 7:12) as the highest standard of morality, yet believed and wrote that it came about via evolved sympathy as a cultivated habit. Darwin recognized that there was a higher morality exhibited by some men and women that seemed difficult to reconcile with an evolution of social morality. Yet because of his commitment to just such a principle, he was forced to believe that somehow it had, leading Darwin to hold an almost utopian view on the subject—that mankind was morally improving and would continue to do so. Ironically enough, Darwin appeals to the Golden Rule (Matthew 7:12) as the highest standard of morality, yet believed and wrote that it came about via evolved sympathy as a cultivated habit.
To do good in return for evil, to love your enemy, is a height of morality to which it may be doubted whether the social instincts would, by themselves, have ever led us. It is necessary that these instincts, together with sympathy, should have been highly cultivated and extended by the aid of reason, instruction, and the love or fear of God, before any such golden rule would ever be thought of and obeyed.8
Finally the social instincts, which no doubt were acquired by man as by the lower animals for the good of the community, will from the first have given to him some wish to aid his fellows, some feeling of sympathy, and have compelled him to regard their approbation and disapprobation. Such impulses will have served him at a very early period as a rude rule of right and wrong. But as man gradually advanced in intellectual power, and was enabled to trace the more remote consequences of his actions; as he acquired sufficient knowledge to reject baneful customs and superstitions; as he regarded more and more, not only the welfare, but the happiness of his fellow-men; as from habit, following on beneficial experience, instruction and example, his sympathies became more tender and widely diffused, extending to men of all races, to the imbecile, maimed and other useless members of society, and finally to the lower animals,—so would the standard of his morality rise higher and higher.9
Looking to future generations, there is no cause to fear that the social instincts will grow weaker, and we may expect that virtuous habits will grow stronger, becoming perhaps fixed by inheritance. In this case the struggle between our higher and lower impulses will be less severe, and virtue will be triumphant.10
The moral sense perhaps affords the best and highest distinction between man and the lower animals; but I need say nothing on this head, as I have so lately endeavoured to shew that the social instincts,—the prime principle of man’s moral constitution—with the aid of active intellectual powers and the effects of habit, naturally lead to the golden rule, “As ye would that men should do to you, do ye to them likewise;” and this lies at the foundation of morality.11
Getting Better All the Time? Darwin thought as the reasoning powers of the members of a community became more advanced, each man would soon learn that if he aided his fellows, he would typically receive aid in return. From this base motive he might acquire the habit of aiding his fellows, and the habit of performing benevolent actions would strengthen the feeling of sympathy, which in turn perpetuates the impulse to continue benevolent actions. Darwin postulated that such habits followed during many generations probably tend to be inherited. Darwin again was naïve in his belief about man’s inherent “progressive morality” (and one could say, based on Darwin’s theology degree, that he was willfully naïve on this point).
It must not be forgotten that although a high standard of morality gives but a slight or no advantage to each individual man and his children over the other men of the same tribe, yet that an increase in the number of well-endowed men and an advancement in the standard of morality will certainly give an immense advantage to one tribe over another. A tribe including many members who, from possessing in a high degree the spirit of patriotism, fidelity, obedience, courage, and sympathy, were always ready to aid one another, and to sacrifice themselves for the common good, would be victorious over most other tribes; and this would be natural selection. At all times throughout the world tribes have supplanted other tribes; and as morality is one important element in their success, the standard of morality and the number of well-endowed men will thus everywhere tend to rise and increase.12 When Willful Ignorance Leads to Social Darwinism and Eugenics Darwin’s writing on the progressive morality of mankind would at first blush seem to be hopeful. A bit unrealistic perhaps, but a positive one in outlook, right? Darwin’s writing on the progressive morality of mankind would at first blush seem to be hopeful. A bit unrealistic perhaps, but a positive one in outlook, right? Well, not necessarily. Recall that Darwin’s belief was that mankind’s sympathies would expand to include “the imbecile, maimed, and other useless members of society.” Now I realize that some terms, though charged now, were technical terms of the day, such as “imbecile” and “maimed.” Today we would say mentally and physically handicapped or impaired. But notice the paraphrased thought here: someday in the future man will be able to sympathize more with those who are mentally and physically inferior to us and who do nothing to contribute to society. If you think I’m putting words into Charles Darwin’s mouth, let’s see what he said further on this subject in Chapter 5.
With savages, the weak in body or mind are soon eliminated; and those that survive commonly exhibit a vigorous state of health. We civilised men, on the other hand, do our utmost to check the process of elimination; we build asylums for the imbecile, the maimed, and the sick; we institute poor-laws; and our medical men exert their utmost skill to save the life of every one to the last moment. There is reason to believe that vaccination has preserved thousands, who from a weak constitution would formerly have succumbed to small-pox. Thus the weak members of civilised societies propagate their kind. No one who has attended to the breeding of domestic animals will doubt that this must be highly injurious to the race of man. It is surprising how soon a want of care, or care wrongly directed, leads to the degeneration of a domestic race; but excepting in the case of man himself, hardly any one is so ignorant as to allow his worst animals to breed.13 A Short Step From Darwin to Dachau Less than 70 years after the first edition of the Descent of Man was published, one community of man (Nazi Germany) decided that they agreed with what Darwin said in the above quote taken from Chapter 5 and rejected Darwin’s statement from Chapter 4 that they had to extend sympathy to the “useless members of society.” In fact to do so in their mind would be “highly injurious to the race” of Aryan man. Darwin’s condescending tolerance towards those less mentally, physically, or medically fortunate only extended to those already in society. But Darwin bemoans that mankind would allow this cycle to continue in future generations. It is but a series of small steps from begrudging tolerance, to apathy, to dislike and distrust, to ostracization, to banishment, and finally to murder.
The Nazis and the eugenicists understood Darwin’s words all too well. The Nazis had no tolerance for anyone outside what they termed the Aryan stock, and they murdered or enslaved everyone else (and the Nazis were not the only people during the early 1900s to implement social Darwinian and Eugenics programs: the Imperial Japanese did the same).14
The Nazis and the eugenicists understood Darwin’s words all too well. The Nazis had no tolerance for anyone outside what they termed the Aryan stock. The eugenicists (in Europe, Canada, America, Australia, and New Zealand) tolerated those already alive but, through forced sterilization, wanted to ensure that there was no future “degeneration of the race.” Eugenicist’s main goals were to isolate “defective” members of the community and prevent them from “breeding” to “strengthen the racial stock” of the country. Children with learning disabilities, and especially those with Down Syndrome, were often forcibly removed from their homes and sent to institutions. Adults with those conditions were often institutionalized as well. And most stayed there for the rest of their life. The eugenics programs were at their core elitist, “racist” (meaning they were often implemented against non-Caucasian peoples), sexist (many more women than men were targeted for sterilization), and against personal liberties and property rights.15 Sadly, many countries had eugenics laws in place even before the Nazis came to power, and many survived several decades past the fall of the Third Reich.16
The 20th century was not kind to Darwin’s utopian vision of a progressive morality. With the horrors of two World Wars, the Holocaust, several other wars (Korea, Vietnam, Gulf), and several civil wars rife with genocidal and “ethnic cleansings,” mankind did not progress morally. If anything, man went backward.
The (True) Descent of Man Darwin got one thing very right, the title of his book. But it was not as he thought, in regard to the ancestry of man, rather it was and is to mankind’s morality. Darwin believed that mankind descended from lower animals but that his morals were ascending upward and would continue to do so. Scripture however says just the opposite. Mankind was originally created perfect, directly by God, and given dominion over all of creation (Genesis 1:26–31), from which he was separate. But since the fall of man in Genesis 3, we have not been on an upward trajectory of morality; rather we have spiraled downward—we are in a rapid moral descent.
Jesus didn’t advocate grudgingly tolerating your neighbors but rather loving them as yourself. He didn’t want to eradicate the physically handicapped: he healed them. Jesus didn’t advocate grudgingly tolerating your neighbors but rather loving them as yourself. He didn’t want to eradicate the physically disabled: he healed them. He didn’t treat the less-wealthy or less-educated as less-worthy. In fact, he made some of them his disciples and sat down to eat and fellowship with others. He didn’t shy away from tax collectors and sinners: he sought them out to save them (Matthew 9:11–13; Luke 19:10).
Even Darwin saw that the teaching of Jesus was on an entirely different plane than the common morality of his day. Yet he still was committed to the principle that such high morality had evolved from basically a selfish quid-pro-quo start. Though Darwin attempted to trace morality from self-preservation, to cooperation, to instinct, and finally to habit—all guided by some vague notion of sympathy—he really had no ultimate basis for doing so. He even acknowledged that there were some problems with the linear progression of morality. His belief that “an advancement in the standard of morality will certainly give an immense advantage to one tribe over another” was shown to ring hollow in the 20th century, when totalitarian regimes murdered millions of people. Stalin “purged” 50 million of his “own tribe,” Pol Pot murdered 2–3 million of his own people, and there have been countless other dictators and tyrants.
People tend to look at all the evil in the world and somehow blame God for it; yet Christianity has the only answer to why there is evil in the world. An original perfect creation by a loving and just God was subsequently marred by mankind’s sin and rebellion (Genesis 3). Yet if there were no God and everything, including morality, just evolved, then there really is no evil. There are just hard circumstances and people with less-evolved morality than ours. And who is to say that their morality is worse? That is just an arbitrary assumption and assertion. A quote by author Andrea Dilley as mentioned in a Christian Post article really captured her struggle with the essence of the origin and source of morality. Her story serves as a good way to close this discussion.
When people ask me, what drove me out the doors of the church and then what brought me back, my answer to both questions is the same. I left the church in part because I was mad at God about human suffering and injustice. And I came back to church because of that same struggle. I realized that I couldn’t even talk about justice without standing inside of a theistic framework. In a naturalistic worldview, a parentless orphan in the slums of Nairobi can only be explained in terms of survival of the fittest. We’re all just animals slumming it in a godless world, fighting for space and resources. The idea of justice doesn’t really mean anything. To talk about justice, you have to talk about objective morality, and to talk about objective morality, you have to talk about God.17
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The Brexit farce is about to turn to tragedy
Opinion piece by Robert Cooper for the Financial Times “Welcome to Disneyland. Leading Brexiter Jacob Rees-Mogg is playing Mickey Mouse as the sorcerer’s apprentice from Fantasia; Theresa May is the wicked witch from Snow White — though she is short on magic. Across the pond, an evil ogre known as Donald Trump is waiting to eat us all up.
It’s grim; but it’s a great learning experience. Has anyone learnt? Has former Brexit secretary David Davis worked out that his plan to leave the EU while retaining ‘the exact same benefits’ as staying in the single market, was a little ambitious? Or that the Germans actually care more about the integrity of the EU than about selling Brits BMWs? Has Michael Gove finally noticed that we did not after all ‘hold all the cards’ the day after we voted to leave? Has anyone worked out that frictionless trade is quite complicated, and that the dreary Brussels machinery does a good job for us?
We shouldn’t count on it. It is easier to blame others. Britain triggered Article 50 without having a clue what we wanted or how we were going to get it. The European Commission, by contrast, knew exactly what it was doing: the diplomats in Brussels are masters of negotiation. After all, they have been doing it for years — for us, and for the rest of the EU. Notice that they take direction from their political masters at the start, consult them as they go along, and return to them at the end. The commission is dealing with sovereign states. Our government might consider doing the same with its sovereign parliament.
Another lesson: the EU is bigger than Britain. If we leave without an agreement, that is a nuisance for the EU — about 10 per cent of their trade is with us. For us, they represent 49 per cent and no deal risks being a catastrophe. The idea that this is an important bargaining chip is ridiculous. One day — we cannot ignore our neighbours forever — we will be back at the table, helpless on our side, furious on theirs.
Why is the EU being so nasty? We thought we were friends. So we were: in the EU you do business with each other every day, no matter what. In the days when we were hardly speaking to the Germans about Iraq, we still worked together to stop other members cheating on milk quotas. You never break up completely. The EU is a system of compulsory friendships.
But, with apologies to Shakespeare, take that bond away, ‘untune that string, and hark, what discord follows’. When you choose to be an outsider, you are treated as one. The smallest insiders (Dublin in the case of Brexit) matter more than the biggest outsider (us). The systems we have helped build up over the years must be defended against outsiders seeking special privileges. There is no way of being half in and half out, no having cake and eating it. The dish turns out to be humble pie, anyway.
It is late to be learning lessons. Why did the UK not bring in those who learnt them long ago? John Major, Chris Patten and Jonathan Hill, for example. What foolishness to lose Ivan Rogers, who presumably resigned as the UK’s permanent representative to the EU because he told the truth. Why did the government not make use of John Kerr, who drafted Article 50 and Stephen Wall who wrote the history of Britain and the EU? Now a new volume is needed. The ignorance of Westminster about Europe is appalling — we have some good MEPs who could help, but they don’t have security passes for the House of Commons.
How remarkable that 27 sovereign states have worked so well together when the UK is so divided. Mrs May talks about delivering for the 17m who voted to Leave. What about the others? Wouldn’t the government be in a stronger position if it had built a bipartisan consensus?
There are two big lessons. First we are paying the price of our failure for years to explain the EU. What is it for? Security. It delivers good political relations among neighbours — the best guarantee of security you can get. We have benefited very directly from this. Being in the EU together meant that for the first time we worked with Dublin as equals. That, and the open border, enabled peace in Ireland. In Britain, no one noticed. The EU is a political project: the customs union and the single market are means to an end. Why did no one tell us?
The second lesson is that we are governed by the parties for the parties. The system would never get past a decent competition regulator. Most people know that it makes no difference how they vote. We are the oldest parliamentary democracy, and it shows. Government by slogan does not work. Are we taking back control or handing it over to Brussels? By the time we find out, it will be too late. If the UK prime minister had a sense of humour, she would set up the committee of inquiry now, so it could take evidence in real time, as the tragedy unfolds.”
https://www.ft.com/content/5f3df8bc-4c03-11e9-bde6-79eaea5acb64
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Choosing Humanity
I have a personal philosophy, I never unfriend people on Facebook over politics. Which means I don’t unfriend conservatives, no matter how much they make my head want to explode. But first, before I go into why that is, I want to be clear: do not confuse me recognizing their humanity for silence on injustice. Silence in the face of injustice is never, ever okay. Choosing to see beyond the politics of my family and friends does not require my silence in the face of their ignorance. If that means they unfriend me, that is completely their prerogative, but I won’t be doing it.
I won’t unfriend them in part because I refuse to be that cliché liberal who cuts out all dissenting voices and insists on living in a happy bubble of like minds… but that’s not really just a liberal issue, not by far, it’s a human issue. The thing is, I come from a very conservative part of the country, where liberalism is a bad thing and feminism is the other F word you don’t say. As a result, I didn’t exactly grow up with a healthy view of liberals, even if we had some in the family. They were pitied, looked down on, but also type casted with the best of them. They were simultaneously viewed as arrogant elitists and painfully ignorant. And one of the biggest criticisms is that they didn’t listen to the other side, our side, and were wholly ignorant about all things conservative because they chose to be and were lesser for it (because of course we were right and they were wrong/delusional). Now, I have a lot more sympathy for why liberals reach a point of wanting to just shut conservatives out. I get it, now. The hypocrisy of American Christians who vote Republican gets downright painful. Watching people tell me they’re pro-life because of Jesus and then insist all brown immigrants must come over “the right way” without a moment’s consideration for what that looks like or how the poorest of the poor do that… well, it can make your head want to implode. Maybe that’s why I’m so stubborn about unfriending folks, even when they’re every cliché in the conservative handbook: anti-immigrant, anti-LGBT, “pro-life,” and Trump loving, because I was once such a harsh critic of the left. So even though I now disagree with the right to the point of feeling like their beliefs are downright blasphemous, I still won’t delete them.
But it can’t just be about proving to someone else, who doesn’t even care, that I’m not a cliché. I realized, I have to be determined to see their humanity even when they won’t see mine for the sake of my own soul. It’s so easy to be angry these days, America is a special level of dumpster-fire thanks to the Republican party. From voter suppression in ND, Georgia, and well, every other predominantly red state, to children ripped from their families and thrown into cages, it’s all a bit much (understatement of the fucking century, to be clear). Watching people I know defend the indefensible, constantly hearing belittlements of marginalized groups… it’s so easy to get so angry, to hate… so I refuse. I can’t refuse to feel blinding rage when I read selfish, ignorant comments online, but I can choose to work through it and move past it; even if that means following the same frustrating pattern again and again and again. Read a shitty comment, boil with angry, breathe, remember they’re human and not 100% pure evil, breathe, think of puppies, breathe. Rinse and repeat.
A prime example is watching my family defend the prominent placement of Confederate statutes. As if that crap doesn’t represent generations of our own family members brutalizing our fellow Southerners just because of the color of their skin. Choosing to be willfully ignorant about the harm Confederate worship has caused real people while insisting “it’s ancient history” by folks who were literally alive when Emmitt Till was murdered is enough to make me want to permanently walk away… Or watching Cuban family friends from back home post lies about refugees in a pathetic attempt to back up their double standards. Folks I’ve known my whole life, who literally had to flee the country of their birth for safety, demanding others not be permitted to do the same. Their families didn’t patiently wait ages in Cuba while the Revolution turned all they knew upside down! So how the fuck can they demand that now of others, who just happen to be a bit darker… but I’m the crazy liberal who wants “open borders” (fyi, this is not a thing, it wasn’t ever a fucking thing, most of us believe in vetting, we just want the realistic version that actually enables asylum seekers to come and settle here. UGH. Breathe. Fucking hell. Breathe…). UGH, see, it’s SO fucking hard not to be angry, not to cuss and throw things and unfriend… but worse than unfriending, to stop seeing their humanity, just like they refuse to see it for so many marginalized and hurting people.
So I try. I try because I don’t want to lose my soul during this cluster fuck of a timeline. America’s problems can always be traced back to fear of the other that leads to zero respect of the other, which is ultimately just a denial of someone’s humanity simply because they’re different. So yes, I want to hate them, even when they’re my own family, because I hate their lack of compassion for poor people, I hate their insistence that racism isn’t systematic when I’ve told them what it’s like working in a Public Defender’s office, the cases I’ve seen, the humanity behind the incarceration numbers. But I can’t hate my own family, not really. I’m fortunate that I had to decide this a long time ago. We’re sufficiently dysfunctional in non-political ways that I had to make a conscious choice about what kind of daughter and niece and sister and cousin I would be. Would I let their behaviors dictate mine or would I decide what the right thing is and do that regardless of their behavior? I chose the latter. I still believe in healthy boundaries, which means limited visits and short ones at that, but I still show up, I still check in upon occasion. Because my actions don’t actually say anything about their life choices, my actions will only ever speak to MY character, my integrity; and I choose to be someone who sees their humanity even as they refuse to hear me out and insult many of the values I hold dear (you’d think equality and inclusion were secretly enemies of the state if you listened to my dad long enough; also, Socialism and Communism are two separate things, no matter what he says).
So yeah, I want to hate conservatism and the people behind it too, but I didn’t get the luxury of those folks being nothing but numbers and red dots on a map. They’re the people who raised me, who do still love me, who ask my parents how I’m doing when they haven’t seen me in a while, who helped me become the woman I am today… Part of me wanted to shut a door, walk away, and never look back. To embrace the anger and just hate. But I also couldn’t bring myself to do it, because I still love them. I can’t hate the people who make me New Mexican enchiladas for my birthday purely out of love for me. I can’t ignore the big brother who taught me sarcasm and wit are a sport. No matter how much their beliefs break my heart, I still love them, I still choose to see their humanity. And that goes for a lot of other folks who I do not have as personal a connection with. I can’t hate them and not my family, the heart doesn’t really work that way, it demands we choose. Do we choose humanity and compassion consistently or do we choose sides, dig in, and hate? It does not mean I agree with them and it does NOT mean I stand down and let their ignorance go unchallenged (again, my love and compassion for them is NOT the same as silence; silence would also require selling my soul out). What it does mean, is that I embrace the complexity of being human. The paradox that says people can hold horrible, horrible beliefs and support awful regimes while still being capable of good in other areas of their life. I refuse to accept a purely black and white reality of an incredibly complex world. Which means, when I want to hate, when I want to push them away, and forget the good, I choose not to. I stand up, I argue, and I may even yell, but I still choose to love them when it’s all said and done. Because if I didn’t choose to love them through all of this, it’d make me quite the hypocrite to expect them to learn how to love the many groups they’re choosing to write off.
And if there’s anything I cannot stand, it’s losing the moral high ground ;- )
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"Just like you probably wouldn’t live in a house without a concrete foundation, you probably wouldn’t want to participate in a metaverse that isn’t built with an open blockchain."
I love video games. My love affair with pixelated adventures began in 1985 when I was 5 years old and my father brought home a used Commodore 64 intended to help my brother, who was in college at the time, with writing and printing essays. Shortly after, my sister learned how to copy games off the computers at her school. She would bring them home to me on a floppy disk, and what was intended to be a tool used to help my brother make his way through college quickly became my private space. There, I would pretend I was a cave explorer battling my way through spelling tests playing Cave of the Word Wizard, or schussing down the slopes playing Winter Games, or being an NBA star playing Larry Bird vs. Dr. J.
As time went by and the video game industry made huge technological improvements, my passion for video games grew. I won my first Nintendo Entertainment System in 1987 by collecting the most pledges for my elementary school's walk-a-thon fundraiser, and there was no turning back. From then on, I would spend hours sitting on the living room floor – face covered in Cheeto dust and hands sticky with grape soda – trying to get to the next level, find the next treasure, or master a new cheat code (gamers who have played the first Contra know what I'm talking about) until my father insisted I go outside and play.
Throughout my childhood and well into my adult life, I have used many different machines to facilitate my adventures, but the one device I have yet to obtain is the one that will actually allow me to enter the game. The device that will make it feel as if I am the one blasting my way through the zombie hoard, saving the princess from the clutches of the evil wizard, or throwing the winning touchdown at the Super Bowl. The device that will grant me entrance into the metaverse.
The term metaverse was first coined by author Neal Stephenson in his 1992 book "Snow Crash," where it is defined as a "digital universe that can be accessed through a device." The idea of a metaverse is exemplified in films such as "The Matrix," "Tron," and "Ready Player One."
The rising popularity of virtual reality gave hope for the creation of the metaverse. However, even with the thousands of virtual reality applications currently being used, a player cannot move seamlessly from one application to the next. For example, if a player is playing a VR Batman game and wishes to switch to a Star Trek game, they are forced to exit one application, go to the main menu, and enter into the next desired application instead of simply having their digital avatar move from Gotham city to the Enterprise, both of which could be contained in the metaverse.
But how will the metaverse be created? Who are going to be the major players in its creation, and what role will blockchain and cryptocurrency technology play in its development?
To answer those questions, ETHNews conducted interviews with Simon Kertonegoro, the vice president of marketing for blockchain platform developer Enjin, as well as James Mayo, the president of blockchain game producer 8 Circuit Studios.
Note: While both companies are working toward the creation of the metaverse, Enjin is more interested in what it calls the multiverse. It sees the "metaverse as the physical realm and digital realm converging as one." In contrast, the company believes that the "multiverse is infinite realms converging as one." Ultimately, Enjin's vision is that the "metaverse will become part of the multiverse, not vice versa." It's out of this logic that the company speaks about the creation of the multiverse throughout the interview, rather than the metaverse.
Interview responses have been lightly edited for clarity:
ETHNews: How does your company define the idea of the multi/metaverse?
James Mayo, 8 Circuit Studios: In its broadest sense, you can think of the metaverse as a kind of digital reality … We like to think of it as a universe of interconnected game worlds. It's a place that nobody owns, but everyone can participate in. Like many, our vision of the metaverse is informed and inspired by the cyberpunk novels of William Gibson ("Neuromancer") and Neal Stephenson ("Snow Crash" and "Cryptonomicon"), as well as movies like old-school "Tron" and "The Matrix."
Simon Kertonegoro, Enjin: In theoretical physics, a multiverse is an infinite array of universes where anything is possible, and every possibility exists. The various universes within the multiverse are often referred to as "parallel" or "alternate" universes or "other dimensions." In the context of gaming, the multiverse is a network of games where players can use their characters and items across multiple realms.
ETHNews: What will the creation of the multi/metaverse mean for the gaming industry?
Simon Kertonegoro, Enjin: In the multiverse, players will have a unique and seamless experience in which their characters can live forever as they travel through each gaming world. No longer will players have to bid farewell to their beloved heroes or lose their items upon completion of a game. Instead, they will be able to preserve their gaming identity and assets from one world to the next.
James Mayo, 8 Circuit Studios: Massive change. On the surface, the game industry is only a small nudge away from entering into the metaverse-rabbit-hole (MMO's, social, open world, competitive multiplayer, etc. – all are the progenitors of the metaverse). However, once the new digital reality of the metaverse becomes accessible, the economic implications will be profound: new sources of revenue, new untapped markets, new tools and technologies, new conceptual frameworks, new forms of creative expression – all in a dimension limited only by our imagination. As far as industries go, the games industry is probably primed to adapt and exploit the benefits of the metaverse more quickly than others, since it is an industry frequently pushing the edges of technological development. I think the metaverse will result in a new gold rush for the gaming industry and will radically shift wealth to the "creator class": developers, designers, and artists.
ETHNews: Are there any other industries that will be affected by the creation of the multi/metaverse?
James Mayo, 8 Circuit Studios: Absolutely. Any industry affected by what happens online will be impacted by the metaverse. The things that you do on the internet today, you will do in the metaverse tomorrow.
Simon Kertonegoro, Enjin: I believe augmented reality [AR] will break down the walls between the digital world and the physical world; blockchain technology will be the key to managing possessions in this vast plane of virtual consciousness. In 10 years, once AR technology has reached a point of sufficient convenience, I can imagine walking around the streets and seeing people wearing and using the virtual items that they also wear and use in the games that they play. I believe this will also have a massive impact on the retail sector. Stores will have a physical layer and a digital layer. You will be able to purchase digital assets using physical currency and vice versa.
ETHNews: How will blockchain technology affect the building of the multi/metaverse?
Simon Kertonegoro, Enjin: I believe blockchain technology is absolutely essential to the building of the Multiverse because all universal asset data such as identity, history, ownership, and supply needs to be freely available to all games and platforms that want to support it. The data needs to be publicly transparent, completely secure, impervious to corruption, and accessible through any internet-enabled device. There's no other technology that can better fulfill these needs."
James Mayo, 8 Circuit Studios: Blockchains will be the foundational technology of the metaverse. Just like you probably wouldn't live in a house without a concrete foundation, you probably wouldn't want to participate in a metaverse that isn't built with an open blockchain. This is because blockchains allow the movement of characters and assets between games. If you aren't in a game world that uses a blockchain … your stuff would exist on someone's server somewhere and moving your stuff off-server would either be impossible, or you would need someone else's permission.
ETHNews: Other than scalability, what are some challenges your company is facing in using blockchain technology to create the multi/metaverse?
James Mayo, 8 Circuit Studios: We don't see scaling as a blocking or gating issue, but we're also using the blockchain in a very specific way, and our design focus is on leveraging the blockchain's strength and working around its limitations. However, outside of scaling, the biggest challenge 8 Circuit Studios is facing is regulatory uncertainty. Blockchains offer this incredibly innovative way of handling a new form of money/security/escrow/etc., and that means that they're being used for those things in industries that require significant regulatory oversight. It's still the wild west and the regulators have the unenviable task of updating antiquated regulations and enforcement policies, which means these policies are not always well defined. If 8 Circuit Studios was just developing video games, we wouldn't have to spend much time thinking about financial regulation, but because we're using an open blockchain we often find ourselves having to do extra homework to make sure we're in good standing.
ETHNews: How do you see blockchain technology being utilized to build the multi/metaverse five years from now?
James Mayo, 8 Circuit Studios: The question of on-chain vs off-chain will largely be sorted out by then, and development concerns will have probably moved to the next bottleneck.
Simon Kertonegoro, Enjin: The implementation of virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and internet of things (IoT) technology creates some very interesting possibilities for the multiverse.
VR: Blockchain assets that you own and can see and use in virtual reality worlds.
AR: Blockchain assets that you own and can see and use in a digital overlay of the physical world.
AI: Blockchain assets that are owned and used by NPCs [non-player characters] who can trade and interact with players.
IOT: Blockchain assets that are compatible with different internet-enabled devices. For example, what if you could buy a Turbo Mode token for your smart car and it allowed you to increase your speed past a certain point? Now imagine you could also use that token for vehicles that you use in certain games.
ETHNews: How do you see cryptocurrency being used within the multi/metaverse once it is created?
James Mayo, 8 Circuit Studios: [Blockchain] gamers are already familiar with the concept of digital currencies, and we believe they will simply begin using cryptocurrencies instinctively in the same way to facilitate exchange and trade in the metaverse. Cryptocurrencies will likely become adopted quickly as non-crypto-gamers discover the value of [digital assets]. There is also likely to be an extremely diverse set of cryptocurrencies used in the metaverse like we're seeing with alts and tokens currently. I think the teams contributing to the development of the metaverse will choose to experiment and play with their own cryptocurrencies and economic systems, and gamers will choose which ones they prefer based on their own set of values.
ETHNews: Do you think the creation of the metaverse will be the catalyst that finally brings the top game developers together, or do you see Nintendo, Sony, and Microsoft building their own individual metaverses?
James Mayo, 8 Circuit Studios: I think they already have their own start to their individual metaverses – Nintendo Network, Xbox Live, and the PlayStation Network. Several of us at 8 Circuit Studios have careers working for and with Microsoft Games Studio and Nintendo, and I have a number of friends still working at both places. Microsoft is doing some really interesting things with blockchains that I can't talk about yet, but I can tell you the metaverse is something a number of their senior executives are paying attention to. Both Microsoft and Nintendo are playing with cross-game intellectual property (IP), and other game developers in the industry are experimenting with crossplay. I don't have a lot of information about what Sony is planning, but they've recently been standoffish when it comes to crossplay experimentation. [Note: On September 26 Sony PlayStation announced it was going to enable crossplay for the popular MMO, Fortnite.]
Does this mean they will work together to create the metaverse? I don't think they will, precisely. I think the area where they will find a way to work together is through the underlying protocols of the metaverse. One of those protocols will be the blockchain itself. After that, I think Nintendo, Microsoft, and Sony (among other publishers/developers) will have products that are metaverse "enabled" and it will be the gamers, and the digital assets that gamers own, that will move between those companies' connected game worlds."
ETHNews: How is your company currently utilizing blockchain technology to create the multi/metaverse?
Simon Kertonegoro, Enjin: Enjin is lowering the barriers to entry by providing the tools for game developers to create blockchain items and integrate them into their games without the need to write any code. We have created the first multiverse items and collaborated with nine games to integrate them. We are also continually creating more items and attracting more games to the multiverse. On top of that, we are providing all the necessary tools for game developers to create their own multiverses by collaborating with each other.
James Mayo, 8 Circuit Studios: First and foremost we are using the Ethereum blockchain to protect the gamers' right to own their own characters, property, and digital assets. Secondarily, we are using the blockchain to allow us to create digital assets that can be moved between games – a necessary attribute for things like taking an avatar from one game world to another. Thirdly, there are some extraordinary properties that you can embed in your digital assets. We're calling these new kinds of assets: Smart Game Objects.
Just thinking about all the possibilities the multi/metaverse has to offer gamers awakens the 7-year-old boy in me. The boy who literally had recurring dreams of being a part of the video games he played is fascinated by the idea of using a device that will put him smack dab in the middle of the worlds he has longed to see. Yet the adult in me wonders if the concept of the metaverse will truly become reality. But if and when the concept of the metaverse becomes manifest, you can count on me to be there, pockets full of crypto, ready to dominate.
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QAnon conspiracy blew up because of a bigger internet problem

Six years or a lifetime ago, outgoing Daily Show anchor Jon Stewart began mocking Fox News with the nickname "bullshit mountain." It was an appropriate epithet at the time — and given the channel's embrace of a baseless conspiracy theory last year about the death of Democratic staffer Seth Rich, the mountain has grown into a veritable Everest of bullshit since Stewart left the scene.
But compared to the conspiracies that have grown tall in the fertile soil of the internet, Fox News is a bullshit molehill. The largest of today's bovine towers burst out of dank 4Chan chat rooms and into the sunlight of the mainstream this week, via its appearance on shirts and signs at a Trump rally in Tampa: the QAnon conspiracy theory.
SEE ALSO: How Donald Trump's own words have helped fuel the QAnon fire
If you've been lucky enough to avoid it so far, here's the whole Q worldview in a paragraph. Special counsel Robert Mueller isn't really looking into the shady Russian connections of the Donald Trump campaign; it's a front for an investigation into a child sex ring supposedly conducted at the highest levels of government for decades.
According to an anonymous online poster called Q (whose followers believe has high-level government security clearance), thousands of indictments will shortly be announced — it's always shortly — in an event called "the Storm." In the past month, QAnon has moved in ever more insane directions; a second anonymous source (RAnon) has arrived, claiming that JFK Jr. faked his death in 1999 in order to lead the anti-pedophile effort behind the scenes.
QAnon would just be another batshit conspiracy theory without the enhancement of the internet. The fact that it's being worked out in real-time in forums like the "great awakening" subreddit provides constant reinforcement: you can't be crazy, because look at all these other people digging for clues! Amateur sleuths can share clues; trolls, who may not even believe all the details, have somewhere to belong. (Trump, a fan of distracting and divisive conspiracies since his birther days, appears to be encouraging this one too.)
For Trump supporters especially, Q conveniently explains every irrational tweet and self-contradictory statement from their leader — even his misspellings are said to be clues. It diverts attention from actual pedophilia convictions and accusations in GOP ranks — Dennis Hastert, Roy Moore, the alleged enabler Rep. Jim Jordan. Most importantly, it postpones their reckoning with the fact that Trump in office has done little but enrich himself, his cronies, and the 1%.
We shouldn't be surprised by any of this. What we should be surprised by is the extent to which Silicon Valley luminaries laid the groundwork for QAnon and other bullshit towers such as Pizzagate — which led to a gunman bursting into a pizza joint in Washington D.C. — on their platforms. Pizzagate and QAnon may have been born in the fever swamps of 4Chan and Reddit, but they both grew with the assistance of a whole online ecosystem of podcasts, documentaries, videos, tweets, and posts you can share with your family.
For years, the leaders of Amazon, Facebook, Twitter, Google, Reddit, and YouTube have treated this kind of nonsense with the same reverence as rational reports and good-faith analysis. They run modern media platforms but still won't admit it, rarely discussing until recently their responsibility to fact-check the content. If the internet is a crowded theater, these are the people who allow the shouts of "fire" to keep spreading.

Q and eh? Trump supporters at a rally in Tampa on Tuesday show their support for a wacky online conspiracy theory.
Image: joe raedle/Getty Images
Facebook founder Mark Zuckerberg has become the poster child for this kind of dangerous cluelessness in recent weeks. Asked whether Facebook was going to boot Alex Jones' InfoWars from its platform — InfoWars, you'll recall, being the batshit conspiracy-driven site that claimed the murder of children at Sandy Hook was faked — Zuck suddenly found himself defending even Holocaust deniers because "I don't think they're intentionally getting it wrong." (Jones was later banned from Facebook for 30 days).
Holocaust deniers are, of course, intentionally getting it wrong; that's the whole point of their decades-long effort to muddy the historical waters and dispute the purpose of Auschwitz. If Zuck hasn't watched it already, the 2016 movie Denial — about a real-life libel trial brought by Holocaust denier David Irving — is an excellent summary of how this intention works in practice.
SEE ALSO: YouTube's algorithm is hurting America far more than Russian trolls ever could
But Zuck isn't the only tech founder to turn a blind eye to the dangers of bullshit. Over at Twitter, founder Jack Dorsey has similarly specialized in spinelessness. He may have belatedly booted millions of troll and bot accounts from the platform, and he may have a point when he says he can't ban Trump himself for his newsworthy lies. But he still gives free rein to people like Mike Cernovich, a conspiracy theorist and Gamergater who promoted Pizzagate to his 430,000 followers (and has a long and troubling history of statements about rape.)
Then there's YouTube, where study after study shows the algorithm spinning out of control. We saw this in the 2016 election; out of 643 videos that were recommended to people watching politics content in 2016, 551 were conspiracy-filled videos favoring Trump while 92 favored Clinton, according to the Guardian. We saw it again after the Parkland shootings in February, where the site unintentionally promoted videos labeling the victims "crisis actors."
YouTube CEO Susan Wojcicki makes occasional apologies and vague noises about using human editors — but again, she won't boot people like Jones, who has more than 2 million followers on her platform. Belatedly, YouTube did remove four of Jones' videos this week for violating its guidelines.
But it hasn't solved the central problem that led to the rise of Jones and copycat crazies like him. Search for QAnon, and the 10 videos with the largest number of views are all promoting the bullshit theory. The most popular, "Q — the plan to save the world," has 750,000 views at time of writing — and a comments section full of people enthusing about how they've shown it to friends and family members who are "now in the Q movement."
The greater the bullshit in a conspiracy video, it seems, the more likely YouTube will push it into your "up next" queue. Depending on your political leanings, you'll greet them with credulity or outrage — either way, you'll watch.
SEE ALSO: Amazon Prime is filled with Alex Jones conspiracy theory videos it calls 'documentaries'
The same seems to be true on Amazon Prime, which promotes "documentaries" by Jones and that relatively small-time bullshit artist Dinesh D'Souza. Even Spotify hosts Jones' podcast, though it did pull a handful of episodes Wednesday. Reddit, the fourth largest service on the internet by views, pulled the Pizzagate conspiracy subreddit just prior to the 2016 election, but allows QAnon theorists to flourish.
Until now, this has seemed the wisest choice for tech CEOs trying to keep their heads above the fray and appeal to both pro- and anti-Trump forces. Talk airily about free speech, remove a handful of examples of the most egregious, evil nonsense, and hope that the problem goes away without you having to hire more human editors or imposing a system of fact-checking on the content you publish.
But QAnon is proof that the crazy isn't going away. Quite the opposite. It's accelerating. The more Trump unravels in public, the more eager his fans are for a conspiracy theory that explains why they weren't wrong to support him.
The only question is how long the gurus of the internet will continue to provide the ground where these dangerous ideas grow, unchecked, for the sake of their profits.
WATCH: Watch Zuckerberg’s face freeze after a far-right politician credited Facebook for Trump's win and Brexit

#_author:Chris Taylor#_uuid:32808ae9-6a5c-314b-9021-c0ed494e2129#_category:yct:001000002#_lmsid:a0Vd000000DTrEpEAL#_revsp:news.mashable
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March of Folly to Crisis on Temple Mount
By Uri Avnery, Antiwar.com, July 29, 2017
My late friend, Nathan Yellin-Mor, the political leader of the LEHI underground, once told me that a certain politician is “not a great thinker and not a small fool.”
I remember that sentence every time I think about Gilad Erdan, our Minister of Public Security. His part in the events of the last few weeks, in which the entire Middle East almost exploded, confirmed this judgment.
On the other hand, Binyamin Netanyahu reminds me of the saying: “A clever person is one who knows how to extricate himself from a trap which a wise person would not have gotten into in the first place.”
About Netanyahu I would have said: “A very clever but not a very wise person.”
There are two ways to look at historic disasters. The one sees them as plots of evil persons, the other as acts of folly.
It is easy to understand the first school. After all, it cannot be possible that our very lives depend on a bunch of fools, who have no idea about anything.
For example, it is easy to believe that Binyamin Netanyahu sent a secret order to a security guard at the Israeli embassy in Amman to kill two Jordanians, so as to enable him (Netanyahu) to negotiate with the King of Jordan to release the guy in return for the removal of the metal detectors from the Temple Mount in Jerusalem. Pure genius.
The other version is much more prosaic. It says that the people who determine the lot of nations and countries--emperors and kings, statesmen and generals, leftists and rightists--are almost all perfect fools. A frightening idea. But it was always so, and still is. All over the world, and particularly in Israel.
One of my friends said this week: “There is no need to put cameras on the Temple Mount, as is now suggested. We should put the cameras in the cabinet room, because that is the source of the greatest danger to the future of Israel.
Amen.
Barbara Tuchman, the American-Jewish historian, originated the phrase “the March of Folly”. She researched several historic disasters and showed that they were caused by sheer stupidity.
One example: Word War I, with its millions of victims, which was the result of a sequence of incredibly imbecilic acts.
A Serbian fanatic killed an Austrian archduke, whom he accosted by accident, after the planned attempt on his life had failed. The Austrian emperor saw an opportunity to show his prowess and delivered an ultimatum to little Serbia. The Russian Czar mobilized his army to defend his Slavic brothers. The German general staff had a contingency plan that provided that once the Russians started to mobilized their cumbersome army, the German army would cross into France and smash it before the Russians were ready to fight. The British declared war in order to help the French.
Not one of these actors wanted a war, least of all a world war. Each of them contributed just a little piece of folly. Together they started a war which left millions of dead, wounded and disabled. In the end, they all agreed that the only person to blame was the German Kaiser, who was not a little fool either.
The same historian would have been delighted to write about the latest incidents on the Temple Mount in Jerusalem.
Three Palestinian fanatics, citizens of Israel, killed three Border Guard “fighters” there, who happened to be Druze. (The Druze are a separate semi-Muslim sect.)
Somebody, probably within the police, hit on the brilliant idea of installing metal-detectors to prevent such atrocities.
Three minutes’ thought would have sufficed to understand that this was a foolish idea. On a good day, hundreds of thousands of Muslims enter the Temple Mount, in order to pray in and near the al-Aqsa mosque, one of the three most holy places of Islam (after Mecca and Medina). Getting them to pass the detectors would have been like passing an elephant through the eye of a needle.
It would have been easy to phone the Waqf (Muslim trust) officials, who are in charge of the Mount. These would have quashed the idea, because it would have asserted Israeli sovereignty over the holy place. They could also have phoned the king of Jordan, who is formally in charge of the Waqf, who would have put an end to the nonsense.
But the idea reached Erdan, who grasped immediately that such an act would turn him into a hero. Erdan is 46 years old and was educated in a religious seminary. In the army, he did not serve in a combat unit, but in an office. The typical career of a right-wing politician.
Erdan behaved like a child playing with fire near a gasoline container. The metal detectors were put in place without informing the waqf or the king. At the last moment he informed Netanyahu, who was about to go abroad.
Netanyahu has many expensive hobbies, but his most cherished pleasure is to go abroad and meet with the world’s great, in order to prove that he is one of them. He was about to meet with the new president of France and after that four leaders of Eastern Europe, all of them half-democrats and quarter-fascists.
Netanyahu was not in the mood to deal with the nonsense of Erdan, one of his dwarfs, when he was about to meet with the world’s giants. Without quite understanding what he was doing, he agreed to the detectors.
It is not clear when the General Security Service (Shabak) was asked. But this body, which is deeply connected with the Arab reality, warned against it. So did army intelligence. But who are they compared to Erdan and his police commissioner, a kippah-wearing commander, who is no genius either.
The moment the detectors were put in place, events exploded. In the eyes of the Muslims, it looked like an Israeli attempt to change the status quo and become masters of the Temple Mount. The gasoline container caught fire.
The folly of the decision became clear at once. Allah entered the scene. The Muslim worshipers would not pass through the detectors. The multitudes started to pray in the streets.
The severity of the matter soon became evident. The Muslims, both Israeli citizens and subjects in the occupied territories, who a moment before were just a faceless mass, were suddenly revealed as a determined people, ready for a fight. That was a real achievement of Erdan’s. Bravo.
The detectors did not discover any weapons, but they revealed the dimensions of the government’s foolishness. Mass demonstrations took place in Jerusalem, in the Arab townships in Israel, in the occupied territories and in the neighboring countries. On the first weekend, seven persons were killed, hundreds were wounded.
The new idol was called “sovereignty”. The Israeli authorities could not remove the detectors without “giving up sovereignty” (and also “giving in to the terrorists”). The waqf could not give in without sacrificing “sovereignty” over the third holy place of Islam. By the way, not a single government in the world recognizes Israeli sovereignty over East Jerusalem.
The Muslims are afraid that if the Jews take over the Temple Mount, they will destroy the Dome of the Rock (the beautiful blue and gold-capped structure) and the al-Aqsa mosque, and build the Third Temple in their place. That may sound crazy, but there already exist in Israel fringe groups that are training priests and producing implements for the temple.
According to Barbara Tuchman, leaders can be accused of folly only if at least one wise person had warned them. In our case, such a person was Moshe Dayan, who, immediately after the conquest of the Mount in 1967, ordered the Israeli flag to be removed and forbade the soldiers to enter.
Nobody knew how to get out of the impasse.
Netanyahu did not interrupt his successful tour abroad in order to hurry home and take things into his own hands. Why would he? If he hurried home every time one of his minions committed a foolish act, how could he and Sara’le, his wife, enjoy the world?
And then a divine miracle happened. God Himself entered the fray.
A Jordanian handyman was working in the apartment of an Israeli security guard in the Israeli embassy in Amman. Suddenly he attacked the guard with a screwdriver and slightly wounded him. The guard drew his revolver and shot him dead. For good measure, he also shot and killed the owner of the apartment, a Jordanian physician.
It is not clear whether the incident happened because of a quarrel over money or whether the handyman suddenly decided to become a “shahid” (martyr). Neither is it clear why the guard shot him dead, instead of shooting him in the leg or using the unarmed combat techniques in which he was trained.
The former Prime Minister, Yitzhak Shamir, not a small terrorist himself, once pronounced that no (Arab) terrorist should be allowed to leave the scene of a terror act alive. And indeed, since then hardly one has left alive, whether a girl with scissors or a man swinging a screwdriver. Even a seriously wounded attacker, lying on the ground and bleeding severely, was shot in the head. (The shooter was released from detention this week.)
Anyhow, for Netanyahu and Erdan the Amman incident was a gift from heaven. The Jordanian king agreed to release the security guard without investigation, in return for the removal of the metal detectors in Jerusalem. With a sigh of relief that could be heard throughout the country, Netanyahu agreed. No Israeli could refuse to remove the detectors in return for the saving of one of our gallant boys. It was not a giving up of “sovereignty”, it was the saving of a Jew--an old Jewish commandment.
All the members of the embassy staff were returned to Israel--about an hour’s drive--and Netanyahu feted their “salvation”--though nobody had threatened them.
In the meanwhile another thing happened.
Netanyahu does not fear God or the Arabs. He fears Naftali Bennett.
Bennett is the leader of the “Jewish Home” party, the successor of the National-Religious party, once the most moderate party in the country. Now they are the most extreme right-wing party. It is a small faction, with only eight Knesset members (out of 120), but that is enough to break up the coalition and bring the government down. Netanyahu is mortally afraid of them.
When the fury over the detectors was at its peak, a young Arab entered Halamish settlement and killed three members of a settler family. He was wounded and captured, miraculously left alive and hospitalized.
Just a few hours later, Bennett and his female Minister of Justice demanded that the assailant be executed. There is no death penalty in Israel, but for some reason this penalty was not stricken from the codex of military courts. So Bennett and his beautiful Justice Minister demanded its use.
In all the history of the State of Israel, only two people have ever been executed by legal process. One was Adolf Eichmann, one of the architects of the Holocaust. The other was an engineer convicted of espionage (wrongly, it later appeared) in the first weeks of the state.
The demand for the death penalty is incredibly stupid. Every Muslim “terrorist” dreams of becoming a “shahid”--one who sacrifices his life for Allah and reaches paradise. His execution would fulfill his dream. And nothing arouses national and international emotion more than an execution.
There is something sick about enthusiasts of the death penalty and the public that supports them. If their demand were accepted--no chance--this would constitute a great victory for the Muslim fanatics. Fortunately, all the Israeli security services object strenuously to the demand.
But in an establishment dominated by folly, even this folly attracts some attention and support.
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