#and then there's the Drowned Maidens we're fighting next session. And the Tentacle Monster and the Sea Drake.
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I had to open the ship combat rules doc I made for Rook's campaign the other day, and man, that thing was (and still is tbh) my fucking magnum opus. I put so much effort into creating rules for a type of combat that dnd doesn't naturally support, and it was SUCH a fun challenge. I'll admit it's not perfect, but it works for our campaign, and everyone seemed to like it during our one test so far, so that's good enough for me.
I think between the stat blocks, the rules themselves, and the maps of the ships, I spent easily 48 hours total on making this sailing arc happen. (No, I'm not the DM, I just like homebrewing shit, and also happen to be the one who decided to play a pirate and make that involved in the story.)
#morrigan.text#morrigan plays dnd#dnd#if anyone wants to read the ship combat rules doc or anything just lmk. I will gladly share the link. This thing is my baby.#actually if anyone ever wants to see ANY of my dnd stuff I'll gladly share. I need to find a nicer way to share it than roll20 screenshots.#I will accept any suggestions as to how to do that and also gladly welcome any chance to infodump about my silly little homebrew shit.#it's so funny because I think that a lot of people would look at the stuff I do for this DM and go ''huh??? why??? you're a player???''#and yet MORE that I've promised to make but haven't done yet. (Like the fucked up Nightwalkers I'm using the Aeor monsters as a base for.)#but it's genuinely so much fun for me and I practically BEG him to let me do this stuff lmao.#I've made SEVERAL maps (both battle and regional) and well over a dozen stat blocks for this campaign.#probably close to two dozen atp actually. I mean the Sea Snake crew alone was at least 4 stat blocks plus the 3 ships.#and then there's the Drowned Maidens we're fighting next session. And the Tentacle Monster and the Sea Drake.#and the beefed-up Kuo-Toa plus their idol and the Marriages.#so what's that. 13 stat blocks for just the first part of the sailing arc?#and then there's the wind roc/phoenix thing I made for Red Lotus Island.#and three chimeras I made for the labs. So that's 17. And I know for a fact there's more I'm forgetting about.#my all-caster party is going to hate me lmao. (It's fine. 90% of the monsters I make are worse for me (the rogue) than anyone else.)#as for maps I made the map of Red Lotus island and I made all three ship maps (which took probably close to 24hours total)#and I made a map for the fight against Andrassi THE NIGHT BEFORE THE SESSION (by voluntary choice).#idk I just have fun with this kind of thing. I'm not organized enough to DM a campaign but I love figuring out technical challenges.#I mean. that makes a lot of sense since dnd and its mechanics is literally my special interest. So. Not really surprising.#oh and for my (heavily modified) CoS game I made a super powerful divine assassin of the Raven Queen for us to meet.#he's cool as hell. His name is Kazimir and his stat block is absolutely insane.#it's almost 3am why am I like this. time to go the fuck to sleep!!!
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