#and then morbs
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lorstandian · 10 months ago
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is nothing sacred
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vforvalensa · 1 year ago
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I have been working on a schema for understanding vampires
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hugsarethugs · 11 days ago
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NOOO HES GONNA POP ! ! TINY EYES TINY !
gave him goggles
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edwinisms · 9 months ago
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was looking at that list of edwardian vocabulary and im fucking losing my mind at the implications of edwin saying this anywhere near crystal or niko
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femboy-expert · 1 year ago
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If women who like women are lesbians
Then men who like men are morbians
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yukipri · 1 year ago
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Clone File: Morbs (YukiPri OC)
Basic info:
Name: Morbs Number Designation: CC-4413 Generation: 1 (0.9) Rank/Title: Chief Mortician of the GAR, Kamino Chief Mortuary Trainer (former) GAR Affiliation: Entire GAR, primarily stationed with the 212th Attack Battalion Character status: YukiPri Original Character
Disclaimer: Morbs' story will likely make more sense if you've read The Prime Override, as he's introduced with context in this fic. He will also make more sense if you've read about the other 2 clone medics mentioned in this file, Ashe and Stabber.
Backstory beneath cut!
Overview:
Clone morticians are specialists even among medics. Every clone medic knows the basics of how to care for the deceased, but in war, priority must always go to the living. As such, it is common to find only one clone mortician per star destroyer or permanent GAR base, with greater numbers stationed in Tipoca City or various Republic medical centers.
Morbs, or CC-4413, is considered the Chief of this group of medical specialists. He is the originator of the division, and was assigned to develop both the position and the training curriculum of clone morticians in tandem with Ashe’s primary medical training.
Prior to the start of the Clone Wars and through the early war period, Morbs oversaw the Tipoca City Primary Clone Morgue, which processed all clone bodies. There, he managed biopsies, distribution of cadavers, and the care and processing of all of the bodies of his deceased brothers. He also trained other clone morticians who had completed general medical training prerequisites and were approved by Ashe, as well as future Chief Medical Officers who were required to have completed hands-on training time in the morgue to earn their certifications.
Morbs would have been content to remain in this morgue for life, but as the main body of the GAR prepared for deployment, it became clear that the number of bodies being processed on Kamino would plummet. Morbs was reassigned to the front lines, where his expertise would see more active use, leaving his morgue behind in the hands of his assistants. He primarily travels with the 212th Attack Battalion, but frequently visits medical centers and goes where he is needed.
Background:
Morbs was one of five Generation 0.9 CCs selected by Nala Se to begin the development of the clone medical track. While all subsequent medics are CTs, the Generation 0.9 CCs underwent manual age acceleration, putting them physically ahead of their Generation 1 peers in chronological age. Morbs and his fellow CCs were test subjects used to establish the start of the medical specialization path before their younger brothers were of age to begin that training.
As CCs, they are overqualified for the general medical training that Nala Se is building, and Nala Se quickly turns to using them for other experiments as well. Their unique position as the first experimental medical clones gives Nala Se more oversight over them than any other clones, with far less supervision as well. They are “her” clones to test as she pleases.
In the depths of her labs, Nala Se conducts experiments that she had been banned from conducting on standard troopers by the contract with the Prime Clone, Jango Fett. Morbs later learns that these tests would be considered “torture,” and are illegal in the Republic. He and his brothers are tested for the physical limits that clones can reach, including tolerance for exposure to various stimulants such as heat or chemicals, as well as sensory limits such as their maximum threshold for pain. She also experiments with the potential for building up tolerance and even immunity to various drugs and poisons. She takes all of the data she gains and incorporates them into the medical training for the clones—thus, ensuring that her tests still fall under the scope of “developing medical training.”
Two of the five CCs perish as a result of these experiments. Ashe is ordered to decommission the third when he fails to meet Nala Se’s standards. This leaves Morbs and Ashe as the only survivors of their initial group. They cannot speak of their experiences to anyone else, as Nala Se is the only other witness. Not even Kote knows what they experienced. Between the two of them though, they can never forget that their senior medical positions were earned with blood.
Morbs has always been a quiet but keen observer, and knew from early on that Ashe has reasons for wanting to be in the medical track, and that this is a path that he’s chosen and is motivated to push through. Morbs is brought into the Ghosts’ plans relatively early, and having had the most first-hand experience seeing just what Ashe’s position entails, he wishes he could do more to help his brother. However, Morbs is also realistic, and knows that he doesn’t have the same passion and dedication driving him. He does what he can, but he can’t see himself being the medics’ leader that Ashe is. He feels guilty for not being able to offer to take Ashe’s place, when he’s the only one in a position who could. He tries to make up for it by loyally following him, and doing what he can as a supporter.
In addition to not having the drive, Morbs also feels he is cursed with misfortune. While he excels as a medic and not even Nala Se can find anything lacking in his record, most of the patients that Morbs touches seem to end up dead for reasons unrelated to his skills as a medic.
He’s assigned to oversee a group of cadets, who end up having a fatal genetic mutation that gives them all heart attacks while he’s on observation. The wing with patients that he oversees collapses due to an architectural problem, and they all die. He’s conducting a surgery, when the power goes out, and he’s unable to save his patient with the tools he has available. He tends to some brothers, who leave his exam room fine, but are killed in a training accident a few hours later. He’s assigned to take over a simple check up, and finds his patient already dead before he enters the room.
Every additional incident makes him increasingly uncomfortable with working with living patients. He knows he has the skills, but it doesn’t seem to matter, because most of his patients end up dead anyway. Statistically, it’s not impossible, but after a certain point it’s certainly improbable, and yet it continues to happen. Clones are rarely superstitious, as they have no cultural basis for it, but Morbs feels that there’s something absurdly wrong with the amount of death that seems to follow him everywhere.
He only feels that he’s safe for his brothers when working with those already dead. He can’t kill them if they’re dead before they’re even assigned to him. When Nala Se announces that a new mortuary sub-track will be added to the primary medical track, Morbs dives for it because he can’t think of a better position for himself. If death follows him, he might as well embrace it.
As he and Ashe are given more access to resources including those from outside of Kamino to help them develop their respective training curriculums, Morbs finds himself increasingly interested in not just the practical aspects of death, but also the more cultural and spiritual elements as well. It’s sparked by his own unluckiness and wondering if others have experienced the same, but is fed by his curiosity when he realizes that most nat-born cultures have different ways of processing death and grief that are deeply engrained in how they handle their dead. Nat-born lives are for the most part extremely foreign and utterly irrelevant to anything clones will likely ever experience, but death is almost universal. Morbs finds this fascinating.
The clones are brusquely told that they “march on,” when they die, as Mandalorians do. But why? Where do they march to, with whom? What is waiting there? If that is the inevitable eventual fate of all of them, regardless of Ashe’s or Kote’s efforts, shouldn’t it perhaps be Morbs’ job as the Chief Mortician to at least consider what happens after?
While Morbs has no answers for the afterlife, he certainly has many thoughts, which he shares with the silent cadavers who he works with. It seems like they can hear him, he thinks, for all that none of his words are spoken out loud.
While sitting in on a Ghosts meeting as they develop code words for their growing underground organization, Morbs mentions off-hand that their brothers who are dead, but aren’t, are, “Marching on to join Kote.”
It’s not his fault that their overseers failed to really explain what “marching on” means, nor really instill any true understanding of “glory” either. So if they choose to define it for themselves, with “marching on” meaning to join their other brothers (who may or may not be dead), and “glory” as fighting for their brothers, something tangible that they actually understand and care for…well. They are, after all, supposed to die for the glory of the Republic anyway. No one will question the language.
While most of Morbs’ brothers are exceedingly practical, and must be, Morbs finds his niche in thinking about the not practical. If having ways of respecting and mourning the dead helps all other sentients, why shouldn’t it help them too? Morbs experiments with how he thinks their dead should be treated, and the bodies in his morgue are, as always, his silent audience.
He grows to consider the dead bodies in the morgue “his men” in “his army.” After all, those who are also marked dead, but are actually just with the Ghosts, are also allowed to “consider serving” despite being equally dead on record. And are not the bodies that he repurposes to hide the missing bodies, the dead whose organs and limbs save the lives of their living brothers, not also serving their brothers? Just because they were unlucky, like Morbs, doesn’t mean that they aren’t still being helpful, aren’t still actively saving their brothers. Because that’s all what any of them want to do: help each other.
Morbs assigns himself their Commander, as he is in charge of them, cares for them, and directs their “campaigns.” The rows of cold lockers that house their bodies are “barracks.” He talks to them, praises their missions, and grieves for them when they finally march on to their second deaths via cremation, only after which they are truly gone.
While none of Morbs’ students go to quite the same level as Morbs himself in humanizing their deceased brothers, he makes sure that all of them leave his morgue with a firm understanding that even when dead, their brothers are still their brothers. Pieces of his ideology and treatment of bodies linger in all of the medics who handle their dead.
Morbs treats the dead as his men because he wants them to be able to live on just a bit longer, but admittedly that’s not all. It’s something that also helps with his guilt over not being able to assist Ashe in his decommissionings. He can’t stop those deaths any more than Ashe can, and he can’t even share in the pain of murdering them. But he can promise them, and can promise Ashe, that once their bodies leave Ashe’s blood-stained hands, that Morbs will welcome them gently to his morgue. That they’ll be treated tenderly, with humanity, and that their existences won’t mean nothing. That if they’re capable of it, Morbs will do whatever he can to ensure that they too can serve Kote before their bodies are gone.
Morbs likes to think it offers Ashe some comfort.
General Info:
Most clones have only ever heard of Morbs, who is extremely elusive. Even after deployment, he rarely leaves the morgue wing attached to medical. Whereas Ashe feels a complicated mixture of self-loathing and knowing that he’s unwelcome in other spaces because all other clones loathe him too, Morbs is simple. He likes being with his men, they’re his favorite group of clones. The living get plenty of attention amongst each other. He just is happier with his own men, and prioritizes giving them his own attention.
He’s eccentric and more than a little creepy, but his reputation means that many of his brothers are very curious about him. He has a strict “no one alive past this line” rule at the entrance of the morgue, with very few exceptions, so not even those who try to catch a glimpse of him while visiting medical have much luck. Spotting him outside the morgue is both like an exciting cryptid sighting, but also potentially a bad luck omen. Morbs is oblivious to the excitement his presence causes, as he’s usually just in a rush to get back to the morgue.
Morbs is so mysterious that only a very limited handful of his brothers knows how truly odd his habits are. He has an assigned bunk, but ignores it and sleeps in a specially padded cold locker so that he can “sleep in the barracks with his men.” He calls it his favorite bunk, and tells the other medics he wants to rest there when he one day inevitably dies. He will sometimes forget to take care of himself, ignoring his own living needs to eat, drink, exercise, hygiene, etc. until a medic, usually Stabber, drags him out of the morgue to handle it. Stabber thinks Morbs is an example of how truly unfair their genetic enhancements are, because Morbs somehow maintains his solid CC-class physique with essentially zero effort on his part.
Unlike Ashe, who wants to be out in the field, Morbs never wants to leave his morgue for anything. Once he has been relocated into the morgue on the Negotiator, he only steps out when absolutely necessary. He doesn’t want to see the sights of the outside galaxy, doesn’t want to see the people or try the foods. He thinks all air outside of the morgue that is not optimized for the preservation of clone bodies is distasteful. He especially hates heat, sunlight, and humidity, insisting that it will “cause us to decay faster.”
The one exception to this is if there is a morgue, funeral, cemetery, or something else death-related going on. He learned about other cultures’ death practices, and he’s admittedly still curious about them too, mostly in the context of whether there’s anything else he can do to improve the experience for his men. If the ship is planetside and there’s supposed to be a famous cemetery, he might be seen quickly slinking outside, face completely veiled to avoid exposure to the elements.
Relationships:
Morbs maintains a close relationship with Ashe, though it’s one he’ll rarely show in front of others, always maintaining a professional distance if they have company. But Ashe is the only living person that Morbs will seek out for company, always while Ashe is alone. Morbs is the only one who knows the extent of what Ashe suffered during his early training, and had experienced much of it with him. He is concerned about Ashe, but doesn’t offer medical help, as he feels Stabber does that enough, and he doesn’t trust himself to think of Ashe as a patient; that never ends well. He will instead offer Ashe silent company.
Morbs claims to despise Stabber, especially since he’s the one responsible for taking him away from his morgue on Tipoca City and forcing him onto a star destroyer. Because Stabber is the CMO of the 212th, prior to Ashe joining them, Morbs is forced to interact with him the most. Morbs doesn’t like Stabber because he considers the other medic, “far too alive.” Stabber’s high energy, movement, and noise levels all grate on Morbs’ preference for stillness and darkness. Still, he reluctantly respects Ashe’s former assistant’s skills as a medic, and will follow his orders.
He also won’t admit it, but Stabber was the one who gave him his name. Stabber had a habit of announcing that Ashe’s work buddy “has the morbs,” a phrase he’d picked up from one of Ashe’s training resources that he claims means “has emo vibes.” Stabber liked the sound of the word so much that he began shouting it every time he encountered Morbs, and it ended up sticking. Morbs pretends he doesn’t care, but secretly thinks it’s fitting.
On the other hand, Morbs has a surprisingly amicable relationship with the Jedi he interacts with most frequently, Obi-Wan. He was very leery of letting Obi-Wan come anywhere near the morgue, not trusting an outsider with his delicate men who are unable to defend themselves. However, Obi-Wan found Morbs’ ruminations and philosophies fascinating, and was easily able to bait him into a conversation by expressing interest. Despite being surrounded by war, Morbs often seems strangely detached from it, preferring to speak less about the realities of war and the gears that move it, and more about why various cultures frame death and the afterlife in certain ways. While the conversations are often melancholy in nature, Obi-Wan appreciates the strange normalcy of it, knowing that Morbs would likely have these same questions regardless of whether there was a war. Morbs likewise is invested in hearing about death traditions from an outside perspective.
While the other clones aboard the Negotiator were at first both morbidly fascinated by Morbs, they were discouraged from actually interacting with him because he says things like, “You should not be in here, unless you are dead. Unless you would like to be dead, in which case I can help you,” or, “Oh, well you don’t look like you’re dying. How unfortunate.” However, they gradually realize that Morbs is not as aloof as he first appears.
He isn’t opposed to speaking, as long as it’s about his men. They realize that while Morbs refuses to let any curious bystanders or unqualified personel enter the morgue for no reason, he’s always eager to learn more about those in his care. Clones who have lost brothers can always count on him wanting to hear about the deceased, and if they’re present in his morgue, Morbs may even allow them to visit. When the first clone brings Morbs some flowers, because he saw that some nat-borns planet-side were laying flowers by the graves of their lost loved ones, Morbs is tickled by the action. Clones are not granted proper graves, and those in Morbs’ morgue are still “on duty.” But Morbs creates a little sterilized shrine in a corner of medical close to the morgue, where he collects these offerings and allows his brothers to visit. If the tablet Morbs laid there is turned a certain way, Morbs knows that one of his brothers wishes to speak to him about someone deceased, and he slinks out of the morgue to listen to them.
Because Morbs is the Chief Mortician, he not only processes the bodies that pass in front of his own hands, but he obsessively goes over the reports sent to him by all other clone morticians and standard clone medics, who are in charge of marking all final fatalities. As such, he has the most comprehensive knowledge of all deceased clones. On the rare occasions that they are able to conduct larger, collective remembrances, if Morbs is available, he will often be called to lead them.
Obi-Wan observes that Morbs is acting almost like a priest or other religious leader, but Morbs scoffs at the idea. He has no intention of leading a religion; he just cares about his men.
And all of the clones will join his army, one day.
Appearance:
Morbs wears a modified version of the clone mortician uniform, a black version of the standard softshell white medic uniform. As the Chief Mortician, Morbs wears a longer knee-length version of the uniform, along with a black kama over it to signify his CC status. He also has a rank bar, and red shoulder pieces to show his personal training from Nala Se, like Ashe and Omega. He technically has armor, but he’s never worn most of it since his fitting, and he doesn’t plan on wearing it either. His men serve without wearing armor, so why should he? If the ship is ever boarded, he intends on going down with his men in the morgue, a plan that no one will allow him to follow through on.
The one piece of armor he does occasionally wear is his helmet, which is a black version of Ashe’s. He must occasionally process bodies that have been exposed to hazardous conditions, and in these cases, he’ll don his helmet for its filtration and advanced sensors. He is so utterly uninterested in his own armor that it was left unpainted, and Ashe decided to paint it black for him, so it can match Morbs’ aesthetic preferences. While Morbs never acknowledged the gesture, he shows his appreciation by not protesting when he’s told to wear it.
After leaving Kamino, he grows his hair long and wears it loosely tied back, because as a non-combatant, he isn’t limited to practical hair styles. The exact length changes constantly as he uses his own hair to create wigs and patches for any of his men who may have had their own hair damaged. He refuses to share his hair with anyone who isn’t dead.
He also gets tattooed, two dark lines dripping down his cheeks from his eyes. He saw nat-borns with the look in some funerary documentaries he watched as a cadet. He doesn’t know that what he saw was nat-borns with running makeup, but he likes the look because it looks like a trail of permanent black tears on his face. He takes it to be a metaphor that he is always thinking of his men.
Morbs also has deep permanent bags under his eyes. This is due to a mix of him constantly forgetting that he needs sleep, along with him not wanting to sleep because he has so many thoughts to ponder.
While he usually just wears his uniform, he has a veil that he throws over his head whenever he has to step outside of the ship or Republic medical facility for any length of time. He also has an ornamental headdress he’s fashioned for special occasions, such as when he has to welcome an exceptionally large number of men to his army, is conducting a field cremation, or is leading a remembrance. The headdress is created from shards of plastoid armor he’s had to pull from his men.
Note:
Morbs’ designation, CC-4413, was chosen because the number 4 means “death” in many Asian cultures, due to how it sounds similar to “death” in many Asian languages, including but not limited to my own Japanese/Chinese cultures. Tetraphobia, or the fear of the number 4, is a thing! The number Thirteen is an unlucky number in other cultures. The number “4413” felt fitting for this character who is so immersed in death and bad luck!
~~
Related links:
Clone File on Ashe
Clone File on Stabber
OR
Read them all on AO3
~~
PLEASE DO NOT REPOST, EDIT, TRANSLATE, OR OTHERWISE USE MY ART. To share, please reblog! Reblogs and comments greatly appreciated!!!
❀ You can see the rest of my art through the Masterpost pinned to the top of my blog!
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hippielittlemetalhead · 9 months ago
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Never Took The Time (To Forget) part 5: Man Of The Hour
Life is mildly less sucky with depression being more managed (also the mood boost from Renaissance Faires 😁) and my weekends being free again for me to travel to see my person. Still full of dumpster fires but I want to scream about it less. Also, been in feels very similar to the ones that inspired this whole endeavor so... enjoy?
Anywho, here's part 5! Enjoy, my little nerdlings. As always, feel free to yell at/with me in the comments, tags, reblogs and/or ask box. If you see any mistakes feel free to message me about them. 😬👌
Part 1: Hop Fucks Up, Part 2: Pride and Prejudices (Joyce Edition), Part 3: One of Us, Part 4.1: With A Capital P, Part 4.2: Robin's Boy
Steve Harrington was an odd duck. That's what his grandmother always used to say. She would pat his already proudly coiffed hair as he hung off the arm of her rocking chair and tell him as much whenever his parents took him to visit. He would beam at her with his big (reportedly pinchable by every aunt and grandmother in the family) cheeks and quack at her before cracking up at himself like he told the funniest joke and she would let him laugh until he rolled himself off her armchair to the plush carpeted floor. She would laugh and reach way over the arm of her chair to poke his stomach or cheek or nose, sometimes just his little forehead, before leveraging herself up out of her chair and taking herself to the kitchen to boot his mother out of it. Steve Harrington was a certified 'odd duck'.
Steve isn't sure, as he sits in that old rocking chair he had stolen liberated from his parent's house when he moved into his new apartment, when he became whatever he is now. He slowly rocks himself back and forth, the chair creaking a little as his weight shifts. The kids and other teens are chattering on the walkie but it's nothing too pressing, just nonsense and junk food emergencies, Mike cursing out Hop. His ribs hurt and his nose is sore but it doesn't feel like anything is broken. It sucks he knows what broken feels like. It sucks that Robin is kind of mad at him for getting hurt enough Owens pulled rank and had him dropped off at home and assigned someone to be the Party's chauffer for the rest of the day. It sucks that all the kids have their own plans tonight, leaving him to try and find ways to keep himself distracted without their usual insanity. A lot of things just kind of suck these days.
He feels himself smiling and picks up the walkie to confirm that he was alive and resting like ordered when he hears Dustin bickering with Robin about invading his apartment to check on him. That doesn't suck he supposes. He knows Robin and the kids care and he knows that eventually the soldier tasked with driving his hellions around is going to be bullied into driving them to see him, other plans be damned and the thought makes him smile.
The smile drops when he hears what sounds like a soft knock at his door. It's too sharp to be Widow Bea two doors over who leans on her walker and kicks the bottom of his door with her soft leather slippers that belonged to her late husband when she needs him to fix a cabinet or mix batter for whatever pastry she was making that week. And it's not the distinct pattern of Clara Damon from down the hall who will come and tap at his door to ask if he has an extra cup of sugar or spoonful of flour as she bats her eyes at him simpering about how she's making cookies or a pie or a casserole of some kind and inviting him to dinner with her and her folks to have some. He's always got an empty pantry and a surplus of plans when Clara Damon comes knocking. He and Widow Bea have standing poker nights with the other older ladies who all meet at the recreation building.
(It used to be the Harrington house. But his parents decided to sell to prove a point when they up and kicked him out and Owens needed a place to set up a promised recreation space and the gym was already a relief supplies warehouse.)
But the knock at his door isn't either of those. It could be someone else in the building. Could be one of his neighbors who have started to associate Steve Harrington with fighting mutated wild dogs caused by government experiments gone wrong and hauling around kids who seemed to cheat death and holding I.O.Us signed by the U.S army instead of the absent Harrington socialites who are known for swanning into town, flaunting their wealth and making themselves scarce again. The ones who he can sometimes hear whispering about him as he makes his way down the street or through Melvald's.
The knocking comes again, louder this time and firmer. It could be a lot of things and he doesn't want to deal with any of them.
Steve sighs, it could be important. He gets up to answer the door, breathing slow and shallow and letting himself lean on walls as he makes his way to the door. A third round of knocking and he's starting to get tired of it. He takes a slightly painful breathe to call out to whoever is trying to knock down his door to calm themselves down when, "Hey kid, Harrington, you in there?" That stops him a foot from his door.
His ribs hurt and his nose is sore and his leg is throbbing where a demodog got a lucky swipe on the meat of his thigh. But nothing is broken. His leg will be fine in a day or two. He hates that he knows what broken feels like. He hates that he knows what infected feels like. He hates that he knows the stone in his stomach and the clenching vice around his lungs has nothing to do with his injuries. His ribs scream at him when he pulls himself as tall and straight backed as he can, shifting himself so his weight is on his good leg and he can (hopefully) use the hallway wall and doorframe to support himself long enough to talk to Hopper and send him on his way.
He opens the door with a smile and feels himself falter a little when he sees Hopper standing there in a big tan canvas jacket and baseball cap and he's reminded of the times the older man would show up on his parent's doorstep with the same look on his face asking questions Steve didn't always know how to answer.
"Hey, Hopper." His voice is light and smile wide and loose and he just needs to keep this up. "What brings you to my neck of the woods?"
"Heard you got a bit banged up on a patrol?"
Steve shrugs. It takes more than he'd like to hide the pain that causes. "Just a couple bumps and bruises, nothing I can't walk off after a decent night's sleep. Owens is just paranoid these days, ya know."
"Owens huh?"
"Uh, yeah? That's who told you right? Cause I took a couple hits?" Hopper doesn't say anything, just looks at him with something that Steve might have once thought was concern about his potential injuries. He doesn't know why today of all days Hop decided to show up cause he got knocked around a little more than planned but it doesn't bode well when something in his face shifts and he lets out a tired sigh. "Oh, but don't worry!" That came out louder than he intended. "I'm totally fine. Like I said, I just need to walk it off and I'll be back out there in no time. You don't gotta worry about a thing, I've got it handled. Like I said, Owens is just overreacting. Nancy can cover for me tomorrow and then I'll be right back on the roster I promise. You and Mrs. Byers don't have to worry about a thi-"
"Steve. Shut up." He feels his jaw snap shut, the edge of his tongue and inside of his cheek getting caught in his teeth. "I didn't hear it from Owens. The kids told me. Owens knows you're hurt?"
"Uh, ye-yes sir. He's the one who sent me home. Gave the kids a detail to transport them and keep them protected while I'm out of commision. One officer to drive them around and they're being tailed by at least 3 others in case anything happens."
"Four soldiers just to replace you?"
"Oh they're not in that much danger! I'm perfectly capable of watching them usually, its just that Owen's guys are still kinda green even this deep in. Most of them just can't wrap their heads around the whole 'other dimension stuck in 1983' side of things." Hop's eyebrows shoot up under the bill of his cap. "But again, it's fine! I always take point whenever we go into a new sector and those guys are good as backup at least."
"But you're hurt." His eyebrows have come back down but now they're furrowed like he's confused or upset.
"Just a little!" He is not making things better. "I swear Hopper, you guys don't have to worry about a thing. I've got it handled, you don't have to-"
"Jesus fucking Christ, Harrington! Just shut up!" Steve flinches back, stepping further into his doorway as Hopper yells. The older man sighs, a big hand coming up to pinch at the bridge of his nose. He tries not to think of the times Robin and the kids have made fun of him for doing the same, calling it one of his 'dad poses'. "Look, I didn't come to try and give you shit about getting knocked around a little being stupid and playing soldier. I came to- I was going to ask." He sighs and his shoulders slump a little forward and his eyes are focused on the toes of Steve's (very comfortable) bat slippers that had been a gift from Wayne once the kids had told him Steve had been the one to drag Eddie out of the Upside Down. "Did you want to come over for dinner?"
Steve doesn't think he heard him right. "What?"
"Joyce is making some sort of spaghetti casserole-"
"Isn't that just baked spaghetti?"
"And we wanted to have you over. We haven't talked much since I came back. I'd like to change that."
"What?"
"You, dinner, at our place? With me and Joyce and the kids? I think Jonathan is bringing Nancy." Steve flinches and Hop silently curses himself bringing up the ex who cheated on him and the guy she cheated with.
"Why?"
"Uuh... Talking?"
Ah, he had it now. "What did the kids do? Just, lay it on me man, and I'll take care of it. Did they say something? I can have them over tomorrow and talk to them. Was it Mike, it was probably Mike, I'll get him to apologize, just-"
"Goddamn it Harrington I just wanted to ask you over for some dumbass spaghetti casserole thing and a decent conversation. Maybe watch a football game cause no one else in that house seems to enjoy a good game."
Steve isn't sure what's happening. "You want me to come to dinner. To talk?"
Hop sighs again. "Yes, kid. Just. Dinner and talking."
"Uh huh. Right. I'm just- I just need a minute." He tries not to slam the door in the man's face but he's definitely trying to be as fast as possible. He's not sure what the hell is going on but it has to be something because Hopper wouldn't just invite him over. And Joyce Byers definitely wouldn't want him in her house for something as simple as a talk and to watch football. It takes him longer than he'd like to reach the walkie on the little side table by his grandmother's rocking chair. His ribs are screaming at him and his elbow smarts from banging it on the corner as he turned into the sitting room.
"I need some sort of backup at my apartment. Like now please?!" He waits a second before pressing the speaker button again, "Over."
The walkie crackles and he hears an assortment of concerned chatter. "Steve?" Dustin's voice breaks through the general din. "What's the problem? Over."
"I- I'm not sure how to classify it? I've Got Hop at my front door but I think there's something wrong with him? Or something is trying to trick me it's him? Oh shit did I get Vecna'd??"
"Steve," Nancy snaps, shutting up most of the chatter and giving his rising panic something to focus on. "Why do you think it's not Hopper? Or that he's not in control of himself?"
"He- He invited me to the cottage for dinner?"
"What?"
"Yeah just dinner and talking? And that- that's weird right?"
Nancy sighs and Steve hears Hop say something from outside his apartment. He's running out of time. "Why is that so weird Steve?"
"Cause he doesn't like me. And Joyce really doesn't like me." He feels like that's obvious. "They don't like me and they're busy with other stuff. They wouldn't willingly ask me over for dinner and football or some shit so something has to be up."
"Seriously kid?"
He doesn't scream as he drops the walkie-talkie, spinning around to face the voice behind him.
"You're calling an emergency cause I invited you to dinner?"
Again, he feels like this is obvious. "Yes. I don't know what happened but we're going to fix it Hop, I promise. Or, like, if you're something controlling Hop or wearing his face or some shit I will figure it out and I will find the most painful way to kill you."
Hop runs a hand down his face again, he's going to have so many wrinkles after this. "Fucking Christ, kid. Is it so crazy that we wanted to try and get to know you? Make sure you're fed and taking care of yourself since apparently Owens isn't making sure you're alright?!"
What the fuck?
"Yes!" That seems to make Hop take a step back. "I tried for years to try and get the slightest acknowledgement from you! I've spent the last year taking care of the kids and monitoring the gates and fighting Powell and Owens every time they decide to try something stupid and almost get their men killed cause I realized you never meant it!" God he can hear his voice breaking and feel the tears starting to roll down his face. "You never meant it. But you meant it for El and Will and fuck, even Jonathan. And they deserved that. They needed you and you couldn't be there if you and Joyce were fighting with Owens and-" He can't hold back the sob that rips out from deep in his chest. "And I don't- I can't- I just-"
"Hey, hey kid. I need you to breath for me. Okay? Can you just let it out in one push and take a deep breathe in."
There's a large, warm hand rubbing up and down his back. His running nose is throbbing, his sore ribs are probably cracked now from how tightly he's folded in on himself and his injured leg feels wet like he pulled the stitches when he dropped to his knees on the threadbare rug. There's a deep rumbling voice talking to him, telling him how to breathe and asking him to sit up, let go of the walkie he can hear crackling as people call his name and ask Hopper what's going on. It's all just too much.
Why?
"What was that, kid?" Oh. He didn't mean to say that out loud.
"Why?"
"I fucked up. I'm trying this thing called owning up to my mistakes." Steve lets out a wet laugh that turns into a pained groan when it shakes his ribs. "Come on, let's get you up here." He tries not to cry out when Hop lifts him up from under his armpits, pulling at his ribs, but he knows he lets out a sharp whimper. "You fuck up your ribs?"
"What do you think?"
"Yeah, dumb question." Hop chuckles self-deprecatingly. "Look, let's get your ribs wrapped and we'll get you down to the hospital to get checked out an-"
"No. No hospital. Can't do 'em."
"Kid you need to get looked at and maybe some pain meds and antibiotics while you heal up."
"No fucking drugs." Steve practically growls, his teeth clenched and eyes burning as he stares up at Hop. "I'll take your fucking antibiotics but I can take a couple of ibuprofen and call it a day."
"A couple of- What the fuck, kid? You can barely walk and you're telling me you're not in serious pain?"
"I've had worse."
"Bullshit." The kid winces and the look on his face closes off. "Stop trying to be a hero and just admit you need help." Steve rolls his eyes.
"I'm fine, Hop. I've walked off worse."
"Again, I call bullshit."
"You know how thorough our Russian friends could be."
"What?"
Steve shrugs, an angry grimace on his face. "Once you live through Russian military questioning and hiking through Upside Down Hawkins, most everything after that's a piece of cake."
"Jesus Christ-"
"I don't think saying his name is gonna make him listen to ya now."
"Ya ain't cute, kid."
Steve gives him the same smile he always did whenever Hop crashed one of his 'King Steve' parties. "I'm adorable." He chuckles at himself and Hop finds himself laughing along at the kid's attitude. "What do you want, Hopper?" Steve's voice is quiet. It wavers in a way that tells him the kid is sad and hesitant and tired and Hopper can feel something niggling at the back of his mind. "You come over out of the blue asking me to dinner with your family like that's something we do. What the fuck man? What are you trying to do?"
"Like I said kid: I realized fucked up. Bad. And I'm trying to fix it."
"That's it?"
"Yeah. Yeah it is."
Steve leans back, the rocking chair leaning farther back than Hop feels comfortable with considering the kid's injuries but he manages to not rock back so far he falls. "Alright then. So what do you need?"
Hop can't follow this kid at all and he's not sure when that happened. If it's always been like that. "What are you talking about kid? You're the one that's all beat up." His mind goes back to swollen eyes and bruised knuckles covered in a rainbow of haphazardly placed bandages being fussed over by a group of dirty but uninjured kids. Bloody sailor uniforms rounding up rowdy kids without a mark on them despite obvious injuries and a slight limp and what might be bruised ribs. Bandages being removed to expose red raised around a strong neck that looks like someone took barbed wire to it and bulky bandages poking out from beneath stolen shirts. "What are you talking about what I need?"
Steve lolls his head to look at Hopper. For the first time all evening his eyes are trained on the older man unflinching and not anxiously darting away. His smile is more a resigned grimace. "What do you need to get Robin -and I'm guessing the kids- off your back?"
"It's not just because of them."
"But it is because of them."
"I want to make this right."
"It's not yours to fix, Hop. I've made peace with that. Thought I'd made that clear to the rest of them."
"I thought the kids didn't know."
"Not about you being my emergency contact and like, in charge of making big medical decisions if they couldn't get a hold of my parents. But that you'd stop by the house to make sure I hadn't like drowned washing my hair after I took a beating. That I put more stock in that than I should have."
"You were right to put stock in that stuff Steve. Fuck, if I knew anyone else in that situation I'd assume they'd basically adopted you. It makes sense."
Steve shrugs, wincing less this time. "That's life, can't fix it now."
"Will you let me try?"
"I mean. I'm giving you a get-out-of-jail-free card here man."
"And I'm not taking it."
"Well. It's there, whenever you decide to take it."
"Thanks but no thanks, kid."
"Hey, your choice Hop. Ever get tired of the boardwalk just say the word and it's yours. Do not pass 'Go!'. Do not collect $200."
"Monopoly, really?"
"My head may have gotten a knock too. Not a concussion but I'm a little... swimmy."
"Swimmy?"
"Uhm-hmm"
Hop chuckles, "You're an odd duck, kid, you know that? An odd, pain in my ass, duck."
Steve feels his face splitting in a wide smile that pulls at a small cut on his lip and lets his head fall back, his body finally starting to come down from the adrenaline rush that has been this entire interaction.
"Quack quack."
Tag list (I think this is everyone?)(If you see this post and your tag didn't work let me know cause they don't always work for me Idk why):
@thelittleclare @jackiemonroe5512 @0body0disphoria0 @strangersteddierthings @lingeringmirth @dead-cherry-bitch @irethsune @ink777 @the-daydreamer-in-the-corner @ledleaf @pansexuality-activated @paintsplatteredandimperfect @kinryuuki @yikes-a-bee @altocumulustranslucidus @ohimamarigold @samsoble @sensationalsunburst @xxbottlecapx @y4r3luv @swimmingbirdrunningrock @flustratedcas @rootbeerandmusic @vinteraltus @wonderland-girl143-blog @failedstarsandgoldenclouds @steddie-as-they-go @steveshairspray86 @youdrewstarsxaroundmyscars @i-amthepizzaman @wormapothacary @croatoan-like-its-hot @maya-custodios-dionach @ineffable-monster-romancer @asquareinverona @ellietheasexylibrarian @pukner @bookworm0690 @nightmareglitter @joekeerysmoles @salchica @lawrencebshoggoth @iheartjennaaa @child-of-cthulhu @anaibis @rocochen20 @katdeerly @samcoxramblings @fiore-della-valle
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An orb rolls on the ground. Inside it contains a starry rainbow, it shimmers and glimmers in your hand.
[ art on prints and things: teepublic | redbubble | threadless ]
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omgitsthatgingergirl · 2 years ago
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as the strikes wear on, let’s gaslight the studios into a third theatrical release of Morbius (2022)
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nonbinarylesbianherb · 1 month ago
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All this markhelly, markgemma, markhelena shenanigans… it’s too complicated you know,
what if we just get rid of mark and make an extremely complex relationship with just helly/helena and gemma true
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winkuzz · 7 months ago
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Fig & Kestrel aka "Morb Children"
HAH tricked my ADHD by posting about them earlier and then going like "no time's like the present", so here's some doodles of my Wren x Reese fanchildren Fig (Fionn) and Kestrel.
I lovingly call them Morb Children, cause I 100% based them on my favorite movie of all time 'Wolf Children Ame & Yuki', who are the inspiration and base for all my fankids (they also were my inspo for Aya & Yuuto, my Kiribaku fankids).
Disclaimer: 'morbing' means 'transforming/transformation'
(not that I have to explain that to fellow scarlet hollows but yk)
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Wren & Reese decided to settle down in a cabin in the woods once they expected Fig (likely with Tabitha's/Stella's help, haven't rly thought about it tbh). So these Morb Kids grow up relatively secluded/sheltered but free as the monster babies that they are.
Fig & Kestrel's morbing begins a lot earlier than Reese's (pre-puberty), but unlike him their shapes aren't as unstable. They develop and become more monstrous as they age, but they have no 'inbetween' forms.
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Fionn aka Fig is the older sister by a little more than a year, Kestrel is the younger of the two. Fig's a wild child that has no filter and seemingly neverending energy, exploring the world with unsatiated curiosity and excitement. Her morb form is based on a squirrel and she's an excellent climber
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Kestrel's monster form is based on wolves and his anatomy switches from bipedal to quadrupedal when he morbs. He's a lot more timid when he's a child and while he doesn't mind Reese & Fig morbing, he spooks himself when he changes.
Wren ends up giving him the cape because they try to help Kes think of his monster shape less as a 'scary' thing and more as a 'you're special, like a super hero!'. An approach which ends up working eventually.
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Reese eventually takes Kestrel alone into the forest to teach him stuff without Fig being there, since Kes has a tendency to step back and let Fig lead the way when she's around. So to allow him to build his own confidence, Kes receives extra 'monster lessons'.
AAAAH i wanna say more about them but let's leave it at that for now.
If you have questions, feel free to ask!
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fisheito · 8 months ago
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happy morb... I've been refreshed and sooth'd
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rearranging-deck-chairs · 1 year ago
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it's great that 14 had that whole humans holding two ideas in their heads at the same time thing bc thats exactly what he is to me
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i-am-countess-olivia · 18 days ago
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What a thing it must be for a fic writer to have others, friends, to support them in producing a longer work. I see acknowledgements at the end of fics I read and I seethe with jealousy.
I've put down over to 500k words in the years I'd written fanfic. I'm fortunate that some of those have been surprisingly well received. But it's always been a completely lonely process for me.
In all my years I have never been able to get to the bottom of what it is about me that makes it so difficult for me to acquire friends.
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hippielittlemetalhead · 2 years ago
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So I've seen a lot of 'Hop actively dislikes and distrusts Steve', 'Hop tolerates Steve because he's useful during UD shenanigans but doesn't like him', and the big swing to 'Hop has adopted Steve as his own and treats him the same/almost the same as he does El'
BUT, I present:
Hop pseudo adopts Steve because when he and Owens were trying to get the Harringtons to make any decisions about their teenager who saw some sketchy shit and may need government testing they legally gave Hop the rights to act in loco parentis and he takes that seriously because he doesn't want another Will Byers and he's pretty sure the Harrington kid has a concussion.
Hop who stays involved just enough in Steve's life season 1-3 that we the audience see Steve is getting attached. But Hop just sees an annoying kid who won't leave him alone when he's trying to deal with a rebellious psychic and her insane little friends and keeps asking stupid questions about highschool romance and teenage rivalry drama. Knows Joyce Byers doesn't like the kid but won't give a lot of reason why but he's mostly learned to trust that woman's judgement about people. Still gets him the job at Scoops when the kid's dad makes a stink about college and tells him if he survives a few months there he'll consider bringing him on the force, makes sense to keep him close and in a position to help should shit hit the fan again.
Hop who doesn't get it when Steve is one of the most relieved when he 'comes back to life' after Joyce and Murray bring him back from Russia. When Steve introduces him as "My Hop," (something he'd taken to calling him just before season 2 shenanigans) to his sarcastic, fidgety little friend like it means something. The girl, Robin, looks between the two of them and gets this sad look on her face for a second before smiling and shaking his hand and saying something about "Dingus has told me all about you".
Hop who complains to Murray one of the times The Party and assorted teens and adults are over at his renovated and expanded cabin (courtesy of Owens and shady government organizations recognizing these people are worth investing in, heavily if omens are to be believed) when the bald annoyance asks about what's up on there. Complains about having annoying teenagers who have nothing better to do but pester him legally put under his supervision cause their parents can't be assed to care and are spoiled little shits who are slightly more bearable versions of said parents cause he can stand toe to toe with one of those monsters they faced and the kids kind of listen to him. Complains about barely being able to breathe cause of regular visits and check-ins like Hop was still responsible for him. Says at least the extra hands are useful around the cabin what with the still healing up and El pacing herself after the showdown with Creel and still trying to find Max and the Byers not quite moved back to Hawkins yet.
Hop who doesn't realize that Steve hears every word cause he had gone looking for the older man when he disappeared for more than a few minutes, when he couldn't see him to make sure he was here and safe and alive. Steve who thought Hop actually had come to care for him in his own gruff way and had confessed to Robin that in a lot of ways the way Hop has taken care of him makes him the closest thing to the father figure he's always wanted but never thought he'd get to have. Steve who hears Murray hum and recollect a visit from Nancy and Jonathan where their romance officially started (he vaguely knows about the visit, didn't realize that's what happened, didn't realize she couldn't be bothered to even do the decent/considerate thing before moving on to something better) because it seemed it was a pattern he was seeing 'people liked Steve, but people didn't love Steve'.
Hop who hears a choked sound like someone taking a claw to the gut and turns to see Harrington. Steve Harrington his bandages just peeking out from the collar of his shirt and the opening of his sleeves. (He never did get the stories behind those, too busy being fussed over and being told about the kids and how they were doing as Harrington played babysitter) Steve Harrington a kid who went through hell and still managed to smile and laugh and stand tall and unyielding looking at him with a blank face his eyes misty and his shoulders starting to curl in on himself before he clears his throat, chokes out that he just wanted to make sure Hop was alright but looks like Murray had everything under control. He'd go now, get out of his hair, let him rest, let him breathe. Steve Harrington who walks away with purpose like a man on a mission and doesn't acknowledge the kids calling out asking if he's alright, make sure he has his walkie talkie on him.
Hop, who realizes maybe he left behind two kids who missed (needed) him. Who wonders who took care of Harrington's paperwork when he was concussed and sedated because he was bleeding out and feverish from infection and Hop was busy at the cabin reveling in the comfort and warmth of his daughter and the woman he loved and her two sons who were fast becoming like his own. Hop, who realizes too late that maybe if he'd given the kid half a chance he could have had 3 sons to sit with him and his daughter and the woman he loved as they basked in surviving another end-of-the-world. Hop who has spent years barely giving a damn about Steve Harrington and realizes that he's no better than the kid's own parents.
Part 2
Part 3
Part 4.1
Part 4.2
Part 5
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sandu-zidian · 4 months ago
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me and a friend that just finished reading tgcf were talking about SVSSS and i lost my shit when she was trying to refer to Mobei-Jun but called him Morbius instead
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