#and the entire book series
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somnas-writes · 1 year ago
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Thinking about how if MCGA gets an adaptation is gonna be either A. toned down/altered to accommodate the sheer amount of violence OR B. it’s gonna be book accurate but have such funny CGI
Like Hearths magic? Alex shape shifting? All the giants and large beings that appear? JACK???
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paintedcrows · 4 months ago
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Holiday Classics
Been thinking about Ford watching the 70s Animated Lord of the Rings Movies... (companion comic to this post!)
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haliaiii · 1 year ago
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Juno’s champion
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The funny thing about the PJO cabin system is that everyone's always all 'oh the twelve' this and 'the twelve' that but that's absolutely not even remotely accurate. To start, right off the bat it's thirteen, not twelve, because they don't count Hades. But not really because before Percy, there were no big three kids, so we're down to ten active cabins already but it's actually eight because Artemis and Hera don't make demigods.
And of those eight, Mr. D is stuck at camp (thus not really making new demigods all that often) and his only two kids don't even sleep in a cabin, they sleep in the Big House with him.
So, pre-Percy, there are seven active cabins at Camp Half-Blood:
Glee club, the Jocks, the Nerds, the Geeks, the Farmers, the 'Sketchy Kids' and the Popular Kids.
Or, in other words, the Apollo, Ares, Athena, Hephaestus, Demeter, Hermes (and the unclaimed kids) and Aphrodite cabins.
What's cool is that you can already see the cabin dynamics in the show. For example, the Athena cabin allies with the Hermes cabin for the numbers. The Hermes kids plus all the unclaimed kids? It's the biggest cabin in the camp by far. It's a battle strategy. Luke and Annabeth's close relationship is just the cherry on top for Annabeth. It'll be really cool to see how the show develops the differences in the cabins during the series.
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demigods-posts · 11 months ago
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okay but. annabeth having having feelings for percy. and KNOWING he's developing feelings for her too. but refusing to act on it until she thinks he's about to die. and she'll never get another chance to. so kisses him. and then he crashes his own funeral two weeks later. and now neither of them can deny the tension anymore. and they still have a year left to see if it's even worth saying out loud. or if he was always destined to leave her. because the prophecy has yet to pass. peak writing.
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afurtivecake · 4 months ago
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Ok look, I maintain that the Immortals series (Tamora Pierce) is the best female power fantasy because the protagonist gets to:
talk to all animals (including whales)
befriend dragons
raise an army of dinosaur skeletons
single-handedly overthrow a government in a fit of rage
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peachblossomdrama · 2 months ago
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some-pers0n · 10 months ago
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At this point I no longer want to talk with people who go on about how WoF needs to be more gorey and gruesome I'm straight up going to strangle them through the screen
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percabetn · 11 months ago
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okay listen to me LISTEN TO ME. the simple fact that percy thought of annabeth to keep him anchored to the mortal world. how he yelled “no one touches her” when she took the stab for him to protect her. the way he felt “like somebody was poking his heart with a cold metal rod” when he saw annabeth injured. her telling him that she took the knife because he would’ve done the same for her and because she had had the feeling that he was in danger. the fact that he trusts annabeth with his achilles spot because “if he couldn’t trust her, he couldn’t trust anyone”, so he gently guides her hand to the small of his back so that “a thousand volts of electricity seemed to arc through his body”, and even when she removed her hand he was still holding it because she is his lifeline, the person who kept him linked to the world. and how then, while watching the sun rise over the city, annabeth opened up to him about luke and hermes, meaning that they opened up to each other both physically and emotionally because they’re both the person the other trusts the most.
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peteytheparrot · 4 months ago
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A Series of Unfortunate Events liberated me as a child in the way that it shows how utterly incompetent adults can be about children, like none of them care to understand how these children are feeling because they don’t see them as real living human beings, because they’re just kids! They don’t know any better!
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kvothes · 2 years ago
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wait actually that would be a really fun in the tags game: do you have any books that are signed / inscribed by the author?
my copy of the slow regard of silent things was inscribed by pat rothfuss, ocean vuong and ross gay have signed my collections of their poetry, and i have a few books by friends and teachers with very sweet inscriptions
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lizzybeeee · 26 days ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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alverelover · 8 months ago
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blurrilines · 6 months ago
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All I’m gonna say to anyone who claims to like Bernard or Timber is the very second we see them again or even just Bernard, you’d all better be buying the Fucking Issue
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hanzajesthanza · 1 month ago
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i read a take about the witcher online that i disagree with
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am-i-jojo · 6 months ago
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Did a quick page inspired by Armand. The lines are a bit messy, but i like it anyway.
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