#and that one mid-combo spinning double slash you see him do in the base game but ONLY if he follows it up with the secret third slash
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*Transitions my elden ring character because I'm sick of hearing their death sounds*
#I'm trying to catalogue every attack I can get a charged heavy off on the final boss of the dlc#it's....... taking a while#so far it seems that his completely Charged Heavy safe attacks are his gravity spin dive#his long combo that ends in an earthquake#and his combo where he hits you with one sword then the other with a x-shaped slash with both of them as the third#There are two other attacks that are technically unsafe but you can still get a charged heavy off pretty reliably though#those being his Artorias-Style Lion's Claw Folloup (though he only does one)#and that one mid-combo spinning double slash you see him do in the base game but ONLY if he follows it up with the secret third slash#I have not been able to study his second phase as hard because having 10000 flashbangs going off with every attack really fucks up my focus#lmao#pun's text posts#Elden Ring#shadow of the Erdtree spoilers#but only in the tags#I guess
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Wild SSBU guessing
Just taking wild stabs at characters that might or might not make the roster. Most of these will be some of the popular characters that people have wanted in Smash 4 (as we’ve seen with Daisy, Ridley, Chrom, Dark Samus, and King K. Rool).
First, Echo Fighters of currently-confirmed fighters.
- Ninten (Ness): Likely uses Lucas’s PK Freeze for the standard special, since EarthBound Beginnings doesn’t have PK Flash. - Special moves: PK Freeze, PK Fire, PK Thunder, PSI Magnet - Final Smash: PK Beam Gamma - Black Shadow (Captain Falcon): I’m...not sure how to differentiate him enough from Ganondorf. Maybe just make him mostly like Melee Ganondorf? - Special moves: Shadow Punch, Dark Boost, Evil Dive, Wicked Kick - Final Smash: Black Bull - Impa (Sheik): Hopefully Skyward Sword design so she can use that blue energy to generate her tools. - Special moves: similar to Sheik’s specials - Final Smash: same as Sheik - Shadow (Sonic): Looking hopeful with Richter’s big reveal. Maybe use Chaos energy to expand the reach of his attacks - they could also be slower but stronger. Up special could be a teleport, like from Mewtwo or Palutena. - Special moves: Homing Attack, Spin Dash, Chaos Warp, Spin Charge - Final Smash: Chaos Blast - Celica (Robin): Main differences I can see are: use only Beloved Zofia (better than Bronze Sword, but weaker than Levin Sword), magic in special moves and weak attacks do some damage to herself, and use a variant of Marth’s Counter with Plenitude for refilling health. - Special moves: Ragnarok (like Arcthunder without charge), Seraphim (like Arcfire), Excalibur (pretty much just Elwind), Plenitude - Final Smash: Ragnarok Omega - Octoling (Inkling): The only real difference would be weapons. I’ll guess Octo Shot (which is exactly the same as a Splattershot, really), Octobrush, Range Blaster, Bloblobber (to add range to the smash attacks), Carbon Roller (faster than Splat Roller, but can’t bury), and Burst Bomb (explodes on contact with anything). - Special moves: Octo Shot, Carbon Roller, Super Jump, Burst Bomb - Final Smash: Tenta Missiles (works like Snake’s FS)
Now general newcomers (with possible Echo Fighters to go with them).
- Paper Mario: People have wanted him for the longest time. - He could take cues from all his starring games. Maybe Spin Smash, Tornado Jump, and Quake Hammer for smash attacks... - The spin dash from the first Paper Mario as a dash attack... - Specials moves: Hurlhammer, Paper Plane, Spring Jump, ??? - Final Smash: Fan Thing (mash button for more damage, like in Sticker Star and Color Splash) - Geno: Many found it suspect that the Geno costume in Smash 4′s DLC season got a special mention. Perhaps it’s a step closer to making Geno playable? Or Assist Trophy, but we all know what the people want. - Could be a projectile normal user for some attacks, like with Villager. - Special moves: Geno Beam, Geno Whirl, Geno Blast, Geno Boost - Final Smash: Geno Flash - Bandanna Dee: Popularity card. - Could primarily use his Spear, but might use some Parasol moves as well (like in Kirby Battle Royale). - Special moves: Spear Throw, Circus Throw (grab), Spear Copter, Parasol Twirl - Final Smash: Megaton Punch - Gardevoir: Some leak a month ago predicted King K. Rool, Richter, and Dark Samus (under Samus, he said) in some demo build, along with code names for “Mario2“, Gardevoir, and Gothitelle. Could have been coincidence, but I’ll humor it. Gardevoir does have the popularity card, after all, and can fill in that Gen-3 niche in the roster. - Side smash could be a “small black hole“, with a vacuum effect that draws foes in before sending them flying. - Special moves: Future Sight, Dazzling Gleam, Trick Room, Reflect - Final Smash: Moonblast (Mega Evolves) - Echo Fighter: Gothitelle: This would also fill the Gen-5 niche, I think. And this wouldn’t be the first time Gardevoir and Gothitelle were seen together (Black/White anime, with Anthea and Concordia). - Special moves: Future Sight, Dark Pulse, Trick Room, Reflect - Final Smash: Shattered Psyche - Primarina: Not ignoring the Gen-7 niche, either. Honestly, this could be any of the Alolan starters, but I personally REALLY want Primarina the most. - Special moves: Sparkling Aria, Disarming Voice, Aqua Jet, Icy Wind - Sparkling Aria could generate some water balloons, which Primarina can send flying around with attacks, footstool jump off of, or detonate by using Sparkling Aria again. - Disarming Voice would be a projectile. If it makes contact with a water balloon, it can split into three projectiles through it. - Icy Wind would push foes at mid-range, or freeze them at close-range. - Final Smash: Oceanic Operetta - Alm: Not a high priority, but since Ultimate brought in the lead three of Awakening, then I don’t think I could guess Celica without Alm as well. - He always has a shield, so he could use that for some super-armored normal attacks. And he might be heavier than any other Fire Emblem fighter (since he’s in full armor all the time). One special could also use a bow (which he can use as a Hero/Conqueror). - Special moves: Double Lion, Hunter Volley, Windsweep, Pavise - Pavise here isn’t a counter, but a shield bash that can parry direct attacks, leaving foes open, and maybe also nullify projectiles. - Final Smash: Scendscale - Isabelle: Popularity card. Though I’m not sure what she’d do...Maybe set things around the arena, like small buildings? - Rex: Xenoblade 2 development started in mid-2014, so there must have been plenty of time to acquire him, I’m sure. - Pyra/Mythra might not be on-stage all the time - just for certain moves, like smash attacks and throws (kinda like with Peach’s Toad). But since Rex can change their form in battle, he could use this to become a sort of stance-change fighter. - Pyra’s version of the Aegis Sword could focus on damage and range, while Mythra’s version focuses on attack speed and launch power. - Smash attacks can use Pyra and Mythra’s Blade Specials. - Side smash: Flame Nova/Lightning Buster - Up smash: Blazing End/Photon Edge - Down smash: Prominence Revolt/Ray of Punishment - Special moves: Anchor Shot (grab), Rolling Smash, Crushing Typhoon (with Roc), Blade Switch - Final Smash: Chain Attack - Wonder-Red: Popularity card. Also, there’s already two Wonderful 101 tracks in the game, so why not? - His main feature could be Unite Charge to buff up his Unite Hand’s power for certain moves, like smash attacks, throws, and at least one special. Using these moves, or taking too much damage, will weaken the duration of Unite Hand’s current level. - Smash attacks could be based on Wonderful Stinger, Wonderful Rising, and Wonderful Cyclone. A full-charged smash attack with max Unite Charge level could be dangerously powerful. - Special moves: Unite Hand Flame, Team Unite Morph, Wonder-Jump, Unite Charge - Team Unite Morph can cycle between Wonder-Red’s allies to summon for different effects (or hold to cycle through faster). - Wonder-Blue’s Unite Sword can use a broad reflecting slash. - Wonder-Green’s Unite Gun can fire a few projectiles. - Wonder-Pink’s Unite Whip can reel a foe in closer. - Wonder-Yellow’s Unite Hammer can deal a strong meteor smash. - Wonder-White’s Unite Claw can trap foes in a rapid claw combo. - Wonder-Black’s Unite Bomb can inflict slow status on foes. - Final Smash: Wonderful Forever - Spring Man: Eh, might as well throw this one in. He seems to be one of the more expected Switch characters to join, though also one of the most controversial. - Weak attack might operate differently, by throwing one ARM forth at a time and returning as soon as it hits a foe. You can throw the other ARM out while the other one is flying, and you can repeat this for a while. - Strong attacks could have variable range depending on whether you tap or hold the button. Tap deals a fast close-range punch, and hold deals a long-range punch with more power at the apex. - Smash attacks could use the Megaton ARM. Charge determines how far out it goes. - Special moves: Boomerang ARM, Grappling ARMS (grab), Bounce-Back, ARMS Charge - Boomerang ARM can be curved tightly on input. - ARMS Charge will give a temporary boost to Spring Man’s ARM attacks with different effects. The standard Toasty ARMS for his normal attacks gain damage power, the Boomerang ARM gains launch power, and the Megaton ARM becomes larger and stronger. - ARMS Charge itself can emit a shockwave to repel most attacks and let him drop quickly in midair. - Final Smash: Rush Attack - Echo Fighter: Ribbon Girl: I’ve seen so many people want Ribbon Girl either instead of Spring Man, as an alt of Spring Man, or with Spring Man. Well, with Echo Fighters, the latter could happen. - Main difference, I think, would be her Sparky ARMS and Slapamander ARM. Sparky ARMS, with ARMS Charge, wouldn’t gain damage but a light paralyzing effect. Slapamander wouldn’t curve as tightly as Boomerang, but its hitbox would be big, and its ARMS Charge effect would be extra damage. - Also, her ARMS Charge wouldn’t have the shockwave, but she could drop down even faster. - Special moves: Slapamander ARM, Grappling ARMS (grab), Bounce-Back, ARMS Charge - Final Smash: Rush Attack
And finally, a few third-party characters that I expect will be big picks.
- Shantae: With Shovel Knight in the Assist Trophies, I think Shantae is the biggest indie pick now. And WayForward has publicly given support for Shantae for Smash. - Banjo-Kazooie: There’s quite a bit of Rare stuff in Smash now - King K. Rool, Klaptrap, and Krystal in her Adventures appearance. So this duo seems quite likely. The support has also been given Microsoft’s blessings. - Sora: ...I mean, if Disney allows it, then he could happen. He’s been requested ever since Brawl, after all. But I suppose Final Fantasy would take first priority for Square-Enix in Smash - now that Cloud’s in, anything else from them goes, I guess. - Since I know so much about Kingdom Hearts, I can actually think of some Smash moves for Sora. He’s got a lot of combo steps that he can use for normal attacks and stuff. - Special moves: Strike Raid, Tornado Strike, Flowmotion, Ragnarok - Final Smash: Salvation - Echo Fighter: Riku: My wildest Echo Fighter guess, I know. Still, the two games where Riku co-starred with Sora as a playable hero debuted on Nintendo handhelds, so that could be enough significance to make him an Echo? - Special moves: Spark Raid, Gravity Strike, Flowmotion, Dark Firaga - Final Smash: Dark Aura - Amaterasu: Just another Kamiya pick thrown in just because. Okami was pretty popular on Wii and now Switch, after all, and I’ve seen her requested a lot. - She’ll likely just attack with Divine Retribution for most of her moves, but could use the Devout Beads Rosary and the Tsumugari Glaive for a few other attacks, along with Power Slash. - Special moves: Firestorm, Cherry Bomb, Greensprout, Solar Flare - With Firestorm, draw a path to set off a trail of fire. Or, draw an infinity symbol around Amaterasu to use Inferno, a strong attack focused around Amaterasu’s vicinity. - Greensprout has different effects on the ground and in the air. On the ground, it grows a small tree in front to block attacks. In the air, it uses a vine and a Konohana Blossom to pull Amaterasu to safety. - Solar Flare is primarily a reflecting move, but if it intercepts a direct attack right at the start, she’ll counterattack with an explosive flare. - Final Smash: Sunrise (might be somewhat like Rosalina & Luma’s Power Star)
...And, that is my nonsensical ramble on characters I’d like to see in Super Smash Bros. Ultimate. Obviously, I don’t expect ALL of these in. Just some of them, at least.
#super smash bros ultimate#nintendo switch#ssbu#paper mario#geno#super mario rpg#bandanna dee#kirby#pokemon#pkmn#pokémon#gardevoir#gothitelle#primarina#fire emblem gaiden#fire emblem echoes#alm#celica#animal crossing#isabelle#xenoblade chronicles 2#rex#pyra#mythra#the wonderful 101#wonder-red#arms#spring man#ribbon girl#echo fighter
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